Indiana Jones and the Infernal Machine Sinjin's Ultimate Online Adventurer's Guide (c) 2000 by Mark Smith Text Version - Version 1.1 - Last Update 2/7/2000 Printing Instructions (Using Wordpad): 1. Open file using WORDPAD. 2. Go to View-Options-Text and click on Wrap to Ruler. 3. Set margins to desired width before printing. 66 pages at .50 margins 73 pages at .75 margins 4. Text will wrap to conform to your page settings. SPECIAL NOTE: This text-only version is a special edited version of the main solve. This walkthrough was designed to be used with the over-600 screenshots taken from the game. Even though I have removed all references to those screenshots, some parts of this text-version may seem unclear. This is due to the fact that I was relying on the visual information of the pictures to help me help you solve the puzzles. If you are still stuck after using this version of the solve then you may want to view the online version complete with full-color screenshots - many of which include special maps and keynotes. You can find this solve at: http://sinjin.mpog.com/indy/indywalk.htm Introduction Welcome to Sinjin's first walkthrough of the new millenium. Grab your hat and your whip and get ready for some intense action and adventure with the uncontested "king of adventure", Indiana Jones. You will guide Indy across 17 massive levels as you collect the elusive parts to complete the mysterious Infernal Machine. Sinjin is here to guide you through the entire adventure. You can use this solve to help you through the harder areas or to solve the entire game. But before we begin, let's get acquainted with the 3D world of Indiana Jones. Basic Tips Indy's world is much like our own and there is danger lurking above as well as below. Make sure to use the LOOK command to survey your surroundings before planning your next move. It may just save your life. There are med kits and anti-venom potions and other useful items scattered all over the place. Most of these are in plain sight and I will often not take the time to mention them in the text. As long as you are observant you should be able to find plenty of supplies to keep you alive throughout the adventure. Remember to search the bodies of ALL guards you kill. You will often get ammo and sometimes even a new weapon. Finding ammo is much better than having to buy it at the Adventure Outpost. Stay Healthy. This may sound obvious but it is very easy to overlook your damage meter. I always try to keep some green in it. At the hardest skill level it only takes a few enemy bullets to put you down. Med kits are plentiful so use them. They won't keep you alive sitting in your backpack. Each level has ten treasures that you should always be looking for. Treasure isn't required to win the game, but collecting it increases your IQ points and gives you money necessary to buy supplies for your adventure. The Treasure Location Index at the bottom of each menu shows the location of all the treasure on each level. If you hold the mouse over any treasure number the item name will be displayed in the status bar of your browser. The Adventure Outpost is a supply store you can visit between missions to stock up on ammo, med kits, anti-venom, and anything else you think you might need. Feel free to purchase as much or as little as you think you might need. I will be telling you what I purchased during each of my visits to the Adventure Outpost. Weapons While your pistol makes an adequate weapon against the smaller enemies in this game (like snakes and scorpions), you will probably want to upgrade as soon as possible. Here are the weapons you will find in your adventure. Fists As long as you keep your hands out of your pockets; you get these weapons at no charge. Unlimited ammo too. Whip Another freebie with unlimited ammo. You can also use to disarm opponents, solve puzzles, climb, and swing across gaps. This is a true multi-purpose tool. Machete This close-range weapon is great for clearing obstructions like bamboo, leaves, soldiers, etc. It is also the only weapon you can use while swimming underwater. .45 Caliber Revolver Indy begins the game with this standard issue handgun. It is good for short to medium range combat and has unlimited ammo. 9mm Automatic Pistol This Soviet weapon provides rapid fire and is effective at most ranges of combat. Machine Pistol Based on a German design, this automatic pistol has an incredible range and is easily the best handgun in the game. Combat Rifle This weapon provides long-range combat potential. Great for taking out the enemy before they can even shoot back. Pump Action Shotgun This short-range weapon delivers a powerful punch to nearby enemies. A single shot will take down most mortal opponents. Bazooka Definitely the most destructive weapon in the game, but only effective at long-range. Not for indoor use. Satchel Charge These explosive devices are on a short timer so once you set one, get away fast! You can also put them in the path of your enemy as they are also triggered when enemies step on them or drive over them. Hand Grenade These small explosive grenades do more damage than you think. Make sure to back off after throwing them or you could get caught in the backwash. Great for lobbing onto enemies below your position. Rogues Gallery You will encounter a wide assortment of enemies during your adventure. While most of these are your typical Communist spies, soldiers, commandos, etc., you will also encounter other less-intelligent foes. Do not under-estimate them as they can be just as deadly. Giant Lizards These creatures look like mini-alligators but they are very fast and very dangerous. They take about 3-4 bullets to put down so start shooting as soon as they are in range. Hyenas You will soon learn to refer to these creatures as "road kill". Run them over with your jeep and leave them lying in the desert for the vultures. Jaguars You can't kill these animals but they are easily frightened by gunfire. Lava Monsters These huge rock-like creatures are found in the depths of the volcano levels. They cannot be harmed by normal weapons, but they are also very slow which makes them easy to avoid. Their best advantage is surprise as they blend into the walls perfectly. The Urgon Part will destroy these creatures if you get close enough to use it, but the risk is usually too great. Piranha They are fast and deadly and can kill you quickly if they gang-up on you. Use your machete or better yet - get out of the water. They can be shot from the shore with regular weapons if they are close enough. Scorpions Just as poisonous as the spiders and even quicker. Also easily killed with your pistol. Sharks Always try to avoid this extremely deadly creature. If you must fight, use your machete and save your game. Snakes We know how Indy feels about snakes. Keep your distance as these guys can lunge at you. Kill them with multiple shots from your pistol. Spiders These poisonous creatures are fast and elusive but you should be able to kill them with your pistol or whip. If you see spider webs, chances are a spider is nearby. Watch for the ones that drop from the ceiling. Wolves Another animal that cannot be killed. Fire your pistol to frighten them off. That's about all the information I can give you before you get started. Your adventure awaits so continue when ready... Cheats & Codes The following cheat codes have been tested and are known to work. Codes are CASE SENSATIVE so you must use all-caps and include the _ when shown. You must press F10 to activate the console mode to enter these cheats. God Mode ON - TAKLIT_MARION ON God Mode OFF - TAKLIT_MARION OFF Get Health - AZERIM_SOPHIA All Weapons - URGON_ELSA Free Hints - NUB_WILLIE CANYON LANDS This first level doesn't really fit into the main story of the game. The canyon is merely an area where you can learn to control Indy and practice many of the moves you will need later in the game. Watch out for snakes and steep ledges which are about the only things that can kill you. Also be on the lookout for those 10 treasure items. Head toward the valley and jump over the gap to the right. Climb the rocks until you reach the base of the ladder then climb it to the top. Cross this next area and pull the block from the wall two spaces. Move the block so you can climb on and use it to jump and hang on the edge of the alcove on the nearby wall. Pull up and enter to find the Silver Coins; the first of the ten treasure items. Drop back down and walk through the hole where the block used to be. On the other side you can turn left and crawl through the low opening and head along the ledge jumping across the next two gaps. The second gap is long and you will need to grab the opposite edge and pull up. Continue forward until the canyon narrows and the right wall blends into a building. Look up to spot a post sticking out of the wall. Walk to the end of the narrow canyon and use your whip on the post above and climb up. Swing forward (use jump key to swing) and continue. Ahead is an open area with a building across the way. A stone block is a short hop away but ignore it for now. Drop down to the area below and go past the block toward the opposite room. Kill the snake in the doorway and enter the room. Take the Blue Gem from the niche in the right wall then exit outside and return to the stone block. Climb up and do a running jump to the next block against the building then turn and look up to spot the post you can use your whip on to swing to the other side. When you land on the opposite roof you will crash through the ceiling and land in the room below. Just as you get a glimpse of some more treasure you fall through this floor into an underground river. Swim to the shore and climb out. Head to the ladder and climb up to the previous level where you can get the Gold Bar - the skeleton certainly doesn't need it. Ignore the ladder leading to the roof and jump back into the hole and into the water below. Swim along with the current of this river until you plummet over the huge waterfall and land in the pool below. While you are submerged you may as well snag that Silver Idol from the underwater niche on the side of the pool. Surface and take a deep breath then dive down and swim under the falls into the tunnel. When you exit the water at the other end of the passage you will be in a huge cavern. You can ignore the ladders on the far wall and instead, head for the greenish pit. Use the steps along the left side of the pit to make your way to the bottom where you will find another skeleton. Relieve him of his collection of Gold Coins then climb the tall stone steps to get back out of the pit. If you are adventurous you could climb those ladders to get back outside but taking the underwater tunnel is much safer and faster. When you exit the pool at the base of the falls you will see a chopper fly over the canyon. You will also get a potsherd from the dig site. This isn't a treasure, in fact it is almost an insult to Indy's famed abilities. A pair of secrets are nearby; the first is down the dead end passage to the left. Head down there to find another skeleton and a Blue Gem. Head back out of this canyon and go left again down another dead end canyon. A small alcove in the left wall of this canyon has a niche in the wall with a Red Gem resting on a ledge. Take the gem and return to the dig site. This time head left again up the stone steps. Climb up the first two blocks then look into the pit to spot a tunnel below. Drop down and crawl through the tunnel to find a hidden room with a Gold Idol resting on a pedestal. Take the idol and return back to the step. Jump across to the opposite (higher) step then head left past the next step off toward the tree at the end of this canyon. Take the Gold Coins from the base of the tree then return to the steps and continue climbing up. Jump up and grab the crack in the wall and shimmy to the left and pull up to the flat ledge. Turn and do a running jump to the opposite ledge and climb the ladder. Do another running jump to return to the previous side of the canyon then you can jump and pull up to the next highest ledge. Whip out those pistols and kill the snake that attacks you as you climb onto this ledge. Your ultimate goal is to jump across and through the arched opening, but first you will want to climb the ladder on the nearby wall and enter the short dead end passage and get the final treasure on this level; the Blue Gem. Carefully climb back down and do a running jump and grab the edge of the arched opening and pull up and go through. Drop into the lower area and cross to the other side. When you climb out and enter the camp a movie will take over which outlines the plot of the main game. Get in Sophia's chopper and head off to Babylon. Recommended Purchases: (2) First Aid Kits (1) Poison Kit BABYLON Indy arrives in Babylon and parks his jeep before carefully approaching the Russian dig site. When you have control move forward and climb up the first step then climb the pillar on the right. Turn and jump to the next and grab and pull up. One more running jump puts you on the narrow ledge around the corner from the radio shack further in the canyon. You can peek through the door of the shack and see the radioman inside. You can also go to the back of the shack and see guards off in the distance. Return to the left side of the radio shack and climb up the short stone ledge with the crate. Pull the crate along the wall toward the tall stone ledge behind you. You can either climb up and turn to jump to the stone ledge or get on the other side of the crate and push it flush against the stone so you can just climb up to the top ledge. Get a running start and jump across to the roof of the shack. Line up with the cutout portion of the sloped edge of the roof. The game will take over and you will move to the skylight where you can eavesdrop on the radioman and Dr. Volodnikov. You will get a lot of the story background in this movie so listen carefully. When the movie is over you can head to the opposite side of the roof and survey the situation. You first need to jump across to the top of the first stone wall. Turn left and jump to grab the crevice in the wall and shimmy to the next stone wall. Carefully drop down and save your game. If you fall off the wall at this point you will be forced to fight several guards from a poor strategic location. Move to the edge of the wall and a movie will show you the Russian excavation site. Make a note of the number of guards and their approximate location. Also note the cave entrance along the upper ledge. That is where you want to enter this area. If any of the guards spot you, quickly turn right and get out of here. Turn right and head through the arched opening in the rocks. You are safe for the moment. Enter the dark cave and follow the passage until you reach the room with the pool below. Look left and spot the ledge. Walk over until the column blocks your path then back off the ledge and shimmy right and pull up into the small niche. Turn and face the opposite wall across the pool and do a running jump to the ledge there. Drop down and quickly grab the edge of the window and pull up. If you fall in the water at any time you can climb the ladder and return to the top entry ledge and start over. Watch out for spiders lurking in the darkness. Pull out your pistol and Indy should auto-aim at the spider on the floor. If not, carefully move close to the edge of the windowsill without dropping to the floor. Kill the first spider and another should descend from the ceiling on a web. Kill him too, then drop to the floor and go through the door and face the opposite wall across the pool. Do a running jump to reach the far entrance and turn right to follow the passage to the next area. A spider lurks in the area to the right of the cave entrance. Kill it. Do not enter the cave yet. Stand in the door and shoot the barrel next to the guard. It will explode and kill the guard, but the other guards will also be alerted. Head quickly through the dark cave and stand to either side of the entrance and wait for the guards to arrive. Kill them and search the bodies for guns and ammo. Don't overlook the med kit and anti-venom. Your next goal is to search that tent. Exit the cave and head down the sloped ledge to the right and enter the tent. Get the med kit then exit the cave and head over to the stone wall with the slope path leading down. Follow this path to an underground area with many columns. Go through the window and head to the back (opposite the ladder) and get the anti-venom from behind one of the columns. Now go to the ladder and climb up to the opening above. Follow the passage up and down some stairs and around a corner until you are overlooking a new campsite. When you exit onto the ledge you will probably hear a guard yelling and maybe even shooting at you. Quickly draw and fire on the guard. When he is dead wait for a moment and a scorpion should scuttle out of the tent. If he doesn't then you will have to drop down and kill him at close range. Search the tent and you will find another med kit. The closed gates are where you need to go next. Head to the dark opening under the red awning and collect the two med kits from the ledge and pull the lever in the nook to open the gates. Head back outside and go through the gates. Turn left and go to the end of the hall where you can push the crate under the hole in the ceiling. Use the crate to climb up through the hole. A short movie will play showing a truck coming down the hill and going through a checkpoint. Drop (or climb down the ladder) to the lower ledge on the left of your current position and wait for the next truck to come by. Now is a very good time to make sure you are at full health and save your game. Make sure you are a few steps back from the edge so you can get a running start before jumping to the truck. Ride the truck into the garage area and get ready to rumble. The first thing you need to do is jump off the top of the truck. Facing the other two trucks and several enemy soldiers, jump to the left and get behind the wall and fire at the guards through the window. Sometimes they will come around the wall so get ready to turn and fire on them. When the two guards on the ground are dead you still have a sniper up on the ledge to worry about. You cannot hit him from here with your current weapons. Climb down the ladder behind you to the lower area and follow the perimeter wall of this area in a clockwise direction. You will be vulnerable to the sniper for just a second as you run past the trucks. Stay away from the barrels - if he shoots them and they explode while you are nearby you are dead. In the middle of the opposite wall (between the two trucks) is an entrance leading to a storage room. Get the pair of anti-venom kits from the shelf on the left then climb the box and pull up through the hole in the ceiling. Get the Green Gem from the niche in the wall then move out onto the lit ledge outside. Carefully approach the next corner. Remember that sniper from earlier. He's around this corner at the bottom of the stairs and he is a real pain. For you to get a clean shot at him you must expose yourself to his deadly and accurate aim. His rifle does more damage than your pistol so peeking around the corner and taking pot-shots at him will only get you killed. Summon your courage and save your game then charge around the corner yelling like a madman and fire your pistol all the way down the stairs. You will only get hit once (maybe twice) but the guard will be dead by the time you reach the bottom and you can take that nice rifle off his hands. Follow the passage past the guard until you reach a long deep pit in the hall. Above in the center is a ring which you can use to swing across with your whip. On the other side you can just back off and climb down the ladder to the bottom of the pit then jump up and climb over the short wall. Get ready for a guard who will attack from outside the door. Use your new rifle if you want or wait for him to get within pistol-range. Go to the area where the guard appeared and turn right to enter the dark area and get the Silver Coins. Now return to the main hall and go to the junction. To the left is a closed gate so go right and you should see a barrel to your right and a raised section across from you. Go through the door to the left of the box with the lamp and book. Inside turn right and go through the arch and find the generator. Pull the lever and watch sparks fly as the lights come on and gates start to open. The gate (left at the previous intersection) opens and a pair of guards comes down the hall. Carefully leave the generator alcove and peek through the door. Wait until the guards are both close to the barrel on the opposite raised area then run through the door and shoot the barrel. The explosion should kill both guards. If any survive you can finish them off with your pistol. Head down the hall and out through the open gate and get the medical items from the top of the nearby crates. Return through the gate and back down the hall near the two dead guards. Turn right and locate another open gate and go through. Inside is a box you can pull back away from the wall to reveal a low crawlspace in the side wall. Crawl through and turn left to find a pool of water. Jump in and get ready to explore a small underwater maze. Hint: Use your MAP ("m" key") to get your bearings if you get lost. There are two treasure items in this maze. To get the first swim forward from the stairs then turn left at the T-intersection. Swim to the first junction then go down through the hole and double back the way you came but in the lower passage. Follow this to the end and turn left to get the Silver Bar. Turn and swim back to the first turn and instead of going right swim up then turn right and swim to the light. You are now back at the first T-intersection. To get the second treasure start from the T-intersection and swim back down to the left past the first intersection and turn right at the second. Swim until you reach the next hole leading down and take it to the bottom and turn right. Swim to the end of this passage and turn right to find the Gold Coins. Retrace your way back to the hole and swim up and surface in the lit area under a floor grate. Catch your breath before the final swim out of this maze. When you are ready, leave the lit area and turn left. Swim to the end of this passage then go down through the hole at the end and turn right. You are now in a long darker tunnel that leads south. Follow it all the way and turn left at the end and start swimming up to surface in the next area. Stairs lead up through one arched door and more stairs lead down to a locked metal door. Go down the stairs and examine the lock then return to the top of the stairs. A movie starts and you are held a gunpoint by a Russian guard. The tables are soon turned when Sophia's boss shows up. After a brief conversation Simon will give you the key to the metal door and leave. Unfortunately he leaves the exit door open and a pair of guards come in to investigate. Hide around the corner near the stairs and kill each guard as they come around the corner. When they are dead you can get their ammo and some rifle ammo from the first guard. Go down the stairs and unlock the door using the key Simon just gave you. Inside is a stack of explosives. Return to the top of the stairs and get out the rifle and aim for a barrel or crate. The resulting explosion will blast a large hole in the floor. Note: If the two guards from the previous paragraph didn't arrive then - they will now. One side of this hole has a sloped rock so use it to slide down and then drop to the water far below. When you splash into the pool you can swim to the bottom and retrieve another treasure; the Gold Bar. Then you can surface and swim over to the lowest rock ledge and pull out of the water. Look at the circle of ledges and gaps leading around the perimeter of this lake. Climb the rocks and jump the gaps until you reach the entrance. Watch out for that tricky second diagonal jump. If you fall you just have to swim back and try again. Go through the door and into the next area where you will see a light stone patch on the floor and a dark stone in the wall. This is an elevator and Indy isn't heavy enough to trigger it himself. Pull the stone out of the wall and with the additional weight the floor will sink to the bottom level where you can continue the adventure. Climb the short wall and enter the next room. A large circular symbol is on one wall and some gears are on the left. A mysterious pattern is on the right, which we will deal with later. Go to the gears and use the part Sophia gave you in the movie at the end of the previous level. A perfect fit! The gears will turn and the elevator rises even with this floor. Return to the lift and climb the stone and jump over and pull up to the next level. Don't let the spider web or the creepy noises scare you - those creatures are still ahead of you in the next room. Follow the hall until you arrive in the doorway to Nebuchadnezzar's Library. The camera will swing back giving you a view of this massive room. There is plenty to do here so follow the directions carefully. From the doorway, drop down to the lower ledge and use your pistol to kill the scorpions and spiders on the floor. When you think they are all dead you can carefully drop to the floor and run around checking all the corners and alcoves for any that may have been stuck or hiding. Now head over and climb onto the block to the right of the ladder and then climb onto the first level inside the far wall. Cross over to the other side of this narrow ledge and get the Red Gem from the niche on the right. Return to the other side and drop down to the block and then the floor and make your way to the ladder. Climb the ladder until it widens and you can shimmy to the right. Climb up and over the short wall and turn left. Go through the narrow hall to the opposite side and get the Silver Idol from the niche on the right. It is hidden behind the spider webs on the right of the niche. Turn and head back to the narrow hall and locate the dark gray block in the middle on the right. Push this block out toward the main open area of the library. You can only push it once. Now return to the ladder and shimmy back to the left and climb to the top. From this ledge you can move over to the left far enough to drop onto the dark box. If you look up you can spot another ring you can use your whip on. Whip the ring then climb up and swing forward to the next level. Straight ahead is Tablet Piece #1 of the stone tablet you need to solve the final puzzle of this level. Get it, then turn right and head around to the broken bridge. Run across the bridge and jump across the broken section to get to the next piece of the tablet. When you take Tablet Piece #2 from the niche the bridge will collapse behind you. Move back out onto the ledge and turn left and look down. Do a standing jump to land on the block-ledge below you along the left wall. Just inside the wall is a Red Gem you can add to your treasure total. The block you just jumped from collapses and falls to the ground. Now walk to the edge of this block and face the middle of the room. If you look down you should see a central pillar with a raised star in the center. Take one or two steps back from the edge and do a standing jump forward and you will land on the central pillar. When you land you should also trigger the pressure plate, which lowers and opens a low crawlspace below to the right of the ladder. Do a diagonal jump to the block over by the crawlspace then drop to the floor. Crawl into the tiny opening and enter the next room where you will find the winged statue of Marduk. Crawl back out of this area and into the main library. Directly across from you is the block, which used to be the ledge from above before it fell. Run across and climb this block to access the final area of the library. Just past the spider webs is a pressure plate in the floor and crushing metal plates just waiting for you. The easiest way past this trap is to duck and crawl over the plate and let the "smashers" crunch into themselves above you. At the end of the passage is the final piece of the stone tablet. When you have Tablet Piece #3 you can return to the library (don't forget to crawl through the trap again) and exit the library the way you came in. Return to the elevator and drop back down to the room where you repaired the gears. This time go to the right wall with the square patterns and put all three pieces of the tablet into the wall. A movie will start and Indy will gain some valuable information that will let you advance to the next level. Now it's time to leave. A wall will have opened on the opposite side of the lift. Enter this new area and claim the final two treasures of the level; a Blue Gem and the Gold Idol. Return to the elevator and pull the stone away from the wall (or push it into the treasure room) and locate the button. Press the button to start the elevator and ride it to the top. Climb the short wall to the left of the button and head outside where you will meet up with Simon Turner, give him the statue and take his jeep. It's off to Kazakhstan. Recommended Purchases: (1) Rifle Clip (1) First Aid Kit (1) Trauma Kit TIAN SHAN RIVER You bail out of the plane and float gently to the snow covered mountains below. As soon as you ditch your parachute you need to turn around and investigate the hole in the cliff behind you. Climb up and get the Gold Coins and the Medicinal Herbs (plants) further back in the corner. Exit back to the landing zone and continue past your chute and the large boulder and head toward the trees. You should spot a lone wolf up ahead. Remember that you cannot kill these animals but gunshots will scare them off temporarily. Wait for the wolf to charge at you then fire a few pistol rounds into the air and he will run off allowing you to proceed further into the narrowing canyon. The path soon ends at a deep crevice. A ladder leads up the opposite wall to a ledge with a tree and a treasure. You can do a running leap across this chasm and grab the other side or just drop down then climb the ladder to reach the other ledge. Get the Silver Coins from under the tree then return and either climb down the ladder or jump to the sloped snow on the left and slide to the bottom. Turn and face the bridge. Head down the sloped path and notice the truck that crosses the bridge. Continue under the bridge and climb up onto the first ledge. There is no need to climb any further than this. Turn and do a running jump and grab the bridge. Pull up and turn left and follow the direction the truck was traveling. Follow the tracks through the canyon and you will eventually go around a left turn and find yourself facing the Russian Border Patrol. The front entrance is too heavily guarded for a frontal assault. Indy will have to find a secret way into the base. Return down the path and locate the narrow passage leading past a tree and winding through the mountains. Another wolf will be somewhere in this narrow canyon. Scare it off then climb the ledge when you reach the dead end. Up ahead you can see the top of a guard tower and a guard on duty at the left corner of the catwalk. Use your rifle and approach the tower just far enough until Indy aims the gun then fire 2-3 rounds and the guard will crumple in a heap. There are several other guards ahead that are now alerted to your presence but none of them can attack you yet. As you near the tower a movie will play showing a truck passing through the checkpoint and then the camera will pan around the base as it zooms in on your current location high on the ledge overlooking the base. Get a running start and leap to the tower. Grab on and pull up and circle around until you can climb down the ladder. Don't bother shooting at the guards below. The ladder leads to a radio room. Another ladder leads deeper into the base and a large metal door leads outside. Do NOT open or go through this door. If you go outside the door will close and you will be forced to exit via the main gate and return through the canyon to reach the top of the tower again. There is nothing outside but several guards and a small shack with a lever that opens the main gate arm blocking the road. Climb down the ladder to the next area and things start to get interesting. A pool of water leads to the river outside but it is blocked with a gate. The metal door to the right is locked so continue forward into the storage room and whip out your favorite gun to kill the guard in this area. Peek through the hole in the door and notice another gunman is waiting inside. Push the button to open the door and quickly kill the gunman inside. Both the left and right doors are locked but if you look up you should notice an open air duct. Climb the crates and jump to grab and pull into the duct. Make the first left turn and follow the duct to the hole in the bottom and drop through into the next room. Grab the Money Chest from the crate then open door and return to the previous room. Climb into the duct once more and go straight this time and around to the right until you can drop into the other room. There are a pair of lockers and a pair of buttons in this room. Search the lockers to find an inflatable raft and a patch kit. Press the button with the Russian writing on it to open the gate in the next room giving you access to the river. Press the other button to open the door leading to that room and enter. Head toward the pool and activate your raft. Before you paddle out into the current let me give you a few tips on white water river rafting: - Save your game RIGHT NOW (as a unique filename) and then QuickSave often - Back-paddle to keep your speed down - One patch kit can fix multiple punctures. If you puncture your raft do not use the repair kit right away. Keep your eye on the raft's air meter while you try to get past as many other rocks as you can - If you are about to dock and exit the raft do not use a patch kit. When you re-inflate a damaged raft it will still be leaking but it will have a full air meter again and you can very likely make it to your next landing zone or at least past several more rocks before patching. - Use your Map ("m" key) to see which direction the river is going to be turning up ahead Paddle out into the current and make your way downstream. There are no dangerous rocks yet so enjoy the ride as the river snakes around to the right and then left. As you come around the bend you will see your first rocks ahead and a large waterfall to your left. Paddle hard to fight the current and paddle through the waterfall and into the cave. Exit near the back and get the Silver Idol before returning to the raft and exiting this cave. Turn left as you exit and steer to either side of the large rock. The river widens as you pass by a large metal bridge. Large rocks block your passage ahead but there is a snowy ledge on the left bank that you can exit onto. Follow the trail through the canyon. Note the large rocks and don't miss the Silver Coins stashed behind the third one you come to. Up ahead is a bridge leading over a bottomless pit. Cross this bridge and go through the small structure to the junction ahead. To the left is an arched entrance leading to a prayer altar. Examining this altar reveals that you are in need of four candles to operate this device and activate the bridge across the river. Return through the arch and continue forward until you reach the top of the hill overlooking a guard shack. This shack is occupied by a pair of deadly guards. Use any rifle rounds you have left and if you run out simply charge the guards with guns blazing. When both guards are dead you can relieve them of their weapons and ammo and search the house. Inside is another locker. The left door has an UNLIMITED supply of patch kits for your raft. You can carry up to three at a time and you can always come back for more. Get the Trauma Kit from the right locker then exit the house and continue toward the waterfall. When you reach the falls you will notice a structure off to the right. This is an elevator that you will use to return to this area after you ride down the river in your raft. The river forks in several places but all forks converge far below at the bottom of this elevator shaft. You cannot operate the elevator from up here - not that you'd even want to. The current is much stronger in this section of the river and there are a lot more rocks. Always stay close to the bank as the rocks that are part of the shore will not hurt your raft; only the jagged rocks in the middle of the river can puncture your boat. You are in search of the four missing candles and I will tell you the shortest way to find all four using only two trips down the river. There are several alternate routes through the various forks and all of them are a lot of fun so try not to use this portion of the solve unless you really get stuck. When you come to this first fork (major forks are designated by the yellow and blue towers) you need to tightly hug the left bank and stay to the left of the rocks and white water in the middle of these rapids. Follow the river around to the left fork and continue down this very fast portion of the river. Note: If you were to take the narrow fork to the right it is a shortcut that takes you directly to the second candle, but you would still have to go back for the first candle and make a third elevator trip. Your next major decision point is when you reach the second pair of blue and yellow towers. The fork straight ahead leads to a pair of candles and the fork to the right past the yellow tower leads to another pair. You can take either fork in any order and when you get the candles you will take the lift to return to the top of the river and return to this point and take the other path to get the remaining candles. I'm turning left so read the following paragraphs in the order you follow the river. The LEFT FORK will take you down a narrow stretch of river then open into a wide turn with a tower off to the left. Paddle against the current to get into the small cove and get out on the stone dock. Circle around to the back of the tower and find the steps and ledges leading to the top. Looking through the slit in the wooden door reveals your first candle but the door seems to be locked. Go back down the steps and face the back of the tower. Use your pistol to shoot out the large window then do a running leap into the window. Inside is a lever you can flip to open the door above. Climb into the window and back up just enough so you can get a one-step running start and leap back to the stone ledge. Head up the steps and get Candle #1. Back in the raft, exit the cove and head down the river past a waterfall on the left. This waterfall is actually the end of the shortcut I mentioned earlier that I told you not to bother with. Continue into the cave and through a short underground passage and you will spill over a small waterfall landing in a calm portion of the river next to an almost storybook picture location. Exit the raft and search inside the hollow tree to find Candle #2. On your way out you will want to circle around to the back of the tree and locate the Gold Coins lying on the stump. You can now return to the river and get back in the raft. The next underground passage is very long and very fast. You may even lose sight of Indy and his raft from time to time. The only rocks you need to worry about are near the end of the tunnel when it spills out into the lake. Make sure you are hugging the right wall when the tunnel opens up into the large cavern. This cavern is lit fairly well from the large opening ahead. A large mechanical device on the shore operates the lift taking you back to the top of the river. Go to the shore and exit the raft. Find and flip the lever to engage the gears then turn and get onto the lift. It will take you to the top and you can get ready for your second trip down the river. If you need more patch kits, now is a good time to go back to the house and get them. Ride the rapids back down the river following the same path as before. This time when you get to the second pair of towers you will want to continue straight past the blue tower. The river will wrap around and you will see another tower in the distance. Pull up and exit onto the wooden dock in front of this tower and go inside. Up the stairs is Candle #3. Take it and quickly return outside and get in you raft. If you linger in this area for too long a pair of poisonous spiders will show up. As you pull away from the dock you will see a large rock in the middle of the rapids ahead. Go to the left of this rock so you can paddle hard and shoot across to the right of the next rock. The second rock is the beginning of a fork in the river. The left fork is a worthless stretch of river that takes you back to the lift without the final candle. Make sure you take the right fork and you will spill over another short waterfall into a wide portion of the lake with a cave ahead. Turn right and paddle hard toward the bridge. The current is strong here but you need to get to that patch of snow on the other side of the bridge. Once you get past the large rock on the left the current will stop pulling at you. Exit the boat and go up the steps into the cave. The stairs lead up and circle around to the bridge leading back over the river. Look carefully in the left wall before exiting onto the bridge and you should spot a dark ledge hidden in the wall. Climb up on this ledge and you will find some Medicinal Herbs and some Gold Coins. Drop down and continue out to the bridge. Cross over and go into the opposite door and through a short passage leading down to a large mechanical room with giant pistons and a huge cam shaft. Your objective is to get to the opposite upper ledge. Turn right and go to the section of broken railing and wait for the piston to reach the bottom. Jump out to the wooden ledge then turn and face the ledge behind you. Back up for a running start and just as the piston starts to move up, run and jump to the ledge. Now jump over the short gap to the middle section of catwalk and go around the barrels. You should be lined up with the left piston. Turn 45 degrees and line up with the middle piston and when it goes down do a running jump to land on the square wooden ledge. Now square up with the opposite ledge and jump and grab onto it when the middle piston rises. Turn left and jump across the wider gap and you should now be at the opposite doorway. Turn back and get a good view of this puzzle. Before going into the door there are a few more items out here you will want to get. Looking out toward the waterwheel you can see a Trauma Kit hiding behind some barrels and a Gold Idol set inside a niche on the far wall. Jump the gaps in the catwalk to get the treasure and the med kit then return to the door. You will also want to note the door at the river-level directly under the treasure niche. I will refer to it in a few minutes. Go through the door and head up the steps. You may (or may not) notice the high ledge about halfway up the steps on the left. One of the steps will be slightly darker than the others. Stand on this step and get against the wall and use your whip to climb up and get the Silver Bar from the nook above. Drop back down and continue up the stairs. Turn the corner and enter an almost temple-like alcove where you will find Candle #4 waiting for you on a pedestal. Take the candle and return down the steps to the ledge overlooking the machinery. Go left and drop down then head toward the river and turn left. There is a narrow strip along the right that you can take safely through the bottom of the piston area and climb up to the other side. Go through the door and up the steps, across the bridge and back to the snowy bank where you can get in your raft once again. Paddle back under the bridge and head into the cave with the waterwheel. The current is very strong here and it is hard to get into that doorway to the left that I mentioned earlier. You may want to go through the narrow gap to the left in front of the waterwheel although you will probably puncture your raft. If you try to go past the waterwheel and then turn left you will need to back-paddle very hard to slow down then spin around and paddle hard into the door. Exit onto the ledge and get the Blue Gem from the niche. Get back in the raft and ride out the rest of the rapids as you travel through a long underground passage before arriving at the lift. Take the lift back to the top and head back toward the cabin and up the hill. A wolf is probably lurking around this area so you will need to fire a few rounds to scare him off. Head past the bottomless pit on the left and go around the corner up ahead and you should be facing the door to the final area. Go through the door and up the steps to the table. Indy can translate some writings (if you didn't do this earlier giving you a clue as to what must be done. Place each of the four candles on each of the receptacle arms. There is no specific order they must be placed. When all the candles are resting on the altar you can activate the lighter in your inventory. Make one final circle around the altar lighting each of the candles. When the fourth and final candle is lit the wind will start to blow and the windmill will start to spin turning a complex series of gears to swing the bridge out and across the river. You will regain control of Indy for just a brief moment to actually make him cross the bridge and enter the Shambala Sanctuary. Recommended Purchases: (2) Rifle Clips (1) 9mm Clip SHAMBALA SANCTUARY SPECIAL NOTE: There seems to be a popular "bug" with this level where after Indy enters the temple in the opening movie the camera pulls back to an aerial view of the building and you cannot see Indy. To fix this: 1. Press the [Esc] key (in the game) 2. Scroll to the options on the far right and move up to Display Options (the TV icon) 3. Click the Advanced... button to access the advanced Display Options menu 4. Click OK 5. Click OK again on the main Display Options screen Following these steps should force the game to reset the video, and put the camera back inside the building with Indy. Now back to our game... This level is fairly straightforward. You must reactivate the clock and bell towers to summon the mysterious holy woman who will send you on a small quest to restore her powers. Then you obtain the first machine part and defeat a hideous Ice Guardian and you are on your way. Sound easy? Think again. Ice monsters and a small army of Russian soldiers are all standing by to make your life difficult, and a devious jumping puzzle will have you saving your game every five seconds. When you have control of Indy you will be in a room with a broken elevator in the center. Head to the left and kill the spider under the ledge before climbing to the upper deck. In the corner is a lamp with a flat ledge above. Pull up to this ledge then turn to face the opposite ledge and do a running leap to get there. Locate the button and press it to lower the stairs leading to the roof. Head up to the snow-covered rooftop and circle around to the bridge leading over the river far below. Draw your pistol and go through the doors leading into the main part of the Sanctuary. A wolf attacks you almost immediately and the automatic movie that plays when you enter makes it almost impossible to react in time if your guns aren't already out. The main doors are sealed tight so head to the small area to the left of the main doors and climb up to the ledge. Notice the rubble on the ground and the exposed brick on the left wall. This is definitely a climbable surface but before you start climbing you need to get the first treasure on this level. Head to the opposite end of this section and back off and hang. Drop and grab immediately to catch onto the wooden ledge and pull up to get the Gold Bar. Head to the right wall and grab onto the exposed brick and climb sideways and up to return to the snowy ledge above. Now you can begin the big climb to the roof of this building. Follow the path of exposed brick as it winds its way to the top. When you reach the top, circle around until you find the stairs and step on them to lower the ladder and drop into the next area. You land on some tracks with a statue at one end and a closed gate behind you. You can't do much of anything in this tower until you activate the power source located far below. Start making your way down to the bottom by dropping from ledge to ledge. Look down before each drop to make sure it isn't too far and also make special note of the lever in one corner, a button in another, the treasure in the center of one of the walls, and a pair of posts on another wall just perfect for whipping. You don't need to worry about any of these things until you come back, but it's nice to know where they all are. When you reach the floor you need to head over toward the three skeletons and into the alcove beyond. Back into the hole and climb down the ladder into the hall below. As you proceed down the hall a strange icicle hanging at the far end will fall to the floor and turn into an ice monster. These guys are tough but this one just runs away...for now. Follow him around the corner. Enter the door leading to the clock room. You are now directly under the clock tower and these gears drive the hands of the clock above. Locate the gear on the moveable block and pull it back (away from wall) so that is meshes between the other two gears. Now go to the other end of the room and locate the ladder leading down to another hall. This hall ends at a ledge overlooking a river far below and more complex machinery. It's a long but quick trip down - just jump to the sloped ledge to the right of where you are standing and you will slide to the bottom. Whip out your gun and get ready to battle that ice monster who ran away earlier plus two more of his buddies. When they are dead you can move to the far side of this area (opposite where you slid down) and locate the moveable block with the gear on it. Push it toward the river and the gear will trigger an arm which pulls a waterwheel into the flow of the river and activates the giant machine. Gears start clanking and if you look above you will see a pair of platforms start to slide back and forth. Now that the machine is on you need to get all the way back to the top ledge where you entered this area. Turn around and face the wall opposite the river and locate the wooden ledges on the left. Pull up to the first ledge and go to the back and turn around. Jump and pull up to the next level and go forward and get up against the right wall. Use your whip to climb up to the level above then turn to face the sliding platform. As the ledge moves to the right do a standing jump to land on it. From this platform you could go for the medicinal herbs located on the nearby ledge if you need them. The risk may not be worth the reward unless you are low on health supplies. While standing on the low moving platform, wait for it to line up with the ledges on the right and jump forward. Climb up to the next level and head to the back where you can turn and climb up again. Now you are ready to jump to the top moving platform. When you land you are just one more jump away from getting out of this area except there is a treasure hidden nearby. Turn to face the wooden ledges and sidestep to the left edge of the platform. There is a single wooden ledge to the far left of the platform's motion. Wait for the platform to reach the furthest point left and jump to the ledge where you will find a Blue Gem in a niche on the right wall. Turn and face the river and jump back to the moving platform. Ride it all the way to the other side and do a running jump and grab to the entry ledge. Pull up and leave this area. Return to the bottom of the tower with the clock (which should now be moving) and locate the door in the center of the opposite wall from the ladder you just climbed up. Push the button and the door opens revealing a tower on the other side of the river and no bridge. Head out onto the ledge anyway and back off and drop to a lower ledge where you will find a Green Gem you can add to your treasure collection. Climb back up and enter the tower then head to the other side of the room with the face on the wall. Climb up to the wooden ledge above and to the right. From here you can pull up to the small square ledge in the corner then turn and jump back to the next higher ledge. From here walk across to the far end of this ledge and use your whip to climb up to the next level. You should now be at a corner area with a button on the wall. Press the button and a pair of walkways will extend over some long gaps in the catwalk. Cross the nearest one behind the button and in the opposite corner you will find a lever you can pull which raises the gates above, so the statue on the tracks is now free to travel between the towers. Before you leave this tower there is another treasure nearby. Climb up the ladder next to the lever and head toward the statue. Turn right and walk to the edge of this upper area and look over the side. Below is the treasure in the niche in the wall which you can now access because the ledge is extended. Drop down and get the Red Gem then turn and climb back up and exit through the open gate. You can easily enter the other tower but there isn't anything to do on this level. Instead, as you are crossing the bridge draw your pistol and walk along the right edge of the tracks. As you near the opposite tower your gun will auto-aim at the window below. Shoot it out and continue until you are just outside the tower gate. Turn to face the window and drop off to land on the ledge below. Stand just outside the window and get your gun out. You may want to go with a weapon that has an extended range. There are two ice monsters inside; the first is just inside the windows to the left and the other is below. The second will come to life just as you enter so be ready. You are now on a wooden ledge with a large central hole with a rope and a narrow hole off to one side. Back off into this narrow hole and drop to the next level. Find a similar narrow opening and drop down again and you will be on the floor of the tower with the giant bell. Flip the lever behind the bell to connect all of the levels above with ladders. Approach the bell and read the writings. You can ignore the button and door on the other wall - it just leads to the other side of that missing bridge where you found the secret earlier. Start climbing the steps and ladders to make your way up the tower. When you reach the level with the bridge leading to the other tower you need to locate one last ladder leading up to the upper level where you will find another lever to pull. This raises the bell to the bridge level opposite the statue with the hammer - are you starting to get the picture yet? There is one more treasure to get in this area and naturally it's back at the bottom of the tower under the former location of the bell. Drop down all the ledges (the ladders take too long) and make your way to the bottom where you can retrieve the Gold Bar from the pedestal in the middle of the room. Now climb all the way back up to the level with the bell and cross the bridge back to the clock tower. Enter the tower with the statue and turn toward the edge where you obtained the red gem earlier. Drop down and circle around to the right and drop down to the ledge below with a lever. Pull the lever and a switch will pop out of the clock which is triggered by the moving hands. When the hand hits the switch the statue is activated. However, the statue is unable to move. Here is the trick. You have to keep pulling the lever and the switch that pops out will rotate around the clock. Your goal is to get the switch to pop out BEHIND the big hand of the clock giving you plenty of time to climb up to the top and get across the bridge to the other tower where you must pull a matching lever just inside and to the left of the bell tower entrance. This may take your several tries so save your game just in case. When you are able to pull both levers within the time limit the statue will start spinning and roll across the bridge and strike the bell. The bell will lift off of the floor revealing a mysterious old lady who fills you in on more of the story. She will give you a small quest and a key to help you access a new area. When your conversation is complete, return to the clock tower and start dropping down ledges until you reach the bottom. Head toward the face on the wall and go to the right where you will find a keyhole that is a perfect fit for your new key. The gate opens and you can enter a really cool-looking room with waterfalls and a big statue. Ignore all that for now and make a U-turn to the right to enter another hall. As you turn the corner a pair of ice monsters will attack. The second one appears after the first so try to kill them fast so they can't double-up on you. Enter the room to the right where you will find beds with sleeping skeletons, a ladder leading up to a loft, and a small closet in the corner. Investigate the closet first and you will find a ladder that leads up to another level with a bed in the middle of the room. Climb up on bed and jump to grab the rafters above. You can pull up to a walkway across the beams and crouch at the end to crawl through and get the Gold Bar. When you have added this treasure to your collection you can continue forward and drop into the room below. This small bedroom has a button that opens the nearby door and the Great Monastic Seal sits on a display stand in the wall. Taking the relic also triggers a commotion outside the window. Looking out you see several Russian Soldiers storming the Sanctuary. You now have the pleasure of fighting the occasional random soldier for the rest of this level. Return to the ladder leading to the closet and climb down. A soldier may be in this room or outside in the hall. Kill them whenever you see them. Climb the ladder up to the loft and press the button to lower a short bridge leading to the next room. Enter this room and circle around to the bookcase and get the Gold Coins from the shelf. Return to the lower bedroom and make your way through the hall back to the cool-looking room with the waterfalls. There are a total of three guards in this area minus however many you have already killed. Stay in this hall and use your rifle to sniper them from long range. Collect their weapons and ammo then head to the ladder across the way and climb up. Turn and face the big wooden beam and do a running jump to grab on and pull up. Cross the beam and repeat the running jump to land on the opposite ledge with the button. Press the button and the ladder on the other ledge raises to the upper level. Return to the beam and jump back to the ledge with the ladder to climb up. You will be in a long hall with a railing along the left. Go to the end and U-turn to the left until you reach a locked door. Look through the fancy window to see two glass windows inside the room. Shoot out the window on the right then return to the other end of the hall behind you. Press the button and the door will open. Enter and kill the ice monster then make your way to the back of this area. A sniper is outside on the opposite building and he will start shooting at you as soon as you step into view of the window. Use your rifle to kill him quickly then climb out through the broken window onto the ledge. Back off the ledge and shimmy across to the right until you are under the other window you just shot out. Climb up and enter the room. There's not much to do in this room right now. Examine the gold basket and the hole below it then press the button on the wall to open the door. Exit this room and return to the ladder leading back down into the waterfall area. The ladder will not go back to the floor level so you will have to drop from the ladder ledge to the floor below. Head along the left side of the structure toward the waterfall and locate the ladder. You could also go down the right side of the structure if you want to. If you go right you will see a closed gate leading under the statue. Climb up and enjoy the spectacular view of the glowing blue water and the orange torch lit walls. Turn and face the large statue in the center of this room and approach it. Grab a handle and turn the statue. Water starts flowing through the canal and fills the pool at the other end. Turn the statue one more time and the gate leading into the area under the statue opens. You can now drop off this upper area to the side of the structure with the gate and enter. Don't go down the ladder yet - there is a treasure nearby. Indy will give you a clue about nearby danger and the suspicious looking floor should also alert you to trouble. Approach the statue and as soon as you take it use your back flip/roll move to quickly get back to the safe part of this room. The room will shake and the floor will collapse but you will have the Silver Idol. You can now climb down the ladder into the darkness below. The music indicates trouble ahead. Get your guns out and kill the spider that lowers from the web in the corner as soon as you go through the first spider web. Head down this next passage until the wooden floor turns to tiles. Crouch and crawl across these tiles as a giant tree trunk swings back and forth just over your head. When you reach the wooden floor on the other side it is safe to stand. Carefully go around the corner into the next room. This room has an elevator overhead and a ladder leading up to a ledge. There are also two ice monsters that will start firing ice shards at you as soon as you enter. Kill them from the partial safety of the doorway then when the coast is clear you can climb the ladder to reach the ledge. The lever doesn't work so go to the opposite wall and face the window across the room. Whip the post and swing across to enter the web-infested passage. Go to the end until you see those suspicious floor tiles again. If you step onto the tiles and take the statue a barrel will crush you from the side passage. Instead, use your whip to fling the statue to the floor in front of you where you can safely retrieve the Gold Idol. Whip your way back to the other ledge and enter the elevator. Exit the elevator and approach the large double doors. Use the Great Monastic Seal in the receptacle to open the door and enter the next challenging area. Note: This next area requires many precise jumps. Save often! While you will survive the fall into the water, the trip back to this area to start over is very long. Follow my directions exactly and you will make it through this room easily. Walk to the edge and survey the situation. Your goal is the alcove on the opposite wall but there are a few stops in-between. For now do the following moves. Back off this ledge and shimmy to the left. Drop to the ledge below and turn to face the series of wooden beams sticking out of the wall. A standing jump gets you to the Beam #1 and a running jump gets you onto Beam #2. Note the exposed brick around the next beam. It will collapse when you land on it but you will have enough time to jump to the next beam if you press jump as soon as you land. Do a standing jump to Beam #3 then as it starts to wobble do a running jump to Beam #4 and angle the jump either toward the wall or the higher post on the left. You could try to do a running jump over the weak beam and land on the final beam, but I was only able to do this once in twelve tries. Enter the passage leading into the wall at this beam and enter the room at the other end. Climb the ledge to get the Gate Key and kill the spider that appears when you take the key. Drop to the floor and return to Beam #4. Now turn and face the Beam #2 and do a running jump to grab onto the other beam and pull up. The jump works now that the middle beam is missing. Climb up to the high post at the end of this beam and then do a running jump and grab to the next highest post leading back toward the entrance. From this post you can do a running jump and grab the crevice in the wall above the entry ledge. Shimmy all the way to the right and drop to the post here. Now things get tricky. Step down to the lower beam and do a standing jump to the next one along the wall leading back toward the alcove. Get up against the wall and back off the forward edge of this beam and drop below. Now walk to the end of this beam and drop to the beam below it. Now jump across to the next beam and you should be able to spot a post in the wall you can use your whip on to swing across to the opposite side of the room. You should now be on the series of beams directly below the first four you used to get the key. Jump forward to the next ledge and then make a running leap to the next ledge in the series. Use your whip on the post above to swing across to the next ledge and finish it up with a short standing jump to the final ledge along this wall. Now face the opposite wall and do a running leap to grab the long ledge. Pull up and approach the wall then turn and jump to the next ledge and climb up to the higher ledge above this one. Jump back to the higher ledge between the tall post and the wall and face the block with the handles. Push this block into the wall and a niche in the left wall will be revealed. Take the Silver Bar then pull the block back toward you and out of the wall onto the ledge. Climb onto the block and use it as a step to reach the top of the post behind you. From here you can jump and grab onto the ledge of the balcony and pull up to enter the alcove. SLAM! That gate isn't budging. Good thing you remembered to get that Gate Key before coming all this way. Use the key to open the gate and get the Small Plant. More Russians! Save your rifle ammo and do a running leap into the pool far below. Swim into either channel on the opposite wall and follow it back to the long dark room with the statue and the canal. Climb up onto the wall around the pool and walk past the statue and out to the end of the wall. You can jump and grab the beam above, then head left and jump over to the ledge with the ladder. Climb up and return to the room with the odd basket. Put the plant in the basket and watch it lower into the room below. Leave this room and go down the U-Turn hall and down the ladder. From this ledge jump back out to the beam and cross over to the middle where you should see some embossed symbols on the beam. Stand on these symbols and face the small ledge in the middle of the opposite wall. The gold basket is below and a bar connecting the chains can be used to whip-swing to this small ledge. Indy's weight causes the platform to sink and opens the shutters flooding the room with light. The plant grows in the sunlight and you can drop down and pick it back up. Now it's time to return to the bell tower and give the plant to the old woman. Unfortunately more Russian soldiers have infiltrated the clock tower, so getting there won't be easy. You will encounter your first guard when you turn the corner to enter the clock room. Kill him then quickly climb up to the next highest ledge. There will be at least one guard on each tier plus any that you leave below. They will all be shooting at you but it is much easier to just run, jump, and climb than it is to fight them all. When you finally reach the top, take the bridge across to the other tower and give the plant to the woman. She will transform into a young woman and open the door leading to the guardian and the Urgon Machine Part. Proceed through the next room and slide down the snowy ramps until you reach the large cavern area with four towers that form a large crossroad. Stuck to the ceiling is your first guardian. He drops to the ground and you must react instantly if you want to survive. The Ice Guardian has two basic attacks. He will do a devastating spinning attack roll down the street that will kill you instantly if you are hit by it. He will also climb the walls and ceiling and shoot at you with giant ice shards. You cannot harm the creature at this time, so you need to move fast to complete the required tasks and obtain the first machine part. Save often and watch your health. As soon as you have control of Indy, dodge the initial attack and head down the street to the left. As you near the end of the street turn left again and enter the door into the first tower. Grab the medicinal herb from the table (you will need it) and climb the ice block to access the ramp leading up and around to the right. At the top of the ramp you will spot a block in the corner that you need to pull out. Then turn and jump onto the snow ramp and slide down to the tower door. Peek out the door and locate the Ice Guardian. When the coast is clear, run down the street and through the intersection. Continue forward and turn left into the next tower. Save your game then climb the block and start up the ramp. Keep moving, as the ramp will collapse as you run over it. If you fall you can use the various ledges to get back up but it will be easier to just restore. Head out the door and across the bridge into the next tower. Follow the walkway around to the door in the side that leads to a long running jump to reach the tower across the street (first tower where you got the plant). This passage was previously blocked with the stone you moved at the beginning but now you are free to follow the path and out the door to the left. Go across the bridge to reach the remaining tower. Once inside you need to turn right and start jumping to the various ledges as you make your way to the very top of the tower. The Ice Guardian will definitely be nearby shooting ice shards at you. When you reach the top locate the post in the cavern wall and whip-swing across to the opposite tower (tower with collapsing ramps). Stash the whip and do a running jump to the middle of the opposite ledge by the door. Pull up and press the button to enter. You are safe for the moment. Head over toward the green glow in the wall and you can get the Urgon Machine Part from the niche. This part appears in your item inventory but can be used as a weapon or tool by activating it then hitting your fire key. It's payback time! Head outside and arm yourself with the Urgon part. It only takes three hits with this device to destroy the Ice Guardian but you must be at point-blank range. The Urgon part also has a lengthy recharge time so make sure you have a nearby place to hide after each attack. You will also notice that using the part also takes away Indy's health. Keep using those plants and med kits during the final battle. I found that standing in the middle of the street just outside a door and waiting for him to spin-charge me was the best strategy. When he rushes toward you, side-roll into the door then run back out and get behind him and fire. When he dies the explosion is quite spectacular. When the battle is over you can explore the rest of this area for any items you may have overlooked in the heat of battle. When you have pillaged the towers you can head to the end of the street with the cracked ice block. Use the Urgon part one final time to shatter the block and open the passage. Enter the hall and follow it to the exit door where you will encounter the female caretaker one final time. She will give you some more information and open the door to send you on your way to the Palawan Lagoon. Recommended Purchases: (2) First Aid Kits (1) Trauma Kit (1) Rifle Clip PALAWAN LAGOON Welcome to the island paradise of Palawan. During WWII this island served as a Japanese outpost but now the only thing left is a deserted camp and a bunch of hostile marine life. Much of this level will be spent in and under the water and the deadly sharks and annoying piranha won't make things any easier. You will also get to explore the sunken wreck of an old Japanese freighter, an underwater temple, and other exciting locales as you make your way toward the volcano entrance. When you have control of Indy, turn around and face inland. Ignore the sand crabs; they are just decoration and won't attack or harm you. The path splits immediately. The left path goes up a few steps and ends at a spider web you cannot get through just yet. Take the right path and follow it to the interior of the island. You will soon arrive at a spiked pit. The bridge has collapsed long ago but a vine stretches across the middle of the pit. You can use your whip to swing across but first you may want to deal with that giant lizard basking in the sun over by that rock. Use your rifle and try to kill him from here if you can. If you must, swing across and deal with him close-up but don't accidentally shoot the dynamite. These lizards take 2-4 hits and you will be encountering several more before this level is over. Search the deserted camp to the right. There is a Trauma Kit under the tent and a very useful machete next to the skeleton. Finally, get the Silver Coins from behind the crate then swing back across the pit and return to the beach. This time take the left path. Approach the entrance and use your machete to slash the web away. A spider will drop from the ceiling so whip out your pistol and kill him quickly. You can always retreat to the previous ledge and kill him from there - he won't follow you down. Just inside the cave on the right is a light colored cracked wall. If you examine it Indy will say it looks like it's ready to crumble. Use your Urgon Machine Part to collapse the wall and locate the Blue Gem inside. Now you can head out the back exit and climb the ledges. When you climb to the top another giant lizard will attack. Kill him before heading over to the vine-covered cave entrance to the right. Slash the vines with your machete to access the cave and get the entrenching tool, which is a fancy name for a shovel. Exit the cave. Continuing around this grassy area, Indy will find a patch of ground that looks "odd". Use your new shovel to dig and you will uncover a Silver Idol. Continue forward into the next canyon. If you look up and to your right you will see a large stone head. Actually, reaching this is your final goal of this level and you won't believe what you have to do to get there. Head to the back of the rock in this canyon and get the medicinal herb then make your way back to the beach. There is a sandy ledge leading several yards out into the ocean. You can safely walk out this far and survey the water and surrounding landmasses. As soon as you move forward and actually submerge you will have to deal with all those fish you see swimming around. You will probably also notice many WWII anti-ship mines anchored by chains from the ocean floor. You will obviously need to avoid these. I'd recommend saving your game and just swimming around the water exploring the area and learning how to dodge or kill fish with your machete. You can even check out that Japanese fighter plane resting on the ocean floor. Ultimately your objective is to swim across to the opposite beach. Wait until the water is relatively free of sharks and fish then dive in and swim like crazy. The sharks will arrive shortly and will probably get a few bites on you. You could try to kill the Piranha but it's not worth it really - you will take more damage than you would if you just swam away. When you reach the beach turn left and walk as far as you can go then turn back and face the water. Look down and you should spot a rock with a square hole behind it. Take a deep breath and dive toward this hole. Swim into the hole and through the underwater tunnel. A shark lurks around this cave about halfway through so you will need to do some evasive swimming as you reach the end. Swim up and reverse direction to reach the ledge you can use to pull out of the water. Climb up the next higher ledge to find a skeleton and the Gold Idol. Jump back in the water and return through the underwater passage to the beach. Off to the right is a pair of rocks and another giant lizard. Approach the reptile and kill him when he charges you. Then go behind the large rock on the right and collect the Gold Coins. Now head further inland and go into the cave on the left. Use the machete to cut the first web then kill the spider that drops from the ceiling. Go in further and cut the next web and kill another spider that attacks from the ground. Head out of the cave to the beach ahead. More water and definitely a lot more angry fish are waiting for you here. Across the water is a sunken Japanese freighter that seems to have crashed into a small island with some cool Tiki Statues on the plateau. Just on the other side of the rock on this beach is a non-functioning torpedo that has washed ashore. Remember its location for later. Let's go diving for treasure. Jump in and head for the stern of the ship (left) making sure to avoid those sharks and fish. As you round the stern you should spot a hole in the hull. You may need to surface and get some air before entering the ship, but when you do you can find the Gold Bar down in the back corner. Exit back through the hole and surface to climb out onto the shallow water on the rear deck. Ignore the stairs and doors on the ship for now. They are all locked or rusted shut. You need to head to the bow (front) of the ship and circle around the crane to get to the large crate. Next to the large crate is a small box with a torpedo arming device inside - hmmm...I wonder where that could go? Time to take a swim. When you reach the beach you need to position yourself so Indy is facing the torpedo with the ship in the background. Use the arming device to send the torpedo across the bay and into the side of the ship blasting a new entrance for you. Swim back across to the ship and dive down and go through the hole. You are safe from the sharks in this area but the piranha will follow you inside. Swim to the surface and back yourself into a corner so the piranha can only come at you from one angle. Then start swinging that machete like a mad sushi chef and watch the fishies die and float away. There are two open doors below. You need to swim down and reverse direction to face the purple door. Swim into the small room beyond this door and locate the hammer. Exit back to the large hold and swim across to the opposite door on the left and go through. Ignore the door on the right and swim straight through the next door and turn right to locate the Silver Coins. Return to the hold and get some air before we finish off this underwater section. Dive back down and enter the door leading to the treasure but this time turn right and go through the side door. One, maybe two piranha are in this area so have your machete ready. Swim forward until you can turn left and go through the door then turn left through the first door you come to then swim straight through the next two doors. Make a U-Turn to the right then go through the door on the left. When youou enter this area you need to make a U-Turn and go through the door to the right then enter the light-blue door shown on the left. Swim straight up this shaft and use the hammer to crack open the lock and open the hatch. Now is a good time to breath! Don't climb out yet. Swim back down and turn right then right again. In this next room is a hole leading down into a deeper area of the ship. Two more piranhas guard the box at the very front of the ship. Kill (or dodge) them and get the bridge key from the box. Return to the shaft and exit onto the deck. Head down the right side of the ship and go up the metal steps. Use the bridge key on this door and enter. Get the winch crank from the left wall then go through the door behind the steering wheel. A section of the floor is missing and a ladder leads down below. Climb down and get the Trauma Kit from the skeleton then head around the corner and get the Gold Coins. Head up the ladder and back through the bridge and return to the bow of the ship. Walk around the large square base of the crane until you find the socket for the crank. Insert crank and turn it to swing the crane around to face the island with the Tiki statues. Time for some more whip action. Climb the sloping board behind you to the top of the crate then face the island and whip-swing across. When you land on the island you can head toward the twin Tiki statues and investigate the ground between them. Whip out that shovel and do a little excavating to reveal a pressure plate under the dirt. Step on the plate and watch the movie that reveals the location of a hidden stairs and large stone door. If you explored the first water area around the fighter plane then you may already know where this is. Get the medicinal herb from behind the right statue then do a little cliff diving. Swim back to the "torpedo" beach and go through the spider cave and back to where you killed the giant lizard earlier. Locate that sunken fighter plane and dive down toward it. Approach the nose of the craft and use your hammer to remove the bent propeller blade. This plane is heavily guarded by a bunch of hungry fish. Surface back on the same beach and start making your way right (facing cliff) around the bay. Locate and line yourself up with the four trees on the high cliff ledge and you should be able to look down through the water and see the temple doors you revealed back on Tiki island. There are more sharks and hungry fish waiting to greet you as well. Swim down and use the bent propeller blade to pry the large stone doors open. Inside is another shark waiting to greet (or rather EAT) you. Quickly swim down and to the right of the stairs where you will find a button on the side wall. Press it to open a door above where you can swim up and get some air. When your lungs are full, dive back down and go to the left of the stairs this time (or right if you are facing them) and get the Silver Bar. Return to the surface through the door you just opened with the button. This next small lake is very deadly. It is full of piranha. Quickly swim to the opposite shore near the white column that has fallen over. Get out and enter the dark cave ahead. When you are standing on the dark step you can turn right and get the final treasure of this level; the Gold Coins. Go deeper into the cave and kill the giant lizard prowling these parts. Cross over the sandy area and climb the step toward the door. Climb up to the stone railing on the right then grab the ledge and shimmy to the right until you can pull up. Turn and climb up the next ledge and walk to the right until you can jump and grab the next crack then shimmy to the right again. Climb up to the top ledge and follow the steps leading out into the sunlight. Once outside, follow the path along until you spot the statue. Looking over the edge you can see the dead end canyon from much earlier in the game (remember that statue I told you to remember). Walk up the steps leading to the face of the statue and press the button. The large doors open back by the previous lake leading inside to the volcano. Retrace your path back through the cave and out to the lake. If there are any piranha nearby you can shoot them with your pistol. When the path is clear (or you get tired of shooting fish) jump in and swim the short distance to the entrance to the next level. Enter the pitch-black darkness beyond the door to end this level and start your adventure inside the Palawan Volcano. Recommended Purchases: (2) First Aid Kits (1) Trauma Kit (1) Auto-Pistol Clip PALAWAN VOLCANO When you enter the door you come face to face with the entrance to an ancient temple. Two glowing pools are on either side of you. The pool on the right has a skeleton and a Poison Kit. Head over to the pool on the left and locate the block and move it against the opposite wall and pull it over so you can use it to jump up to the angled ledge above. Climb to this ledge and use your whip on the post to swing across. Use the Urgon Part to crumble the cracked wall on this ledge and go into the short cave and climb the ladder. Go forward and head left at the T-intersection. Use the lighter to get through the dark passage and you will arrive in a room with a skeleton and some Silver Coins. Take a look out the window then return to the intersection and take the other path. Follow the steep slope down then U-turn to the left and go down once more. You can look out over the water again before continue down the steps. A pair of scorpions hide in the darkness so have your pistol ready. Continue around until you arrive at the lake. You are going to have to go for a swim and the piranha love the taste of seasoned adventurers. Get your machete out and jump in. You need to head toward the gated entrance then turn left and go behind the pier. Climb out onto the low ledge then turn left and jump across to the next. Directly ahead of you is a hole leading down to some water. Climb down the hole then jump into the water and swim the short distance to the next cave. Climb out and follow the passage as it leads deeper into the center of the volcano. You will enter a huge cavern with a lake of bubbling lava and flaming geysers. Turn left and wait for the geyser to stop before jumping to the far block. Pull up and look at your path. The bridge you are about to cross will fall away as you run over it so keep moving. You will need to make a running jump across the large gap then do a series of simple climbs to get to the high ledge in the corner. Use your whip on the post to swing across to the opposite ledge then quickly run into the small niche directly ahead to dodge the boulder that comes rolling out of the chute on the left. When the dust has settled you can exit the niche and jump over to the chute. Pull up and go inside to get the Gold Coins. Return to the end of the chute and jump back to the ledge and follow the path of the boulder. Turn left and climb up to enter the next room. Silver Coins are waiting for you on the pedestal to the left but a very fast and deadly scorpion is hiding in the low niche on the right. He won't come out until you take the coins. Take the treasure then retreat to this room's entrance and kill the scorpion from the safety of the lower floor. Go back in the room and go out the exit on the opposite side. Locate the hole in the floor and climb down into the next room. Press the button on the wall to watch the funeral barge lower into the water and float off. Also watch as the door behind you opens and a pair of scorpions attack. Kill them both and enter the small room where you will find Gold Coins in the niche on the right wall. Take the treasure and continue down the passage. You will turn a corner and face a small pit that requires a running jump to cross. Hiding just around the corner to the left is a scorpion. Try to kill it before you jump. If you can't then make the jump and run to the right to get some distance then turn and kill it. Head out onto the catwalk and dive into the water. Dodge the sharks that were also released when the boat launched and swim back around to the low ledge and return to the pier where you will now find the boat docked. A standing jump puts you on the boat and you can take the key from the skeleton. Turn to face the gate across the water and look down through the water to spot a hole leading down through the sand. Dive in and swim to this hole and enter. A pair of piranha will be in the tunnel ahead so have your machete ready. These passages are easy to get lost in so turn on your map and follow the passage around and up until you can climb out of the water. The webs should indicate the danger ahead. Kill the spider when you exit the pool and then slide down a pair of ramps. Kill the second spider on the floor below before dropping down to his level. Follow the cave out toward the daylight and survey the next section of this level. Be careful not to slide down the ramp into the lava! This next part is confusing so follow my directions exactly. Run off the flat ledge and start sliding down the ramp. Jump immediately to reach the other side. Jump down to the next ledge and once more to the lower ledge. Move forward and pull the first block back toward you. When you can no longer pull it, climb up and over to the other side and push it as far as it will go the other way. Now jump back up and over and locate the next block and pull it back to where the first block was when you started. Jump back to the high ledge and drop to the other side to see all the way to the other end of this long ledge. Head there and ignore the side entrance. Climb up the first ledge then pull up to the higher one with the third block. Climb over this block and push it from the other side until it is flush with the edge you just pull up on. Now climb onto the block and do a running leap to the ledge across the way. Turn to face the wall and jump to pull up to the long hall above. Kill all the spiders (there are a lot) then head to the far end of this hall and go up the steps. Use your machete to slash the webs and enter the next room. Press the switch in this dark room that overlooks the lake from earlier. The gate across the way will open allowing you access to the next area. Go around the switch and jump into the lake and quickly swim to the ledge by the door and pull out. Inside to the left is a keyhole which is a perfect match for the key you got earlier. Unlock the doors and enter into the next challenging area. This area is pretty fun when you know what to do. Your goal is to get to the blue door on the upper level on the other side of the river. There are two blocks; one on each side of the lava river that need to be moved onto the light-colored floor tile. Use the balanced bridge to cross the river and move the second block. Now return to the other side and investigate the interesting wall ahead of you. This wall has a series of ladders on it which make up a sort of vertical maze. Start climbing the ladder and follow the obvious path to retrieve another treasure. When you have the Silver Coins you can climb back out and then cross the ladders all the way to the ledge on the far left. Climb the ladder on the side wall to reach the next higher ledge and follow it along the entire length of this room and turn right to enter the middle room over the lava falls. Press the button to open the exit door and also cause a major "disturbance" which results in a major piece of the walkway being destroyed and the entire floor of this area getting flooded with lava. Return the way you came back down the long catwalk. Use the ladder to return to the lower ledge then start climb the wall to the right until you are over the opening below with the two slots above it. Release and grab to catch these slots and finally pull up into the opening. Turn to face the lava. Do running jumps to the block, the bridge, and the second block then into the opposite opening in the wall. Follow the passage back and around until you come out next to another ladder. Shimmy left, then up and right and down to the ledge where you can make a few standard jumps to each of the higher ledges. Finally use the ladder to climb up to the walkway with the door and enter. You will arrive at a "creepy" hall lined with statues and suspicious plates in the floor. An unlimited supply of scorpions starts to drop into the room behind you forcing you ahead. Avoid the central plates and stay to the sides and you won't trigger the darts that shoot from the heads. You'll meet up with Sophia in the next room and she offers you a ladder. Get the grenades to the left and the Trauma Kit and Submachine Gun from the box on the right before climbing up. Talk to Sophia and learn some more info regarding the story then watch as she is captured by a Russian soldier. You may want to save now, as the next battle is very difficult. Stay in this room and wait for the soldiers to come to you. Use the machine gun to quickly kill them all. There are at least six soldiers and they come at you two at a time. If less than six come through the door then the others are waiting for you further on. Enter the door when things have calmed down and go right to fetch the First Aid and Poison Kit from the corner. Turn and go down the opposite hall looking for guards if you didn't kill them all yet. When you enter the next large room there will be another guard to the right behind some boxes. Use your rifle to kill him quickly from long range. Another pair of soldiers are through the arch to the left. They may or may not come through at this time. You should go kill them now if they don't but DO NOT press that green button just yet. Return to the previous room and locate the stone face and crawl behind it to locate a moveable block. Push this block forward twice then turn left and get the Gold Coins. Now you can return to the previous area with the green button and press it - oh yeah - SAVE YOUR GAME! The elevator comes down with four heavily armed Russian soldiers. The game takes over for a brief second and puts you back at the arched entrance. Quickly roll to the left and get out your machine gun or rifle. Now roll right and shoot then roll left to take cover. Repeat this process until all guards are dead. Make sure to get all the ammo from their bodies before returning to the lift. Press the button again and get on the lift to ride it to the surface. As soon as you reach the top run to the crates on the left and take cover. Three soldiers across the lava stream are already shooting and yelling at you. Try to target the barrel and you will kill them all with a single shot. You may have to shoot a few of the closer guards if Indy refuses to auto-aim at the barrel. When they are all dead you can go forward and jump the stream. Head up the hill and face the strange block. Use the Urgon Part to destroy the block and enter the dark area. You will want to use your lighter to see your way to the back. Look up to spot the post and use your whip to climb up and get the treasure. When you have the Blue Gem you can return back to the lava stream, jump over and turn right to climb down the ladder on the face of the cliff. Follow the narrow path around until you reach the next camp full of guards. Lure them into the narrow canyon and shoot them from the safety of this hiding place. When they are all dead you can enter the camp. There may be a few guards still hiding around the corner to the left. Shooting the barrel is a sure way to kill anyone who remains. Check the table to the right for grenades, a machine gun, and an iron key. Head toward the opposite cliff wall and locate the vine-covered block. Use the machete to clear away the vines then pull the block out and climb up. Climb the cliff surface to reach the hole above and to the right and press the button inside to open the main doors back down below. Drop to the ledge below the hole then jump to the block and then to the ground and enter the doors to retrieve the Gold Idol. Make your way back through the camp and down the narrow canyon to the ladder. Climb it and return to the lift on your right. Use the button to ride the lift back down to the lava area below. Follow the passage out of here and return to the main room with the large statue at the top of the twin ramps. Head up the ramp on the right and use your whip on the extended arm of the statue. This will open the passage to your right and you can enter the next area. This next area has several points of interest. A button on the left opens the gate across the gap you must whip-swing across. But the gate won't stay up long enough for you to get through. A stone block in the opposite corner can be reached by jumping from the ledge by the gate. Jump to the ledge and shimmy left until you can pull up by the lava falls. You are now on the ledge on the right side of the lava river. Make your way through this cave jumping back and forth across the lava. Jump to the left and go back then jump over to the right. Line up with the dark entrance to the left and do a running leap into the door. Follow the dark passage back until you reach a hole in the ground. Below is a ramp. Draw your weapons and drop down. Quickly fire on the guard who is down near the generator. Drop down and relieve him of his ammo then use the iron key you found at the camp on the locked cage. Sophia is now free. After a quick conversation she will run off through the door at the other end of this room. Follow her. This door leads back to the narrow walkway by the lift leading to the surface. Turn left and return to the statue room and follow the passage to the right leading back to the button and gate room. With Sophia here to help, you can now have her press the button when you are in position. Whip-swing to the ledge and give her the signal and she will open the gate. You can make it to the other side but Sophia cannot join you. No matter - she has "spy stuff" to do. From this side of the gate, turn left and face the wall across the lava. There is a stone ledge you can jump to. Turn left and pull up to the next higher ledge then turn completely around and do a running jump to the ledge above the lava. Turn left and locate the cracked wall and use the Urgon part to smash it. Grab the Trauma Kit from the skeleton before moving ahead. Past the skeleton you will be back outside in a storage area. There will be several crates lying around and you will have to move several in a specific order to get to the one you want. Drop down to the crate below and then turn left and drop to the ground. Pull the first crate into this short area then climb up and over and turn left to face the second crate. Climb over it and push it back to where the first crate used to be. Now turn and pull the remaining crate toward you which reveals the open crate on the other side. Climb over and get the spare pulley part. Climb back over all the previous crates and back up into the opening above. Repeat the necessary jumps to get you back to the ledge by the gate then turn left and follow the walkway around the right wall of this cave. Head down the ramp and then some stairs and turn to look back toward the gate. Under the ramp in a small alcove is a skeleton and another treasure. Get the Green Gem then turn around and go through the door behind you. The passage ends in another "creepy" hall. You could cross this hall to continue but the final treasure lies behind you. Head back up the passage until you arrive at the door then locate the cracked wall and use the Urgon part to smash it revealing a passage beyond. Follow the passage until you arrive at a large room. DO NOT ENTER. Save your game. It is possible to get stuck in this room with no way out in which case you will need to restore. The brown tiled floor ahead of you will totally collapse when you step on it. You have a few seconds so start running out to the middle then turn left toward the low column and jump and grab just as the floor breaks away beneath you. Pull up and do a running leap to the far wall to retrieve the Silver Idol. Jump back to the previous column and lower yourself off any side and drop down to the thin ledge around the base of this column. Locate the button on the one side of the column and press it to cause two stone blocks to extend from the wall and a large shelf to slide out above these blocks. You can now jump across to the lowest block then climb to the second and jump to the shelf. Pull up into the dark hole above the shelf and push the block inside forward until you can go to the right. Inside a small Indy-size niche is a cracked wall. Use the Urgon part to crumble it and enter. You can now walk out onto the ledge overlooking the "creepy hall" from earlier. Above you is a beam you can use to whip-swing to the other side. From this ledge you can drop to the floor and kill the soldier who attacks from the right of the cross-shaped lava pit. Head toward the left between the two stone columns and you will see a deep pit with a ledge to the right full of soldiers. Use your rifle to kill them all and roll to the right to dodge their fire. When it is safe, push the box toward the gondola then climb on and turn right to face the missing gear spindle. Use the gear you found earlier to complete the pulley system. Doing this will start the end sequence of this level. Guards will come pouring in through a hole in previous room so you must quickly get in the gondola and press the button to start it moving. When you arrive at the bottom you can exit and open the stone doors to enter the Palawan Temple. Recommended Purchases: (2) Rifle Clips (1) Trauma Kit (1) Submachine Gun Clip PALAWAN TEMPLE Indy must now make his way through the final part of this lava-filled area. You will encounter several Lava Monsters. These guys blend right into the rocks and are very hard to see until you are right on top of them. They are slow so you should be able to dodge them quite easily. They can only harm you if you get too close. In addition to your ten treasures, you are also searching for a pair of Tiki Keys which will allow you to obtain the next machine part and do battle with the Lava Guardian. Head down the hall and climb over the crumbled section in front of you. Move to the right edge and jump forward over the lava to continue. When you reach the left turn ahead proceed cautiously. There is a lava monster against the wall on the left and the exit out of here is on the high ledge to the right. You need to jump and grab this ledge but first you need to lure the lava monster away from the wall so you have room to make the jump. Go towards him until he wakes up then run away to the corner behind you and wait for him to approach. Run past him and quickly line-up your jump to the ledge and get out of here. You are now in a huge lava-filled cavern. Stepping-stones lead around to the left and many of them rise and fall beneath the surface making your path much more dangerous. Your immediately goal it to reach that patch of daylight across the cavern. Make your way around the lava lake using the stones. Save often. When you reach the falls on the left you will jump to a ledge to the right of the falls before lining up with the next stone. Continue across the remaining stones until you reach the flat rock ledge beneath the climbable wall section. Scale the wall until you reach the upper ledge and return to the daylight. Head forward into the next cave and look over the edge. You need to make a running jump to the ledge across the gap then jump down the tall stone steps in the corner until you reach the blue-colored door below. When you enter you will be on a ledge overlooking a large room. A lava monster is partially concealed behind the wall in the middle section to the right. The webs on the left indicate spider trouble. Do a running jump to the left to reach the floor below. Stay to the left and the lava monster will never even wake up. Whip out your guns and deal with the spider that comes to greet you. Take the Shark Key from the skeleton then exit this room the way you entered. Climb back up the tall steps and jump the gap to return to the daylight. Continue to the lava cavern for a good view of the area. Your next goal is to reach the flat ledge back to the right of the lava falls. Climb back down the wall and make your way across the various stones until you reach that ledge. Examine the wall to find the section that is ready to break. Use the Urgon part to shatter the wall and go inside. A small lava stream flows beneath you. Turn and back off the ledge and climb down then turn and do a running jump over the lava. Angle to the left as a lava monster is hidden in the wall right where you land. He comes to life but you can easily escape into the next room where a second lava monster wakes up. Keep on running and turn right in the next area to find the low tunnel under the stairs. Crawl through this tunnel into the next room. Locate the door and keyhole to the left when you enter this room. Use the Shark Key to open the door and enter the hallway on the other side. Looking to your left you can see a large boulder perched at the top of the stairs. To your right is the first Tiki Key resting on a stone block...directly in the path of the boulder. Climb the steps and approach the key. Stand so you are behind the key and facing the boulder then take the Red Tiki Key and quickly climb onto the pedestal. Get your whip out and quickly use it on the ring above your head and climb up into the hole above as the boulder comes crashing down the stairs and rolls underneath your feet. While you are up here you can swing forward to collect this level's first treasure; the Gold Idol. Drop back down and follow the steps at the other end of the hall up to the ledge above the room where you entered this area. Carefully drop to the floor below and get past the lava monster as you jump back over the lava river and climb the wall to the main lava chamber. Directly across the lava lake is a large door so start making your way across those stepping-stones again. As you get close to the door you will notice a flat ledge to the left of the entrance with a Poison Kit on it. You probably won't notice the lava monster blending into the rocks right next to it. You decide if it's worth the risk. There are plenty of spiders ahead in this level but you should have at least 5-7 Poison Kits already in your inventory. Approach the door and insert the Red Tiki Key in the slot on the right. The door will open and a pair of spiders will attack. Kill them as you enter the next large hall. The monkey is harmless so leave him alone - only Lara Croft kills monkeys. In fact the monkey actually helps you. Follow him to the right side of the stairs and he will lead you to a treasure. Kill another spider that attacks as you approach the stairs then get the Gold Coins. You may have to fire a few shots to scare off the monkey. That's it for this area. Climb up the steps leading out of here and follow the passage around until you reach the great outdoors. Just to your left are some medicinal herbs. Enjoy the breathtaking view and try to figure out your next move. Find the house on the upper plateau and locate the black ladder leading up to it. Drop down to the low ledge then climb the ladder to the level with the house and kill the giant lizard at the top. Walk out onto the bridge and get a running start so you can jump the gap and land on the middle pair of boards. Not much room to move here - drop off to the bridge below and you can follow it out to the central rock pillar. When you are off the bridge, turn right and face this ledge across the way. Do a running jump over to it and climb the ladder leading to the upper level. Several more reptiles wait to attack you as you head up the long grassy hill to the next wooden ladder. Climb this ladder to an even higher ledge where more lizards and a monkey are running around. Spare the monkey and kill the lizards as you approach the spectacular view of the waterfall spilling into the lake with the house across the way. There isn't much else to do but just jump in the water. This area is piranha-free so enjoy the swim as the current takes you over a small waterfall and leads you around over a larger waterfall. When you splash into the final lake you will want to get out your machete and deal with the four piranha who are moving in for the attack. Exit onto the low portion of the land with the black ladder leading up. Climb the ladder leading to the upper ledge then cross the rope bridge leading toward the house. Enter the house which actually conceals the entrance to a large cave. You may want to use your lighter to brighten things up in here. From the entrance you have a choice of two ladders. Head to the left one first. You can light the torch at the bottom if you want then climb the ladder and take the Silver Coins from the skeleton. Now you can climb back down and head to the other ladder. When you reach the top, turn and face the spikes behind you. There is an opening above the spikes you can jump to. When you land, immediately take out your gun and kill the spider who attacks from the darkness on the right. Then you can get more Silver Coins before jumping back to the opposite ledge at the top of the ladder. Head into the cave until you come to a thick web on the right. Slash it with your machete then kill the angry spider before taking his treasure. When you have the Gold Coins stashed away turn and follow the passage up a couple of ledges as you go deeper into this web-infested area. Kill the spiders and slash the webs. One spider will even be on the web when you slash it. Continue deeper into the cave and kill any other spiders I forgot to mention until you reach a large pit. There are spikes below and poisonous spiders everywhere. The only spider you need to kill is the one on the ledge to the right (by the speared skeleton). When that spider is dead you can safely make the running angled jump to this entrance. This next area is a deadly spear trap. Use your lighter so you can see the pockets on the floor which each contain spears ready to turn you into a skeleton like your buddy here. Carefully walk around these holes being careful not to step on any. When you reach the slimy green water at the back of the cave you are safe. Follow the tunnel leading out of this area as it wraps around. The tunnel ends at some vines which are too thick to walk through. Use your handy machete to cut through them and exit this cave. You are now on the opposite side of the first lake/falls you arrived at after killing all those giant lizards. Over to your right is a post over the river. Use your whip to swing across to the other side and enter the cave. Deeper into this cave are several spears and a pair of ramps leading down below. Look down the ramp on the right and locate the ledge below with a Silver Bar just waiting for you. Save your game because you only get one shot at this. Slide down the ramp and at the very last second jump and grab for the ledge. Pull up to get the treasure then drop to the floor below. Make your way through more spear pockets in the floor and follow the cave around to the daylight where another giant lizard needs your immediate attention. Head out onto the ledge overlooking the lake below. This place should look familiar. Run across the bridge and jump over the missing section to land on the opposite cliff. Another lizard patrols this ledge - kill him when the time comes. Your immediate task is to cut the single support rope on the bridge you just crossed. It will fall to the other side creating a ladder to the cave below. Now you have to make the long repetitive journey all the way back around to the opposite cliff. Remember the way? Head toward the lower ledge behind you and climb/drop down then take the rope bridge back across to the house. Enter the cave and take the right ladder up and through the spider caves. Whip-swing over the river and head into the cave and down the right ramp. Sneak through the spear trap and back out onto the ledge where you can climb down the ladder. You will have to jump from the bottom to land in the entrance. When you enter the cave the torches will flare up on their own...spooky. Continue deeper inside and get the Monkey Key then start running for the exit as the entire place starts to cave in. You will take moderate damage from falling rocks if you keep running and jump into the water. Hopefully you already killed all the piranha so you should have an easy swim back to the low ledge with the black ladder. Climb the ladder to the first ledge then locate the other black ladder (opposite the rope bridge) leading up to the next higher ledge. This is where you cut the bridge loose earlier. There are several medicinal herbs off to the right of this building. Head to the large building against the cliff and use the Monkey Key to open the doors. Go inside and through the first hall leading into the large room with the high ceiling. Suspended from the ceiling is the Green Tiki Key and your job is to get it down. There are four buttons on the walls down here. Starting with the button on your left as you enter this room, press them in a clockwise pattern near-right, near-left, far-left, far-right). Each button causes a central platform to raise and/or spin and the final button will lower the column back down with the key on it. Take the key and the floor will lower you down to the next area. Run through this next area past the lava monster on the left and through the door. A boulder seals off the door and you are left facing your next challenging puzzle. A pair of boulders rest on opposite ledges and they will start rolling as you jump to each of their platforms. These boulders are "smart boulders" and will even turn the sharp corner and follow you. The easy way through this is to make the first running jump and keep running toward the second ledge. Jump and HANG from this ledge and let the second boulder come down and roll off into the lava. Then you can pull up and continue to the other end. Jump to the short ledge then look up and use your whip on the ring to climb to the upper ledge. Kill the attacking spider then follow the cave around to the left where another spider is waiting. Collect the Gold Bar then approach the web. Use the machete to cut it away and kill the two angry spiders that drop from the ceiling when you do. Continue deeper into this cave toward the red glowing area ahead. This area has another broken bridge leading across more lava. The jump is impossible to make so you need to jump early and arc through the hole in the bridge so you land on the rock in the middle of the lake. From here you can jump to the ledge by the ladder and get the Gold Coins. Oh, did I forget to mention the lava monster? Dodge him while you get the treasure and climb the ladder leading to the next ledge. This is the "big door". Use both of your Tiki Keys to open this door and enter into the cave beyond. Torches will light your way as you go deeper into the cave. As you make the large turn to the right make sure to get the treasure to the right. These Silver Coins are your ninth treasure - only one more to go. Head deeper into the cave and it will turn left and lead toward a huge lake of fire and bubbling lava with many rocks and a large stone bridge. The Lava Guardian rears his flaming head as you approach the shore. This means that a Machine Part must be nearby. The guardian isn't difficult to beat - in fact he's quite easy. The biggest strategy to beating him is to always keep moving. If you stop he will zero-in on your position and rise up and start hurting you. As you make the jumps from stone to stone around this lake you may want to save often. Do a running jump to the stone on the right and continue around until you are on the rocks that make up the base of this side of the bridge. The guardian will rise up near the bridge making it impossible to cross. Turn and locate the next series of rocks leading away from this ledge in a curved pattern. Also note the single rock to the outside of the curve which hold this level's final treasure. Make a quick jump out to get the Silver Idol and maybe save here. Jump back and continue following the curved pattern of rocks. Jump to the flat rock ledge on your left and stay to the right so you don't wake up the lava monster. Cross the narrow gap of lava to the next flat area and stay to the left so you don't disturb the lava monster here. One more running jump should put you on the flat rock with the stairs leading up to the Taklit's Machine Part. When you take the part the Lava Guardian will rise up behind you and start flinging fire at you. Immediately do a backwards roll to get out of the way and start running back the way you came. When you are about to jump from the flat ledge back to the curved pattern of stones the guardian will rise up on the left. Ignore him and just quickly jump to the stone and pull up and turn to jump to the next. Now make a seamless series of jumps from stone to stone all the way back to the bridge. As long as you keep moving he can't hit you. Walk out onto the bridge and approach the Lava Guardian who will have appeared once again to the left. Use the Taklit Part when you are a few steps away from his arm. You will vanish and the Lava Guardian will sink into the lava. Quickly run across the bridge and turn off the part when you reach the other side. Follow the stone ledge as it winds its way back into the darkness. A lava monster is on the right but you can easily run past him. When you jump the gap you need to be careful on the other side. More spear pockets are in the floor. Use your lighter to spot them as you make your way to the exit back outdoors. Kill one more lizard as you exit the cave then approach the large stone face on the right. Press the button to start a sequence of events which will destroy the Lava Guardian and create a land bridge for you to exit this level. Return to the cave and carefully get past the spear trap. Jump over the gap and run past the lava monster once more as you make your way back to the bridge. Ahead of you is the cooled-down Lava Guardian and just past him to the left is the large stone door leading out of here. Drop to the crusted lava and walk across to the door. Poke the Lava Guardian on your way - he's not so tough anymore, is he? Climb the steps and exit through the door to begin your Jeep Trek. Recommended Purchases: (1) Rifle Clip (1) First Aid (1) Auto-Pistol Clip JEEP TREK This is a fast and short level where your best weapon is the jeep you will be driving. You can simply run down most enemies and the few that are clever enough to hide can be easily picked off with your rifle. Make sure to collect all the ammo from the flattened soldiers and you will leave this level with more ammo than you started. When the level starts you have about ten seconds to get inside that tent before a trio of guards appear on the cliff and start shooting at you. Inside the tent is your first treasure. Grab the Gold Coins from the table and the Trauma Kit from the crate next to it. Exit the tent and take cover behind the crates stacked outside. Up on the cliff are two soldiers and their commanding officer. Get out your rifle and sidestep to the left and shoot them then take cover when they return fire. When they are all dead or have run away you can then turn around and get inside that jeep. The jeep controls are pretty simple. Pressing [CTRL] enters and exits the jeep and the arrow keys control the direction. Pressing [SHIFT] will give you an extra burst of speed useful when jumping ramps, etc. Drive away from the camp and head straight toward the moss-covered rock slope ahead. If you have a good running start you should be able to make it to the top. Turn left and cross the wooden bridge and enter the cave. Park the jeep inside the cave and exit. Explore the darkness to the right of the jeep and you should be able to easily locate the pile of Gold Coins. Expect to find lots more of these, as seven of the ten treasures on this level are gold coins. Exit through the opposite opening in the cave and start driving down the hillside. As you near the ravine the bridge will explode. Use the speed burst [SHIFT] and jump the ravine. It's not necessary to land on the opposite ramp but it looks cool if you do. Continue following the tire tracks through the narrow canyon ahead. There are several guards up ahead to the right. Exit the jeep and walk up the mossy slope to the left and follow it to the end. Head to the edge on the right and look over to spot the pair of guards below. Shoot them then drop down to get their ammo. Return to the jeep and drive up the mossy slope. Hit the turbo again and drive right off the far ledge to sail to the other side of the ravine. Don't attempt to use the ramp - you cannot make the jump. Continue into the next cave and stop to get more Gold Coins. Drive out of the other side and run over the guards in this area. When they are dead and you have collected the ammo you can turn to face the ramp in the distance. There are three guards hiding behind those crates to the right of the ramp. There is also a Money Chest behind those crates. Try to lure the guards out one at a time and run them over. You can also exit the jeep and use your rifle. The ramp ahead seems to be broken. Off to the right on a narrow ledge behind the overturned truck is a board leaning against the rock wall. Take this board and use it on the missing section of the right part of the ramp. Now that the ramp is repaired you can jump this ravine and continue into the next canyon. Directly ahead is a tunnel that has caved-in. Turn left and follow the canyon. You will soon enter an area with three soldiers by some trees to the left. Chase them around this dead-end canyon and run over these easy targets with your mighty jeep. When they are dead you can exit the jeep. Ignore the rock ladder at the end of the canyon and head toward the large coconut tree. Standing with your back to the tree and facing the opposite canyon wall you should be able to spot a low cave. Crawl into this cave and collect the Silver Idol. Crawl back out and get into your jeep and start driving back the way you came. Head up the mossy stone slope to the right. Follow the narrow canyon around and be careful as you go over the black, sloped rock so you don't fall off the cliff to the right. Enter the cave ahead. This next part is tricky and deadly if you miss so you may want to save. Drive to the left side of this large round cavern and quickly race down the spiral dirt ramp along the cave wall. Gravity will pull at your jeep so make sure to steer into the wall and use the turbo if necessary so you don't fall to the floor far below. When you reach the cavern floor you can exit your jeep for a moment and get a treasure. To the left of the exit you should be able to spot the crumbling wall section. Use the Urgon part to smash the wall and reveal the treasure nook behind it. Get the Gold Idol and return to the jeep. Drive out into the sunlight and follow the path to the far end then turn right and head up the ramp leading to the top of this area. A guard will be lobbing grenades at you from above. If you are good you can actually ramp the jeep off the final slope and land on top of him. Continue along the path and enter the Canyon Maze. The Canyon Maze is crawling with Russians and there is also a truck patrolling the maze with a big machine gun. If you encounter this truck you need to drive very fast in some other direction or they will destroy your jeep (and you) in seconds. There are several short vertical drops throughout the maze that prevent you from backtracking. Follow my route for getting the remaining four treasures and finding the exit in the shortest and safest way possible. When you enter the maze the truck will be in the first area. Drive quickly down the path across the way to the right and make a left at the first intersection. Make a right at the following intersection and you should soon arrive at a junction with a waterfall. Turn left again. Follow the trail and you will soon arrive at a tall hut. The guard out front needs your immediate attention. Run him over or exit the jeep and kill him with guns. When he is dead you can search the skeleton in the front of the hut and get the Gold Coins. Hop back in the jeep and take the road leading off to the left. Continue along the narrow passage. You may hear or even see the machine gun truck nearby. It will stalk you throughout the maze. When you arrive at the next intersection you should see a Totem Pole tucked behind some bushes and a tree. Exit the jeep and grab the treasure from behind the carved statue. When you have the Gold Coins you can get in your jeep and take the fork leading to the right of the totem. When you reach the clearing with the guards you can spot the steep sloped exit to your right. This is your way out after you get the remaining two treasures. Run over the guards then take the path leading away on the opposite side of this clearing. Make a right at the first intersection and follow the path until you spot the plane wreck ahead. A solider hides behind the rock next to the plane making it almost impossible to run him over. Exit the jeep when you reach the high part of the narrow passage and shoot him with your rifle. When he is dead you can then drive up to the wreck and exit the jeep to get the Gold Coins from behind the plane. You can proceed on foot to the next treasure or drive if you want - the path is the same. Ahead lies a bunker and another guard. This guy is tricky and sticks to the wall making it impossible to hit him with the jeep. Use your guns to kill him then get the Gold Coins from the trench behind the sandbags. Now take the first branch on the left from where you entered and then take another left to return to the plane wreck. If you are on foot you can get back in the jeep and head back to the exit. Enter the clearing and run over any soldiers that are left. You will probably hear the machine gun truck quickly approaching to block your escape. Head for the steep rock slope and use your turbo to get up and over to the other side. The movie will take over as you make a daring leap from your moving jeep to the helicopter hovering overhead. When you are safely onboard Sophia will fill you in on more of the story and then you fly off toward Mexico where your adventure continues in Teotihuacan. Recommended Purchases: (1) Rifle Clip (1) First Aid TEOTIHUACAN This level is about as close as Indy gets to looking and playing like Tomb Raider. This level is very vertical and very complex and you will be required to do a lot of jumping and rolling and puzzle solving including a devious gear puzzle in the central chamber. Your ultimate goal is to open the iris on each floor to allow sunlight to reach the bottom of the pyramid. There will be plenty of small and deadly creatures to get in your way along with a special appearance by Dr. Volodnikov and his Soviet Special Forces unit. Move ahead from your starting location and enter the large chamber. Go through the door on the left and get the Trauma Kit from the skeleton. Exit back to the main room and climb over the rubble as you make your way to the door in the opposite wall. Press the button to open the door then step back and draw your pistol. A giant spider drops from the ceiling. Kill it then continue down the passage. Go down the slope and slice through the web with your machete. Continue around the passage until you arrive at the floor trigger and the obvious trap in the wall. Approach the trigger then do a forward roll over the pressure plate and walk past the trap. Draw your machete and hack through another spider web that blocks your path. Continue down the sloped passage until you arrive at the next area. In the niche in the wall is the stone Water Key. A web blocks the passage out of here and the dark floor looks suspicious. Hack the web to clear your escape route then take the key. Immediately do a side roll into the passage to the right as the floor lowers into a pit with two deadly scorpions. Walk to the edge of the pit and kill the first then angle your jump to the left and jump into the pit. Quickly turn toward the skeleton and kill the second scorpion who enters through the low hole in the wall. When it is safe you can get the Silver Coins from the skeleton. Climb out of the pit and continue down the spiral sloped passage. Slash the next two webs that block your way then kill the pair of angry spiders that drop from the ceiling. Continue down the slope until a door slams shut. Turn around and a second door shuts to block your way. A door behind you in the corner now opens revealing a treasure and another spider. Kill the spider and take the Silver Coins then press the button on the back wall to open the doors blocking your way. Exit onto the balcony above the impressive Gear Room. This is the main puzzle for this level. It's not too complicated once you know what to do. There are four doors (Bird, Fish, Jaguar, 3-Heads) which need to be opened by moving the gears into the proper position. Drop to the floor and head toward the Bird door. Push the gear away from the door towards the center of the room. Now head to the Jaguar door and push that gear up against the door. As you are walking around this area moving the gears you should be able to spot the web-covered passage down inside the central hole. After you move the second gear walk toward the 3-Headed door and then back into the hole. Drop then quickly grab to pull up onto the ledge. Use your machete to slash the web and enter the dark passage. At the end of this passage is a hole. A short ledge across the way has a niche in the wall with a treasure in it. Get a running start and leap across to the ledge and claim the Red Gem. Drop into the