Missions 16 - 20

Information | Missions 1 - 5 | Missions 6 - 10 | Missions 11 - 15
Missions 16 - 20 | Missions 21 - 25 | Missions 26 - 30 | Missions 31 - 35 | Missions 36 - 40


Mission 16 | Mission 17 | Mission 18 | Mission 19 | Mission 20

Mission 16 - Feint! Parry! Riposte!

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTF Perseus
Guns:GTW-5a Prometheus (R) Cannon
GTW Subach HL-7
Missiles:GTM-4 Hornet Swarm Missile
GTM-19 Harpoon


Possibilities:

Ships:GTF Hercules Mark II
Guns:None
Missiles:GTM MX-6 Tempest Missile


Mission Overview

You'll be confronted with a few Hercs and 2 GTC's (Majestic and Refute). These can be destroyed quite easily. Afterwards, multiple GTF Loki's will jump in. They are fast and agile, but can't take a beating. Just concentrate on all new fighter wings that jump in.

If the destroyer jumps it, don't worry about it. The Colossus will jump in to help you, but they will collide with each other. You can't stop it, so why bother attacking the GTD (unless you want to improve your stats).

Mission 17 - Rebels & Renegades

Objectives

Primary objectives:

Secondary Objectives:

Bonus objectives:

Ship and loadout

Default:

Ship:GTF Myrmidon
Guns:GTW Subach HL-7 (2x)
Missiles:GTM MX-6 Tempest Missile (3x)


Possibilities:

Ships:GTF Hercules
GTF Loki
Guns:None
Missiles:GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM MX-64 Rockeye


Mission Overview

This is definitely the most difficult mission up till now. First go and scan the Iceni (600m) and then go and scan the Hinton (200m - bonus objective). Now some bombers and fighters will enter the system. Forget about the fighters, head straight for the bombers and deal with them swiftly. Speed of execution is very important ... a little screw up here or there usually results in failure.

Like I already said, bombers are a priority, no matter which wings jump in. Let the Taurets toy a bit and destroy them once you have the time. There will also be 2 warships: a GVC and a GVCv. The first is pretty easy to destroy, the second is a nightmare (esp. to the Iceni). Once it flies in, try to destroy all the beam turrets first. Another good tactic is to take out the weapon system. At approximately the same time, you'll get orders to intercept any incoming asteroids, do this once the turrets or weapon system have been taken out. The asteroids have a higher priority than fighters which might harass you. If a lot of them impact the Iceni, it's history too. Only engage fighters if you have a short break!

If you want to know the damage the asteroids do in combination with the GVCv, I suggest you stand down and watch the Iceni health indicator diminish rapidly.

Mission 18 - Love the Treason ...

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTF Hercules Mark II
Guns:GTW-5a Prometheus (R) Cannon
GTW Subach HL-7
Missiles:GTM MX-6 Tempest Missile
GTM-19 Harpoon


Possibilities:

Ships:GTF Hercules
GTF Loki
GTF Ulysses
Guns:None
Missiles:GTM MX-64 Rockeye


Mission Overview

Suddenly, the rest of the fighter escort discovers that you are a traitor. Take them out with the help of the lieutenant. They are all Hercs Mark II, but they are pretty easy to defeat. Tempest dumbfire missiles help you to take out targets fast, since they don't require a lock. So use them! If you have trouble in the higher difficulty settings (eg. hard) pump your shields up to the max, minus 2 for the engine (no gun power, you can deplete your current gun energy though).

Then additional NTF Fighters will jump in, but they won't attack you. Once the GTVA Fighters jump in, the NTF's will become hostile. So kill them too. After you destroyed all enemy fighters, assign a wing of the skull squadron to protect the Hamako and let the other wing protect the Sunder. This will will help a lot later in the mission.

A little while later the Mylae will jump in with a Herc Fighter escort. First take out the fighters, the Mylae doesn't do a lot of damage. The Hercs shouldn't take too long with the help of the other GTVA fighters. Then take out the Mylae ... also pretty easy.

Then the Hellespont will jump in, together with a fighter escort which consists of Hercs and Hercs Mark II. I suggest you leave the Hercs alone for the moment and concentrate on the Hellespont, it does a lot of damage to the Sunder if you intercept it too late. Prioritize the beam turrets, once they are take care of ... go for the kill. A friendly Corvette will jump in to assist you. If there are any fighters left after the destruction of the Hellespont, engage them too.

Once all friendly ships have jumped out of the area, wait for the NTC rendezvous ships and then return to base.

Mission 19 - ... But Hate the Traitor

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTF Myrmidon
Guns:GTW Subach HL-7 (2x)
Missiles:GTM MX-6 Tempest Missile
GTM MX-64 Rockeye (2x)


Possibilities:

Ships:None
Guns:GTW-5a Prometheus (R) Cannon
Missiles:GTM-4 Hornet Swarm Missile


Mission Overview

In this mission they know you are a traitor so I suggest the following: Stay low in the beginning of this mission, don't engage any sentry guns. The idea is this: the less you damage the sentry guns, the more they can damage the NTF fighters. This means that later on in the mission, you don't have to hit them as much to destroy them.

Once the NTF fighters have taken out the sentry guns and the cargo, a transport (Elysium) will jump in. Don't engage it! After a few warnings the NTF Fighters will turn hostile. This is the a difficult part of this mission. Take out the Myrmidons as soon as possible (a good way to take out the first ship very fast is by flying right behind it, once it turns hostile all you have to do is press the fire button and BOOM, it's out of there) ... don't be afraid to use missiles to take out the first targets in a few seconds. Otherwise you'll get a bunch of fighters behind you and that's not recommendable. If your shield is crippled by the fight, wait a while before you kill the last fighter. No new ships will jump in unless this wing has been completely destroyed. Once you're back to full strength, destroy the last ship.

Once they are taken care of, a little while later, more Myrmidons will appear. The key is to do evasive maneuvers once they jump in! It's not very healthy to engage them right away, you are way outnumbered here. Luckily, additional fighter wings will jump in to help you. Once they do, you can engage the enemy too, since they aren't able to concentrate their fire only on you. It doesn't really matter if you first take care of the fighters or the cruiser, as long as they die somewhere along the way, you're OK. Once they all are destroyed, return to the GTVA base ... Your undercover SOC missions are over.

Mission 20 - Battle of the Wilderness

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTF Perseus
Guns:GTW-5a Prometheus (R) Cannon
GTW Subach HL-7
Missiles:GTM-19 Harpoon
GTM-4 Hornet Swarm Missile


Possibilities:

Ships:None
Guns:GTW ML-70 Morning Star
GTW-19 Circe
Missiles:GTM MX-6 Tempest Missile
GTM MX-64 Rockeye


Mission Overview

Wait until the ships you need to escort to jump in. Once they do, just wait for the first enemy wing to jump in. Once they do, take them (SF Manticores) out. Later on, you'll get some Maras on your back, but they shouldn't pose a problem either.

Once the cruiser jumps in, call in Zeta wing. They are more fit to take out cruisers, I wouldn't worry to much about the cruiser if you called in Zeta. They can take care of it pretty fast. You keep your eye on new incoming wings of fighters and bombers. Once the bombers (SB Nephelims) arrive, make sure you take them out first. The freighters and the Lucidity have a real low threshold for damage so ...

Overall, this mission was pretty easy to complete. There are lots of dead moments in between the different wings, giving you plenty of time to recover.

Missions 21 - 25 >>