Date: Thu, 16 Jul 1998 00:17:21 EDT
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The Unofficial Walkthrough
Ver. 0.8
By: Matt Hobbs
YelseyKing@aol.com
"The Most in-detailed FAQ for SaGa Frontier you'll ever find"
This FAQ can be found at the following places:
"The Yelsian FF Page"
http://members.aol.com/YelseyKing/index.html
"Sean's Squaresoft Shrine"
http://members.aol.com/SeanFF7007/index.html
"The Ultimate Final Fantasy Webpage"
http://members.aol.com/HolyRofel/index.html
"GameFAQs"
http://www.gamefaqs.com
Or, check out The Unofficial SaGa Frontier Walkthrough's "Sister FAQ" at:
http://members.aol.com/Bubbawheat/sagafaq.html
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Author's Note: This is a guide to the AMERICAN version of SaGa Frontier,
after seeing so much of the Japanese version of this game on the net, I
thought it time for something on the U.S. Version.
1. Revision History
2. Walkthrough
Red
Blue
Asellus
T260G
Emelia
Lute
Riki
3. Other stuff
Optional Areas
Bio Research Lab
Furdo's Workspace
Sei's Tomb - In depth
Berva Base - In depth
Secrets
Boss's HP
The RegionMap
Other Trivial Nonsense
4. Secrets from other SF Players
5. Lists
Equipment
Swords
Katanas
Guns
Lasers
Armor
Suits
Shirts
Helmet
Gloves
Boots
Shields
Accessories
Items
Magic
Realm
Mystic
Light
Shadow
Rune
Arcane
Mind
Evil
Time
Space
Mirage
Life
Skills
Swordskills
Punch Skills
Gun Skills
Special Weapon Skills
Mec Skills
Special Mec Skills
Laser/Mec Weapon Attacks
Mystic Skills
Mystic Absorb Skills
Dodge Abilities
Monster Skills
Enemy-Only
Other Abilities
6. Monster/Treasure Chart
7. Shopping List
8. Character list
Quick Reference List
9. Character Growth, Learning Special abilities, ect.
10. Credits
------------------------------------------------------------------------
1. Revision History
------------------------------------------------------------------------
V0.8 - Added a list of Boss's HP
- Better explained the "Mec DSC" trick
- Added 3 new secrets: Takanomics (the GoldIngot trick), the Abyss bat,
and 2nd Div. (The last one is a possible spoiler)
- Explained the RegionMap (It's in the other stuff section)
- Removed the port explanation from the shopping list and just added
where each port takes you.
- Added some trivial facts about SaGa Frontier
- Added two new "Secrets from other SF players"
- Added Boss Strategies for many other bosses
- Mystic Absorb chart started. It's still very incomplete, I need help
- Mec absorb chart removed, I THINK it's actually random
- The Emelia walkthrough is FINALLY done!!!
- Revised the Red Walkthrough a little bit
- Added to the Blue walkthrough
- Major update to the "Learning Special abilities" section
- Changed the strategy for Spriggan a little bit
- Corrected a (stupid) typo in the team member lists
- FINALLY got the inventories for TimeLord and Kylin's magic shops!!
- The word "Dullard" has been officially added to this FAQ!! (hehe)
- One request... If anyone who has a GameShark could give me the exact
stats of the following items, it would be greatly appreciated.
•WhiteDress
•FovosGrail
•SkeleMail
•SlimyArmor
•IronPipe
•RaySword
•TrainingGun
(And anything else not on my lists)
- Wasn't this a big update?
-----
V0.7 - Added a (Ultra-Incomplete) List of where mec skills can be absorbed
- Added a list of the Laser and Mec Weapon effects
- Started the Secrets section
- Added a Quick Reference guide to the Team Members list
- Worked on Blue's walkthrough a bit more
- Started the "Character Growth, Learning Special abilities, ect."
section
- More list additions, corrections, etc.
- Sorry, no Emelia walkthrough this time, I never managed to get around
to it. It's been started, but it looks and sounds horrible. I'll
correct and finish it in the next version...PROMISE!!
-----
V0.6 - Added an Incomplete Monster Skill list
- Added a complete (?) Monster/Treasure list
- Added to the Blue walkthrough
- Added more to the Secrets from other SF players section
- Started the Optional Areas section with Sei's Tomb and The Bio Lab
- Corrected more typos, added to the lists, etc.
- Added some items to various lists
- "Stay Tuned" for Version 0.7, with a complete Emelia walkthrough!!
(What a rip-off, eh?)
-----
V0.5 - Finished the entire T260G walkthrough
- Started the Blue walkthrough
- Started the Hints and Tips from other SF Players section
- Added to and corrected various things on the lists
- Better explained the C.T.C. Building and the BlackX Base on Red's
Walkthrough
- Corrected some area treasure lists
- Finished the team member list (I think)
-----
V0.4 - First Version - it's still severly lacking, I'm missing several
walkthroughs (which I'll add later) I'm also missing a few items, and
possibly a few skills. I didn't finish the team member list
either...sorry... Parts of existing walkthroughs may be a bit vague,
I'll try to correct them in the future.
I'd also like to add a Monster Chart (A faint possibility), a Mystic
Sword/Glove/Boot list, and a Monster Skill list.
------------------------------------------------------------------------
2. Walkthrough
------------------------------------------------------------------------
%%%%%Red%%%%%%%%%%%%%%%%
---Start---
Red's Chapter begins with Red and his dad driving down a street,
discussing the current activities of The evil BlackX and their leader,
Dr. Klein. Suddenly, a giant beast lands on their car, causing it to
crash. Red then finds himself alone in a field, his dad no where in
sight. He encounters Shuzer, a BlackX Emperor, and a fight ensues. At
this point, there is no way you can win, so just punch him until he
knocks you out and a strange masked man (yes, that is a man), Alkarl,
comes down to defeat Shuzer. Alkarl then turns the unconcious Red into
Alkaiser, a hero just like him and makes him take the "code of the
hero".
Many years later, Red still hasn't forgotten about BlackX; in fact, he's
still after them. Red is working on the Airship Cygnus with his father's
friend, Hawk. There isn't much to do here, but do some exploring, and
find the guy who will give Red his paycheck (100 Credits). Remember him!
After you're done exploring, talk to Hawk in the engine room, he'll ask
if you're ready, answer "yes" and you'll go to Baccarat, a casino of
sorts.
---Baccarat---
Treasures: None
You can't actually play the games, so just look for strange blue men
that say "Eaaaaggg" or something like that. There are 4 of them in the
room with the slot machines, talk to them all and they'll run away.
Take the elevator and follow them down to the parking lot. Once there,
you'll see that Red has turned into Alkaiser, (yep, he still has that
power). After a brief scene with Shuzer again, he sends four soldiers
and some kind of bug after you. Defeat the soldiers, then defeat that
bug thingy, the bug is a bit tougher than the soldiers and during battle
you get transported to the "4th dimention Magisphere" (a big eyeball
dimention where enemies have triple their normal HP). Just remember to
Equip yourself with the BroadSword, EasyRifle (or both) and the Backpack
(You start with all these items). Notice that you may learn some
abilities during the fights, refer to the learning abilities section to
find how to do this and why it happens. Beat these enemies and you'll
get your first Picture, (I can't say for certain, but it seems to me
that getting a picture means you've completed a mission). You then
return to the Cygnus. Go collect your pay, then talk to Hawk again,
you'll be sent to the town, Shrike.
---Shrike---
Treasures: None (At least, none in the town itself)
Once in Shrike, go to the Bio Lab in the southeast corner of town,
(this is optional, skip it if you want), and follow the path and fight
the enemies if you want - but they are TOUGH. Eventually, you'll come to
a room that looks like a library. Examine the lone bookshelf near the
entrance to find a secret room. Once inside, climb down the ladder and
proceed to the room with the stairs. Go up the staircases (or down if
you have a death wish) and enter the room at the top of the stairs. You
should see three mad scientists performing experiments on a helpless
little critter. Red, being the hero that he is, attacks the mad doctors.
Upon defeating them, the little critter, Cotton, will then join you.
Also, if you want, go to Sei's Tomb (in the upper right corner of the
map) and collect the sword, shield, and accessory, but *DO NOT FIGHT SEI
YET!!!* (refer to Riki's chapter for details on the tomb). After this,
build up if you want. Then go to the "street" and rest at the inn (it's
free, one of only 2 places that is). Now go back and talk to the kids in
the playground. After one of them mentions Sei's Tomb, some BlackX
soldiers attack you and kidnap the little girl. Next, head for Sei's
tomb, in the northeast end of town. Once there, it's pretty much
automatic, Red will turn into Alkaiser and fight some monsters in that
weird eyeball dimention again - very easy (especially if you picked up
Cotton earlier). After the battle, have Cotton (if you have him) Absorb the
Sphinx. you may get SphinxRiddle, a powerful instant kill spell, and Cotton
should turn into a powerful Sphinx form. This should really help you in the
next few missions!! You'll get a call from the Cygnus and your next picture
will appear.
---Cygnus/Manhattan---
Treasures: Payment
Back on the Cygnus, collect your pay again (you should do this every
time you return, so I won't bother mentioning it again). Go below and
meet Yuria, she will show you something she found. When you follow her
you'll find that the Cygnus is carrying illegal weapons. You'll
automatically be sent to Manhattan. Go to the C.T.C. Building and talk
to the receptionist, she'll...ehem...kindly escort you out of the
building. Then, Fuse, a patrolman for the IRPO (Inter-Regional Police
Office) shows up and demands to see the president, Lady Campbell. He
tells the desk lady that Red is his assistant and they both go up to
Campbell's office (there is nothing but talk here). You then return to
the Cygnus. After talking to Hawk, the ship gets attacked by pirates.
This, IMO, is the hardest part of Red's chapter. You'll fight some easy
battles, then Fuse will join you. Go through the rest of the ship
(there's a secret passage in the room behind Hawk) and look for people
who survived the attack, as you can now go in those "guest rooms" Red
didn't want to enter earlier. After looking around for a while (and
fighting some really tough enemies). You can find the following people
abord this ship: Roufas, Asellus, White Rose, BJ&K, Blue, and Yuria
(Blue and Yuria don't join you, the rest do). Yuria is in one of the
guest rooms in the same area you first met her at the beginning of the
game. Sneak around the monsters (or fight them if you're strong enough)
and Yuria is in one of the rooms...I don't exactly know what purpose
rescuing her serves, do it only if you want to. (Optionally, you could
go around the rooms and Fuse will distract the monsters.) Build up in
the lower room where the weaker monsters are. After building up, explore
some more. Eventually you'll come across a battle with 4 enemies that
seems impossible to win, and, unless you're at a god-like state, it IS
Impossible to win!!! (Hey, It's possible to win it, I did once...)
Well...impossible, that is, unless you know the trick here. Run around
to the left side of the room and enter the 3 doors, one at a time. The
monsters in the impossible battle are here. Defeat them one at a time,
THEN you can pass. After defeating the final enemy near the big white
doors, Fuse will tell you of another way in. (If you go through the
front, you'll get slaughtered...even if you win, you lose!!). Go back to
the door you couldn't "use in flight" earlier. (Save before you do this.
Also, if you're feeling lucky, strip your teammates of their equipment,
it's good stuff). Go through the door and from here till the end of this
outside passage RUN AS FAST AS YOU CAN!!!!!! IF YOU DON'T RUN, YOU'LL
GET BLOWN OFF THE SHIP!!!!!! After passing the area (Phew) you'll fight
Platyhooks. Attack him until he calls 4 Platoonpuses then runs off.
Defeat the 4 Platoonpuses as quickly as possible, as if you wait to long
Platyhooks will return and you'll have to fight him again. After that
battle everything will return to normal on the Cygnus, but you'll notice
that all your team members are gone (except Cotton). You can get BJ&K
back, however, by returning to the room where you first found him.
---Koorong---
Treasures: 200 Credits x2, MemoryBoard, IceCrystal, FireCrystal,
SecretBoard
Now, as usual, talk to Hawk and this time, you'll go to Koorong. The
following scene is automatic. When you regain control of Red, go back up
the stairs you just came down. The towns people will be attacked by a
monster, which (as usual) you have to fight - very easy battle. After
the battle, some strange yellow haired guy (at least, I think that's his
hair...looks more like a lampshade to me...) will appear and run off,
he's a BlackX agent. Follow him to the sewers; you may have to stop and
battle a couple of thugs. Everyone goes in those sewers at one time or
another, so I'll explain how they work now and save some time later.
After going down the steps, fighting the goons if necessary. There will
be 2 manholes, don't bother with the first one as it's a dead end, the
second one is where you need to go. Go around to the right path before
heading down, then take the path upwards. Take the bag that contains 200
Credits. After getting the credits, take the lower path and exit. You
should be in a big junk yard, go right and down until you find a secret
passageway in the pile of black debris. There, pay the guy 400 credits
and you'll get a Secret Board. (If you don't have a mec in your team,
just skip it). Then go up until you reach the next manhole. Go in it
(well, obviously) then go around the bend, whacking any goons that dare
to stand in your way and take the treasure (IceCrystal). Afterwards,
head up the ladder and go left into the dark wall. Go left again if
you're in a hurry, or go right and collect a Memory Board, another mec
device. Proceed up the big staircase and enter the big red door, it's a
shop containing some VERY powerful (but expensive) laser weapons; buy
some if you want (and if you have the cash). Next go in the black area
to the right of the Red door, then go down the manhole. (Careful, it's
dark down here.) In the next room, follow ol' lamphead again (skip the
manhole) to the path to the right. Just keep going down. If you get a
message saying, "Can I?", just say no - you can't (not now anyway,
you'll return later.) Go all the way to the left to get a FireCrystal
then go in the little opening in the south part of the wall. Climb up
the ladder and GO RIGHT, RIGHT, RIIIIIIGHT!!!! If you go left, you'll go
back to Koorong and have to start all over again (doh!!). Go right and
you'll be back on the Cygnus where you'll see a strange scene...end of
mission...
---Kyo---
Treasures: None
You'll then be taken to Kyo. You can buy some decent items at the shop,
or buy Mind Magic at the place called the "Doujou". Eventually, you'll
go to the northeast corner of town and enter the "Syoin". Talk to the
mec there and he will tell you a bit about BlackX's 4 Emperors. Red then
gets another call from the Cygnus.
---Shingrow---
Treasures: CeramicSword, SanctuaryStone
Your next mission is in Shingrow. Enter the palace and wait in line.
You'll be asked if you want to fight or watch, fighting is more fun, but
the same thing happens if you just watch. If you choose to fight, you'll
leave your team behind and change into Alkaiser. Talk to the man behind
the desk and he'll enter "Mr. ReReRe" (inside joke, it's actually
Alkaiser) in the contest. After that's done (it doesn't matter if you
win or lose...I won by luck) you'll see Dr. Klein run away. Follow him
until you come to a room with crossroads, then head up. Talk to the
people in the 3 upper rooms and take the treasure chest (yes, there is
one here, it's just hard to see). You should see the good doctor
(actually...he's anything BUT good) run into the lower room; follow him
and defeat the 2 yellow soldiers, then examine the jar a few times and a
secret staircase will appear. Go down the new staircase and talk to the
native there. He will mention a switch that will move the floor. Examine
the wall next to the pit and the floor will rise up allowing you to get
the treasure there (CeramicSword). Continue down the path and defeat the
boss at the end. As Alkaiser, you should have no problem here.
---Leaving the Cygnus/Team Members/Optional Quests---
Back on the Cygnus again, talk to Hawk. Red will choose to leave the
Cygnus and will find himself at Yorkland. From here, you can basically
do anything you want, though your mission is to seek out and destroy the
4 BlackX emperors. First, though, start by finding team members, the
list below will tell you where to find some:
Cotton: Bio Lab in Shrike, you should already have him though
BJ&K: On the Cygnus (If you missed him, you can't get him now)
EngineerCar: Nakajima Robotics, need a mec on your team.
Fuse: In the Manhattan Shopping Mall
Lute: In Scrap, he's at the Pub
Thunder: In Yorkland, You must have Lute on your team first
Rouge: In the Luminous Airport
Annie: In Koorong outside the Restaurant
Doll: Shingrow Port
Liza: Inside the restaurant*
Roufas: Inside the Restaurant* Also at Mu's Tomb
Rabbit: This little (but powerful) Mec is in the Kyo Garden
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Mesarthim: The basement of Lord Manor, need a mystic on your team
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Rune Quest...ect...ect...
Silence: Omble (See Blue's Chapter)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)
*At the restaurant, you have a choice of signing up Roufas or Liza,
choose Liza. You can still get Roufas by going on the Rune Quest and
picking him up at Mu's Tomb.
I STRONGLY suggest you use either Rabbit or BJ&K here (preferably Rabbit) as
they will both be VERY useful in the coming battles!!
If you want to go on the Light/Shadow, Rune/Arcane and Time/Space
quests, feel free to do so. Refer to Blue's chapter walkthrough for help
there.
These next 4 missions can be done in any order, but this is the order I
do them, so I'll tell it this way.
---Koorong/Shuzer Base---
Treasures: ElectroArmor, KillerRifle
The first of the four BlackX Emperors is Shuzer. To seek out and destroy
your old enemy, return to Koorong and talk to Annie outside the
restaurant; she will agree to show you the location of Shuzer base and
then join you. Go down to the sewers and keep going until you come to
the narrow bridge where you may have said "Can I???" earlier...try to
cross it, you can now. Climb the ladder and proceed up through the
building, fighting soldiers as you go. You can sidetrack into one of the
rooms and grab a suit of Electro Armor, but go into the middle door (the
one with the barber pole next to it). Defeat the soldier there and walk
across the board and proceed back through the hole in the back wall.
Keep going until you get to a flat blue platform -- SAVE!!! You have to
fight a boss - The Cyclops. Defeat him by using your best attacks,
DeadEnd works well if you know it, and equip JetBoots to stop his quake
attack (DSC makes this fight SOOOO easy...refer to the secrets section
to find out how to get DSC). Go up the stairs and follow the path until
you see a soldier blocking your way; fight him (in the eyeball dimention
no less ^_^) and when you win, go into the building he is blocking.
Press the glowing eye on the right lion statue to open the door. In the
next room you'll catch a quick glimpse of Shuzer in the upper door (now
would be a good time to save!!). Go through the door and you'll fight
Shuzer. He's tough, but if you have good moves (i.e. HeadWind,
DeadEnd...DSC!!!) he shouldn't be much of a problem. After taking around
20,000 damage (more or less) Shuzer calls a helicopter and jumps in. Red
grabs hold of the 'copter and holds on as it flies off, only letting go
when the helicopter lands. Red runs off and morphs into Alkaiser,
returning to challenge Shuzer. You'll now fight Shuzer again. He would
be easy, but...fighting with only Alkaiser makes this a toughie. If
Alkaiser has at least 600 HP, you won't need to heal too much (use
PowerCures if need be). Just use your best attacks on him until he dies,
you'll get the KillerRifle after the fight. Also, you *should* learn
FinalCrusade, a valuable skill that only Alkaiser can use.
Annie will also join you permanently now. On to the next mission!!!
---C.T.C. Building---
Treasures: WaterCannon, MissilePod, 400 Credits, LightBazooka, Magi-Water,
EagleGun, MaxCure, Protector, Thunderbolt
Return to Manhattan (maybe you can afford some of the items at the mall
now...) and go back to the C.T.C. Building, and talk to your old friend,
the receptionist. She won't let you in until Lady Campbell calls and
tells Red to take an elevator to her office. Red wonders how Campbell
knew who he was...AH HA!! She must be part of the BlackX!!! Red realizes
this a moment before the elevator gets attacked by some BlackX Soldiers
(PinkX actually :). Win this quickly, as every round of fight, you get
hit with EnemyFire!!! When the elevator stops, talk to the lady and
you'll fight another battle. Win this battle and climb up the ladder
behind where she was standing. When you can't climb anymore, go left
though the door. Once inside, head immediatly to the right and enter the
room. Inside, take the treasure here (MissilePod) and then go back to the
left. You'll be in what would appear to be a maze of desks. Weave your way
around the desks, defeating the cops as you go, and collect the treasures.
(The bag has 400 credits in it, and the gold treasure contains a
WaterCannon.) Go through a door in the upper right corner of the room, it's
kinda well hidden, so just push against the walls until you find it. From
here, head up through the nest door, then go in the door on the left. There
is a treasure lying on the ground (LightBazooka), but you'll most likely
have to fight some of the guards in order to get to it. Backtrack and enter
the door on the far right. If you ended up in a room with a fairy who is
sitting on a machine, you're in the right spot. Go in the upper door and
you'll be at the bottom of a spiraling staircase. There are 5 of these
floors, each containing a group of monsters blocking the stairs, a
mini-boss, and a treasure. This first stairwell is covered with slimes, it's
almost impossible to completely avoid them, so fight them if you have to. At
the top you'll fight a HugeSlime and 3 PinkFighters and upon winning, you
get some Magi-Water. The next floor has a steady stream of falling mecs,
they are easy enough to avoid. At the top you'll fight 2 Guncarts and a
PinkFighter, and you'll win an EagleGun. The third set of stairs is covered
with plants. They all sit stationary, but will occationally lash out at you
and if you're hit, you have to fight them. The mini-boss here is 2 TrapVines
and 3 PinkFighters and your reward for beating them is a MaxCure. The next
floor consists of a barrage of bouncing bugs!! Don't worry, they're easy to
avoid. When you reach the top, you'll fight 3 Armorpillas and 2 Pink-
Fighters. Your prize is a Protector. The final floor is nothing but a bird
and a few mecs; you might as well just fight these. At the top, talk to the
woman on the right side of the room. She'll offer to give you something,
accept and you'll get the Thunderbolt. Now go left and through the door -
Save here. Upon entering the door, you'll fight a Sub-Boss, the BlackGarb
and 3 AutoBuffers. This battle is easy, you shouldn't have any trouble with
it. Following this annoyance, the lights go out and Red morphs into
Alkaiser. Now you have to fight Lady Campbell who turns into a big
spider, Arachne.
:::Defeating Arachne:::
Well... Arachne is probably easier than Shuzer, but her attacks do similar
damage. She uses many "net" type attacks, including a new one, LightningWeb,
which attacks the whole team. Arachne probably has about 25,000 HP, and she
isn't very difficult. Note that if you didn't get FinalCrusade yet, you'll
learn it after beating Campbell.
Yet another BlackX agent is out of commission; end of the next mission.
---Eastern Shingrow Ruins---
Treasures: TwinSword, MagicStone, HarmoniumArmor, SanctuaryStone,
ExcelShield, HarmoniumEarring, 250 Credits
At the Shingrow port, talk to Doll, the purple haired woman, she'll tell
you about her brother who got lost in one of the nearby ruins and ask
you to help her find him. Agree and she joins you. Now head for the
eastern ruin. Go in the open passage then follow the passage up for a
treasure box containing a TwinSword (ignore the other door, it's a
trap.) Go back to the crossroads and go left. Follow the path until you
come to a door, enter it and fight the giant frog there - it's really
easy. Go up and continue across the bridge (ignore the steps for now),
follow the path into a small room and collect a MagicStone in the hard
to see treasure box (once again, ignore the door here, another trap.)
Backtrack across the bridge and now go down the steps; go under the arch
and into the small crack in the wall. From here, go into the courtyard
area (with the 2 slimes) and take the HarmoniumArmor on the ground. Now
go up through the door. You can try to take the treasure chest here, but
2 little girls on the platform above won't let you, so go talk to them.
They are actually monsters, defeat them and the go back and take the
treasure chest (HarmoniumEarring). Now continue up the steps into the
next room. This would appear to be a maze of sorts. Go across the raised
platform and go down the steps and take the hard to see bag in the
corner of the room for 250 Credits. Go under the arch here and into the
opening. In this room go up and search the little golden glow behind the
tree - you'll get a SanctuaryStone. (Ignore the upper door, it's yet
another trap.) Go back to the previous room and back up the stairs into
the door. Go down the steps and follow the path then go in the next
door. You're now in a room with 5 giant slimes. Defeat them!! (It's
kinda tricky, as they keep regenerating if you don't kill them all, use
attacks that hit all of them at once.) Beat them and examine the funny
looking alter behind them to open a secret passage. (The door on the
right wall is a fake, not a trap, just a fake.) Before going in the
passageway though, be sure to take the ExcelShield from the EXTREMELY
hard to see treasure chest on the left side of the room. Now go up and
talk to the giant. Doll will step out and issue his arrest. (Yes, Doll
was lying about her brother, she actually works for the IRPO!!) The
giant, Berva, will then attack you, He is BlackX agent #3.
:::Defeating Berva:::
Berva has a powerful defensive move called Swayback, if you use any form
of physical attack (sword or fist) he'll block it completely, so use
other means of attack such as guns, magic, and GaleSlash. He would
appear to have well over 33,000 HP. After beating him, he will run away.
Note: If you lose to Berva, the story will continue, but you'll be in a base
behind Shingrow Palace. Just work your way out and seek out Berva again.
---Shingrow/Shingrow Palace---
Treasures: There are some in the Berva Base
Follow Berva outside and head for Shingrow Palace, defeating BlackX
Soldiers along the way. Go into the palace and go left, then up. Talk to
the woman there for a free restore. From here, go in the lower
passageway to fight Berva again, or go back to the room where you fought
the goblin earlier and examine the walls to find a secret room full of
goodies. When you finally decide to defeat Berva, return to the arena room
and be ready for a tough fight...
:::Defeating Berva:::
Just attack him the same way you did the last time you fought him: no direct
attacks, just aerial ones, or attacks like Guns, that don't actually touch
him. The consequences for touching this giant are MUCH worse this time,
however, as now he has a powerful Kasumi-like skill called BervaCounter,
which will not only stop your attack completely, but will also damage the
would-be attacker by around 200-300!!! Berva has around 45,000 HP this time.
After beating him, Shingrow Palace will be destroyed and you'll be back at
the Shingrow Port. Mission 3 is done.
---Kyo/Syoin/Metal Black Base---
Treasures: SamuraiSword, MaxCure, BigMissile, 300 Credits, Magi-Water
Go to Kyo and enter the Syoin. If you have Rabbit on your team, he'll
point out a secret passageway. If you don't have Rabbit, just go to the
garden (also in Kyo) and pick him up. The passageway leads to the Metal
Black Base, it's quite easy, but be sure to take some of the treasures
inside. This area is so linear, it would be a waste of time explaining
it. When you reach the big green vat, defeat the guard and Red will
realize this is the place when BlackX is producing drugs, and he'll set
an explosive device...GET OUT OF THE BASE NOW!!!! When you leave, you'll
be ambushed by MBlack, the last of the 4 BlackX Emperors.
:::Defeating MBlack:::
By this point, he shouldn't be too hard (Especially if you have DSC). I'm
usually so powerful by this time, I don't really know what he can do. Since
MBlack can be effortlessly taken out in one round of fight, I'd say he
probably has no more than 10,000 HP. When you beat him, (Make this battle
take as long as possible, as it has some awesome music) you'll receive the
very powerful WarLordArmor, and for an added bonus, if you have a mec on
your team, you can absorb MBlack and get the powerful TigerProgram!!
---Cygnus/Black Ray---
Treasures: (On Black Ray) SprigganSuit, OctopusBoard, Iron Clogs,
SilverMoon, WarLordArmor
After all 4 missions are completed, Red will get a call from the Cygnus.
Do whatever you need to before boarding as you can't get off. On the
Cygnus, talk to Hawk and he'll give you a BlackX costume. Now you can
board the BlackX's ship, The Black Ray!! Once on board, explore freely.
(Note that the soldiers won't let you take any of the treasure...yet.)
Go in the cockpit on the 3rd floor and you'll see MBlack again, he will
notice Red and report intruders abord the ship. Red, like a fool, throws
his costume off and runs. Now comes the tricky part...leave this room
and a message saying "9000MM to Base" will appear, and every time you go
into a room, the number will decrease by 1000. The trick here is to let
it count down to zero. Keep running until you get the message "Almost at
BlackX base" (and try to take as many of the treasures as possible, it's
all VERY good equipment!!) Now, this sounds easy, but you can't re-enter
the same room twice, if you do, you'll have to fight MBlackII; and even
if you win, you lose. So get the message "Almost at BlackX Base" and
THEN fight MBlackII.
:::Defeating MBlackII:::
Actually, this battle is pretty easy. MBlack's only dangerous attack is
MoonScraper, which does 100-200 damage to the whole team, and he uses this
quite often. As long as you keep healing and using your best attacks against
him, victory should come quite easy here. MBlack's newest form has around
60,000 HP. When you win, (have a mec absorb MBlackII to get the Dragon
Program) you'll be at the BlackX Base, your final Area...
---BlackX Base---
Treasures: SanctuaryStone, LethalGun, HyperionBazooka, MaxCure x3,
Magi-Water, GrainCannon, PowerBelt
After the Black Ray crashes, you'll find yourself in the BlackX base.
Red has now become Alkaiser and he will remain as Alkaiser until
the end of the game. From the entrance to the base, head up and right, then
climb the steps. Be sure to collect the SanctuaryStone along the way, you'll
probably need it. Continue up through the door and collect the treasures
here (LethalGun and 2 MaxCures). Pass through here and go up through a door
on the left wall. You'll be in a room that looks like some sort of prison.
It's an enclosed area with about 7 monsters, 3 treasures, and a switch, but
there appears to be no way of getting in. Go up and try to enter the door,
you'll be bounced back and the prison will open. Defeat the monsters if
you'd like, and take the treasures (MaxCure, Magi-Water, and a GrainCannon).
Now go back and hit the red switch on the small platform, the door that you
used to open the prison will now open and you may proceed. Go up the stairs,
fighting monsters along the way, until you come to a staircase leading
further up. Here, you'll see a raised elevator. Climb up the stairs on the
right side of the room and go around the pipes, flip the red switch and the
elevator will lower allowing you to get up to a platform with a narrow ledge
and a door. Don't get on the elevator yet though, instead, walk to the
extreme righthand corner of the room and examine the shiny (hard to see)
wall to claim a PowerBelt. Now board the elevator. Once at the top, whatever
you do...DO NOT ENTER THE DOOR YET!! Cross the narrow bridge and take the
treasure on the platform there, it's a HYPERIONBAZOOKA!!! Backtrack and go
through the door. Head to the left and climb down the ladder and try to
enter the door. You'll find out it's locked. Climb back up the ladder and go
to the right and cross the pipe, keep following the path until you reach a
door, enter it. You'll see 2 people inside, they are Red's mother and
sister. Talk to them, and when they learn that Alkaiser is here to help
them, Red's mom gives him the key to the locked door. Also, if you talk to
Red's mom again, she'll restore all JP, WP, and LP. Go back to the locked
door and use your key. Head up until you meet up with a BlackX agent
(cleverly named "BlackX" ...^_^). BlackX shouldn't pose much of a threat,
his worst attack is one that turns you to stone. When he's defeated, Dr.
Klein will show up and tell you about his "secret weapons". You'll now fight
against Berva, Shuzer, and Arachne. Yes, it may sound easy, but you have to
fight them one after another with no breaks in between!!
:::Defeating Berva, Shuzer and Arachne:::
Actually, if you have high HP, WP and JP, this battle should be a breeze;
just defeat them the same way you did before. They have more HP, but still
aren't much of a problem. Arachne, though, has some cool looking spells,
like RavaBarrire.
After beating them, Dr Klein calls MBlackIII, the newest model of your
old enemy. (MBlackIII is also called 'Metal Alkaiser' in some
cases...for obvious reasons.) In his sense of fair play, MBlackIII
allows you to wait and heal up first. When ready, you'll have to fight
him.
:::Defeating MBlackIII:::
Yes, he's more difficult then MBlacks I and II, but he is still rather
easy. TigerRampage and Dark Phoenix can do a lot of damage though, so stay
healed just in case. MoonScraper isn't nearly as damaging, but it hits the
whole team. MBlackIII also has some other lesser attacks that are of no real
threat. The big trick here is to have Alkaiser repeatedly use Al-Phoenix
(if he has it), and when MBlack uses Dark Phoenix, Alkaiser should learn
his ultimate attack, Re-Al-Phoenix. (This is how it happened for me, if
it's wrong, please correct me.) MBlackIII had a whopping 120,000 HP!!!
After beating him, you will be healed and the true boss of BlackX shows up -
a giant robotic creature called BossX...you (of course) now have to fight
him.
:::Defeating BossX:::
Well, he's easier than some final bosses, but that doesn't mean he's
especially EASY. If you have power moves (LifeSprinkler, DSC, Re-Al-
Phoenix, etc.) use them, they'll be very helpful. BossX has 2 extremely
dangerous moves: HyperGaze, which inflicts status ailments on the whole
team (usually charm); avoid this with PurpleEyes or DodgeGaze. His other
move is called JudgementX, which looks similar to an FF7 style summon.
(It's worth seeing at least once, IMO!!!) All his other moves are rather
weak, but he has well over 100,000 HP. Good luck, because when he's
done, so is Red's quest.
And now...you'll find out the truth behind the mysterious Alkarl......
---End---
%%%%%Blue%%%%%%%%%%%%%%%
---Start---
Blue's Chapter starts at the Magic academy at Magic Kingdom, today is
Blue's graduation day. Blue is a young man gifted with the powers of
magic, He, however, will never reach his full potential, as his twin
brother Rouge is holding him back. To attain his fullest potential, Blue
must prepare, master the concepts of these various spells, then seek out
Rouge, and........KILL HIM!!!
Blue will start out with the usual items, but he has a new one, The
Region Map. This special item lets him transport to any town that he has
visited. After the scene at Magic Kingdom, The RegionMap transport
screen automatically comes up, you can start at either Luminous (the
little gimmening light icon) or Devin (little round yellow ball icon).
Where you choose determines your starting point.
---Collecting Team Members---
Now Blue has a pretty open-ended chapter, so start by collecting any
team members you may need, these are Blue's Potential Pals:
Cotton: Bio Lab in Shrike
Thunder: In Yorkland next to the windmill, Need Lute
Lute: Scrap Pub
Mei-ling: Scrap Pub
Riki: Scrap Pub
T260G: Scrap Pub
EngineerCar: Nakajima Robotics, need a mec on your team.
Annie: In Koorong outside the Restaurant, must have 3 runes first
Roufas: Inside Mu's Tomb, need to be collecting Runes
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Dr. Nusakan: Backstreet in Koorong, need to be collecting Runes
Mesarthim: The basement of Lord Manor, need Dr. N on your team
Slime: Tanzer, After finding the Vitality Rune
Silence: Omble (See Below)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
Blue can't get Fei-on because he doesn't offer to help him. He can't get
TimeLord and/or Kylin because he needs to fight them to get the gift for
their magic, and he can't get Rouge because...well guess!!
Now's the time for Blue to begin his quest for magic, as you know
already, Light and Shadow, Rune and Arcane, Time and Space, and Realm
and Mystic magics can't co-exist, so you can only get one or the other
of there magics. (Refer to the chart at the bottom of this page for more
info.)
Now that you have team members, it's time to get some magic!!
Your first goal is to collect Light Magic or Shadow Magic, but you can't
have both.
---Quest for Light Magic - Luminous Labyrinth---
Treasures: MoonlightRobe, SanctuaryStone, 400 Credits
If you want Light Magic, Luminous is your place. Travel to Luminous and buy
some Light Magic from the man in the house just above the port. So, great,
you have the magic, but now you need the gift for it. Ok, go through the
passage below the Light Magic shop and talk to the man standing there. He
will ask you if you'd like to challenge the Luminous Labyrinth, but he tells
you that mecs and monsters can't enter..oh well - Say yes and you'll be
transported there. Once inside the labyrinth, head up through the door.
Your goal here is to turn the mirrors around. In the first room, the
mirrors are positioned something like this:
Door
3
1 2
Turn mirror 1 then mirror 3 and the door will open.
The second room is a bit more difficult, you'll now need the help of magic
orbs to reflect the light on to the mirrors. The orbs can be picked up and
placed on other white square blocks. This is how the room is lined up:
(The numbers indicate mirrors and the letters indicate blocks for the orbs.)
The orb starts on Block "A"
Door
B
2
A
1
3 C
Pick up the orb and move it onto block C, then turn mirrors 2, 3, then 1
The final room focuses not on opening a door, but to get colored beams of
light to hit the wall to get treasures (and an occational fight).
The room is lined up like this:
(The orb starts on block "C")
Wall
3 4
B
A 1
2 C
These are detailed instructions on how to get the different colored beams to
hit the wall:
Dark Blue Beam: Move mirror 4
Light Blue Beam: Move mirror 3, then mirror 4
Red Beam: Move mirrors 2 and 4
Yellow Beam: Move mirrors 2, 3, then 4
Magenta Beam: Move the orb onto block A, then turn mirrors 2 and 4
White Beam: Place the orb on block B, then move mirrors 2, 3, and 4
This is what the various beams do:
Light Blue Beam - Get MoonlightRobe
Yellow Beam - Get 400 Credits
Purple Beam - Get a SanctuaryStone
Dark Blue Beam - Fight a battle
Red Beam - Fight a harder battle
White Beam - Obtain the gift for Light Magic and leave the labyrinth
Try to collect all 3 treasures before touching the white light, as when you
hit it, you'll be warped out of the Labyrinth with no way back in.
YAY!! You've got the gift for Light Magic!! What'll you do next? Collect
Runes? Or Arcane Tarots? The Choice is yours...
---Quest for Shadow Magic - Omble---
Treasures: 200 Credits, Magi-Water
Luminous is also the location of Shadow Magic. If this is what you'd rather
have, head for the dark room on the right and talk to the woman there. Ask
her about the gift and you'll be sent to the shadow region, Omble. (Like in
the Luminous Labyrinth, mecs and monsters aren't allowed here.) At Omble,
your shadow will break loose and run off and you can't leave until you catch
it. Talk to all the shadows until you come across the shadow of Silence,
agree to help him and he will "join" you. (Well, he's just a shadow, so he
won't be of any help...yet.) Climb the steps and enter the door. You'll
immediatly see a bunch of shadows running around, these are actually
monsters...STRONG monsters!!! Go left and take the upper path. Take the
shadow bag to get 200 credits. Now go down and climb the steps. Ignore the
door on the right, it leads to a dead end. Instead, enter the left door and
you'll come to a room with 3 paths. Head left again and you'll eventually
come to a room with a bunch of wandering shadows (what else??). Talk to them
all and they will move to the room on the other side of the wall. Now go
back to the big room and this time, head right. You'll be in a room with a
lone shadow person, talk to him, he runs a shop. Buy whatever you want and
then head back and go up. There is a treasure containing Magi-Water just
below the door. This is the room where all the stray shadows ran to. Maybe
you'll notice that most of these shadows are those of the main characters.
(Red, Blue, Emelia, Asellus, Gen, etc.) Touch the shadow that you think
belongs to the character you're playing. If you choose wrong, you'll have
to fight. If you're playing as Red, Blue, or Lute, you shouldn't have
trouble here, and since you're probably playing as Blue if you're reading
this, it should be easy! (You just CAN'T miss Blue's ponytail!) After you've
found your shadow, follow it up into the room where it flees to. Now talk to
the shadow and you'll fight a most interesting battle...a battle against...
YOURSELF!!! Well, actually more like evil shadow clones of your team. It
would probably be best to remove attacks that damage all enemies (especially
GaleSlash!!), as your doubles can and will use those attacks on you. This
should be an interesting, but not too tough, battle. After you win, you'll
get the gift for Shadow Magic and be warped out of Omble. Now, (assuming you
agreed to help the shadow of Silence), talk to the man standing in the
shadows, he is Silence, and he will now officially join you.
Shadow magic collected. What's next? Rune or Arcane?
---Quest for Rune Magic - Devin---
Treasures: SmallStone x4
OK, so you've picked Rune Magic. Start your search in Devin. Go inside the
tent near the entrance to town; this is "The Lure of the Rune", the shop
where you can acquire Rune Magic. Agree to get the gift for the magic, and
you'll be given 4 SmallStones and told that you must collect 4 Runes that
are scattered around various regions and absorb their power in these
seemingly useless pebbles. This is where the Runes can be found:
The Victory Rune is in Shrike
The Hide Rune is in Koorong
The Vitality Rune is in Tanzer
The Freedom Rune is in Despair
Well, now that you know where the Runes are, GO GET 'EM!!
---Mu's Tomb---
Treasures: {2 Random items}, 200 Credits x2, BloodChalice, Katana,
ShadowDagger, RuneStone
I strongly suggest you collect the runes in this order, as it'll be easier.
The Victory Runs is in Shrike, so Shrike is where you must now go!! On the
south-eastern corner of town, you'll find Mu's Tomb, the location of the
Rune. Immediatly inside, head left through the first door you come to. Talk
to the men in the next room. One of them is Roufas, and if you agree that
"Victory is the sign of a real man", he will join you. (Although everyone
else can collect the runes, only certain characters can get Roufas on their
team.) Now check the wall on the left - there is a secret door leading to a
most unusual treasure room... Defeat the 3 slimes and take the small
treasure chest first, you'll be attacked. It's usually a pre-determined
enemy, but it's random. When you win, you'll get an item that is determined
by the enemy you fought. The big chest it the same way, but the enemy is
more powerful. You can get the following items there:
Small Chest
{Random Battle} - SnakeOil
RockScout - PowerCure
Mimic - GoldIngot
Big Chest
Ettin - PowerCure
Mimic - GoldIngot
MecGod - HG-Cannon (!)
Actually, the items you get really aren't all that great, but the enemies
can be quite tough to beat... The Ettin and Mimic are are just routine
battles, but the MecGod is a totally different story...
:::Defeating the MecGod:::
This is the rarest of the 3 enemies, due to it also giving you the best
payoff. All I can say it just use your best attacks and hope MecGod doesn't
use MagneticStorm. When you beat it, (and it probably has close to 50,000
HP!!!) you get double the prizes!! Have a mec (if you brought one along)
absorb MecGod to get the powerful TigerProgram. And after battle, you get an
HG-Cannon, which makes the fight worth it anyway. There's probably no real
need to say it, but this is probably the battle you want to try for.
Now, you've probably lost a lot of HP and WP from your fight with the Mimic
or MecGod (or whatever you fought). So go back to the inn and rest. Now re-
enter the tomb and go right. You'll come to a door with a warning in several
languages. Blue will hesitate for a minute, but then decide that he must go
in. Inside, open the hidden door on the upper wall and go into the next
room. Take the treasure containing a ShadowDagger, then proceed downwards
through the opening. Below this room is another small room containing two
monsters; pass them and go into the door. You'll now be in a room filled
with monsters, and to the right, you'll see two paths: one leading
downstairs, and one leading through a hole in the right wall. Next to the
staircase is a treasure chest containing a Katana, take it then enter the
hole the right to get some treasures. The first room here has a bag with 200
credits and a path leading upwards. Take the bag then proceed through the
upper passageway into the next room. You should be in a room with 4 doors on
the upper wall. Go in one of those doors (it doesn't matter which one; they
all lead to the same room) and take the treasures there (200 Credits and
BloodChalice). Exit this room and follow the left path, which leads back to
the entrance. Leave the tomb and stay at the inn, then work your way back to
the staircase that lead downwards (near where you picked up a Katana
earlier). Climb down the stairs and look around until you see a bunch of
monsters. You can either defeat them, or lure them away from the opening.
Whatever choice you made, enter the door behind them once they are gone, and
continue up past the next room where the rune lies. Now go up and try to
claim the rune... A pile of bones will spring up and attack you... BATTLE
TIME!!!
:::Defeating the Skulldrake:::
In the first round of this battle, punch the pile of bones (or just defend),
as you can't hurt it yet. After one round of fight, the bones will come to
life and attack you. The Skulldrake isn't exactly the strongest monster
you'll ever face... His attacks are weak and you can probably defeat him in
one or two rounds, so don't worry if you're not very strong -- this battle
is easy!!
When that pathetic bonehead is gone, climb up on the platform and...VIOLA!!
You've got the Victory Rune!! Three more to go!!
---Natural Cave---
Treasures: 200 Credits, 300 Credits, 500 Credits, Magi-Water, StardustRobe,
AngelArmor, RuneStone
---Tanzer---
Treasures: RuneStone
---Despair---
Treasures: LightBazooka, ShellShield, RuneStone
---Quest for Arcane Magic - Devin---
Treasures: Card x4
Well, if you want Arcane magic, go to Devin and enter the building in the
center of town. Ask about the gift and you'll be given 4 plain cards and
told that you have to collect 4 REAL Arcane Cards in the following regions:
The Grail Card is in Yorkland
The Saber Card is in Wakatu
The Shield Card is in IRPO
The Gold Card is in Baccarat
Armed with this knowledge, head for those regions and GET THOSE CARDS!!!
As you collect the ArcanaTarots, the Cards you received will dissappear.
---Yorkland---
Treasures: ArcanaTarot
(Note: You'd be best off doing this quest first, as if you're too strong,
the enemies here will be those &^%*&^*& squids!!)
In Yorkland, take the left path into the brewery section of town. Go into
all the building and ask the people inside and ask about the Grail Card.
They won't give you any info, however, unless you taste a sample of their
wine. When you've talked to the people in all 5 houses, the last one one you
talk to will tell you that the card is in the Liquor Shrine, which is in the
middle of the Swamp. So go back to the crossroads and head up into the
swamp. Once there, you'll immediatly notice that your character is moving
kinda funny... It's because he is drunk!! (Note: If T260G does this, he
won't get drunk, and neither will any mecs on the team.) It's entirely
possible to navigate the swamp without fighting a single enemy, but in this
drunken state...expect to meet a few enemies here. This is why it's so
important to come here earlier in the game. If your HP is over 500, the
enemies here will be those annoying squids!! They are trouble enough to kill
normally, let alone DRUNK!! (When you're drunk, it causes various status
ailments to all your team members, excluding mecs, during battle.) When you
reach the shrine, stand between the pillars and you'll get the card!!
---Wakatu---
Treasures: CometBlade, Iron Clogs, Twin Dragon, ArcanaTarot
Ok, so you need the Saber Card which is in Wakatu, but the men at the
Koorong port won't allow entrance unless someone from Wakatu guides you
there. Well, I guess it's time to find a native of Wakatu. Still in Koorong,
talk to the skeleton in the lower section of town to learn about Gen, who is
in fact, from Wakatu. Unfortunatly, Gen is (as usual) wasting all his time
in the Scrap Pub getting drunk... Oh well, might as well pay this guy a
visit. When you talk to Gen, he denies being from Wakatu and refuses to
help. But he soon reconsiders, agrees to help, and joins you. You can now
freely travel to Wakatu, so let's go! Immediatly in Wakatu, talk to the
skeleton and he'll transport you into the main part of the town. Now go up
through the door and go left. Gen will step out and show you the correct
path. Head right and ignore the upper path. Now go right until you come to a
crossroads. If you go right, you can see a treasure chest, but there is no
way of getting it, so just ignore it and go back and take the upper path.
You'll be in front of an open building. Enter through the open door and
defeat the slime. Now go back and Gen will step out and head right. Follow
him onto the next screen and the path splits again. Head up first. eep going
until you come to a place where the path divides into 2, one leading left,
and one leading down. Head down first and enter the building, go down the
steps, and go left. You'll be in the 'Blade Chamber'. If Gen is built up
enough, you'll receive a powerful CometBlade here. Leave the building and
keep going left. Eventually you'll come to a dead end and a treasure (Iron
Clogs). Now backtrack to the crossroads where you left Gen, and this time,
go down. Another crossroad!!! Head down and take the Twin Dragon from the
chest, (BTW, this is the one you may have seen near the beginning, but
couldn't get) but watch out, there is a group of 3 souped up ghosts who can
be dangerous. Go back up and walk next to the castle. There is a partially
hidden door to the left.(Note: Going to the center of the upper or lower
wall brings you outside on a roof, but I don't know what purpose this
serves.) Enter it and climb the stairs on the upper right corner of the
screen. You'll come to an darkened room that looks to be a dead end. Walk
around the room and enter a VERY hard to see door on the right side of the
room, then climb the stairs in the next room. Now, in this final room, stand
between the 3 lamps and some shadows will start flashing on the wall, and
occationally, you'll hear swords clank. The trick here is to push the O
button at the exact same time you hear the clank - it's not too hard, but if
you mess up, you'll have to fight a battle. When you get it right, you'll
get the Saber Card!!
---IRPO/Mosperiburg Mountain---
Treasures: SanctuaryStone, OctopusBoard, KrisKnife, 1000 Credits, Lordstar,
GoldenFleece, ArcanaTarot
Now head for the IRPO and talk to the lady at the desk. You'll be sent to an
office. After a few moments, Fuse walks in and you explain to him that you
need the Shield Card. Yeah, right, like he's just gonna hand it over!
Fuse will tell you that if you want the card bad enough, that you must do
something in exchange. There is a flower that only blooms once every 1,000
years on the mountains behind Mosperiburg, and it's up to you to get it.
You'll now be transported to the mountain, and Fuse has joined your team.
In the first area, you'll notice a fairy floating around...KILL IT!! You'll
see why in a minute. Go up to the next part of the mountain and you should
see a small cave on the left wall; enter it and you'll see a LOT of
treasure, but unfortunatly, it's guarded by 2 fearsome dragons...
:::Defeating the Dragons:::
There are 2 dragons here, A red one and a black one. The Red Dragon only has
about 4,000 HP and can be easily beaten, but the Black Dragon is a totally
different story. The black dragon gets 2 turns every round and can use some
dangerous attacks like TitasWave and StoneGas, both of which do considerable
damage. Use your best attacks on it like RosarioImpale or DSC (if you think
you can spare the WP). When you win this battle, you might win a
DragonShield, but odds are you'll get a lousy Protector instead. The Black
Dragon seems to have 25,000-30,000 HP.
Now take the treasures they were guarding, it's everything listed above.
(Except the ArcanaTarot, of course)
Leave the cave and continue up into another cave. Inside, you'll see 2
caves, the one on the right has a frozen Suzaku in it, and the one on the
left is the way out. Head left first into a small canyon with 3 boars
running around. (This is optional, you may just skip past it if you don't
want Suzaku on your team.) If you see a snowman at the bottom of the canyon,
fight it. After it's beaten, go back to the cave with the frozen Suzaku in
it, and the Suzaku will join you!! If there isn't a snowman, or is one on
the left side of the canyon, go back and fight the fairy at the beginning of
the area until the snowman appears at the bottom of the screen. When it
finally does, fight it, it's a monster called Jotnar.
:::Defeating Jotnar:::
This battle would be tough if it wasn't for the fact that Jotnar can be
killed in one hit by the Death spell. (True, no one has the gift for Arcane
magic yet, but Dr. Nusakan begins with this spell.) If Nusakan isn't on your
team though, it'll be tougher. Use IceCrystals and PearlHearts to block his
ice and water attacks, but if he uses Windblast, watch out!!
Now, since you took all the trouble beating Jotnar, why not go back to the
Suzaku cave and sign up this high-powered phoenix! Now just continue up the
mountain until you come to the flower bed. Touch the flowers and a not-so-
friendly Suzaku will fly down and attack you.
:::Defeating Suzaku:::
The Death spell does the trick here too, but if you want to beat this guy
the hero's way, here's what to do. Equip FireCrystals and use FireBarrier
to stop his fire based attacks. Try NOT to use any direct attacks on Suzaku,
as he has a permanent FireBarrier, which will hurt you for more than 200
damage every time you hit him!! OUCH!! If he uses HeatWave, you're in
trouble, but most of his other attacks are pretty mild. You shouldn't have
much trouble with this one.
After beating Suzaku, you'll be warped back to IRPO where Fuse will now give
you the Shield Card.
(Note: If you're playing as Red when you do this, and you have Fuse on your
team, you will automatically be given the card without having to come here.
This would be fine except for the fact that you can't get Suzaku or any of
the powerful items here if Fuse has alreasy joined you.)
---Baccarat---
Treasures: ArcanaTarot
One of the easier quests. Start by buying exactly 4 GoldIngots at Nelson (or
Koorong, if you're feeling wealthy). Now go to Baccarat and talk to the
bunny girl who is wearing purple 3 floors below the top floor. (If you've
played Emelia's chapter before, you'll recognise the purple bunny girl to be
Emelia in disguise.) She'll tell you about the gnome spirits. At that point,
a gnome is seen walking across the room, and Blue and the bunny girl follow
it up that stairs. Go around the room and you'll see the gnome climb up the
next staircase - follow it! When you reach the top floor, you'll see the
gnome and the bunny girl get into an elevator and dissappear. Climb back
down and take another elevator down to the parking lot. Walk down and you'll
notice that the manhole is opened. When you start to climb down it, Emelia
will stop you, introduce herself, and offer to join you. After meeting
Emelia, go down the manhole. You're now in a multi-colored cave with many
passageways. Go all the way to the left and take the lower opening. Now go
left, into the wall; as inconspicious as it seems, there is a door here.
Climb down the ladder and enter the opening on the upper wall. You'll be in
a room filled with various gold objects that are being guarded by a group of
gnomes. Talk to the gnomes sitting at the table and one of them will tell
you how much they love gold. (Now isn't THAT obvious... ^_^) Talk to the
gnome again and he'll take your GoldIngots, and assuming you brought at
least 4 with you, you'll be given the Gold Card in exchange!!
(Note: If you have more than 4 GoldIngots, the gnomes will take ALL of them,
and if you have less than 4, they'll take them and you'll get nothing.)
YAHOO!! Now that you should have all 4 Arcane Cards, you'll get the gift for
Arcane magic!! Ready to collect Time or Space magic yet?
---Mind Magic - Kyo---
Treasures: None
This isn't required work, but if you'd like Mind Magic, simply go to Kyo and
buy it!! You can't get the gift for it yet, so return here after the fight
with Rouge. When the time comes to obtain the gift, all your human
characters will have to fight one-on-one battles with relatively easy
enemies. Upon finishing all the battles, all the characters who were able to
win will get the gift for Mind Magic.
---Quest For Time Magic - Facinaturu/TimeLord's Region---
Treasures: SandVessel (Accessory)
:::Defeating TimeLord:::
---Quest for Space Magic - Kylin's Paradise---
Treasures: None
This place is a complex maze. I'll give detailed instructions at a later
time.
:::Defeating Kylin:::
(I've never fought Kylin, so I don't have any strategies here)
---Blue Vs. Rouge---
:::Defeating Rouge:::
---Magic Kingdom---
Treasures: NornsBangle
---Hell---
Treasures: MaxCure, BloodChalice, SanctuaryStone, DragonSword
:::Defeating Hell's Lord:::
%%%%%Asellus%%%%%%%%%%%%%%%%%
---Start---
Asellus's bizarre quest begins in the realm of mystics - Facinaturu. A
girl named Gina will tell you the story of Facinaturu and the tyranny of
Chateau Aiguille. Then Asellus (finally...) wakes up in the Chateau
(yeah, it's a confusing beginning) and she discovers that her clothes
are torn and she's covered with blood. She has no idea what has
happened...the last thing she can remember is being run over be a
carrage. The next thing she knew, she was here!! After a minute, a
mystic will show up and talk for a while about the mystics and their
leader, Orlouge, then he will leave. You now have control of Asellus.
---Facinaturu---
Treasures: None
Leave your...er...bedroom and look around the chateau. You may come
across a room with some VERY powerful items in it, but when you try to
leave, you'll lose them; don't worry, you can take them later. Look
around more if you like, but when you're done, go to the tower to the
right of the room you just came from. You'll meet another mystic, Zozma,
who will then run off. Next, go to the spiral tower on the left side of
the chateau. Enter the warp and go into the next room. Asellus will be
stabbed by another mystic. She has...PURPLE BLOOD!!!??? Simple, Asellus
is a human (humans have red blood), but after she was run over by
Orlouge's carrage, she was given a transfusion of mystic blood (mystics
have blue blood), and thus the two combined make purple blood... Anyway,
after this, leave the tower and head for the throne room. You'll meet a
whole lot of mystics here: Orlouge, the king of the mystics (a.k.a.
Charm Lord); Ildon, the one who you meet after waking up (he looks like
a vampire with a bad hair day ^_^); Ciato, the white-haired, snobbish
looking guy who stabbed you; and finally, Rastaban, the guy in the
exotic purple robes. Orlouge will explain that Asellus, despite being
half human, is still obligated to the mystics for saving her. He will
send you to get a new dress and then to seek training from Ildon and
Princess White Rose (who is one of only about 100 princesses in
Orlouge's realm......)
Ildon will join you before leaving.
---Training---
Treasures: Knife
Now head for the town of Rootville and enter the house in the middle of
town, that's the tailor's house. Here, Asellus will change into her new
dress and you'll go back to the Chateau. From here, go up the staircase
on the right side of the main room, this is the training room. Go up and
Ildon will make you fight. Try to beat the monsters and learn abilities
(don't worry about being weaponless, Ildon will give you a knife at the
beginning of the training session). Just keep fighting and don't worry
if you die. When you've had your fill for now, go to the tower to the
left of Asellus's room; there, you'll meet Princess White Rose, she'll
join you. Now go to the other 2 rooms, you'll find out that one of them
belongs to the Lion Princess, a powerful warrior. The other room belongs
(or belonged) to Princess Rei, an escaped...well...princess...
Note that if you ever return to Asellus's room, Ildon and White Rose
will leave you, use this to your advantage later. Go back to Rootville
and talk to that green-skinned mystic (Gozarus) in the house next to the
exit. He will offer to sell you items, but instead of money, he'll take
your LP instead (that is, he lowers your maximum LP PERMANANTLY!!!) I
don't recommend doing this, but the Asura is an EXTREMELY powerful
weapon, you should buy it. The lineup is like this:
3LP: Asura - powerful magical sword, ATK 70, raises all stats +7
2LP: Tao-TeihPattern - accessory, protects from psychout
1LP: ShadeRobe - armor, DEF 9, automatic regen on non-mecs
1LP: SandVessel - need to collect Time Magic or sign up TimeLord
Buy whatever you want for now, but I warn you, DON'T BUY EVERYTHING!!!
AND before leaving, Gozarus gives you a CharmNecklace. Also in
Rootville, there is a shop that sells Mystic Magic (for money), but odds
are, you don't have the cash needed to buy them yet, so skip them for
now. If you've bought the Asura, return to the training grounds and now
you should be able to win all the fights easily. Keep going until Ildon
says "Stop!!" Go outside and you'll meet Rastaban, who will then run
off. Go back to your room and lose Ildon and White Rose. Alone, go back
to Rootville and go to the tailor shop and talk to Gina upstairs. Return
to Chateau Aiguille and Ciato will be waiting for you at the entrance.
Talk to him and he'll tell you to talk to a man in the pub in order to
leave Facinaturu... Go to the pub and talk to the guy Ciato just
mentioned - he'll agree to help you escape if you bring him some money.
Now go and get White Rose again (she's back in her room), she'll give
you some GoldIngots and join you again. You also may want to go to Rei's
room, you'll hear more about the escaped princess. (Also, if you visit
Rei's room twice, once when you have both Ildon and White Rose, and once
with only White Rose, Rei will be able to join you later.) Also, return
to Asellus's room and you'll meet Zozma again. (What Asellus says here
is worthy of Cloud ^_^.) Now, if you want, go up to the hill where
Asellus saw the monster earlier, and build up. White Rose will be a big
help here. Sick of that repetitious music yet? Well, you can now change
it. Climb the mountain, defeating the monsters along the way, and enter
the big door at the top. You'll be back in the garden while the music
from the trip to Chateau Aiguille from near the end of the game plays. I
believe this is an oversight on Square's part, they probably didn't
anticipate anyone going up here this early. (Not that changing the music
helps much, it does nothing to deter the story, just changes the music :).
After you've taken care of everything, return to the house that was locked
earlier. Inside, talk to the slime and it will open a secret passageway.
It's pretty straightforward from here. When you reach the end, the pilot who
promised to help you escape isn't here... IT'S A TRAP!!! Ildon will appear
and try to capture you again. Asellus will jump off a cliff saying "I'd
rather die than return to that horrible place!!!" (meaning Facinaturu) but
the pilot and his plane will then appear and Asellus lands on his plane,
thus sparing her life. Then the pilot flies Asellus and White Rose out of
Facinaturu at last!! (YAY!!!)
---Owmi---
Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife,
SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots,
PearlHeart, JackalSword, ArmorGlove, ShellBracer, RubberShoes
In Owmi, White Rose will notice petals on the riverbed and recognize
them to be writing of the water mystics. They read something like "Our
daughter is missing". Talk to the people to hear rumors about this so-
called water mystic; then stay at the inn, it's free. Now go aroud to
the right side of town and enter Lord Manor, the big house. Inside, the
lord will come out. When White Rose tells him to release the water
mystic, he is furious and throws you out, but then he reconsiders and
allows you to see her. Go into the upstairs room and talk to the
mermaid, she is Mesarthim, the famed Water Mystic. She notices the smell
of a mystic and after finding out Asellus has Orlouge's blood, she
immediatly tells her story. She explains that, while fishing, a human
caught her in a fishing net. She was injured and the lord saved her, but
she can't stand the smell of humans (as she's a mystic). Asellus plots
to help Mesarthim escape. Lord won't let you use the front door, so
you'll need to go through the basement. Before that though, go up to the
bedroom on the highest floor but don't go in it; instead, go down into
the partially hidden door and proceed to the attic to claim a KrisKnife
and a GhostCannon. Now head for the main floor and go in the lower door,
keep going until you see a door all boarded up, this leads to the
basement - pass it for now. Go beyond the door and up to another room
where you can take a MaxCure and a RubberSuit. Now return to the boarded
up door and enter it, you're now in the basement. From the entrance, go
down the stairs and into the big room; defeat the enemies there and take
the treasures (Magi-Water and SanctuaryStone). Go down through the door
into a room with 2 more treasures (JetBoots and RottenMeat). Go right
and you'll be in a room behind a...SQUID!!!!! Fear not, this DevilSquid
is *MUCH* easier that the Krakens you may have fought before. A neat
trick here (and quite useful at that) is to remove Mesarthim's BlueElf
armor and give it to Asellus. (White Rose would be even better, but she
has her own armor which can't be removed.) This way, 2 people will live
through the squid's Maelstrom attack. (The BlueElf and Mesarthim's
MellowRing cancel water attacks.) When you win, you may gat an OgreGlove
(it's random). Now the choice is yours, do you release Mesarthim, or
collect more treasures. If you said treasures then go down the steps and
collect more!! (Speaking of treasures, the one in the room with the
squids is a trap that will dump you to a lower part of the basement!!)
All the rest of the treasures mentioned are down there and the only
thing to mention is the JackalSword, which is hidden on a pink platform
in the biggest room below - behind a wall. When you're done exploring,
go back to the room with the squid and proceed through the obscure door
on the left. Mesarthim will leave you now and you'll be back in Owmi. Go
back to the Port and talk to the pilot, Asellus will ask to be taken to
Shrike where her aunt lives. Somewhere around here, you'll see a scene
where Orlouge sends Ciato out to recapture White Rose and kill anyone
who stands in his way. Ciato sends his 3 shadow sages to find White
Rose.
---Shrike---
Treasures: None (At least, none in the town itself)
In Shrike, go to the house with the red roof, labeled "My House". (Of
course, you can opt to get Cotton first, and build up if you'd like; see
Red's walkthrough for info on getting Cotton.) When you enter "My
House", Asellus will meet her aunt who won't recognize her. Auntie says
that Asellus has been dead for 12 years!!! Asellus is, of course,
shocked. Yes, she was run over and killed by Orlouge's carrage 12 years
ago and hasn't aged a day since, she was revived by the transfusion of
mystic blood. After this shocking news, an ominous voice calls to White
Rose and tells her to return to Facinaturu. Asellus doesn't want her to
go. The creature behind the voice then attacks the team, he is the
FireSage, the first of the 3 sages sent by Ciato. Defeat him...
:::Defeating the FireSage:::
Actually, he's not too difficult if you're strong enough. Just keep
attacking him, having White Rose heal you when necessary. An easy way to
beat him is to have White Rose keep casting Glass Shield (and Asellus, if
she has it). Since he mostly uses physical attacks, he'll keep hurting
himself. When you win, you'll get a FireCrystal (or a HarmoniumBangle) and
Asellus will learn MysticSword, the first mystic skill. (You need to have
one free slot in your skill list or you won't learn it; You get one mystic
skill from each of the three sages. If you somehow missed one, you can get
other mystic skills from LionPrincess and HunterKnight as well.)
Now...the confusing part comes in......you have to go through a series
of events to find and defeat the 2 other sages...and many others...
---Getting Team Members---
Now would be a good time to start finding team members. You can get the
following:
--Before the Dark Labyrinth--
Cotton: Bio Lab in Shrike, you probably already have him.
Ildon: Random Location, see below, need to beat Lion Princess first
Lute: Scrap Pub
Gen: Scrap Pub, need to be looking for Cards
Thunder: In Yorkland, You must have Lute on your team first
Rouge: In the Luminous Airport
Emelia: Baccarat, Need to be collecting Arcane Cards
Annie: Outside of Restaurant in Koorong, Need to have found 3 runes
Fuse: IRPO, Need to be collecting Arcane Cards
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Rune Quest...ect...ect...
Silence: Omble (See Blue's Chapter)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)
---After the Dark Labyrinth---
Zozma: Automatically Joins you after beating Dark Labyrinth
Rei: Shrine at Devin (See Team Member List)
RedTurnip: Talk to him in the Labyrinth and he'll join you after leaving
Mesarthim: Return to The place where you left her earlier.
Also, I strongly recommend that you go on either the Rune or the Arcane
quests (or both), as there isn't much else to do at this point.
---Back to the Game---
Now, a chain of events will commence. You must complete each of these 6
events before you can move on to the final area. They are in this order:
1. Defeat WaterSage
He's not especially tough, he can block your attacks, however. He
attacks using water (well duh!!), so equip PearlHearts to block it. When
you win, you'll most likely get the GenbuShield, a powerful piece of
equipment, and Asellus will learn MysticGlove. (Again, you need to have
an empty slot on your skill list.)
2. Defeat GreenSage
Well...he's harder than the fire or water sages, but still not much of a
threat. He can use 2 devestating attacks: Windblast, which hits all
members for 300+ damage; and CounterFear, if you use a normal attack, he
will counter with this attack, which causes red mess!!! In addition to
this, he can attack twice!! My advice is to use magic and attacks like
GaleSlash that don't require you to actually touch him. Upon winning,
Asellus will gain the MysticBoots skill. (For the third time, you MUST
have an empty slot to learn this skill.)
After this, you'll see a cutscene in which Orlouge sends Lion Princess
out to recapture White Rose, as Ciato's sages have failed.
3. Defeat Lion Princess
She's tough, but at this point, you should be tougher. She uses alot of
sword based skills (including Kasumi...OUCH!!), but they can be blocked
rather easily with shields and the Deflect skill. She can block too, but
rarely does. So, all in all, Lion Princess is actually much easier than
they say she is...
4. Meet Ildon
When you locate Ildon, instead of fighting you, he will join you!!
5. Defeat Ciato (HunterKnight)
Now for your old...er..."friend" Ciato...he's easier than Lion Princess
and the sages, he just has a lot of HP. His attacks can be easily
blocked, and even if they do hit, they do very little damage!! Just have
fun with this one.
6. Enter the Dark Labyrinth
Now, once you find Orlouge's dreaded Dark Labyrinth, you'll immediatly
see that it's a complex maze. To escape it, simply run through doors at
random (as I can never remember the most direct path). Note that behind
some doors, there will be monsters. When you finally enter a room with a
small turnip monster, talk to the turnip and then exit through the big
red door in the middle of the same room. You'll be out of the Dark
Labyrinth, but White Rose will be gone!! She stayed in so you could get
out... Now Zozma, the orange haired mystic from the beginning of the game
will appear and join you. Also, if you talked to that turnip in the
labyrinth, he will join you as well. Leave the screen and return to get
the rest of your team members back. At this point, go back to the shrine
at Devin and talk to the girl there. If you went into Rei's room enough
times in Chateau Aiguille (once with Ildon and White Rose, and once with
just White Rose), the girl will reveal herself as the escaped princess
Rei and join your party, she is the only character capable of learning
and using Mirage Magic!!
These 6 events are in no set places, but the places where they occur
are, these are where you can find these events:
Shrike - Mu's Tomb, left door leading to the place where Roufas is.
Also in Sei's Tomb, in the big room where the shield is.
Luminous - Just outside of the port
Devin - The Shrine where Princess Rei is
Yorkland - Entrance to the swamp
Kyo - in the Garden
Koorong - In the Alleyway where there are 3 birds
Owmi - Basement of Lord Manor
Baccarat - In The Parking Lot
Shingrow - Entrance to the Upper-Right Ruin
Wakatu - In front of the wrecked house partway into the town
(If you've seen these on another Asellus walkthrough, know that I made
this list for them.)
After all 6 events are done, build up or do whatever you want, because
if you return to Owmi, the pilot who helped you escape from Facinaturu
will be back, and he'll return you there for your final mission...
---Facinaturu Revisited---
Treasures: SilverMoon, LightRifle, PowerBelt, HarmoniumArmor,
HarmoniumEarring, GoldenLion, PlutoArmor
Now you're back in the cave below Facinaturu, pass through the cave and
return to the surface. You'll notice that the music has changed. First,
go to Gina's house and you'll learn from her father that Gina was
kidnapped by the mystics!! Buy Mystic Magic from the nearby shop if you
want to (you'll have plenty of money by now) and then...go to Chateau
Aiguille... Immediatly inside, go to the room near Asellus's bedroom,
you can now take all the treasures there that you were too weak to carry
before (everything listed above except the PlutoArmor and GoldenLion).
Also (and this is optional) go to the 3 princess's rooms and you'll see
some cutscenes. Next, go to the spiral tower and you'll see that the
warp there has been sealed!! So go around to that hill of monsters and
fight your way up to the door (The rooms with the crystals restore your
JP, WP and LP). This whole final area changes depending on your choices,
here's how it goes:
---Save Gina!!--- (This is what happens if you save Gina)
First, defeat that big giant enemy blocking the window about halfway up
the mountain: he can block, has strong attacks, and has a heck of a lot
of HP, good luck. (Well...you could always try using TimeEclipse or another
stone spell...strange as it seems, the giant can be turned to stone!!!)
Open the window behind him after he's out of the way.
Now go back to the room that looks like a church a little ways back and
you'll see that a new door has opened. Enter it and fight the Griffen,
he's the exact opposite of the giant: can't block, has weak attacks, and
has low HP. When you beat it, Gina is saved. She'll reveal that is
wasn't Orlouge that kidnapped her, and that it was in fact Rastaban!!
(heh, heh, remember him?).
Go up through the big doors at the top of the mountain now, you'll be
back in the garden. Go up to the room where Ciato told you to "LEAVE!!"
earlier. Ciato will be back, talk to him and he'll transform into the
BatKnight (and before you ask, NO!! I DON'T mean Batman!!!)
:::Defeating the BatKnight:::
HAHAHAHAHA!!!! This battle is sinfully easy!! All BatKnight can do is
paralyze you and cast weak Mirage Magic, and the paralysis usually lasts
no more than one round!! He is accompanied by two SonicBats, but that
doesn't matter in the least, he is SO Easy!! Actually...this battle is
probably just here for the awesome music, it's the same music that plays
while fighting MBlack in Red's chapter!!!
Climb up a little further and Lion Princess attacks you again.
:::Defeating the Lion Princess:::
This battle (which also has some cool music, IMO) is also quite easy. It
seems that ol' Lady Leo hasn't improved her skill very much. Equip
shields and she can barely touch you. This battle is, believe it or not,
EASIER than the battle with BatKnight. After you win, you'll get the
GoldenLion, a great sword with a whopping 75 attack power!!!!
Climb up the passage again and you'll fight yet ANOTHER boss, Rastaban
this time. He turns into the Black Knight and attacks you.
:::Defeating the Black Knight::
Now, I'm not complaining or anything, but what's with all the cool
battle music after such drab lifeless music in Chateau Aiguille?!?!
Black Knight is definatly harder that BatKnight and Lion Princess, and
he has more HP too. His worst attack is probably SacredSong which hits
the whole team for 300+ Damage!! He's pretty much easy, but be careful,
he's unpredictable!! After winning, you'll get the PlutoArmor, a really
NICE suit of armor!!
Continue up and climb to the balcony. Ildon will step out of your party
and warn you that you are getting very close to Orlouge. He asks you
whether or not you're ready, it really doesn't matter what you choose.
Save now...Orlouge awaits......
Beat Orlouge for one of three endings.
---Err...who's Gina?--- (This is what happens if you don't rescue Gina)
Proceed directly through the big door in the mountains, ignoring the
giant, and fight the BatKnight. Beat him and then defeat Lion Princess.
Now go up and instead of fighting you, Rastaban will just give you the
PlutoArmor and dissappear.
Continue up and meet Orlouge, defeat him for a different ending.
---Way of the Mystics--- (If Asellus decides she wants to be a mystic)
Umm...actually...I never bothered to build up Asellus as a mystic, so I
can't say what'll happen here...anyone wanna help?
All I know is if you defeat Orlouge after using the 3 mystic skills over
and over, you'll get the last of the three endings...
---Orlouge---
Now it comes down to the final battle......enter the room after Ildon
warns you of danger. Follow the path past the room with the big rose
until you reach Orlouge. Talk to him and he'll leave and wait for you in
the rose room. Return there and fight him...the final battle awaits...
:::Defeating Orlouge:::
Yes, this is difficult. Orlouge seems to have around 60,000 HP and some
pretty nasty attacks. He will randomly summon one of three evil spirits
who will fight for him. They cause alot of status ailments, so have some
SnakeOil and the Grail spell handy. Those strange pictures behind
Orlouge will periodically join in to raise his stats. (Note: You can't
defeat the spirits or pictures because you can't target them.) After
losing about 30,000 HP, Orlouge will call all 3 spirits, and then the
fun (and I use the term loosely) begins... Orlouge has 2 deadly attacks:
Selection, which turns one member to stone and never fails, and
3Mistresses, which hits all members for around 300-400 damage each!! If
you are using Mesarthim, make the most of her by using LifeRain. For
attacks, use your best ones like LifeSprinkler, RosarioImpale, Tres
Flores, and NoMoment (which BTW, never misses). Take off about another
30,000 damage from Orlouge and he's pretty much dead. Congratulations,
you've finished another chapter of SaGa Frontier.
Now sit back and watch whatever ending you've achieved!!
----End----
%%%%%T260G%%%%%%%%%%%%%%%%%%
---Start---
T260G's chapter begins with a spaceship that is under attack while all its
people are abandoning it; leaving it to crash into a small town called Junk,
creating a big crater where it crashed. T260G finally comes into play here,
as he was left on the ship when it crashed. T260G awakens in a junkyard
where he catches a quick glimpse of a little boy just before completely
losing power.
The little boy, Thyme, then brings the robot back to his home where it is
repaired by his Uncle Taco, an octopus with an aptitude for machinery.
T260G wakes up, although he doesn't exactly seem especially grateful for
Uncle Taco's hard work... Thyme and his sister Rose ask the robot for it's
name. Here you can rename T260G anything you'd like. After naming him, Uncle
Taco pipes up and demands that you add a G to the end of whatever name you
picked. (So if you named him Max, his new name would be MaxG, just as an
example...and no, I don't especially like going through the game with a G at
the end of his name...^_^) Anyway, you finally gain control of T260G now.
---Junk/Combat Arena---
Treasures: 100 Credits, 200 Credit, 400 Credits, Junk, BrokenBumper,
BrokenRifle, JunkHelm, Bumper, EasyRifle, Cure, RepairKit
Explore the town now. Thyme won't let you enter any of the houses except for
his own, and the small building above his house, which is a shop. Go to the
shop and buy a few RepairKits, you'll probably need them. You'll also notice
that the shop has 2 *REALLY* powerful (although expensive) guns for sale; at
10,000 credits apiece, there's no way you can afford them, but don't worry,
you can buy the very same guns at Koorong later for much less. After
fully exploring the town, leave and explore the rest of this region. You'll
get some messages if you go to the crater or to the port, although there is
nothing else here yet. When you're finally ready, go to the fighting arena
in the lower right end of town. Once here, walk around and enter the lower
door and talk to Gen, who is sitting at the table. Gen will ask Thyme if
he plans to enter T260G in the fighting tournment. Thyme, who is probably
dying to see his new robotic buddy in action, agrees. Now leave and go in
the upper door and talk to the slime, and it'll ask if you're going to
compete. If you're ready, say yes. You'll fight an A-Tractor, just use your
JunkBazooka to attack it once, and then finish it off with punches, your
reward is a BrokenBumper. Talk to the slime again, and he'll give you 100
credits and ask you if you'd like to fight again, say yes. (For fun, you can
talk to all the people after the fights, they certainly aren't happy about
some newcomer trashing the veteran fighters...) Your next battle is against
a FlyMec - it's also easy, just beat it the same way you did with the last
enemy. Your reward is a piece of junk!! (Yes, it's an item.) Now, once
again, talk to the slime. You'll get a 200 Credit bonus and will be asked to
fight again. Your final opponent is a Guncart. It's a bit tougher than the
last 2 enemies, but it's still not all that hard. You get a BrokenRifle for
beating it. Now that the fights are done, talk to the slime one last time
for a 400 credit prize. Ok, so you've won a bunch of broken items in these
battles...who do you know that could fix these things...hmm...AH!! Uncle
Taco!! Go back to (Sir) Taco's house and talk to him, he'll repair your
3 junk items and will give you the following:
Junk becomes JunkHelm
BrokenBumper becomes Bumper
BrokenRifle becomes EasyRifle
Equip these new items and things will get much easier. Now go back to the
arena and talk to Gen again. Rose will run in and say a robot messenger was
sent by a man named Caballero (you'll find out more about this creep later),
and is threatening to hurt people if they don't obey him!! T260G now attacks
the enemy mec. This battle is almost impossible to win if you didn't fix the
3 junk items first. If you did, just use your JunkBazooka on him for the
first round of fight, then keep shooting at him with the EasyRifle until
he's nothing but a pile of scrap!! During all the confusion, however, Thyme
was kidnapped by some of Caballero's henchmen!! Gen joins you for your next
mission, which is to save Thyme. (Well, well, it's the "rescue the kid"
plot...how original ^_^) Go back to the town and enter all of the houses and
talk to all the people. A man in a house directly above Thyme's house (not
the shop, the building above it) will give you a RepairKit, and a woman in a
house next to his will give you a Cure. (Also, it would probably ba a good
idea to stock up on Cures and RepairKits at the shop.) Now head for the
crater and rescue Thyme!!
---Crater---
Treasures: FiberVest, SanctuaryStone
Once in the crater, head for the door and pick up Thyme's hat and go in the
door behind it. (If you tried to open the door earlier, nothing would
happen.) You'll be in an underground cave. Go down and around and exit the
cave. In the grassy area, go into the upper cave and collect the FiberVest
inside. Back outside, try to walk on to the rusty red platform and T260G
will jump to it. Go in the lower door and you'll be in another cave - I
don't see how you could get lost here. When you come out, you'll be in a
swamp with another door and a passage leading upwards. Go in the door first
and collect a SanctuaryStone. After getting the stone, head upwards and
enter the cave. This is where Thyme is being held hostage (tied up and
hanging from the roof...) by Caballero's thugs, of which you now have to
fight. (Could there be any other way?) This battle is easy, as Gen picked up
an IronPipe beforehand which you can now use in battle. After beating the
thugs, Gen will use the pipe to cut Thyme down from the ceiling and you'll
automatically be back at the town. Even though you stopped 2 of his troops,
Caballero won't stop his cowardly attacks on Junk unless something is done.
T260G wants to settle up with Caballero, but refuses to leave without
"Captain Thyme's" permission. Thyme reluctantly lets his robotic buddy go,
and you'll be transported to Scrap; and don't worry, Gen will be with you
the whole way.
---Scrap/Caballero Factory---
Treasures: 400 Credits, KukriBlade, SteelAmulet, PowerCure
Once you arrive in Scrap, Gen, true to his nature, will run into the bar
and T260G will follow him. Talk to Riki and Mei-ling and they will join you.
Also, be sure to talk to Lute even though he won't join you yet. Now pay a
visit to Caballero's office. (and since the lady who runs the port is
charging 10,000 credits to leave, I doubt you will yet...) T260G and Gen
tell Caballero to leave Junk alone, but the jerk just won't listen to reason
and retreats to his factory in the north. So follow him. You may notice that
every time you try to enter the factory, Lute steps out of the pub - just
ignore him. Once on the factory ground, the choice is yours: do you go in
the factory, or collect some treasures? If you said treasures, then the
three little buildings are where you want to be. Start by going in the small
building on the right side of the screen and fight the monsters there. After
beating them, Lute will run in and join you. The building on the lower left
is full of monsters, but you can collect a KukriBlade inside. The building
on the upper left has a bag in it, but appears to be free of monsters...
wrong!! As soon as you try to take the bag, you'll be attacked. Following
the battle, you can take the bag for 400 credits. After you've had your fill
here, go into the factory. The factory is swarming with Caballero's men, and
they aren't there for looks either, they will attack you with Enemy Fire in
every battle - something you DON'T want!! Fortunatly, you CAN get rid of
these pests. From the entrance, ignore the enemy mec and hit the orange
switch on the wall (it looks kinda like this "C="), it will activate the
crane, which will pick up one of Caballero's men and drop him into a pipe,
thus removing him and stopping Enemy Fire; but don't think that's it - there
are still 3 more of them. On the wall to the right of the orange switch is
a partially hidden door, enter it and climb up. You'll be on an upper ledge
with 3 switches. The one right next to where you just came from gets rid of
another one of Caballero's men. Go left and you'll see 2 more switches. The
upper one appears to have no use (yet), and the lower one will raise a crate
that was blocking another switch - you'll need this one later. Go back down
the steps and try to avoid the monsters, as you're standing next to an Enemy
Fire goon. Go down and take the flashing crate, it contains a PowerCure. Now
go under the fence and flip the switch that the crate was blocking earlier,
it will cause the crane to move back and forth. What you have to do here is
time it right so the crane will grab the guard standing there. If you mess
up, you'll have to fight a battle while getting pounded by Enemy Fire, so my
advice is...DON'T MESS UP!!! After catching the guard, take the crate he was
blocking to get a SteelAmulet. Go up and around the box on the small
platform and hit the switch next to it. It will cause the platform with the
box to rise. Backtrack to the upper platform with the 3 switches and hit the
upper left one - it will pick up the box that you just rose up, and drop it
on the final guard. Now go back and talk to Caballero, he'll run off and
leave you to fight his main forces: A VulcanII and 3 D-Tractors. This battle
shouldn't be much of a threat if you've stopped all the Enemy Firers. When
you win, Caballero will promise not to attack Junk any more and allow you to
use the port to leave town.
---Koorong---
Treasures: It's your choice...
There's really only one thing to do in Koorong, and that is to find some
info. Go to the lower section of town and enter the dark house directly
behind the chicken. Go through the door and examine the computer, you'll be
given a lot of info about a small company in Shrike called Nakajima
Robotics, an Inventor named Leonard in Manhattan, and a wrecked ship in
Shingrow. Now visit these 3 locations, but first, you may want to collect
some team members.
---Team Members---
I know your first thought is to get a team of all humans, but I strongly
suggest that you have at least 2 other mecs on your team (besides T260G),
as they will be of a lot of help now.
--Before Tartaros---
Cotton: Bio Lab in Shrike
Thunder: In Yorkland next to the windmill
EngineerCar: Nakajima Robotics, need a mec on your team.
ZEKE: Collect the robot mouse for the people in Nakajima Robotics
Annie: In Koorong outside the Restaurant, must have 3 runes first
Fuse: IRPO, must be collecting Arcane Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Rune Quest...ect...ect...
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
Kylin: (See Team Member List)
---After Tartaros---
Leonard: He will automatically join you when you go to Tartaros
PzkwV: Talk to the mec in Koorong's back alley, Need Leonard on your team
Gen joined back in Junk and Riki, Mei-ling and Lute joined back in Scrap
T260G can't sign up TimeLord because Gozarus won't sell him the SandVessel
---Manhattan---
Treasures: None
Now that you have some team members, head for Manhattan. Once here, go in
the burger shop at the mall and talk to the guy in yellow next to the
entrance, T260G will ask him about Leonard. The guy then brings you to
Leonard's lab... It turns out that this guy IS Leonard... Anyway, talk to
him again and he will examine T260G. When he's done, just leave his lab...
yep, that's all there is to do here. Go to Shrike now.
(Note: If T260G has changed forms at Nakajima Robotics, Leonard will ignore
you. T260G MUST be in his normal, Type 1, body before anything will happen.)
---Shrike/Nakajima Robotics/Sei's Tomb---
Treasures: Murakumo, Magatama, Mizukagami (all optional)
Well, what did that computer say about Shrike again? Ah, yes, Nakajima
Robotics; that should be your next stop. The men at Nakajima seem to be a
bit worried about something. A quick investigation reveals that they sent a
robot mouse to Sei's Tomb, but it hasn't returned yet. Talk to the leader
here, and he'll ask you to retrieve the mouse; accept, and you'll be sent to
Sei's Tomb. Once inside, head down the stairs and past the alter room. When
you reach a big wide opened room, go in the center door. Here, go to the
upper left corner of the room to find the mouse, then return to Nakajima
Robotics. Speak with the leader and he will take the mouse and say that he
has something for you. Head upstairs and then go back downstairs again,
there will ba a blue robot waiting for you - this is ZEKE. Talk to it and
it will fly around for a minute and offer to join you. From here on, if you
talk to the bald leader guy, he will offer to chance T260G's body type to
one of 7 different types, do this if you want. Now build up for a bit and
head for Shingrow.
---Northwest Shingrow Ruins---
Treasures: Junk, RottenMeat, 200 Credits x3, MemoryBoard, JumpSuit, DuelGun,
HyperScale, Bolt Thrower, 500 Credits
When you arrive at Shingrow, head straight for the ruined ship in the
northwest. Pass through the swamp and climb up the board entering the ship.
Once inside, you'll see that the path branches off in 2 directions - head up
first. Defeat the mec and touch the vines on the wall, they will move aside
revealing a secret door, enter it and proceed up into the next room. Here,
head up and take the treasure on the floor (Junk). After taking the Junk,
enter the obscure door on the left side of the room; go up and touch the
machine, you'll get a piece of RottenMeat. (Beware of the upper rooms; in
one of them, you may encounter the Abyss Bat, an extremely powerful enemy
that it's very likely you won't be able to defeat yet. If this happens,
ignore the upper rooms until you're stronger.) Now backtrack to the
crossroads and go down and you'll come to another crossroad - go down this
time. Cross the metallic bridge and keep walking to the left. (Ignore the
door on the upper wall now) Eventually, you'll come to a room containing 2
treasures: A bag with 200 Credits inside, and a golden treasure that is
actually a MemoryBoard. Go back to the room before this one and enter the
upper door, you'll be in a big wide opened room. Go down the stairs and
collect the JumpSuit on the ground and the hidden bag containing 200 Credits
just below it. After taking these, go back up the steps and examine the
upper wall until you find a hidden door. Climb the ladder and proceed up
into a dark room. Now take the lower door in this darkend passageway and
you'll find a bag containing 200 more credits!! Keep going down and you'll
find another treasure (DuelGun)!! Go back to the dark room and this time,
head left and collect the HyperScale in this room. Finally, in the dark
room, take the upper passageway which leads to an upper bridge. Follow the
path to the left and ignore the ladder, it's a dead end. When you reach the
end of this path, head down the steps and open the hard to see treasure
chest to get a Bolt Thrower. Now climb back up the steps and enter the
secret door at the top - This leads to the main computer room. Once inside,
take the bag (500 credits) then examine the computer, you'll get info about
T 260, RB3, and HQ. Then you'll be allowed to download either Evasion Laser,
CombatMastery, or ShootingMastery from the computer. (Assuming you don't
have one of these, and you can only download one.) The computer will then go
dead. Leave this place now. Go back to Nakajima Robotics now and you'll
learn that good doctor Leonard was killed in an explosion at Manhattan. But
it was no accident, he was assassinated by the men from Trinity!! Next, go
to Manhattan and talk to Fuse (he's at the burger shop), he will confirm
that Leonard was killed by Trinity, and tell you to pay a visit to Leonard's
lab. At the Central Gate, show the guards your pass and they will let you
into the lab. Once inside, examine the computer on the back wall, a robot
will emerge, it is Leonard. He anticipated his death and copied his mind
into a robotic body. Leonard tells you that you should go to Trinity's robot
base, Tartaros, and see what the Trinity is up to. After talking, Robo-
Leonard joins you. Leave the lab and you'll be at the entrance to Tartaros.
---Tartaros---
Treasures: Osc-Sword, LaserCarbine, SecretBoard, PoweredSuit, ZenGun,
HyperionBazooka, OctopusBoard, SanctuaryStone
Actually, you're not officially INSIDE Tartaros yet. Leonard tells you to
sneak abord the train, and it will carry you to your destination. Go through
the opening and you'll come out at the GoldenGate, the true entrance to
Tartaros. Head up and you'll be in a metal corridor which branches off both
lef and right, I suggest you go left, as it's shorter. Either way, in the
big room, try to go through the upper door; it's locked. So go down the
stairs and enter the door on the right. Now go up and enter the very hard to
see door on the left wall. Now head up and grab the Osc-Sword from the
treasure chest there, and head back down. Go left and flip the switch on the
wall, this will open the locked door you passed earlier. Before leaving, go
up and take the treasure chest, it contains a LaserCarbine. Backtrack to the
locked door, which because you flipped the switch, is now unlocked - enter
it. Now head up and go in the door, you'll be in the mining area. Once
again, the path splits in 2 directions; head left first and enter the mine
tunnel. Now go up and enter the small door on the left wall. Inside, flip
the switch and Leonard will step out and tell you that there are 3 more
switches like it and you must press them all. You may notice that there is a
new kind of walking mec in the room, if you touch it you'll fight a powerful
enemy called a BigDigger. You don't HAVE to do this, but it gets you some
nice items. (See the end of this section for hints on defeating the
BigDiggers.) Defeating this particular BigDigger earns you a PoweredSuit.
Now leave this room and head up into the next area. Once here, you'll
immediatly see another mine tunnel, enter it and flip the second switch; and
you should definently beat the BigDigger, as you'll win a HyperionBazooka!!
Now leave and go down the ladder in the previous room, you'll be in a low
passage. Go around to the right and climb on the wooden platform and open
the chest to get a SecretBoard. Still on the wooden walkway, enter the mine
tunnel on the left and flip yet another switch. The BigDigger here is harder
than the others, but when you beat it, have a mec absorb it to get
DragonProgram. You'll also win an OctopusBoard from it. Now leave and go
back down but don't climb the ladder yet, instead, go down the lower path
until you reach a treasure chest (SanctuaryStone) and the final switch. Now
that all the switches have been hit, go back and climb up the ladder and ]
cross the wooden bridge and enter the hard to see door on the lower wall.
There's a BigDigger here, which when defeated, earns you a ZenGun. Head
right and open the door and follow the path to the end, it's easy from here.
When you reach the main computer, Leonard will try all sorts of codes, but
it seems that the info they are searching for can only be found at the HQ,
guess where you go next!!
:::Defeating the BigDiggers:::
Not so much a threat, as the fact that they have about 40-50,000 HP EACH!!
Their attacks are usually mild, but watch out for ChainHeat, which can
kill a human in one hit. If you have LogicBomb, use it as it messes up their
status (like causing Stun, Red Mess or Paralyze). If they fall over, don't
laugh (tempting though it may be) because it means they're going to launch a
big attack. Also, one of them (the one in the northernmost switch room) can
use Maelstrom, protect against this with PearlHearts. There are 4 of these
pests total, and they aren't easy, but beating them earns you nice prizes!!
---HQ---
Treasures: MemoryBoard, BehemothRifle, LaserScope, Flame Thrower,
HEAT Bazooka, ExcelShield, HyperBlaster, GrainCannon, HarmoniumArmor
Leonard says that you can only get to HQ from the Manhattan port, so talk to
the ship manager there. Leonard will ask if you're ready to go to HQ; if
you're not yet, just say no and you'll be able to travel as normal. When
ready, just say yes. Once inside HQ, talk to the guy at the entrance - he
will restore you whenever you need it. There are many powerful items found
scattered around various rooms in HQ, they are all in small rooms guarded by
2 mecs. Ok...time for action. Start by going in the door on the left to
collect a MemoryBoard, leave and go in the upper room, which contains a
BehemothRifle. Back in the main room, go right. Now traverse this walkway
and enter the door on the left when you raech the end to get a LaserScope;
then go right. You'll be in a donut-shaped room. Climb the ladder on the
left and enter the door, a suit of HarmoniumArmor awaits you there. Now
enter the door on the right to claim Flame Thrower. Finally, go through the
upper door and you'll be in yet another fork. Go right to get a GrainCannon,
then go left to proceed. ANOTHER SET OF CROSSROADS!!! Head up and enter the
door on the left to get a HyperBlaster, then go down the ladder to the
right. You'll see a computer and what would appear to be an inactive robot;
just ignore them for now, but remember where they are. Go back and climb
down the ladder and enter the door at the bottom. Go up to grab an
ExcelShield, and then climb the stairs. Go down and enter the door for the
last treasure, a HEAT Bazooka. (Finally!) Go up and touch the computer,
T260G will say that there is a virus inside and you must go in the computer
to destroy it. When ready, you'll be sent inside of the computer.
Now it would appear that you are in sort of a strange town...it's all fake,
and there are lots of bugs here and there. You'll notice that some of the
ground is nothing but wire frame. Defeat the viruses (the little bugs) to
make the ground solid. (When you defeat the viruses, you can absorb a skill
called Virus, which allows a few skills to be used.) The houses act as warps
of sorts. I can't remember exactly what I did here, so just look for the
castle, defeat the viruses at the gate and enter it. You'll be attacked by
4 Viruses and the HQCore. T260G now has a new skill: Contact. Start by
killing the 4 viruses and then use Contact on the core, the battle will end,
all the viruses will vanish, and the town will completely reform. Go back
to the entrance and go around to the building that looks like a chapel.
Now comes the fun part. This first puzzle is easy, just light up all the
panels, the last one being the one next to the door. The next puzzle is sort
of like Lights-Out, just turn all the panels to green. When you get this one
finished, you'll move on to a similar, but tougher puzzle. When you finish
the 2 puzzles, enter the door. You'll get some frightening info about the
true purpose of the RB3...it is an evil AI device cabable of destroying all
the regions!!! After talking, you're beamed out of the computer. Now leave
HQ the same way you came in, but be sure to creturn to the place with the
inactive mec and the computer. Touch the computer and T260G will repair the
body lying on the ground. You'll then be given the option of changing
bodies, DO IT!!! That is the body of the Omega Model, the strongest type of
mec!!! Now just leave the base as normal, as you're going, T260G and Gen
will discuss the RB3. Talk to the guy at the entrance and he will transport
you out. T260G's mission is now clear...DESTROY THE RB3!!!!!
---Doomsday Machine---
Treasures: None
Once again, talk to the man at the Manhattan port and this time, Leonard
will ask to be sent to the RB3 base. This is the final mission, so I'd be
prepared if I were you. When ready, go back to the Manhattan port and agree.
Once inside, exit the computer room and cross the long narrow bridge. You'll
be in a maze-like room with many beams indicating doorways. You can pass
through the beams, so do't worry. In the first room, head to the upper right
room and hit the switch inside. Now go back and go in the lower door. Now
you'll be in a similar green beam maze room. This time, go to the lower left
door and hit the switch; you'll hear a loud rumbling, this was a forcefield
being shut off. Now head through the far right door and pass through the big
empty room here. When you reach a room with a bunch of ladders and mecs,
run to the right until you see a ladder - climb it and go right onto the
elevator platform. Hit the switch at the top and it will move a platform
allowing you to get to the next switch. Climb back down and head right.
Almost at the end of the room, climb the next ladder and run across the
bridge to hit the next switch. Now go back to the first ladder and climb it,
but instead of going up the elevetor, go left and hit the last switch, which
will open the doorway leading out. Before leaving, you can opt to go right
at the very end of the passageway and hit another switch...but it doesn't
seem to do anything. (If anyone knows what this is for, please tell me.)
You'll now be in a long metallic corridor filled with enemy mecs. Fight
them all. (Some of them can be tough.) I believe there are 8 battles total,
and after beating them all, a mini-boss, the Mec God, will come down and
attack.
:::Defeating the Mec God:::
He's a lot easier than he looks. If you have good skills like Pop-Knight or
Shock Soldier, use them. Otherwise, have your mecs use LogicBomb to screw
with Mec God's status. Your human characters should use lesser moves to
conserve WP and JP. If Mec God uses MagneticStorm, you're in trouble,
especially if you're using all mecs, as MagneticStorm does 400-500 damage to
all members and does even MORE to mecs!!! The Mec God has roughly 50,000 HP,
but he's not much of a problem. When he's beaten, absorb him to get Tiger
Program.
After beating Mec God, you'll be transported to a back room. Go through the
door and examine the computer. You'll now have to enter the RB3's core and
defeat it from inside.
---RB3---
Treasures: None
This area is just plain WEIRD!!! Although you're inside a computer, it looks
like you're in a cave. Both the left and right passageways seem to lead to
dead ends. The trick here is to keep fighting enemies until the paths open
up. After beating enough monsters, go to either of the dead ends to see that
they've opened up. Head up and you'll be in a jungle. Do the same thing here
as you did in the cave. Once enough monsters have been beaten, you'll be
able to enter the desert. Enter this new area and, once again, keep
fighting. After fighting about 10 battles here, use a SanctuaryStone to heal
up. Keep fighting and eventually, you'll be warped to an area with a tree.
T260G will ask if you're ready - say yes. You'll now have to fight the evil
RB3's core, the all-powerful GenocideHeart!!!
:::Defeating GenocideHeart:::
Now it's time to unleash EVERYTHING you have on this guy, HE IS HARD!!!!
GenocideHeart will open the battle by using an attack called Carnage, which
(although it looks cool) does 300-400 damage to EVERYONE, and it also has
the nasty side effect of instantly killing humans!!! Stop the death by
equipping BloodChalices (bought in Manhattan) and PlutoArmor (won from
Dullahans). Even with the death blockers, Carnage will still mess your team
up. Fortunatly, every of often, the GenocideHeart warps the battle to
different locations. The snowy mountain is probably the place you want him
to transport you the most, as you take the least amount of damage there, and
it gives you a good oppertunity to heal up. There are around 4 or 5 other
areas that the GenocideHeart will transport you to as well, each with it's
own dangers, but he will always bring you back to the room with the monitors
first. Where he uses Carnage again, and then warps to another landscape.
You'll notice that every time you get warped back, some of the monitors are
showing only static, this is sort of an indicator of how much HP he has
left; the more screens still active, the more HP he has left. There's realy
no way of knowing how much HP he has (I'm guessing around 80,000). Your mecs
should use Pop-Knight or Shock Soldier and if the team is in good enough
condition, have T260G use V-Max followed by CosmicRave. If you have DSC, by
all means USE IT!!!! Other moves you should use are ones like RosarioImpale,
LifeSprinkler, etc. This is probably the hardest boss in the game, so good
luck.
T260G's mission is now over, so he returns to his friends, Rose and Thyme.
----End----
%%%%%Emelia%%%%%%%%%%%%
---Start---
(At the very beginning, you have the option of re-naming Emelia.)
Emelia was once a very successful super-model, but she left this career, as
it seemed to offer her nothing in life... Just when she thought nothing
could make her happy, she met Ren. Emelia quickly fell in love with Ren, but
as with all lovers, they often argued. The day after a big argument, Emelia
returns to Ren's house and to her surprise, the door is unlocked... After
closer investigation, Emelia dicovers, to her horror, that Ren has been
murdered!!! Although she saw the real criminal, Emelia is charged with his
murder and thrown in the prison at Despair. Emelia knows she is innocent,
and intends to prove that it was not she who killed Ren, but rather an oddly
dressed man calling himself "The Joker"!! At lunch, Emelia meets Annie, who
introduces herself and they talk for a while. The warden shows up and issues
a challenge. He will grant a pardon to anyone who is brave enough to find
the Freedom Rune that is hidden somewhere in the prison facility. Emelia
knows that this is the ONLY way she can escape and catch the Ren's REAL
murderer. The next day, Annie and another woman, Liza, show up and attempt
to help Emelia find the Rune. And now, the journey begins...
---Despair---
Treasures: LightBazooka, ShellShield, AGUNI-CP1, RuneStone
After dropping down through the hole, you'll be in a room with a network of
pipes. Climb around until you reach a solid platform with a hole leading to
a locker room. Jump down the hole and Liza will pull you over and hide in
a locker to avoid being spotted by a guard. After the guard leaves, examine
all the lockers until you come across the one containing a LightBazooka. Be
SURE to avoid the guards, as if you touch one, you'll get automatic "GAME
OVER". Exit through the door on the left, and enter the elevator door
directly to the left of the door you came from. You'll pop out in a prison
room with an opened manhole in the upper left corner. Exit through the
lower door and follow the path to the upper door. Enter it and get on the
big round platform; it will rise up. When it stops, take the treasure chest
to get a ShellShield. Now exit through the left door. Keep following the
path until you come beack to the room with the lockers. Exit the locker room
through the door on the left and enter the little elevator on the wall
again. You'll be back in the room with the manhole in the corner of the
room. Enter the manhole, go left, and climb the ladder. Once outside, go
left again, and climb down the steps. You'll be in the laser maze. It's not
too hard to get through it (as Emelia has an InfraScope), but DON'T touch a
beam or you'll fight an unbeatable enemy!! (Well, it's a Hermes, and you're
too weak to defeat such a strong mec yet.) In the next area, beat the 2
boars and examine the green door on the right. It leads to the room with the
Rune, but it appears to be locked. Go up the ladder and enter the hole at
the top. Examine the barred door and you'll be attacked by a miniature
version of the Nidheg. He's not very tough, but he has a lot of HP. (Note,
if Emelia doesn't have a weapon equipped before this fight, Annie will give
her an AGUNI-CP1). After beating Nidheg, The door will be opened and you can
now proceed to collect the Freedom Rune...SUCCESS!!! Emelia is now free!!
Although she is free, Emelia has nothing to live for now that Ren is gone...
she returns to Ren's house for one last look at it, but just as she is about
to leave, Ren's REAL killer, the Joker, attacks Emelia!! Fortunatly, Roufas
shows up and protects Emelia. Emelia thanks Roufas, who then brings her to
the restaurant at Koorong. In the back room, Emelia will meet up with Liza
and Annie once again, and they reveal that they, along with Roufas and a few
others, are part of a group called "Gradius", an anti-Trinity orginazation.
(EVERY good RPG needs some kind of small resistance force VS. big
corperation type of deal ^_^) Like Emelia, Gradius is also after the Joker,
but for a different reason: It seems Joker is after a new Trinity power
source called "Cube", and he obviously wants to use it for some evil scheme.
Gradius is trying to stop Joker from getting Cube, while trying to stop the
activities of Trinity at the same time. When you regain control of Emelia,
go into the room on the upper right and talk to Roufas. He'll ask you if you
want to join Gradius. Say yes. Roufas will tell you that it's not that easy
and that you have to go through training first......
---Training---
Treasures: 200 Credits, {Campaign Fund}
Actually, it's really not so bad. There are only 2 tests. The first one is
simple target practice, just shoot the target 6 times. Your next training
mission is also fairly simple. You are in the sewer in the lower alley of
Koorong. Head all the way right and up to collect a bag with 200 credits,
the go back and climb the ladder. Go up the stairs and head back to the
Gradius base. Now that your training is done, Roufas says that you have some
free time until the next mission and suggests that since you have the
Freedom Rune, you should go and find the other three runes. Talk to Roufas
once more to get a paycheck. You should talk to Roufas after every mission,
like Red's Chapter, Emelia gets payed for her work. Go in the room on the
left and talk to Liza, she will offer to join you. Now go outside and talk
to Annie, she will also join you.
---Team Members and Optional Side Quests---
Since Emelia already has the Freedom Rune from Despair, it makes sense to go
on the Rune quest. In fact, I recommend getting the gift before you
continue with her main quest. (See Blue's walkthrough for how to get the
gift). Anyway, here are the team members that Emelia can pick up:
===Before Trinity===
Cotton: Bio Lab in Shrike
Lute: In Scrap, he's at the Pub
Thunder: In Yorkland next to the windmill
Rouge: In the Luminous Airport
Mei-ling: Scrap Pub
Riki: Scrap Pub
Annie: In Koorong outside the Restaurant, just talk to her
Liza: Inside the Gradius base
Fuse: IRPO, Need to be collecting Arcane Cards
Roufas: Inside Mu's Tomb, no restrictions
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Mesarthim: The basement of Lord Manor, need a mystic on your team
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Rune Quest...ect...ect...
Silence: Omble (See Blue's Walkthrough)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)
===Inside Trinity Base===
Asellus: On the first visit to Trinity base, Talk to her outside the harem
White Rose: She's with Asellus, they both join after defeating the monster
Zozma: Also in Trinity Base (See Team Member List)
Emelia can't get T260G on her team because "she isn't good with machines",
and thus, she can't get EngineerCar either. Emelia *can* get Gen and Fuse on
her team, but she won't be allowed to go on the arcane quest until she finds
all the runes first.
------
{{{WARNING: The following part of the walkthrough was written by Fritz "The
Dullard" Fraundorf, A.K.A. ErgGibbon. If you have any comments or questions
about this section, ask him...not me. Just a friendly warning. READ AT YOUR
OWN RISK!! (And if the Dullard himself is reading this...I'm just teasing
you!!)}}}
---Shingrow Palace---
Treasures: SanctuaryStone, CeramicSword
Talk to Roufas in the room on the right side of Gradius HQ (in the back of
the restaurant). He'll assign Emelia to her first mission, in Shingrow. At
Shingrow, Emelia will change into her costume. Get in line and talk to the
guy at the counter. Emelia will enter as Pink Tiger, then you'll fight some
battles. It doesn't matter whether you win or lose (in fact, you probably
can't win), so just try to learn some new attacks (despite this being a
martial arts tournament, you can use swords and guns). After the battles,
Emelia will spot Joker and Annie, Liza, and Roufas will join you. Go up to
the throne room and talk to one of the people to get healed, then go back
down a level and open the treasure chest (the big red thing) in the upper-
right room for a SanctuaryStone. Go into the room in the lower-right and
you'll see two guys in yellow running around. Avoid them or just kill them,
then search the red pot-like thing to open a staircase. Descend and search
the left side of the pit to trigger another switch that closes the pit.
Grab the CeramicSword, then go right and keep going until you get to a dead
end. Talk to the goblin, defeat it (it should be easy), and the mission will
end.
---Baccarat---
Treasures: PurpleEye
Back in Koorong, take care of anything you want to between missions and then
go talk to Roufas again. He'll send Emelia, Annie, and Liza to Baccarat.
Talk to the people until you get the message that the Joker is on the next
floor. Go up there and keep talking until you hear that he took the
elevator. Go to the elevator and you'll be taken down to the parking
garage. Start to climb down the ladder and Annie and Liza will rejoin. In
the caves, head down through the first archway, then head down and left and
exit the room through the lower-left door. In the next room, take a left
through the hard-to-see door (it has some orange rubble outside) into a
small room. Go north and you'll reach the gnomes' cave. Joker will be
here, and he will run off (again).
What you next determines which of two endings you will get at the end of the
quest. To get the good ending, just leave the caves. To get the bad ending,
leave the gnome room, head south through the next room, and you'll be in a
large room. Go right, pass under the archway, and go through the door.
You'll see some footprints. Follow them to a cave where you fight a large
dinosaur-like monster.
:::Defeating Gargantu:::
This guy shouldn't be tough. If you have moves like Smash, Suplex,
BearCrush, etc. (and you should by now if you did the Rune quest), you
shouldn't have any trouble beating him. His attack is fairly strong, but he
has a weak defense. Of course, you shouldn't be fighting this guy anyway...
After defeating Gargantu, you'll receive the PurpleEye that Emelia gave to
Ren. Equip it, then retrace your steps and leave the caves.
Regardless of whether you defeating the Gargantu or not, the mission will
end and you'll return to Koorong.
---Trinity Base - 1st trip---
Treasures: EMES Tag, SanctuaryStone
If you haven't completed the Rune quest yet, do so before continuing on.
You may also want to drop by Sei's Tomb in Shrike and pick up the Magatama,
Mizukagami, and Murakumo (see Riki's walkthrough). Before you go into
Roufas's room again, equip Emelia with all your best equipment, especially
your best shield.
After some scenes, Emelia will be sent to Trinity Base. After meeting
Yaruto, Joker will show up and the lights go out. When they come back on,
Yaruto and Joker are gone. Leave the room and you'll see Asellus and White
Rose standing on a balcony. Do a Quicksave, then talk to them. You'll
have to fight a tough battle against some random enemies. If you win it,
Asellus and White Rose will join you, but it's unlikely that you can win.
If you can't, just use your Quicksave and go on with the game -- you don't
really need them.
If you did get Asellus and Rose, you can also get Akuma... er, Zozma as
well. Go left and down one flight of stairs. Walk right and enter the
second room you come to. A soldier will be inside, but monsters will appear
and he'll run off. Defeat the monsters and, assuming you have Asellus and
White Rose on your team, the soldier will reveal himself as Zozma and join
you.
(Warning: If you have more than 12 members, Asellus, White Rose, and
Zozma will take over them upon leaving the base. So if you have 13 or
more people, and want to keep all of them, don't get the Mystics)
Regardless of whether you got the Mystic gang, descend to the bottom
level. Enter the elevator (the one on the left; it's the only one that
works) and you'll be taken up to the top of the base. Go right one
screen and you'll have to fight a mec. Use your strongest attacks to
defeat it. After the battle, continue right and you'll be in the east
wing of the base. Go down two flights of stairs and head left one
screen. Take the door in the upper left and you should be in a room with
a chest and a treasure pile. Examine the treasure pile to fight a boss.
:::Defeating the LivingArmor:::
The LivingArmor will summon a LivingLance and LivingAxe; don't bother
attacking these as more will just appear if you kill them. Instead, just
attack the LivingArmor. If you have a good shield, you can probably block
most of the attacks. This LivingArmor has a lot more HP than a generic one,
but it shouldn't be too tough of a battle.
After defeating the LivingArmor, take the EMES Tag (a strong accessory) and
the SanctuaryStone. Then leave the room and head down the small set of
stairs. Go through the door on the back wall (NOT the one to the right; it
leads to an empty lounge) and go left one screen. Emelia will say "Dammit!"
and the mission will inexplicably end.
---Trinity Base - 2nd trip---
Treasures: {Campaign Fund}, AngelBroach
Once again, you're back in Koorong. Talk to Roufas and he'll give you a
2000 credit campaign fund. Now go into the left room and talk to the woman
to rest (you can rest anywhere; it doesn't matter). Go back to Roufas and
he'll send you back to Trinity Base on another mission, disguised as a
commando.
Head down and left and you'll be back insi