You will visit this island twice during your adventures.
To escape the island on your first visit you must:
Survive the Volcano and its Traps
Find RedJack's Diary
Locate the Repair the Horn of Summoning
Light a Signal Fire
If you are here for your second visit then click here to skip
to the text about the Reunion.
You wake up on the beach and Anne is ready to explore. The first (and most obvious)
thing to search is the large crate at the end of the beach. Of course the crate is
locked but there is a convenient crowbar leaning against
it which you can use to pry open the lock.
Inside is a letter with some background info and some voodoo masks. There is also a
strange artifact that looks like some kind of horn. This is the only item you can
take from the crate, so get the horn then explore the rest
of the island.
If you follow the beach you will head up a spiral ramp until you can see the ocean and
the top of a sunken ship. A large stone door blocks your way into the mountain and a
recessed symbol on the door gives you an idea of what to look for to open it.
Heading inland from the beach you will reach a stone archway leading to a bridge. DO NOT
cross the bridge until you have examine the faces on the left side of the arch. There is
a deadly dart-trap guarding the bridge. To disable the trap you must make BOTH faces
spin until you get the faces with the CLOSED eyes. When both faces match and have their
eyes closed, you can cross safely.
The next puzzle is a bit of a challenge. First of all you will need Anne to help you
complete this puzzle. When you turn to talk to her to get help you will notice a colored
pattern of gems behind her. This is the pattern you must match to open the passage into
the mountain.
Each time a gem is inserted or removed from the wall the other person will move up or down
a certain number of spaces determined by the color of the gem being used. Green gems move
1 level, while a Red gem moves the other character 2 levels. The Blue gem will move 3 slots.
Click on the character to remove a gem or click on the gem along the bottom to insert it back
into the puzzle. By arranging the gems in the proper sequence you can match the pattern and
open the door.
Once inside the mountain you must now cross a deadly lake of lava. The key is to KEEP MOVING.
If you stand too long on any stone rock you will eventually burst into flames. When you first
head out into the lake - jump twice out then turn to the right and jump over to the right wall.
There you should find a slanted pillar that looks like an oil drum sticking out of the lava.
Jump over to that to find a pressure plate which will cause some new stones to appear along
the opposite wall.
Now jump back all the way to the other wall and cross over these new stones to another slanted
pillar. A second pressure plate will trigger more stones which will let you reach the exit door.
Jump back out to the center of the lake and head towards the exit in the most direct route you
can take. There are very few places where you can actually jump to your death. Just make sure
there is always a stone within jumping distance before you click that mouse button.
You should now be at an intersection. Stairs lead up to a locked door, and the door to your right
is also sealed. A long hall of flaming statues is your only way to proceed, so study the pattern
of the flames then click like crazy to run down the hall and flip the lever. This shuts off the
flames and opens the door behind you.
Through this door is a smaller lake of lava and a swing chain. Wait until the chain swings toward
you then grab on and swing across to the other side. As you near the skeleton (background image on
this page) you will get a small movie of a stone slab in the ceiling. This is a clue so study the
rock and the vine which is tied to it. When you think you have it figured out go up to the skeleton
and take the mask from the altar.
As expected, the skeleton will come to life. You can fight him for eternity, but he will always
reassemble and continue to fight. The only way to defeat this undead creatures is to hack the vine
on the right edge of your screen to cause the rock to swing out of the ceiling and knock the skeleton
into the lava.
Swing back across the lake and go up the stairs to the door which you can now open. Somehow Anne
managed to beat you to the top. You can talk to her if you want, then go exploring. One hut has
a locked chest and a ladder leading to a lookout tower. There is a squid-shaped gong on one side
of the village and at the far end are some balistas; one of which you can take control over and fire
into the ocean.
Stone steps lead to a magnificent lookout area where you find the skeletal remains of none other than
RedJack himself! A glint under his coat leads you to a key and also triggers
an amazing movie which reveals several important plot elements.
When you have returned from dreamland you can return to the hut and use the key to unlock the chest and
get RedJack's Diary. This book contains even more background information and
a handy recipe for an old pirate drink. You can now return to the beach via the stairs, lava, and stone
bridge.
Back at the beach, head up the long stone ramp and use the Mask on the door to enter the next area. Go down
the curving stairs and up the opposite stairs to a lookout room with a strange device. Combine the horn
(which is actually just the mouthpiece) to the main horn in this room and give it a blow. After the very
cool movie you can now go back downstairs and out through the open door. Just on the other side of the door
is a wooden torch. Take it and return to the beach where you can finally light
the signal fire and escape this island. Don't worry...you'll be back.