Babylon
Indy arrives in Babylon and parks his jeep before carefully approaching the Russian dig site. When you have control move forward
and climb up the first step then climb the pillar on the right. Turn and jump to the next and grab and pull up. One more running
jump puts you on the narrow ledge around the corner from the radio shack further in the canyon. You can peek through the door of
the shack and see the radioman inside. You can also go to the back of the shack and see guards off in the distance.
Return to the left side of the radio shack and climb up the short stone ledge with the crate. Pull the crate along the wall toward
the tall stone ledge behind you. You can either climb up and turn to jump to the stone ledge or get on the other side of the crate
and push it flush against the stone so you can just climb up to the top ledge. Get a running start and jump across to the roof of
the shack. Line up with the cutout portion of the sloped edge of the roof.
The game will take over and you will move to the skylight where you can eavesdrop on the radioman and Dr. Volodnikov. You will
get a lot of the story background in this movie so listen carefully. When the movie is over you can head to the opposite side of
the roof and survey the situation.
You first need to jump across to the top of the first stone wall. Turn left and jump to grab the crevice in the wall and shimmy to
the next stone wall. Carefully drop down and save your game. If you fall off the wall at this point you will be forced to
fight several guards from a poor strategic location.
Move to the edge of the wall and a movie will show you the Russian excavation site. Make a note of the number of guards and their
approximate location. Also note the cave entrance along the upper ledge. That is where you want to enter this area. If any of the
guards spot you, quickly turn right and get out of here.
Turn right and head through the arched opening in the rocks. You are safe for the moment. Enter the dark cave and follow the
passage until you reach the room with the pool below.
Look left and spot the ledge. Walk over until the column blocks your path then back off the ledge and shimmy right and pull up into
the small niche. Turn and face the opposite wall across the pool and do a running jump to the ledge there. Drop down and quickly
grab the edge of the window and pull up. If you fall in the water at any time you can climb the ladder and return to the top
entry ledge and start over.
Watch out for spiders lurking in the darkness. Pull out your pistol and Indy should auto-aim at the spider on the floor. If not,
carefully move close to the edge of the windowsill without dropping to the floor. Kill the first spider and another should descend
from the ceiling on a web. Kill him too, then drop to the floor and go through the door and face the opposite wall across the pool.
Do a running jump to reach the far entrance and turn right to follow the passage to the next area. A spider lurks in the area
to the right of the cave entrance. Kill it.
Do not enter the cave yet. Stand in the door and shoot the barrel next to the guard. It will explode and kill the guard, but the
other guards will also be alerted. Head quickly through the dark cave and stand to either side of the entrance and wait for the
guards to arrive. Kill them and search the bodies for guns and ammo. Don't overlook the med kit and anti-venom.
Your next goal is to search that tent. Exit the cave and head down the sloped ledge to the right and enter the tent. Get the
med kit then exit the cave and head over to the stone wall with the slope path leading down. Follow this path to an underground
area with many columns. Go through the window and head to the back (opposite the ladder) and get the anti-venom from behind one
of the columns. Now go to the ladder and climb up to the opening above. Follow the passage up and down some stairs and around
a corner until you are overlooking a new campsite.
When you exit onto the ledge you will probably hear a guard yelling and maybe even shooting at you. Quickly draw and fire on the
guard. When he is dead wait for a moment and a scorpion should scuttle out of the tent. If he doesn't then you will have to drop
down and kill him at close range. Search the tent and you will find another med kit.
The closed gates are where you need to go next. Head to the dark opening under the red awning and collect the two med kits from the
ledge and pull the lever in the nook to open the gates. Head back outside and go through the gates. Turn left and go to the end
of the hall where you can push the crate under the hole in the ceiling. Use the crate to climb up through the hole.
A short movie will play showing a truck coming down the hill and going through a checkpoint. Drop (or climb down the ladder) to
the lower ledge on the left of your current position and wait for the next truck to come by. Now is a very good time to make
sure you are at full health and save your game. Make sure you are a few steps back from the edge so you can get a running
start before jumping to the truck. Ride the truck into the garage area and get ready to rumble.
The first thing you need to do is jump off the top of the truck. Facing the other two trucks and several enemy soldiers, jump to
the left and get behind the wall (see picture) and fire at the guards through the window. Sometimes they will come around the
wall so get ready to turn and fire on them. When the two guards on the ground are dead you still have a sniper up on the ledge
to worry about. You cannot hit him from here with your current weapons. Climb down the ladder behind you to the lower area and
follow the perimeter wall of this area in a clockwise direction. You will be vulnerable to the sniper for just a second as you run
past the trucks. Stay away from the barrels - if he shoots them and they explode while you are nearby you are dead.
In the middle of the opposite wall (between the two trucks) is an entrance leading to a storage room. Get the pair of anti-venom
kits from the shelf on the left then climb the box and pull up through the hole in the ceiling. Get the Green Gem
from the niche in the wall then move out onto the lit ledge outside.
Carefully approach the next corner. Remember that sniper from earlier. He's around this corner at the bottom of the stairs and he
is a real pain. For you to get a clean shot at him you must expose yourself to his deadly and accurate aim. His rifle does more
damage than your pistol so peeking around the corner and taking pot-shots at him will only get you killed. Summon your courage
and save your game then charge around the corner yelling like a madman and fire your pistol all the way down the stairs. You
will only get hit once (maybe twice) but the guard will be dead by the time you reach the bottom and you can take that nice rifle
off his hands.
Follow the passage past the guard until you reach a long deep pit in the hall. Above in the center is a ring which you can use
to swing across with your whip. On the other side you can just back off and climb down the ladder to the bottom of the pit then
jump up and climb over the short wall. Get ready for a guard who will attack from outside the door. Use your new rifle if you
want or wait for him to get within pistol-range. Go to the area where the guard appeared and turn right to enter the dark area and
get the Silver Coins.
Now return to the main hall and go to the junction. To the left is a closed gate so go right and you should see a barrel to your
right and a raised section across from you (see picture). Go through the door to the left of the box with the lamp and book. Inside
turn right and go through the arch and find the generator. Pull the lever and watch sparks fly as the lights come on and gates
start to open.
The gate (left at the previous intersection) opens and a pair of guards comes down the hall. Carefully leave the generator alcove
and peek through the door. Wait until the guards are both close to the barrel on the opposite raised area then run through the door
and shoot the barrel. The explosion should kill both guards. If any survive you can finish them off with your pistol. Head down
the hall and out through the open gate and get the medical items from the top of the nearby crates. Return through the gate and
back down the hall near the two dead guards.
Turn right and locate another open gate and go through. Inside is a box you can pull back away from the wall to reveal a low
crawlspace in the side wall. Crawl through and turn left to find a pool of water. Jump in and get ready to explore a small
underwater maze. Hint: Use your MAP ("m" key") to get your bearings if you get lost.
There are two treasure items in this maze. To get the first swim forward from the stairs then turn left at the T-intersection.
Swim to the first junction then go down through the hole and double back the way you came but in the lower passage. Follow this
to the end and turn left to get the Silver Bar. Turn and swim back to the first turn and instead of
going right swim up then turn right and swim to the light. You are now back at the first T-intersection.
To get the second treasure start from the T-intersection and swim back down to the left past the first intersection and turn right
at the second. Swim until you reach the next hole leading down and take it to the bottom and turn right. Swim to the end of this
passage and turn right to find the Gold Coins. Retrace your way back to the hole and swim up and surface
in the lit area under a floor grate. Catch your breath before the final swim out of this maze.
When you are ready, leave the lit area and turn left. Swim to the end of this passage then go down through the hole at the end
and turn right. You are now in a long darker tunnel that leads south. Follow it all the way and turn left at the end and start
swimming up to surface in the next area. Stairs lead up through one arched door and more stairs lead down to a locked metal door.
Go down the stairs and examine the lock then return to the top of the stairs.
A movie starts and you are held a gunpoint by a Russian guard. The tables are soon turned when Sophia's boss shows up. After a
brief conversation Simon will give you the key to the metal door and leave. Unfortunately he leaves the exit door open and a pair
of guards come in to investigate. Hide around the corner near the stairs and kill each guard as they come around the corner.
When they are dead you can get their ammo and some rifle ammo from the first guard.
Go down the stairs and unlock the door using the key Simon just gave you. Inside is a stack of explosives. Return to the top of
the stairs and get out the rifle and aim for a barrel or crate. The resulting explosion will blast a large hole in the floor.
Note: If the two guards from the previous paragraph didn't arrive then - they will now. One side of this hole has a sloped
rock so use it to slide down and then drop to the water far below.
When you splash into the pool you can swim to the bottom and retrieve another treasure; the Gold Bar.
Then you can surface and swim over to the lowest rock ledge and pull out of the water. Look at the circle of ledges and gaps
leading around the perimeter of this lake. Climb the rocks and jump the gaps until you reach the entrance. Watch out for that
tricky second diagonal jump. If you fall you just have to swim back and try again.
Go through the door and into the next area where you will see a light stone patch on the floor and a dark stone in the wall. This
is an elevator and Indy isn't heavy enough to trigger it himself. Pull the stone out of the wall and with the additional weight the
floor will sink to the bottom level where you can continue the adventure.
Climb the short wall and enter the next room. A large circular symbol is on one wall and some gears are on the left. A mysterious
pattern is on the right, which we will deal with later. Go to the gears and use the part Sophia gave you in the movie at the end
of the previous level. A perfect fit! The gears will turn and the elevator rises even with this floor. Return to the lift and
climb the stone and jump over and pull up to the next level. Don't let the spider web or the creepy noises scare you - those
creatures are still ahead of you in the next room.
Follow the hall until you arrive in the doorway to Nebuchadnezzar's Library. The camera will swing back giving you a view of this
massive room. There is plenty to do here so follow the directions carefully and refer to the pictures if you get lost. From the
doorway, drop down to the lower ledge and use your pistol to kill the scorpions and spiders on the floor. When you think they are
all dead you can carefully drop to the floor and run around checking all the corners and alcoves for any that may have been stuck
or hiding.
Now head over and climb onto the block to the right of the ladder and then climb onto the first level inside the far wall. Cross
over to the other side of this narrow ledge and get the Red Gem from the niche on the right. Return to
the other side and drop down to the block and then the floor and make your way to the ladder.
Climb the ladder until it widens and you can shimmy to the right. Climb up and over the short wall and turn left. Go through the
narrow hall to the opposite side and get the Silver Idol from the niche on the right. It is hidden
behind the spider webs on the right of the niche. Turn and head back to the narrow hall and locate the dark gray block in the
middle on the right (see picture). Push this block out toward the main open area of the library. You can only push it once. Now
return to the ladder and shimmy back to the left and climb to the top.
From this ledge you can move over to the left far enough to drop onto the dark box. If you look up you can spot another ring you
can use your whip on. Whip the ring then climb up and swing forward to the next level. Straight ahead is Tablet Piece #1 of the stone
tablet you need to solve the final puzzle of this level. Get it, then turn right and head around to the broken bridge.
Run across the bridge and jump across the broken section to get to the next piece of the tablet. When you take Tablet Piece #2 from the
niche the bridge will collapse behind you. Move back out onto the ledge and turn left and look down.
Do a standing jump to land on the block-ledge below you along the left wall. Just inside the wall is a Red Gem
you can add to your treasure total. The block you just jumped from collapses and falls to the ground. Now walk to the edge of
this block and face the middle of the room. If you look down you should see a central pillar with a raised star in the center.
Take one or two steps back from the edge and do a standing jump forward and you will land on the central pillar. When you land you
should also trigger the pressure plate, which lowers and opens a low crawlspace below to the right of the ladder. Do a diagonal
jump to the block over by the crawlspace then drop to the floor.
Crawl into the tiny opening and enter the next room where you will find the Winged Statue of Marduk. Crawl back out of this area
and into the main library. Directly across from you is the block, which used to be the ledge from above before it fell. Run across
and climb this block to access the final area of the library.
Just past the spider webs is a pressure plate in the floor and crushing metal plates just waiting for you. The easiest way past
this trap is to duck and crawl over the plate and let the "smashers" crunch into themselves above you. At the end of the passage is
the final piece of the stone tablet. When you have Tablet Piece #3 you can return to the library (don't forget to crawl through the trap
again) and exit the library the way you came in.
Return to the elevator and drop back down to the room where you repaired the gears. This time go to the right wall with the square
patterns and put all three pieces of the tablet into the wall. A movie will start and Indy will gain some valuable information that
will let you advance to the next level. Now it's time to leave. A wall will have opened on the opposite side of the lift. Enter
this new area and claim the final two treasures of the level; a Blue Gem and the
Gold Idol.
Return to the elevator and pull the stone away from the wall (or push it into the treasure room) and locate the button. Press the
button to start the elevator and ride it to the top. Climb the short wall to the left of the button and head outside where you
will meet up with Simon Turner, give him the statue and take his jeep. It's off to Kazakhstan.
Recommended Purchases: (1) Rifle Clip (1) First Aid Kit (1) Trauma Kit
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