--------------------
| Final Fantasy VIII |
--------------------
-----------------------------
| Faq/Walkthrough Version 3.4 |
-----------------------------
------------------
| By Jarek Grochal |
------------------
--------------------
| KrOnOs1234@aol.com |
--------------------
I'll start the walkthrough first, and skip all the crap like character
and villain introductions because who really cares about the characters
in the walkthrough?? If you want characters check a character guide or
something like that. I'm also writing this in a different format from my
other faqs, in kind of a like step by step format, I will mention Boss
tips, and what magics should be junctioned. As always as in all my faqs,
ill try to keep this faq 99.9% spoiler free.
This FAQ was solely intended for the public use on the www. It cannot be
reproduced, retransmitted, or re-written in any other form except by the
notice of the author. Any violation of this code will result in strict
penalty---and high fines susceptible by law. If this legal document is
portrayed in any commercial use, you are therefor stricten under the
code of law----and will be---punished. In full contrast, this document
portrayed in the website found (www.gamefaqs.com) is to be used and only
used by the public itself and cannot be sold. Revisions of this FAQ are
only to be done with notice of the author before hand and may be done so
as long as the name of the author of the document appears in due credit.
You may juxatpose this---document with other---documents as well without
notice of the author but it must not be used for sales and broadcasting
or commercial use. This FAQ may not be---included in a promotional CD,
magazine, or any other use of monetary product. This FAQ may not be used
in a password protected area nor---in a high security area. This FAQ is
solely used and ONLY used for public---use only and may not be used in a
promotional ad that sponsors any type of monetary use. This FAQ is to be
used "just like a book" meaning that it can be read over and over again
by anybody who wishes to do so. Just like a book it can be moved around
from one person to another, but unlike a book the document can be viewed
by more than one person at---once. This FAQ is in no way possible to be
plagerized, doing so not only damages the person you had intentionally
forged, but it also damages yourself in terms of self guilt or in terms
of law, whether the punishment be civil or criminal law. To put it at
best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT
MY PERMISSION!
This document is (C) Jarek Grochal;1999-2000
***********************************************************************
***********************************************************************
***************************VERSION UPDATE******************************
***********************************************************************
Version 1.0 10/16/99
-Walkthrough for Balamb Garden
-Walkthrough for Fire Cavern
-Walkthrough for Dollet Field Test
-Ifrit Boss Strategy
-Elvoret Boss Strategy
Version 1.1 10/16/99
-Dollet Mission Walkthrough finished
-Balamb and Balamb Garden Walkthrough
-X-ATM092 Strategy
-Seed Ranking Chart
Version 1.2 10/16/99
-Walkthrough for Training Center
-Card Side Quest for Balamb Region
-Grandalo+Raldo Strategy
-In-Depth Diablo Strategy
Version 1.3 10/18/99
-Walkthrough for the Timber Mission
-Fake President + Gerogero Battle Strategy
-Most of the Test Answers added
-Money by SeeD level added
Version 1.4 10/29/99
-Walkthrough for Timber
-Finished SeeD anwsers
Version 1.5 12/30/99
-Walkthrough up to the Tomb of the Unknown King
-Added all Squalls weapons
Version 1.6 12/31/99
-Added some creatures to the creature guide thanks to
Morduk(Morduk@hotmail.com)
Version 1.7 12/31/99
-Added more creatures to the creature guide thanks to Sdallas15@aol.com
Version 1.8 01/01/00
-Finished the Tomb of the Unknown King
-Added how to get the GF Brothers
-Started Guardian Force section
-added Quezacotl to Guardian Force section
Version 1.9 01/02/00
-added Shiva to Guardian Force section
-added Deling City mission to walkthrough
Version 2.0 01/03/00
-added Ifrit to Guardian Force section
Version 2.1 01/04/00
-Started Card section
-added three level one cards to Card section
-finished the disc one walkthrough
Version 2.2 01/05/00
-added all level one cards to card section
Version 2.3 01/06/00
-added all level two cards
-added all level three cards
-added Siren to Guardian Force section
-added hint to Disc 2 walkthrough
-added more Q&A to Faq section
Version 2.4 01/08/00
-added D-District Prison walkthrough
-added all level 4 cards
-added Brothers to Guardian Force section
Version 2.5 01/14/00
-added powering up your characters effectively section thanks to
Ayabrea
Version 2.6 01/19/00
-added Missile base walkthrough
-added level 5 monster cards
Version 2.7 01/21/00
-Started secrets section
-added Shumi Village walkthrough to SECRETS PART
-Started the junction magic section
-added Life magic to junction section
-added walkthrough for getting balamb mobile
-more mug, and draw lists to bosses
Version 2.8 01/25/00
-added mobile balamb garden walkthrough
Version 2.9 01/26/00
-added Fire magic to junction list
-started Items list
-added recovery items to items list
-added status items to items list
-changed around the format a bit to make it look better
Version 3.0 01/27/00
-added Winhill Side quest to Side Quests section
-added Centra Ruins to side quests section
-added how to get Odin+Tonberry King to side quests section
-added MedLvUp to refinement list
-added ForbidMed-RF to refinement list
-added walkthrough for Fisherman's Horizon
-added Ice magic to junction lists
Version 3.1 01/28/00
-added GF ability items to items list
-added Balamb to walkthrough
-added Trabia Garden to walkthrough
Version 3.2 01/30/00
-Finish disc 2 walkthrough
-started disc 3 walkthrough
-added Galbadia garden walkthrough
-added the Roaming Forest to secrets list
-added White seed Ship walkthrough
Version 3.3 05/13/00
-More of the walkthrough
-Tool-RF list
-Rinoa's weapons
-Diablo to GF list
Version 3.4 05/27/00
-added the card game guide which includes all the card game side-quests
thanks to Henry H.Jerng
Version 3.5 06/06/00
-walkthrough up to Lunatic Pandora
***********************************************************************
***********************************************************************
************************FREQUENTLY ASKED QUESTIONS*********************
***********************************************************************
If you have any Questions,Comments, or Additions then Email
KrOnOs1234@aol.com
Q1-What is FF8?
A1-FF8 is a continuation of one of the greatest rpg series ever. The
final fantasy series made by Squaresoft. The series does not follow a
set pattern, and each Final fantasy game has a different set of
characters, and a different story than the one preceding it. The series
started with the first 3 final fantasy games on the Nes, and the next 3
games on the Snes. FF3(6j),and FF2(4j) are the ones that have been
released in the US for the Snes, and recently FF5, and FF6 were
realeased on the Playstation as part of the Final Fantasy Anthology set.
Q2-Can I still get any Gf's I missed in Discs 1-3 in Disc 4?
A2-Upon defeating the first boss you can unlock the draw command. After
that you can draw some GF's from the bosses there.
Siren=Tri Point
Leviathan=Trauma
Pandemona=Red Giant
Carbuncle=Krysta
Cerebrus=Gargantua
Alexander=Catoblepas
Eden=Tiamat
Q3-Can I still get Lionheart, or buy items in Disc 4?
A3-Tonberry King has an ability called Junk Shop which allows you to get
weapons in Disc 4. It also has an ability which lets you buy items in
Disc 4.
***********************************************************************
***********************************************************************
*************************WALKTHROUGH FOR DISC ONE**********************
***********************************************************************
---------------
| Balamb Garden |
---------------
-----------------------------
| Draw Points |
- - - - - - - - - - - - - - -
| Cure(Front Gate) |
| Esuna(Library) |
| Blizzard(Training Center) |
-----------------------------
-------------------------
| Items |
- - - - - - - - - - - - -
| Occult Fan 1(Library) |
-------------------------
-Name your main character | DEFAULT:Squall |
-Follow Quistis to the Classroom
-Go to your desk and turn on the computer
-Get Shiva and Quezacotl from the Tutorial Menu on the Study Panel
-Speak with Quistis after class
-Talk to the guy next to the elevator to get 7 level 1 cards
-You can challenge people to play cards by pressing the Square button
while next to them, right now its best to put off playing cards at
least until you get the Ifrit,Diablo, and Zell cards
-Explore Balamb Garden
-Go meet Quistis at the Front Gate
-Equip 1 GF on each character
-Set up your Commands
Squall-Attack,Magic,Draw,GF
Quistis-Attack,Magic,Draw,Item
-Gain some AP from the Fastitcolon-Fs on the beaches(3 AP each)
-Draw some magic from the also, Blizzard especially
-Beat up some Caterchipillars to win a Spider Web, which teaches Quisis
Ultra Waves
-Start learning the Quezacotl T Mag-RF skill
-Head east of Balamb to reach the Fire Cavern
-------------
| Fire Cavern |
-------------
-------------
|Draw Points |
- - - - - - -
| Fire |
-------------
---------------------
| Items |
- - - - - - - - - - -
| Ifrit Card(Ifrit) |
---------------------
-Pick one of the time limits, 20 minutes should do fine
-Head through the cave
-Draw more magics in fights
-Most enemies are weak against Blizzard magic
-Draw Fire from the Draw Point there
-Boss Fight! IFRIT
--------------------------------
| Boss-Ifrit |
| HP-1068 |
| AP-20 |
| Treasure-G-Returner,Ifrit Card |
| Weak Vs Ice/Absorbs Fire |
- - - - - - - - - - - - - - - - - - - - - - - - - - -
| Attacks-Ifrit Rush(100+ Damage),Fire(50-70 Damage) |
| This is not really a tough fight, as long as you |
| have some Blizzard magic, even if you do not it is |
| still very easy, use your normal attacks, and limit |
| breaks when your HP is low, use the Skip Turn |
| button until it comes up. Heal with Cure magic, or |
| some potions, and if someone dies use a Phoenix |
| down. When you win you recieve the Ifrit Card, 20AP |
| and you gain Ifrit as your brand spanking new GF |
-----------------------------------------------------
-Run back to Balamb Garden
-----------
| SeeD Exam |
-----------
-Go to Squall's dorm room and change your uniform
-Go to the 1st floor lobby, and meet your team
-Get the card and drive to Balamb
-Board the boat on the deck
-Speak with everyone on the boat
FMV!
--------
| Dollet |
--------
-----------------------------
| Draw Points |
- - - - - - - - - - - - - - -
| Blind(Communication Tower) |
-----------------------------
-----------------------
| Save Points |
- - - - - - - - - - - -
| Beach |
| Communication Tower |
-----------------------
-Equip all with GF
-Junction some magic to raise stats
-Set up commands
Seifer-Attack,Magic,Draw,Item
Squall-Attack,Magic,Draw,GF
Zell-Attack,Magic,Draw,Item
-Follow Seifer to the Central Square
-Kill Galabadian Soldiers on the way(Draw lots of Cure Magic)
-Scout the Central Square
-Follow all the Galabadian soldiers up to the Tower
-Fight the Anacondaur on the stairs(Use Ice Magic)
FMV!
-Meet Selphie
-Walk Around(Better) or Jump down
-Enter the tower
-Save and Draw blind magic from the Draw point
-Boss! Biggs and Wedge and Elvoret
------------------------------------------------------
| Boss-Biggs |
| Wedge |
| Elvoret |
| HP-Biggs 467-705 |
| Wedge |
| Elvoret 1563-3523 |
| AP-Biggs+Wedge 4 |
| Elvoret 10 |
| Treasure-Elixir,Cottage,G-Returner,Weapons Monthly |
| Wedge-Immune to Poison |
| Elvoret-Immune to Poison,High Spirit |
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Biggs+Wedge |
| Attacks-Normal Attacks(20-70 Damage) |
| Elvoret |
| Attacks-Bite(30-100 Damage),Breath(70-150(All) |
| First use your normal attacks and GF spells on Biggs |
| until Wedge appears, finish them off and they will |
| be blown away from the battlefield by Evorlet, the |
| real boss. Draw Double magic and cast in on Selphie |
| so she can cure 2 people at the same time. Try to |
| let Squall die, and the use a Phoenix Down on him so |
| his HP is still low, and hope he does not die, so you |
| can use his limit break for 250-500 damage to this |
| bastard. If anyones HP drops below 130 heal him with |
| Selphie unless you want a limit break. MAKE SURE TO |
| DRAW THE GF SIREN FROM ELVORET DONT FORGET THIS IS |
| THE ONLY TIME YOU CAN GET IT UNTIL THE END OF THE |
| GAME DRAW SIREN DRAW SIREN DRAW SIREN you get it now? |
-------------------------------------------------------
-You have 30:00 minutes to get to the beach
-Use the elevator down and save
-Biggs will turn on the machine
-You will have to fight this machine at least 2 times
-----------------------------------
| Boss-X-ATM092 |
| HP 5072-5770 |
| AP 50 |
| Weak Vs Thunder/Immune to Poison |
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Attacks-RayBomb(60-100),Normal Attack(50+) |
| Use Thunder magic and normal attacks until this dude |
| falls over, then use the R2+L2 buttons to run away. |
| It is possible to defeat this guy for 50AP, and the |
| pride of defeating this guy. To do this you must have |
| a high affection with Quatezocl, have learned the Sum |
| Mag +10%, and Summon Magic +20%, but even so it is |
| still not worth all the trouble to win 50AP. |
-------------------------------------------------------
-In the downward mountain path, walk so the boss does not mess you up
-On the bridge, when it jumps before you, then run back away from the
Boss and it should jump over you again, so you can now pass without
fighting it
-Make sure to save the dog in the Central Square by pressing X next to
it
-Run back to the beach, and DONT enter the Cafe
-On the beach you will see a cool Fmv and swim away
FMV!
--------------
| Balamb Again |
--------------
-----------------------
| Draw Points |
- - - - - - - - - - - -
| Thunder(Town Square) |
| Cure(Dock) |
-----------------------
------------
| Items |
- - - - - - - -
| Zell's Card |
---------------
-Speak with Quistis on the deck
-You can win the Zell card from Zell's mom but its better to wait until
you have some more powerful cards
-Head back to Balamb Garden
---------------
| Balamb Garden |
---------------
-Go to the hall and speak with everyone
-Go talk with Seifer near the library
-Go to the 2nd Floor to get Squalls Grades
-Speak with Cid
-Go back to the 2nd floor to get your Seed Rank
This is how your Seed Rank is established
---------
| Conduct |
-------------------------------------------------
| This is determined by the mission in Dollet. |
| Points are determined by how much time |
| remains on the clock when you reach the beach. |
- - - - - - - - - - - - - - - - - - - - - - - - -
| Remaining Time Points |
-----------------------------
| 25:00+ 100 |
| 24:59-24:00 90 |
| 23:59-23:00 80 |
| 22:59-20:00 70 |
| 19:59-19:00 60 |
| 18:59-17:00 50 |
| 16:59-15:00 40 |
| 14:59-10:00 30 |
| 9:59-6:00 20 |
| 5:59-3:00 10 |
| 2:59-0:00 0 |
-----------------------------
-----------
| Judgement |
-----------------------------------------
| Based on how much time is left when you |
| defeat Ifrit, in the Fire Cavern. |
- - - - - - - - - - - - - - - - - - - - -
| Remaining Time Points |
----------------------------
| 0:00-0:07 100 |
| 0:08-0:29 90 |
| 0:30-0:59 80 |
| 1:00-1:59 70 |
| 2:00-2:59 60 |
| 3:00-9:59 50 |
| 10:00-10:59 40 |
| 11:00-11:59 30 |
| 12:00-12:59 20 |
| 13:00-13:59 10 |
| 14:00-14:59 5 |
| 15:00+ 0 |
----------------------------
-------
| Kills |
---------------------------------------------------
| How many kills you got during the Dollet Mission. |
- - - - - - - - - - - - - - - - - - - - - - - - - -
| Enemies Defeated Points |
-----------------------------
| 75+ 100 |
| 25-74 80 |
| 15-24 60 |
| 10-14 20 |
| 0-9 0 |
-----------------------------
-----------
| Swiftness |
-------------------------------------------------------------
| How many times you fought against X-ATM092 during in Dollet |
-------------------------------------------------------------
| Times Fought Points |
----------------------
| 1 100 |
| 2 70 |
| 3-4 50 |
| 5-9 30 |
| 10+ 0 |
----------------------
-To raise your seed ranking you need to do good deeds for Seed, and you
will be rewarded with a Seed level raise, or you can take tests to
raise your level. Tests can be taken at the tutorial menu under the
heading of TESTS. You can only take as many tests as Squall's level.
That is if Squall is level 11, then you may take the tests up to
level 11. The higher your Seed level is, the more money you will
recieve every half an hour or so
--------------
| Test Anwsers |
--------------
Level 1
Y N Y Y Y N N Y N N
Level 2
Y N Y Y Y N Y Y N N
Level 3
N N Y N Y Y Y N Y N
Level 4
N Y Y Y N N Y Y N N
Level 5
N N N Y Y N N Y Y Y
Level 6
Y N Y Y N N Y Y N Y
Level 7
Y Y Y Y Y Y N Y Y N
Level 8
N Y N N Y Y N N Y N
Level 9
N Y N N N N N N Y Y
Level 10
Y N N N N N N N Y N
Level 11
Y Y N Y Y N Y N N Y
Level 12
N Y N N Y N Y N Y N
Level 13
Y N N N Y N N N N N
Level 14
Y Y Y Y N Y Y N Y N
Level 15
Y Y N N N N N Y N Y
Level 16
Y N N Y N Y N N Y N
Level 17
Y N N N Y N N Y N N
Level 18
Y N N N Y N N N N N
Level 19
Y N N Y N N N N N Y
Level 20
Y Y N Y N Y Y Y N N
Level 21
Y Y Y Y N N Y Y Y N
Level 22
N N N Y N N N Y Y N
Level 23
Y N N N N Y Y Y Y Y
Level 24
Y Y N N Y Y N N N Y
Level 25
Y N Y Y Y N N Y N N
Level 26
Y Y N Y N Y N Y N N
Level 27
N Y N N N N Y N Y N
Level 28
Y N N Y Y Y N Y N N
Level 29
N N N Y Y N N N Y N
Level 30
N Y N N N N Y N N N
You can also raise your SeeD Level by doing things that are good for
SeeD
-----------------
| Salary By Level |
-----------------
--------------------
| SeeD Rank | Salary |
--------------------
| 1 | 500 |
| 2 | 1000 |
| 3 | 1500 |
| 4 | 2000 |
| 5 | 3000 |
| 6 | 4000 |
| 7 | 5000 |
| 8 | 6000 |
| 9 | 7000 |
| 10 | 8000 |
| 11 | 9000 |
| 12 | 10000 |
| 13 | 11000 |
| 14 | 12000 |
| 15 | 12500 |
| 16 | 13000 |
| 17 | 13500 |
| 18 | 14000 |
| 19 | 14500 |
| 20 | 15000 |
| 21 | 15500 |
| 22 | 16000 |
| 23 | 16500 |
| 24 | 17000 |
| 25 | 17500 |
| 26 | 18000 |
| 27 | 18500 |
| 28 | 19000 |
| 29 | 19500 |
| 30 | 20000 |
| A | 30000 |
--------------------
-Go to Squalls Dorm room and change clothes then speak with Selphie to
go to the ball
FMV!
-After speaking with Quistis, go back to your dorm room and change
again
-Head for the Training Center, and speak with Quistis
-In the Training Center there is a Blizzard draw point
-Head for the Secret Area in the back of the Save Point
-After the talk, head out and run to the north
-Hear the screen, and run to the help of a woman
-Boss! Granaldo+3 Raldos
-------------------------
| Boss-Granaldo |
| 3 Raldos |
| HP-Granaldo 1314-9700 |
| Raldo 111-6700 |
| AP-Granaldo 5 |
| Raldo 5 |
| Treasure-8 Magic Stones |
- - - - - - - - - - - - - - - - - - - - - - - - - - -
| Attacks-Raldo Throw(30-70 Damage) |
| You can draw Protect from the Granaldo and cast |
| it on your characters to reduce the damage, since |
| your Magic Power is low, it is best to put off |
| stocking up on these magics, because the most that |
| you will draw is 4 Tops. Use your strongest Magic |
| spells, some Limit breaks, and GF to put this |
| guy in his place. |
-----------------------------------------------------
-The woman is taken away by some White Seeds
-Head back to Squall's dorm room and speak with Zell, who tells you
that you have a new room
-Sleep
-Pick up the Weapons Monthly Apr on Squall's new desk
-Go to the Front Gate
-Get your first mission briefing
-Recieve the Magical Lamp from Cid
-Head out into the World Map
-Use Quezacotl's Card command on the Catelchpillars, and sometimes
you will recieve a kick-a$$ trauma Card, and on the Bite Bug to
sometimes recieve a Elnoyle card, this will help alot if you
want to play cards now
-Save your game, and use the Magical Lamp to fight Diablo
-Its best to fight Diablo now, many people have had trouble with
this boss fight, so I'll make the Strategy In-Depth
------------
Requirements
------------
-Use F Mag-RF an Ifrit skill to get 80 Firaga Magics from
the 8 Magic Stones you won from the last boss fight
-Junction Ifrit to Squall
-Junction Quetozacotl to Quistis
-Junction Shiva to Selphie
-Junction these Commands
Squall-Attack,Magic,Draw,GF
Quistis-Attack,Magic,Draw,Item
Selphie-Attack,Magic,Draw,GF
-Junction those 80 Firaga to Squalls Strenght
-Junction your 2nd best magic to Selphie's Magic
-Junction whatever to Quistis
------
|Party |
------
Squall
Quistis
Selphie
At least level 10 should do
NOW Save and USE THE MAGICAL LAMP
------------------------
| Boss-Diablo |
| HP 1600-80,000 |
| AP 20 |
| Treasure-Diablo's Card |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| At Level 10 |
| HP-12,000 |
| Attacks-Diablo Rush 200 Damage |
| Graivja Takes away 3/4 of everyone's HP |
| You can draw Demi Magic from Diablo |
| 1st Turn-Draw-Cast Demi Magic with everyone |
| If he uses Gravija then Good |
| Skip Selphies turn, until Squall, and Quistis can use |
| their limits, then switch to Selphie and get her limit |
| use Do Over until you get Full Cure, then cast it |
| Following this strategy, you should be able to deal |
| some good damage with Demi on Diablo if you can manage |
| to draw some. Then with Squalls high Strength you should |
| deal about 2,000+ each turn, and healing fully with |
| Selphie's Full Cure, this fight should be over quickly. |
-----------------------------------------------------------
-After winning, you will Recieve the Diablo Card
Card Side Quest for Balamb Region OPTIONAL
-IF you want to get all the cards then read on, if not then skip to the
next part
-If you don't know how to play cards, then check out some Card faq on
Gamefaqs.com
-Save, then head for Balamb and challenge Zell's mother to a card game,
hopefully, she will play the Zell Card, and with the Diablo, Ifrit,
Trauma, and Elonyle cards you should easily win it, if his mother
doesn't play the card, just keep challenging her until she does.
-Head back to Balamb Garden, and challenge the Jogger in the first
floor hall, he will sometimes play the Mini Mog card, that you should
try for, even though this card is kinda lame
-Challenge one of the Trepe Groupies in the Classroom, or in the
back of the Cafeteria, they have some good cards so beware, any one
of them will sometimes play the Quistis card which is an improvement
over some of your other cards
-I believe that now you may challenge Cid in his office to win one of
the best cards in the game, the Seifer card
Card Quest for Balamb Region over
-Head for the train section in Balamb
-Board the Train
-Enter the Seed cabin
-Pick up the Pet Pals Vol.1 in your cabin
-Suddenly your team falls over to sleep
-Controlling Laguna, check your Junctions to make sure everything
is set
-Make your way through the Forest, the enemies here are only
Funguars, and Geezards
-Save some of the Magic Stones you win from the battles
-There are 2 draw points here, The cure drawpoint in the middle
of the path in the forest, and then the Water draw point near
the Car at the end of the path
-Go right to the Galbadia Hotel and watch the show
-When Julia leaves, go speak with the clerk, and choose to visit
Julia's room
-Keep speaking with Julia
-After some touching moments Laguna gets called away by Kiros
--------
| Timber |
--------
-------------
| Draw Points |
- - - - - - - - - - - - - -
| Blizzaga(Timber Maniacs) |
| Cure(Outside Pub) |
| Scan(Alley |
---------------------------
-------
| Items |
- - - - - - - - - - - - - - - - -
| Pet Pals Vol.3+4(Pet shop) |
| Girl Next Door(Timber Maniacs) |
| Timber Maniacs(Timber Maniacs) |
---------------------------------
-Upon arriving in Timber, you will be approached by a person who
tells you the code "Oh, the forest of Timber sure has changed"
you should reply "But the Owls are still around" but it doesn't
really matter what you pick
-You will be told to wake up the leader in the back of the train, do
so and you will meet, and name Rinoa, the girl that you danced with
in the Balamb Garden ball
-Go to the strategy room and learn about your mission
-Go back to the room in the back and pick up the Pet Pals Vol.2 that is
now there
-Challenge Watts to a game of cards to win the Angelo card
-Speak with Watts to begin your mission
----------------------
| Rinoa's Limit Breaks |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| You should now have 2 new Pet Pals magazines. You need to |
| go to the Item screen and read the magazines by pressing |
| X on them. After reading go to Rinoa's status screen, and |
| flip through the screens until you get to Angelo's screen. |
| Tricks with a full red bar represent learned tricks and |
| can be used in battle, while tricks with an empty bar can |
| not be used in battle. To learn the trick, you need to |
| highlight the unlearned trick and exit the main menu. As |
| Rinoa walks around the bar will slowly fill up. When you |
| hear a sound while walking around, this means that the new |
| trick has been learned and you should highlight a new one. |
-------------------------------------------------------------
-The plan consists of seven steps
Step 1:Catch up to the 2nd escort car
Step 2:Proceed across the roof of the 2nd car
Step 3:Proceed across the roof of the president's car
Step 4:Uncouple the 1st car
Step 5:Have the dummy car hook up with the escort car
Step 6:Uncouple the 2nd car
Step 7:Escape with the president's car
In-Depth Plan Walkthrough
Step 1:Just follow Rinoa to the next car
Step 2:The 2nd car is supposed to have some tight security but you
will soon find out that their security system is busted so
just run across the roof of that car
Step 3:Just run across again
Step 4:Selphie and Zell will look out for the soldiers, when they
yell make sure to pull yourselves up or you'll have to start
over. Rinoa will yell the codes to you and you have to insert
them in quickly in 5 seconds or so
Step 5:The guys back at the base will handle this, and you'll get to
see another FMV
Step 6:Zell and Selphie can't look out for you this time, so after
about every two codes are inserted by Squall, use R1 or R2
to check if they are coming. If they are then just pull
yourself up and then come down and finish inserting the codes
Step 7:If you inserted all the codes correctly, then you will see
another FMV
-If you do the entire process without failing, you will gain a Seed
Level
-After all of this you will wind up in the President's car
-Save your game on the Save Point
-Junction some magic and GF to your characters and head through
the door
-Turns out the president is a fake, and you have to fight that
bastard
-----------------------------------------------------------------
| Boss-Fake President |
| Gerogero |
| HP-Fake President 52-778 |
| Gerogero 350-3650 |
| AP-Fake President 0 |
| Gerogero 20 |
| Gerogero-Very weak Vs Holy/Weak Vs Fire+Earth/Immune to Poison |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Just use your normal attacks to destroy the Fake President |
| easily, none of his attacks do any significant damage. After |
| he is dead, he transforms into Gerogero. You can either fight |
| it out, or just use an Elixir, X-Potion, or Phoenix Down on him. |
| The Phoenix Down will often miss, whereas the Elixir, or |
| X-Potion will result in an instant and definite kill. |
-------------------------------------------------------------------
-You have a briefing in the strategy room
-If you didn't win the Angelo card from Watts yet, this is the time
to do so
-Speak with Watts to go back to Timber
-Go to the Pet Shop next to the tracks, and purchase the Pet Pals
Volumes 3+4
-Go to through the hard to see passage next to the train tracks
-Go to the Timber Maniacs building and pick up the girl next door
magazine on the floor there
-Speak with the woman in the house next to it and go upstairs and
look through the window
-Go back down and head to the right
-There is an item shop there if you need some stuff
-Head forward and fight the Galabadia Soldiers, they will drop
a card for your win
-Go into the bar and speak with the owner
-Move the bum out of the way by either buying him a Reagan drink
or tell him about the card you won and he'll also give you some
additional cards
-Go through the alley in the back until you reach the TV station
-After all the scenes, you must meet with Rinoa and follow her
back to the house you were before in, the woman with the window
on top that you looked into
-Head to the station and speak with Zone to recieve some tickets
-Board the train
-Get off at the East Academy Station
-Go northwest where you will see a small forest in between two
mountains
----------------------
| Another Dream Scene? |
----------------------
-------------
| Draw Points |
- - - - - - - - - - - -
| Sleep(Entrance) |
| Confuse(Upper Level) |
| Cure(Second Level) |
-----------------------
-------
| Items |
- - - - -
| None |
---------
-When you enter the woods, your main party will fall asleep and
go to Laguna's world
-make sure to check your Gf, and Junctions
-As laguna and his men you will have to fight some esthar soldiers on
your way through the maze
-you can find some items along the way that will yield some rewards
later in the game when you revisit this place
-there are two old keys located on the second level of the maze, they
cannot be seen but if you search the right area you will find them
-one is located near the beginning of the lower level close to the
confuse draw point near the left hand side down the ladder
-the second is located at the first crossroad close to a pile of
garbage
-Laguna will always lose the keys so don't bother looking for them
again
-In an area with three gray panel, you can set a trap for the esthar
soldiers but then you won't be able to cross the area again
-In the area's end you will find a detonation device, push the red
switch first and then the blue switch to have the rock fall into
a hole into the ground
-make sure to fight some Gespers around the area and they will drop
some black holes which teach Quistis the one hit kill Degenerator
move
-when you reach the mountain top you will have to fight 3 waves of
esthar soldiers and the final one at his point of death will
unleash a Soul crush spell which brings all your characters down
to one HP point
-----------------
| Galbadia Garden |
-----------------
-------------
| Draw Points |
- - - - - - - - - - - - - -
| Haste(Unseen:Center Hall) |
| Double(Unseen:Auditorium) |
| Shell(Track) |
| Life(Lockers) |
---------------------------
-------
| Items |
- - - - - - - - - - - - - - - - - -
| All level 6 boss cards(Classroom |
-----------------------------------
-In the forest where you had the dream, you will meet some powerful
foes that drop some good items and give of huge amounts of EXP and
AP like the Ochu, but save and watch out since they are very
powerful
-Find Galbadia Garden close to the forest
-Go to the reception room located on the 2nd floor
-You will be lead to a room in which you must speak with everyone
until Squall gets up and leaves the room
-As Squall return to the center hall and meet with Raijin and Fuijin
-Go back to the front gate and meet Quistis
-Go and meet the rest of the party near the front gate
-Speak with Headmaster Martine and the gun weilding Irvine will join
your party for your mission
CARDS!
-In the east branch of the Garden's center pat is a classroom with
three card players, the female of the pack has the entire set of
level 6 boss cards which you can win from her with enough patience
----------------------
| Irvine's Limit Break |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Irvine uses bullets to put a world of hurt on the enemy during his |
| limit break. Bullets can be bought at stores around the world or |
| gotten with the Ammo-RF ability which Ifrit learns are level 10. |
| During the limit break you must press R1 to shoot the bullets |
| until the time runs out. Fast ammo is great for speed, and |
| Demoliton+Pulse ammo is great for power. |
---------------------------------------------------------------------
-------------
| Deling City |
-------------
-------------
| Draw Points |
- - - - - - - - - - - -
| Thundara(City Square) |
-----------------------
-------
| Items |
- - - - - - - - - - - - - - - - -
| Timber Maniacs(Hotel/Under Bed) |
---------------------------------
-As you get off the train in the city, you must ride the escalators
to the city
-Ride a bus from there to get to Caraway's mansion
-Speak with the guard to get your mission to retrieve a sword number
from the tomb of the unknown kings
-the number is random so you must go there
-I highly suggest that you buy a map of the tomb if you want to get
the GF that lies within
-Its also a good idea to go to the Weapon shop and upgrade your weapons
-You can get Saw blades from Belhelmels, and you can steal steel pipes
with the mug ability from the Wendigo's outside Deling city
-Head northeast to the Tomb of the Unknown King at the end of the long
peninsula there
--------------------------
| Tomb of the Unknown King |
--------------------------
-------------
| Draw Points |
- - - - - - - - - - - - - -
| Protect(Entrance) |
| Float(Dam Room) |
| Cura(Hidden:Control Room) |
---------------------------
-As you enter you see some girls running away from the tomb and
screaming
-The sword sheeth is right near the beginning so get the number
and remember it
-you can either go back to Deling city and continue on with the
story or take the Side quest which will earn you the Brothers
GF
|-Floodgate
|
------
| | |
---------------
| | | | |
-------------------------
/ | | | | | \
Drawbridge ----------------- Sacred
Controls | | |
---------
|-Entrance(Sword Sheeth)
-Looking at the map, head over to where Sacred is located
-------------------
| Boss Fight-Sacred |
| Hp-855-36375 |
| Ap-20 |
| Treasure-None |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Draw Protect and cast it on all of your characters. If you want |
| to cut off Sacred's healing power, then cast float on it. Sacred's |
| attacks don't deal that much damage, so don't worry. Draw as much |
| life, and Protect magic from it before finishing the fight. The |
| higher your Magic power is, then the more magic you will be able |
| to draw. Protect magic junctions great to Vitality, and Life |
| junctions well to either life, or Spirit. |
---------------------------------------------------------------------
-After the battle Sacred will run away
-Your goal now is two-fold
-Be aware that it is very confusing making your way around the maze so
try not to get lost. The enemies here give good rewards, and aren't
too hard, so spend some time here to draw some magic from the Buel's,
Armadodo's, and Blobra's around the Tomb. Check the creature list
for more info on these enemies
-The blobra changes its magic weakness with each fight, so have each
character cast a different element of magic on the Blobra, and you
will kill it in one hit
-Head to the floodgate, and open it, then head over to the drawbridge
and lower it. A new path will now open near the middle. Go back to the
entrance, and head straight north to reach a room. It's best to save
before going in, because a pretty tough fight awaits. Also make sure
to have some Float,life,and healing magic
-When your reach the center, you will find the big brother, and he'll
call his smaller, but stronger brother.
---------------------------------------------
| Boss Fight-Sacred,Minotaur |
| Hp-855-36375,578-27218 |
| Ap-20,20 |
| Treasure-Sacred+Minotaur cards,Brothers GF |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Step 1: Cast Float on all three of your characters to prevent the |
| Brothers from using their most powerful attacks |
| Step 2: Cast Float on the two bosses to stop their healing effect |
| from healing back your attacks |
| Step 3: Recast Float on whoever needs it |
| Step 4: Summon GF's, or use Regular attacks concentrating on one |
| Brother at a time |
| Step 5: Cast Double on someone so someone can heal your characters |
| Hp when it gets low |
| Step 6: When your Hp gets low, press circle over, and over to get |
| the characters limit break to really bring pain onto the brothers |
| especially Squall's limit break as it can do 2000+ damage. |
| Step 7: When they are dead, you will recieve the Brothers Gf, and |
| the Sacred card. Walk up to the tomb and get the Minotaur card |
| from there. |
---------------------------------------------------------------------
-Its time to return to Deling city
-The Thrustaevis enemies around the tomb will sometimes drop Windmills
which can be refined into 20 tornado spells each with the T Mag-RF
from the Quezacotl GF
-These Tornado spells raise your HP by 2800 every 100 you junction
to your Hp. Its best to get about 15 windmills, and junction 100
tornadoes to each character to raise their HP really high
-------------
| Deling City |
-------------
-------------
| Draw Points |
- - - - - - - - - - - -
| Thundara(City Square) |
-----------------------
-------
| Items |
- - - - - - - - - - - - - - - - -
| Timber Maniacs(Hotel/Under Bed) |
---------------------------------
-Go see the guard and tell him the code that you found in the Tomb of
the Unknown king on the sword sheeth
-Enter the mansion and speak with General Caraway about your mission to
assasinate the sorceress
-Follow Caraway around the city to get the jist of your mission, until
Caraway leaves your team
-Follow Caraway back to the mansion, and split into two teams
-Move the sniper team to their designated area near the gates where
everyone is standing
-Move the gateway team back to Caraway Mansion to get Rinoa
-You will gain control of Rinoa
-There is a Weapons Monthly May Issue in the manhole near the car
and the stacked boxes which you should pick up now
-Climb the boxes and head into the Presidential Residence and meet
Edea
-Your gateway team is now stuck in the Caraway mansion
-To escape, you must take a galss from the shelves near the door,
and place it in the statues hands to the left of the table to
open a secret passage into the sewers
-All this switching is taking place, so make sure to switch your
junctions every time that you switch
-Get your team through the sewers
-Use the water wheels to get around the sewers
-Draw some magic from the enemies here, but run from the Grand
Mantis enemies since they are just a waste of time to fight
-When you get done with the sewers and emerge near your point of
contact, just throw the switch there after climbing the ladder
-Take Squall, and Irvine into the presidential mansion
-Make sure to change junctions
-Find rinoa near the top being attacked by some enemies
DRAW CARBUNCLE FROM EITHER ONE OF THE IGUIONS
---------------------
| Boss Fight-Iguions |
| Hp-127-1747 |
| Ap-10 |
| Treasure-None |
| Weak Vs Earth+Holy |
| Immune To Fire |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Make sure to have one of your characters draws Carbuncle from |
| either of the two Iguions. Don't forget to draw, or you won't have |
| another chance until the end of the game in the final dungeon. They |
| are very easy to defeat since they have a very low Hp. Use Brothers |
| to kill the two Iguions in one hit as long as its powered up enough |
| since the Iguions are weak against Earth magic. Their attack Magma |
| Breath does lots of damage, and can petrify your characters, and |
| once both characters are stoned then its game over, so make sure to |
| use some soft items to reverse that effect. You can also draw some |
| Break magic from the Iguions if you want. |
---------------------------------------------------------------------
-watch as the story unfolds
-------------------
| Squall Vs Seifer |
| Hp-176-1150 |
| Exp-0 |
| Ap-0 |
| Weak Vs Poison |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| This fight is extremely easy with Seifer doing barely and damage to |
| Squall, so just use your strongest attacks to blow this fool away. |
---------------------------------------------------------------------
-the attack on Edea will commence
-----------------
| Edea |
| Hp-1300-1700 |
| Exp-0 |
| Ap-20 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Edea uses alot of magic since she is a sorceress so its best to |
| summon the new GF that you just obtained Carbuncle to reflect |
| some of that magic back onto her. This battle can be lost, and |
| you also will continue with the story, so don't worry about this |
| battle too much, just try your hardest, and try to win the 20 Ap |
| that Edea drops. Don't forget to draw some magic from Edea. |
-------------------------------------------------------------------
FMV!
END OF DISC 1
************************************************************************
**********************************************************************
*************************WALKTHROUGH FOR DISC TWO**********************
***********************************************************************
BUY TENTS SO YOU CAN CHANGE ONE OF THEM INTO 20 CURAGAS WHICH RAISE HP
ALOT. 100 CURAGAS WILL RAISE YOUR HP BY 2200 WHICH CAN BE VERY HELPUL.
---------
| Winhill |
---------
-------------
| Draw Points |
- - - - - - - - - - - - -
| Curaga(Bedroom-Hidden) |
| Dispel(Boat Dock) |
| Drain(Road) |
| Reflect(Road-Hidden) |
-------------------------
-Another Laguna scene
-After laguna wakes up, head over to the pub, and meet Kiros
-Get your assignment from Raine
-Run south all the way defeating monsters until you reach the item shop
-Run back to the pub, and speak with Raine
-Go back to Laguna's room, and take a nap
-------------------
| D-District Prison |
-------------------
-------
| Items |
- - - - - - - - - - - - - - -
| Str Up(2nd Floor Cell) |
| Pet Nametag(2nd Floor Cell) |
| Tent(4th Floor Cell) |
| Pet House(3rd Floor Cell) |
-----------------------------
-After a little bit of story you will gain the control of Zell. Make
sure to junction some magic onto Zell concentrating on Strength, and
HP
-Run up to the 8th floor, and fight the two soldiers to retrieve the
party's weapons
-Return to the cell, and meet two old friends
--------------------------------------------
| Boss-Biggs&Wedge |
| HP-1467-2235 1416-2139 |
| Ap-0 |
| Treasure-None |
| Wedge-Immune to Poison |
| Mug-Regen Ring(Biggs),Strength Love(Wedge) |
--------------------------------------------
| Draw |
--------------------------------------------
| Biggs |
-----------------------------------
| Level 1-19:Cure,Haste,Slow,Regen |
| Level 20-22:Cura,Haste,Slow,Regen |
-----------------------------------
| Wedge |
----------------------------------------
| Level 1-19:Fire,Shell,Protect,Reflect |
| Level 20-22:Fira,Shell,Protect,Reflect |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Another very easy battle that you should finish in no time, but its |
| a pretty good idea to stock up on the powerful magic like Haste, |
| reflect, and regen that these two carry. Also using the Mug ability |
| you can pilfer some good items from these two so don't miss this |
| chance. |
---------------------------------------------------------------------
-After the battle, you must follow the Moombas to the 13th floor, and
rescue Squall
-On the way there, there a couple of men who will play cards with you
for a price. Upon defeating them you will recieve some items
-Use the elevator on that floor by pushing the red button on the
control panel
-Zell will go down but find nothing, and in the meantime get attacked
by some guards
-Head downstairs, and try to rescue Zell, while meeting up with Rinoa,
and Irvine
-Split your group into two parties when prompted, and take Squall's
party back up to the top of the prison. Don't forget to switch
junctions when switching between parties
-Take Irvine's party to the 3rd floor, and don't miss all the items
in the prison
-Both parties will speak with each other, and you must take Squall's
party out of the prison at the top
-Upon reaching the bridge there will be another fight
------------------------------
| Boss-Elite Soldier,GIM52A(2) |
| HP-148-4940 1431-19400 |
| Ap-8 |
| Treasure-None |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Make sure to take out the elite soldier first, since he can cast |
| Aura magic on the GIM52A which causes them to inflict 3X damage. |
| If any support spells are cast by an enemy, draw, and cast some |
| Dispel magic from the GIM52A's. |
-------------------------------------------------------------------
-After the battle, Squall will be caught on the sinking bridge. Press
right, and hold it immediately. If Squall doesn't make it to the other
side then its game over.
-After more story, you will take 2 cars, and split into two teams. One
headed for Balamb Garden, and the other heading to the Missile Base.
-You will appear in a railroad station, just head to the train, and
steal that bastard
-On the world map, you will appear in the vehicle. Drive it to the
missile base south of Deling City. You must drive the car straight
into the Missile Base to be allowed inside
-----------------------
| Galbadia Missile Base |
-----------------------
-------
| Items |
- - - - - - - - - - - -
| Weapons Mon Jun(Boss) |
-----------------------
-------------
| Draw Points |
- - - - - - - - - - - - - - - - -
| Full-Life(Missile Launcher Bay) |
| Blind(Observation Deck) |
| Blizzara(Circuit Room) |
---------------------------------
-Use the ID card that the characters found in the car on the door
to the left
-Go to the maintenance deck and speak with the soldiers on the
observation deck
-Make sure to act cool so you don't get noticed and have to fight
through enemies here
-Go back to the missile launch room and speak with the soldier there
-Return to the observation deck and speak with the soldiers again
-Go to the terminal room and cause a blackout by doing anything to the
keyboards
-Return to the missile launch room and speak with the guy again, and
help with pushing the rocket to the side
-Go to the control panel and set the Error Ratio there
-First select Target and go to Set Error Ratio and hold right on the
button pad until your reach maximum. Select data upload and then
select Yes to upload the data
-Go to the control room and meet the Command Leader
-You have to fight the leader but its an easy fight as long as you
use some GF attacks
-Examine the three panels and disable the launch of the missiles
-Set the self-destruct sequence to however long you want, 20 minutes is
usuallly good enough. By setting it on 10 minutes and escaping with
defeating the boss your Seed Level Rank will raise
-You can also raise your seed level by not getting caught inside the
base
-If you do somehow get caught you have to follow a totally different
way to exit the base
IF CAUGHT INSIDE THE BASE EXIT BY
-First you have to set the self-destruct setting because you won't be
able to set the Error missile ration
-Make sure to equip Enc-None a skill from Diablo so you don't have to
fight any battles, if you don't have the skill then you should run
from every battle so you don't waste time
-Run over to the launch control room and speak with the soldier on
the floor to recieve and ID card and a password, he will only
appear if you reach the base's entrance before coming back, so run
to the entrance and return and seek the soldier
-Quickly get your ass to the control panel and insert the ID, and type
in the password(EDEA), and then access the Control Panel. Select Set
Error ratio and set it to maximum by pressing the directional pad all
the way to the right. Choose data upload and then exit the panel.
-Quickly run to the entrance with hopefully some time left because you
have to fight a boss
------------------------------
| Boss Fight-BGH251F2 |
| Hp-4200-8400 |
| Ap-20 |
| Treasure-Weapons monthly Jun |
| Immune to Poison |
| Weak Vs Lightning |
| Mug-None |
------------------------------
| Draw |
--------------------------------
| Level 1-19:Shell,Protect,Stop |
| Level 20-28:Shell,Protect,Stop |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Cast protect on all your allies since this Bosscan hit with attacks |
| dealing upwards of 500 damage. Make this battle quick by casting |
| Quezacotl which will do about 400-800 damage while boosted, and |
| cast some lightning spells. Don't use poison on him since its |
| useless. Make sure to have one character healing at all times with |
| Curaga when your HP gets below 700HP. As long as you have Curaga |
| junctioned to HP(Get Tents and change them to Curaga's), and some |
| magic junctioned to either strength, or magic then you should be |
| fine. |
---------------------------------------------------------------------
-After the battle something bad will happen, but all is not lost, the
scene switches to Balamb Garden with your second group
---------------------
| Balamb Under attack |
---------------------
-------------
| Draw points |
- - - - - - - - - - - - - -
| Cure(Front Gate) |
| Demi(Cafeteria-Hidden) |
| Blizzard(Training Center) |
| Esuna(Library) |
| Full-Life(MD Level) |
---------------------------
-------
| Items |
- - - - - - - - - - - - - - - - - - - - - - -
| Mega-Potion(Collapsed man near Gate Booth) |
| X-Potion(Seed-Quad) |
| Gyshal Greens(Seed-Cafeteria) |
| Tent(Seed-Parking Lot) |
| Remedy(Seed-Training Center) |
| Mega Phoenix(Seed-Library-With Zell) |
| Remedy(Seed-Library(W/O Zell) |
---------------------------------------------
-Equip Enc-None so you don't have to fight any random battles if you
don't want to
-You must now runa around each of the areas of balamb garden defeating
enemies. Some of these enemies can be quite tough
-There are enemies in the library,Training center,Parking lot,
Dormitory,Cafeteria,Quad, and the Infirmary
-Sometimes you'll fight very weak enemies, but sometimes like the T-Rex
the enemies can be quite tough. If you're trying to get as low a level
as possible(See HOW TO POWER UP CHARACTERS MOST EFFECTIVELY SECTION)
then its best to card these enemies since they will most certainly to
level your characters up. Make sure to cast Blind on the T-Rex so he
can't cause such huge damage to your characters
-Make sure to speak with all the Seed agents after defeating the
enemies here for some good items
-After defeating all the enemies its time to head to the 2nd floor and
follow XU after she appears running into the elevator. Speak with her
on the 2nd floor and go see Cid
-Cid will instruct you to go down into the underground of Balamb and
seek out a secret
-After the elevator stops find the floor and open the access panel
-Open the large hatch at the end of the hall, and go there
-Upon reaching the large valve wheel, you must turn it to open the door
in the previous room. Press O quickly to try to open it yourself, but
you almost always fail and need some help. Exit the room and go down
the ladder in the next room
-Squall will go by himself up onto the ladder. Turn on the computer
there and make your way back down
-Locate the green light on the railing and go down the ladder there
-Save at the save point and throw the lever to open the doors on the
other side of the bridge. Head across the bridge to fight some enemies
-------------------------
| Boss Fight-Oilboyles(2) |
| Hp-4500(Estimate) |
| Ap-20 |
| Weak Vs Fire |
| Absorbs Ice |
| Treasure-Wizard Stone |
| Mug-Fuel,Orihalcon |
-------------------------
| Draw |
------------------------------------------
| Level 1-19:Esuna,Blind,Cure,Confuse |
| Level 20-29:Esuna,Blind,Cura,Confuse |
| Level 30-100:Esuna,Curaga,Confuse,Dispel |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Cast ifrit a couple of times, and its pretty much game over. Ifrit |
| can deal about 4000 or so damage to both Oilboyles. Steal some fuel |
| for your cars if you want to, and draw some of his status magic if |
| need be. Look out or they can kil you quick if your HP is low since |
| there attacks can easily deal about 700-900 damage. |
---------------------------------------------------------------------
-Head to the room behind them and press to buttons to see something
amazing
FMV!
---------------
| Mobile Garden |
---------------
-Go back to the 2nd floor deck and see the new view, and then return
to headmasters Cid's office
-Squall will awaken in the Dormitory, so have him head over to the
directory to meet the rest of your party
-Go down to the basement and meet NORG
GF ALERT
--------------------------------------------------
| Boss Fight-NORG |
| HP-4400-12000 |
| Ap-20 |
| Weak Vs Wind |
| Immune to Poison |
| Treasure-Wizard Stone |
| Mug-Circlet(NORG),MagUP(LeftPod),SprUP(RightPod) |
--------------------------------------------------
| Draw |
--------------------------------------------------
| Norg |
-------------------------------------------
| Level 1-19:Shell,Protect,Esuna,Leviathan |
| Level 20-27:Shell,Protect,Esuna,Leviathan |
-------------------------------------------
| NORG POD |
------------------
| Level 1-19:Cure |
| Level 20-27:Cura |
------------------
| LEFT POD |
-------------------------------
| Level 1-19:Thunder,Life |
| Level 20-27:Thundara,Life,Bio |
-------------------------------
| RIGHT POD |
---------------------------------
| Level 1-19:Dispel,Confuse,Slow |
| Level 20-27:Dispel,Confuse,Slow |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| DRAW LEVIATHAN DRAW LEVIATHAN |
| The boss is not really hard as long as you know what to do. The |
| pod's shift colors to represent when they are ready to cast magic. |
| Blue=Least Ready |
| Yellow=Warming Up |
| Red=Will cast magic |
| When it gets to yellow attack the pod to send it back to blue and |
| try to devote both characters to attacking each of the pods while |
| Squall concentrates on destroying the Pod that Norg has to access |
| Norg himself. When Norg is exposed Draw LEVIATHAN FROM HIM and |
| then finish him off with some GF or magics. Summon Carbuncle to |
| make sure that IF the pods get off a magic spell then it will not |
| damage you. EQUIP MUG and mug the 2 pods for stat increasing items, |
| and norg himself for the Circlet item. |
---------------------------------------------------------------------
DONT FORGET TO DRAW LEVIATHAN
-Theres a hidden draw point of BIO in the wreckage of Norg
-After the battle head for the Infirmary and speak with Cid and ask him
all the questions
-Then head to speak with Xu near the directory
-A ship will approach and after you head to the 2nd floor deck you will
meet the White seeds who will ask for Ellone
-Head to the Library and find Ellone, and speak with her.
-The ship will continue to float aimlessly until it smashes into
Fisherman's Horizon
---------------------
| Fisherman's Horizon |
---------------------
-------
| Items |
- - - - - - - - - - - - - - - - - - - - - - - - -
| Quezacolt Card(Mayor Dobe) |
| Seifer Card(Cid) |
| All Level 7 Boss Cards(Martine) |
| Timber Maniacs(Floor of grease monkey's house) |
| Timber Maniacs(FH Hotel/Magazines in Room) |
| Occult Fan III(Master Fisherman/Below Garden) |
-------------------------------------------------
-------------
| Draw Points |
- - - - - - - - - - - - - - - - - -
| Full-Life(Crane Arm-Hidden) |
| Regen(Train Tracks) |
| Shell(FH Junk Shop) |
| Haste(Train Station) |
| Ultima(Mayor Dobe's House-Hidden) |
-----------------------------------
-After getting orders, you should challenge Cid to win his Seifer card
from him
-Head over to the Mayor's house and follow the story
-After the galabadians attack, you will have to run over following the
tracks to the end of the town
-Stop at the store and buy 30 tents to get 300 Curaga if you haven't
done so yet
-When you reach the train tracks, you will meet another boss
--------------------------------
| Boss Fight-BGH251F2 |
| HP-5100-7800 |
| Ap-20 |
| Weak Vs Thunder |
| Weak Vs Water |
| Weak Vs Earth |
| Immune To Poison |
| Treasure-Running Fire,Missile |
| Mug-ADAMANTINE |
--------------------------------
| Draw |
--------------------------------
| Level 1-19:Shell,Protect,Stop |
| Level 20-28:Shell,Protect,Stop |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| MUG ADAMANTINE since it will become important for getting Weapons |
| upgrades and it can be tough to get. He has no good magic to draw |
| so just finish him with the magic that he is weak to, and with |
| regular attacks. He can deal some pretty high damage but since |
| you have high HP with Curaga junctioned to HP it will be no |
| problem at all. |
-------------------------------------------------------------------
-After the battle your old characters will be back so get back to
balamb
-In balamb visit and speak with Selphie at the Quad and then speak
with Cid on the bridge
-Go back to the mayor's house and speak with him, while the others
plan a party for Squall
-You must assign instruments to all the characters. Play some of the
instruments to get the feel of them and then pick your song.
-When Squall gets to the party with Rinoa, check the magazine on the
ground to find that its a porno mag, and then follow all the story
-Have squall head to the bridge and speak with XU, and pilot the
Balamb Garden to the city of Balamb.
--------
| Balamb |
--------
-------
| Items |
- - - - - - - - - - - - - - - - - - - -
| Zell's Card(Zell's Mom) |
| Combat King 002(Defeat Fujin+Raijin) |
---------------------------------------
-------------
| Draw Points |
- - - - - - - - - - - -
| Cure(Dock) |
| Thunder(Town Square) |
-----------------------
-Enter the town and talk to everyone and then the guard to have him
move out of the way and let you pass through
-Go talk to Zell's mother and she'll tell you about the guards
occupying the town
-Head to the hotel to see the commander and find out that he's not
there and that he went to the dock
-Head to the dock and tak to the Soldier next to the dock
-Head back to Zell's house and speak with Ma Zell to find out where
the cap'n is
-Head to the Train station and speak with the soldiers there
-Run back to the dock and speak with the dog, who will take you back
to the train station. Follow him back and see the captain. Follow him
back to the hotel and speak with him to fight him
--------------------
| Boss Fight-Raijin |
| HP-400-11600 |
| AP-10 |
| Weak Vs Poison |
| Absorbs Thunder |
| Treasure-Str Up |
| Mug-Str Up |
--------------------------------------------
| Draw |
--------------------------------------------
| Level 1-19:Thunder,Thundara,Shell,Protect |
| Level 20-29:Thunder,Thundara,Shell,Protect |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Take out the two soldiers, and the focus on Raijin. Draw protect |
| from him and cast it on all your characters to lessen the damage |
| that Raijin causes since he can cause upwards of 800 damage to |
| one character per each attack. With Protect it will be lessened |
| to about 150-350. Have Curaga junctioned to HP for any easy |
| victory since your HP will be about 3000+ then. MUG STR UP from |
| him because it can raise your Str stat nicely. |
-------------------------------------------------------------------
-After the battle Raijin will run into the hotel, make sure to have
Curaga junctioned and enter the hotel
-Inside you will meet Raijin, and Fujin
---------------------------------------
| Boss Fight-Rajin and Fujin |
| HP-5400-22600 and 300-8700 |
| Ap-22 |
| Fujin-Weak Vs Poison,Absorbs Wind |
| Raijin-Weak Vs Poison,Absorbs Thunder |
| Treasure-Megalixir,Str Up |
| Mug-Megalixir(Fujin)StrUp(Raijin) |
---------------------------------------
| Draw |
--------------
| Raijin |
--------------------------------------------
| Level 1-19:Thunder,Thundara,Shell,Protect |
| Level 20-29:Thunder,Thundara,Shell,Protect |
--------------------------------------------
| Fujin |
--------------------------------------
| Level 1-19:Aero,Cura,Life,Pandemona |
| Level 20-29:Aero,Cura,Life,Pandemona |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| This can be a tough battle. Never use Thunder magic on Raijin, and |
| don't use wind magic on Fujin. Mug another batch of StrUp items |
| from Raijin since he has refilled his pockets with them. DRAW |
| PANDEMONA. DRAW PANDEMONA. Draw Protect from protect from Raijin |
| and cast it on all three characters. Don't summon Carbuncle since |
| its useless since Fujins magic cannot be reflected. Raijin can |
| do 800+, and Fujin can do 500+ without Protect, but with Protect |
| Raijin's damage will be lessed to 300, and Fujins to 150 or so. |
| Cast Curaga or when your Hp gets low, and if it gets into the |
| yellow then press O and hope that you'll get a limit break which |
| can deal a huge amount of HP and even kill Fujin right off if |
| you strength is high enough. DRAW PANDEMONA DRAW PANDEMONA. |
---------------------------------------------------------------------
-After the battle head back to Balamb Garden and now you can control
the Balamb Garden
-You can now do some Side quests like Shumi Village, Winhill, and
Centra Ruins to get some extra kick-ass items that will help you
in your quest. SEE SIDE QUESTS SECTION FOR WALKTHROUGHS FOR THESE
SECTIONS AND THEIR LOWDOWN
-After all this you can now head to Trabia Garden, the garden that
Selphie is from. Trabia garden is on the large continent north
of Balamb garden. You must pilot the garden to a beach on the
northern side of the large continent and then take the garden
by land through the moutains to Trabia garden, which is located
behind some mountains and can be hard to see
---------------
| Trabia Garden |
---------------
-------
| Items |
- - - - - - - - - - - - - - - - - - - - - -
| Selphie Card(Friend near gargoyle statue) |
| Weapons Mon Aug(Front of statue) |
| Timber Maniacs(Cementery) |
-------------------------------------------
-------------
| Draw Points |
- - - - - - - - - - - - - - -
| Thundaga(Front of statue) |
| Zombie(Cementery-Hidden) |
| Aura(Festival Stage-Hidden) |
-----------------------------
-Go and enter by climbing the walls, and speak with Selphie and her
friend near the gargoyle statue
-Find the Weapons Mon Aug which is located five steps south of the
gargoyle statue in the back at the front gate
-Head to basketball court and you characters will have a weird
flashback
-During the flashback you must walk around talking to everyone and
then head to the beach when its available
-After the flashback everyone makes a descision so head back to
the Balamb Garden
-Fight some time outside of Trabia to fight a monster called Gayla
which looks like a thundery manta ray. Fight it and it will usually
drop some Mystery fluid. This teaches Acid to Quistis, and also
allows you to get the Meltdown magic by using St Mag-RF 1 will
change into 10 meltdowns. So get 100 for each character and
junction it to each characters Vitality. The spell also rocks
because it lowers opponents defense and allows you to do a lot
more damage. Great for bosses
---------------------------
| Attack on Galbadia Garden |
---------------------------
-Head to Edea's House which is located to the far south of the Centra
Continent, in the area called the Cape of Good Hope. You can't get
in anyways.
-Turn around and just opposite of Edea's House you'll see the Galbadia
Garden. Save your game, and ride straight into Galbadia Garden
-Form a party and head for the Quad, then after speaking with everyone
you must head back to the bridge.
-Zell's party should head into the Quad to try to save Rinoa, and
then head and speak with Squall at the Front gate
-Make sure to change junctions. Its good to junction Death to status
attack, and Thunder to elemental attack to have an easy time with
the battles here.
-Head to the 2nd Floor Classroom and fight off the enemy soldiers
there. They can use some status affecting spells so watch out.
-After all this return to see Dr.Kadowaki and speak with her.
-Head to the 2nd floor observation deck, and battle the Galbadian
Paratrooper
-Press Look around for another option, and then press the button
for the emergency exit
-You have 4 controls in the battle. Punch(X),Block(Square),Kick(T).
Punch is powerful but slow, while kick is faster but less
powerful. First block and then kick or punch back. After
blocking a couple of enemy attacks, you can do a Deathblow attack by
pressing O which is very slow but does huge damage. If you lose
you can restart with better stats and you won't get game over
so don't worry.
-----------------
| Galbadia Garden |
-----------------
-------------
| Draw Points |
- - - - - - - - - - - - - - - -
| Aura(On ground outside) |
| Protect(Hockey Rnk) |
| Life(Locker Room) |
| Shell(Basketball Courts) |
| Haste(Center Hall,Downstairs) |
-------------------------------
-Your objective is to get the three Card keys
-Card Key 1 is located on the 2nd floor. You can use this key
to enter the hockey rink in the door on the bottom floor. There
is a student in the room besides there with Card Key 2. You
can use this key to enter the door on the 3rd foor. Go to the
main hall and head to the left. Card Key 3 is located in the
classroom there.
-In the middle of the main hall you will find a save point,SAVE
and in the middle of the hall you will meet a three headed
lizard like creature GF GF GF
---------------------
| Boss Fight-Cerberus |
| HP-7100-10000 |
| AP-30 |
| Immune To Wind |
| Absorbs Thunder |
| Treasure-G-Returner |
| Mug-Spd-J Scroll |
---------------------------------
| Draw |
---------------------------------
| Level 1-19:Quake,Double |
| Level 20-29:Quake,Double,Triple |
| Level 30:Quake,Double,Triple |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| He's pretty easy as long as you have some Dispel magic. Cast |
| Dispel on Cerberus if he casts Triple on himself so he can't |
| cast so much magic. Draw some Triple and Quake magic if you |
| haven's stocked up on them yet since they both junction |
| very well. Mug Spd-J Scroll from him. |
---------------------------------------------------------------
-After obtaining GF Cerberus, head to the elevator next to the
reception room and take the elevator up
----------------------
| Boss Fight-Seifer |
| HP-1300-10300 |
| AP-20 |
| Weak Vs Poison |
| Treasure-Mega-Potion |
| Mug-Mega Phoenix |
------------------------------------------
| Draw |
------------------------------------------
| Level 1-19:Fire,Thunder,Dispel,Haste |
| Level 20-29:Fira,Thundara,Dispel,Haste |
| Level 30-31:Firaga,Thundaga,Dispel,Haste |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Cast Protect on all your characters, and then draw and cast |
| Haste on all your characters. If you have any Aura which you |
| can draw from the draw point outside of the Garden, then cast |
| it on Squall and have him use his limit break, after casting |
| Meltdown on Seifer. You can mug some Mega Phoenix from him. |
| Look out for his most damaging attack which can do 1500 or |
| so damage, so make sure you have some good magic junctioned |
| to HP like Curaga,Quake, or Full-Life. |
---------------------------------------------------------------
-After the battle head to the Auditorium which is on the same
floor to meet Edea
------------------------------------------
| Boss Fight-Seifer+Edea |
| HP-1200-7400(Seifer)500-16000(Edea) |
| AP-50 |
| Weak Vs Poison(Seifer) |
| Treasure-Force Armlet(Edea),Hero(Seifer) |
| Mug-Royal Crown(Edea),Hero(Seifer) |
------------------------------------------
| Draw |
-------------------------------
| Seifer |
------------------------------------------
| Level 1-19:Fire,Thunder,Dispel,Haste |
| Level 20-29:Fira,Thundara,Dispel,Haste |
| Level 30-32:Firaga,Thundaga,Dispel,Haste |
------------------------------------------
| Edea |
-------------------------------------------
| Level 1-19:Blizzard,Demi,Esuna,Alexander |
| Level 20-29:Blizzara,Demi,Esuna,Alexander |
| Level 30-32:Blizzaga,Demi,Esuna,Alexander |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| First you will have to fight Seifer, he's easier and weaker |
| than he was last time. Summon Cerebrus and then cast Protect |
| on all characters, and then cast Haste on all characters. Mug |
| some Hero from Seifer, and then kill him. Edea will then enter|
| the fight. Draw ALEXANDER DRAW ALEXANDER DRAW ALEXANDER from |
| her, and then cast Aura on Squall and have him cast his very |
| damaging limit break. Look out for Edea's attacks. If you can |
| junction 100 Death to each characters Status defense since |
| she likes to cast Death. If she does and you don't have |
| any junctions then use Life on your character, and press O so |
| you can get a limit break. Her Mealstorm attack can deal 1500 |
| or so damage to each characters, but since you have triple |
| cast on yourself than one character can heal all characters |
| with Curaga to restore HP. Mug a good item from Edea, and |
| then finish her off, but don't forget to DRAW ALEXANDER. |
---------------------------------------------------------------
END OF DISC 2
***********************************************************************
***********************************************************************
***********************Walkthrough for Disc 3**************************
***********************************************************************
--------------
| Edea's House |
--------------
-Go to Edea's house and speak with Cid and Edea. You can win the
EDEA CARD from Edea and the Seifer card from CID if you haven't
done so yet. You can also do the CC Members at Balamb Garden
sidequest right now.
-Go back to Balamb Garden and visit the Infirmary
-Squall will fall asleep and you will see Laguna
-Fighting the Ruby Dragon is similar to the Galabadian Paratrooper
battle. You can Defend or Attack. Defend the fast Dragon attacks,
and then attack when the dragon has its slow attack
-After the battle your characters will run down and fight a Ruby
Dragon. Once I had all 3 characters fight and once only Laguna
and Kiros so I don't know what determines this. Junction magic
to strength and magic. The battle is easy, summon Shiva, and use
Ice magic. Ruby Dragon's breath attack can do a lot of damage so
make sure to have some high HP
-After Squall wakes up go back to Edea and get the letter
-----------------
| White Seed Ship |
-----------------
-------------
| Draw Points |
- - - - - - -
| Holy(Cabin |
-------------
-------
| Items |
- - - - - - - - - - - - -
| Shiva Card(Zone) |
| Timber Maniacs(Bridge) |
-------------------------
-A LOT of people have emailed me saying they cannot find the ship. The
ship is located in a hidden cove north of Edea's House. You'll notice
a chain of islands there. Pass through the channel heading east and
then turn south. You'll find the ship there.
miss so look out for it.
-On the ship speak with Zone and Watts
-If you got the Girl Next Door magazine from the Timber Maniacs place
in timber, you can give it to Zone after speaking to him a couple of
times. Give it to him for free and he'll reward you with the Rename
and Shiva cards
-Speak with the leader of the ship two times and then head back to the
garden,
-Return to the infirmary and check on Rinoa, and then return to Edea's
house an speak with her. Head to FH and start going through the tracks
until your reach the Great salt lake
-----------------
| Great Salt Lake |
-----------------
-------------
| Draw Points |
- - - - - - - -
| Meteor |
| Thundaga |
---------------
-Another easy dungeon with 2 paths, the upper path on the monster skull
leads you to the draw points, while the other a straightforward path
to the boss.
-------------------
| BOSS!!!:Abandon |
| HP:510-17010 |
| AP:40 |
| Weak Vs Fire/Holy |
| Drop:Flare Stone |
| Mug:Power Wrist |
-------------------
| Draw |
- - - - - - - - - - - - - - - - - - -
| Level 1-19:Cure,Esuna,Dispel |
| Level 20-29:Cura,Esuna,Dispel |
| Level 30+:Curaga,Esuna,Dispel,Flare |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| If you're at level 30+ stock up on Flare, Curaga, and Esuna magic |
| if you do not have 100 of each yet. He's undead what do you do |
| with Undead? Use cure magic on him, and he'll be dead before you |
| know it. A Phoenix Down, or Elixir will kill him off in one hit |
| and so will the Revive, and Recover abilities, but make sure to |
| draw first. |
-------------------------------------------------------------------
-Now follow the path down until you come to the end, press X at the
northern wall to be transported into a elevator
-You'll come upon Esthar
--------
| Esthar |
--------
-------------
| Draw Points |
- - - - - - -
| Death |
| Double |
| Flare |
| Blizzard |
| Tornado |
| Curaga |
| Quake |
-----------
-Nice City!!, head forward and another Scene
AS LAGUNA!!!
-Speak with the security guards twice, and once they leave speak with
both of the prisoners
-Head to the elevator and fight the guards, and then go upstairs on the
elevator
-Listen to Dr.Odine, there's a Weapons Monthly 1st Issue on the floor
there so make sure to pick it up when you can.
-Head back downstairs to find Dr.Odine and then ride the elevator to
the control room.
-Unlock the doors and then go to the other door to find Ellone
-Leave the room and make sure to pick up the Weapons Monthly 1st Issue
before leaving.
AS SQUALL!!!
-Head to the center of the city to Dr.Odine's lab and speak with him
-Leave Esthar(RENT a CAR) and head to the Lunar Gate
-Take a detour and get the Solomon Ring at Tears Point that eventually
leads to a new GF(SEE GF section)
-Head to the Lunar Gate, and speak with the Memebers
-Squall, and another character get shot off into space
-As Zell head back to Esthar and speak with Dr.Odine
-He'll Tell you about Lunatic Pandora, you now must catch it
-Get Rosseta Stone from Cheryl's Store during this time NICE ITEM!!!!!!
-Equip Enc-None for an easier time
CATCHING LUNATIC PANDORA
-POINT 1 From 15:00 to 12:00 left
-From the lab head off the right side of the screen to the central gate
and take the path to the top. Go up the stairs on the screen and on to
the left side and to the 1st contact point.
-POINT 2 From 10:00 to 5:00 left
-From the 1st contact point head of the right side of the screen and
head back down the stairs. Go down the bottom through the central gate
and to the right through the shopping mall(ROSSETA STONE) to an
intersection two screens further. Go left from there to find the 2nd
contact point
-POINT 3 From 3:00 to 0:00
-From the 2nd point head to the right and then down. This will place
you at the 3rd contact point. You'll have to fight some guards before
entering lunatic pandora so make sure to have some time left to fight
them.
-Once inside, draw from the draw point near the entrance and then
the one near the elevators, and head up the left elevator. Follow
the path until you come to the end.
------------
| Lunar Base |
------------
| Items |
- - - - - - - - - - - -
| Laguna Card(Ellone) |
| Alexander Card(Piet) |
-----------------------
-Speak to piet as soon as u get off and then take rinoa to the med
lab and leave her there
-Follow Piet to the control room and speak with him. Examine the
monitor and find out that Ellone is on the 2nd floor. If you're
trying to get all the cards make sure to challenge Piet, and Ellone
to a game of cards.
-Go to the 2nd floor and speak with Ellone, and escort her downstairs
-After the alarm head to the MedLab and find Rinoa, run quickly to
the Control Room
-Speak with everyone and watch the cinema, then head to the 2nd floor
locker room.
-Put on a spacesuit and try to go out the airlock. Return to the
control room after getting off the spacesuit and speak with Ellone.
Get out of the Lunar Base.
-What follows is a horrible little mini game with you having about
1:30 to save Rinoa. You have a limited amount of Booster(O) so
use that sparingly. Once you spot her press Up and grap her. If
you fail you can try again so don't worry. After saving her you'll
be almost dead but suddenly float to some ship.
----------
| Ragnarok |
-------------
| Draw Points |
- - - - - - - - - - - - - - -
| Life(Catwalk) |
| Cura(Aisle) |
| Full-Life(Corridor-Hidden) |
-----------------------------
-You have to clear the ragnarok from those weird little enemies
and it has to be done in a certain order or they will re-spawn.
They are all easy to kill by junctioning blind or pain to your
weapon's status attack but even without them they fall easily.
WIPING OUT THE PESTS
1.First take out the purple one in the Hangar, and head through
the cargo doors and take a left through the door in the corridor
before the stupid red one gets to you. You will find the 2nd
purple one in the next room. Take him out for good.
2.Go back to the room beforehand and take out the 1st red enemy.
Then head to the hangar where the 1st purple enemy was located
and climb the stairs to find the 2nd red enemy, and wipe him
out for good.
3.Go back to the air room and take out the first yellow one located
there. Then head through all the clear rooms to the passenger deck
and pass by the idle green enemy. Just pass him by and enter the door
there to find the 2nd yellow propagator.
4.Then come back outside and eliminate the 1st Green enemy. Then head
back to the hangar and locate a barely visible door on the right side
the last one of these guys are in there.
-After defeating them all, head to the passenger deck and ride the
elevator there up to find the cockpit. Have a seat and enjoy the ride
back to earth.
-Once back on earth Rinoa will be taken away to be imprisoned
-After some discussion on the ragnarok, head to the Sorceress Memorial,
and free Rinoa
-Then fly over to Edea's house and follow Angelo to the flower field
for more story. After Zell interupts(STUPID) head over to esthar and
speak with the prez. You can win the Squall card from Laguna but
be aware that he is a great card player so watch out. At that point
you can either head to Lunatic pandora and continue with the storyline
or head and level up or do some sidequests. I recommend doing the
Cactaur Island sidequest first to get the HpUp,StrUP Etc. skills and
learning all the UP skills on the other GF's(Leviathan,Carbuncle,
Brothers,Ifrit,Siren) and equip those and level up with them on
the Islands Closest to heaven and hell. Make sure to have Odin and
begin each battle by trying to escape and do so unless Oding shows
up and kills the enemies, which will give you about 3 level ups per
battle, but the enemies are very tough so don't engage them yourselves
until you're at a higher level.
-This is also a good time for the Deep Sea research center sidequest.
***********************************************************************
***********************************************************************
*************************SECRETS OF THE GAME***************************
***********************************************************************
--------------------------
| Shumi Village Side Quest |
--------------------------
WHEN IS IT AVAILABLE:DISC 2(Balamb Garden must be mobile)
WHEN IS IT UNAVAILABLE:DISC 4
ARE THE REWARDS GOOD:So-So
IS IT HARD:Pretty Easy
-------------
| Draw Points |
- - - - - - - - - - - - - - - - -
| Ultima(Entrance-5000G) |
| Firaga(Sculptor Workshop) |
| Blizzaga(Outside Elder's House) |
---------------------------------
-------
| Items |
- - - - - - - - - - - - - - - -
| Timber Maniacs(Atrisans Bed) |
-------------------------------
-First take the elevator upstairs and head to the Sculptor's Workshop
near the end of the village
-After, go speak with the village leader, and then return to the
Sculptor and speak with him again
-Now you must find the 5 stones that he asks for, the Blue,Wind,Life,
Shadow, and Water Stones
TO GET THE BLUE STONE
-The blue stone is located just to the left of the statue. You can
easily see it sparkling near the back of the statue in the workshop
of the sculptor
TO GET THE WIND STONE
-Head back toward the elevator and stop near the Hotel. The wind stone
can be found just to the left of the Hotel. Look at the large boulder
there and squall will feel a wind coming from there
TO GET THE SHADOW STONE
-Take the elevator back upstairs, and go down the steps. Search the
large shadow under the done, and you will locate the shadow stone
TO GET THE LIFE STONE
-Go to the elder's house and search the tree roots just right of the
house to fight the Life stone
TO GET THE WATER STONE
-First find the fake stone by examining the frog sitting in the pond
outside the artisan's workshop and take it back to the Sculptor who
will not accept it. The real one is in the Artisans house.
-Go back to the sculptor and give him all the stones
-Head to the elder's house and get your reward(A PHOENIX PINION!!!!)
WEEEEEEEEEEEEEEEEEEEEEEEEE!!!!
-A one-time use item that is really a summon like Odin, use it once
and the phoenix will randomly appear when all your characters die and
resurect them. The phoenix appears very rarely so its kinda useless
-You can stop here but to get the real reward, you must leave and
re-enter the village
-Head back to the workshop and speak with the elder's attendant who
doesnt want to work on the statue all by himself
-Go back to the elder's house and speak with the elder to try and get
more assistance for the attendant.
-After speaking with him head outside and talk with the Moomba thats
now there. Follow him to the workshop and listen on the conversation
between the attendant and the Moomba
-Speak with the attendant and then return to the elder's house and talk
to the elder again
-AGAIN return to the attendant and talk to him, he now thinks that the
artisan should also help
-Go the artisan's house and speak with him. He's a lazy bum and doesn't
want to lend a hand
-Speak with the elder and realize that if you want the artisan to help
you're going to have to bribe him if you want his help
-To do this you must travel to Fisherman's Horizon and retrieve a
grease monkey for the artisan. The grease monkey is located in the
back where you fought the boss. In the repair shop near the train
station. Speak with the monkey, to recieve a Moomba doll and then go
back to Shumi village
-Go to the artisans house and give him the Moomba doll. After all this
aren't you ready to recieve your reward??
-Head to the elder's house and speak with the elder to recieve your
reward, a Status Guard
-The status guard is a good rare item that teaches a lucky GF the
St-Def*4 ability which allows one of your characters to junction
4 types of magic to your status defense which can leave him almost
invincible to status effects
--------------------
| Winhill Side Quest |
--------------------
WHEN IS IT AVAILABLE:DISC 2(After Balamb Garden becomes Mobile)
WHEN IS IT UNAVAILABLE:DISC 4
IS IT HARD:EASY
ARE THE REWARDS GOOD:NOT REALLY
-------------
| Draw Points |
- - - - - - - - - - - - - - - -
| Curaga(Abandoned House-Hidden)|
| Drain(Near Old Woman's House) |
| Reflect(Near Truck) |
| Dispel(Mansion Yard) |
-------------------------------
-Visit the large mansion in winhill and speak to a person inside who
will ask you to help locate a missing vase. The vase is broken into
pieces and you'll have to find all of them
-Inspect the suit of armor inside the mansion to find the first piece
-Visit the house in the middle of the town where an old woman lives.
Inspect her flowers and find another piece there
-Go to the Chocobo Crossing and try to catch a chicobo. When you throw
it into the air then you should find another piece. If not keep trying
-Go to Raine's house and speak with the woman there a couple of times
until she mentions the smell of the flowers from downstairs. Go there
and look at the table in the lower-right hand corner of the room and
inspect the flowers. Raine's ghost will appear beside the bar. Speak
with her and she will change into a cat. Talk to the cat and find the
final piece of the vase
-Take the pieces back to the man and he'll give you a Holy Stone
-By grabbing chicobos at the Chocobo crossing, you can recieve a couple
of free items. You can recieve a Pheonix Pinion, and a Gyshal green
if you're quick enough. If you grab too many chicobos then a mother
chocobo will appear and you won't be able to catch any more chicobos.
No matter since you can only get those two items from there
---------------------------------------------------------
| CENTRA RUINS SIDE QUEST(GETTING ODIN AND TONBERRY KING) |
---------------------------------------------------------
WHEN IS IT AVAILABLE:DISC 2(ONCE BALAMB GARDEN IS MOBILE)
WHEN IS IT UNAVAILABLE:N/A
IS IT HARD:MEDIUM TO HARD
ARE THE REWARDS GOOD:SUPER
-------------
| Draw Points |
- - - - - - - - - - - - - -
| Drain(Courtyard-Hidden) |
| Aero(Side of the Tower) |
| Pain(Top of Tower-Hidden) |
---------------------------
-To get to Centra Ruins, head to the Centra crater, and find the tower
not far of the coast. Save and enter
-You will have twenty minutes to complete your quest to get Odin and
since you will be pestered with enemy encounters from some tough
enemies, its best to equip Diablos Enc-None ability to stay away from
any battles, since the enemies here also have large amounts of HP, and
the battles can take a long time
-Junction to Magic, and strength
-Follow the staircases until you reach an altar which is really an
elevator. After riding the elevator you will come to two staircases.
The right one leads to an Aero draw point, and the left one leads to
a room full of machines. Climb the left ladder and flip the switch
inside and then climb back down. You'll notice that the altar in front
of the elevator is lit so examine it and a new staircase will appear
to the right.
-Follow the stairs to the tomb to a large demon statue with one red eye
Climb the ladder on the left and take the eye from the statue and then
climb up the stairs on the right to get to the top of the tower. Head
to the left and climb the dome to find another statue with a red eye.
Place the eye in the left eye of the statue and you will recieve a
code so write it down. The code is always random. Take both eyes out
the statue and head back down to the other statue and place both eyes
there. A place to input the code will appear, so input the code that
you got from the other statue by using the directional buttons, and a
path will appear below the statue.
-Head through the door making sure you have magic junctioned to MAGIC,
most importantly, and then strength.
------------------------
| Boss Fight-Odin |
| HP-1300-31000 |
| Ap-20 |
| Treasure-G-Mega-Potion |
| Mug-Luck-J Scroll |
---------------------------------------
| Draw |
---------------------------------------
| Level 1-19:Stop,Death,Double,Triple |
| Level 20-29:Stop,Death,Double,Triple |
| Level 30-100:Stop,Death,Double,Triple |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Odin NEVER attacks, so as long as you have 8-12 minutes left on |
| your timer(which you should) then you should spend this time |
| drawing TRIPLE magic which junctions VERY WELL, which is why you |
| should junction to magic before the battle so you could draw more |
| per each drawing. Steal the Luck-J scroll and try not to start |
| attacking Odin until all characters have 100 Triples, and at least |
| a good amount of Death magic, or when your timer is at about 3:00 |
| minutes. Then use normal attacks and some magic to take him out |
| easily. |
---------------------------------------------------------------------
-After the battle Odin will join you NOT as a GF but as a GF that only
appears at certain times during battles, and kills all regular enemies
To increase the chances of Odin appearing raise your Luck stat.
-You can participate in the side quest to get Tonberry King but its
best to wait a bit later than disc 2 when you're more powerful, but
here's the way to get it anyways
-First before the battle I suggest that you have some Meltdown magic,
and Aura magic(You can get Aura from Island Closest To heaven) from
the secret draw points there, plus some Curaga, or Full-Life magic
junctioned to HP, and meltdown magic junctioned to Vitality
-Now start fighting regular Tonberry enemies in the courtyard of the
ruins. They can be tough, so junction Triple to Strength if you're
doing this early in the game. They can deal 2000+ damage to your
characters and their Everyone's Grudge attack is based on how
many enemies you've killed during the game. The Tonberry moves
closer and closer each turn and if you don't defeat it fast enough
then it'll come close and use the Chef's Knife attack which can deal
3000+ damage to one character.
-Cast meltdown on them and defeat them with regular attacks
-After defeating about 20 Tonberry enemies, the Tonberry King will
appear right after defeating a Tonberry. You can always leave and
save and the re-enter during the fights against the Tonberry
enemies
-Tonberry KING is hard with ALOT of HP with strong attacks so be
prepared
-------------------------------------
| Boss Fight-Tonberry King |
| Hp-2500-250000 |
| Ap-20 |
| Weak Vs Ice |
| Absorbs Fire |
| Treasure-Royal Crown |
| Mug-None |
-------------------------------------
| Draw |
-------------------------------------
| Level 1-19:Death,Cure,Life |
| Level 20-29:Death,Cura,Life |
| Level 30-100:Death,Curaga,Full-Life |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| If you're level 30+ and don't have a good supply of Death, or |
| Full-Life spells then draw 100 each from him. Cast Aura on |
| Squall and have him use his Renozouken limit break to deal lots |
| of damage. Cast meltdown beforehand and deal even more damage |
| to him. His attacks can deal a lot of damage so make sure to |
| have some Curaga magic handy or just draw/cast from him to heal |
| back the lost HP. Cast Life if you don't have Aura to be brought |
| back with low HP and have a bigger chance at a limit break. |
-------------------------------------------------------------------
-After the battle you will get the Tonberry GF.
----------------
| Chocobo Forest |
----------------
-When you first enter your first Chocobo Forest, Chocoboy will give
you a ChocoWhis for free, and then charge you 1000G to teach you
how to use it. The ChocoWhis locates the baby chocobos, called
Chicobos in these forests. The ChocoWhis has two modes, a
ChocoSonar, and ChocoZiner. ChocoSonar locates the Chicobos. The
ChocoWhis will give of a little ping as you search the forests, and
change into a fast-pitched louder ping when you're on the right
spot where the chicobos are. After locating the spot, change over
to ChocoZiner, blowing it will cause a Chicobo to appear, or go
and hide if you're on the right spot. If youre not on the right
spot then a chicobo will come down and steal your ChocoWhis and
you'll be forced to buy a new one from Chocoboy
-Here is a list of items that you can buy from Chocoboy
---------------------------------------------------------------------
| Item | Cost | Description |
---------------------------------------------------------------------
| ChocoWhis | 700G/1000Gil | The first one will cost you 1000G, |
| | | The following ones will cost you |
| | | 700G each. You can't catch any |
| | | Chicobos without this. |
---------------------------------------------------------------------
| Hint | 100Gil | Chocoboy will tell you the name of |
| | | the forest that you're in and gives|
| | | you a crappy clue on how to solve |
| | | the puzzle |
---------------------------------------------------------------------
| Gyshal Greens | 600Gil Each | These can be use in battle to |
| | | summon a GF Chocobo. This one hits |
| | | all enemies with a Flare Attack |
---------------------------------------------------------------------
| Question | 10Gil | He will anwser some Questions about|
| | | himself, and how to use the Choco |
| | | Whis. |
---------------------------------------------------------------------
| Help Me! | 1200Gil | Chocoboy will catch a Chocobo for |
| | | you if you're to lazy to solve any |
| | | of the puzzles |
---------------------------------------------------------------------
-I'll draw some maps which can look a bit crappy since its one the
computer and you can't really draw any good maps, but try to go
ahead with me here.An O means that a Chicobo is on the ground at
that spot. An X stands for one in the air. These * indicate that
it doesnt matter if the Chicobo is in the air or on the ground.
--------------------
| The Roaming Forest |
--------------------
LOCATION:North of Trabia Garden
Location Before Catch After Catch
1 2 3 4 1 2 3 4
1 X X * * O O * *
O O * * X X X *
2 X X * * O O * *
O O O * X X X *
3 X X X * O O O *
O O O * O O X *
4 * * * X * * * O
* * * O * * * X
________
/ I 2 \
/ 3 \
| /
\1 |
| /
/ |
\ /
/ \
\ \
/ \
\ 4 \
/ |
Chocoboy's Clue:Be careful where the Sonar reacts
Solution:Start of by using the Choco Ziner at spot 1 or 2 to get both
Chicobos back in the trees.Then use the ChocoZiner at spot 3 which will
bring down all three Chicobos in this area. Head to spot4 and use the
ChocoZiner to bring down the last Chicobo. Return to spot 1 or 2 and use
the ChocoZiner for the last time to return the 3 Chicobos at the top
back to the trees. Speak with the remaining Chicobo to solve the
puzzle.Don't Forget to find the hidden items:Shell Stone, and Holy Stone
located at the I on the map.
***********************************************************************
***********************************************************************
*****************POWERING UP YOUR CHARACTERS EFFECTIVELY***************
***********************************************************************
Thanks to Ayabrea(I_Love_Aya@hotmail.com) for this section
OBJECTIVE
=========
This is against everything you've been taught in RPG college or years
of your personal experience but.. In FFVIII, you want to fight as
LITTLE as possible, which translates into NOT gaining levels. Before
you send me hate mails please listen to my explanation.
You might (or might not) have noticed that the enemies in FFVIII
takes the SaGa turn so that they level up as you do. You'll almost
never run into exceptionally weak enemies. As enemies level up, they
gain new attacks, new spells (and increase their Draw list too) and
gains higher stats. However, the enemies gains stats a LOT faster
than you do (ie, a level or two doesn't make too much difference in
terms of power) so you'll find yourself weaker and weaker and the
enemies stronger and stronger as you progress through the game. And
by the time you get to the bonus bosses like Ultima and Omega
Weapons, your stats might be way too low to even think of challenging
them, or they'll mop the floor with you!
You may object and say that there are always Junctions to rely on.
Yes you're right, Junctions are very important in this game BUT
Junctions can only do so much. For example, Ultima is the best spell
to junction to most of your stats. Even with 100 Ultimas, you'll only
be able to raise your Strength by 100 points while the maximum is
255. There are Character Abilities though, like Str +60% that can
bring your Strength up to 255 without too much problem, but you can
only equip up to 4 Character Abilities max (and it's extremely rare
too.) You'll have a few problems with this. One is that Str +60% is
extremely rare, so you'll have to stick to Str +40% most of the time
(which may or may not bring your Str up to 255) but the other problem
is more serious. There are about 6 very important stats that you need
(HP, Str, Vit, Mag, Spr and Spd) but you can only equip 3 or 4 stat
boosts, and since your other stats are so low, you'll have a hard
time getting high values in every category. Not to mention the times
when you need to equip another more important Character/Party Ability
like Mug, Move-Find or Rare Item.
I hope everyone understands this idea.
Sure, how do you get high stats without fighting enemies? Well, I
don't know if you had noticed but you can teach certain GFs "Bonus"
abilities. These include HP, Str, Vit, Mag and Spr. How does these
skills work? When you equip one of these and you gain a level, the
respective stat will be boosted by 1 point, on top of any regular
stats boosts you might get at level up (except for HP Bonus, which
gives you an extra 30HP.) Like I've said, a couple of levels don't
differ to much since the game is way to stingy at regular stats
boosts at level up. You'll gain about 80 or so HP and 1 point of
Str/Vit/Mag etc.. once every 2-5 levels! (Some other stats are even
rarer, such as Speed or Luck.) What difference does one point make?
Not much, but if you start equipping the Bonus abilities at LV20 and
power yourself up to LV100, that's gonna make an 80 point difference!
Wow! That's almost another 100 Ultimas!
However, you'll only have access to these abilities quite a bit into
the game, and have to get to Disc 3 to utilize these abilities to the
max. So you'll want to keep your levels as low as possible, then
power up to maximum level for maximum stats bonus!
WHY BOTHER?
===========
Well, to tell you the truth, this is not something I'd recommend that
you'd do everyday since it can get quite tedious, especially if this
is your first game. However, getting all the boosts in your stats
makes the optional bosses a whole lot easier. Getting high stats
might be a joy in it itself, to laugh at the boss' spells as if
they're insect bites or killing them in 2 rounds.
WHERE DO I START?
=================
There are a few ways or getting rid of encounters or not gaining
experience. Every point of EXP counts, remember that!
1) Running away
Possibly the easiest option, running away is easy to do and you won't
get any experience. However, if you plan to run away, make sure that
you DON'T do any sort of damage to the enemies, since the run system
in FFVIII has been improved so that you'll gain partial experience if
you've done some damage to the enemies.
Earlier in the game in your test missions (Fire Cavern and Dollet),
running away is hazardous since it will cause a deduction in your
points every time you run away, meaning you'll likely to get a low
SeeD rank. However, this is a loose-loose situation where you have to
choose either stats or SeeD rank (which translates into money.) I'd
choose stats and run away since money isn't all that important, as
you don't have to buy very many stuff. To make up for it, you can do
a few things that gives you more points.
- Choose the 10 minute interval in Fire Cavern. The Fire cavern is
pretty straight forward and you only need about 2-3 minutes to fight
Ifrit. I did it with just less than 6 minutes left on the clock!
(This is why I recommend that you play through the game normally
first.)
- Do NOT talk to anyone except your own team. Otherwise you'll get
points deducted.
- KILL the X-ATM092 boss (the giant robotic spider.) Remember, you
cannot kill it the first time around. (Its HP will be refilled when
you deplete it to zero.) So weaken it first, run, then fight it
again. Refer to the walkthrough if you want more information.
Defeating it will result in 100 bonus points (I think.)
NEW!! Actually, I've found a way better Dollet strategy not only lets
you gain ZERO EXP, but also allow you to power up your GF and gain
tons of AP. Anyway, kill off Squall and Zell (so they won't gain any
EXP) and fight all the battles with Seifer. Your GFs will level up
faster than he does and you'll gain lotsa AP!! Fight here as much as
you wish. What's even better is that fighting heaps of enemies here
will actually boost your points in the "Attack" category. (I gained
no points in the game where I ran away from everything but I gained
the full 100 when I fought them with Seifer.)
These steps are described in detail in the walkthrough.
The disadvantage of running away is that you won't be able to gain
any AP that are vital to the GFs. And you won't be able to get any
items dropped by the enemies either.
2) Card them
You can learn the unique Card command from your first GF, Quezacotl.
This is an extremely useful command to use when you have to fight.
The advantage of this is that you WILL get the AP AND can pick up
dropped items from enemies, and you will NOT gain any EXP! What's
even better is that you'll get an extra card which can be changed
into items via Quezacotl's Card Mod ability. The disadvantage is, of
course, it's sometimes more fuss than it's worth.
Because of this, choose to learn the Card command first, it's worth
40AP and isn't very hard to learn. (Simply defeating Ifrit will give
you 20AP!) Anyway, you don't really need the Boost skill at that
point in the game so choose Card first, then Boost.
It's not hard carding an enemy though, but like Pokèmon, you have to
weaken them first. You should Scan the enemy first to see its current
HP, then predict how many attacks by certain members is enough to
weaken it. It's ideal if an enemy is down to a quarter or less of its
total HP, but you can start successfully carding them at about half
health. The lower the enemy's HP, the more likely you're to succeed.
Do NOT forget to equip the Card command like I do occasionally
though, as you'll leave yourself in a sticky situation. Note it IS
possible to card an enemy when its HP is about or below a half. If
the game gives you a "miss" message and you know it's weakened
enough, use the command again, you'll usually get it the next turn.
(The game likes to trick you at times, to think you have to weaken it
some more while you end up killing it.)
To weaken them you can try a few different ways. I like to use normal
attacks. Squall's attack is the best since as it has the "trigger"
feature, and you can do a weak or a strong attack as you desire. His
attack is also very reliable since it will NEVER do a critical hit
(as you can use the trigger to do 150% of damage with every attack
anyway, so he doesn't need one.) so you won't end up killing it with
a critical. Gunblades also never miss (even under "Blind" status)
which is a definite plus.
Also, other member's regular attacks works too. You generally should
not junction spells to your Elemental-Attack since the creature may
be weak against it and you'll do too much damage. I always keep one
member's Strength junction-free to do really weak attacks if I need
it (like against Geezards.)
Spells ain't a bad idea either. GFs are the same. Try to keep a
collection of different spells in stock. Weaker GFs like Siren are
also quite good at this if you need a weak attack. Also, you may or
may not want to use Boost, depending on the situation.
The BEST method I've seen is to use Quistis' Limit Break Micro
Missile. The beauty of Micro Missile is that it's a gravity elemental
attack so it can NEVER kill an enemy. Also, unlike other attacks,
gravity attacks removes a portion of a target's current HP. The
effect of Micro Missile varies though, but it's for the better. It
depends on how serious Quistis or your party's condition is (ie,
party member down, suffering from negative status, low HP) and it can
remove from 50% to 93.75% of its current HP, which makes it
absolutely perfect for carding enemies. Just keep Quistis in critical
(ie, HP is in yellow and she's kneeling down) and use Micro Missile
on the enemies in the beginning of the battle while another character
use the Card command. Keep some Phoenix Downs/Life spells in stock
just in case she dies.
Note: Micro Missile will only work on enemies with 9999HP or less.
The maximum damage it can do is 9999, so against enemies with higher
HP, Quistis has to use it multiple times before the enemy's HP is low
enough. A handful of enemies are resistant towards Gravity attacks,
mainly bosses.
Keep in mind. Some enemies cannot be carded. These included bosses
and human troops.
3) Diablos
Sometimes not encountering any enemies is the best option, since the
random encounter can be annoying at times. Diablos offers 2 crucial
abilities and they are Enc-Half and Enc-None. You must learn the
former before the latter becomes available. Enc-Half costs only 30AP
(easy peasy) but Enc-None costs a whopping 100AP! (And it's nothing
compared to the 200AP needed for Mug!) Because of this, it's best to
challenge Diablos as soon as possible (ie, right after receiving the
Magic Lamp from Cid.) He's well worth the effort you put into
fighting him and gets some of the most useful abilities in the game!
And believe me, he's powerless if you know how to fight him!
You'll be able to get Enc-Half easily but Enc-None takes longer. Use
the Card trick above or save the boss' AP for them. Then equip Enc-
None and you'll never have to be bothered with random encounters
again! (Although since you don't fight, you'll earn no AP for all
your GFs, and you'll miss out certain useful abilities such as Mug.
So de-equip the skill occasionally and Card some enemies.)
4) Tonberry
Ok, you will gain some EXP with this method but it's VERY little! You
can use Tonberry's LV Down command to weaken enemies and defeat them
that way. Each LV Down halves their level, keep doing it until their
levels drops to 1, then kill them. You'll gain 1-3 EXP for your team.
This is great for the encounters that you cannot run away from and
cannot be carded. (Such as enemy soldiers in Laguna's scenario.)
Opposed to common believes, Tonberry can be acquired as early as when
you have control of the mobile Balamb Garden in Disc 2!!! You can get
Tonberry right after acquiring Odin. The Tonberry is so cute!
IMPORTANT! Also contradicting to common believes, the requirement for
the Master Tonberry to appear is NOT to kill 20 Tonberries! You need
to have 20 Chef's Knives in your inventory, then the Master Tonberry
will appear! So if you have played lotsa card games, you can exchange
Tonberry/Master Tonberry's cards into them and it'll be a lot less
work! This was confirmed by Happy Matt.
5) Other vehicles
Another way of travelling without encountering anything is to travel
in vehicles (for some reason, all of them are painfully slow!) You
can get access to cars fairly early in the game, but they cost a bit
of money and you have to refuel them at regular intervals. You can
catch trains too, to travel to another city quickly but you don't
seem to be able to catch any trains in the first half of the game
except for story purposes. Balamb Garden is also quite a convenient
vehicle since it can cross the ocean. And last (and the least!) are
Chocobos. You'll only gain access to riding the chocs after Balamb
Garden takes off, so you won't have that much use for it. (The way
you catch a chocobo is also really boring.)
You won't encounter any enemies while travelling in vehicles, but
they're only available on the world map.
6) Terminate your own team members
I don't think the EXP in this game is shared between the characters
so you may want to kill/petrify 2 other members to keep them weak and
fight the battle with only one member. I don't think it's that risky
if you play your cards right. Remove the GF from the other members if
you want.
7) The soul of stone
Thanks to jay sar {vodka_81@yahoo.com} for this trick
So, "jay sar" told me that if you junction Break in your ST-Atk and
petrify an enemy unit with it, you'd get no EXP. Although it doesn't
work as good as it sounds, because when you petrify an enemy, the
game thinks that you've ran away from it and gives you the partial
experience since your attacks will do some damage to them before
petrifying them. Also, it's kinda risky since you may kill the enemy
unit if you did petrify them. However, the problem is solved if you
cast Break straight out of the bottle since it does no damage. The
problem with this method is that it won't give you any AP either!
You can get Breaks easily by refining Cockatrice Pinions and Softs
with Diablos' ST Mag-RF.
Other notes and tips
- Well, I guess you all know that the character who strikes the
killing blow will get more EXP than the others. This is true however,
nobody seems to get any extra EXP if the enemy is killed by a
summoned GF! So use this to your advantage when you're fighting
enemies when you don't have any other options. It doesn't stop you
from gaining EXP but at least you won't gain any extras.
- You should know by now that the bosses in FFVIII won't give you
any EXP, which is a pleasant sign, and they (usually) give you a ton
of AP that your GFs sorely needs! Try selecting an expensive ability
before fighting the boss so you won't waste some of its AP.
- Not fighting enemies will lower your SeeD rank and likewise,
fighting lotsa enemies will raise your SeeD rank. It's likely that
your SeeD ranks will be lowered in the course of the game if you
follow my guide. However, it's again not like if it cannot be
remedied:
* Take sometime out of the game to card some enemies. This will help
you avoid lowered ranks and can beef up your GFs who needs APs. I
actually GAINED a SeeD level when I went on a carding rampage.
* Taking the test! Always take as many tests as you can, to give your
salaries a head start!
* If you choose the shortest time in a timed quest, it's likely that
your SeeD rank will be raised, if you succeed of course! Such as the
Missile Base escape time.
* Doing certain things right will also raise your SeeD rank. I do not
have a list of those events though, but I know Rinoa's train quest is
one of them. Make no mistakes and your rank will be raised!
* One guy on the second floor of Balamb Garden will ask you to show
him how to cast spells. DON'T DO IT!!! Casting spells in the hallways
are forbidden and your rank will be instantly lowered! (I learnt it
the hard way. :-( )
- GFs WILL gain AP and EXP when junctioned to a dead member, even
though it makes no sense.
- Spread out your GFs among your characters as equally as possible.
The most important Junction ability early in the game is Mag-J, since
you need it to draw decent spells from bosses. (Quezacotl, Siren and
Diablos will provide you with those.)
Critical Guardian Forces
========================
Now, you will need to keep this up until the point after the space
mission and acquired Ragnarock. Now you need to get your hands on 2
vital GFs, Cactuar (Sabotender) and Bahamut.
Cactuar
On Cactuar's Island of course, with a tiny green thing that pops out
of the sand occasionally. Land Ragnarok there and challenge it, but
don't forget to junction your characters properly first.
Beat it anyway you like (but I'd prefer drawing spells from it
first.) And you'll be able to acquire it as your GF. The best thing
about the Cactuar is that it comes with all 5 of the bonus abilities
LEARNED!! Which saves you time having to learning it from other GFs
(they costs 100AP each and all of them require 2 prerequisite
skills.)
You may start training your characters now, but you need more slots
to equip all the bonus skills, and since you're going to acquire
Bahamut sooner or later (you are, ain't you?) why not do it now?
Bahamut
Head to Deep Sea Research Centre aka Battleship Island, which is not
on the map but you can get there by heading Ragnarock towards the
south-wester corner of the map. Look around and you should find some
structure that looks kinda like an oil refinery. Land the ship on it
(kinda tricky, look for the shadow.) Head towards the doorway and
you'll be in a large room with a glowing cylinder. Choose to stay and
move ONLY when the lights goes out, or you'll be attacked by some
enemies (usually Anacondours, just run.) Look for the ring objects
surrounding the cylinder though, and make sure they disappear
completely before moving. You should be able to take about 3 steps
each time the light goes out.
Move to touch the cylinder and you'll be asked 2 questions. Choose
the first option (can't remember what.) and you'll fight a Ruby
Dragon. They shouldn't be much of a problem anyway since because
you're weak, they'll be weak too. You can't fight this normally
though, since you'll receive about 1200EXP for each member if you
did, bringing you up a level instantly! Just level it down with
Tonberry or card it (I chose the first option.) Beware, because Odin
came and killed it and ruined it for me once so save your game before
attempting this.
You'll be prompted with another set of choices after you win, choose
the second option. (Can't remember what it was.) And you'll be up
against another Ruby Dragon. Just use the same strategy as the first
one.
Then you'll be asked ANOTHER question. Move the curser down and
you'll be able to choose a third option, even though it's nothing!
Choose it and you'll face Bahamut!! Defeat it (not that hard, but you
should spend sometime drawing Full-Life from it) and you'll be able
to get the king of all dragons as your very own pet! It comes with
the as-good-as-it-gets Abilityx4 skill, which allows your character
to equip up to 4 Character/Party Abilities!
We're ready for action!
PREPARING FOR THE BIG THING
===========================
You've got a choice to make now. You've got 5 different bonus
abilities for 5 important stats but you can only equip 4 of them at
once. Anyhow, here's 2 of the best ways I've found.
All round character
This is intended for a balanced character who's good in every
category. Equip:
* Str Bonus
* Vit Bonus
* Mag Bonus
* Spr Bonus
And ditch HP, since HP is an easy one to Junction it to max. I prefer
this method over the other one though.
Customized character
This works with a character's natural abilities (ie, Limit Breaks) to
determine a character's fighting style, either a fighter or a magic
user. Irvine, Squall and Zell are definite fighters so they should
equip:
* Str Bonus
* Vit Bonus
* Spr Bonus
* HP Bonus
Ditch magic since they don't really need it for their Limit Breaks.
Selphie however, are the exact opposite, they use magical Limit
Breaks so substitute Mag Bonus for Str Bonus. Rinoa is an odd one
since she has both physical (Angelo) and magical (Angel Wing) Limits
and if you're going to use Rinoa at all, train her with the "All
round" method. Quistis, too, is strange since her Blue Magic works in
various ways so it's better to build her as an all round character.
Anyhow, lets say you start the training at LV20. You'll be able to
gain 2400HP and 80 points of the other stats. However, 2400HP is way
more than you need. From my experience, a LV100 character without HP
Bonus has around 4000HP, while the best spell for junctioning to HP
is Full-Life (Ultima is better, but it's a waste to junction it to HP
since Full-Life does the job nicely.) which gives 4800 boost, which
makes about 8800HP, so you can just gain about 40 levels with HP
Bonus on and swap it for the other attribute that you didn't equip.
As a matter of fact, most characters can get maximum HP without HP
Bonus just by junctioning 100 Ultimas to HP alone. (So they can save
a slot to equip another ability.)
Whatever you do, don't EVER ignore Vitality and Spirit!!! They're
probably the most important attributes to the character (Spirit more
so than Vitality, especially later in the game.) Remember, there are
no armors in this game so these stats are the only defence your
characters have. (And Evade too, which works amazingly well.)
Some notes
There are times where you just HAVE to go up a level no matter what
(such as Laguna's second scenario.) it doesn't really matter too much
but you can gain some partial stats boosts from these. Remember,
Cactuar is not the only GF that offers these bonus abilities, earlier
GFs have them too but they're usually way too expensive or
inconvenient to acquire. However, when you do learn one of the
abilities, equip the GF to the character who's just about to go up a
level and they can gain one bonus point for the respective category.
It's not the best but it's better than nothing. Here's what the other
GFs offer: (All "Bonus" abilities costs 100AP.)
HP Bonus - Brothers
Prerequisites: HP +40% [120AP], HP +80% [240AP] (!!)
Strength Bonus - Ifrit
Prerequisites: Str +20% [60AP], Str +40% [120AP]
Vitality Bonus - Carbuncle
Prerequisites: Vit +20% [60AP], Vit +40% [120AP]
Magic Bonus - Siren
Prerequisites: Mag +20% [60AP], Mag +40% [120AP]
Spirit Bonus - Leviathan
Prerequisites: Spr +20% [60AP], Spr +40% [120AP]
The other inconvenience is that you can only equip up to 3 Character
Abilities without Bahamut so you need to power up in Disc 3 to get
maximum effects.
!!!IMPORTANT NOTE!!! ==============================================
|It *IS* damn right possible to get through the first 2 and half |
|discs WITHOUT going up a SINGLE level, I have done it!!! Anyway, |
|it's not as hard as you think so you really don't need these |
|abilities. HOWEVER, I was able to find a Rosetta Stone (learns |
|Abilityx4) in Esthar so you'd want those abilities since you can |
|actually train TWO characters at once!!! Details below. |
===================================================================
Bonus Rosetta Stone
Ok, I don't know if this is random or what but I've been able to get
a FREE Rosetta Stone from Esthar. You know how sometimes you'll get a
free gift when you visit one of the online shops in Esthar (like how
Johnny's Shop sometimes gives you Mega-G-Potions.) Well, repeatedly
visit Cheryl's Shop (the one that's always closed) and you'll
eventually get a free Rosetta Stone! It took me about 20-30 tries.
According to Adrian Dutkiewicz, you can only get one Rosetta Stone
here.
TRAINING
========
Hopefully, by the time you get Bahamut and Cactuar, your levels are
still relatively low. Here're my character's levels in my first game:
Squall LV19 Zell LV11
Quistis LV11 Irvine LV15
Selphie LV13 Rinoa LV16
It is indeed possible to get through the game without gaining a
level, so character's level will remain as they were at the start:
Squall LV7 Zell LV8
Quistis LV8 Irvine LV13
Selphie LV8 Rinoa LV11
Anyway, make up your mind on who you want to train first, I
personally recommend either Quistis or Squall. (I prefer Quistis.)
Remove all the GFs from your team members and junction it to the
character you wish to train first, then go to an easy battle and kill
off the remaining party members (they should be a piece of cake,
since they have next to no HP and Vitality.) Now, you need to
junction yourself properly. Make sure you've stocked up on good
spells, and if you don't have enough, just "borrow" your team
member's for a while.
You can train your characters at a number of places. Happy Matt
recommends th