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Welcome to Lara's newest adventure. If you thought her previous adventures were exciting, wait until
you see what she has planned for you this time. There are 19 massive levels spread out across 5 exotic
locations, 59 Secrets, a Secret Bonus Level, new moves, new enemies and new vehicles to ride.
As always, Sinjin will reveal everything you need to know to win this game and get a perfect score.
All secrets are indexed at the end of this walkthrough and sorted by level making it very easy
to find the one(s) you missed. You must find all 59 Secrets to unlock the Bonus Level.
Tomb Raider 3 is non-linear and so is this solve. You can play the middle three levels in any order you
wish so this Online Walkthrough is organized differently from previous solves. To navigate the various
levels in this walkthrough all you have to do is pick the Location you need help with from the choices in the
top window. This will open a side menu along the left which has each area within that location. Clicking on
any of these menu items will take you to the text which describes that area.
There are a few hidden shortcuts. If you click on the Tomb Raider III logo in the top-left you will instantly
go to the top of the entire solve. If you click on the picture of Lara at the top, you will return to the main
menu in the left window.
The Secret Area Index offers links back to the main text which describe the location of
all 59 secrets in Tomb Raider 3. You won't want to miss a single secret if you want to unlock the Secret Bonus Level.
New Moves
Lara adds a few new moves to her physical abilities. Now she can Sprint, Crawl, and Monkey Swing. Naturally,
there will be plenty of opportunities (and puzzles) which require these new abilities to complete successfully.
New Vehicles
Lara gets to drive/ride five new vehicles in her third adventure. These include a boat, Kayak, Mine Cart,
Quad Bike (ATV), and an Underwater Propulsion Unit (UPU).
Combat Tips
Combat hasn't changed much. One of the key things to remember when fighting multiple targets is to LET OFF the
fire key after you drop an enemy. This way you can acquire a new target and not waste ammo on a corpse. Lara can
aim very accurately while jumping around, so try to keep moving to minimize enemy damage.
Hardware List
Stopwatch
Lara still has her trusty stopwatch. This allows you to check your level completion time and find out if
you've missed any secrets. It also makes it impossible for me to use directions like N,S,E, & W in this solve.
Flares
You can't do any damage with these handy items, but they will be invaluable as they illuminate your surrounding area, revealing traps, switches and Core's new dynamic lighting engine. There are LOTS more dark areas in this adventure so make sure to keep a good reserve of flares handy and don't waste them. Remember, the muzzle flash of your pistols will also light up a dark area - just not as long.
Pistols
These are Lara's trusty sidearms she brought with her from the first game. Use them "John Woo-style" to
take out your basic baddies. They will auto-aim each time you press the fire button.
Shotgun
This old favorite is back. Use it on groups of enemies for wide spread damage or when at close range
to inflict serious damage on a single opponent.
Desert Eagle
More powerful than the pistols; this powerful handgun is Tomb Raider 3's equivalent of the Magnums from
the earlier games. These are great for close-range combat where you need heavy firepower while you dodge.
Harpoon Gun
The reload time on this weapon makes it good for usually a single shot. Use it to stall your enemy so you can
swim to the safety of dry land. Ammo is also hard to find so conserve every harpoon you find until you absolutely need it.
Uzi's
Another favorite from the first two games; this weapon is very powerful and should be saved for the bigger enemies
and later levels.
Grenade Launcher
This weapon provides some serious destruction. Grenades will explode only after they are armed and they must travel
about 50 feet before they arm. This makes this weapon a long-range weapon which is good because you don't want to get
caught in your own blast. Do not fire then run forward until after the explosion and resulting deaths.
Rocket Launcher
What more can I say. This weapon will wreck destruction on whatever it hits. Use wisely as ammo is VERY limited.
MP5
Lara trades in her M-16 from the last game for this new military issue Automatic Assault Rifle. This weapon is
ideal for long-range sniping. You cannot be running or jumping while firing this weapon.
Weapons and Ammunition
Ammo is scattered all over the various levels. It is always a good policy to save your bigger and better weapons
for the bigger and badder enemies. Sometimes I will give you a recommendation for which weapons to use, but feel
free to use your weapons of choice. There will also be times when I might say "you will find a certain weapon in a
certain location" and all you find is ammo for that weapon. This is not a bug or error in my solve, but rather
part of the game design. Weapons appear in certain locations, but if you ALREADY have that weapon from an earlier
"pick-up point" then you will find ammo for the weapon that would otherwise be there.
Once again you can explore Lara's mansion before starting the REAL game. There are lots of new things to learn
and do. She has expanded the gym and there is a shooting range where you even get to take shots at that pesky
butler. Don't miss the Race Key that unlocks the Quad Bike so you can race around the mansion.
We join our adventure, already in progress. Lara is currently in India, searching for the legendary Infada
artifact. So if we are finished with all the preliminary info; let's get on with the game....
I didn't cover any of the details of Lara's Mansion in the last solve because there just wasn't that much to do.
This time however, her mansion is almost a mini-level in itself with lots to do and many small puzzles to solve.
The house has been remodeled a bit so some areas will look different than before. Lara has also modified her indoor
and outdoor assault courses to include her new abilities.
You start off in the bedroom and the weapons closet is unlocked this time. Open it up and grab the box of Flares
then head to the main stairs. At the far corner of the landing is another door that leads to the attic (same as
last game). Go into the dark attic and light a flare to find a box which you can push twice. Now go back down to
the library - the room just off the room with the piano and TV.
As you enter the library, turn right and find the book sticking out from the shelf. Push it to turn off the
fireplace making it safe to get inside and climb up. At the top, move the boxes and get more Flares. You should
now see a hall. Flip the switch to open a door on a very SHORT timer.
The door you opened is downstairs in the hall leading to the indoor training room. You will have to use all the
shortcuts and fast moves you can find to get there in time. Here is my fastest route:
After flipping the switch, run down the hall back to the attic and down the stairs to the 2nd floor landing.
As you exit the attic door, jump over the banister and continue running down the stairs and angle right to clear
the railing. Roll and start running toward the gym using the sprint to gain extra speed. Enter the door just
before it closes.
As long as you use the sprint move (only when running in a straight line) you should have no trouble making it down
to the basement. You should find a moveable box that you can move under the hole in the ceiling and pull up into
the hall above. Follow the passage to the Aquarium. Take a swim with your fish to find and get the coveted
RACETRACK KEY! This key opens the hedge maze which has since been converted into a
racetrack for Lara's Quad Bike. Time to set a new record!
Before leaving the house you may want to visit the other secret room. Go to the swimming pool and press the button
on the back of the diving platform. This opens a door back in the main foyer revealing a switch. Pulling this
switch opens a door directly behind you for a very SHORT time. You will need to sprint and do the diving roll
maneuver to get under the door before it shuts. Nice trophy over the fireplace!
Outside, there are a few new things to do. The assault course has been modified to include training for Lara's
new abilities. There is a target range that features Jeeves running around in a Kevlar vest, combat helmet and tea
tray. You can put him down, but you can't kill him.
That's about it (or at least as much as I found to do). Explore the mansion and grounds as much as you want and
when you are ready to play the REAL game, go to the main gate and hit the button and exit.
Head up the path past the tree and kill the snakes. If you get bit by a snake you MUST use a medkit otherwise the poison
will slowly drain your health until you die. You may want to wait until all snakes in an area are dead before healing
yourself, otherwise you could waste valuable medkits if you keep getting bit.
A switch over by one of the snakes opens a gate in the floor nearby. Drop through the gate and light a flare so you can
explore this passage. Get the Medkit and kill the snake that guards it before exiting the passage. This next area has
some water infested with deadly piranha, and you might find some things of interest over by the stairs.
It may sound crazy but dive into the water and swim QUICKLY to the ledge which is covered by a few inches of water.
Get out of the water while you still have some meat on your bones and head up the path and flip the switch to open an
underwater gate between a pair of submerged ledges. Dive back into the water and swim through the gate. Exit on the
other side with piranha nipping at your boots.
A huge mound of dirt lies ahead. As you approach you should be able to just make out a flat ledge in the pile which is
within jumping distance. Make this jump then walk around to the ledge on the left then jump over to the stone ledge.
Walk around this ledge until you reach an opening by the second waterfall. Enter and collect the
Save Gem then do a running leap out onto the tree.
Explore the branches for ammo and Flares then head back to the main branch and do another running jump to the left to grab
and pull up onto the ledge. Another running leap takes you to the waterfall where you can make your way up to the second
waterfall. Here you can drop and shimmy to the right to find some Shells hidden in a niche. Keep crawling until you are
able to stand then do a safety drop to the next area.
Over to the left is a ledge you need to jump, grab and pull up onto. Now crawl into the cave and watch out for a pair of
snakes who block your exit down the ramp. The next area has an impressive statue and a stone block to the right that you
can pull out. Some Shells are behind it, so get them then enter the opening behind the block. As you exit, another statue
comes to life, so run to safety. The mound of dirt takes you to a stone ledge with a Save Gem
on it. Keep circling the room and use your Shotgun to take out this giant menace.
This level is basically just a big maze so I will try to be specific with my directions. There are lots more passages
available to explore than I am mentioning in this solve. I am only outlining the areas useful in completing this level.
At the first intersection, head left to get the Flares. The next intersection has a crawlspace to the left and a pair of
dead ends to the right. A hall continues on to the left of the crawlspace, so follow it around until you reach a hole in
the floor. Drop into the hole to get some more Flares then climb out and return to the beginning of the level and take the
right path.
After a short crawl you will be running down a ramp being chased by a boulder. You will probably have to sprint to keep
ahead of the boulder but be ready to make a sharp turn at the bottom of the ramp to get out of the rock's way. Now head off
to the left and explore the passage. You will notice a small alcove to the right which you are about to use. You may want
to light this area with a flare before you proceed. Continue down the hall and when you hear the boulder coming at you;
roll and run back to the alcove to avoid the boulder.
Now continue down the hall and jump and grab onto the ledge and crawl into the next series of passages. Watch out for snakes
as you explore the area around the left corner. Return to the crawlspace and continue down the right passage as it winds
around to the left ending in a dead end with some Shells. Return to the 3-way intersection and take the path opposite the
crawlspace (or turn right). Follow the hall until you notice a raised section of floor. Looking left you should notice a
block that you can push out past the raised floor revealing a passage to the right. Continue down that hall and turn right
at the next intersection. Make a left at the next intersection and finally another right and you should work your way
around to a dead end with a hole in the floor.
Drop into the hole and follow this new hall that leads to another crawlspace. Go through to arrive at another intersection.
Head down the hall until you reach a room with Flares, a hole and a Save Gem. Jump over the hole
to get the gem then do a safety drop into the hole.
YIKES! Surrounded by no less than four snakes. You will be safe as long as you are standing on the plant in the center of
the room. More snakes are waiting by the pair of ramps at the other end of the room and a rolling boulder adds to the
excitement. It's best to dodge the boulder then kill the snakes. If you try to do both at once you will certainly get bit.
When you have killed the remaining six snakes, follow the hall where the boulder rolled into and get the Medkit and the
Save Gem.
Slide down the ramp and meet the BOSS. Head to the left of the landing and get ready to do lots of jumping and firing. Keep
your back against the wall and always keep moving and jumping to avoid his homing missiles. When he is dead you can collect
the Grenade Launcher and grenades from the ledges. Don't bother getting these first. I learned the hard way that this guy
is immune to grenades. Finally move to the center platform and take the Infada Artifact to end your adventures in India.
As the level begins grab onto the ledge and get the Shotgun Shells, before you drop into the subway. Blast open the grating
in the first hall and climb into the upper area where you can find several items. Kill anything sneaking up on you - rats
are abundant in this level. Walk around and pull out the box with the climbable surface then drop into the ticket booth
area. Kill some more rats then climb up the opening above the ticket booth where you will find the Maintenance Room Key.
Leave through the door and take the escalator on the right. Jump the pit then head through the door.
A button in the room turns on the lights which should let you spot an Old Penny lying next to the tracks. Drop down onto
the lower tracks then sprint and dodge to the right to avoid the oncoming train. You should now be in a red room which you
will see many more times during this level. Get all the items then climb up the ladder and backflip to the ledge. Monkey
swing across the ceiling then turn right and drop at the wall.
The important thing to remember now is that the Immortals are now "friends", much like the Monks from Tomb Raider 2. As long
as you leave them alone, they will leave you alone.
This entire level is pretty much one big fight with Sophia. Try to keep under cover except for those brief moments when
she has to recharge her deadly energy bolts.
You start in the office and the battle begins when you near the end of the hall. Run for the ramp then pull up and turn.
Ignore the monkey swing and just do a running jump and grab to clear the gap. Pull up onto the pillar then pull up above
the monkey swing.
You start this level relieved of all your possessions (except for Save Gems). You have more allies in this level
as long as you don't mess with the prisoners. They will help you dispatch the numerous guards on this level, so
just bait the guards and lead them back to the inmates who will properly thrash them.
Jump into the window to get the attention of the nearby guard. When he gets close, sprint past him and jump the
railing outside. When he comes after you, run back upstairs toward your cell and flip the switch nearby to release
your "neighbor" who will fight the guard for you. Now it's time to start a prison riot, so open all the remaining
doors to release the rest of the inmates. Make a careful note of the cell door that was already open and head
there after the prisoners are free.
The key to this level is to kill your enemy fast. They will usually not attack you, but rather make a dash for the
nearest alarm switch to call in for reinforcements. Use your Desert Eagle and you should be able to kill these
guys quickly and accurately from a distance.
When you arrive, get out of the truck and get the items from the nearby crates. Chase down the guard and kill him
before he hits the alarm switch. Get the MP5 and use the button (not the alarm switch) to open the grate which
lets you crawl in to get a Medkit.
The next area has laser traps (get used to them as they are everywhere). Enter the crawlspace and crawl to the
left to get another Medkit. Go back to the tunnel as the lasers move away. Wait until they move above you then
run to the ledge and grab and pull up get out of the path of the returning lasers. When the guard moves off
to the right, crawl out of the passage and quickly kill the guard before he hits the alarm.
You will soon arrive at a laser-trigger turret which can easily be avoided by simply crawling through the hole in
the wall. Continue along the passage and kill another guard and continue until you find the switch above the
trapdoor. Flip the switch and fall below, turning left and heading to the right of the pillar when you land. A
guard is already running for an alarm to your left. Kill him fast or lose access to the first secret.
This level features two unique paths to get to the village and each path shares a common pair of secrets while having
it's own unique third secret. If you know the secret path you can also claim the third unique secret from the other
path and actually get four out of a possible three secrets for this level. I'll tell you how to do it if you want
to make the trip. You will get no extra prizes or bonuses; only the admiration of Lara and myself for being so
diligent. On a final note - you don't get to find or fire that cool gun in the following picture. I just
included it because it looked cool and it was in a jungle setting. Sorry if you got all excited...
If you choose to get the 3 Serpent Stones and all 4 secrets in this level then return to the rope bridge and jump
out to the pillar on the right then over to the ledge with Serpent Stone #1 and pull
up onto the concealed ledge with the ammo and the next secret.
Continue your adventure from this point.
Get ready to "shoot the rapids" in this exciting (and dangerous) level. Paddling the Kayak isn't too difficult
once you figure out the moves. Make sure to practice in the calm water before hitting the rapids. Also remember
that your back-paddle is much more effective than any other move while in the boat. It will slow you down and help
your turn sharper.
First check out the starting location and clean up the resident bats and the dragon living in the tree. Another
dragon is under the ledge in the gorge, so don't let him surprise you. Climb down the pillars then jump over to
the large block in the center. You can now jump over to the rocks and grab on. Shimmy over to the right and flip
the switch to open a door back at the beginning of this level. You can now shimmy to the left and continue, or if
you want to get some extra ammo, do a daring backflip from the slope back to the block in the middle of the river
and return to the start.
If you returned to the start, then look under the overhang and get the ammo. Ignore the Kayak or you will miss out
on the level's first pair of secrets. Return to the middle rock and jump back to the cliff and shimmy left. Hang
and drop and grab on to the lower ledge. The monkey swing above will take you to the other side of the gorge, but
you need to be following the trail along the shore. Jump over the sloped area and land on the flat ledge near the
opening in the rocks.
Head past the sealed door and do a safety drop to the ledge. Jump and do a backflip over the razor grass and
crawl into the dark crawlspace. A dragon attacks with his poison breath as you continue to claim the Save Gem
from the end of the passage. Watch for another spitting dragon on your way out.
Our visit to the South Pacific Isles concludes with a small adventure into the Temple of Puna. You will start this
level already under attack by hostile natives. Kill them quickly to avoid their poison darts. If you do get hit,
try to kill as many other natives as you can before using that medkit. Head to the lower area and check out the
gate that leads to the final boss. Ignore it for now and make your way into the larger room with the boulder on
the ramp.
More natives attack as you make your way up the stairs. Kill them all then when you reach the top, duck down and
crawl into the next deadly room. Rolling blades cross the room making things rather difficult. Jump from the
upper ledge and sprint as the blades go by over to the right corner. Turn so your back is to the corner and you
are looking out into the room. When the blades go by, move over to hit the switch and return to the safety of your
corner before the blades return.
Now you need to make a mad dash for the opposite end of the room. Line up with the axle on the blades and jump the
gap between a set of blades and then sprint to the next corner. Repeat this process to flip all four switches.
You may find it easier to backflip out of the corner so you are already facing the switch. This will save your
precious seconds in lining up your approach to the switch and getting back to the safety of the corner.
The door will open after the forth button is pressed. Head to the safety of the door and then time your run back
into the room to get the Save Gem as the blades roll off to the left. Roll as soon as
your grab it and sprint back to the door.
Slide down the slope and into the next room where a spiked ceiling threatens our heroine. Three switches will stop
the ceiling if you flip them fast enough, but pulling out the box will do the same thing and with a lot less to
panic about. Now that the ceilng is stopped, flip the switches at your leisure to open the door. Do a safety drop
down the hole and into the large chamber with the boulder trap.
Flip the switch to turn on the lights and seal the door. Sprint down the passage as the boulder is released and
rumbles toward you. Sprint through the door and turn right making your way toward the Save Gem.
Keep to the center otherwise the floor will collapse and you should finally reach safety between the two ramps. If
you missed the Save Gem you can crawl back and get it now.
A brisk swim starts off the final part of your adventure. Don't stay in the water for long periods of time or hypothermia
will set in. A new meter will show you how long you can stay in the icy water. Ammo is nearby if you want to take a dive
to get it. Exit onto the shore and follow the coast past the locked hut. The level's final secret is in that hut, but you
will need to get a key first.
Jump over the water near the ship then take a quick swim and pull up to the icy ledge. Another swim puts you back on land
near the front of the ship where you can climb the cliff to find the monkey swing above. Cross over then drop to the ledge
and look for a hole in the ship's deck to get inside. Once inside you will have to battle some angry sailors as you make
your way to the mechanical room.
A switch on the wall to the left of the machine will open a trapdoor. Drop through and continue down the corridors killing
the attacking sailors. When you reach the next junction you should spot a hole in the ceiling to the left which leads out
of the ship. Remember it, but continue toward the orange pipe and kill another sailor before dropping through the trapdoor.
Continue fighting off all these sailors as you head to the window where you should be able to spot a Zodiac (small motorboat)
outside. Push the button to drop it into the water.
Proceed down the hall and go right running through each of the gates until you hear a second clicking noise. Turn around
to find an open passage and head out to meet your first flamethrower guy. They aren't openly hostile unless you attack
first, so don't fire on them unless they fire on you FIRST.
Explore the Lost City when you first arrive then head to the upper level via the nearby ladder. Flip the switch to open
the door below then jump to the central column to get the Save Gem. Drop down and enter the
door and get the Uli key from the niche off the short hall. Use this key near the black grate in the courtyard to open the
next area.
The ledge near the first switch you flipped has a second switch. Flip it then climb up and back into the building and
cross over to the sloped hall and head down to find and flip another switch. You should now have access to a row of
five switches (Midas Flashback!) so hit the proper combo (1-2-5) to access the next area near the broken bridge. Another
Save Gem awaits as well as giant wasps.
Fighting the final boss isn't too bad when you know his secret. His most powerful weapon is his Death Ray which will
"Kill You - No Questions Asked - Immediately!". He also never misses, so the trick is to never let him fire it, and he
won't as long as you keep the meteor between you and him. So keep your distance and circle to stay on the opposite side as
the spidery boss and keep firing.
To kill this monster you will have to collect the four meteor fragments from around this room. You will have to stun the
Spider-monster long enough to take each piece. Do this by firing on him until he freezes then get a piece and repeat.
Always go for the nearest piece and one that is in a direction AWAY from the boss, AND opposite the meteor. This means you
may have to do some preliminary maneuvering to get him in the proper location before you stun him.
The boss moves in a counter-clockwise direction around this room (usually), so after you retrieve a fragment, make sure to
head right when exiting the alcoves. When you have all four pieces the meteor will drop into the pool and you can now
actually do DAMAGE to the boss. Finish him off!
Now that things are a bit more quiet, climb the ladder to the top. Go past the carved face then drop down and backflip to
the hand of the statue. Jump over to the middle ledge and follow the passage to the left. You arrive high above the cavern
and can monkey swing over to the next ledge. From there, jump to the rocky ledge and climb up and outside. Slide down the
snowy slope and turn right.
Kill any resistance that is still hanging around before pushing the button on the wall. Head through the gate to spot an
approaching helicopter. Approach the helicopter to end the level and Lara's main adventure in Tomb Raider 3.
It all boils down to this - the BONUS LEVEL - accessible only if you got all 59 secrets (or used the Cheat Code). Save your
game after the final level then load up this final test of your endurance. Keep in mind - you start this level with no
inventory and you MUST be at FULL HEALTH later on in the level, so be careful.
Start by climbing the metal ledges and make your way to the center structure. Do a running jump to the slope and get the
Flares then jump to the center platform and monkey swing out over the cathedral ceiling and drop. CRASH! I told you you needed
to be 100% healthy. Limp over to the Medkit on the landing and fix yourself up. Get the next batch of Flares from the purple
platform then move to the walkway above the bookshelf.
A switch is in the alcove above the bookcase. Flip it then drop down to the floor and climb up and jump to the central
structure then do a running jump and grab to the ledge and shimmy left to flip the next switch in the upper alcove. A hall
should now be open back on the floor level.
Head down this hall and run across the floor as it falls out beneath/behind you and flip the switch at the end. Return to
the main room via the monkey swing which takes you over the spikes below. Return to the bookcase and get on the ledge so
you can monkey swing to the left. Drop and immediately grab so you can pull up to the small area at the other end of the
monkey swing and climb above the cable-slide.
Get the Vault Key then take a ride down the slide. Make sure to drop off just as you slide into the light to land safely.
Pull up onto the area above the pillar then drop and hang off the other side to spot an open door. Take the monkey swing
across as you catch on fire then drop into the water ahead to put out the flames. Swim past the piston and push the button
then grab the Medkit from the ledge to the right.
Above the ladder, do a quick roll and grab the edge to trigger (but not fall through) the trap door. Jump across the hole
and head to the vault. Use the key to open it up and shoot out the grates before dropping into the water. When you finally
surface you will find a guard dog and his master. Kill them and explore the final area. Head towards the items to end this
secret level.