Missions 21 - 25

Information | Missions 1 - 5 | Missions 6 - 10 | Missions 11 - 15
Missions 16 - 20 | Missions 21 - 25 | Missions 26 - 30 | Missions 31 - 35 | Missions 36 - 40


Mission 21 | Mission 22 | Mission 23 | Mission 24 | Mission 25

Mission 21 - A game of TAG

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTF Ulysses
Guns:GTW-5a Prometheus (R) Cannon
GTW Subach HL-7
Missiles:GTI TAG-A Missile


Possibilities:

Ships:None
Guns:None
Missiles:None


Mission Overview

At first you'll encounter some Basilisks. You can either tag them or destroy them, it doesn't really matter, as long as they get destroyed. But, as expected, something goes wrong: an (unexpected) wing of Shivan fighters jump in ... including bombers!

Once this happens, TAG as many different targets as possible ... once this is done, you can easily finish them off with your guns. Remember that the TAG-A is a dumbfire missile, so try to get in close before you fire it. You'll notice that your target is tagged by the yellow (instead of red) brackets around them. The tag will wear off after a few seconds. Also keep in mind that the target should be within 3000m of the capital ship ... otherwise it's useless. Make sure you keep your distance once you tagged a target, it's not healthy to be caught in the beam that was meant to damage the enemy fighter.

Just make sure you intercept the bombers in time. Once they are gone, you'll surely be able to finish the mission without any further complications.

Mission 22 - Proving Grounds

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTF Perseus
Guns:GTW ML-70 Morning Star
GTW Subach HL-7
Missiles:GTM MX-6 Tempest Missile (2x)


Possibilities:

Ships:GTF Hercules Mark II
GTF Myrmidon
Guns:GTW-5a Prometheus (R) Cannon
GTW Akheton SDG
Missiles:GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-43a Stiletto II
GTM MX-64 Rockeye


Mission Overview

You'll have to test the stealth abilities of the Pegasus (unfortunately, you are not allowed to fly it in this mission). They call in the Oberon, an old cruise, which you have to defend. You'll notice that it's pretty hard to fly without a lock on your target. But once you have visual contact, you won't lose track of the Pegasus easily. I think you have to keep the Oberon for at least 20% healthy in order to protect it successfully. I really don't see the point of this, because you can fire as much as you want (and hit the target of course), the Pegasus will continue it's standard attack/retreat routines. It doesn't matter one bit if you hit it or miss it. The only way to break their attack is by firing the morning star on them ... but you can only occupy yourself with one target and it doesn't take a long time to recover from the kinetic effect. Anyway, just don't waste your missiles on them!

Once the second part of the test is about to begin, a group of Shivan fighters (Mara) will jump in ... time for some real action. A bit later the Taurus group will jump in. These are bombers, so intercept them and their bombs first! They pose a serious threat to the Aquitaine. By the time you have taken them out a corvette will jump in (Tiamat) ... destroy it first! Target the beam turrets, so it doesn't inflict much damage to the Aquitaine. Then go for whichever weapon system you want ... I usually go for the flaks or missile launchers first, but tend to pick off a laser here and there as the opportunity arises. Remember that you have to keep close to the Tiamat in order to get help from the Aquitaine. Your sensors allow the Aquitaine to open fire. Once the Tiamat is destroyed (or jumped out) take care off the remaining fighters.

Mission 23 - The King's Gambit

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTB Artemis
Guns:GTW-5 Prometheus (S) Cannon
Missiles:GTM-4 Hornet Swarm Missile
GTM-12 Cyclops (2x)


Possibilities:

Ships:GTB Artemis D.H.
GTB Boanerges
GTB Medusa
GTB Ursa
GTB Zeus
Guns:GTW Akheton SDG
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles:GTI TAG-A Missile
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-43a Stiletto II
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye


Mission Overview

Since you are flying a bomber and your primary mission is to take out warships. However, you should not neglect the fighter wings. There are 4 sentry guns (GTSG Mjolnir) who have beam turrets. They help a great deal with the destruction of the warships. All fighters launched want to take out these sentry guns ... so deal with them.

For the first warships, I wouldn't use too many cyclops'. Your wingmates fire enough missiles to destroy the target for you. Remember that if you engage the first warships, you'll probably need to rearm, to take out targets that arrive later. Rearming is always a risky business! While your wingmates take out the first capital ship you can spent some engaging the enemy fighters!

Once the Liberty and the Undaunted jumped in, I started to engage warships too. Your wingmates seem to have depleted their cyclops' missiles by that time. Also communicate with your wings to optimize destruction. Let another wing engage a target, you are not engaging. The Perseverance (the last warship to jump in) is also the most difficult to destroy ... if you have to rearm yourself at the time it jumps in, you can forget about it. You have such a short time span and practically no help from your wingmates. It's not a disaster if it jumps out of the system (happened to me too a few times), but it's more satisfying to see it explode into a thousand pieces.

Mission 24 - The Sicilian defense

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTB Artemis
Guns:GTW-5 Prometheus (S) Cannon
Missiles:GTM-10 Piranha
GTM-12 Cyclops (2x)


Possibilities:

Ships:GTB Artemis D.H.
GTB Boanerges
GTB Medusa
GTB Ursa
GTF Hercules Mark II
GTF Myrmidon
GTF Perseus
GTF Ulysses
Guns:GTW Akheton SDG
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles:GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-43a Stiletto II
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye


Mission Overview

Once you jump in the Vindicator and the Venture are already in the system, no Iceni though. Once you launched your cyclops (2x) divert your attention to the Hercules fighters. It takes 20 seconds before you can fire another missile. The Hercules fighters shouldn't be hard to destroy, once they have been destroyed you should concentrate on destroying the warship and the transport (don't use cyclops' on the transport, it's not worth it).

From now on, keep on concentrating on taking out bigger ships. There's a wing of Myrmidons to assist you with the destruction of the fighters. You might want to rearm, but like I said before, watch out ... you're a sitting duck if any enemy wing is in the vicinity.

Mission 25 - Endgame

Objectives

Primary objectives:

Secondary Objectives:

Ship and loadout

Default:

Ship:GTF Myrmidon
Guns:GTW Subach HL-7 (2x)
Missiles:GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile


Possibilities:

Ships:GTF Hercules Mark II
GTF Loki
GTF Pegasus
GTF Perseus
GTF Ulysses
Guns:None
Missiles:GTI TAG-A Missile
GTM-11 Infyrno
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-55 Trebuchet
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye


Mission Overview

The beginning of this mission is quite hectic, but things will slow down eventually. The first part is also the most important part. Protect the Monitor from the bombers and fighters. Taking the bombers out shouldn't take too long. Once you have successfully repelled the first wave, the Colossus will jump in to relieve the Monitor of duty.

From then on, do the thing you are supposed to do: take out all hostiles. The Colossus will help taking out the bigger ships, so don't worry too much about those.

Once the Iceni jumps in the Colossus malfunctions (figures!). Don't try to take it out, you won't get the time. Keep concentrated on the fighters.

Missions 26 - 30 >>

Walkthroughs on Adventure Gamers
| RPG Gamers - RPG news | Gamers Manual - Gaming guidebook