Missions 31 - 35

Information | Missions 1 - 5 | Missions 6 - 10 | Missions 11 - 15
Missions 16 - 20 | Missions 21 - 25 | Missions 26 - 30 | Missions 31 - 35 | Missions 36 - 40


Mission 36 | Mission 37 | Mission 38 | Mission 39 | Mission 40 A | Mission 40 B

Mission 36 - Into the Lion's Den

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ships:SF Mara (Terran)
Guns:GTW UD-8 Kayser (2x)
Missiles:GTM MX-6 Tempest Missile (2x)


Possibilities:

Ships:None
Guns:GTW Subach HL-7
Missiles:GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile
GTM-55 Trebuchet
GTM MX-64 Rockeye


Mission Overview

Once the mission starts, immediately dive with your fighter and hit the afterburners to evade the Juggernaut who goes into hyperspace. Then start heading for the Shivan device. Once you get to close, the Shivans will be alerted and engage you!

The most efficient way to take out the device is by destroying the subspace crystal in the center of the device (the red center). You just need a couple of missiles (if you hit it correctly). Once you've destroyed it (the red center doesn't burst or anything), the device will self destruct. The best way to hit it is by flying close to the center, into the device ... between the rotating arms. However, the explosion of the device is very powerful and it can do some serious damage to your hull. So you have to get out of that position as fast as you can, once you destroyed it! Another way to go (and which is preferred) is to change your missiles before starting the mission. I tend to take harpoons and trebuchets with me. The harpoons help me take out the enemy fighters while the trebuchets can be used to take out the crystals at a great distance. This may take a few tries though, the rotating arms provide good cover for the crystal.

For the other 2 devices, you can always rely on your wingmates, should your hull be critically damaged. You can hold off the Shivan fighters / bombers. Taking out the devices is a priority though, the bombers and fighters will keep on jumping in. Since the distance between the different devices is so big, it's wise to divert power to your engines ... so your afterburners can recharge faster, enabling you to reach the devices faster (this buys you some minutes).

Once the devices are destroyed, head back to the jump node and wait until 15:00 have passed (take out any hostiles that bother you). Also watcht out for the warship that jumps in; if you wait inside the jump node, it's likely that you die because of a collisions once if jumps in. Once the 15 mins are over, your jump drives will be enabled and you can jump out of there!

Mission 37 - Exodus

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ships:GTF Erinyes
Guns:GTW-66 Maxim Cannon
GTW UD-8 Kayser
Missiles:GTM-55 Trebuchet
GTM MX-6 Tempest Missile


Possibilities:

Ships:GTF Ares
GTF Hercules Mark II
GTF Perseus
GTF Ulysses
Guns:GTW-19 Circe
GTW-5 Prometheus (S) Cannon
GTW-83 Lamprey
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles:GTI TAG-B Missile
GTM-4a Tornado Missile
GTM MX-64 Rockeye


Mission Overview

If you have troubles completing this mission successfully, don't be too shy to call in Theta wing. They don't solve a lot of problems, but they do take some of the pressure away. Personally, I found this mission pretty hard ... you can easily stay alive, but it's hard to keep whole convoy in one piece. You have to be extremely fast or you're bound to lose a few ships in the convoy.

Bombers and bombs should be intercepted immediately. If there are multiple bomber wings, assign Theta specifically to a certain wing. This allows you to occupy yourself with the other, while you know the others are taken care of too.

Try to keep the Nebtuu alive as long as possible, it helps a great deal destroying the warship that was already in the system. Don't make the mistake of attacking the SC too fast! Don't head straight for it once it enters the system (I believe it's 6.5km away). First occupy yourself with the bombers and go after the SC Cain once it becomes a threat.

Mission 38 - Dunkerque

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTF Erinyes
Guns:GTW UD-8 Kayser
GTW-5 Prometheus (Standard) Cannon
Missiles:GTM MX-6 Tempest Missile
GTM-4 Hornet Swarm Missile


Possibilities:

Ships:GTF Ares
GTF Hercules Mark II
GTF Myrmidon
GTF Perseus
GTF Ulysses
Guns:GTW-19 Circe
GTW-5 Prometheus (Standard) Cannon
GTW-66 Maxim Cannon
GTW-83 Lamprey
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles:GTI TAG-B Missile
GTM-10 Piranha
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile
GTM-43a Stiletto II
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye


Mission Overview

Assign Delta wing to defend Lambda wing 1 and 2 (once they are in the system). This should provide enough cover for the transports, while you have the time to engage enemies all over the playing field.

Again the same story while escorting capital ships ... concentrate on bombers and the bombs they launch. Fighters are of a lesser priority (but should also be taken out). If you abide this rule, you'll finish the mission in no time!

Mission 39 - Their Finest Hour

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTF Erinyes
Guns:GTW UD-8 Kayser
GTW-66 Maxim Cannon
Missiles:GTM-55 Trebuchet
GTM-4a Tornado Missile


Possibilities:

Ships:GTF Ares
GTF Hercules Mark II
GTF Loki
GTF Perseus
GTF Ulysses
Guns:GTW-19 Circe
GTW-5 Prometheus (Standard) Cannon
GTW-66 Maxim Cannon
GTW-83 Lamprey
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles:GTI TAG-B Missile
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye


Mission Overview

There don't seem to be that many fighters in this mission, so you shouldn't have any troubles taking them all out of commission. This means you also have plenty of time to attack some warships (make sure you adjust your missile loadout to deal with capital ships (dumbfires work just fine)). Don't get cocky though, once you notice that your hull integrity has dropped to a critical level, don't bother about the warships any more (if this happens it will be near the end of the mission)

Once the bomber squadron becomes available to you, let them take out all capital ships while you let one of the fighter wings protect it.

Whatever you do, the GTVA Colossus will always be destroyed. So don't bother about it!

Mission 40 A - Clash of the Titans II

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTF Hercules Mark II
Guns:GTW UD-8 Kayser
GTW Akheton SDG
Missiles:GTM-55 Trebuchet
GTM-11 Infyrno


Possibilities:

Ships:GTF Ares
GTF Erinyes
GTF Hercules
GTF Loki
GTF Myrmidon
GTF Perseus
GTF Ulysses
Guns:GTW-19 Circe
GTW-5 Prometheus (Standard) Cannon
GTW-66 Maxim Cannon
GTW-83 Lamprey
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles:GTI TAG-B Missile
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye


Mission Overview

Intercept all bombers and fighters ... but you should especially focus on the bombers and the missiles they fire. Make sure you are able to intercept them in time. Fighters tend to do some damage to capital ships, but they don't carry Cyclops missiles, ... When you are intercepting the bombs, make sure you don't destroy them from close range. An exploding Cyclops at close range can seriously damage your shields.

Trebuchets are a good choice for this mission, mainly because of their range and power. But don't load them in both your missile banks. You have to make sure that you have enough missiles (you can't carry 400 trebuchets) to last this mission and the next one (you don't get time to reload or choose another ship).

Once the Bastion is safe, you are treated with a little FMV.

Mission 40 B - Incoming Transmission

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Not applicable: you are flying with the same ship as in mission 34 and with the same (depleted) loadout.

Possibilities:

Not applicable: you are flying with the same ship as in mission 34 and with the same (depleted) loadout.

Mission Overview

This mission is easy to say the least. If you wait for 12 minutes inside the jump node and then jump out of the system, the game is over.

However, it's more fun to do some dogfighting for 12 minutes, than just sitting there and wait. Take on every fighter wing that comes into the system, but keep a special eye out to the bombers and the heavy payload missiles they fire.

At first you'll encounter bombers - followed by a wing of Dragons - and again nothing but bombers.

Make sure that, when the 12 minute deadline is coming closer, prepare to head back for the jump node. If you don't make it on time, you'll be fried by the supernova (only a small difference in the ending movie). Once they announce the supernova you have 50 seconds to reach the node and jump out of there. The first time, I didn't expect the supernova, but was able to reach the node in time (I was 7500 m away from the node). Unfortunately I didn't have any time left to do the jump.


THE END
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