/\ /\ /\/\ /\ \ / \ /\ / \ /\ / \ /\ / \/\ \/ \ / \/ \ / \ /\ / \/ \ /\ / \ / \ /\ / \/\ /\/ \ / \ / \ / \/ \/ \/\/ \/ \/ \ / \/ \/ \/ - start of part 4 of this faq - By gaining access to this faq you agree to the following terms: ___________________________________________________________________________________ =================================================================================== || || || 1) I, Joseph Christopher, the author of this faq, is not in any way || || liable for any harm that anybody thinks came from reading this faq. || || Examples of this harm include physical ones, such as getting mauled || || by someone who lost to you via a technique found in this faq, and || || emotional ones, such as experiencing humiliation upon the use or || || most likely misuse of yet another technique found in this faq. || || || || 2) If this faq was accessed from a source other than gamefaqs.com, nine || || out of ten chances are it is not in its latest update. You must || || therefore read the latest version of this faq first at the said web || || site before sending in any comments, suggestions, and/or corrections. || || As for webmasters, web page contibutors, and all similar personnel, || || posting this faq on any other website requires every last sentence, || || phrase, word, and character contained within this file included and || || unaltered. Keeping this faq as updated as it is on gamefaqs.com is || || preferable, though not required. || || || || 3) This faq is not to be profited from---directly, indirectly, or in || || whatever other way possible. By directly I mean earning less than, || || equal to, or greater than a cent's worth in cash, items, or services || || in exchange for part of or all the contents of this faq. On the || || other hand, by indirectly I mean using a part of or all the contents || || of this faq as a convincing factor for the purchase of another product || || thus directly or again indirectly yielding profit. || || || || 4) You will not use even a single phrase, sentence, or concept found || || anywhere in this faq on your own work, even if you expressed it in || || your own words, without at the very least giving me, Joseph Christopher, || || the author of this faq, full credit for it. If you in any way || || incorporated even a very minute part of the strategies found in this || || faq with your own in your work, then you must at the very least give || || me partial credit for it. || || || || 5) Ignorance of the law excuses no one, therefore if ever anything || || unlawful is done to this faq and/or to me, its author, the appropriate || || legal actions will be taken. If at any point you disagree to this || || or any of the above statements, delete this faq immediately andd iscard || || any help it has done for you. || || || =================================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________ Race____|_Attacker______|_Back-up_______|_Comments____________________| | | | | Protoss | Probe | SCV | Are you kiddin me, boy!? | | | | Use this type of attack, | | | | when rushing the opponent | | | | VERY early in the game; | | | | still a very lame idea if | | | | ya ask me, but it's your | | | | choice. | | | | | | Probe | Marine | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Firebat | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Ghost | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Vulture | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Siege Tank | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Goliath | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Wraith | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Dropship | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Probe | Science | A combo of two non-attack- | | | Vessel | ers is quite a lame idea if | | | | ya ask me. | | | | | | Probe | Battlecruiser | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Drone | Are you kiddin me, boy!? | | | | Use this type of attack, | | | | when rushing the opponent | | | | VERY early in the game; | | | | still a very lame idea if | | | | ya ask me, but it's your | | | | choice. | | | | | | Probe | Zergling | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Hydralisk | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Ultralisk | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Defiler | Using a probe to win is | | | | just plain pathetic, unless | | | | the opponent's units have | | | | already suffered the full | | | | effects of the defiler's | | | | Plague spell, and you got | | | | no other men to finish the | | | | job. | | | | | | Probe | Broodling | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Infested | Attacking with a probe is | | | Terran | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Overlord | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Probe | Mutalisk | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Guardian | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Queen | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Probe | Scourge | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Zealot | SCV | Nothing this type of combo | | | | can do that can't be done | | | | by zealots alone, except in | | | | super-early rushes, where | | | | the zealots will need all | | | | the help they can get. | | | | | | Zealot | Marine | The strategies that come | | | | with this combo are quite | | | | simple: just use your zeal- | | | | ots against his stronger | | | | but shorter-ranged ground | | | | units, while the marines | | | | continously whack them from | | | | afar. | | | | | | Zealot | Firebat | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Zealot | Ghost | Many people believe that it | | | | simply is illogical to drop | | | | a nuke in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few zealots for a | | | | well-placed nuke, would | | | | you? Would you!? | | | | | | Zealot | Vulture | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to plant your | | | | spider mines till most your | | | | zealots are killed. Spider | | | | mines can kill zealots, you | | | | know. | | | | | | Zealot | Siege Tank | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a siege-moded siege tank, | | | | since zealots are but a | | | | small price to pay for lots | | | | o' kills. | | | | | | Zealot | Goliath | Both will fare well on the | | | | ground (though zealots'll | | | | fare better), but when the | | | | opponent's air units arrive | | | | it's time for the goliath | | | | to do what it does best. | | | | | | Zealot | Wraith | The zealots will swarm the | | | | opponent's base, heavily | | | | concentrating on all nearby | | | | detectors in the base. Then | | | | come the wraiths (cloaked, | | | | of course) to finish off | | | | what remains of the zealot | | | | strike. | | | | | | Zealot | Dropship | Your dropship will load the | | | | zealots and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Not as | | | | recommended as a zealot- | | | | shuttle combo, period. | | | | | | Zealot | Science | Nothing specific for this | | | Vessel | type of combo; just use the | | | | zealots for attacking, and | | | | at the same time use the | | | | science vessels for casting | | | | spells other than defensive | | | | matrix on opponents when | | | | needed. | | | | | | Zealot | Battlecruiser | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where the zealots will do | | | | nothing but attack the opp- | | | | onents, while your battle- | | | | cruisers use their Yamato | | | | Guns on the tougher, splash | | | | damaging enemies. | | | | | | Zealot | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Zealot | Zergling | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Zealot | Hydralisk | The strategies that come | | | | with this combo are quite | | | | simple: just use your zeal- | | | | ots against his stronger | | | | but shorter-ranged ground | | | | units, while the hydralisks | | | | continously whack them from | | | | afar. | | | | | | Zealot | Ultralisk | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Zealot | Defiler | The defiler's Dark Swarm | | | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your zeal- | | | | ots should have no problem | | | | finishing their mission in | | | | record time. | | | | | | Zealot | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by zealots alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Zealot | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Zealot | Overlord | Your overlord will load the | | | | zealots and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Not as | | | | recommended as a zealot- | | | | shuttle combo, but at least | | | | you'll have a detector by | | | | your side. | | | | | | Zealot | Mutalisk | The zealots will enter an | | | | opponent's base, split up, | | | | and attack everything in | | | | sight. And while they do, | | | | the mutalisks and their | | | | bouncing Glave Wurms will | | | | finish the job, or jobs. | | | | | | Zealot | Guardian | Your zealots will swarm the | | | | opponent's base, attacking | | | | anything you want it to. | | | | Meanwhile, you must utilize | | | | your guardians to take out | | | | enemy spell casters as well | | | | as his splash-damagers, | | | | since it's these two types | | | | of units that can really | | | | ruin a swarm. | | | | | | Zealot | Queen | Nothing specific for this | | | | type of combo; just use the | | | | zealots for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Zealot | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Dragoon | SCV | Nothing this type of combo | | | | can do that can't be done | | | | by dragoons alone, except | | | | in super-early rushes, when | | | | the dragoons will need all | | | | the help they can get. | | | | | | Dragoon | Marine | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Dragoon | Firebat | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Dragoon | Ghost | In the case of a mass mech | | | | attack by either Terran or | | | | Protoss, the ghosts may use | | | | their Lockdown spell to pa- | | | | ralyze those major mechs | | | | while the dragoons give | | | | them a good beating. | | | | | | Dragoon | Vulture | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Dragoon | Siege Tank | Dragoons will play some hit | | | | and run, while those tanks | | | | (in siege mode, of course) | | | | will play hit and hit. A | | | | pretty mighty combo if ya | | | | ask me. | | | | | | Dragoon | Goliath | Both will fare well on the | | | | ground, but when enemy air | | | | units arrive, it's time for | | | | these goliaths to do what | | | | they do best. | | | | | | Dragoon | Wraith | The dragoons will swarm the | | | | opponent's base, heavily | | | | concentrating on all nearby | | | | detectors in the base. Then | | | | come the wraiths (cloaked, | | | | of course) to finish off | | | | what remains of the dragoon | | | | strike. | | | | | | Dragoon | Dropship | Your dropship will load the | | | | dragoons and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Not as | | | | recommended as a dragoon- | | | | shuttle combo, period. | | | | | | Dragoon | Science | Nothing specific for this | | | Vessel | type of combo; just use the | | | | dragoons for attacking, and | | | | at the same time use the | | | | science vessels for casting | | | | spells other than defensive | | | | matrix on opponents when | | | | needed. | | | | | | Dragoon | Battlecruiser | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where the dragoons will do | | | | nothing but attack the opp- | | | | onents, while your battle- | | | | cruisers use their Yamato | | | | Guns on the tougher, splash | | | | damaging enemies. | | | | | | Dragoon | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Dragoon | Zergling | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Dragoon | Hydralisk | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Dragoon | Ultralisk | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Dragoon | Defiler | The defiler's Dark Swarm | | | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your dra- | | | | goons should have no prob- | | | | lem finishing their mission | | | | in record time. Take note | | | | that even though your dra- | | | | goons themselves wouldn't | | | | be able to deal damage to | | | | their enemies, they can and | | | | should attack the enemy's | | | | buildings instead. | | | | | | Dragoon | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by dragoons alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Dragoon | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Dragoon | Overlord | Your overlord will load the | | | | dragoons and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Not as | | | | recommended as a dragoon- | | | | shuttle combo, but at least | | | | you'll have a detector by | | | | your side. | | | | | | Dragoon | Mutalisk | The dragoons will enter an | | | | opponent's base, split up, | | | | and attack everything in | | | | sight. And while they do, | | | | the mutalisks and their | | | | bouncing Glave Wurms will | | | | finish the job, or jobs. | | | | | | Dragoon | Guardian | Your dragoons will swarm | | | | the opponent's base, attack-| | | | ing anything you want it to.| | | | Meanwhile, you must utilize | | | | your guardians to take out | | | | enemy spell casters as well | | | | as his splash-damagers, | | | | since it's these two types | | | | of units that can really | | | | ruin a swarm. | | | | | | Dragoon | Queen | Nothing specific for this | | | | type of combo; just use the | | | | dragoons for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Dragoon | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | High Templar | SCV | As mentioned quite earlier, | | | | using an SCV to win is just | | | | plain pathetic, unless all | | | | the opponent's units have | | | | already suffered the full | | | | effects of the high temp- | | | | lar's Psionic Storm spell, | | | | and you got no other men to | | | | finish the job. | | | | | | High Templar | Marine | Psi Storm his entire base | | | | then clean it all up. 'Nuff | | | | said. | | | | | | High Templar | Firebat | Psi Storm his entire base | | | | then fire it all up. 'Nuff | | | | said. | | | | | | High Templar | Ghost | In the case of a mass mech | | | | attack by either Terran or | | | | Protoss, the ghosts may use | | | | their Lockdown spell to pa- | | | | ralyze those major mechs | | | | while the high templars | | | | cast their almighty Psionic | | | | Storm spells to cut his | | | | opposing forces by half. | | | | | | High Templar | Vulture | Psi Storm his base then at- | | | | tack while planting your | | | | spider mines to ensure its | | | | sterility. | | | | | | High Templar | Siege Tank | Psi Storm his entire base | | | | then give it a good whack- | | | | ing. A very old strategy | | | | and one good example of | | | | winning the traditional way.| | | | | | High Templar | Goliath | Psi Storm his entire base, | | | | especially in areas where | | | | ground units are abundant, | | | | then use your goliaths to | | | | take out the other areas, | | | | since if most the enemy's | | | | ground units are taken out, | | | | your goliaths are sure to | | | | dominate. | | | | | | High Templar | Wraith | Psi Storm his entire base | | | | and then again clean it all | | | | up, just like with the mar- | | | | ines. Definitely easier to | | | | say than to accomplish. | | | | | | High Templar | Dropship | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | High Templar | Science | A combo of two non-attack- | | | Vessel | ers is quite a lame idea if | | | | ya ask me. | | | | | | High Templar | Battlecruiser | Psi Storm is entire base | | | | then finish it off with the | | | | awesome power of the battle-| | | | cruiser's Yamato Gun. | | | | | | High Templar | Drone | As mentioned quite earlier, | | | | using a drone to win is | | | | just plain pathetic, unless | | | | the opponent's units have | | | | already suffered the full | | | | effects of the high temp- | | | | lar's Psionic Storm spell, | | | | and you got no other men to | | | | finish the job. | | | | | | High Templar | Zergling | Psi Storm his base then eat | | | | it up. 'Nuff said | | | | | | High Templar | Hydralisk | Psi Storm his base then | | | | slime it all up. Sounds | | | | good, tastes even better. | | | | | | High Templar | Ultralisk | Psi Storm his entire base | | | | then give it a good whack- | | | | ing. A very old strategy | | | | and one good example of | | | | winning the traditional way.| | | | | | High Templar | Defiler | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | High Templar | Broodling | As mentioned quite earlier, | | | | using a broodling to win's | | | | plain pathetic, unless all | | | | the opponent's units have | | | | already suffered the full | | | | effects of the high temp- | | | | lar's Psionic Storm spell, | | | | and you got no other men to | | | | finish the job. | | | | | | High Templar | Infested | Psi Storm his base then | | | Terran | blow it up. 'Nuff said. | | | | | | High Templar | Overlord | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | High Templar | Mutalisk | Psi Storm his entire base | | | | then eat it all up, just | | | | like with the zerglings. | | | | | | High Templar | Guardian | Psi Storm his entire base, | | | | especially in areas where | | | | air units are abundant, | | | | then use your guardians to | | | | to take out the other areas,| | | | since if most the enemy's | | | | air units are taken out, | | | | your guardians are sure to | | | | dominate. | | | | | | High Templar | Queen | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | High Templar | Scourge | Psi Storm his entire base, | | | | especially in areas where | | | | ground units are abundant, | | | | then use your scourges to | | | | take out the other areas, | | | | since if most the enemy's | | | | ground units are taken out, | | | | your scourges are sure to | | | | dominate. | | | | | | Archon | SCV | As mentioned when done the | | | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals | | | | | | Archon | Marine | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Archon | Firebat | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Archon | Ghost | In the case of a mass mech | | | | attack by either Terran or | | | | Protoss, the ghosts may use | | | | their Lockdown spell to pa- | | | | ralyze those major mechs | | | | while the archons give them | | | | a good beating. | | | | | | Archon | Vulture | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Archon | Siege Tank | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed, utilizes your ar- | | | | chons to take out the enemy | | | | air units and the siege- | | | | moded siege tanks for those | | | | that move on land---cool! | | | | | | Archon | Goliath | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your goliaths to | | | | take out the opponent's air | | | | units and the power-over- | | | | whelmed archons for those | | | | that move on land---cool! | | | | | | Archon | Wraith | Works only for the Terrans: | | | | (otherwise, archons alone | | | | will do) Keep your wraiths | | | | above and a little in front | | | | of your archons, and have | | | | them instantly destroy any | | | | science vessels nearby, be- | | | | fore they can even think of | | | | casting that dreaded EMP | | | | Shockwave. | | | | | | Archon | Dropship | Your dropship will load the | | | | archons and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Not as | | | | recommended as an archon- | | | | shuttle combo, period. | | | | | | Archon | Science | Using a science vessel to | | | Vessel | provide your high damaging | | | | units with much needed pro- | | | | tection via Defensive Mat- | | | | will give these units more | | | | than enough time to destroy | | | | more than twice their total | | | | worth. Highly recommended. | | | | | | Archon | Battlecruiser | Another cool "brute" combo, | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. For | | | | Terran opponents, keep your | | | | battlecruisers patroling | | | | above and a little in front | | | | of your archons, and have | | | | them instantly YGun any | | | | science vessels nearby, be- | | | | fore they can even think of | | | | casting that dreaded EMP | | | | Shockwave. | | | | | | Archon | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Archon | Zergling | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Archon | Hydralisk | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Archon | Ultralisk | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your archons to | | | | take out the opponent's air | | | | units and the mighty ultra- | | | | lisks for those that move | | | | on land---very cool! | | | | | | Archon | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind damaging | | | | (NOT sacrificing) a few Ar- | | | | chons for a well-placed | | | | Plague, would you? Would | | | | you!? | | | | | | Archon | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by archons alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Archon | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Archon | Overlord | Your overlord will load the | | | | archons and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Not as | | | | recommended as an archon- | | | | shuttle combo, but at least | | | | you'll have a detector by | | | | your side. | | | | | | Archon | Mutalisk | Works only for the Terrans: | | | | (otherwise, archons alone | | | | will do)Keep your mutalisks | | | | above and a little in front | | | | of your archons, and have | | | | them instantly destroy any | | | | science vessels nearby, be- | | | | fore they can even think of | | | | casting that dreaded EMP | | | | Shockwave. | | | | | | Archon | Guardian | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your arch- | | | | ons to take out the enemy | | | | air units and those mighty | | | | crabs--guardians--for those | | | | that move on land---cool! | | | | | | Archon | Queen | Nothing specific for this | | | | type of combo; just use the | | | | archons for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Archon | Scourge | Works only for the Terrans: | | | | (otherwise, archons alone | | | | will do) Keep your scourges | | | | above and a little in front | | | | of your archons, and have | | | | them instantly destroy any | | | | science vessels nearby, be- | | | | fore they can even think of | | | | casting that dreaded EMP | | | | Shockwave. | | | | | | Reaver | SCV | If only SCVs could repair | | | | Protoss structures, this | | | | would have been a great com-| | | | bo, seeing as how the SCV | | | | could repair every damage | | | | sustained by the said unit | | | | while it attacks. But, alas,| | | | as mentioned when done the | | | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals. | | | | | | Reaver | Marine | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Reaver | Firebat | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a reaver's almighty scarab, | | | | since firebats are but a | | | | small price to pay for lots | | | | o' kills. | | | | | | Reaver | Ghost | Many people believe that it | | | | simply is illogical to drop | | | | a nuke in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few reavers for a | | | | well-placed nuke, would | | | | you? Would you!? By a few I | | | | mean one or two, ok? Sacri- | | | | ficing five reavers (or | | | | even more) is out of the | | | | question. | | | | | | Reaver | Vulture | You must totally adore the | | | | sight of exploding things | | | | if you always use this type | | | | of combo. But anyway, it | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Reaver | Siege Tank | The perfect Terran-Protoss | | | | ground-based "range" combo, | | | | works both ways and has the | | | | highly amusing ability to | | | | just rip through any known | | | | Starcraft defense, with air-| | | | borne ones as the only pos- | | | | sible exception. Still, a | | | | combo such as this is one | | | | of the mightier ones if ya | | | | ask me. | | | | | | Reaver | Goliath | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your gol- | | | | iaths to take out the enemy | | | | air units and the scarab- | | | | loaded reavers for those | | | | that move on land---cool! | | | | | | Reaver | Wraith | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Reaver | Dropship | Your dropship will load the | | | | reavers and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Well, | | | | actually there is one more | | | | thing about this combo, and | | | | it's popularly known as the | | | | "Reaver Drop". In this drop | | | | the basic principle is to | | | | unload your reavers, have | | | | them attack anything at all,| | | | build more scarabs, and re- | | | | load them into your transpo | | | | while they replenish both | | | | their shields and their | | | | ammo. Fly them over to ano- | | | | ther uninhabited part of | | | | the opponent's base and... | | | | DROP! Still, this is NOT as | | | | recommended as a reaver- | | | | shuttle combo, period. | | | | | | Reaver | Science | Using a science vessel to | | | Vessel | provide your high damaging | | | | units with much needed pro- | | | | tection via Defensive Mat- | | | | will give these units more | | | | than enough time to destroy | | | | more than twice their total | | | | worth. Highly recommended. | | | | | | Reaver | Battlecruiser | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your battlecrui- | | | | sers to take out the enemy | | | | air units and the scarab- | | | | loaded reavers for those | | | | that move on land---cool! | | | | | | Reaver | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Reaver | Zergling | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a reaver's almighty scarab, | | | | since zerglings are but a | | | | small price to pay for lots | | | | o' kills. | | | | | | Reaver | Hydralisk | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Reaver | Ultralisk | Another cool "brute" combo, | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Reaver | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few reavers for a | | | | well-placed Plague, would | | | | you? Would you!? | | | | | | Reaver | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by reavers alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Reaver | Infested | You must totally adore the | | | Terran | sight of exploding things | | | | if you always use this type | | | | of combo. But anyway, this | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Reaver | Overlord | Your overlord will load the | | | | reavers and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Well, | | | | actually there is one more | | | | thing about this combo, and | | | | it's popularly known as the | | | | "Reaver Drop". In this drop | | | | the basic principle is to | | | | unload your reavers, have | | | | them attack anything at all,| | | | build more scarabs, and re- | | | | load them into your transpo | | | | while they replenish both | | | | their shields and their | | | | ammo. Fly them over to ano- | | | | ther uninhabited part of | | | | the opponent's base and... | | | | DROP! Still, this is NOT as | | | | recommended as a reaver- | | | | shuttle combo, but at least | | | | you'll have a detector by | | | | your side. | | | | | | Reaver | Mutalisk | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Reaver | Guardian | Another cool "brute" combo, | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Reaver | Queen | Nothing specific for this | | | | type of combo; just use the | | | | reavers for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Reaver | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Shuttle | SCV | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Shuttle | Marine | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Firebat | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Ghost | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Vulture | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Siege Tank | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Goliath | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Wraith | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Shuttle | Dropship | Are you kiddin me, boy!? | | | | Using a combo of transport | | | | units and nothing else (!) | | | | won't give you much help in | | | | the game. In fact, it won't | | | | give you any help at all! | | | | | | Shuttle | Science | A combo of a transport unit | | | Vessel | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Shuttle | Battlecruiser | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Shuttle | Drone | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Shuttle | Zergling | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Hydralisk | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Ultralisk | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Defiler | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Shuttle | Broodling | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Infested | And how do you expect to | | | Terran | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Overlord | Are you kiddin me, boy!? | | | | Using a combo of transport | | | | units and nothing else (!) | | | | won't give you much help in | | | | the game. In fact, it won't | | | | give you any help at all! | | | | | | Shuttle | Mutalisk | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Shuttle | Guardian | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Shuttle | Queen | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Shuttle | Scourge | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Observer | SCV | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Observer | Marine | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Firebat | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Ghost | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Vulture | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Siege Tank | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Goliath | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Wraith | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Dropship | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Observer | Science | A combo of two non-attack- | | | Vessel | ers is quite a lame idea if | | | | ya ask me. | | | | | | Observer | Battlecruiser | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Drone | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Observer | Zergling | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Hydralisk | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Ultralisk | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Defiler | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Observer | Broodling | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Infested | And how do you expect to | | | Terran | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Overlord | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Observer | Mutalisk | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Guardian | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Queen | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Observer | Scourge | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Scout | SCV | If only SCVs could repair | | | | Protoss structures, this | | | | would have been a great com-| | | | bo, seeing as how the SCV | | | | could repair every damage | | | | sustained by the said unit | | | | while it attacks. But, alas,| | | | as mentioned when done the | | | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals. | | | | | | Scout | Marine | Scouts are quite pathetic | | | | in air-to-ground situations,| | | | and using your most basic | | | | ground units (marines) to | | | | help them out is just the | | | | thing to do. | | | | | | Scout | Firebat | Scouts are quite pathetic | | | | in air-to-ground situations,| | | | and using your most basic | | | | ground units (firebats) to | | | | help them out is just the | | | | thing to do. Not as recom- | | | | mended as the scout-marine | | | | combo, but recommended none-| | | | theless. | | | | | | Scout | Ghost | In the case of a mass mech | | | | attack by either Terran or | | | | Protoss, the ghosts may use | | | | their Lockdown spell to pa- | | | | ralyze those major mechs | | | | while the scouts give them | | | | a good beating. | | | | | | Scout | Vulture | Scouts are quite pathetic | | | | in air-to-ground situations,| | | | and using your less basic | | | | ground units (vultures) to | | | | help them out is just the | | | | thing to do. Not as recom- | | | | mended as the scout-marine | | | | combo, but recommended none-| | | | theless. | | | | | | Scout | Siege Tank | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your scouts to | | | | take out the opponent's air | | | | units and the siege-moded | | | | siege tanks for those that | | | | move on land---very cool! | | | | | | Scout | Goliath | Anti-matter Missiles plus | | | | Hellfire Missiles equals... | | | | total airborne annihilation!| | | | A combo such as this is | | | | extremely effective against | | | | the opponent's air units | | | | (surprise, surprise) and is | | | | especially useful against | | | | the Zerg, who have airborne | | | | supply providers to protect.| | | | | | Scout | Wraith | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to show your | | | | scouts to the enemy if your | | | | cloaked wraiths can accom- | | | | plish the mission by them- | | | | selves. | | | | | | Scout | Dropship | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Scout | Science | Using a science vessel to | | | Vessel | provide your scouts with | | | | much needed protection via | | | | Defensive Matrix will give | | | | them enough time to destroy | | | | more than twice their total | | | | worth. Should've been one | | | | of those highly recommended | | | | combos, but for some reason | | | | I don't use it much. Per- | | | | haps it's because scouts | | | | should always come in tens, | | | | and casting Defensive Mat- | | | | rix on all of them is just | | | | too tedious! | | | | | | Scout | Battlecruiser | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your scouts to | | | | take out the opponent's air | | | | units and the battlecruis- | | | | er's Yamato Guns for those | | | | that move on land---cool! | | | | | | Scout | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Scout | Zergling | Scouts are quite pathetic | | | | in air-to-ground situations,| | | | and using your most basic | | | | ground units (zerglings) to | | | | help them out is just the | | | | thing to do. Not as recom- | | | | mended as the scout-hydra- | | | | lisk combo, but recommended | | | | nonetheless. | | | | | | Scout | Hydralisk | Scouts are quite pathetic | | | | in air-to-ground situations,| | | | and using your most basic | | | | ground units (hydralisks) | | | | to help them out is just | | | | the thing to do. | | | | | | Scout | Ultralisk | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your scouts to | | | | take out the opponent's air | | | | units and the mighty ultra- | | | | lisks for those that move | | | | on land---very cool! | | | | | | Scout | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few scouts for a | | | | well-placed Plague, would | | | | you? Would you!? | | | | | | Scout | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by scouts alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Scout | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Scout | Overlord | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Scout | Mutalisk | The scouts will enter an | | | | opponent's base, split up, | | | | and attack everything in | | | | sight. And while they do, | | | | the mutalisks and their | | | | bouncing Glave Wurms will | | | | finish the job, or jobs. | | | | | | Scout | Guardian | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your scout | | | | to take out the enemy air | | | | units and those mighty fly- | | | | ers---guardians---for those | | | | that move on land---cool! | | | | | | Scout | Queen | Nothing specific for this | | | | type of combo; just use the | | | | scouts for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Scout | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Carrier | SCV | If only SCVs could repair | | | | Protoss structures, this | | | | would have been a great com-| | | | bo, seeing as how the SCV | | | | could repair every damage | | | | sustained by the said unit | | | | while it attacks. But, alas,| | | | as mentioned when done the | | | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals. | | | | | | Carrier | Marine | Only works for the Zerg: | | | | Use your carriers to attack | | | | opponent's buildings. While | | | | they're busy, your marines | | | | will be on the lookout for | | | | stray scourges that most | | | | likely would go for the air | | | | units---the carriers---you | | | | are using. | | | | | | Carrier | Firebat | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Carrier | Ghost | In the case of a mass mech | | | | attack by either Terran or | | | | Protoss, the ghosts may use | | | | their Lockdown spell to pa- | | | | ralyze those major mechs | | | | while the carriers give | | | | them a good beating. | | | | | | Carrier | Vulture | Now matter how hard I try, | | | | I can't come up with a suit-| | | | able strategy for a combo | | | | such as this. Perhaps just | | | | attacking with these units | | | | as if they weren't teamed- | | | | up is the better idea. | | | | | | Carrier | Siege Tank | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your car- | | | | riers to take out the enemy | | | | air units and the siege- | | | | moded siege tanks for those | | | | that move on land---cool! | | | | | | Carrier | Goliath | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your goliaths to | | | | take out the opponent's air | | | | units and the carrier's | | | | interceptors to deal with | | | | those that move on land--- | | | | cool! | | | | | | Carrier | Wraith | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to show your | | | | carriers to the enemy if | | | | your cloaked wraiths can | | | | accomplish the mission by | | | | themselves. | | | | | | Carrier | Dropship | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Carrier | Science | Using a science vessel to | | | Vessel | provide your high damaging | | | | units with much needed pro- | | | | tection via Defensive Mat- | | | | will give these units more | | | | than enough time to destroy | | | | more than twice their total | | | | worth. Highly recommended. | | | | | | Carrier | Battlecruiser | Hooo, mama! This is THE | | | | "brute" combo of all "brute"| | | | combos, and that I can con- | | | | clude primarily because, as | | | | you can see, this combo not | | | | only works both ways and | | | | wrecks some great havoc at | | | | that, it also is composed | | | | of nuthin but...motherships!| | | | | | Carrier | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Carrier | Zergling | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Carrier | Hydralisk | Only works for the Zerg: | | | | Use your carriers to attack | | | | opponent's buildings. While | | | | they're busy, your hydras | | | | will be on the lookout for | | | | stray scourges that most | | | | likely would go for the air | | | | units---the carriers---you | | | | are using. | | | | | | Carrier | Ultralisk | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your car- | | | | riers to take out the enemy | | | | air units and the mighty | | | | ultralisks for those that | | | | move on land---cool! | | | | | | Carrier | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind damaging | | | | (NOT sacrificing) a few car-| | | | riers for a well-placed | | | | Plague, would you? Would | | | | you!? | | | | | | Carrier | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by carriers alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Carrier | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Carrier | Overlord | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Carrier | Mutalisk | The carriers will enter an | | | | opponent's base, split up, | | | | and attack everything in | | | | sight. And while they do, | | | | the mutalisks and their | | | | bouncing Glave Wurms will | | | | finish the job, or jobs. | | | | | | Carrier | Guardian | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your car- | | | | riers to take out the enemy | | | | air units and those mighty | | | | crabs--guardians--for those | | | | that move on land---cool! | | | | | | Carrier | Queen | Nothing specific for this | | | | type of combo; just use the | | | | scouts for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Carrier | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Arbiter | SCV | If only SCVs could repair | | | | Protoss structures, this | | | | would have been a great com-| | | | bo, seeing as how the SCV | | | | could repair every damage | | | | sustained by the said unit | | | | while it attacks. But, alas,| | | | as mentioned when done the | | | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals. | | | | | | Arbiter | Marine | Whenever you see an entire | | | | enemy fleet come your way, | | | | meet them with your arbiter | | | | en route, Stasis Field half | | | | their troops, then Recall | | | | all those marines in your | | | | base longing for battle. | | | | | | Arbiter | Firebat | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Arbiter | Ghost | Whenever you see an entire | | | | enemy fleet come your way, | | | | meet them with your arbiter | | | | en route, Stasis Field half | | | | their troops, then Recall | | | | the cloaked ghost in your | | | | base longing for a well- | | | | placed nuke. You gotta have | | | | perfect timing for this | | | | trick to actually work, or | | | | else you just wasted 200 | | | | minerals and gas. | | | | | | Arbiter | Vulture | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Arbiter | Siege Tank | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Arbiter | Goliath | Whenever you see an entire | | | | enemy fleet come your way, | | | | meet them with your arbiter | | | | en route, Stasis Field half | | | | their troops, then Recall | | | | all those goliaths in your | | | | base longing for battle. | | | | | | Arbiter | Wraith | Whenever you see an entire | | | | enemy fleet come your way, | | | | meet them with your arbiter | | | | en route, Stasis Field half | | | | their troops, then Recall | | | | all those wraiths in your | | | | base longing for battle. | | | | | | Arbiter | Dropship | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Arbiter | Science | Using a science vessel to | | | Vessel | provide your spell-casting | | | | units with much needed pro- | | | | tection via Defensive Mat- | | | | will give these units more | | | | than enough time to crush | | | | more than twice their total | | | | worth. Highly recommended. | | | | | | Arbiter | Battlecruiser | Whenever you see an entire | | | | enemy fleet come your way, | | | | meet them with your arbiter | | | | en route, Stasis Field half | | | | their troops, then Recall | | | | all those battlecruisers in | | | | your base longing for bat- | | | | tle. | | | | | | Arbiter | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Arbiter | Zergling | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Arbiter | Hydralisk | Whenever you see an entire | | | | enemy fleet come your way, | | | | meet them with your arbiter | | | | en route, Stasis Field half | | | | their troops, then Recall | | | | all those hydralisks in | | | | your base longing for bat- | | | | tle. | | | | | | Arbiter | Ultralisk | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Arbiter | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few arbiters for a | | | | well-placed Plague, would | | | | you? Would you!? | | | | | | Arbiter | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by arbiters alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Arbiter | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Arbiter | Overlord | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Arbiter | Mutalisk | Whenever you see an entire | | | | enemy fleet come your way, | | | | meet them with your arbiter | | | | en route, Stasis Field half | | | | their troops, then Recall | | | | all those mutalisks in your | | | | base longing for battle. | | | | | | Arbiter | Guardian | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Arbiter | Queen | Nothing specific for this | | | | type of combo; just use the | | | | arbiters for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. Still | | | | a pretty lame combo if ya | | | | ask me, unless you include | | | | a number of high damaging | | | | units with them. | | | | | | Arbiter | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | | | | ----------------------------------------------------------------------- Other teamwork tactics include: 1) attackers : zergling -| extra attackers : zealot -| back-up : marine -| extra back-up : none ---> It's your basic multi-racial rush, what else were you thinking for this expected ratio : four zerg- type of combo? Well anyway, just make lings for sure they come out really fast and every two very early in the game, else you're marines and toast later on. Note: the zealots and one zealot the zerglings may very well change roles, but the marine, with its ability to attack from a distance, must always be used as back-up. 2) attackers : firebat -| extra attackers : none -| back-up : hydralisk -| extra back-up : dragoon ---> It's your less basic multi-racial rush, what else were you thinking for this expected ratio : three fire- type of combo? Well anyway, just make bats for sure they come out really fast and two hydra- very early in the game, else you're lisks and toast later on. Note: the dragoons one dragoon and the hydralisks may very well change roles, but the firebat with its inability to attack from a distance, must always be used as the main attacker. 3) attackers : any zerg ground unit -| extra attackers : any terran ground unit -| back-up : shuttle -| extra back-up : high templar ---> Shuttles can rarely enter any base unharmed, or any expected ratio : any number less than good base alive. It is or equal to eight ground therefore the job of the units for every one high templar to cast Hallu- shuttle and one high cination on the desired templar shuttle before the said transport unit proceeds to unload your men in the middle of an opponent's base, so as to confuse his building attackers or any other air defense on which shuttle to target. The zerg's ground units, on the other hand, are generally the best attackers around while the terran's are generally the best back-ups. 4) attackers : hydralisk -| extra attackers : none -| back-up : siege tank -| extra back-up : scout ---> Hydralisks will play some hit and run, while those siege tanks (in siege expected ratio : four hydra- mode, of course) will play hit and lisks for hit. Only an enemy flyer can pass every one through this type of combo alive, but siege tank with scouts hunting them down as soon and one scout as they leave their base perimeter, they don't have much chance of survival. 5) attackers : high templar -| extra attackers : none -| back-up : queen -| extra back-up : science vessel ---> The perfect unit-based defense any team could have, since a few expected ratio : three high temp- of these can take out more than lars for every ten times their worth if used three queens and properly. The high templar will one science ves- of course use the only damaging sel ability it has, namely, the Psionic Storm, but not before the queen has already Ensnared your enemy troops and made sure they won't escape that easily. The science vessels, on the other hand, will have with race-dependent strategies: For the Terran, just use your Defensive Matrix for your own units since they'll definitely need it. For the Zerg, it's Irradiation time! Casting this spell right in the middle of a zerg swarm can cut it down up to half its original size. And lastly for Protoss, use your EMP Shockwave spell to quickly reduce their chance of survival. 6) attackers : ultralisk -| extra attackers : reaver -| back-up : siege tank -| extra back-up : none ---> The perfect multi-racial "brute" combo, may work anyway, but best if done in expected ratio : three ultra- an order identical to the one listed lisks for here. A combo such as this (if there's every two any like it) can readily tear an reavers and opponent's base apart, but it comes four siege with one major flaw: the inability tanks to attack air units! Without this ability, you are sure to lose against your opponents and their air units, but at least you'll rip off their perimeter defenses before they can even tough you. 7) attackers : any unit -| extra attackers : any other unit -| back-up : defiler -| extra back-up : science vessel ---> This type of combo works extremely well against the Protoss, but expected ratio : any number of can also be lethal against the unit attackers other two races. Well, here goes: for every one first of all, Plague his buildings defiler and one a couple o' times til their HPs science vessel are down to one (!) Now's the time to send in your science vessels, and complete the torturing process via their EMP Shockwaving ability. (Note: skip that part if playing against Terran or Zerg) Finally, use any of your other unit attackers finish the job, which by the way should be even easier than gathering ^_^ 8) attackers : infested terran -| extra attackers : reaver -| back-up : vulture -| extra back-up : none ---> You must totally adore the sight of exploding things if you always expected ratio : two infested this type of combo. But anyway, terrans for every this could've have been an "every one reaver and one man for himself" type of combo, vulture but since your vultures have the ability to plant the ever so useful Spider Mines, it would prove more strategic to use them as back-ups instead, so as to prevent those mines from being whacked before they even finish burying themselves in the ground. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ _ _ ___ __ __ ___ ___ ____ ___ ____ ____ _____ _ _ ___ ( \/ )( \/ ) / __)( )( ) / __) / __)( ___)/ __)(_ _)(_ _)( _ )( \( )/ __) ) ( \ / \__ \ )(__)( ( (_-.( (_-. )__) \__ \ )( _)(_ )(_)( ) ( \__ \ (_/\_) \/ () (___/(______) \___/ \___/(____)(___/ (__) (____)(_____)(_)\_)(___/ In this section goes all the mail sent to me by my readers out there. (Well not all really, but anyways...) If ever you are able to submit a strategy/comment so new I wouldn't know about it if it weren't for you, then I'd put it here. However, if you contribute a variation to the strategies I already know or is already listed in this faq, I MAY include it in this section or maybe just alter my own strategies instead. Rest assured I will still give FULL credit to anyone who contributes anything useful for this faq. Here goes: "In the mission where you have to save the Norad 2, make defence around your base then destroy the bunker nearest to the ramp in the Norad 2 area. Start making attackers and clear a path for raynor and the dropships from the inside. About 2-3 groups of 12 will do it." -by Novabird@aol.com- "I usually end up spending minimally on base defense, especially with Protoss: their Photon cannon is probably the stupidest defense building in the game. Sure, it hits everything and can detect, BUT it has only 200 hp and doesn't shoot as fast as the Missile Turret. The fact that it shoots everything is, in fact, occasionally a disadvantage, because it then cannot concentrate its fire on air units or ground units, but ends up getting attacked by both." -by Dan(DoobaDan@aol.com)- "The Zergling drop: Zerglings, with adrenal glands and full upgrades, and in three overlord-fulls, can take out a probe line and a Nexus before the enemy knows what is happening. And the best thing is: when you have four hatcheries, it is only one batch. This is best used if you have a distractory attack." -by SeiferAlmassy05(blueflame1@home.com)- "The following are a list of good strategies that I have learnt to implement in the game of Starcraft: 1) Protoss is good VS. Zerg 2) Terran is good VS. Protoss 3) Zerg is good VS. Terran Protoss have psi storm to use on mass zergling/hydralisk rush, this will most likely wipe em out. Terrans have the ability to use emp shockwave on Protoss. They can also EMP their buildings and then nuke them to destroy them! (Could never get that gateway, stargate or Nexus without the EMP shockwave). Zerg has the ability to use Plague (Defiler ability) on Terrans. I've seen a great defense by terran, they had 5 bunkers full of marines, behind those were 5-10 tanks, and then supplies depots in front (Have much more HP then bunkers!). Because terran buildings eventually get destroyed after they get in the red, plague will destroy all buildings in the vicinity unless there's hmmm, 20 workers ready! " -by Richard(rmsauve@dccnet.com)- "For zerg scouts, use the Scourges. They are fast, cheap and they fly." -by Urfo618@aol.com- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ _ _ ____ __ __ ____ ___ ___ ____ __ _____ ( \/ )( \/ )(_ _) ( \/ )(_ _)/ __) / __) ( ___) /__\ ( _ ) ) ( \ / _)(_ ) ( _)(_ \__ \( (__ )__) /(__)\ )(_)( (_/\_) \/ (____)() (_/\/\_)(____)(___/ \___)() (__) (__)(__)(___/\\ * * * * * * * * * ON THE GAME ITSELF * * * * * * * * * 1) ARE THERE ANY CHEATS IN THE GAME? IF THERE ARE, WHAT ARE THEY? Sure there are, though I'd hope you'll never need them. These cheats would only work in single player mode, and are done by hitting enter before and after typing the messages below, quotation marks and the brief explanations that follow are of course not included: " Power Overwhelming " - enables invincibility for all your men. Well, not really. I once tried to send a single, uncloaked Ghost towards the center of a Zerg base jampacked with Hydras, Sunkens, and a whole lotta Guardians. And even with the infamous cheat to aid me, my Ghost did not last long enough to nuke the base's center. Be especially careful with this cheat in campaign mode where the storyline must include some casualties before moving on. " Operation Cwal " - speeds up all productions, constructions, and upgrades in the game. This is one cheat I actually approve of, since it is the only "fair" cheat, affecting all your opponents as well. The only cheap use of this trick is to enable it when you need it, and disable afterwards. " Show me the money " - gives you an instant boost of 10,000 minerals and Vespene gas. You can do this repeatedly to indefinitely increase your cash. " What's mine is mine " - gives you an instant boost of 500 minerals. Don't know who'd use this cheat given the one above---honorable cheaters, maybe? If there's such a person? " Breathe Deap " - gives you an instant boost of 500 Vespene gas. Again, don't know who'd use this cheat given the one above---honorable cheaters, maybe? If there's such a person? " Food for Thought " - disables all supply requirements. You can have armies at your disposal without the need for Supply Depots, Overlords, or Pylons. You still can't build over 200 supply's worth of any unit or combination of units tough. " Black Sheep Wall " - reveals the entire map. It will seem as if you have cleverly distributed your units throughout the entire map thus you are able to see everything that's happening. Still won't see cloaked units though. " War ain't what it used to be " - whenever a unit of yours explores one part of the map and leaves it be, you can still view that part of the map, but in a dimmed version and without the units, right? Well, this cheat prevents that from happening. Once again an entry for the "most honorable cheat award." ;) " Modify the phase variance " - disables all tech tree requirements. (eg. you can build a Factory, Hydralisk Den, or Cybernetics Core without the need to have a Barracks, Spawning Pool or Gateway respectively. " Medieval Man " - enables all spells. Also works for the opponent so be careful. " The Gathering " - disables all energy requirements. With this cheat enabled, you can forever cloak your Terran Wraiths, Spawn Broodlings with your Zerg queen all over the place, or create fleets upon indespensible fleets of Hallucinations with the Protoss High Templar. " Noglues " - disables all spells for your enemies. Totally unfair, but in my opinion is simply useless compared to the other cheats. " Something for nothing " - gives all units one level of upgrade. If the upgrade is an ability (NOT a spell) it will also give that to the corresponding unit. Other upgrades, as long as they're not spells, are also included. Enter this cheat three times for a full upgrade on all weapons and armor. " There is no cow level " - you instantly win the current game. yawn. " Game over man " - you instantly lose the current game. yikes! " Staying alive " - after winning, IF you win, you get to continue controlling your units and making fun of the opposition's remaining forces until you disable the cheat. " Ophelia " - level select for campaign mode. After entering this code you'll have to hit enter and type in yet another one to complete the level skip. Use this formula to verify which level you'll go to: " Race# " - (where race is of course either Terran, Zerg, or Protoss while # is any number from 1 to the maximum number of missions the specified race has to offer) " Radio Free Zerg " - changes the background music into something... different---cool really but only works if you're playing as the Zerg. 2) HOW BOUT MULTIPLAYER CHEATS? ARE THERE ANY? IF THERE ARE, WHAT ARE THEY? Again, sure there are. Unfortunately, I won't tell. Besides, what I know of really aren't cheats, but more like making use of glitches and all the other tiny details in the game overlooked by its skilled programmers. These "cheats", as with those brought about by all the mass-produced Diablo trainers out there, destroy the supposedly challenging experience this game has to offer. They are, however, still pleasing to the eye (eg. screenfuls of Zerg) thus I have tried to acquire info on all these cheats (just to view, not to fight with). But no matter how sad your Starcraft-playing story is, you can't make me squeal them to ya...unless...(hehe) you'd like to trade a cheat of your own! Just mail me bout it, k? ^_~ As of now, these are what I can trade your cheats for: (these were only tested on the original version 1.0) a) Having a Command Center right next (and I mean right next!) to mineral clusters b) Having a Command Center that fires back at opponents c) Having a Command Center that produces units other than SCV's, or add-ons other than Comsat Stations and Nuclear Silos d) Building a Missile Turret above a Command Center e) Building Protoss buildings near the Command Center without a Pylon near it. f) Exceeding the 200 supply limit for the Zerg 3) WHICH SPELL/ABILITY CANCELS ON/COMBINES WITH/OVERRIDES WHICH? Ok, to answer all that, I have listed a number of rules which as far as I know have never been broken in the realm of spellcasting: (note: if two rules contradict, the one that came first... "overrules" the other one) RULE#1 - Stasis Field cancels EVERYTHING---from all the damage a nuke could bring to all the protection a Defensive Matrix can provide---all of them! And I really do mean all! Detector ability as well as the ability to cloak all nearby units is also canceled, temporarily that is. If, however, the other spell was cast BEFORE the Stasis Field, it depends: spells with instant effects will push through, those with long-term ones won't. RULE#2 - Spells that affect an entire area of units will do their job no matter what. This rule is of course second only to rule#1, therefore it is only when a unit is in Stasis Field that area spells won't do what they're supposed to. Abilities that hide units from enemy sight won't save these units from the harmful--- or beneficial---effects of these spells. One last note: these spells are all one hit wonders, meaning two of them won't do any more than increase the area affected and the duration of the effect by a small percent. RULE#3 - Splash damage will also affect units which are cloaked, burrowed, or hidden in any way. The same goes with all damage-dealing area spells. RULE#4 - The Defensive Martix only provides protection against unit-dealt damage. This means that spells like Lockdown, Irradiate, EMP Shockwave, Parasite, Spawn Broodling, Ensnare, Plague, and Dark Swarm will still push through. Defensive Matrix also cancels a units cloaking ability, whether it be permanent or not. RULE#5 - Against robotic units, the Irradiate spell does not prove useful at all, but it can still be cast on these types of units since its ability to deal damage on all biological units nearby still remains. RULE#6 - Archons are imune to ALL types of unit-specific spells with only the Defensive Matrix and the Hallucination as exceptions. Archons are ETHEREAL (as I've heard from someone I forgot who, sorry), neither robotic nor biological thus cannot be the target of unit-specific spells, since most of which can only target a specific type of unit. RULE#7 - Lockdown also cancels everything, but there are a few exceptions like a unit's "ability" to receive damage. RULE#8 - Spells that entirely contradict each other will cancel out, except for their side effects. A good example of this would be an Ensnared marine under the influence of Stim Packs. The effect? A marine that walks and shoots as quickly as before but can no longer be hidden by any means (side effect of Ensnare) and has suffered a loss of life (side effect of his Stim Pack ability) RULE#9 - Except for a siege tank in Siege Mode and units under the Lockdown spell, the Recall spell cannot be used to teleport units which at their current state (eg. burrowed) would not normally be able to move. This spell will also not work if the arbiter is on a place normally not passable via the units it will teleport (eg. bodies of water for ground units). * * * * * * * * * * * * ON ME AS A STARCRAFT PLAYER * * * * * * * * * * * * 1) HAVE YOU JOINED/WON ANY STARCRAFT TOURNAMENTS? Nope. Never have I joined any Starcraft tournament whatsoever. And it only follows that I haven't won one. Though even if I did join, the chances of me taking home the grand prize won't go well over 50% :p. 2) DO YOU PLAY STARCRAFT ON BATTLE.NET? IF SO, WHAT IS YOUR NAME THERE? I did a long time ago. Actually I didn't have a modem during the peak of Starcraft's popularity thus all my Battle.net experience on this game came from computer rentals, using many different names. I don't play on Bnet nowadays simply because if I do, I'll get hooked up again and would spend 80+% of my time and money playing. 3) WHICH RACE DO YOU USE THE MOST? I use them all regularly. Not that I'm a Starcraft master or anything, just because it really gets boring if you concentrate on executing every single strategy for one and only one race. 4) WHAT'S YOUR FAVORITE CD-BASED STARCRAFT MAP? The ideal map for me is a map where the terrain cannot interfere greatly and be the cause of the general outcome of the game. Therefore my favorite maps are Challenger, Blood Bath, and The Hunters (yeah,yeah). 5) WHICH MULTIPLAYER STRATEGY DO YOU USE THE MOST? Stacking up on each race's basic air unit (Wraiths, Mutalisks, and Scouts) is what I do best. I will occasionally pull off massive ground attacks with Siege Tanks, Ultralisks, or Reavers, but only to work around an opponent who has heavily prepared for the first type of strategy I mentioned. The only exception would be for the Protoss, if there are no Terrans with their dreaded EMP Shockwaves around, I'd go for mass production of...Archons!! 6) HOW MANY COMPUTER OPPONENTS CAN YOU HANDLE AT A TIME? As of now, only 5. Actually I'm kinda proud of it (even if it seldom means anything at all), but I hear of people who would do 7 with ease. Now that's a Starcraft nerd if ya ask me! I suppose I could handle 7, but all I'd be doing is defending my base from multiple, non-stop rushes that'd improve by the minute! Of course, I'm talking bout Melee mode here. If it were Free for All, (where computer opponents cannot form alliances among themselves) taking seven computer opponents out would be a breeze... 7) DO YOU TAUNT DURING THE GAME? WHAT DO YOU DO BEST TO INSULT YOUR OPPONENTS? Yup, but of course only when those I will insult are close friends. I can make them realize they have no hope when: a) They attack and I even help them out by casting Defensive Matrix on the largest of their units. b) They witness my ghosts nuking my own base just to free up space. c) My buildings float by their base to eat up all Missile Turret/Spore Colony/Photon Cannon ammo. d) I use Yamato Guns on their workers. e) I launch an attack through their main entrance with legions of spawned broodlings all Plagued and Ensnared. f) My defilers consume ultralisks instead of zerglings. g) I cast Dark Swarm on their whole base and do nothing afterwards. h) They are kept busy by armies of Hallucinations. i) Only one Carrier equiped with one and only one interceptor greets all trespassers. j) All my attacking units are sent to his base, then just before they fire their first missiles, I cast Stasis Field on all of them. 8) WHAT ARE YOUR BEST/WORST STARCRAFT MATCHES? Worst? none really. Except when I first felt the fury of the six zergling rush!! I was simply devastated at that time (about two years back), when I honestly thought gas buildings should always come before your sixth worker and any other building! That particular loss convinced me that all the previous games I won were child's play and I had to push myself to the limits in order to keep up with the power of the so-called "rush". As for best, I'd include in this category matches in which I won in the nick of time, by chance, or through a clever tactic. This happens rarely, since most of the time a Starcraft match ends with one player dominating the other, launching a full-scale attack and leaving nothing alive. Anyway, here goes: a) Protoss vs. Zerg My base was getting overrun, but so was his. I almost nailed him with my last scout fleet, but he managed to save his own Hive with one, I repeat, ONE life left. I was so frustrated, but all's not lost. I had one, and I again repeat, ONE stray, non-upgraded zealot left. All wasn't lost for him either, for besides his mutalisks hammering on my base, he had one well-placed guardian blocking my long path. I looked back at my base, there was a Pylon beside a Citadel and a Nexus left. No more probes or any other unit, except for that lone zealot, which was unseen by the enemy cause he's just outside the opponent's base. I told myself, "What the heck..." and rushed my last hope towards his base. Of course, the dreaded guardian started spitting as if there ain't no tommorow. I watched in horror as my zealot's life turned from green, to yellow, to red. Then, as if on cue, the zealot RAN towards the Hive and delivered his final, killing blow just as he ate the last acid spore his body could contain. I looked back at my base to see my last two buildings (a Pylon and a Citadel) blow up simultaneously. Still I was proclaimed the victor. I suddenly remembered clicking on the Leg Enhancement Upgrade just before the overrunning started. b) Protoss vs. Terran We both just ran out of attacking units though I still had a ton of high templars by my side. Since there were no cash left, I could just morph them all into archons, but he'll easily EMP Shockwave his way through my army. Half a minute after all was peaceful (we each unsuccessfully attacked the other's base), I decided to take the risk---I got one Scout left, so I used all the energy of all my high templars to create tons and tons of hallucinated scouts! I sent them all to his base, while preparing a sneak attack with my now fused high templars. However, I should've seen the look on his face when he shouted "WTF!?....HOW!?!?" He was too overwhelmed with the scouts alone---five seconds later he quit....yeah, he QUIT!!! Hahahahahahaha!! c) Protoss vs. Protoss I launched a full scale attack on his base but unfortunately a few of his buildings still survived. I had no more than 2 arbiters left on his base, hammering away on his remaining buildings. Suddenly he delivered a sneak reaver attack on my base, and I had no defenders left. I knew I'd definitely win if I stop this last resort, but it seemed hopeless having two weak air units in terms of damage on the other side of the base (By the way he had 6 reavers all taking out the perimeter Photon Cannons with ease) Here's what I did: Of course, I first rushed the two arbiters back on my base and let one of them cast Stasis Field on the reavers. Any ideas? Heheh...I then created one high templar for each Gateway I had (there were only two) and waited, impatiently. The spell wore off even before the high templar came out, but luckily the other arbiter was fully charged so I let it cast a second Stasis Field. Finally the two high templars arrived, but they still weren't charged up for a Psionic Storm, which was obviously what I was planning. I cast my last Stasis Field. Meanwhile, my opponent can't do anything cause he gots no cash, probes, or Nexus left. When my last Stasis Field wore off, I had more than enough. One Psionic Storm went for a direct hit, while the other one was cast in anticipation of where they're headed. Yes, another hard-earned victory! d) Terran vs. Zerg He found my base late in the game using a guardian/mutalisks horde, whereas I found his in the same way with my battlecruiser/wraith army. And since we both did not know the direct route towards each other's base, our units did not meet along the way, and we both decided to just be the first to eliminate the opponent's buildings. Seeing as the match could turn out as a loss on my part, I tried my best to discretely transport my SCV into a nearby resource-filled area, where I started to create a bunker. I had enough cash left, so I didn't finish the bunker and instead built another unfinished one in another nearby resource area. I had one building left, but he still had three. And while his second building was starting to bleed, mine already burned out! Good thing I built those unfinished bunkers, which in that state blended with the surrounding "space platform" terrain. He eventually found both, but not before I butchered his last building. e) Terran vs. Terran We both launched a tank push-aided battlecruiser attack on each other's base, but both our defenses eradicated the opposition's air units. All that's left from both our attackers are the siege tanks, so we both decided to liftoff our buildings. Too late for both of us though, since we both (we're pretty equal in skill) damaged each other's base so heavily all our buildings where flaming red. I, however, managed to load an ignored dropship with two SCVs which seemed like saving graces until I found out I had 10 crystals left! I clicked on his buildings (visible because of my tanks on the ground below) and saw that they had a little more life than mine, thus will explode later than mine will. One by one our remaining buildings were starting to explode, so I rushed my dropship towards the floating Command Center and unloaded the SCVs. The first one ate all that the siege-moded tanks could throw up, but the second one lived long enough to give my CC an extra three life. It turned out that extra three was all I needed to win the game by burn out. f) Terran vs. Protoss I purely concentrated on offense and have managed to massacre all his observers and robotics facilities during my previous attack. His defenses were more than a handful, and all I got left still attacking his base were cloaked wraiths---and he STILL gots lotsa scouts all eager to attack; I did not change my target, but it turned out he had one observer left (perhaps from afar) and when this observer came, all my wraiths started cooking like popcorns! I still tried to target his buildings though, since they're almost wiped out. Then I remembered my scanner, which by the way just got charged up. I of course used it to kill his last observer, by this time I had three wraiths left, him one whole nexus and lotsa units. He unexpectedly sent all but a few scouts to my base(which was totally defenseless) and started wiping out MY buildings! It was another close fight, Since his last Nexus was almost done, but my wraiths' cloaking were also close to wearing off, besides the fact that my buildings are burning like hell. Finally my wraiths lost all cloaking ability, thus his scouts were finishing off BOTH my last Wraiths and my last buildings! Suddenly his Nexus exploded. I had one Wraith and one Academy left, (both in bad shape) afterwards. g) Zerg vs. Zerg I tried to put up a Hatchery beside his base, but he was clever enough to destroy it barely a few minutes after its completion Still luckily for me his units left the spot right away and never checked on it again, so I managed to create a Nydus Canal exit just before the spot ran out of Creep. It's Ultra time! Sent them by the tens and got him panicky till the end of the match. He did try to launch a full scale attack using tons of mutalisks, guardians, and hydralisk-carrying overlords at my base in sheer desperation but I eliminated him even before he got totally past my perimeter defenses. h) Zerg vs. Terran All my units were given only one set of orders: "Target the enemy's Command Center and ignore everything else." And so they all went straight for center of his base, got all killed by tons of Missile Turrets, but got the mission accomplished: His Command Center is now burning red, and all I had to do is get my queen near it, five queens actually, since any less than that wouldn't survive his turret- filled base in 5 seconds. Second objective achieved: Enemy's Command Center has just been infested. He sure gots lotsa turrets, but there were only two bunkers to guard himself against attacks from within. They started firing away as soon as my newly infested Command Center was put up, so the only thing left to do is...create Infested Terrans! He didn't bother to help with with his other units, perhaps because he thought my Infested Command Center would get whacked even before it could create its first human bomb. How wrong was he, since I was able to create THREE infested terrans just as the Infested Command Center's life turned red. These three were enough to cut down my attackers by half, and the fourth one finished them all (one infested terran per Bunker and one per batch of four marines). My next target were of course his supply depots followed by his turrets and it was too late before my InfCC finally got leveled by his air units--- there already was a huuuge hole in the center of his base. All I did next was finish him off with tons of Ultralisk drops. i) Zerg vs. Protoss This is rather simple, but still a very memorable win for me: I attacked his base with every last unit I had left---including the zerglings I created just in case he was gonna rush me. I even had defilers burrowing in and out of his base, casting Plagues when opportunities showed themselves. He of course also had tons of units in his base, and since it was his base I was attacking, there were Photon Cannons everywhere to help him out. The whole confusion ended with him having one, yes ONE flaming Pylon left, but he still had enough units to give me a headache, since it was my base which was battered before I launched my final attack. There was one obvious thing for him to do, and that was to send out all his units on my base and finish me off. I saw his units leave, but then I could still view his lone Pylon on my screen...why? I had ONE burrowed zergling left! He had a few Scouts left to guard this Pylon, but they weren't enough to kill the zergling before it delivered two strikes---all I needed to destroy the Pylon. 9) ARE THERE ANY OTHER STARCRAFT-RELATED THINGS YOU WOULD LIKE TO SHARE? Yes, of course, and I prefer to call them my "Did you know?"s. Nothing much you can learn here but oh well, here goes... DID YOU KNOW . . . a) ...you can rate a Starcraft player by his general motto? newbie - "I wanna be rich...owo-ow, I wanna be rich!" below average - "Betcha can't break through my Alcatraz of a base!" average - "The best defense is a good offense." above average - "If there's a will, there's a way." expert - "Hit me!" strategy god - "I came, I saw, I conquered." b) ...I got hooked onto Starcraft because I honestly thought it was such a high-tech game ever since I saw...the SCV!? The first time I saw it, I really thought it was one of the main attacking units in the game and is supposed to be a product of a technology far more advanced than ours! ^_^ c) ...Vespene Geyser processors (the Refinery, Extractor, and Assimilator) are the only buildings compatible for all races, meaning you can use a Refinery for your drones, an Extractor for your probes, an Assimilator for your SCVs, etc, etc, etc.? d) ...Terran addons become neutral after their main buildings are destroyed/lifted off? This means that after taking out an opponent's Command Center, if all that's left is the now unattached Comsat Station, you can build your own Command Center right next to it and use it to your advantage! e) ...there are still other insignificant messages you can view after the "End of Briefing" message in your very first Terran mission? the one with the "Skip Tutorial" button? Well, all you have to do is wait and this'll what you'll get... _____________________________________ | | | End of Briefing. | | | | | | | | | |_____________________________________| _____________________________________ | | | End of Briefing. | | (Really.) | | | | | | | |_____________________________________| _____________________________________ | | | End of Briefing. | | (This time I mean it!) | | | | | | | |_____________________________________| _____________________________________ | | | End of Briefing. | | (Hey it's your dime anyway.) | | | | | | | |_____________________________________| _____________________________________ | | | End of Briefing. | | | | | | CHINESE LEMON CHICKEN | | 1 pound sliced chicken brst. | |_____________________________________| _____________________________________ | | | CHINESE LEMON CHICKEN | | 1 pound sliced chicken brst. | | 1 tsp corn starch. | | 3 tbsp soy sauce (dark). | | 1 sliced lemon. | |_____________________________________| f) ...the Zerg overlord is the ONLY unit in the game you can build indefinitely? It consumes zero control (or supplies) thus cannot exceed Zerg's supply limit by itself---cool! Too bad overlords don't have any forms of attack, otherwise I'd be a Zerg fan all the way! g) ...the Zerg larva eventually dies after the Hatchery, Lair, or Hive from which it came got whacked? So next time, whenever you lose any one of these buildings, quickly click on what's left of them and morph these larvae into something definitely more useful. h) ...there are TWO death sequences for the Zerg drone? One is when they get mutilated and spurt small amounts of blood, while the other one is when they totally explode into nothingness. You can see the former everytime you kill a drone without a task at hand, while the second one may be viewed upon killing a drone with a cluster of minerals or a mass of processed vespene gas in its grasp. i) ...the mutalisk is the highest flyer in the game while the science vessel is the lowest? Try flying a mutalisk through a bunch of any other type of unit in the game and you'll always see the mutalisk fly OVER the unit and not under it. As for the science vessel, it's the other way around---all the OTHER air units pass over and not under it---cool! * * * * * * * * * * ON ME AS A FAQ AUTHOR * * * * * * * * * * 1) WHY'D IT TAKE YOU SO LONG TO WRITE THIS FAQ? While most of you may think this faq was four months in the making, it (at least the first release) only was made in two weeks (if that ain't too long itself). The reason why I haven't been writing any faqs for a long time was not to get this faq together, but to give myself lots o' time for the tons and tons of schoolwork I have to do. 2) ARE YOU ALSO WRITING A BROODWAR FAQ? Of course. Actually it's a Broodwar faq I was planning to write, but since my Hellfire faq had a Diablo counterpart, I'd like the same for the Broodwar. 3) CAN I POST YOUR FAQ ON MY SITE? Sure. Just make sure you have read, understood, and sworn to follow everything I stated in my legal notice found both at the beginning and at the end of this faq, ok? 4) WILL YOU HELP ME WITH A SIMILAR FAQ I'M WRITING? I'm sorry, but everything I could help you with is already in this faq! I'd permit you to use my faq as a guide for the one you're writing, but please have the decency to put me in your credits section ok? 5) WHAT OTHER FAQS ARE YOU PLANNING TO WRITE? I only write strategy/rpg/action faqs once in a while, so I guess I'll be writing lots o' fighting game faqs in the near future but, oh well, you'll see... %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ _ _ ____ ____ ___ ____ ____ ____ ____ ____ ___ ( \/ )( \/ )(_ _)(_ _) / __)( _ \( ___)( _ \ (_ _)(_ _)/ __) ) ( \ / _)(_ _)(_ ( (__ ) / )__) )(_) ) _)(_ )( \__ \ (_/\_) \/ (____)(____)() \___)(_)\_)(____)(____/ (____) (__) (___/ Janice (my kid sis) for copying some of the in-game text for me when I just didn't have the time and for doing a good deal of typing in the stats part of my faq THE web site (http://www.battle.net) for a big, big part of my charts Red Phoenix (red_phoenix_1@hotmail.com) for info on the whats and hows of ASCII arts Dan (DoobaDan@aol.com) for tons of corrections and for the correct definition of mechanical and robotic units Patrick (GalahadPC@aol.com) for many quote corrections and explanations Lord Zero (lord_0@yahoo.com) for this info: " Ok, you were asking about the last two anoyed quotes of the observer, right? The one which talks about Starcraft it´s a little bit from the hidden track in the expansion pack, "I´m a medievil man" ("At one sir", probably). You can download it from the Battle.net website. " Gamefaqs.com for paying attention to this faq Blizzard and all its affiliates for creating such a great game And to all my new found victims, err...opponents and my favorite Starcraft quote/s that suit them fine ^_^ Phil - This is not an idle threat! Leejay - Set a course...take it slow... Jeff - Never knowww what hit 'em. Larry - I have returned, for vengeance. Roland - Nuclear launch detected. Tintin - How y'all doin'? Kting - Identify yourself. Jay-ar - Not enough minerals! (heehee) Devan - hklaarlkrlk...laarrrgghhk!! and in case anyone actually cares, my fav quotes are... " Annihilate, Obliterate, Eradicate, Destroy !! " %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ _ _ ____ ____ ____ ____ ____ _ _ ____ ___ ____ _____ _ _ ( \/ )( \/ )(_ _)(_ _)(_ _) ( _ \( ___)( \/ )(_ _)/ __)(_ _)( _ )( \( ) ) ( \ / _)(_ _)(_ _)(_ ) / )__) \ / _)(_ \__ \ _)(_ )(_)( ) ( (_/\_) \/ (____)(____)(____)() (_)\_)(____) \/ (____)(___/(____)(_____)(_)\_) _ _ ____ ___ ____ _____ ____ _ _ ( )_( )(_ _)/ __)(_ _)( _ )( _ \( \/ ) ) _ ( _)(_ \__ \ )( )(_)( ) / \ / (_) (_)(____)(___/ (__) (_____)(_)\_) (__) v2.3 - added heroes' stats and completed campaigns and epilogue section v2.2 - split this faq up in volumes and updated campaigns section v2.1 - updated campaigns section v2.0 - completed teamwork section v1.9 - improved ASCII art v1.8 - updated teamwork section v1.7 - completed combos section v1.6 - updated Zerg and Protoss combos section v1.5 - updated Terran combos section v1.4 - completed rushes section v1.3 - completed multiplayer strategies v1.2 - updated Zerg and Protoss unit descriptions section v1.1 - updated Terran unit descriptions section %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ____ _ _ ____ ____ _ _ __ __ ( \/ )(_ _)( \/ ) ( ___)(_ _)( \( ) /__\ ( ) ) ( _)(_ ) ( )__) _)(_ ) ( /(__)\ )(__ (_/\_)(____)(_/\_)() (__) (____)(_)\_)(__)(__)(____) _ _ _____ ____ ____ ___ ( \/\/ )( _ )( _ \( _ \ / __) ) ( )(_)( ) / )(_) )\__ \ (__/\__)(_____)(_)\_)(____/ (___/ Please feel free to email me if there's something about Starcraft I left out (I'm sure there will be as this faq barely tries to tell everything about such a big, big game) or if you just want to comment on my work. Thank you. If ever I revise this faq and add something you feel came from one of your emails to me, email me again and remind me bout it so I can give you credit. Thanks again. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ _ _ ___ __ __ __ ____ ( \/ )( \/ ) / __) /__\ ( \/ )( ___) ) ( ) ( ( (_-. /(__)\ ) ( )__) (_/\_)(_/\_)() \___/(__)(__)(_/\/\_)(____) __ __ ____ ____ ____ __ ____ ____ _____ _ _ ___ /__\ ( ) (_ _)( ___)( _ \ /__\ (_ _)(_ _)( _ )( \( )/ __) /(__)\ )(__ )( )__) ) / /(__)\ )( _)(_ )(_)( ) ( \__ \ (__)(__)(____) (__) (____)(_)\_)(__)(__) (__) (____)(_____)(_)\_)(___/ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ _ _ ____ ___ ____ ____ __ __ __ ____ ( \/ )( \/ )(_ _) / __)(_ _)( ___)( ) ( ) /__\ ( _ \ ) ( ) ( _)(_ \__ \ )( )__) )(__ )(__ /(__)\ ) / (_/\_)(_/\_)(____)() (___/ (__) (____)(____)(____)(__)(__)(_)\_) ____ _____ ____ ___ ____ ___ ( ___)( _ )( _ \ / __)( ___)/ __) )__) )(_)( ) /( (__ )__) \__ \ (__) (_____)(_)\_) \___)(____)(___/ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ _ _ ____ ____ ____ _ _ ___ __ __ ____ ( \/ )( \/ )(_ _)(_ _) (_ _)( \( )/ __)( )( )( _ \ ___ ) ( ) ( _)(_ _)(_ _)(_ ) ( \__ \ )(__)( ) /(___) (_/\_)(_/\_)(____)(____)() (____)(_)\_)(___/(______)(_)\_) ____ ____ ___ ____ ____ _____ _ _ ( _ \( ___) / __)(_ _)(_ _)( _ )( \( ) ) / )__) ( (__ )( _)(_ )(_)( ) ( (_)\_)(____) \___) (__) (____)(_____)(_)\_) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ _ _ ____ ____ ____ ____ ____ ____ ____ ____ ( \/ )( \/ )(_ _)(_ _)(_ _) ( _ \( ___)(_ _)( _ \(_ _) ___ ) ( ) ( _)(_ _)(_ _)(_ ) / )__) )( ) / _)(_ (___) (_/\_)(_/\_)(____)(____)(____)() (_)\_)(____) (__) (_)\_)(____) ____ __ __ ____ ____ _____ _ _ ( _ \( )( )(_ _)(_ _)( _ )( \( ) ) _ < )(__)( )( _)(_ )(_)( ) ( (____/(______) (__) (____)(_____)(_)\_) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ _ _ ____ _ _ ___ __ __ _ _ ____ __ __ __ ( \/ )( \/ )(_ _)( \/ ) / __)( )( )( \( )( _ \ /__\ ( \/ ) ) ( ) ( _)(_ \ / ( (_-. )(__)( ) ( )(_) ) /(__)\ ) ( (_/\_)(_/\_)(____) \/ () \___/(______)(_)\_)(____/ (__)(__)(_/\/\_) ___ ____ _ _ ____ __ __ ____ _ _ / __)( ___)( \( )(_ _)( )( )( _ \( \/ ) ( (__ )__) ) ( )( )(__)( ) / \ / \___)(____)(_)\_) (__) (______)(_)\_) (__) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% And just in case you read the last part of this faq before the first, allow me restate my legal notice... By gaining access to this faq you agree to the following terms: ___________________________________________________________________________________ =================================================================================== || || || 1) I, Joseph Christopher, the author of this faq, is not in any way || || liable for any harm that anybody thinks came from reading this faq. || || Examples of this harm include physical ones, such as getting mauled || || by someone who lost to you via a technique found in this faq, and || || emotional ones, such as experiencing humiliation upon the use or || || most likely misuse of yet another technique found in this faq. || || || || 2) If this faq was accessed from a source other than gamefaqs.com, nine || || out of ten chances are it is not in its latest update. You must || || therefore read the latest version of this faq first at the said web || || site before sending in any comments, suggestions, and/or corrections. || || As for webmasters, web page contibutors, and all similar personnel, || || posting this faq on any other website requires every last sentence, || || phrase, word, and character contained within this file included and || || unaltered. Keeping this faq as updated as it is on gamefaqs.com is || || preferable, though not required. || || || || 3) This faq is not to be profited from---directly, indirectly, or in || || whatever other way possible. By directly I mean earning less than, || || equal to, or greater than a cent's worth in cash, items, or services || || in exchange for part of or all the contents of this faq. On the || || other hand, by indirectly I mean using a part of or all the contents || || of this faq as a convincing factor for the purchase of another product || || thus directly or again indirectly yielding profit. || || || || 4) You will not use even a single phrase, sentence, or concept found || || anywhere in this faq on your own work, even if you expressed it in || || your own words, without at the very least giving me, Joseph Christopher, || || the author of this faq, full credit for it. If you in any way || || incorporated even a very minute part of the strategies found in this || || faq with your own in your work, then you must at the very least give || || me partial credit for it. || || || || 5) Ignorance of the law excuses no one, therefore if ever anything || || unlawful is done to this faq and/or to me, its author, the appropriate || || legal actions will be taken. If at any point you disagree to this || || or any of the above statements, delete this faq immediately andd iscard || || any help it has done for you. || || || =================================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~