DEUS WALKTHROUGH

Introduction:

1. To play faster, select the easiest difficulty level
and select arcade mode in the options section. In the
arcade mode, all the player has to do is collect the
keys, cards, and other items and kill all opponents.
2. This walkthrough details the major paths of the game.
You are encouraged to explore all territories, and tryout
the body simulation.
3. When you kill an opponent, always pick up any objects
that the body leaves behind.
4. In simulation mode: always check your body's
parameters and wounds to avoid death. There are more than
20 different causes of death! Use of the medical kit and
various medicines are explained in the manual.



The Jungle




Arrival Point:
As you drop from the sky in your parachute, try to land
near the shed, avoiding the holes and the lake. After you
land, defeat the Indigen with your fist and pick up his
knife and any other objects it leaves behind. Enter the
shed and pick up all objects, but leave the parachute as
it is no longer needed. Exit the shed and go north. A
bowman will then attack you. Pick up his bow and arrows
after you fight him with the knife. Go back towards the
shed. Just south-east of the shed is an Indigen with a
spear. Defeat him and take his spear, then search for a
knife wielding Indigen to the north-east near the lake
and another bowman in the south-east. After you have
defeated these Indigens, jump off the cliff to the East
and swim to the northern shore.




The Swamp:
As you enter this area, defeat the spear wielding
Indigen, but avoid the swamp zones. Put up the spear and
the Nut Powder. (Nut powder acts as an anti-venom from
snake attacks -- in the simulation mode only.) Walk to
east, but be careful of the Pterodactyls. The bow and
arrow or the knife is the best weapons against this
creature. Use the knife to cut meat away from the dead
pterodactyl to eat later. Near this area is a large
snake. You can also cut meat away from this creature.
Search the tree for a cocoon, this will be used to make
torches later. To the East is a narrow passage. Through
the passage and to the North is a vegetable patch.
Farther north is the tent guarded by a snake. If you are
hit by the snake, be sure to use the anti-venom from the
Nut Powder. Enter the tent and collect all objects, then
go west towards a village.




The Village:
As you approach the guarded entrance to the Indigen
village, you will be attacked by bowmen on the hills. You
are to enter the village, defeat all Indigens, and
collect all objects in the five sheds. One Indigen, the
Terrorist, has map of a cavern. At the village exit is
the Indigen chief, kill him and pick up his axes.




The Cannibals:
Defeat the bowman in the south-east and head to a passage
in the north-west. Overcome the cannibal and take a
running jump over the gap in the passage. Keep to the
left as you travel through the passageway until you come
to the skeleton of Freud 77. Take the laser from the
remains of Freud77. Return to the gap and fry the
cannibal chief and take the laser cartridge from his
body. Travel east destroying all who get in your way and
look for a tent. Kill the snake guarding the tent and
take all objects. To the West of the tent is body. Take
all items from the body, return to the crossroads and
travel east to a small plain.




Lizard Men:
Attack the lizardmen and use the knife to take their
skins. To the East is a passage with a dead body. Enter
the passage avoiding the falling rocks and take the
machine gun and all other objects from the body. Return
to the plain and travel south-east, following the
mountains until you see tank and radar installation. Use
the machine gun, laser or grenade launcher to destroy the
tank. Then approach the radar station and switch it off.
Return to the South-West killing more lizardmen and
collecting their skins. Go left at the crossroads, but
beware the bowmen as they have poisoned arrows. Kill the
Lizard Chief and get the cavern key and more lizard hide.
Also pick up some clothes and food found at the nearby
lake. At the bottom of the lake is skeleton with a remote
control. Use some anti-venom before diving into the lake.




Mushrooms:
After coming out of the lake, there is a small passage on
the left with a rift similar to the one encountered
before. If you find that you are too heavy to run and
jump, leave some arrows and spears behind. You can pick
them up later. Past the rift is another tank and radar
station to destroy and switch off. Return to the lake and
head southwest and the crossroads. To the North are more
vegetables. To the South is another gap, more vegetables
and another tent. To the West is yet another gap that is
covered by a tank to the North and lizard bowmen. Destroy
the tank and skin the lizards. In the mushroom patch is
body with various objects. You may also take some
mushrooms, but only a few are not poisoned. To the North
is another radar station to shut down. Return to the tent
and head back towards the small plain.




You can now make clothes from the lizard hides. These
hides will protect you from cold water.




Take the narrow passage in the North and enter the shed
on the left. Be careful of the bowmen who are ready to
ambush you. Near the well is some quinine that you should
eat before jumping into the well. Save you game before
diving.








The Cavern
Part One:
NB: You can not save the game while swimming in
simulation mode. You must have a full suit of lizard
skins in order to survive the cold water.




Dive into the well and find a key. Remember to come up
for air when possible. Use the key to open the grill to
get to the cavern on the other side. Save your game once
in the cavern. Do a medical check of your body and remove
any small animals attached to your body. Change out of
your lizard suit and put on furs. Approach and kill the
dwarf, taking his axe. Open the next grill with the key
from the lizard chief. Attack the next dwarf and take his
key. Past a third dwarf is another grill that can be
opened from the dwarf key. Over the bridge is the dwarf
chief Aim for his unprotected foot and collect his key.
Travel over the next bridge, mind the broken boards.
Attack the next dwarf and collect all of the objects in
the area. Travel back to the bridge and go left. Light a
torch, and look for a chain leading to a lower level.
Kill any dwarves in the area and use the anti-venom if
you are hit by any spiders. Move west once on the lower
level and go right at the crossroads. Take the jacket
from the dead monk, and return to the crossroads. There
are eggs just past the crossroads that you can eat. To
the West is a room with an elevator. Travel up one level
in the elevator, then text the elevator and take a set of
stairs up to a trapdoor.




Freud's Shed:
After entering Freud's shed, put out the torch and save
the game. Take everything you can find; checking under
the bed, on the bed, and on the shelves. There is a key
on top of the shelves. Use the chair to climb onto the
chimney to get to the key. Use this key to leave the shed
and head east for the jungle and mountains. Find the lift
and put on the furs again. Use the lift to travel up the
mountain.




The Mountains:
Kill and skin all the yeti you meet. Turn off the radar
station just past a bridge and head north towards a
second bridge. Be careful as this bridge also has broken
boards. Kill the pterodactyl and approach the mine field.
You can set off the mines by placing objects on top of
them. Past the mine field is a body with various items
for you to collect. Past the body there is an iron wall.
If the four radar units are switched off, then you should
be able to go through the door, else there will be lasers
protecting the door. Beyond the door are some temples.
Near the second temple on the north-west corner is a
hidden button on a column. After pressing the button, put
on the monk jacket and enter the second temple.




Temples:
Kill the monk in the temple and collect of items. Explore
the corridors and defeat all opponents. At the end of the
corridor is switch. After clicking on the switch, travel
back to the large opened corridor and enter the central
temple chamber. Use the machine gun to kill the Master
Monk and get the Base Map from him along with some other
valuable items. Go to the 1st temple entrance and use the
remote control to enter. Take off your furs if you are
still wearing them and put on the gas mask and infrared
gear. Enter the temple and move through the corridors of
lethal gas. Put on the lizard hide gloves and click on
the switch. Return to the central passage and enter the
central chamber. Avoid the Cyborg. Click on a small
symbol on the table and enter the secret passage. Collect
all items here and click on the computer panel. This will
power up the underground base. Return to the central
chamber and destroy the Cyborg. Take its batteries and
exit the temple. Put the furs back on and return to the
cavern through the trapdoor.




The Cavern
Part Two:
Return to the chain and use it to travel to the above
cavern path. This would be a good point to save your
game. Find the trapeze and use it get to the other side
of the cavern. Attack the dwarf chieftain and take his
items. Fortify yourself with anti-venom and enter the
cavern maze through the small passage. Take the
ammunition from the dwarven corpse. Attack the robot
tyrannosaur and pick up its batteries and key. There is
also a key near the a second corpse just past a fissure
in the rock. Move back to grill "GS" and open it with the
key you just found. Enter the next cavern and remember to
use the anti-venom to ward off poison from the spiders.




The Cavern
Part Three:
Dodge the falling rocks and jump over the gaps as you
move through this cavern. Climb down a large electrical
wire, avoiding shocks by moving right to left. Enter a
large chamber and defeat terrorist Nobel12 who is armed
with a grenade launcher. Make sure you get his magnetic
card. After killing Nobel12, look for the radiation suit
behind the large column near the elevator. Then activate
the left from the nearby control panel. Once the lift is
activated, quickly run up the stairs and jump onto the
platform before it gets too high.




The Base:
Destroy the drones with the machine gun as they approach.
As you enter the room at the end of the corridor, three
time bombs will be activated. Disarm the bombs by
disconnecting their wiring systems which are found
underwater. This is a good place to gather and purify
more water. Climb back up to the platform from the bottom-
right wall of the room and collect the CM3 magnetic card
and audio cartridge. Listen to the instructions on the
cartridge.




The Mobile Bridge:
You must use the magnetic card from Nobell2 to call the
mobile bridge. On the other side of the chasm, use the
same card to open the door and fight the samurai there.
Collect his card and use the bridge to explore the other
positions. Above is terrorist Antigone4, whom you must
dispose of in order to get her card. Below is the armory
where you can stock up on more weapons. The last position
takes you to Zone Three of the prison.




Zone Three, The Prison:
Destroy all robots in the room and avoid the laser beams.
Once the beams are off, collect the batteries and
magnetic cards from the destroyed robots. On the left
side of the room, enter each of the cells using the
cards. There are insane inmates in each cell. Dispose of
them and collect all items. In the last room you will
find the source of their madness. Use the sound-blocking
helmet to protect you from the hypnotic music. After you
have defeated all opponents and collected all items, put
the lizard skins and warm cloths on and approach the
sewer.




The Sewer:
Before entering the sewer, take some quinine. You can
avoid the lasers by diving under the water or jumping
over them. There are also monsters and piranhas within
this area. Enter the underwater zone and defeat the
samurai. Move back up to Zone Three and get a magnetic
card from another samurai. Return to the base and enter
Zone Two.




Zone Two: The Reactor




Put on the radiation suit and light a torch. Enter the
reactor room with the CMT card. Switch on the reactor
panel enabling a tube in Zone Five. Leave the reactor
room and do not try to kill the flying drones. Remove the
radiation suit and go to Zone Five via the mobile bridge.








Zone Five: The Tube
Defeat the samurai guarding the entrance and destroy all
flying drones. Board the train when it arrives and
proceed to the next station. Save the game after you
destroy more drones. In the next room is the last
terrorist: Cyberfranck.




After you enter the room to fight Cyberfranck collect all
the ammunition you can. The corners of the room are the
safest place to rest after taking a hit. Use your
torpedoes first, then the plasma-gun, finishing him off
with the machine gun. Take the cyborg's magnetic card and
enter the shuttle launch pad. Hit the bright button and
enter the shuttle and have a good flight back to Earth.
During the landing sequence, your score will be
displayed.


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