By

Chris van Zyl

From South Africa

 

When you choose a hero character, only fill up the swimming skill. When you start the game, you will begin in Erasmus’s house. Never skip a conversation, listen to every word. Listen to what he say’s, then he will ask you where you want to go. Begin in Silmaria. In the controls menu, make sure the game difficulty is on easy, the detail on high, the screen size on full screen, default to walk is on and the compass and clock is on. Always run outside, but always walk when you’re in a building.

 

Quest for Glory 5: Dragon Fire

 

Fighter\Paladin

 

Knob hill is where you arrive at the gazebo with the pointed wizard's hat roof. Go down the path, then you will see a small platform. Keep going, then you will pass the arena. Keep going, then you will see the hall of king’s. Enter it. After the conversation, talk to Logos and Rakeesh. Leave the hall. At the gate, go to the platform you saw earlier. Talk to Rakeesh, then equip your pin. Enter the arena then talk to Ferrari. Leave the arena then keep going down the path until you see a message board. Look at it then click on the words to get more information. Go downstairs to the marketplace, then enter the bank. Talk to the man. The bank manager will have 500 gold in your deposit, it cost 1000 drachmas to compete in the rites. Withdraw all the money then leave the bank. Go down the path until you see a dog merchant. Talk to him, then buy a map. [Fighter: pay 45 drachmas] [Paladin: pay 44 drachmas] Look at your map then talk to the katta next of you. Cross the bridge by the stream. Enter the magic shop then go between the brown drum and the platform. When you see the liontaur, talk to him then buy a magnet. [Fighter: pay 75 drachmas] [Paladin: pay 74 drachmas] Leave the shop then talk to Marrak the food merchant. Go in the apothecary shop behind you then talk to Julanar and Salim. Try to buy a fire proofing potion, stamina pill and a vitality potion. Leave the shop. Go through the archway to the beach, then go to the weapon smith. Talk to him then go right until you see a house near the gate. Enter it, then talk to the man. Leave the house then go way left through the archway. Enter the adventurer’s guild. Sign the book, then read it. Click on the board then click on the words to get more information. Talk to Toro the bull. Leave the guild then cross the bridge. Go down the path. You will see a prison door, then the guard tower and the gate to adventure. Continue on then enter the inn. Talk to the gnome then go upstairs to your room. Put one magnet in the chest. Leave the inn, then go to the beach. Enter the dead parrot inn, but always run when you’re in the dead parrot inn. Go up the steps near your screen, then talk to Ferrari and Ugarte. Go down then go right to the bartender. Buy one greek coffee. Talk to the two girls, but never flirt or fall in love with them. Play the wheel of fortune then win some money. Play 10 times. Go upstairs to the right then click on the betting board at the wall. You can place your bets here and you can win some money. It also depends on who’s the strongest. The arena is open from 6:00 till 9:00. First, place on all bets 50 drachmas. When you are asked do you want to fight the champion, say yes then bet on yourself. Go right then give the drink to the man in dark clothes. Talk to him. [Fighter: go downstairs then talk to the man at the table] Leave the inn then go up the stairs through the archway. Cross the bridge to your left. Go near the bank then go up the steps to your left. Go right to the arena, then pay the man to watch the fight. Later after the fight, go to the wizard’s spinning hat roof then kick the pillar. At the clouds, answer three riddles. Later, go to the house then enter it. Talk to Erasmus, then leave the house. [Fighter: use your magnet] [Paladin: go down to the market place then cross the bridge. Go near the apothecary window then pick up flowers until you have 150. Use your magnet then leave your room. Hold in the spacebar while you give Ann all the flowers. The faster you click, the faster it will go. Return to your room] Sleep till morning.

 

Day 2

 

The next day, leave your room then talk to Ann. Order a meal then leave the inn. Go to the adventurer’s guild then talk to Toro. Leave the guild then go down to the beach. You will see a fisherman. Talk to him then go talk to the weapon smith. Go right, then pick up 15 rocks near your screen. Drop two rocks then practice your punching and kicking till 9:00. Enter the house then talk to the man. Leave the house, then go up through the archway behind the weapon smith. [Fighter: Take 5 flowers from the shop window] Give one coin to the music katta. Talk to Marrak, then enter the magic shop. Talk to Shakra. Leave the shop then go to the apothecary shop. Talk to your friends, then leave the shop. Go to the bank then talk to the man. Leave the bank then go talk to Sarra. Go to Wolfie then talk to him. Buy two amphora pots for 17 drachmas, then go through the small archway. Go down the path, then leave the city through the gate. Leave this area to the right. This is the main island of Marete. The small brown circles are the towns. The red circles are the dragon statues. There is a circle that looks like a dragon head to the e\n side. A skull head circle is to the n\w side. Go down along the beach. When you’re in battle about 11:30, run around until you see a basket. Get it, if something else restore game. After you get the basket, leave the area. Don’t waste time. If battle comes, just leave. The time fly’s very fast and we’ll come back later to fight. Go n\w to the second red statue circle by the sea. Enter it then go left to the statue. Click on it then read it. Quickly leave. Go along the n\e side until you see a horse picture, enter it then go right to another small statue. Click on it then read it. Continue right until you come to a stream. Drink it then fill your two pots with hippocrene water. Go back to the plank you just past then get on it. Throw your rock on the boulder above then watch on incredible move. Go up the path, then do a tarzan swing with the branch. Go further up the path until you reach the feathers. Get some until you have too much. Return to town by using the magnet. Leave the inn, then go to the beach. Enter the dead parrot inn. Go up the steps near your screen then talk to Ugarte. [Fighter: leave, then go talk to the man at the table] Go talk to the girls, then play the wheel of fortune. The 3 in a row is difficult, but try it. Win 10 times. Leave the inn, then go up the stairs through the archway. Go to the arena then pay the man to watch the fight. Later after the fight, go to the wizard’s spinning hat roof then kick the pillar. Go to the house then enter it. Follow Fenrus. After the trick, talk to your friends. Use your magnet then sleep till morning.

 

Day 3

 

The next day, leave your room then sit by the table. Leave the inn then go to the adventurer’s guild. Talk to Elsa and Toro. [Fighter: give Elsa a flower] Leave the guild then cross the bridge. Go up through the archway then go to Sarra. Give her the basket, then wait for the gift. Go to the bank, then deposit all your money. Withdraw 1000. [Paladin: talk to the man then pick up the lockpicks. Show it to him] Leave the bank, then cross the bridge. Talk to Marrak, then buy a pepperoni pizza for 11 drachmas and an artichoke pizza for 7 drachmas. [Paladin: go to the magic shop then show the lockpicks to Shakra. Leave the shop] Go to the wizard’s spinning hat roof then kick the pillar. Go to the house then enter it. Talk to your friends. [Paladin: show Erasmus the lockpicks then talk to them again] Leave the house then go to the teleporter. [Paladin: Go to the message board then look at it] Go to the marketplace then go talk to Sarra. Go to the apothecary shop. Sell to Salim all but one feather for 1 drachma then give Julanar the necklace. Take a red pepper at the back, then leave the shop. Go down to the beach. Go to Andre then talk to him. Go to the adventurer school then give one pot of water to FA. Talk to him, then get a book about swimming at your screen. Ask for his autograph then read the book. Leave the house then go to the boat. Now, let’s go for a swim. When it’s half an hour, leave the water then rest for 1 hour. (Example: When it’s 12:00, rest for 1 hour then swim till 1:30. Leave the water, then rest for 1 hour. Swim again till 3:00) Do this until 6:00. (If it’s 5:00, just rest for another hour more) [Fighter: go up to the arena then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning] [Paladin: enter the dead parrot inn, then wait for the one arm man to leave. Leave the inn then go left through the archway. Later, go up to the arena then pay Abdum to watch the fight. Later after the fight, go down to the thief’s guild door. Cast the holy strength. Force the secret door, then bash down the door. Talk to the man, then you will end up in the bank the next morning]

 

Day 4

 

[Paladin: talk to the man then leave the bank. Go down the path through the small archway. Go down the path to the jail door then talk to Arestes. Go to apothecary shop then tell Julanar about Arestes. Leave the shop then go to the beach. Go to the weapon smith, then buy a spear for 32 drachmas] [Fighter: the next day, leave your room then sit by the table. Leave the inn, then go to the beach. Go to the weapon smith, then buy a spear for 36 drachmas. Practice your punching and kicking till 9:00] Go to the adventurer school then talk to the man. Leave the house then go through the gate. Go down the path to the windmill then click on the board on what you must do. Go to the windmill then pull the switch. Go to the switch on the right side then break the lever. Use the spear on the switch to fix it, now pull the brake switch. When you see the head of the gondola passing the small building, pull the brake. Get on the boat then throw a rock on the blue box to release the brake. When the brake releases, you will go to the island. Go to the right of the really weird revolving door then touch the small green glow. This is a science test. Every wrong answer moves the wheel counter clockwise and every right answer moves the wheel clockwise. Once you’ve answered correctly, you can go in. Click on the board on your left then take the science test on the wall with the green glow. Pass the test, then it will qualify you as a lab assistant. Talk to Dr. Pretorius. Click on the artichoke pizza in your inventory, then drag the anchovies to the pizza. This will make an artichoke and anchovies pizza. Give the pizza to him, then he will give you the free reign of the laboratory to explore. Use the microscope at the wall 3X then leave science island by returning with the boat. Go to the beach. [Fighter: sell your sword to the weapon smith for 25 drachmas, then buy a magic sword for 401 drachmas] Let’s go for a swim. At 5:00, rest for one hour. Enter the dead parrot inn. Go talk to the girls, then play the wheel of fortune. Play 3 in a row, then win 10 times. Leave the inn, then go up to the arena. Pay Abdum to watch the fight. Later after the fight, [Paladin: go to the message board then look at it] go down to the beach then go to science island. Click on the board on your left. Dr. Moebius will be sitting at the desk. I believe that Pretorius is on duty in the morning and Moebius takes the afternoon shift. Talk to Dr. Moebius, then click on the pepperoni pizza in your inventory. Drag the peppers to the pizza, this will make a pepperoni and jalapeno pizza. Give it to him, then go to the right. Go up the small elevator then look at Gort and the plaque. Go left then look through the telescope 3                X. Use your magnet then sleep till morning.

 

Day 5

 

The next day, leave your room then sit by the table. Leave the inn. [Paladin: go to the jail door then talk to Arestes] Go to the adventurer’s guild then talk to Magnum and Toro. Click on the message board then leave the guild. Go down to the beach, then go to the adventurer school. Practice your punching and kicking till 9:00. Enter the house then talk to the man. Leave the house, then go up through the archway behind the weapon smith. Go in the apothecary shop then buy 50 stamina pills for 3 drachmas. Leave the shop then cross the bridge. Go to the bank then deposit all your money. Leave the bank. [Paladin: go to the wizard’s spinning hat roof, then kick the pillar. Later, go to the house then talk to your friends. Use your magnet, then leave the inn] Exit the city by the gate, then go right. Equip yourself, then go to the left statue. Do not search the villains. After the fight, click on the statue then read it. Leave, then go to the right statue. After the fight, click on the statue then read it. Leave, then go n\w then n\e to the last statue. After the fight, click on the statue then read it. Leave, then go up to the dragon head. Go right to the statue, but ignore the bats. Click on the statue then read it. Quickly leave the cave, then use your magnet. Unequip yourself, then leave the inn. Rest for one hour. Go down to the beach, then go for a swim until 5:00. Rest for 1 hour. Enter the dead parrot inn then go upstairs to the betting board. Click on it. Go down then go talk to Budar. Leave the inn. Go to the arena then equip yourself, now go fight through the right gate by clicking on your opponent. Later after the fight, unequip yourself then use your magnet. Put some things in the chest, except your helmet, shield, sword, money, pills, magnet and key. Sleep till morning.

 

The Adventure’s guild: from day 6, till day 7

 

The next day, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Go down to the adventure’s guild, then equip yourself for more weight. Run on the practice stepper. When you get off, rest for one hour then run again. [Fighter: at 5:30] [Paladin: at 6:00] unequip yourself. Leave the guild then go to the dead parrot inn. Go upstairs to the betting board, then place a new bet 1000 drachmas on each bet. Leave the inn. Go to the arena then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning. The next day, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Go to the apothecary shop then buy 100 stamina pills for 3 drachmas. Leave the shop then cross the bridge. Go down to the adventure’s guild, then equip yourself for more weight. Run on the practice stepper. When you get off, rest for one hour then run again. At 1:00, unequip your sword then practice your punching and kicking. When you’re out of stamina, rest for one hour then practice your punching and kicking again. At 5:30, unequip yourself then leave the guild. Go to the dead parrot inn. Go upstairs to the betting board then click on it. Leave the inn. Go to the arena then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning.

 

The big fight: from day 8, do this the same till day 10

 

Every morning, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Save the game, then leave the city. Equip yourself, then always fight at the right statue. If it’s not green goons, load the game. Never rest. While in a battle, drink healing and stamina pills when you're really hurt. Fight, kill and search them when they're dead. To get a new battle, just exit then re-enter. At 5:00, use your magnet then unequip yourself. When you're over loading, put some things in the chest, except your shield, sword, helmet, key, magnet, money and pills, but keep 50 healing pills. Leave the inn then go to the dead parrot inn. Go upstairs to the betting board, then place a new bet 1000 drachmas. Leave the inn. Go to the arena, then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning. (On the 10th night, equip yourself then go through the right gate by clicking on your opponent. After the fight, unequip yourself then use your magnet. Sleep till morning)

 

The long sleep: from day 11, do this the same till day 25

 

Every morning, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Rest till 6:00. If you are a few minutes earlier, stay and wait. Go to the dead parrot inn, then go upstairs to place a new bet 1000 drachmas at the betting board. Leave the inn, then go to the arena. Pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning. (Just remember on night 15, 20 and 25 at the arena, equip yourself then go to the right gate. Click on your opponent. After the fight, unequip yourself then use your magnet. Sleep till morning)

 

The Champion: from day 26, do this the same till day 30

 

The next day, take your fruit basket from the chest. Leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Go to the apothecary shop then buy some stamina pills. Make sure you have 100 in your inventory. Leave the shop, then rest till 6:00. Go to the dead parrot inn then go upstairs to the betting board. Be the champion, then place an all bets 1000 drachmas on yourself. Leave the inn. Go to the arena, then equip yourself. Go through the right gate to fight. Later after the fight, rest for one hour till the next 6:00 night. Go back in, then go near the right gate. Eat a fruit then touch the gate. Later after the fight, rest for one hour till the next 6:00 night. Go back in, then go near the right gate. Eat a fruit then touch the gate. Now do this piece over again till night 30.

 

Night 30: After the fight, unequip yourself then use your magnet. Eat the last fruit, then sleep till morning.

 

Day 31

 

The next day, take everything from the chest except one magnet. Leave your room then sit by the table. Leave the inn, then go down to the beach. Go to the weapon smith. [Fighter: sell your magic sword for 390 drachmas and the chain mail armor for 110 drachmas] [Paladin: sell the chain mail armor for 114 drachmas] [Paladin: buy 185 throwing spears for 16 drachmas] [Fighter: buy 385 throwing spears for 17 drachmas] Go to the boat. Try to aim for the water, then throw all your spears away. Also, take a stamina pill when your out of stamina. The faster you click, the faster it will go. When you’re throwing skill is full, go to the palm tree at the left side of the dead parrot then start clicking on the top of the tree. Also, take a stamina pill when you’re out of stamina. The faster you click, the faster it will go. When you’re climbing skill is full, go up through the archway then enter the apothecary shop. Keep 50 from each, then sell your healing pills for 6 drachmas and stamina pills for 1 drachma to Salim. Leave the shop then go to the bank. Deposit all your money then leave the bank. [Paladin: go to the hall of king’s, then tell the guard about the word of Rakeesh. In the hall, agree to make the ring] Go down to the beach, then go for a swim until 6:00. Go in the dead parrot inn then go upstairs to the betting board. Click on it, then use your magnet. Sleep till morning.

 

Rite of Freedom: Day 32

 

The next day, leave your room then sit by the table. Leave the inn, then go up through the archway to the bank. Put all your money in the bank, except 1000. Enter the rites then talk to the man. Leave the bank, then go to the hall of king’s. Later at the gate, go to the platform then talk to Rakeesh. Go to the message board then look at it. Go down to the market place then talk to Sarra. Talk to wolfie, then cross the bridge. Talk to Marrak, then enter the magic shop. Talk to Shakra. Leave the shop then go to the beach. Talk to the weapon smith. [Fighter: buy a magic chain mail armor for 3500 drachmas and a dragon sword for 7000 drachmas] [Paladin: buy a magic chain mail armor for 3250 drachmas] Go to Andre then talk to him. Go to science island. Talk to Dr. Pretorius, then leave science island by returning with the boat. Go to the beach then go up through the archway to the apothecary shop. Tell Julanar about Andre. Leave the shop then cross the bridge. Go down through the small archway to the adventurer’s guild. Talk to Toro, then leave the guild. Rest till 5:00 then go to the beach. Go to the dead parrot inn, then go up the steps near your screen. Talk to Ferrari and Ugarte. Go down then go talk to the girls. Leave the inn then go to science island. Talk to Dr. Moebius. Use your magnet then quickly leave the inn. Leave the city. Now that you are going to free the villages, remember to drink healing and stamina pills if you are dying. Go down to Naxos. [Paladin: keep casting the peace spell while sneaking to the building on your left with the long stairs. When you’re near the door, force it down. Inside the building, cast the awe spell. Open the chest, then take all] [Fighter: equip yourself, then sneak to the building on your left with the long stairs. When you’re near the door, force it down. Inside the building, fight the villains but don’t search them. Take everything from the chest] Leave the town, then go n\w to the second village. Run past the villains, then cross the bridge. Go up the ladder then open the door. Inside the building, ignore the villains then quickly bash down the second door. [Paladin: cast the awe spell] [Fighter: fight the villains, but don’t search them] Open the chest, then take all. Leave the town, then go n\w to the third village. Go left past the villains, then go up the stairs to the door. Bash it down. Inside the building, [Paladin: cast the awe spell then equip yourself] [Fighter: fight the villains, but don’t search them] Open the chest, then take all. Leave the town, then go s\e to the dragon pillar. Fight the villains but don’t search them. [Paladin: unequip yourself] Look at the guard then click on the pillar. Read it, then leave. Go past Silmaria, then go right to the fourth village. Go right, then cross the bridge. Go to the first door you see, then bash it down. Inside the building, [Paladin: cast the awe spell] [Fighter: fight the villains, but don’t search them] Open the chest, then take all. Leave the town, then go up to the last village. Go way left to the last house, then bash down the door. Inside the building, [Paladin: cast the awe spell] [Fighter: fight the villains, but don’t search them. Unequip yourself] Open the chest, then take all. Use your magnet then sleep till morning.

 

Day 33

 

The next day, leave your room then sit by the table. Leave the inn then go to the guard tower near the gate. Knock on the door, then go to the beach. Talk to Andre then go to the weapon smith. [Fighter: sell the leather armor and the magic axe for 786 drachmas] [Paladin: sell the leather armor and the magic axe for 810 drachmas] Go up through the archway then cross the bridge. Go up the stairs to the hall of king’s, then give one sigil to the guard. Later at the gate, go to Rakeesh then talk to him. Go to the message board then look at it. Go down to the market place. Go down the path, then go through the small archway. Go to the adventurer’s guild then talk to Elsa and Toro. Give Elsa the armband, amulet of attack and the amulet of defense. [Fighter: give Elsa a flower and a healing pill] Click on the message board then leave the guild. Go to the beach. Talk to the weapon smith then go to science island. Talk to Dr. Pretorius then leave the building. Rest till 6:15 then go back in. Talk to Dr. Moebius then leave science island by returning with the boat. Go to the beach then go to the dead parrot inn. Go up the steps near your screen. Talk to Ugarte then go talk to the girls. Use your magnet then sleep till morning.

 

Rite of Conquest: Day 34

 

The next day, leave your room then sit by the table. Leave the inn, then go up through the archway to the market place. Go to the apothecary shop then buy 3 poison cure pills from Salim for 7 drachmas. Leave the shop, then go to Rakeesh near the spinning hat roof. Talk to him. Go way down to the beach then go talk to Andre. Rent the boat. The island that you want is in the southwest west part of the map. Andre will talk about the islands until you get close, then he will dump you on the beach. [Paladin: cast the peace spell, then sneak along the base of the fortress until you reach the small platform near the stairs. Cast the peace spell, then climb the small platform. Sneak up the stairs into the fortress. Inside, sneak around then cast the awe spell on the guards. Remember to drink stamina pills. When you see the centaur, go near him then cast the honor shield, peace, magic ward and the holy strength. Equip yourself, then fight him. Search him when he’s dead, then the general will appear. Fight him, then search him when he’s dead] [Fighter: equip yourself, then sneak along the base of the fortress until you reach the small platform near the stairs. Climb the small platform then sneak up the stairs into the fortress. Inside, drink pills when you’re really hurt and don’t search your enemies. Run around then kill all the warriors first. When you see the centaur, go fight him. When he disappears, go around the balcony to the other side then kill him. Search him, then the general will appear. Fight him, then search him when he’s dead] Use your magnet then unequip yourself. Quickly leave the inn. Cross the bridge, then go past the guild. Ugarte will appear. Talk to him then he will get poisoned. Examine, help and search him then give him a poison cure pill. Later at the hall of king’s, talk to Logos. At the gate, use your magnet then sleep till morning.

 

Day 35

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Go to the apothecary shop then talk to your friends. Leave the shop, then go up to the hall of king’s. Show the shield to the guard. Later with Rakeesh, talk to him. He will get poisoned. Click on him, then give him a poison cure pill. Later at the gate, look at the message board. Go down to the market place then go to the apothecary shop. Talk to your friends, then leave the shop. Go to the magic shop then talk to Shakra. [Fighter: sell a spell to him for 99 drachmas] [Paladin: sell a spell to him for 102 drachmas] Leave the shop then go down to the beach. Go to the weapon smith. Talk to him. [Fighter: sell your old shield for 52 drachmas and the magic axe for 792 drachmas] [Paladin: sell your old shield for 748 drachmas and the magic axe for 816 drachmas] Go to the adventurer school then talk to the man. Leave the house then go to science island. Talk to Dr. Pretorius, then leave science island by returning with the boat. Go to the beach, then go up to the market place. Go to the bank. Deposit all your money, except 1000. Leave the bank, then go down the path through the small archway. Go to the adventure’s guild then talk to Toro. Click on the message board then leave the guild. Leave the city. Equip yourself then go to the right statue. Kill the villains, but don’t search them. Unequip yourself. Click on the statue then read it. See the beehive on the ground, take one dry wax. [Paladin: Rest for 2 hours. Use your magnet, then leave the inn. Go to the beach] [Fighter: leave, then go up to the dragon pillar. Jump in the sea, then equip your magic dagger. Swim around then kill a Remora. If something else, restore game. Later, unequip your dagger when one is dead. Use your magnet, then leave the inn. Take a stamina and a health pill, then go to the beach] Go to the dead parrot inn, then go up the steps near your screen. Talk to Ferrari then go talk to the girls. Use your magnet, then leave your room. Talk to Ann, then leave the inn. Go to the beach then go to the dead parrot inn. Go up the steps near your screen. Talk to Ferrari then go talk to the girls. Leave the inn, then go to science island. Talk to Dr. Moebius then use your magnet. Leave your room. Tell Ann about Ferrari, then return to your room. Sleep till morning.

 

Rite of Valor: Day 36

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. [Fighter: buy 1 amphora pot for 16 drachmas and a balloon picture for 83 drachmas from Wolfie] [Paladin: buy 1 amphora pot for 15 drachmas and a balloon picture for 79 drachmas from Wolfie] Go to the apothecary shop then talk to your friends. [Paladin: say goodbye again to Julanar] Leave the shop, then go to the magic shop. Talk to Shakra, then leave the shop. Cross the bridge. Go up the stairs to the message board, then look at it. Go down to the beach, then go to science island. Put the wax and feathers on the flying machine at the wall, then go fly. Later, enter hydra island. Get some goo from the tree with your pot, then equip yourself. Fight the hydra. When you killed the middle head, Elsa will appear. Ask for her help then talk to her. You will do the fighting, then she will torch the necks. When it’s dead, unequip yourself. [Paladin: never try to kiss or fall in love with Elsa] Talk to Elsa. Take the teeth from the monster then talk to her. Enter the cave. Talk to her again, then take the helmet and the money on the ground. Go to the far left of the cave. Look at the chest then take healing pills until you are at full health. Force the chest open. Take the goodies inside then use your magnet. Leave your room. Show Ann the balloon picture then tell her about Wolfie. Give her the seed, then return to your room. Sleep till morning.

 

Day 37

 

The next day, leave your room then talk to Ann and Wolfie. Sit by the table. Leave the inn, then go up to the market place. Talk to Wolfie, then go up to the hall of king’s. Give the teeth to the guard. Later at the gate, look at the message board. Go down to the market place then go to the bank. Deposit all your money then leave the bank. Go talk to Wolfie. Cross the bridge, then enter the magic shop. Talk to Shakra. [Fighter: sell a spell for 99 drachmas] [Paladin: sell the magic dagger for 130 drachmas and a spell for 102 drachmas] Leave the shop then cross the bridge. Go down the path through the small archway. Go to the adventurer’s guild then talk to Elsa and Toro. [Fighter: Give Elsa a flower and a healing pill] Click on the message board then leave the guild. Go down to the beach, then go to the weapon smith. [Fighter: sell one armor for 1330 drachmas and one helmet for 266 drachmas] [Paladin: sell one armor for 1360 drachmas and one helmet for 272 drachmas] Go to the adventurer school then talk to the man. Only read the small pile of books at your screen about building a balloon. Leave the house then go to science island. Talk to Dr. Pretorius, then leave the building. [Fighter: rest till 6:30] [Paladin: rest till 6:12] Go back in. Talk to Dr. Moebius, then go up the small elevator. Exit through the door, then look at the crane. Click on the green screen at the wall which controls the crane. [Extension 100 Rotation 50 Claw close] Look at the gondola then leave science island by returning with the boat. Go to the beach then go to the dead parrot inn. Talk to Budar. Use your magnet then take a sheet from the second drawer. Leave your room then talk to Ann. Give her the sheet then go back to your room. Sleep till morning.

 

Rite of Destiny: Day 38

 

The next day, leave your room then order a meal. Leave the inn. Go up to the market place then cross the bridge. Show Marrak the balloon picture [Fighter: buy the brazier for 72 drachmas] [Paladin: buy the brazier for 69 drachmas] Go down to the beach. Talk to Andre then go to science island. Go to the gondola. First, put the sheet on the gondola. Then pour the goo on the sheet. Tie the rope on the sheet, then put the brazier on the boat. Use your magnet. Quickly leave the inn, then go up to the market place. Tell Wolfie about the balloon, then go all the way back to science island. Go to your flying ship, then use the tinderbox on the brazier. Fly in the middle of [w] and [n] When you cross an island, click on the balloon to land. Now, go to the statue circle. Take the black lotus in the water, then drop a coin in the water. After you heard your future, take the thing that appears then click on the stone in front of the water. Read it then leave. Go to the tree circle. The dryads do not talk or move or anything. Give every tree some hippocrene water. When they awake, go to the middle of the forest. Stay there then listen to the music. Later when it’s over, return to you’re balloon. Fly in the middle of [e] and [s] to Silmaria then exit the balloon. Use your magnet then sleep till morning.

 

Day 39

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Talk to Wolfie then go to the apothecary shop. Talk to your friends, then sell the scales to Salim [Fighter: for 51 drachmas] [Paladin: 52 drachmas, buy the fire proofing potion for 41 drachmas] Give the lotus to him, then leave the shop. Go to the hall of king’s then give the proof to the guard. Later at the gate, look at the message board then go down to the market place. [Fighter: buy 1 amphora pot from Wolfie for 14 drachmas] [Paladin: buy 1 amphora pot from Wolfie for 13 drachmas] Cross the bridge, then go down to the beach. Talk to the weapon smith. Go to the adventurer school then talk to the man. Leave the house, then go to science island. Talk to Dr. Pretorius, then leave the building. [Fighter: rest till 6:30] [Paladin: rest till 6:20] then go back in. Talk to Dr. Moebius, then use your magnet. Take the candy from the chair, but don’t eat it. Leave your room then talk to Ann. Leave the inn, then leave the city. Equip yourself, then go up the right side to the third statue circle. Fight the villains but don’t search them. Unequip yourself. Click on the statue then read it. Use your magnet then sleep till morning.

 

Day 40

 

The next day, leave your room then sit by the table. Leave the inn, then go to the adventurer’s guild. Click on the message board then talk to Toro. Leave the guild, then go up to the market place. [Paladin: buy a gyro for 3 drachmas, 6 candy’s for 13 drachmas and a pepperoni pizza for 10 drachmas from Marrak. Take 5 flowers from the apothecary window] Go to the apothecary shop then talk to your friends. Give the poison chocolate to Salim. Leave the shop, then leave the city. Go up the left side to the skull picture. Look at the man then go to the end of the stream. Pour the hippocrene water into the stream, then watch how things change. Later, go to the doorway then Cerberus the three headed dog will appear. Talk to them. [Paladin: give the dog a candy, pizza and the gyro] [Fighter: equip yourself then fight the dog, just don’t go through the door. Later after the fight, unequip yourself] Go to the broken statue then click on it. Read it then use your magnet. Leave the inn. Go to the beach then take swimming lessons until 5:30. Use your magnet then sleep till morning.

 

Day 41

 

The next day, leave your room then sit by the table. Leave the inn. [Paladin: leave the city then take the balloon. Go to the dragon head picture. Exit the balloon then enter the cave. Go right to the dragon statue then cast the awe spell at the bats. Go to the lava pool then drink the fire proofing potion. Use the ring on the lava then use the ring on yourself. Leave the cave. Take the balloon, then return to Silmaria. Exit the balloon then enter the city] Go up to the market place then go to the apothecary shop. Talk to your friends. Leave the shop then go down to the beach. [Fighter: take swimming lessons until 5:00] [Paladin: take swimming lessons until 6:00] Use your magnet then sleep till morning.

 

Rite of Courage: Day 42

 

The next day, leave your room then sit by the table. Leave the inn then leave the city. Go to the skull picture then enter Hades. [Paladin: cast the destroy undead spell at the skeletons, but remember to drink a stamina pill when you’re out of stamina] [Fighter: equip yourself, then fight the skeletons when they’re in your way. Remember to drink pills when you’re really hurt] Go right then go down the small path. Continue on until you’re at the end of the road. Make sure you’re at full health. Jump off the cliff, then continue through the door. Continue left through the dragon mouth, then go down the path. At the end of it, immediately go right. At the whirlpool, fill a pot with lethe water. Go right then fill another pot with styx water. [Paladin: use the ring in the pool] Now, go way around the path until you see a building. Go near, then the guardian shall appear. When his done talking, [Fighter: choose no one] [Paladin: choose Erana, then give your life to her] Later, go way around the path. Go through the dragon mouth, then go right through the door. Go right then go up through the door. Outside, use your magnet. [Fighter: unequip yourself, then sleep till morning] [Paladin: leave the inn, then leave the city. Take your balloon then fly in the middle of [n] and [e] until you see a new isle with a new circle. Leave the balloon then go to the circle. Talk to Erana then give her a flower, candy and the seed. Leave then re-enter. Talk to Erana, then give her a flower and a candy. Leave, then fly in the middle of [s] and [w] to Silmaria with your balloon. Exit the balloon then use your magnet. Sleep till morning]

 

Day 43

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. [Fighter: buy a ring from Sarra for 365 drachmas] [Paladin: buy a ring from Sarra for 345 drachmas] then go to the apothecary shop. Give the lethe water to Julanar. Leave the shop, then go to the hall of king’s. Give the styx water to the guard. Later at the gate, look at the message board. Go down to the market place, then enter the bank. Deposit all your money, except 25. Leave the bank, then go down to the beach. Talk to the weapon smith. [Fighter: buy a magic spear for 272 drachmas] [Paladin: buy a magic spear for 256 drachmas] Go to Andre then talk to him. Go to the adventurer school then talk to the man. Leave the house then go way left through the archway. Go to the adventure’s guild. Talk to Toro, then click on the message board. [Fighter: Rest till 6:00 then leave the guild. Cross the bridge] [Paladin: leave the city then fly your balloon. Go to Erana’s isle, then enter the circle. Talk to her, then give her a flower and a candy. Leave, then fly back to Silmaria. Exit the balloon then return to the city] Go to the inn, then say yes to Ann. Later after the dance, talk to Wolfie, katta and Ann. Go to your room, then sleep till morning. Elsa will wake you up. [Fighter: give her a flower and a healing pill] Talk to her.

 

Day 44

 

The next day, leave your room then sit by the table. Leave the inn, then go to the apothecary shop. Talk to your friends, then leave the shop. Go down to the beach, then go to science island. Click on the green screen for your password. Go up the small elevator then click on the plaque where Gort stood. Press on the letters of your password, press enter when correct then the secret lab will open. Go down, then talk to Dr. Pretorius. Go up the elevator again then leave through the door. [Fighter: rest till 6:15] [Paladin: rest till 6:22] then go back in. Again, click on the plaque where Gort stood. Press on the letters of your password, then press enter when correct. The secret lab will open. Go down, then talk to Dr. Moebius. Use your magnet then leave the inn. Leave the city then go up the left side to the fifth statue circle by the sea. Go left. [Paladin: cast the awe spell] [Fighter: equip yourself then fight the villains, but don’t search them. Unequip yourself] Click on the statue. Read it then use your magnet. Sleep till morning.

 

Rite of Peace: Day 45

 

The next day, leave your room then sit by the table. Leave the inn, then go down to the beach. Equip the breathing amulet, then rent the boat from Andre. Go west to Sifnos Fortress, then go s\w until the screen blocks your way. Go left until you see an isle with a pool. Land there, then go to the pillar circle. Swim left to the gate. Use the spear on the door, then back off a bit. [Paladin: unequip spear] When you see two mermaids, [Fighter: Kill them, but don’t search them] [Paladin: don’t kill them but cast the peace spell at them] Go through the opening. On the other side, go right until you see door like walls. Open the third one. Now go right, but stay low. Continue on against the wall until you are near the gate. Force the middle wall door. In the palace, go right to the queen. [Fighter: kill the dragon fish, then unequip your spear] Talk to her. Later outside Atlantis, use your magnet then unequip your breathing amulet. Leave the inn, then go way up to the hall of king’s. Show the statue to the guard. Later at the gate, look at the message board. Go down to the beach, then go to the dead parrot inn. Go up the steps near your screen, then talk to Ferrari. Give the statue to him, then go talk to the girls. Use your magnet. Leave your room, then give the deed to Ann. Return to your room then sleep till morning. While sleeping, Elsa will appear. Talk to her. [Fighter: give her a flower, healing pill and the ring] Just stand there until she disappears.

 

Day 46

 

The next day, leave your room then talk to Ann. Order a meal then leave the inn. Go to the adventurer’s guild then click on the message board. Talk to Toro, then leave the guild. Go down to the beach, then go to the weapon smith. [Paladin: sell your spear for 50 drachmas] [Fighter: sell your spear for 1 drachma] Go to the adventurer school. Talk to the man, then leave the house. [Fighter: go up through the archway, then give the coin to the music katta] [Paladin: rent the boat from Andre. Go to Erana’s isle, then enter the circle. Talk to her then give her a flower and a candy] Use your magnet then leave the inn. Leave the city, then fly your balloon to the horse picture. Go to the statue then click on it. Read it then use your magnet. Sleep till morning.

 

Day 47

 

The next day, leave your room then sit by the table. Leave the inn. [Paladin: go to the beach, then rent the boat from Andre. Go to Erana’s isle. Talk to her, then give her a flower, candy and the ring. Use your magnet then sleep till morning]

 

The day of the Fighter

 

[Fighter: equip yourself and the breathing amulet, then leave the city. Do not enter the dragon pillars, the skull picture, the horse picture, the dragon head picture and the towns. Now go around the island and fight monsters, but don’t search them. If it’s the same monster you killed before, just leave. If you don’t get a point for killing a monster, load game. If you walk around the island too long, load game. Whenever you’re on the beach, jump in the sea then kill a salamander with your magic dagger. Just remember to equip yourself when you leave the water. Do not rest. The next day at 5:20pm, use your magnet then unequip yourself]

 

Rite of Justice: Day 48

 

Leave your room then sit by the table. Leave the inn, then go to the beach. [Fighter: rest till 8:00] [Paladin: rest till 8:30] Go through the archway to the bridge, then the assassin will appear. Drink the poison cure pill. [Paladin: equip your ring, then cast the honor shield, piece and the holy strength] Equip yourself, then fight the villain. Later in the hall of king’s, [Fighter: confront Minos with suspicions] [Paladin: use the ring of truth] Later outside the hall, use your magnet then unequip yourself. Put some things in the chest, except your key, helmet, magnet, potions, shield, armor, weapons. [Paladin: except ring] Sleep till the next evening.

 

Minos Isle: Night 49

 

The next evening, you will be taken to the hall of king’s. After the conversation, accuse Minos of all crimes. Later on Minos isle, [Fighter: drink pills when you’re dying and don’t search your enemies. Equip yourself, then fight the goons until you get to the gate. Ram it, then fight the goons. Ram down the door, then fight the goons inside the fortress. Go upstairs then fight the centaurs and the goons. Go to the end of the room, then open the door] [Paladin: sneak, then cast the awe spell on the goon. Go left between the rocks at your screen. When you see the gate, cast the awe spell on the goon. Bash down the gate. Cast the awe spell then go bash the door. Inside the building, cast the awe spell on the enemies then go upstairs to the last door. Open it] Later after the conversation, [Paladin: cast the piece spell, then cast the awe spell on the two goons. Equip yourself] [Fighter: fight the two goons] Get the toolkit from the table then give it to Elsa. Fight the Minotaur. Later, Minos jumps to his death. Search him then go to the left. Disarm the gate, then take one fire proofing potion. Search the Minotaur, then you will be teleported out to fight the dragon.

 

Fighting the Dragon

 

Later after the conversation, tell Toro and Gort to help you with the pillar. Give Toro the Minotaur axe, then give all the healing potions to Gort. Drink the fire proofing potion. [Fighter: unequip your sword, then throw all your daggers at the dragon. Equip your sword] [Paladin: tell Erana to heal Toro, but don’t throw you’re daggers at the dragon] The dragon eventually gets loose and you’re all chasing him through the cave. Equip the amulet of attack. Fight the dragon, but remember to give healing pills to Toro and remember to drink healing pills. Later after the dragon dies, you will all go to the hall of king’s. After the conversation, [Fighter: agree to be king] [Paladin: refuse to be king, then explain the way of the paladin]

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When you choose a hero character, only fill up the swimming skill. When you start the game, you will begin in Erasmus’s house. Never skip a conversation, listen to every word. Listen to what he say’s, then he will ask you where you want to go. Begin in Silmaria. In the controls menu, make sure the game difficulty is on easy, the detail on high, the screen size on full screen, default to walk is on and the compass and clock is on. Always run outside, but always walk when you’re in a building.

 

Quest for Glory 5: Dragon Fire

 

Magic user

 

Knob hill is where you arrive at the gazebo with the pointed wizard's hat roof. Go down the path, then you will see a small platform. Keep going, then you will pass the arena. Keep going, then you will see the hall of king’s. Enter it. After the conversation, talk to Logos and Rakeesh. Leave the hall. At the gate, go to the platform you saw earlier. Talk to Rakeesh, then equip your pin. Enter the arena then talk to Ferrari. Leave the arena then keep going down the path until you see a message board. Look at it then click on the words to get more information. Go downstairs to the marketplace, then enter the bank. Talk to the man. The bank manager will have 500 gold in your deposit, it cost 1000 drachmas to compete in the rites. Withdraw all the money then leave the bank. Go down the path until you see a dog merchant. Talk to him, then buy a map for 45 drachmas. Look at your map then talk to the katta next of you. Cross the bridge by the stream. Enter the magic shop then go between the brown drum and the platform. When you see the liontaur, talk to him then buy a magnet for 75 drachmas. Leave the shop then talk to Marrak the food merchant. Go in the apothecary shop behind you then talk to Julanar and Salim. Try to buy a fire proofing potion, stamina pill and a vitality potion. Leave the shop. Go through the archway to the beach, then go to the weapon smith. Talk to him then go right until you see a house near the gate. Enter it, then talk to the man. Leave the house then go way left through the archway. Enter the adventurer’s guild. Sign the book, then read it. Click on the board then click on the words to get more information. Talk to Toro the bull. Leave the guild then cross the bridge. Go down the path. You will see a prison door, then the guard tower and the gate to adventure. Continue on then enter the inn. Talk to the gnome then go upstairs to your room. Put one magnet in the chest. Leave the inn, then go to the beach. Enter the dead parrot inn, but always run when you’re in the dead parrot inn. Go up the steps near your screen, then talk to Ferrari and Ugarte. Go down then go right to the bartender. Buy one greek coffee. Talk to the two girls, but never flirt or fall in love with them. Play the wheel of fortune then win some money. Play 10 times. Go upstairs to the right then click on the betting board at the wall. You can place your bets here and you can win some money. It also depends on who’s the strongest. The arena is open from 6:00 till 9:00. First, place on all bets 50 drachmas. When you are asked do you want to fight the champion, say yes then bet on yourself. Go right then give the drink to the man in dark clothes. Talk to him. Leave the inn then go up the stairs through the archway. Cross the bridge to your left. Go near the bank then go up the steps to your left. Go right to the arena, then pay the man to watch the fight. Later after the fight, go to the wizard’s spinning hat roof then cast the trigger spell at it. At the clouds, answer three riddles. Later, go to the house then enter it. Talk to Erasmus, then use your magnet. Sleep till morning.

 

Day 2

 

The next day, leave your room then talk to Ann. Order a meal then leave the inn. Go to the adventurer’s guild then talk to Toro. Leave the guild then go down to the beach. You will see a fisherman. Talk to him then go talk to the weapon smith. Go right to the adventurer school, then practice your punching and kicking till 9:00. Enter the house, then talk to the man. Leave the house, then go up through the archway behind the weapon smith. Give one coin to the music katta. Talk to Marrak, then enter the magic shop. Talk to Shakra, then teach him some spells for 230 drachmas each. Buy the R.I.P for 150 drachmas, boom for 375 drachmas and the fascination spell for 150 drachmas. Go to the back of the shop, then scan through the book to find out more things. Leave the shop then go to the apothecary shop. Talk to your friends, then leave the shop. Go to the bank then talk to the man. Leave the bank then go talk to Sarra. Go to Wolfie then talk to him. Buy two amphora pots for 18 drachmas, then go through the small archway. Go down the path, then leave the city through the gate. Leave this area to the right. This is the main island of Marete. The small brown circles are the towns. The red circles are the dragon statues. There is a circle that looks like a dragon head to the e\n side. A skull head circle is to the n\w side. Go down along the beach. When you’re in battle about 12:00, run around until you see a basket. Get it, if something else restore game. After you get the basket, leave the area. Don’t waste time. If battle comes, just leave. The time fly’s very fast and we’ll come back later to fight. Go n\w to the second red statue circle by the sea. Enter it then go left to the statue. Click on it then read it. Quickly leave. Go along the n\e side until you see a horse picture, enter it then go right to another small statue. Click on it then read it. Continue right until you come to a stream. Drink it then fill your two pots with hippocrene water. Go to the back of this large mount until you see a small road above, go near it then cast the levitate spell on the road. Go up the path, then do a tarzan swing with the branch. Go further up the path until you reach the feathers. Get some until you have too much. Return to town by using the magnet. Leave the inn, then go to the beach. Enter the dead parrot inn. Go up the steps near your screen then talk to Ugarte. Go talk to the girls, then play the wheel of fortune. The 3 in a row is difficult, but try it. Win 10 times. Leave the inn, then go up the stairs through the archway. Go to the arena then pay the man to watch the fight. Later after the fight, go to the wizard’s spinning hat roof then cast the trigger spell at it. Go to the house then enter it. Follow Fenrus. After the trick, talk to your friends. Use your magnet then sleep till morning.

 

Day 3

 

The next day, leave your room then sit by the table. Leave the inn then go to the adventurer’s guild. Talk to Elsa and Toro. Leave the guild then cross the bridge. Go up through the archway then go to Sarra. Give her the basket, then wait for the gift. Go to the bank. Talk to the man then pick up the lockpicks. Show it to him. Leave the bank, then cross the bridge. Talk to Marrak, then buy a pepperoni pizza for 12 drachmas and an artichoke pizza for 8 drachmas. Go to the magic shop. Show the lockpicks to Shakra, then leave the shop. Go to the wizard’s spinning hat roof then cast the trigger spell at it. Go to the house then enter it. Talk to your friends. Show Erasmus the lockpicks then talk to them again. Leave the house then go to the teleporter. Go to the message board then look at it. Go to the marketplace then go talk to Sarra. Go to the apothecary shop. Sell to Salim all but one feather for one drachma then give Julanar the necklace. Take a red pepper at the back. Leave the shop then go down to the beach. Go to Andre then talk to him. Go to the adventurer school then give one pot of water to FA. Talk to him, then get a book about swimming at your screen. Ask for his autograph then read the book. Leave the house then go to the boat. Now, let’s go for a swim. When it’s half an hour, leave the water then rest for 1 hour. (Example: When it’s 12:00, rest for 1 hour then swim till 1:30. Leave the water, then rest for 1 hour. Swim again till 3:00) Do this until 6:00. (If it’s 5:00, just rest for another hour more) Enter the dead parrot inn, then wait for the one arm man to leave. Leave the inn then go left through the archway. Later, go up to the arena then pay Abdum to watch the fight. Later after the fight, go down to the thief’s guild door. Cast the detect, trigger and open spell on the door. Talk to the man, then you will end up in the bank the next morning.

 

Day 4

 

Talk to the man, then deposit all your money. Withdraw 1000. Leave the bank then go down the path through the small archway. Go down the path to the jail door then talk to Arestes. Cross the bridge then go to the beach. Go to the weapon smith, then buy a spear for 42 drachmas. Go to the adventurer school then talk to the man. Do not read the scroll. Leave the house then go through the gate. Go down the path to the windmill, then click on the board on what you must do. Go to the windmill then pull the switch. Go to the switch on the right side then break the lever. Use the spear on the switch to fix it, now pull the brake switch. When you see the head of the gondola passing the small building, pull the brake. Get on the boat. Cast the force bolt on the blue box to release the brake. When the brake releases, you will go to the island. Go to the right of the really weird revolving door then touch the small green glow. This is a science test. Every wrong answer moves the wheel counter clockwise and every right answer moves the wheel clockwise. Once you’ve answered correctly, you can go in. Click on the board on your left then take the science test on the wall with the green glow. Pass the test, then it will qualify you as a lab assistant. Talk to Dr. Pretorius. Click on the artichoke pizza in your inventory, then drag the anchovies to the pizza. This will make an artichoke and anchovies pizza. Give the pizza to him, then he will give you the free reign of the laboratory to explore. Use the microscope at the wall 3X then leave science island by returning with the boat. Go to the weapon smith then buy a helmet for 124 drachmas, a shield for 166 drachmas and a magic sword for 456 drachmas. Let’s go for a swim. At 5:00, rest for one hour. Enter the dead parrot inn. Talk to the girls, then play the wheel of fortune. Play 3 in a row, then win 10 times. Leave the inn, then go up to the arena. Pay Abdum to watch the fight. Later after the fight, go to the message board then look at it. Go down to the beach, then go to science island. Click on the board on your left. Dr. Moebius will be sitting at the desk. I believe that Pretorius is on duty in the morning and Moebius takes the afternoon shift. Talk to Dr. Moebius, then click on the pepperoni pizza in your inventory. Drag the peppers to the pizza, this will make a pepperoni and jalapeno pizza. Give it to him, then go to the right. Go up the small elevator then look at Gort and the plaque. Go left then look through the telescope 3X. Use your magnet then sleep till morning.

 

Day 5

 

The next day, leave your room then sit by the table. Leave the inn, then go to the adventurer’s guild. Talk to Magnum and Toro. Click on the message board then leave the guild. Go down to the beach. Go to the adventurer school then practice your punching and kicking till 9:00. Enter the house then talk to the man. Leave the house, then go up through the archway behind the weapon smith. Go in the apothecary shop then buy 50 stamina pills for 3 drachmas. Leave the shop then cross the bridge. Go to the bank then deposit all your money. Leave the bank. Go to the wizard’s spinning hat roof then cast the trigger spell at it. Later, go to the house then talk to your friends. Use your magnet then leave the inn. Exit the city by the gate, then go right. Equip yourself, then go to the left statue. Do not search the villains. After the fight, click on the statue then read it. Leave, then go to the right statue. After the fight, click on the statue then read it. Leave, then go n\w then n\e to the last statue. After the fight, click on the statue then read it. Leave, then go up to the dragon head. Go right to the statue, but ignore the bats. Click on the statue then read it. Quickly leave the cave, then use your magnet. Unequip yourself, then leave the inn. Rest for one hour. Go down to the beach, then go for a swim until 5:00. Rest for 1 hour. Enter the dead parrot inn then go upstairs to the betting board. Click on it. Go down then go talk to Budar, leave the inn. Go to the arena then equip yourself, now go fight through the right gate by clicking on your opponent. Later after the fight, unequip yourself then use your magnet. Put some things in the chest except your helmet, shield, sword, money, pills, magnet and key. Sleep till morning.

 

The Adventure’s guild: from day 6, till day 7

 

The next day, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Go down to the adventure’s guild, then equip yourself for more weight. Run on the practice stepper. When you get off, rest for one hour then run again. At 5:30, unequip yourself. Leave the guild then go to the dead parrot inn. Go upstairs to the betting board, then place a new bet 1000 drachmas on each bet. Leave the inn. Go to the arena then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning. The next day, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Go to the apothecary shop then buy 100 stamina pills for 3 drachmas. Leave the shop then cross the bridge. Go down to the adventure’s guild, then equip yourself for more weight. Run on the practice stepper. When you get off, rest for one hour then run again. At 1:00, unequip your sword then practice your punching and kicking. When you’re out of stamina, rest for one hour then practice your punching and kicking again. At 5:30, unequip yourself then leave the guild. Go to the dead parrot inn. Go upstairs to the betting board then click on it. Leave the inn. Go to the arena then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning.

 

The big fight: from day 8, do this the same till day 10

 

Every morning, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Save the game, then leave the city. Equip yourself, then always fight at the right statue. If it’s not green goons, load the game. Never rest. While in a battle, drink healing and stamina pills when you're really hurt. Fight, kill and search them when they're dead. To get a new battle, just exit then re-enter. At 5:00, use your magnet then unequip yourself. When you're over loading, put some things in the chest, except your shield, sword, helmet, key, magnet, money and pills, but keep 50 healing pills. Leave the inn then go to the dead parrot inn. Go upstairs to the betting board, then place a new bet 1000 drachmas. Leave the inn. Go to the arena, then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning. (On the 10th night, equip yourself then go through the right gate by clicking on your opponent. After the fight, unequip yourself then use your magnet. Sleep till morning)

 

The long sleep: from day 11, do this the same till day 25

 

Every morning, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Rest till 6:00. If you are a few minutes earlier, stay and wait. Go to the dead parrot inn, then go upstairs to place a new bet 1000 drachmas at the betting board. Leave the inn, then go to the arena. Pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning. (Just remember on night 15, 20 and 25 at the arena, equip yourself then go to the right gate. Click on your opponent. After the fight, unequip yourself then use your magnet. Sleep till morning)

 

The Champion: from day 26, do this the same till day 30

 

The next day, take your fruit basket from the chest. Leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Go to the apothecary shop then buy some stamina pills. Make sure you have 100 in your inventory. Leave the shop, then rest till 6:00. Go to the dead parrot inn then go upstairs to the betting board. Be the champion, then place an all bets 1000 drachmas on yourself. Leave the inn. Go to the arena, then equip yourself. Go through the right gate to fight. Later after the fight, rest for one hour till the next 6:00 night. Go back in, then go near the right gate. Eat a fruit then touch the gate. Later after the fight, rest for one hour till the next 6:00 night. Go back in, then go near the right gate. Eat a fruit then touch the gate. Now do this piece over again till night 30.

 

Night 30: After the fight, unequip yourself then use your magnet. Eat the last fruit, then sleep till morning.

 

Day 31

 

The next day, take everything from the chest except one magnet. Leave your room then sit by the table. Leave the inn, then go down to the beach. Go to the weapon smith, then sell your magic sword and helmet 6 drachmas. Go up through the archway, then enter the apothecary shop. Keep 50 from each, then sell your healing pills for 6 drachmas and stamina pills for 1 drachma to Salim. Leave the shop then go to the bank. Deposit all your money then leave the bank. Go down to the beach, then go for a swim until 6:00. Go in the dead parrot inn then go upstairs to the betting board. Click on it, then use your magnet. Sleep till morning.

 

Rite of Freedom: Day 32

 

The next day, leave your room then sit by the table. Leave the inn, then go up through the archway to the bank. Put all your money in the bank, except 1000. Enter the rites then talk to the man. Leave the bank, then go to the hall of king’s. Later at the gate, go to the platform then talk to Rakeesh. Go to the message board then look at it. Go down to the market place then talk to Sarra. Talk to wolfie, then cross the bridge. Talk to Marrak, then enter the magic shop. Talk to Shakra, then buy a mana potion for 56 drachmas and 100 mana pills for 7 drachmas. Sell the mana potion for 48 drachmas and the thermonuclear spell for 90 drachmas. Leave the shop then go to the beach. Talk to the weapon smith, then buy a magic helm for 3200 drachmas, a dragon sword for 8000 drachmas and a magic chain mail armor for 4000 drachmas. Talk to Andre then go to science island. Talk to Dr. Pretorius, then leave science island by returning with the boat. Go to the beach then go up through the archway to the apothecary shop. Tell Julanar about Andre. Leave the shop then cross the bridge. Go down through the small archway to the adventurer’s guild. Talk to Toro, then leave the guild. Rest till 5:00 then go to the beach. Go to the dead parrot inn, then go up the steps near your screen. Talk to Ferrari and Ugarte. Go down then go talk to the girls. Leave the inn then go to science island. Talk to Dr. Moebius. Use your magnet then quickly leave the inn. Leave the city. Now that you are going to free the villages, remember to drink healing and stamina pills if you are dying. Go down to Naxos. Sneak to the building on your left with the long stairs, but keep casting the calm spell. When you’re near the door, force it down. Inside the building, cast the calm spell. Go to the chest, then take all. Equip yourself, then fight the villains. Don’t search them. Leave the town then go n\w to the second village. Run past the villains, then cross the bridge. Go up the ladder then open the door. Inside the building, ignore the villains then quickly bash down the second door. Fight the villains, but don’t search them. Open the chest, then take all. Leave the town, then go n\w to the third village. Go left past the villains, then go up the stairs to the door. Bash it down. Inside the building, fight the villains but don’t search them. Open the chest, then take all. Leave the town, then go s\e to the dragon pillar. Fight the villains, but don’t search them. Look at the guard then click on the pillar. Read it, then leave the area. Go past Silmaria, then go right to the fourth village. Go right, then cross the bridge. Go to the first door you see, then bash it down. Inside the building, fight the villains but don’t search them. Open the chest, then take all. Leave the town, then go n\w to the last village. Go way left to the last house, then bash down the door. Inside the building, fight the villains but don’t search them. Open the chest, then take all. Use your magnet then unequip yourself. Sleep till morning.

 

Day 33

 

The next day, leave your room then sit by the table. Leave the inn, then go to the guard tower near the gate. Knock on the door, then go to the beach. Talk to Andre then go to the weapon smith. Sell the leather armor and the magic axe for 726 drachmas. Go up through the archway then cross the bridge. Go up the stairs to the hall of king’s, then give one sigil to the guard. Later at the gate, go to Rakeesh then talk to him. Go to the message board then look at it. Go down to the market place then go down the path through the small archway. Go to the adventurer’s guild then talk to Elsa and Toro. Give Elsa the amulet of attack and the armband. Click on the message board then leave the guild. Go to the beach. Talk to the weapon smith then go to science island. Talk to Dr. Pretorius then leave the building. Rest till 6:30 then go back in. Talk to Dr. Moebius then leave science island by returning with the boat. Go to the beach then go to the dead parrot inn. Go up the steps near your screen. Talk to Ugarte then go talk to the girls. Use your magnet then sleep till morning.

 

Rite of Conquest: Day 34

 

The next day, leave your room then sit by the table. Leave the inn, then go up through the archway to the market place. Go to the apothecary shop then buy 3 poison cure pills from Salim for 7 drachmas. Leave the shop, then go to Rakeesh near the spinning hat roof. Talk to him. Go way down to the beach then go talk to Andre. Rent the boat. The island that you want is in the southwest west part of the map. Andre will talk about the islands until you get close, then he will dump you on the beach. Sneak along the base of the fortress until you reach the small platform near the stairs. Cast the calm and dazzle spell, then climb onto the small platform. Sneak, then cast the calm and dazzle spell again. Go up the stairs. Inside the fortress, cast the calm, dazzle, protection spell, then equip yourself. Kill all the warriors first, but don’t search them and remember to drink pills when you’re really hurt. When you see the centaur, go near him then unequip your sword. Cast the reversal spell. Equip your sword then go fight him. When he disappears, go around the balcony to the other side then unequip your sword. Cast the reversal spell again. Equip your weapon then kill the wizard. Search him, then the general will appear. Fight him, then search him when he’s dead. Use your magnet then unequip yourself. Quickly leave the inn. Cross the bridge, then go past the guild. Ugarte will appear. Talk to him then he will get poisoned. Examine, help and search him then give him a poison cure pill. Later at the hall of king’s, talk to Logos. At the gate, use your magnet. Read the scroll then sleep till morning.

 

Day 35

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Go to the apothecary shop then talk to your friends. Leave the shop, then go up to the hall of king’s. Show the shield to the guard. Later with Rakeesh, talk to him. He will get poisoned. Click on him, then give him a poison cure pill. Later at the gate, look at the message board. Go down to the market place then go to the apothecary shop. Talk to your friends, then leave the shop. Go to the magic shop then talk to Shakra. Leave the shop then go down to the beach. Go to the weapon smith. Talk to him, then sell your old shield for 48 drachmas and the magic axe for 732 drachmas. Go to the adventurer school then talk to the man. Leave the house then go to science island. Talk to Dr. Pretorius, then leave science island by returning with the boat. Go to the beach, then go up to the market place. Go to the bank. Deposit all your money, except 1000. Leave the bank, then go down the path through the small archway. Go to the adventure’s guild then talk to Toro. Click on the message board then leave the guild. Leave the city. Equip yourself then go to the right statue. Kill the villains, but don’t search them. Unequip yourself. Click on the statue then read it. See the beehive on the ground, take one dry wax. Leave, then return to the city. Go to the beach, then rest till 6:00. Go to the dead parrot inn, then go up the steps near your screen. Talk to Ferrari then go talk to the girls. Use your magnet, then leave your room. Talk to Ann, then leave the inn. Go to the beach, then go to the dead parrot inn. Go up the steps near your screen. Talk to Ferrari then go talk to the girls. Leave the inn, then go to science island. Talk to Dr. Moebius then use your magnet. Leave your room. Tell Ann about Ferrari, then return to your room. Sleep till morning.

 

Rite of Valor: Day 36

 

The next day, leave your room then sit by the table. Leave the inn. Go up to the market place, then buy 1 amphora pot for 16 drachmas and a balloon picture for 83 drachmas from Wolfie. Go to the apothecary shop. Talk to your friends, then leave the shop. Go to the magic shop then talk to Shakra. Leave the shop, then go to the wizard’s spinning hat roof. Cast the trigger spell at it. Go to the house then talk to Fenrus. Take the chocolate then return through the portal. Go down the path then look at the message board. Go down to the market place then go to the apothecary shop. Give the chocolate to Salim then leave the shop. Go down to the beach, then go to science island. Put the wax and feathers on the flying machine at the wall, then go fly. Later, enter hydra island. Get some goo from the tree with your pot, then equip yourself. Fight the hydra. When you killed the middle head, Elsa will appear. Ask for her help then talk to her. Go away, then unequip yourself. Let Elsa do all the combat, then you just cast flame spells on the necks when she wacks of the heads. When it’s dead, Never kiss or fall in love with Elsa. Talk to her. Take the teeth from the monster then talk to her. Enter the cave. Talk to her again, then take the helmet and the money on the ground. Go to the far left of the cave. Look at the chest, then cast the detect, trigger and open spell on the chest. Take the goodies inside then use your magnet. Read the scroll, then leave your room. Show Ann the balloon picture then tell her about Wolfie. Give her the seed then go back to your room. Sleep till morning.

 

Day 37

 

The next day, leave your room then talk to Ann and Wolfie. Sit by the table. Leave the inn, then go up to the market place. Talk to Wolfie, then go up to the hall of king’s. Give the teeth to the guard. Later at the gate, look at the message board. Go down to the market place then go to the bank. Deposit all your money then leave the bank. Go talk to Wolfie. Cross the bridge, then enter the magic shop. Talk to Shakra, then leave the shop. Go to the apothecary shop. Talk to your friends, then leave the shop. Cross the bridge, then go down the path through the small archway. Go to the adventurer’s guild then talk to Elsa and Toro. Click on the message board then leave the guild. Go down to the beach, then go to the weapon smith. Sell one armor for 1230 drachmas and one helmet for 246 drachmas. Go to the adventurer school then talk to the man. Only read the small pile of books at your screen about building a balloon. Leave the house then go to science island. Talk to Dr. Pretorius, then leave the building. Rest till 6:00 then go back in. Talk to Dr. Moebius, then go up the small elevator. Exit through the door, then look at the crane. Click on the green screen at the wall which controls the crane. [Extension 100 Rotation 50 Claw close] Look at the gondola then leave science island by returning with the boat. Go to the beach then go to the dead parrot inn. Talk to Budar. Use your magnet then take a sheet from the second drawer. Leave your room then talk to Ann. Give her the sheet then go back to your room. Sleep till morning.

 

Rite of Destiny: Day 38

 

The next day, leave your room then order a meal. Leave the inn. Go up to the market place then cross the bridge. Show Marrak the balloon picture then buy the brazier for 72 drachmas. Go down to the beach. Talk to Andre then go to science island. Go to the gondola. First, put the sheet on the gondola. Then pour the goo on the sheet. Tie the rope on the sheet, then put the brazier on the boat. Use your magnet. Quickly leave the inn, then go up to the market place. Tell Wolfie about the balloon, then go all the way back to science island. Go to your flying ship, then use the tinderbox on the brazier. Fly in the middle of [w] and [n] When you cross an island, click on the balloon to land. Now, go to the statue circle. Take the black lotus in the water, then drop a coin in the water. After you heard your future, take the thing that appears then click on the stone in front of the water. Read it then leave. Go to the tree circle. The dryads do not talk or move or anything. Give every tree some hippocrene water. When they awake, go to the middle of the forest. Stay there then listen to the music. Later when it’s over, get the magic wood. Leave, then take your balloon. Fly in the middle of [e] and [s] to Silmaria then exit the balloon. Use your magnet then sleep till morning.

 

Day 39

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Talk to Wolfie. Go to the magic shop then show Shakra the magic wood. Later, unequip your staff then teach Shakra some spells for 246 drachmas. Leave the shop, then go to the apothecary shop. Sell the scales to Salim for 51 drachmas, then give the lotus to him. Leave the shop, then go to the hall of king’s. Give the proof to the guard. Later at the gate, look at the message board then go down to the market place. Buy 1 amphora pot from Wolfie for 14 drachmas. Go down to the beach then talk to the weapon smith. Go to the adventurer school then talk to the man. Leave the house, then go to science island. Talk to Dr. Pretorius, then leave the building. Rest till 6:00 then go back in. Talk to Dr. Moebius, then use your magnet. Take the candy from the chair, but don’t eat it. Leave your room then talk to Ann. Leave the inn, then leave the city. Equip yourself, then go up the right side to the third statue circle. Fight the villains but don’t search them. Unequip yourself. Click on the statue then read it. Use your magnet then sleep till morning.

 

Day 40

 

The next day, leave your room then sit by the table. Leave the inn, then go to the adventurer’s guild. Click on the message board then talk to Toro. Leave the guild, then go up to the market place. Cross the bridge, then buy a gyro for 3 drachmas, 6 candy’s for 14 drachmas and a pepperoni pizza for 10 drachmas from Marrak. Take 5 flowers from the apothecary window then enter the apothecary shop. Talk to your friends. Give the poison chocolate to Salim. Leave the shop, then leave the city. Go up the left side to the skull picture. Look at the man, then go to the end of the stream. Pour the hippocrene water into the stream, then watch how things change. Later, go to the doorway then Cerberus the three headed dog will appear. Talk to them, then give the dog a candy, pizza and the gyro. Go to the broken statue then click on it. Read it then use your magnet. Leave the inn. Go to the beach then take swimming lessons until 5:30. Use your magnet then sleep till morning.

 

Day 41

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Go to the apothecary shop then talk to your friends. Leave the shop then cross the bridge. Go up the stairs to the message board then look at it. Go down to the beach, then take swimming lessons until 6:00. Use your magnet then sleep till morning.

 

Rite of Courage: Day 42

 

The next day, leave your room then sit by the table. Leave the inn then leave the city. Go to the skull picture then equip your helmet, amulet of defense and the armor. Enter Hades. Keep casting the aura, resistance and protection spell, then cast the frost bite spell at the skeletons. Drink pills when you’re really hurt and also mana pills. Go right then go down the small path. Continue on until you’re at the end of the road. Cast the levitate spell to get down, then continue through the door. Continue left through the dragon mouth, then go down the path. At the end of it, immediately go right. At the whirlpool, fill a pot with lethe water. Go right then fill another pot with styx water. Now, go way around the path until you see a building. Go near, then the guardian shall appear. When his done talking, choose Katrina then give your life to her. Later, go way around the path. Go through the dragon mouth, then go right through the door. Go right then go up through the door. Outside, use your magnet then unequip yourself. Leave the inn. Leave the city then take your balloon. Fly east and a little south until you see a new isle with a new circle. Leave the balloon then go to the circle. Go to the door, then knock on it. Talk to Katrina, then you will get a new spell. Give her a flower and a candy. Leave then re-enter. Talk to Katrina, then give her a flower and a candy. Leave, then fly west to Silmaria with your balloon. Exit the balloon then use your magnet. Sleep till morning.

 

Day 43

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Buy a ring from Sarra for 355 drachmas then go to the apothecary shop. Give the lethe water to Julanar. Leave the shop, then go to the hall of king’s. Give the styx water to the guard. Later at the gate, look at the message board. Go down to the beach then talk to the weapon smith. Go to Andre then talk to him. Go to the adventurer school then talk to the man. Leave the house then go way left through the archway. Go to the adventure’s guild. Talk to Toro, then click on the message board. Leave the guild, then go up to the market place. Go to the bank then deposit all your money, except 75. Leave the bank then leave the city. Fly to Katrina’s isle, then enter the circle. Talk to her, then give her a flower, candy and the amulet of defense. Use your magnet, then leave the inn. Re-enter the inn, then say yes to Ann. Later after the dance, talk to Wolfie, katta and Ann. Go to your room then sleep till morning. Elsa will wake you up, talk to her.

 

Day 44

 

The next day, leave your room then sit by the table. Leave the inn, then go to the apothecary shop. Talk to your friends, then leave the shop. Go down to the beach, then go to science island. Click on the green screen for your password. Go up the small elevator then click on the plaque where Gort stood. Press on the letters of your password, press enter when correct then the secret lab will open. Go down, then talk to Dr. Pretorius. Go up the elevator again then leave through the door. Rest till 6:15 then go back in. Again, click on the plaque where Gort stood. Press on the letters of your password, then press enter when correct. The secret lab will open. Go down, then talk to Dr. Moebius. Use your magnet then leave the inn. Leave the city then go up the left side to the fifth statue circle by the sea. Go left. Cast the calm spell, then click on the statue. Read it then use your magnet. Sleep till morning.

 

Rite of Peace: Day 45

 

The next day, leave your room then sit by the table. Leave the inn, then go down to the beach. Equip the breathing amulet, then rent the boat from Andre. Go west to Sifnos Fortress, then go s\w until the screen blocks your way. Go left until you see an isle with a pool. Land there, then go to the pillar circle. Swim left to the gate. Cast the open spell on the gate. When you see two mermaids, cast the calm spell at them. Go through the opening. On the other side, go right until you see door like walls. Cast the open spell on the third one. Now go right, but stay low. Continue on against the wall until you are near the gate. Cast open on the middle wall door. Inside the palace, go right to the queen. Talk to her. Later outside Atlantis, use your magnet then unequip your breathing amulet. Leave the inn, then go way up to the hall of king’s. Show the statue to the guard. Later at the gate, look at the message board. Go down to the beach, then go to the dead parrot inn. Go up the steps near your screen, then talk to Ferrari. Give the statue to him, then go talk to the girls. Use your magnet. Leave your room, then give the deed to Ann. Return to your room then sleep till morning. While sleeping, Elsa will appear. Talk to her, then just stand there until she disappears.

 

Day 46

 

The next day, leave your room then talk to Ann. Order a meal then leave the inn. Go to the adventurer’s guild then click on the message board. Talk to Toro, then leave the guild. Go down to the beach. Go to the adventurer school then talk to the man. Leave the house then rent the boat from Andre. Go to Katrina’s isle, then enter the circle. Talk to her, then give her a flower and a candy. Use your magnet then leave the inn. Leave the city, then go up the left side to the horse picture. Go to the statue then click on it. Read it then use your magnet. Sleep till morning.

 

Rite of Justice: Day 47

 

The next day, leave your room then sit by the table. Leave the inn, then go to the beach. Rent the boat from Andre, then go to Katrina’s isle. Talk to her, then give her a flower, candy and the ring. Leave, then return to Silmaria with the boat. Go through the archway to the bridge, then the assassin will appear. Cast the dazzle spell then drink the poison cure pill. Back off a bit, then cast the dragon fire spell on the villain. Later in the hall of king’s, confront Minos with suspicions. Later outside the hall, use your magnet then put some things in the chest, except your key, helmet, magnet, potions, shield, armor, weapons and ring. Sleep till the next evening.

 

Minos Isle: Night 48

 

The next evening, you will be taken to the hall of king’s. After the conversation, accuse Minos of all crimes. Later on Minos isle, use sneak. Equip your armor, shield and helmet. Drink pills and don’t search your enemies. Cast the calm and shrink spell twice on the goon, then go left between the rocks at your screen. When you see the gate, cast the shrink spell on the guards in the towers. Cast the calm spell, then go left and up the small path to the tree. Cast the levitate spell on the tree. Sneak, then continue down to the end of the path. When you see the platform, cast the calm spell. Jump to the small wall then jump to the balcony. Throw the poison dagger at the goon, then go right. Cast the open spell on the door. Inside the building, cast the calm spell. Cast the shrink spell twice at the goon on the floor, then cast the reversal spell. Equip your sword then fight the goons and the centaurs. Unequip your sword. Go to the end of the room, then open the door. Later, cast the shrink spell twice on the two goons. Get the toolkit from the table then give it to Elsa. Equip your sword, then fight the Minotaur. Later, Minos jumps to his death. Search him then unequip your sword. Go to the left. Cast the trigger and open spell at the gate, then take one fire proofing potion. Search the Minotaur, then you will be teleported out to fight the dragon.

 

Fighting the Dragon

 

Later after the conversation, tell Katrina to summon reinforcements. Tell Toro and Gort to help you with the pillar. Give Toro the Minotaur axe, then give all the healing potions to Gort. Cast the resistance spell, then drink the fire proofing potion. Throw all your daggers at the dragon. The dragon eventually gets loose and you’re all chasing him through the cave. Equip the amulet of attack. Equip your sword, then go fight the dragon. Just remember to give healing pills to Toro, but remember to drink healing pills. Later after the dragon dies, you will all go to the hall of king’s. After the conversation, refuse to be king then say you will seek new adventures elsewhere.

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When you choose a hero character, only fill up the swimming skill. When you start the game, you will begin in Erasmus’s house. Never skip a conversation, listen to every word. Listen to what he say’s, then he will ask you where you want to go. Begin in Silmaria. In the controls menu, make sure the game difficulty is on easy, the detail on high, the screen size on full screen, default to walk is on and the compass and clock is on. Always run outside, but always walk when you’re in a building.

 

Quest for Glory 5: Dragon Fire

 

Thief

 

Knob hill is where you arrive at the gazebo with the pointed wizard's hat roof. Go down the path, then you will see a small platform. Keep going, then you will pass the arena. Keep going, then you will see the hall of king’s. Enter it. After the conversation, talk to Logos and Rakeesh. Leave the hall. At the gate, go to the platform you saw earlier then talk to Rakeesh. Enter the arena then talk to Ferrari. Leave the arena then keep going down the path until you see a message board. Look at it then click on the words to get more information. Go downstairs to the marketplace, then enter the bank. Talk to the man. The bank manager will have 500 gold in your deposit, it cost 1000 drachmas to compete in the rites. Withdraw all the money then leave the bank. Go down the path until you see a dog merchant. Talk to him, then buy a map for 46 drachmas. Look at your map then talk to the katta next of you. Cross the bridge by the stream. Enter the magic shop then go between the brown drum and the platform. When you see the liontaur, talk to him then buy a magnet for 77 drachmas. Leave the shop then talk to Marrak the food merchant. Go in the apothecary shop behind you then talk to Julanar and Salim. Try to buy a fire proofing potion, stamina pill and a vitality potion. Leave the shop. Go through the archway to the beach, then go to the weapon smith. Talk to him, then go right until you see a house near the gate. Enter it, then talk to the man. Leave the house then go way left through the archway. Enter the adventurer’s guild. Sign the book, then read it. Click on the board then click on the words to get more information. Talk to Toro the bull. Leave the guild then cross the bridge. Go down the path. You will see a prison door, then the guard tower and the gate to adventure. Continue on then enter the inn. Talk to the gnome then go upstairs to your room. Put one magnet in the chest. Leave the inn, then go to the beach. Enter the dead parrot inn, then walk while you’re in the dead parrot inn. Go to the bartender, then talk to Budar. Buy two greek coffees then talk to Nawar. Never flirt or fall in love with Budar or any other girl. Play the wheel of fortune then win some money. Play 30 times. Drink a cup of coffee then go upstairs to the right. Click on the betting board at the wall. You can place your bets here and you can win some money. It also depends on who’s the strongest. The arena is open from 6:00 till 9:00. First, place on all bets 50 drachmas. When you are asked do you want to fight the champion, say yes then bet on yourself. Go right then go to the man in dark clothes. Give him a drink, then talk to him. Show the sign to him. Go downstairs then go to the man at the table. Talk to him, then show the sign to him. Go left then go up the steps near your screen. Show the sign to Ferrari, then talk to him. Show the sign to Ugarte, then talk to him. Quickly leave the inn then go up the stairs through the archway. Cross the bridge to your left. Go near the bank then go up the steps to your left. Go right to the arena, then pay the man to watch the fight. Later after the fight, go down to the market place then go down the path through the small archway. Go down the small path under the bridge, then examine the door. Listen to it, then disarm the trap. When you’re in, talk to Arestes then join the guild. Buy a pickpocket knife for 91 drachmas and a rope for 31 drachmas. In your inventory, click on the grapnel then drag the rope to the grapnel. Look at the board on your right. Enter it, then put 200 drachmas on the board. Now raise it. Put a coin in the safe, then try to disarm the trap. You must be correct to get the drachma. Go to the dummy, then sneak. Try to pocket it with your knife. You must try to get the money and not touch the bells. Leave the guild then go to the wizard’s spinning hat roof. Kick the pillar. At the clouds, answer three riddles. Later, go to the house then enter it. Talk to Erasmus, then use your magnet. Sleep till morning.

 

Day 2

 

The next day, leave your room then talk to Ann. Order a meal then leave the inn. Go to the adventurer’s guild then talk to Toro. Leave the guild then go down to the beach. You will see a fisherman. Talk to him then go talk to the weapon smith. Go right to the adventurer school, then practice your punching and kicking till 9:00. Enter the house, then talk to the man. Leave the house, then go up through the archway behind the weapon smith. Take 5 flowers from the shop window then give one coin to the music katta. Talk to Marrak then buy 5 candy’s for 16 drachmas. Enter the magic shop, then talk to Shakra. Leave the shop then go to the apothecary shop. Talk to your friends, then leave the shop. Go to the bank then talk to the man. Leave the bank then go talk to Sarra. Buy 4 jewels for 36 drachmas. Go to Wolfie then talk to him. Buy two amphora pots for 18 drachmas, then go through the small archway. Go down the path, then leave the city through the gate. Leave this area to the right. This is the main island of Marete. The small brown circles are the towns. The red circles are the dragon statues. There is a circle that looks like a dragon head to the e\n side. A skull head circle is to the n\w side. Go down along the beach. When you’re in battle about 11:30, run around until you see a basket. Get it, if something else restore game. After you get the basket, leave the area. Don’t waste time. If battle comes, just leave. The time fly’s very fast and we’ll come back later to fight. Go n\w to the second red statue circle by the sea. Enter it then go left to the statue. Click on it then read it. Quickly leave. Go along the n\e side until you see a horse picture, enter it then go right to another small statue. Click on it then read it. Continue right until you come to a stream. Drink it then fill your two pots with hippocrene water. Go to the back of this large mount until you see a small road above. Use your grapnel on the road, then you will climb the mount. Go up the path, then do a tarzan swing with the branch. Go further up the path until you reach the feathers. Get some until you have too much. Return to town by using the magnet. Leave the inn, then go to the beach. Enter the dead parrot inn, but always run when you’re in the dead parrot inn. Go up the steps near your screen then talk to Ugarte. Go upstairs to the betting board then click on it. Go down then go talk to the girls. Give Nawar a flower, candy and a jewel. Play the wheel of fortune. The 3 in a row is difficult, but try it. Win 10 times. Leave the inn then go left through the archway to the thieves guild. Talk to Arestes and Ugarte. Sneak, then pocket the dummy. Click on the board, then call the bet. Do the safe then leave the guild. Go up through the archway to the arena then pay the man to watch the fight. Later after the fight, go to the beach. Go to the dead parrot inn then go talk to the girls. Give Nawar a candy, jewel and a flower. Leave the inn, then go up to the wizard’s spinning hat roof. Kick the pillar. Go to the house then enter it. Follow Fenrus. After the trick, talk to your friends. Use your magnet then sleep till morning.

 

Day 3

 

The next day, leave your room then sit by the table. Leave the inn then go to the adventurer’s guild. Show the sign to Elsa, then talk her and Toro. Leave the guild then cross the bridge. Go up through the archway then go to Sarra. Give her the basket, then wait for the gift. Go to the wizard’s spinning hat roof then kick the pillar. Go to the house then enter it. Talk to your friends. Leave the house then go to the teleporter. Go to the marketplace then go talk to Sarra. Cross the bridge, then talk to Marrak. Buy a pepperoni pizza for 11 drachmas and an artichoke pizza for 7 drachmas. Go to the apothecary shop. Sell to Salim all but one feather for 1 drachma then give Julanar the necklace. Take a red pepper at the back. Leave the shop then go down to the beach. Go to Andre then talk to him. Go to the adventurer school then give one pot of water to FA. Talk to him, then get a book about swimming at your screen. Ask for his autograph then read the book. Leave the house then go to the boat. Now, let’s go for a swim. When it’s half an hour, leave the water then rest for 1 hour. (Example: When it’s 12:00, rest for 1 hour then swim till 1:30. Leave the water, then rest for 1 hour. Swim again till 3:00) Do this until 6:00. Enter the dead parrot inn then play the wheel of fortune. Play 3 in a row then win 10 times. Go upstairs to the betting board then click on it. Leave the inn then go to the thieves guild. Talk to Arestes and the cloaked man. Take out your pickpocket knife, then keep picking his pocket. Nothing happens, but you’re pickpocket skill starts to grow. When it’s full, do the safe. Click on the board, then call the bet. Sneak, then pocket the dummy. Leave the guild, then go up through the archway to the arena. Pay the man to watch the fight. Later after the fight, use your magnet then sleep till morning.

 

Day 4

 

The next day, leave your room then sit by the table. Leave the inn, then go to the beach. Go to the weapon smith, then buy a spear for 39 drachmas. Go right, then pick up 15 rocks near your screen. Drop two rocks, then rest for one hour. Go to the adventurer school then talk to the man. Leave the house then go through the gate. Go down the path to the windmill, then click on the board on what you must do. Go to the windmill then pull the switch. Go to the switch on the right side then break the lever. Use the spear on the switch to fix it, now pull the brake switch. When you see the head of the gondola passing the small building, pull the brake. Get on the boat then throw a rock on the blue box to release the brake. When the brake releases, you will go to the island. Go to the right of the really weird revolving door then touch the small green glow. This is a science test. Every wrong answer moves the wheel counter clockwise and every right answer moves the wheel clockwise. Once you’ve answered correctly, you can go in. Click on the board on your left then take the science test on the wall with the green glow. Pass the test, then it will qualify you as a lab assistant. Talk to Dr. Pretorius. Click on the artichoke pizza in your inventory, then drag the anchovies to the pizza. This will make an artichoke and anchovies pizza. Give the pizza to him, then he will give you the free reign of the laboratory to explore. Use the microscope at the wall 3X then leave science island by returning with the boat. Go to the beach, then let’s go for a swim. At 5:00, rest for one hour. Enter the dead parrot inn. Go upstairs to the betting board then click on it. Leave the inn, then go to the thieves guild. Talk to Arestes and Ugarte, then equip the stealth charm. Sneak, then pocket the dummy. Click on the board, then call the bet. Do the safe, then leave the guild. Go up through the archway to the arena then pay the man to watch the fight. Later after the fight, go down to the beach then go to science island. Click on the board on your left. Dr. Moebius will be sitting at the desk. I believe that Pretorius is on duty in the morning and Moebius takes the afternoon shift. Talk to Dr. Moebius, then click on the pepperoni pizza in your inventory. Drag the peppers to the pizza, this will make a pepperoni and jalapeno pizza. Give it to him, then go to the right. Go up the small elevator then look at Gort and the plaque. Go left then look through the telescope 3X. Leave science island by returning with the boat. Go to the gate, then rest till 12:30. Go through the gate. Go near the dead parrot inn then talk to Nawar on the balcony. Give her a flower, jewel and a candy. Use your magnet then sleep till morning.

 

Day 5

 

The next day, leave your room then sit by the table. Leave the inn. Go to the adventurer’s guild then talk to Magnum and Toro. Click on the message board then leave the guild. Go down to the beach, then go to the weapon smith. Buy a helmet for 115 drachmas, a shield for 154 drachmas and a magic sword for 423 drachmas. Go to the adventurer school then talk to the man. Leave the house, then go up through the archway behind the weapon smith. Cross the bridge, then go to the bank. Deposit all your money, except 250. Leave the bank, then go down the path through the small archway. Go down the path, then leave the city through the gate. Leave this area to the right. Equip yourself, then go to the left statue. Do not search the villains. After the fight, click on the statue then read it. Leave, then go to the right statue. After the fight, click on the statue then read it. Leave, then go n\w then n\e to the last statue. After the fight, click on the statue then read it. Leave, then go up to the dragon head. Go right to the statue, but ignore the bats. Click on the statue then read it. Quickly leave the cave, then use your magnet. Unequip yourself, then leave the inn. Rest for one hour, then go down to the beach. Go for a swim until 6:00 then enter the dead parrot inn. Go upstairs to the betting board then click on it. Go down then go talk to Budar. Leave the inn. Go to the arena then equip yourself, now go fight through the right gate by clicking on your opponent. Later after the fight, unequip yourself. Go down to the thieves guild, then talk to Arestes. Buy a torch for 12 drachmas, then equip your stealth charm. Click on the board, then call the bet. Sneak, then pocket the dummy. Leave the guild, then go way up through the archway to the arena. Go to the house on your left, then picklock the door until it opens. Inside the building, ignite and equip your torch. Sneak, then go to the cupboard near the door. Use your dagger on the cupboard, then equip your torch. Get the pot on the table. Open the drawer to get some money, then search the couch. Open the painting, then examine the safe. Disarm the trap. Take the money, then leave the house. Unequip your torch, then use your magnet. Sleep till morning.

 

Day 6

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Go to the apothecary shop then buy 50 stamina pills for 3 drachmas. Leave the shop. Rest till 6:20 then go to the thieves guild. Sell the pot for 68 drachmas and the ring for 28 drachmas. Click on the board, then leave the guild. Go to the beach, then go to the dead parrot inn. Go upstairs to the betting board then place on each bet 1000 drachmas. Leave the inn, then go to the arena. Pay the man to watch the fight. Later after the fight, go down to the beach then go to the stairs next to the dead parrot inn. Take out your toolkit, then picklock the door with it. Watch your picklocking skill grow. When your skill is full, put away the toolkit. Click on the door, then keep picklocking the door. Remember to take a stamina pill when you’re out of stamina. The faster you click, the faster it will go. Now, watch your intelligence skill grow. When your skill is full, go up through the archway to the market place. Equip your leather armor, then sneak past the guards to the bank. For some reason they don’t notice you. Picklock the door. Inside the building, picklock the gate then disarm the trap on the safe. Take the money, then use your magnet. Unequip yourself, then sleep till morning.

 

Day 7

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Go to the apothecary shop then buy 50 stamina pills for 3 drachmas. Leave the shop, then go to the bank. Talk to the man, then deposit all your money. Withdraw 665 drachmas, then leave the bank. Go up the steps to your left then look at the message board. Rest till 6:30. Go to the arena then pay the man to watch the fight. Later after the fight, go down to the thieves guild. Talk to Arestes. Click on the board, then call the bet. Use your magnet. Put some things in the chest, except your helmet, shield, sword, pills, leather armor, magnet and key. Sleep till morning.

 

The Adventure’s guild: from day 8, till day 9

 

The next day, leave your room then order a meal. Leave the inn, then go to the adventure’s guild. Equip yourself for more weight, then run on the practice stepper. When you get off, rest for one hour then run again. At 5:50, unequip yourself. Leave the guild then go to the dead parrot inn. Go upstairs to the betting board, then click on it. Leave the inn. Go to the arena then pay Abdum to watch the fight. Later after the fight, go down to the thieves guild then click on the board. Use your magnet, then sleep till morning. The next day, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Go down to the adventure’s guild, then equip your leather armor, helmet and shield then practice your punching and kicking. When you’re out of stamina, rest for one hour then practice your punching and kicking again. At 5:30, unequip yourself then leave the guild. Go to the dead parrot inn. Go upstairs to the betting board then click on it. Leave the inn. Go to the arena then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning.

 

The big fight: from day 10, till day 11

 

The next day, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Go to the apothecary shop then buy 50 stamina pills for 7 drachmas. Leave the shop, then leave the city. Save the game. Equip yourself, then go fight at the right statue. If it’s not green goons, load the game. Never rest. While in a battle, drink healing and stamina pills when you're really hurt. Fight, kill and search them when they're dead. To get a new battle, just exit then re-enter. At 5:00, use your magnet then unequip yourself. When you're over loading, put some things in the chest, except your shield, sword, helmet, armor, key, magnet and pills, but keep 50 healing pills. Take out from the chest, the candy’s, flowers and the jewels, but put one of each back. Leave the inn. Go to the dead parrot inn then click on the betting board. Leave the inn. Go to the arena then equip yourself, now go fight through the right gate by clicking on your opponent. Later after the fight, unequip yourself then go near the dead parrot inn. Talk to Nawar on the balcony then give her the flower, candy and the jewel. Use your magnet then sleep till morning. The next day, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Go to the apothecary shop then buy 50 stamina pills for 7 drachmas. Leave the shop, then leave the city. Save the game, then leave the city. Equip yourself, then go fight at the right statue. If it’s not green goons, load the game. At 5:00, use your magnet then unequip yourself. When you're over loading, put some things in the chest, except your shield, sword, helmet, armor, key, magnet, and pills, but keep 50 healing pills. Take out from the chest, the candy, flower and the jewel. Leave the inn, then go to the dead parrot inn. Go upstairs to place a new bet 1000 drachmas at the betting board. Leave the inn. Go to the arena then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning.

 

The long sleep: from day 12, do this the same till day 15

 

Every morning, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money, then leave the bank. Rest till 6:00. If you are a few minutes earlier, stay and wait. Go to the dead parrot inn, then go upstairs to the betting board. Place a new bet 1000 drachmas, then leave the inn. Go to the arena, then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning. (On night 15 at the arena, equip yourself then go to the right gate. Click on your opponent, then you will go fight. After the fight, unequip yourself. Go near the dead parrot inn, then talk to Nawar on the balcony. Give her the flower, candy and the jewel. Use your magnet, then sleep till morning)

 

The long sleep: from day 16, do this the same till day 25

 

Every morning, leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money, then leave the bank. Rest till 6:00. If you are a few minutes earlier, stay and wait. Go to the dead parrot inn, then go upstairs to the betting board. Place a new bet 1000 drachmas, then leave the inn. Go to the arena, then pay Abdum to watch the fight. Later after the fight, use your magnet then sleep till morning. (Just remember on night 20 and 25 at the arena, equip yourself then go to the right gate. Click on your opponent. After the fight, unequip yourself then use your magnet. Sleep till morning)

 

The Champion: from day 26, do this the same till day 30

 

The next day, take your fruit basket from the chest. Leave your room then order a meal. Leave the inn, then go up through the archway to the bank. Deposit all your money then leave the bank. Go to the apothecary shop then buy some stamina pills. Make sure you have 100 in your inventory. Leave the shop, then rest till 6:00. Go to the dead parrot inn then go upstairs to the betting board. Be the champion, then place an all bets 1000 drachmas on yourself. Go to the arena, then equip yourself. Go through the right gate to fight. Later after the fight, rest for one hour till the next 6:00 night. Go back in, then go near the right gate. Eat a fruit then touch the gate. Later after the fight, rest for one hour till the next 6:00 night. Go back in, then go near the right gate. Eat a fruit then touch the gate. Now do this piece over again till night 30.

 

Night 30: After the fight, unequip yourself then use your magnet. Eat the last fruit, then sleep till morning.

 

Day 31

 

The next day, take everything from the chest except one magnet. Leave your room then sit by the table. Leave the inn, then go down to the beach. Go to the weapon smith. Sell your helmet for 50 drachmas, leather armor for 37 drachmas, magic sword for 375 drachmas and the daggers for 6 drachmas. Buy 295 throwing spears for 18 drachmas, then go to the boat. Try to aim for the water, then throw all your spears away. Also, take a stamina pill when you’re out of stamina. The faster you click, the faster it will go. When you’re throwing skill is full, go to the palm tree at the left side of the dead parrot then start clicking on the top of the tree. Also, take a stamina pill when you’re out of stamina. The faster you click, the faster it will go. When you’re climbing skill is full, go up through the archway then enter the apothecary shop. Keep 50 from each, then sell your healing pills for 6 drachmas and stamina pills for 1 drachma to Salim. Leave the shop, then equip your stealth charm. Take out your pickpocket knife then pocket the three people. Just load if you get caught, but do not rob the stands, the guards and the music katta. Go to the bank. Deposit all your money, then leave the bank. Go down to the beach, then go for a swim until 6:00. Enter the dead parrot inn then go upstairs to the betting board. Click on it, then leave the inn. Go to the thieves guild. Buy a blackjack for 258 drachmas, then leave the guild. Go near the archway above then rest till 12:38. Sneak, then take out your blackjack. Go through the archway. Sneak behind the three guards then use the blackjack on them. For some reason they don’t notice you. Examine, loot and hide them. Quickly go to the bank, then picklock the door. Inside the building, picklock the gate then disarm the trap. Take the money, then use your magnet. Sleep till morning.

 

Rite of Freedom: Day 32

 

The next day, leave your room. Sit by the table, then leave the inn. Go up through the archway to the bank. Talk to the man, then deposit all your money. Leave the bank. Go upstairs to your left then look at the message board. Go down to the market place, then enter the bank. Withdraw 1000 drachmas. Enter the rites then talk to the man. Leave the bank, then go to the hall of king’s. Later at the gate, go to the platform then talk to Rakeesh. Go to the message board then look at it. Go down to the market place then talk to Sarra. Buy a ring for 425 drachmas and 7 jewels for 34 drachmas. Talk to wolfie, then cross the bridge. Talk to Marrak, then buy 7 candy’s for 16 drachmas. Enter the magic shop. Talk to Shakra then buy 4 magic daggers for 375 drachmas. Leave the shop then take 7 flowers from the apothecary window. Go to the beach, then talk to the weapon smith. Sell the spears for 18 drachmas. Buy a magic chain mail armor for 4000 drachmas, a magic helm for 3200 drachmas and a dragon sword for 8000 drachmas. Talk to Andre then go to science island. Talk to Dr. Pretorius, then leave science island by returning with the boat. Go to the beach then go up through the archway to the apothecary shop. Tell Julanar about Andre. Leave the shop then cross the bridge. Go down through the small archway to the adventurer’s guild. Talk to Toro, then leave the guild. Rest till 5:34 then go to the beach. Go to the dead parrot inn, then go up the steps near your screen. Talk to Ferrari and Ugarte. Go down then go talk to the girls. Give a jewel, flower and a candy to Nawar. Show the ring to her then she will tell you to teach Abdull a lesson. Go outside then fight Abdull with your bare hands. The guard will eventually break up the fight. Go back to Nawar, then show the ring to her. Leave the inn then go to science island. Talk to Dr. Moebius. Use your magnet then quickly leave the inn. Leave the city then equip yourself. Now that you are going to free the villages, remember to drink healing and stamina pills if you are dying. Go down to Naxos then sneak to the building on your left with the long stairs. When you’re near the door, force it down. Inside the building, fight the villains but don’t search them. Go to the chest then take all. Leave the town then go n\w to the second village. Run past the villains, then cross the bridge. Go up the ladder then open the door. Inside the building, ignore the villains then quickly bash down the second door. Fight the villains, but don’t search them. Open the chest, then take all. Leave the town, then go n\w to the third village. Go left past the villains, then go up the stairs to the door. Bash it down. Inside the building, fight the villains but don’t search them. Open the chest, then take all. Leave the town, then go s\e to the dragon pillar. Fight the villains, but don’t search them. Look at the guard then click on the pillar. Read it, then leave the area. Go past Silmaia, then go right to the fourth village. Go right, then cross the bridge. Go to the first door you see, then bash it down. Inside the building, fight the villains but don’t search them. Open the chest, then take all. Leave the town, then go n\w to the last village. Go way left to the last house, then bash down the door. Inside the building, fight the villains but don’t search them. Open the chest, then take all. Use your magnet then unequip yourself. Sleep till morning.

 

Day 33

 

The next day, leave your room then sit by the table. Leave the inn, then go to the guard tower near the gate. Knock on the door, then go to the beach. Talk to Andre then go to the weapon smith. Sell the leather armor and the magic axe for 738 drachmas. Go up through the archway then cross the bridge. Go up the stairs to the hall of king’s, then give one sigil to the guard. Later at the gate, go to Rakeesh then talk to him. Go to the message board then look at it. Go down to the market place then go down the path through the small archway. Go to the adventurer’s guild then talk to Elsa and Toro. Give Elsa the armband, amulet of attack and the amulet of defense. Click on the message board then leave the guild. Go to the beach. Talk to the weapon smith then go to science island. Talk to Dr. Pretorius then leave the building. Rest till 6:52 then go back in. Talk to Dr. Moebius then leave science island by returning with the boat. Go to the beach then go to the dead parrot inn. Go up the steps near your screen. Talk to Ugarte then go talk to the girls. Give Nawar a candy, flower and a jewel. Use your magnet, then sleep till morning.

 

Rite of Conquest: Day 34

 

The next day, leave your room then sit by the table. Leave the inn, then go up through the archway to the market place. Go to the apothecary shop then buy 3 poison cure pills from Salim for 7 drachmas. Leave the shop, then go to Rakeesh near the spinning hat roof. Talk to him. Go way down to the beach then go talk to Andre. Equip your stealth charm then rent the boat. The island that you want is in the southwest west part of the map. Andre will talk about the islands until you get close, then he will dump you on the beach. Sneak along the base of the fortress until you reach the small platform near the stairs. Climb up the small platform. Sneak one flight, then climb down to the drain. Picklock the drain. Inside the fortress, equip yourself. Kill all the warriors first, but don’t search them and remember to drink pills when you’re really hurt. When you see the centaur, go near him then unequip your sword. Throw your daggers at him. Search him when his dead, then equip your sword. The general will appear. Fight him, then search him when he’s dead. Unequip yourself, then use your magnet. Quickly leave the inn, then go click on the thieves guild. Cross the bridge, then go past the guild. Ugarte will appear. Talk to him then he will get poisoned. Examine, help and search him then give him a poison cure pill. Later at the hall of king’s, talk to Logos. At the gate, go down to the thieves guild. Talk to Arestes then use your magnet. Sleep till morning.

 

Day 35

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Go to the apothecary shop then talk to your friends. Leave the shop, then go up to the hall of king’s. Show the shield to the guard. Later with Rakeesh, talk to him. He will get poisoned. Click on him, then give him a poison cure pill. Later at the gate, look at the message board. Go down to the market place then go to the apothecary shop. Talk to your friends, then leave the shop. Go to the magic shop then talk to Shakra. Sell a spell to him for 93 drachmas. Leave the shop then go down to the beach. Go to the weapon smith. Talk to him, then sell your old shield for 50 drachmas and the magic axe for 750 drachmas. Go to the adventurer school then talk to the man. Leave the house then go to science island. Talk to Dr. Pretorius, then leave science island by returning with the boat. Go to the beach, then go up to the market place. Go to the bank. Deposit all your money, except 1000. Leave the bank, then go down the path through the small archway. Go to the adventure’s guild then talk to Toro. Click on the message board then leave the guild. Leave the city. Equip yourself then go to the right statue. Kill the villains, but don’t search them. Unequip yourself. Click on the statue then read it. See the beehive on the ground, take one dry wax. Leave, then return to the city. Go to the beach, then rest for 1 hour. Go to the dead parrot inn, then go up the steps near your screen. Talk to Ferrari then go talk to the girls. Give Nawar a candy, flower and a jewel. Use your magnet then leave your room. Talk to Ann, then leave the inn. Go to the beach, then go to the dead parrot inn. Go up the steps near your screen. Talk to Ferrari then go talk to the girls. Give Nawar a candy, flower and a jewel. Leave the inn, then go to science island. Talk to Dr. Moebius then use your magnet. Leave your room. Tell Ann about Ferrari, then return to your room. Sleep till morning.

 

Rite of Valor: Day 36

 

The next day, leave your room then sit by the table. Leave the inn. Go up to the market place, then buy 1 amphora pot for 17 drachmas and a balloon picture for 85 drachmas from Wolfie. Go to the apothecary shop then talk to your friends. Leave the shop, then go to the magic shop. Talk to Shakra, then leave the shop. Cross the bridge. Go up the stairs to the message board, then look at it. Go down to the beach, then go to science island. Put the wax and feathers on the flying machine at the wall, then go fly. Later, enter hydra island. Get some goo from the tree with your pot, then equip yourself. Fight the hydra. When you killed the middle head, Elsa will appear. Ask for her help then talk to her. Let Elsa do the torching, then you do the fighting. When it’s dead, never kiss or fall in love with Elsa. Talk to her. Take the teeth from the monster then unequip yourself. Talk to Elsa, then enter the cave. Talk to her again, then take the helmet and the money on the ground. Go to the far left of the cave. Look at the chest, then disarm the trap. Open it, but leave the rope. Take the goodies inside, then use your magnet. Leave your room. Show Ann the balloon picture then tell her about Wolfie. Give her the seed, then return to your room. Sleep till morning.

 

Day 37

 

The next day, leave your room then talk to Ann and Wolfie. Sit by the table. Leave the inn, then go up to the market place. Talk to Wolfie, then go up to the hall of king’s. Give the teeth to the guard. Later at the gate, look at the message board. Go down to the market place then go to the bank. Deposit all your money then leave the bank. Go talk to Wolfie. Cross the bridge, then enter the magic shop. Talk to Shakra, then sell a spell for 94 drachmas. Leave the shop then cross the bridge. Go down the path through the small archway. Go to the adventurer’s guild then talk to Elsa and Toro. Click on the message board then leave the guild. Go down to the beach, then go to the weapon smith. Sell one armor for 1260 drachmas and one helmet for 252 drachmas. Go to the adventurer school then talk to the man. Only read the small pile of books at your screen about building a balloon. Leave the house then go to science island. Talk to Dr. Pretorius, then leave the building. Rest till 6:00 then go back in. Talk to Dr. Moebius, then go up the small elevator. Exit through the door, then look at the crane. Click on the green screen at the wall which controls the crane. [Extension 100 Rotation 50 Claw close] Look at the gondola then leave science island by returning with the boat. Go to the beach then go to the dead parrot inn. Talk to Budar. Use your magnet then take a sheet from the second drawer. Leave your room then talk to Ann. Give her the sheet then go back to your room. Sleep till morning.

 

Rite of Destiny: Day 38

 

The next day, leave your room then order a meal. Leave the inn. Go up to the market place then cross the bridge. Show Marrak the balloon picture then buy the brazier for 74 drachmas. Go down to the beach. Talk to Andre then go to science island. Go to the gondola. First, put the sheet on the gondola. Then pour the goo on the sheet. Tie the rope on the sheet, then put the brazier on the boat. Use your magnet. Quickly leave the inn, then go up to the market place. Tell Wolfie about the balloon, then go all the way back to science island. Go to your flying ship, then use the tinderbox on the brazier. Fly in the middle of [w] and [n] When you cross an island, click on the balloon to land. Now, go to the statue circle. Take the black lotus in the water, then drop a coin in the water. After you heard your future, take the thing that appears then click on the stone in front of the water. Read it then leave. Go to the tree circle. The dryads do not talk or move or anything. Give every tree some hippocrene water. When they awake, go to the middle of the forest. Stay there then listen to the music. Later when it’s over, return to you’re balloon. Fly in the middle of [e] and [s] to Silmaria then exit the balloon. Use your magnet then sleep till morning.

 

Day 39

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Talk to Wolfie then go to the apothecary shop. Talk to your friends, then sell the scales to Salim for 50 drachmas. Give the lotus to him, then leave the shop. Go to the hall of king’s then give the proof to the guard. Later at the gate, look at the message board then go down to the market place. Buy 1 amphora pot from Wolfie for 14 drachmas. Cross the bridge, then go down to the beach. Talk to the weapon smith. Go to the adventurer school then talk to the man. Leave the house, then go to science island. Talk to Dr. Pretorius, then leave the building. Rest till 6:22 then go back in. Talk to Dr. Moebius, then use your magnet. Take the candy from the chair, but don’t eat it. Leave your room then talk to Ann. Leave the inn, then leave the city. Equip yourself, then go up the right side to the third statue circle. Fight the villains but don’t search them. Unequip yourself. Click on the statue then read it. Use your magnet then sleep till morning.

 

Day 40

 

The next day, leave your room then sit by the table. Leave the inn, then go to the adventurer’s guild. Click on the message board then talk to Toro. Leave the guild, then go up to the market place. Buy a gyro for 3 drachmas, 1 candy for 14 drachmas and a pepperoni pizza for 10 drachmas from Marrak. Enter the apothecary shop then talk to your friends. Give the poison chocolate to Salim. Leave the shop, then leave the city. Go up the left side to the skull picture. Look at the man then go to the end of the stream. Pour the hippocrene water into the stream, then watch how things change. Later, go to the doorway then Cerberus the three headed dog will appear. Talk to them, then give the dog a candy, pizza and the gyro. Go to the broken statue then click on it. Read it then use your magnet. Leave the inn. Go to the beach then take swimming lessons until 6:00. Use your magnet then sleep till morning.

 

Day 41

 

The next day, leave your room then sit by the table. Leave the inn. Go up to the market place then go to the apothecary shop. Talk to your friends. Leave the shop then go down to the beach. Take swimming lessons until 5:00. Use your magnet then sleep till morning.

 

Rite of Courage: Day 42

 

The next day, leave your room then sit by the table. Leave the inn then leave the city. Go to the skull picture then enter Hades. Equip yourself, then fight the skeletons when they’re in your way. Remember to drink pills when you’re really hurt. Go right then go down the small path. Continue on until you’re at the end of the road. Use the grapnel on the edge, then continue through the door. Continue left through the dragon mouth, then go down the path. At the end of it, immediately go right. At the whirlpool, fill a pot with lethe water. Go right then fill another pot with styx water. Now, go way around the path until you see a building. Go near, then the guardian shall appear. When his done talking, choose no one. Later, go way around the path. Go through the dragon mouth, then go right through the door. Go right then go up through the door. Outside, use your magnet. Unequip yourself, then sleep till morning.

 

Day 43

 

The next day, leave your room then sit by the table. Leave the inn, then go up to the market place. Go to the apothecary shop then give the lethe water to Julanar. Leave the shop, then go to the hall of king’s. Give the styx water to the guard. Later at the gate, look at the message board. Go down to the market place, then enter the bank. Deposit all your money, then leave the bank. Go down to the beach, then talk to the weapon smith. Go to Andre then talk to him. Go to the adventurer school then talk to the man. Leave the house then go way left through the archway. Go to the adventure’s guild. Talk to Toro, then click on the message board. Rest till 6:40 then leave the guild. Go to the inn, then say yes to Ann. Later after the dance, talk to Wolfie, katta and Ann. Go to your room, then sleep till morning. Elsa will wake you up, show the sign then talk to her.

 

Day 44

 

The next day, steal the bed sheet from your bed. Leave your room then sit by the table. Leave the inn, then go to the apothecary shop. Talk to your friends, then leave the shop. Go down to the beach, then go to science island. Click on the green screen for your password. Go up the small elevator then click on the plaque where Gort stood. Press on the letters of your password, press enter when correct then the secret lab will open. Go down, then talk to Dr. Pretorius. Go up the elevator again then leave through the door. Rest till 6:20 then go back in. Again, click on the plaque where Gort stood. Press on the letters of your password, then press enter when correct. The secret lab will open. Go down, then talk to Dr. Moebius. Use your magnet then sleep for 8 hours. Elsa will appear, then she will take you to Minos isle.

 

Minos isle: Night 45 Hunt for the Blackbird

 

Do not search the villains. Equip your stealth charm then sneak. Blackjack the goon then go left between the rocks at your screen. When you see the gate, go left until you see a small path with a tree along the mountainside. Go up the path, then use your grapnel on the tree. Continue down to the end of the path then jump to the small wall. Jump to the balcony, then blackjack the guard. Go right, then picklock the door. Inside the building, blackjack the first goon then go to the left end of the room. Use the grapnel on the railing above then open the door. Equip your sword and shield then fight the two goons. Unequip your sword and shield then take the statue lion on the table. Go right then disarm the gate near the painting. Take the money then leave the rest of the gates. Disarm the chest near the door then take the money. Now use your grapnel on the ledge near the statue. Take the statue with the bed sheet then jump off the ledge. Lock the door, then go to the right gate. Disarm the trap then take the blackbird. Use your magnet, then quickly leave the inn. Go to the thieves guild, then show Arestes the blackbird. Sell the magic statue for 580 drachmas and the winged lion for 116 drachmas. Buy stealth oil for 21 drachmas. Leave the guild, then leave the city. Go up the left side to the fifth statue circle by the sea. Go left. Equip yourself then fight the villains, but don’t search them. Unequip yourself, then click on the statue. Read it then use your magnet. Sleep till morning.

 

Rite of Peace: Day 46

 

The next day, leave your room then sit by the table. Leave the inn, then go up through the archway to the market place. Give the blackbird to Wolfie then go to the bank. Deposit all your money, then leave the bank. Go to Wolfie then talk to him. Buy the blackbird for 74 drachmas, then return to the bank. Withdraw 25 drachmas, then leave the bank. Equip your breathing amulet. Go down to the beach, then rent the boat from Andre. Go west to Sifnos Fortress, then go s\w until the screen blocks your way. Go left until you see an isle with a pool. Land there, then go to the pillar circle. Swim left to the gate. Use your oil on the left hinge then use your toolkit on the hinge. Use your magnet on the hinge, but be careful not to use it on yourself. Now quickly swim behind the doors, then equip your stealth charm. When you see two mermaids, blackjack them but do not search them. Equip your breathing amulet, then go through the opening. On the other side, go right until you see door like walls. Open the third one. Now go right, but stay low. Continue on against the wall until you are near the gate. Picklock the middle wall door. In the palace, go right to the queen. Talk to her. Later outside Atlantis, use your magnet then unequip your breathing amulet. Leave the inn. Rest till 5:50, then go to the dead parrot inn. Go talk to the girls, then give Nawar a flower, candy and a jewel. Show the real blackbird to her. Go to Ferrari, then talk to him. Give the real blackbird to him, then talk to him. Use your magnet then leave your room. Give the deed to Ann, then leave the inn. Go to the thieves guild, then talk to Arestes. Leave the guild, then go to the dead parrot inn. Go up the steps at your screen then talk to Ferrari. Leave, then go talk to the girls. Give the candy, flower, jewel and the ring to Nawar. Leave the inn, then equip your stealth charm. Go up through the archway to the market place. Go near the bank, then go up the stairs. Go right. When you see a fat guard, talk to him. Go to the next house then use your grapnel on the roof. Use the grapnel on the roof above, then again on the other one above. Go down on the left with the grapnel, then sneak. Jump to the left house. Oil the middle window, then use your toolkit on the window. Twist the bars, then use the toolkit. Inside the house, go to the balcony then go down the stairs. Go to the painting at the back wall. Disarm the trap, then take the pot on the table. Push the table, then get on it. Use the fake bird on the real bird then use your magnet. Sleep till morning.

 

Day 47

 

The next day, leave your room then talk to Ann. Order a meal, then leave the inn. Go way up to the hall of king’s, then show the statue to the guard. Later at the gate, look at the message board. Go down to the market place, then deposit all you money in the bank. Leave the bank, then go to the adventurer’s guild. Click on the message board. Talk to Toro, then leave the guild. Go down to the beach, then go to the adventurer school. Talk to the man. Leave the house, then leave the city. Fly your balloon to the horse picture. Go to the statue then click on it. Read it then use your magnet. Leave the inn, then rest till 8:20. Go to the thieves guild, then talk to Arestes. Show the bird to him, then sell the pot for 70 drachmas. Leave the guild, then go to the dead parrot inn. Go talk to the girls, then give Nawar the flower, candy and the jewel. Use your magnet, then sleep till the next evening. While sleeping, Elsa will appear. Talk to her, then just stand there until she disappears.

 

Rite of Justice: Night 48

 

The next evening, leave your room then sit by the table. Leave the inn, then go to the beach. Go through the archway to the bridge, then the assassin will appear. Drink the poison cure pill. Equip yourself, then fight the villain. Later in the hall of king’s, confront Minos with suspicions. Later outside the hall, use your magnet then unequip yourself. Put some things in the chest, except your magnet, toolkit, key, weapons, helmet, armor, shield, potions, blackjack, grapnel, bird, money and stealth charm. Sleep till the next evening.

 

Return to Minos Isle: Night 49

 

The next evening, you will be taken to the hall of king’s. After the conversation, accuse Minos of all crimes. Later on Minos isle, equip your stealth charm. Sneak, then blackjack the goon. Go left between the rocks at your screen. When you see the gate, go left to the tree then go up the path. Use your grapnel on the tree, then continue down to the end of the path. When you see the goon, throw the poison dagger at him. Jump to the small wall then jump to the balcony. Go right, then picklock the door. Inside the building, go behind the goon then blackjack him. Wait for the patrol goon to stand still, then go blackjack him. Go to the left end of the room. Use your grapnel on the railing above then open the door. Later, equip yourself then fight the two goons. Get the toolkit from the table then give it to Elsa. Fight the Minotaur. Later, Minos jumps to his death. Search him then go to the left. Disarm the gate, then take one fire proofing potion. Search the Minotaur, then you will be teleported out to fight the dragon.

 

Fighting the Dragon

 

Later after the conversation, tell Toro and Gort to help you with the pillar. Give Toro the Minotaur axe, then give all the healing potions to Gort. Drink the fire proofing potion, then throw all your daggers at the dragon. The dragon eventually gets loose and you’re all chasing him through the cave. Equip the amulet of attack. Equip your sword, then go fight the dragon. Just remember to give healing pills to Toro, but remember to drink healing pills. Later after the dragon dies, you will all go to the hall of king’s. After the conversation, refuse to be king then say you’re not worthy.

 

The End

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