Quest for Glory V Walkthru

By

Tami Meyers

Introduction: This walkthru is for the Thief. This is not the only way to complete the game it's just the path that I chose to take. If you find any mistakes, have any questions, tip, or hints that you would like to let me know about please e-mail me at [email protected].

Day 1

Nob Hill

· You begin the game in the gazebo that leads to Erasmus' home.
· Exit the gazebo and cross the bridge.
· As you walk along the path you will see a large flat rock. Look at the rock. This is where you can find Rakeesh later in the game.
· Continue along the path.

Arena

· Enter the Arena.
· Inside is Ferrari. Speak to him. He tells you of the combats that are held each evening and that you can bet on them in the Dead Parrot Inn.
· Exit the arena.

Outside

· Follow the path. Look at the large house as you pass by. This will be a good place to break into later.
· Click on the Hall of Kings when you reach it.

Hall of Kings

· Cross the room to Logos and Rakeesh. Learn about the Rites of Rulership and the assassin.
· When Logos is done talking, talk with him. You will find out that you need to deposit 500 drachmas in the Bank of Silmaria to enter the Rites.
· Exit the Hall of Kings.

Outside

· Go back to the large, flat rock.
· Rakeesh is here.
· Speak with him.
· You will receive a grapnel.
· End the conversation.
· Continue SE down the path past the Hall of Kings.
· Read the bulletin board. Read about the Rites and the Fisherman and the bees.
· Enter the passage to the Town Square.

Town Square

· At the bottom of the stairs, enter the bank. It has large winged lions out front.

Bank of Silmaria

· Meet the Banker. He will tell you that you need to deposit 500 drachmas to enter the Rites of Rulership.
· If you wish, make a withdrawal. You can always re-deposit the money later.
· Exit.

Town Square

· Head East. Cross the bridge.

Fruit Stand

· Marrak runs the fruit stand.
· Speak to him. Learn about the town, Wolfie, Sarra, and the different locations in town.
· Cross back across the bridge. (west)

Bead Merchant

· This is Sarra.
· Speak with her.
· Continue West to the next stand.

Wolfie

· This is Wolfie.
· Speak with him. You will learn more about the town and the blackbird.

Town Square

· Now go to the Dead Parrot Inn.
· Head East across the bridge and through the archway.
· Walk down the stairs.
· Turn West.
· Enter the Dead Parrot Inn after 5:00p.

Dead Parrot Inn

· As you enter the Inn, walk forward until you see the man sitting at the table.
· Talk with Arestes.
· Show him the thief's sign. He'll tell you where the Thieves Guild is and to watch out for the traps.
· Go to the bar and talk to Budar.
· Talk to Nawar.
· Head back towards the exit.
· Turn left and climb the stairs.
· Talk to Ugarte and learn of the invasion.
· Show him the thief's sign.
· Talk to Ferrari.
· Show him the thief's sign.
· Exit.

Outside

· Go West through the archway.
· Go past the Adventurers Guild on your right.
· Cross the bridge and head down the slope that goes underneath.
· Click on the base of the bridge.
· Disarm the trap.

Thieves Guild

· Talk to Arestes. Learn that you need 100d to join the guild. Once you join you will then be able to purchase things from him.
· Exit.

Outside

· Walk back up the hill.
· Start trying to pick the lock of the prison to improve your skills.
· Once your stamina is depleted continue South the Gnome Inn.

Gnome Inn

· Talk to Ann.
· She will give you a room key.
· When you're done talking, go up to your room.

Room

· Click on your bed.
· Steal the sheet.
· Sleep until morning.

Day 2

Room

· Open the chest of drawers and steal another sheet.
· Go downstairs and have breakfast.

Outside

· Head North across the bridge. Continue through the archway.
· Continue till you reach the Weaponsmith.

Weapons Shop

· Talk to Pholus.
· Buy about 20 daggers and a spear.
· Continue on South East to the Famous Adventurers Correspondence School.

FACS

· Talk to FA.
· Look at the books in front of FA.
· Read the ones about swimming. Make sure you read it. You'll know you've done it when you get 100 swimming points.
· Borrow the swim manual.
· Exit.

Outside

· Pick up some rocks outside. You'll need them later.
· Head to the Adventurers Guild.

Adventurers Guild

· Look at the logbook beside the door.
· Examine, read and sign it.
· Check out the bulletin board. Learn the Apothecary needs Pegasus feathers, Sarra has lost a basket, reward for the arrest of the Assassin.
· Cross the room and talk to Torro.
· Exit.

Outside

· Head past the Weaponsmith and through the portcullis.

Outside Town (Heading to Science Island)

· Pull the windmill lever to get it going.
· Try forcing the brake lever.
· The lever breaks.
· Replace it with your spear.
· Pull the lever.
· Just as the gondola arrives pull the lever to stop it.
· Climb in.
· Throw a rock at the lever to release the brake.

Science Island

· Get out of the gondola.
· Approach the large gear.
· Click on the monitor beside it.
· Take the test. The answers are 2,D,3,D,1.
· With each correct answer the gear will move and eventually will open a door.
· Enter.

Science Academy

· Look at the pie chart. It shows an artichoke and anchovy pizza.
· Cross the room to the flashing monitor.
· Take the aptitude test. 2,c,4,d,1.
· When you complete the test click on the Password at the bottom. Make a note of it.
· Cross back across the room and talk to Dr.P.
· You aren't allowed to explore yet so exit the academy.
· Get back into the gondola and ride back to the island.
· Head back to town.

Town Square (Magic Shop)

· Enter the magic shop.
· Click on the books and Shakra will appear.
· Talk to him.
· Buy some magnets.
· Exit.

Marrak

· Buy a pepperoni pizza, artichoke pizza, a box of chocolates and some gyros.

Apothecary

· Talk to Julinar.
· Talk to Salim.
· Buy 10 healing pills.
· Try to buy some stamina pills. Salim will tell you he needs feathers to make more.
· Exit.

Wolfie

· Buy a map and 3 amphora.

Dead Parrot Inn

· Talk to Budar
· Talk to Nawar.
· Flirt with Nawar.
· Talk with Ugarte.
· Exit.

Thieves Guild

· Talk with Arestes. Learn more about the blackbird.
· Join the guild if you haven't already.
· Buy a torch, pickpocket knife, and a rope.
· Combine the rope with the grapnel.
· Talk with Ugarte who is standing in the corner.
· Practice pickpocketing on the dummy.
· Exit.

Nob Hill (Breaking into the Mansion)

· Find the front door.
· Pick the lock.
· Once inside ignite your torch.
· Take the alabaster amphora on the table.
· Click on the couch to find a ring.
· Click on the chest on the south wall to find some change.
· Click on the painting to the left of the chest.
· Disarm the trap.
· Take the money inside.
· Cross the room and use the dagger on the cupboard. You'll pick up another dagger.
· Exit.

Thieves Guild

· Buy a blackjack and some oil.
· Sell the alabaster amphora and the gold ring.
· Exit to your room

Room

· Put one magnet in your chest.
· Sleep till morning.

Day 3

Room

· Have breakfast.
· Exit.

Weaponsmith

· Buy a sword.

FASC

· Talk to FA. Learn about Pegasus and her location. He'll ask you for some water from the river near the nest.
· Exit.

Pegasus Peaks

· Exit through the gate by the Gnome Inn.
· Pegasus Peaks is on the Northwest side of the island.
· Look for the horse icon.
· When you get there, walk down the hill and to the other side of the mountain.
· When the camera changes angles you will see the river.
· Fill two amphora's on it to collect some water.
· There are two mountains.
· Walk to the one on the left.
· Use your grapnel to climb up.
· Walk around to the other side.
· Click on the tree branch to swing to the other side.
· Continue climbing till you reach the top.
· Pick up as many feathers as you can.
· Use the magnet to go back to your room.

Room

· Exit.

Thieves Guild

· Talk to the cloaked man.
· Talk to Arestes.
· Practice pickpocketing.
· Exit to your room

Room

· Sleep till morning.

Day 4

Room

· Eat breakfast.
· Exit.

Weaponsmith

· Sell any extra items you may have.

FACS

· Give the Hippocrene water to FA.
· He'll ask you to come back later and he'll give you something.

Apothecary

· Sell the Pegasus feathers to Salim. Be sure to keep some for yourself.

Adventurers Guild

· Work out.
· Cross the room and talk to Elsa.
· Show her the thieves sign.
· Exit to your room

Day 5

FACS

· Talk to FA.
· He gives you a stealth charm.
· Put it on.

Docks

· Talk to Andre.
· Click on him again. He will talk about anchovies.
· He will give you some anchovies.
· Combine them with the artichoke pizza.

Adventurers Guild

· Talk to Magnum
· Exit.

Apothecary

· Get some peppers and combine them with the pepperoni pizza.
· Exit.

Science Island

· Go back to Science Island.
· Enter the Academy.

Science Academy

· Check out the pie chart.
· It now shows a pepperoni and pepper pizza.
· Talk to Dr.P.
· Give him the P&P Pizza
· Examine the wings behind him.
· Exit to your room.

Room

· Exit to the Dead Parrot Inn

Go to the Dead Parrot Inn

· Watch Nawar.
· Talk to Budar.
· Work on your skills and then head to bed.

Day 6

Outside

· Exit the town through the gate near the Gnomes Inn.
· Head Northeast to the dragons pillar.
· Kill the goons that are hanging out.
· Be sure to loot them.
· Pick up the beeswax.
· Head back to town.

Breaking into the bank

· Wait until late evening.
· Head towards the bank.
· When the guard who is pacing in front of it crosses the bridge, pick the lock and enter.
· Pick the lock to the gate.
· Disarm the trap.
· Take the money.
· Use magnets to get back to your room.
· Exit.

Thieves Guild

· Enter the chief thief contest.
· Talk to Arestes about the bank robbery.
· Go back to your room.

Room

· Sleep till morning.

Day 7: Rite of Freedom

Bank of Silmaria

· Deposit 1000d if you haven't already to join the Rites of Rulership.
· Talk to the Banker.

Hall of Kings

· Click on the guard to enter.
· You will learn about the Rite of Freedom. Your job is to free Naxos and bring back the Sigil.
· You will be taken outside.

Outside

· Go see Wolfie

Wolfie

· Buy a map.

Apothecary

· Stock up on health potions.
· Exit.

Outside of Town

· Check your map to see where Naxos is.
· Head South.
· On your way you will be attacked.
· Kill all.
· Pick up the basket.
· Continue on to Naxos.

Naxos

· I've tried sneaking but can't make it work.
· Instead, run south, cross the bridge and climb the ladder.
· Open the door.
· Kill the three soldiers.
· Enter the next room.
· Kill the four soldiers. Use your potions as necessary.
· There is a chest in the corner. It's kind of hard to see.
· Take the Sigil and whatever else is in it.
· Be sure to loot those that you've killed to pick up extra items you can sell later.
· Now that you've got the Sigil, the village is free.

NOTE: For bonus points, free the other villages. Use your map to find them.

· Use your magnets.

Room

· Exit to the Hall of Kings.

Hall of Kings

· Click the Sigil on the guard outside.
· You have won the First Rite. Kokeeno has been killed.

Day 8:Rite of Conquest

· Your quest is to bring back the shield of Claudius. He is said to be on an island near Marete.
· You will find yourself outside the Hall of Kings.

Rakeesh

· Talk to him. Learn of the assassin and broken pillar.

Weapons Shop

· Talk to Pholus
· Sell any extra weapons and shields.
· Buy magic leather armor.

Sarra

· Return her basket.
· She will give you a necklace in return.

Magic Shop

· Buy a magic dagger.

Apothecary

· Pick some flowers.
· Buy some poison pills.
· Exit to your room

Room

· Go downstairs and eat a meal after 6:00.
· Exit to the Dead Parrot Inn.

Dead Parrot Inn

· Make sure you have the jewelry, chocolate and flowers.
· Talk to Ugarte.
· Flirt with Nawar.
· Give her the three gifts.
· Exit.

Outside

· Head towards the Adventurers Guild.
· As you approach the bridge, Ugarte will appear.
· Talk to him.
· When you end the conversation, the assassin will appear and poison Ugarte.
· Click the poison pills on him.
· A guard will appear and take you to Logos.

Hall of Kings

· Talk with Logos.

Outside

· Go to the Thieves Guild.

Thieves Guild

· Talk with Arestes.

Dead Parrot Inn

· Talk with Ferrari. Learn more about the blackbird. He wants you to bring it to him.
· Exit to your room.

Room

· Sleep until morning.

Day 9

Docks

· Talk with Andre. Learn about the islands.
· Rent the boat.
· He tells you about the fortress on Sifnos.
· Sail to Sifnos. Use your map. When it gets dark, he will let you out.

Sifnos

· Sneak along the base of the fortress till you reach the stairs.
· Before turning the corner, use your grapnel to climb up the side of the stairs.
· Climb one flight.
· Climb down to the drain.
· Enter the drain.

Inside the Fortress

· Sneak to your right to the other side of the fortress. The guards won't see you for some reason.
· Climb the stairs. The guard's back is to you.
· Use your blackjack on him.
· Continue around the top of the fortress blackjacking all the guards.
· When you've got them all, the wizard will appear and the guards from below will attack.
· Use your daggers on the wizard. He will disappear from one side of the fortress to the other.
· When you're done with him, the general will appear.
· Kill him.
· Loot his body to get his shield and magic ax.
· Use your magnets.

Room

· Sleep until morning.

Day 10: Rite of Valor

Weapons Shop

· Sell off all extra items.
· Buy a magic sword.

Apothecary

· Salim tells you about Ugarte.
· Talk to Julanar. Learn that they will need rare plants.

NOTE: Julanar will heal you if you need it. This is a good place to come rather than wasting potions.

Hall of Kings

· Click the shield on the guard.
· You will learn that Magnum is dead.
· The next Rite is the Rite of Valor. You will need to go to Hydra and return with its teeth.
· You will be automatically taken to Rakeesh.

Outside

· Talk with Rakeesh.
· He will tell you that the Hydra can only be killed by a magic weapon.
· When you end the conversation the assassin will appear and hit Rakeesh with his poison dagger.
· Use the poison pills on him.
· You are taken to Logos again.

Hall of Kings

· Speak with Logos.

Outside

· Go to the Magic Shop

Magic Shop

· Talk with Shakra about Rakeesh.

Apothecary

· Talk to Julanar and learn more about the rare plant.

FACS

· Talk with FA. He will tell you about the Hydra.
· Click on the large book resting on the stairs.
· Read about the wings made of wax and feathers.
· Exit.

Science Island

· Give the A&A pizza to Dr.P.
· He will allow you to explore the academy.
· Put the wax and feathers on the wings behind Dr.P.
· Click on the wings and you will automatically be transferred to Hydra.

Hydra

· Walk down the ramp toward the tree with the glowing goo.
· Click an amphora on the goo. You will need this later and it will save you a trip.
· Continue down the ramp to the Hydra.
· Use your magic sword to cut off the head of the middle Hydra. It will regenerate.
· Elsa appears and offers help. You can either doing the cutting or the torching. It's up to you. I chose to do the cutting.
· Cut off the middle head and Elsa torches it.
· Then run up the ramp to the left and chop of the second head.
· Run back down and up the hill to the right and chop off the head.
· That's it. Now Elsa wants a reward. Suggest that you search for treasure.
· Click on the Hydra to pick up the teeth and scales.
· Enter the cave behind the Hydra.
· Continue forward and click on the pile of drachmas.
· Elsa takes a crossbow and leaves.
· Take the remaining drachmas.
· Continue to the left and pick up the helmet.
· Farther on you will find a chest.
· Disarm and take all. There is a scroll, rope and chain mail.
· Use magnets to go to your room.

Room

· Practice your skills or sleep for the night.

Day 11: Rite of Destiny

· Go downstairs and talk to Ann. Find out about the deed on the inn. She asks you to talk with Ferrari.
· Exit.

Weapons Shop

· Sell the magic chain mail and anything extra you might have.

Apothecary

· When you enter you will learn that Erasmus has been drugged.
· Talk to Julanar.
· She will give you some seeds.
· Talk with Salim.
· Sell him the Hydra scales.
· Stock up on supplies.
· Outside the shop pick up some more flowers.

Magic Shop

· Talk with Shakra about Erasmus.
· Sell you shrink scroll.

Hall of Kings

· Give the Hydra teeth to the guard.
· The next rite is the Rite of Destiny. You must travel to Delos and speak to sybil. You must bring back proof.

FACS

· Talk with FA and learn that you will need to bring at least one drachma to Delos in order to get Sybil to speak to you.
· Find the book on ballooning. It's in the first stack in front of FA. Learn that you will need a sheet, someone to sew it, sap, and a brazier.

Wolfie

· Buy the picture of the balloon.
· Talk to him.

Marrak

· Show him the picture of the balloon.
· Buy a brazier from him.

Dead Parrot

· Talk with Nawar.
· Tell her you love her.
· Talk with Ferrari. He will trade the deed for the blackbird.

Robbing the bank a second time

· Later in the evening head to the bank.
· Sneak in and when one of the guards crosses over the bridge blackjack the other one.
· You may need to enter from the archway near Wolfies stand.
· If so, sneak up to the guard in that area and blackjack him.
· Loot him and hide his body.
· Once inside the bank pick the lock to the gate.
· Disarm the trap.
· Take the money.
· Use magnets to get to your room.

Room

· Exit to the Thieves guild.

Thieves Guild

· Use all but one coin to raise the stakes in the chief thief contest.

Dead Parrot (after midnight)

· Nawar is waiting for you on the balcony.
· Take with her. Use all options.
· Teleport back to your room.

Room

· Sleep till morning.

Day 12

Room

· Have breakfast.
· Give Ann the seeds.
· Show her the balloon painting.
· Give her one of the sheets. She says she will sew it for you and have it done by tomorrow.
· Talk to her again about Wolfie.

Sarra

· Buy Hera's ring. If you're short on money, head out of town. You can always find goons to kill at the pillars. They usually carry a lot of drachmas. You can earn the money quickly.

Bank

· Talk to Sam about the bank robbery.

Dead Parrot Inn (after midnight)

· Nawar is waiting for you again.
· Ask for a kiss.
· Offer her the ring. She won't accept it yet.

Room

· Sleep till morning.

Day 13:

Room

· Exit your room. You will automatically get the balloon from Ann.

Science Academy

· Enter the academy and take the elevator to the second floor.
· Exit through the door to the left.

Building a Balloon

· Click on the flickering monitor.

· Make sure the claw position is closed.
· Click run. The gondola will be lifted to the platform.
· Click the balloon on the gondola.
· Click the goo on the gondola.
· Click the rope on the gondola.
· Click the brazier on the gondola.
· Click the tinderbox on the gondola to light the brazier.
· Fly to Delos (look at your map to find it)

Delos

· Land your balloon and walk to the marble statue icon.
· Pick up the lotus flower in the fountain.
· Toss a drachma in the fountain.
· The Sybil appears. She tells you to die willingly. Learn about the broken pillars. You must fix the first pillar.
· She disappears leaving a plate behind.
· Pick up the plate.
· Exit

Dryad Glade

· Go to the Dryad icon.
· Pour the Hippocrene water on each of the seven Dryads.
· Use your magnets to go back to your room.

Room

· Either sleep till morning or if it's still daytime, go downstairs.

Day 14: Rite of Courage

Room

· Go downstairs and talk to Ann.
· Talk to Wolfie.

Hall of Kings

· Click the plate on the guard.
· Your next rite is the Rite of Courage. You must go to Hades and return with the water from the River Styx.

Wolfie

· If you don't have at least three amphora's buy the appropriate amount.

Marrak

· Buy a box of chocolate, a pizza, and gyros if you don't have any.

Apothecary

· Give Salim the black lotus.
· He tells you that he needs water from the river Lethe.
· Talk to both Salim and Julanar.

FACS

· Talk to FA. Learn about Hades and how to get in.

Hades

· Exit through the west gate.
· Head northwest to the skull icon.
· Fill an amphora with water by the body.
· Go to the other side of the river and empty the bottle.
· The earth will shake and you will be transported.
· Try to enter the doorway.
· Cerebus appears. He tells you he won't let you in unless you have a bribe.
· Give them the gyro, chocolate, and pizza.
· Enter the gates of hell.
· Once inside, start running to the right (your right) until you dead end.
· Click your rope on the edge of the cliff to climb down.
· Enter the tunnel then click on the doorway.
· Run to the left down through the head.
· Keep running until you reach the whirlpool.
· Click the amphora on it.
· Continue to the right and click the amphora on the other pool of water.
· Run back up and continue to the right till you reach the Hall of Hades.

Hall of Hades

· When you are asked to choose between Erana and Katrina, choose Katrina although I don't know that it matters.
· You will also be asked to pay with your life, do so.
· After this is all done, exit the way you came in.

Outside of Hades

· Use your magnets to transport back to your room.

Room

· Pick up the box of candy that has been left on the chair. Don't eat it.

Day 15-Rite of Peace

Room

· Go downstairs.
· Talk to Ann.

Hall of Kings

· Give the water from the River Styx to the guard.
· The next rite is the rite of peace. You must go to Atlantis and return with the symbol of agreement.

Inn

· Talk with Ann about the Candy. She says it had a note that said it was from Elsa.

Room (Elsa's first Visit)

· Go to sleep.
· Elsa will wake you up. She says Minos is behind the problems in Silmaria.
· Click on Elsa. She also received candy.
· Sleep until morning.

Day 16

Apothecary

· Give the candy to Salim.
· He tells you he has made a poison cure.
· Talk to him.
· Exit. If you haven't already picked up some more flowers do it now.

FACS

· Talk to FA. He tells you had better learn to breathe water. Remember to read that swim manual.
· He will tell you that Atlantis is in the middle of Skyros. He tells you to bring some flowers.

Andre (Before noon)

· Rent the boat.
· Sail to Zante (Remember Katrina asked you to meet her there)

Zante

· Knock on the door,
· Katrina appears.
· Talk with her. She gives you the amulet of waterbreathing.
· Go back to the boat.
· Sail to Skyros.

Skyros

· Walk to the icon. Be sure you have equipped yourself with the waterbreathing amulet.
· Once under water, swim to the metal doors.
· Use your oil on the left hinge.
· Use you tool kit on the hinge.
· Use your magnet on the hinge. Be careful not to use it on yourself.
· Now quickly swim behind the doors.
· When the guards appear, blackjack them.
· Enter the gates.
· When you come out the other side, blackjack the two guards.
· Swim west, blackjacking the guard as you come to him.
· Continue on, the camera will change angles.
· Stay low.
· Swim towards the panels.
· Use your toolkit on the second panel.
· Enter.
· When you get to the other side get your flowers ready.
· The queen will tell you to stop.
· Continue towards her.
· She will ask you again to stop.
· Offer her the flowers.
· Talk with her.
· Eventually she will give you the statue of peace.
· Use your magnet.

Room (Elsa's second appearance)

· Don't take the statue yet.
· Sleep.
· Elsa appears and takes you to Minos.

Minos

· If you can, blackjack the goons. I was not able to and had to kill them.
· Continue sneaking down the path.
· When you get to the part of the palace that has a tree, use your rope on the tree to climb up.
· Continue to the right, sneaking, until you dead-end.
· Jump to the next level.
· Jump to the next level again.
· Blackjack the guard.
· Pick the lock to the palace.

Palace

· Sneak in.
· Blackjack the first goon.
· Kill the other 2.
· Climb the stairs.
· Open the large double doors.
· Kill the goons.
· Take the winged statue on the table.
· Look at the alcoves on the right.
· Disarm the trap to the middle one.
· Take all.
· Use your rope to climb up to the bird on the ledge.
· Use your sheet to pick up the bird. It won't look like you did this but if you touch the bird you die.
· Climb down.
· Look at the alcove to the farthest right.
· Open it.
· Take the bird.
· Use your magnets.

Room

· Sleep.

Day 20

Weapon Shop

· In the morning sell off all excess weaponry.

Wolfie

· Give him the blackbird. He will make a replica.
· Get it back before 5:00p.

Apothecary

· Talk to Salim and Julanar.
· Buy a lot of healing potions. Leave yourself some money to buy back the blackbird replica.

Wolfie

· Talk to him first to get him to give you back the bird.
· Buy the replica.
· Practice your skills until evening.

Thieves Guild

· Show Arestes the real blackbird.
· Sell him the winged lion and the magic statue.

Dead Parrot Inn

· Show the real bird to Nawar. She asks you to trick Ferrari.
· Offer her the ring again. She asks you to beat up Abdull.
· Ready your sword and go outside.
· Attack Abdull. Guards will come and break it up.
· Go upstairs and give the real bird to Ferrari.
· In return he gives you the deed to the Gnome Inn.
· Give the ring to Nawar.
· Use magnets to get to your room.

Inn

· Give the deed to Ann.
· Sleep until morning.

Day 21: Rite of Justice

Hall of Kings

· Take the statue of Peace to the Hall of Kings.
· The next rite is the rite of justice.
· You need to find out who is behind all the problems in Silmaria.

FACS

· Take to FA. He tells you that the pillar must be fixed.

Breaking into Ferrari's House

· Go to where the door is and climb the side of the building.
· Climb to the highest roof.
· Walk to the ledge and climb down to the next roof.
· Jump to the lower level.
· Jump across to Ferrari's house.
· Sneak to the middle window.
· Try to open the window but the bars are rusted.
· Use the oil.
· Loosen the bars.
· Use your toolkit to open the window.
· Go inside.

Inside Ferrari's House

· Walk down the stairs.
· Take the alabaster amphora.
· Push the table under the blackbird statue.
· Climb on the table.
· Take the real blackbird.
· Replace it with the fake one.
· Use magnets.

Room (Elsa's final visit)

· Go to sleep.
· Elsa appears. She tells you Minos has the prophecy stone.
· Tell her to be careful.
· She leaves when you say goodbye. I had trouble getting her to leave. I had to keep resting until morning and finally she left. Then suddenly the clock changed to 6:00p.

Day 21

· Work on your skills today. Sell extra inventory. Make sure you have lots of healing pills.

Killing the Assassin

· Later in the evening walk from the Dead Parrot area to the bridge near the Adventurers Guild. Take a poison pill.
· The assassin will appear.
· Kill him.
· Toro will appear and you will pass out and be taken to Logos.
· Logos will ask you a question. Answer "Trick Minos to confess."
· Once outside again use your magnets.

Room

· Sleep.

Day 22

Room

· You will be awakened by guards. They will take you to the Hall of Kings.

Hall of Kings

· Logos will ask you the name of the enemy. Tell him the assassin confessed.
· You will now be taken to Minos.

Minos Island

· Enter into the palace the same way as before.
· Try to sneak but it may not be possible.

Palace

· Once inside, run up the stairs to the double doors,
· Kill the two goons blocking your way.
· Enter the treasure room

Treasure Room

· Run forward and pick up the tool kit.
· Bring it to Elsa. She will escape from the cell she is in.
· Kill the two goons and the minotaur.
· Minos enters and kills himself and releases the dragon.
· After an automatic scene, get the ax from the minotaur and search Minos.
· Elsa will run to the far right alcove.
· Go to the alcove and disarm the trap.
· Take all.
· This will trigger Katrina or Erana.

End game

· Click the ax on Toro. You will have to chase him down.
· Click on him again and tell him to raise the pillar.
· Find Gort and tell him to raise the pillar.
· When they are both pushing on the pillar, help them. Do not push before both of them are.
· Ask Gort to sacrifice himself.
· Now start popping healing pills and try to help kill the dragon. I just chased him around with my sword. I don't know if it had any affect but he did die.

Hall of Kings

· Tell Logos whether or not you want to be King.

Thieves Guild

· You will now become Chief Thief and Nawar marries you.

THE END

Walkthroughs on Adventure Gamers
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