LOL3: THE CORRECT ORDER?
By Lu Richardson
This is an attempt to give you a logical and ordered approach to
completing the game, but it is not a complete solution for the
reasons you will understand later on; namely, this game is full of
bugs. In fact, half the time you don't know if you are doing
something wrong or if it is a bug. So don't expect this to cover
every aspect of the game - as to that, you are on your own.
Also, there are large chunks of play missing here, mainly because
the NPCs don't respond as they should. How do I know? I played a
certain sequence, had to reload and replay it again and things
happened differently for no reason. For instance, coming back to
the Cleric's Guild with 5 new herbs got me an interview with Joe.
Next time, with exactly the same inventory, the Finch ignored me.
Having saved Sioned, Dawn totally ignored me, when she should have
handed over a reward. And like that. This is just about the worst
bug-ladden game I've ever bought - it will be the last.
There is an incomplete feeling about it, perhaps because it was
rushed to the shops in an untimely manner.
Apart from all that, it would seem that the core of a good idea
wasn't enough to carry off the game, so it was padded to the hilt
with unnecessary toing and froing. What, with one thing and
another, the whole thing is so disjointed none of it makes any
sense. But let's try.
Here we go.
Playing in Easy mode and joining all the guilds, as the first time
Find the knapsack, the journal and the rusty knife. Hit the cocoons
to get some money. Near the rusty knife there is a cave (crouch to
get in) and a chest. When you come to the webbed exit, cut it and
fight the spider - pick up its healing silk. Outside, look into the
holes in the trees to get a compass. Carry on and watch the video
OK, from the start - look about you and go through the arch. After
talking to Dash, search the area thoroughly, looking behind bushes,
inside water, on the walls, breaking barrels and trying doors. Use
barrels (before you break them) and chests to climb up inaccessible
places. Be very thorough. For instance, there is a pipe in the
corner by the Iron Fist Guild. Climbing this allows you to open a
coloured window and get a whole lot of goodies.
Don't speak to any of the Guild heads yet - in fact, keep your
distance from the Wizards's Guild. Once you've done all you can, go
to the Iron Fist, walk to the top of the screen and turn left. At
the bottom of the stairs, open the grille on the wall, duck and drop
into the hole.
You will meet Dash again. As soon as you can, follow him, keeping
to your right and entering the tunnels with the circle and key
symbol to the right of them. Collect all the black lichen on the
walls, it's a wonderful healing item. Fight the insects if you
must, backing off to keep them in sight.
Eventually, you will make it to the Thiefs' Guild. Talk to the
woman, place two coins in the box. You automatically pick up her
dagger and hand it back. You now belong to this guild. Open the
doors behind her, go in, buy the best bow/crossbow you can afford
and also a leather armor if you can. Leave and start opening doors
here. I found the door to the Thieves' Gauntlet would not open.
Great. In the pawn shop (Mojo), sell your surplus. You will find
that this guy will buy just about everything, though you'll get less
money for it - so, first, sell what you can in the other guilds and
leave the pawnshop for last.
You might as well search the sewers now. Look out for walls which
can be broken to get at the chests. Go up the ladders, open the
grilles by picking the locks, climb up and see where you are in
town. Make any notes on your map which you think appropriate. It
is as well to remember that later on you will only be able to travel
from the N to the S of Lower Gladstone via the sewers. So mark the
Once you've done the sewers, you might like to use the ladder
nearest the Guild to enter...
Search thoroughly. Find the Inn, talk to the keeper, pay your debt
and go up the stairs to your room, where you will find quite a few
useful items. You can keep surplus stuff here, but I found the
Clerics Guild more useful for this purpose. When you come down, you
can walk behind the counter, open a trapdoor and the box inside and
steal a lot of money.
Leave and you should soon meet Dawn, who reproves you for joining
the Thieves' Guild. Continue investigating the North part of Lower
Gladstone before you move to the South, over a bridge. Sweep your
cursor over everything to see what can be manipulated. Open
grilles, climb ladders, jump from roof to roof and even from lamp
post to any projecting bits, crawl into windows, smash them to get
in, look for hidden switches and generally do your own thing. Fight
whoever you like, or just steal from them. Visit the shops. Above
all, visit the Tavern and talk to everyone, specially the gent next
to the Orc. Buy him a drink - you could be coming back to him.
The other chap by the door (Mauri) carries a key which (presumably)
will let you pick locks five levels above your own as a thief. You
might have to kill him for it, it's up to you.
[Actually, you could get frightfully involved with this guy if you
pretend you don't know where the Bachanal is (i.e., don't go there
at first) - he then gives you his key to sell, for a start. You
also get involved with the other characters here. Again, it's up to
you what you choose to do.]
Anyway, when you've been everywhere you can, go to the South of the
map and into...
Now go and visit all the other guilds - you will be given a task and
a useful item in each. It's also time you got a familiar. You
decide which you want, but I found Lig at Iron Fist the most useful
because he joins in the fight and that can be crucial. He is no
good for anything else, really. Incidentally, I found the others
You don't need to actually join all of the guilds by carrying out
their tasks, but it's helpful the first time you play.
If you are ready to complete the tasks given to you, go through the
gate opposite the door through which you came in at the start and
Keep to your right to go to the Docks. Watch out for boars, which
are easy to kill and give good pork chops. Look inside the holes in
the trees. At the Docks, just go in and kill everything in sight.
Smash the barrels and the extra large packing boxes. It should be
easy to kill all the rats, particularly the king-size ones.
Outside, you might like to enter the water where there is a shallow
bit getting deeper and retrieve some good things around a sunken boat.
As you come out of the Docks, keep to your right and you will come
to a place with twin hills, one of which has a green blob (portal)
at the top. Approach with caution and take a sample. Try not to
get sucked in. Leave this place.
You have now completed your alloted tasks, so get back to the guilds
and join in earnest.
You will be able to visit their shops. The most important things to
get, now or as soon as you can afford them, are a Mind Cluster and a
Greater Light spell. In every location, after you've been
everywhere you can, save your game, use the Mind Cluster to see
unvisited places and restore. This way, you only need one Mind
Cluster. The Light spell is useful when a spot you wish to explore
closely is very dark.
(One thing to remember is that, every time you visit the Clerics'
Guild, you should go to the chapels, pay your money and kneel
(actually, crouch) at the altars. This boosts your mana and hit
points (though not permanently). Don't forget.)
But, to continue. New doors might now be open to you in Upper
Gladstone, so have a look.
OK, take to the woods again and search them thoroughly. To the N
you can buy some useful fruit. To the SE of that, a cave in the
cliffs where you can get lamplight eggs - pretty essential, since
they will allow you to see in dark places. They regenerate, so
there is no need for you to run out. Come back here and get some
To the SE of this, a place of water which will later lead to the Ice
In the center, a circular structure which will lead later to the
Ruloi Home World.
But to the extreme SE, the place you are looking for:
The Draracle's Lair
Keep left and proceed along searching everywhere. The whole thing
leads to the bridge remembered from LOL2. To the right of it, note
the multicoloured Draracle window which requires a lot of money to
open. Which you don't have right now.
At the bridge, you can come down either side and collect a lot of
money underwater. If you can be bothered. Go through the doors and
you will eventually come to the Draracle. Watch and learn. At the
end of your conversation with Jakel, leave and use the teleport to
get back to the woods. Travel to...
You should be weighed down with loot, so head for the guilds and
start selling anything you don't actually need. A storm crystal,
for instance, will fetch a nice price - and you don't really need
it, either. Use lorestones immediately on the stuff you are
carrying to find out what it does. Most items are really best sold,
unless they are essential, so that you can buy what you want.
Essential items to keep are food, something healing, Vel's fruit and
anything which increases your mana points. Stockpile the
regeneration spells (scrolls entwined with green leaves) and
lifestones. Buying stone bracers will prevent you from getting
poisoned, though it reduces your protection - you could, instead,
buy the Poison Shield spell.
It's best to travel light, there is so much to pick up. If you
already have 20 of something useful, dump the extra, say, inside the
Clerics Guild, and from here you will be able to replenish your
supplies. Anything else, sell it. For instance, the cubes can be
sold for a lot of money and you don't really need them.
What I am trying to say is that you should get as much cash together
as you can, then go to...
The Iron Fist
Purchase the Prism Sword and the Great Bow Shift. Whereas you will
be getting much better swords later on, I reckon this bow cannot be
bettered. Though not very potent as an ordinary bow, it has the
ability to shoot either lightning, ice or fire according to how
vulnerable the creature is to one or the other. I did not find a
better long-range weapon, but I admit I wasn't looking all that hard.
If you can afford it, buy decent armour. The reason being that,
once you are properly equipped, you are going to find the stairs
down in this guild and do a bit of sparring.
Find the box where you put your money and a panel will open. First
try pressing the first knob to the left at the bottom, pull the
lever and go in through the newly opened gap. Fight the simulator
and come out. Put more money in, try the next knob, and so on.
Then try combining the top knob on the left with one or more of the
knobs to the right of them before you pull the lever and go in.
Keep experimenting and fighting, your levels should go up like fun.
The more experience you get here, the easier it will be for you
outside. So, it's up to you - depending on how much cash you have
and how long you can bear this, get as much experience as you like.
There is another door here which has to do with your ability to
jump about and so on. Since mine is zero, I didn't get very far,
though I dare say you also get valuable experience points this way.
OK, if you feel you are as ready as you are ever going to be, leave
Upper Gladstone and go to the woods, heading S to the twin peaks
place. Enter the green blob and...
The Volcanic Caves
In this order, remove yourself from the portal (otherwise you'll get
sucked back to the woods), use a lamplight egg, press Z to look down
and step forward along a path until you come across the Draracle.
Listen to him. When he sends you to his Lair through the
teleporter, first go through the door to the right to talk to Jakel
then go through the door to the left. Follow along here. The only
difficult bit is when you come to get the sigil. Just climb up the
corridor, get right up close and square with the sigil, save you game
and, when the crystal slab is right in front of you, move quickly
and jump onto the square and grab the sigil. Follow through from
here and leave the Draracle's Lair through the teleporter.
If you have a lot of stuff, go sell it to the guilds. If you've
plenty of room in your inventory, go back to the Volcanic Caves,
through the portal, and along the same way to where you met the
Draracle, only push on. You are now in...
The Fire World
Whenever you feel you have run out of road and there is no place to
go, press Z to look down and use a lamplight egg, if you've got
one. There is ALWAYS a way out. Look about you. Follow edges
looking down. Leap and look about you. Use the map.
The important thing here is, first, when you come to two tunnels
with lots of crab-like creatures (don't tangle with them if you can
help it), first follow the one to the left and smash the cone which
produces steam by hitting it twice. Then go to the other tunnel
smashing the other cone on the way. From here on, leap around and
push forward. Consult your map to see which is the best way to go
and which is the path to follow. If necessary, use the Mind Cluster
as I explain above.
Smash any cones which produce lava till the stalagtite falls from
the ceiling and blocks them off. This dries the lava and allows you
to proceed in some places. You'll come to a location where you have to
fight four drakes and you won't know which way to go. Look at the
map and follow the narrow strip which points to the South. At the
end of it, look down and follow the path around the chamber towards
the East. Pretty well centre of the E of the map look to your left
for the start of another path. Leap to that and follow it, leaping
at the right places.
When you come to a large chamber with water and two rising columns,
you will notice that you can either go to the N or to the NE. Go to
the NE. At the entrance to the city, and before you leap onto the
large platform, turn around and press the symbol on the wall. I
don't know quite what this does, but it's better to be on the safe
side. Fight all the beasties: you can hang around here and collect
a lot of experience points, or you can go to the door and open it by
standing on the dragon footprints. Carry on along here until you
come to the altar room. As you come in, you will notice that there
are no dragon prints on the other side of this door. To open it,
you advance to the altar and press one of the symbols. This you
might need to know later on.
There are three passages here. Go first to the E and meet with
Morphera. Next go to the N and explore this area. Not terribly
important, but there you are. Finally, go to the S and you will
come upon Morphera. Before you do, a rising column can only be
activated by standing on the hardly visible footprints.
After you've talked to the dragon, fight her and you will find that
she regenerates. Go around this chamber smashing the lava cones and
then you can go to the center and fight again. You don't actually
kill her, but she drops the vital shard. Collect the money and use
the sigil on the shard.
After the conversation with Jakel, he sends you to...
This is a reminder of LOL1. Lean your left shoulder to the wall and
follow through, picking up whatever you want and watching your hit
points. Look out for switches. If you are in dark places, use the
lamplights or the Greater Light spell, otherwise you might miss an
important switch. Save every time you come up the stairs to the
next level. Altogether, this is a massive waste of time.
When you get out, go to Upper Gladstone. Visit the guilds to get
rid of the loot - you don't need to bother with the Thieves' Guild
just now if you don't want to. Then, go to the door at which the
game started and enter...
Explore the whole place and talk to everyone. Upstairs you will
meet Luther, who gives you a wonderful sword. The most revealing
person you speak to is Jaron.
OK, this is something which had to be done. Go out to the woods and
this time go to the SE of the place where you get the lamplight eggs
and enter the green blob to travel to...
The Ice World
Nothing very difficult here, just advance along the best way you
can, consulting your map and so on. Fight the tigers and iceworms
at close quarters. At the large platform where you first fight an
iceworm and then go on to talk to Morrison, come back to the worm,
look to your left and you will see the peak of a path. Leap onto
that and follow it. Eventually you will enter...
The White Tower
As you come in, Jacinda will give you a job. First, go to your
right, open the first door and use Spark to light up the candles.
This will give you the order of the colours - blue, green, red and
purple. Leave this room and ignore the other door to your right for
now, moving on. At the room with all the candelabra, light them
with Spark and move them to the other end of the room, placing them
in the niches in the correct order of colours. Some stairs appear
here, so go up them. The first door to your left contains the Great
Axe Blizzard, useful to kill the chickens at close quarters. The
middle room contains a nest and more chickens - kill them, and
examine the nest. You get the blue gem. Open the last door and the
Go down and continue to explore the ground floor, killing chickens
as you go. Smash ice-making machines. At the place with the colour
stained window, use Spark on the bright point in front to turn it
into a flame. Go behind the window and press the colours in the
usual order to reveal a door which you don't yet have the means to
open right now.
Go up and deal with the nests and the chickens. One of the nests
drops the green gem. Continue searching and looking for the places
in the walls to place the gems, but don't use them yet. One place
is halfway up a dividing wall, the other is the strange platform
like the altar in the Volcanic Caves city.
Once you've been all around here, go back to the room with the four
candles and open the other door. Negotiate the blades by jumping
over them or crawling underneath. There is an oval shaped place
with a short tunnel inside. Enter it by crouching and get the red
gem near the fire, backing off still crouching. Continue along here
and you'll come to some bedrooms. The purple gem is under one of
Now go and place the gems in the wall and platform in the correct
colour order. The placing of these gems will open up new places.
Go all around and make sure you've been everywhere.
You will find two imprisoned men who ask you to free them. Observe
the jail and look at the two wooden boards - they seem to indicate
that a wheel controls the chains, and pressumably the doors since
they have no keyholes. Look up and see how the chains come through
If you now look at the map using a Mind Cluster, you will see the
places you have not visited yet, and I have to suppose they contain
the means of freeing the prisoners. However I have been unable to
find my way to these places, so I've given up on this one. Perhaps
it's a red herring and you are not meant to free them. I simply
don't know. Nor do I care.
You can now go to Jacinda to the South of the map. If you have gone
around the Tower talking to all the ladies and not killing them, she
will stand by a door and invite you to enter. Save before you open
it and you will float in to your death - but if you want to have a
peek, wait till you enter the last door and then restore
immediately. Next time, don't open the door and fight Jacinda and
kill her. Retrieve what she is carrying but don't use the sigil if
you have not yet finished. The key will open the treasury and you
will get a lot of money. If you've finished here, use the sigil to
When you replace the shard, you meet Jakel again. As you head
towards Gladstone Woods, and after the lava chamber, look for the
switch low on the wall to your left and enter the Orcs Lair.
Nothing terribly interesting here, but you might like to have a look.
[Actually, if you got involved with the folks at the Tavern, the orc
would ask you to come and destroy the deserters in this lair.]
OK, head for Upper Gladstone, visit the guilds here and unload what
you are carrying. At the Wizards' Guild, buy an invisibility
spell and a poison shield spell, if you haven't got one or the stone
bracers. Outside the Clerics Guild, through a passage, another
door will be open. Investigate around and meet your stepmother. By
the way, you can enter this house through the windows, not that this
does you a bit of good.
All the guilds in Upper Gladstone will set you another task. Visit
the Keep and meet your uncle. If you visit the armoury, you can buy
dragonscale armor, bracers and gauntlets. Buy them, if you like,
but don't wear them until you are in a hostile environment - they
has some surprising effects. Namely, you burst into flames any time
just about anyone comes near you, prompting them into battle - and
this can be rather awkward, since you need to be in some people's
good books. I found them totally useless.
By the way, you might like to visit the jail near the exit to the
woods in Upper Gladstone - there should be a Ruloi in there with a
message for you.
Next, get to the Thief's Guild to get the next task. You might find
useful for the next world to buy a soft leather armour (against
acid) and the Coward's Shield (invisibility). Leave and go
to Lower Gladstone and visit the Tavern. I fear there is yet
another bug here. As I know from a previous game, the gentleman
next to the orc offers to take into slavery anybody you choose.
Instead, I got the very first conversation yet again. I give up.
If you are all set, get to the woods, head for the circular
structure in the middle of the map, go into the green blob and
The Ruloi Home World
Don't forget to pick up herbs you haven't seen before. Actually,
two of the new ones you will find in Gladstone Woods, one outside
the Frozen World, the other outside the Underworld.
Use the Invisibility spell or the Coward's Shield (but not in the
acid, unless you are wearing the soft leather armour). Find your
way (SE) to the caves - make sure you destroy the columns which spew
pink plasma and all the eggs. Look at your map so that you miss
nothing. You will have to go from one cave to another along the
green channels, so use the poison shield spell as well to avoid
getting poisoned in the process. If you notice large stonny blobs
on the wall, click on them to get a Dreamshard (dark).
Once you've done this bit, enter the city and find all the
regenerators and destroy them. Try not to fight the Ruloi unless
you have to. Smash the columns which spew pink plasma. Use the
Mind Cluster to see where everything is.
To the N you will find an Amazon in jail. Let her out by using the
Dreamshard on the indentation on the wall. However, by way of
thanks she will attack you and you will have to kill her. Actually,
you must do this.
You'll come to two large chambers surrounded by acid. Jump to the
middle and click on the oval orbs on the pedestals and herbs and
minerals will appear. Take what you want. Parallel to these two
chambers there are another two, so use the Mind Cluster to see how
to get at them. You will find you have to wade through the acid.
Around the center of the channels there is a little cave which
contains a very good sword, probably the best in the game, and a
There are two oval rooms which also contain a regenerator each - you
have to use the Ruloi hand as a key. Don't step on the round black
teleporter in these rooms until you've been all around and destroyed
everything, including the Ruloi themselves - though you must leave a
few alive for later.
When you are ready, use one of these teleporters (you might need to
use the Ruloi hand on the pad twice to open them again), advance and
jump in with the global Ruloi - kill it, take a sample from the
shard and use the sigil.
Right, do the rounds once more. If you then visit the stepmother's
home you'll be told she is at the Keep. Now, it there hadn't been
any bugs, the guy at the Tavern would have told you to get a scarf
(was that a scarf I saw on the servant's shoulder?). Equally, if
the servant told you she was at the Keep, then it would be a good
idea to visit there. Plus Dawn warns you not to go to the Keep.
How many more hints do we need?
And yet, if you do go, you will find that the royal chamber is
locked, a room near the barrels empty and Dash is in Jaron's
office. If you enter and move the wooden chair twice, the bookcase
opens and you can go through a secret passage. Turn around and push
the skulls on the left. You go down a lift. Along the corridor and
going right, you'll find some money and items. Following the
corridor you will see a portrait with hollowed out eyes. You can
see into the dinning room. Since no-one is here, though, you might
as well return to the lift, press the button, go up, and click on
the candle to get out. What a waste of time.
So why bother to go to the Keep. Visit instead all the guilds -
you should have by now at least five new herbs, you've conquered a
world, taken a sample, stolen the letter from the guard in front of
the Keep, and you will be given new tasks. You will notice that
Dawn doesn't set you one.
Orcs: In the Woods, go N from Lower Gladstone towards the guy who
sells fruit and, when you come to a pink skull, turn to your left,
enter the clearing and slaughter the orcs. Pick up the King's
Pardon off the ground, you'll be giving it to Lena later on.
Ice World: Continue from the orc's clearing to the place where you
get the lamplights (you probably need some more) and go on to the
place where you enter the Ice World. Nothing very complicated, you
just have to get to the place with the stained windows, use the
amulet on the indentation by the door, go through, click on the
funny heap on the floor, fight the ghost and then go on in and get a
toy wooden sword in a corner. The freeing of the prisoners is still
unresolved, but since it makes no difference to the outcome of the
game you can ignore it.
Fire World: When you get back, head for the Fire World. Save
before you even enter that corner of the woods. If your computer
has a certain configuration there is a bug which leaves you stranded
if you attempt to get the Heart. For those of you who don't have
that bug, go along to the chamber in which there is some kind of a
golden urn floating over a round altar. Use the Dragonclaw on it
and you will go down. Go to the teleporter along a short corridor
and you will turn up somewhere else. Advance here, pick up the
Heart, go back to the teleporter and then to the urn. Pick up the
Dragonclaw and you will go up. To get back, consult your map and
head for the door which doesn't have the dragon footprints on the
floor. Turn around and press one of the symbols on the wall of the
altar - this opens the door. Go through and find your way home.
For those of you who go to all the trouble of getting the Heart and
then lift goes up without you, you could save another game here,
then restore the one you saved before you entered the Fire World and
carry on from there. I have reported this bug to Westwood, who
knows when and if there will be a patch.
Go back to the guilds to get your reward, if any. If you visit Dawn
now, she will tell you to go to the Ruloi Home World and save
Sioned. More padding.
Head for the Ruloi World, pick up another Dreamshard along the way
to the jail to the S of the map and talk to Sioned. Free her as
above and she will thank you. Be sure to kill all the Ruloi. When
I got back to the Guild, though, Dawn did not acknowledge this. She
should, though, and she should give you a useful staff.
Make sure you have everything you need, there is no coming back.
You might as well go on to the next portal, near the guy who sells
fruit; Dash will meet you and give you a key (but don't worry if he
isn't there), then enter...
This is probably the only fun bit in this game. Turn to your left
and go through the door. Start exploring. There are nasties to
fight and useful items and spells to find. Stop in front of each
picture and statue, wait a few seconds and it will change. How's
that? Make your way to the gardens, explore around (there is gold
in the fountains) and find a little corner to the north where there
is a bag of money and a head. Find the headless guy and click on
him to return his head to him. He opens the blocked path.
When you've finished searching the ground floor, go to the hall and
through the door opposite the one you entered. Look at the dancers,
go to the lifts and go up. Turn to your left and go to the furthest
door and start exploring. You will find an empty oil jar. A couple
of doors on, use the jar on the filled lamp hanging from the
ceiling - pick up the other empty jar. Carry on exploring.
After two locked doors you will enter another one which contains a
wardrobe. Save your game. Inside, a ghost will ask you to empty
the oil lamps. You've already emptied one, so it's just a matter of
finding the other one. Go from this room to another corridor and
start opening doors and looking through. Don't worry about the
flames or the fact that you are dying. Just find the other lamp.
When you die and resurrect outside the room with the ghost, go
quickly to the other lamp and empty it. You could, instead, reload
your saved game - after you talk to the ghost, run to the room with
the other lamp and empty it. If you are fast enough and the fire
doesn't break out, you return to the ghost and get a wonderful
shield from her. At any rate, this destroys the fire cycle.
Explore around here and you'll get a key. When you've finished,
take a lift down, turn and use the key on the clock.
Behind it, look at the wall to discover another door. Enter it and
walk around till you find an open trapdoor on the floor. Go down
here and collect some bottles of wine. Leave through the door and
you will come to a ladder. Look up and click on it till you climb
out (a bit difficult, don't give up). Then you go down another hole
into the cellar. Fight the skeletal rats and find the way up the
stairs into the kitchen, and from there back to the ballroom.
Use the key on the clock twice, till the pendulum falls, and walk
around to the back of the lifts. You will find a ghost at the
piano. Give him a bottle of wine, talk to him and use the sheet
music you found. He plays - go and look at the couples and watch
them dance till they go through the wall near the piano, revealing
the way up. This takes quite a while.
Up the stairs, in the room with the curtains, go right to the back
and use the key on the clock three times, so that it breaks. Fight
the entity and use the sigil on the shard.
One more conversation with Jakel, then back to Gladstone. You will
find everything in a bad way, and all the guilds destroyed. If you
go to the stepmother's house, Peter the servant will give you a
letter. Use it to read it. Hmm.
No other place to go now but to get the last shard. On the way, you
could go near the place where a fellow sells fruit and enter a new
bit where Richard lies wounded. After a long, boring speech, he
will give you a writ to enter the Keep - but don't bother going all
the way there because Jaron won't let you in, anyway. You might
have had hopes of a grille in the wall between the Keep and the exit
to town near the Clerics Guild. If you try and pick it, it won't
open and you will see a legend "Level 20". However, I was Level 21
and it still didn't open. Not even with Mauri's key in my active
So, go to instead to the place where you get the lamplight eggs (get
some) and then find your way to the other side of this area and
enter the portal, which takes you to...
The Shattered Desert
Mark your path very carefully on your map all along this world,
otherwise you'll go around in circles forever. Plus you have to
come back the way you came in, and quickly. Remember every step you
With your shield against poison at the ready, keep going straight,
without jumping to other possible locations, until you see a metal
door ahead. Take a running leap to it and follow on till your path
ends in a pointy bit. Jump down, fight the beasties, head N, climb
up a vine trailing on the floor (you have to face it the right way,
otherwise it doesn't work), find and follow the path to the E. Go
up a ladder and follow the path. Eventually you will get to a man
inside a strange building. Talk to him and, afterwards, turn to the
door. Open the trapdoor on the wall and push the button. Go out,
stand on the large grille on the floor, open the trap door on the
floor and press the button twice to go down.
When you leave the lift, first note the corresponding trapdoor on
the floor and another on the wall opposite, which covers the buttons
that work the lift.
At all times, and every time you enter a new room, disable the
defences. Push on - some doors you open by clicking on them, some
have a button nearby. The first room you will come to is an
office. Push a filing cabinet under the trapdoor which leads to the
ventilator shaft and then push the chair against it. Climb up, open
the trapdoor and crawl/jump in. Get out at the next trapdoor. In
the next room, find the corner with sparks, open the trapdoor and
push the button to open the next door. You'll come to a large
circular room. Disable the defences and shoot the monitors down.
You have to build a ladder with them to reach the trapdoor on the
wall. You will notice that the monitors have a bit sticking out,
and you need to use it as part of the ladder, so turn them the right
way around. Placing one of the monitors on the gridded floor will
aid you to climb up. Once you are in the ventilator shaft find
stairs going down and the next exit.
You should come into a room with lots of barred doors all around.
Open them all and inside one of them you will see a guy sitting
down, click on him to get a mechanical eye. Carry on until you come
to a door beside which there is a broken button. Use the mechanical
eye on it. Once you are through this door, there is no coming back
the same way, so look at your map and remember where this door is.
In the next room you will find a pink screen. After disabling the
defences, go around breaking all the panels on the wall. The screen
will disappear and you will be able to go down a ladder (by the way,
has anyone found out how to go down ladders? I had to jump and lose
hit points). Before you go down, though, spot a ladder going up
around this room and remember where it is - you'll need to use it
Now you can go down and keep going. In a room with holes in the
ground and swirly things, avoid both. You will come to a very large
room. Walk around till you see a blue screen. If you attempt to
break it, the defences will appear. You could tangle with each set
of defenders, but it's quicker to go around smashing the four
sparkly columns (watching your health, of course) - the screen will
disappear and you must then shoot all the round spots until you hit
the red and you are left with black. Once you've done that, turn to
your left and use the sigil on the floor. Watch what happens.
Don't hang around, go to the door, push the button on the floor to
open it and head for the stairs up I told you to look for. Enter
the ventilator shaft and try to make it back to the office. Consult
your map and on no account land on any room this side of the door
for which you had to use the mechanical eye. You might come to a
room with some really vicious defenders and no means of reaching the
other side. Destroy the defenders, press the button on the wall and
a path will appear.
You should find your way back all right to the lift. Go up and
follow the path to get out. When you come to the square hole
through which you came up, and unless you know how to go down
ladders, look down and jump onto the grey blocks go make it to the
ground more or less in one piece. OK, now you have to make it to
the metal door and jump down. More beasties to fight (I hope you
are using that poison protection shield, or something). Now it's
just a matter of finding long trailing vines and climb to find your
Where there is a very large yellow pool, face slightly NW and you
should be able to climb onto a platform where there is a pink
piggybank. Break it and take the cash.
OK, make it to the green blob and get back.
There is only one sensible thing to do. Go to...
The Draracle's Lair: The final confrontation
Before you cross the bridge, you can use all that cash to open the
multicoloured window. There are some useful items and some even
more useful spells. Make sure you use them to defend/cure yourself
when fighting, it's the only way you'll survive.
When you get to the Draracle's chamber, Jakel will appear and you
will have a difference of opinion. Before you know it, you will be
under water and blowing bubbles. Turn right around and climb up the
You'll have a brisk fight with Jakel, who will conveniently
disappear just as you were winning. Now your task is to ride the
lifts up till you find a bridge. On the way, you will be
offensively accosted by those infernal hounds. While fighting them,
take care not to get under a descending lift. You might like to
check their bodies and use what you find - you could get something
useful. At any rate, on one of the floors you should spy another
multicoloured door. Go towards it and jump onto the sunken bridge.
Turn right around, then slightly to your left, save your game and
jump. You should be on a platform with a wheel. Turn it to raise
the bridge. Jump down and follow the path, being ready to fight
Jakel who is just around the corner. Again, the coward flees.
Now you are back at the beginning and must climb up to the level of
the bridge, which you will be able to cross and open the
multicoloured door. Inside, go round destroying all the skeletons.
When you've done that, Jakel will appear and you will have your
final fight. Pick up the seal and you will be transported to the
mirror - use the seal on it and enjoy what comes next.
Sit through the credits and at the end, watch. When you are in
control, leave the Lair and bear left. You should meet Jaron; fight
him and get the crown jewels. Watch the rest.
The game is thankfully over.
Actually, I found it more useful to understand LOL2 better (you find
out all about the odd items) than fulfilling. It just goes to show
The Spoiler Centre