Zauron's Zelda 64 Guide version 0.9 (12/3/98)

The most recent version of this guide can be found at 
http://cc.usu.edu/~SLC77/Zelda64Guide.txt

Sections:

Introduction
1:  Weapons and Equipment
2:  The four bottles, the Chickens, and the 10 Big Poe's
3:  Young Link's Trading Sequence
4:  Adult Link's Trading Sequence
5:  Epona the horse
6:  Songs of the Ocarina and Secret Ocarina Stuff
7:  Increased carrying capacity and other upgrades
8:  The Great Faerie Fountains and Magic Spells
9:  The Heart Container Pieces
10: Increased Rupee capacity, the Stone of Agony, and the Gold 
Skulltulas
11: The Magic Beans and where to put them
12: Enemies and how to beat them
13: Game Walkthrough (including Boss strategies)
      Kokiri Forest
      Deku Tree
      Deku Tree Boss:  Queen Ghoma
      The Market
      Hyrule Castle
      Lon Lon Ranch
      Lost Woods
      Kakariko Village
      Goron City
      Dodonogo's Cavern
      Dodonogo's Cavern Boss:  King Dodonogo
      Magic
      Zora's River
      Zora's Domain
      Zora's Fountain
      Jabu-Jabu's Belly
      Jabu-Jabu's Belly Boss:  Berinade
      Collect stuff
      Temple of Time
      The Hookshot
      Forest Temple
      Forest Temple Boss:  Phantom Gannon
      Quest for Truth
      Bottom of the Well
      Goron City revisited
      Fire Temple
      Fire Temple Boss:  Valvagia
      Ice Cavern
      Water Temple
      Water Temple Boss:  Morpha
      Kakariko Village in trouble
      Shadow Temple
      Shadow Temple Boss:  Bongo Bongo
      Gerudo Fortress
      Desert Colossus
      Spirit Temple Part 1, Young Link
      Gerudo Training Ground
      Spirit Temple Part 2, Adult Link
      Spirit Temple Boss:  Twinrova 
      Final Preparations
14: Tips, Tricks, Secrets, and other Fun Stuff
15: Frequently Asked Questions
16: Guide info (version history, note to webmasters, E-mailing 
author, credits, copyright notice)

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Introduction

The purpose of this guide is to give you hardcore info about the 
game, how to pass it, and how to get everything.  I tried hard NOT 
to reveal much of the story in this guide's walkthrough.  I also 
did not talk about all the things you could be doing in between 
levels.  The walkthrough acts like all you want to do is pass the 
levels and that's it.  I don't recommend you do everything in the 
walkthrough and nothing else.  You'll be missing out on what the 
game has to offer.  Between levels use the other information in 
this guide to find items and explore!  There's plenty to do here 
besides pass the levels and get only the essential items.  This 
guide is intended to be a guide to help you through any levels you 
are having a tough time with, and to provide a database of the 
locations of most of the items in the game.  In addition, this 
guide does not talk about game play mechanics except when 
describing battle tactics, and assumes you have read the 
instructions and now how to equip items and know what Z targeting 
means.  Plus, the walkthrough is detailed enough that you should 
know what to do, but not so detailed as to hold your hand and 
insult your intelligence.  Often it uses phrases like "fight your 
way through this room" or "Make your way to the Eastern section 
and find the door that looks like..." rather than "Turn left, walk 
a bit, then turn right and shoot the bat there..." except when 
such detail is necessary (like in the Bottom of the Well or 
Gerudo's Fortress).  I've put many sleepless days and nights into 
this guide so I hope you find it useful.  See section 16 for more 
details and information on how to contact me.  Enjoy!  - Zauron

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1:  Weapons and Equipment

Swords:

Kokiri Sword - Young Link's sword
Find the training center in Kokiri Forest.  It's in the south part 
of town next to the Know-It-All-Brothers house.  In the back is a 
small cave.  Go up to the cave and press A to enter.  Crawl 
through, dodge the boulder, and find the treasure box containing 
the sword.

Master Sword - Adult Link's primary sword, needed to travel in 
time
Found in the Temple of Time after you have all 3 Spiritual Stones

Giant's Knife - Adult Link only, really big sword.  Breaks easily 
though.
Can be bought for 200 rupees from the giant Goron.  As Adult Link, 
find the wall in the third floor that can be bombed (it is between 
two bomb plants) and bomb your way through to the Giant Goron.

Goron's Sword - Version of the Giant's Knife that won't break
Follow Adult Link's trading sequence to get it (see section 4).

Shields:

Deku Shield - Young Link's primary shield (press R to use it)
Collect 40 rupees in Kokiri Forest by slashing bushes and breaking 
rocks, etc. and buy it in the Kokiri Forest's shop.

Hylian Shield - Adult Link's primary shield, young Link can use it 
to block falling rocks while climbing Death Mountain.
Can be bought or found in the Kakariko village graveyard.  Look 
for a grave in the graveyard that has three flowers in front of it 
and pull it to get the shield.

Mirror Shield - Adult Link Only. Reflects magical attacks.
Found in the Spirit Temple.

Tunics:

Kokiri Tunic - Link starts with this.

Goron Tunic - Adult Link only.  Let's you go in the Death Mountain 
crater, is resistant to heat.
Can be bought at the Goron store.  Also, can find by talking to 
the young Goron named after you.  He's on the third floor of Goron 
City when you are Adult Link.  Use a bomb to stop him from 
rolling, then talk to him to get the tunic.

Zora Tunic - Allows you to breathe under water.
Can be bought in the Zora's Domain shop. Can also be obtained from 
the Zora King.  To get it from the Zora King, as Adult Link go 
into the Ice Cavern at Zora's Fountain (behind the King's throne 
room) and find a magic blue flame.  Catch the magic blue flame in 
a bottle and return to the frozen King Zora and use it to melt 
him.  Talk to him and he'll give you the tunic.

Boots:

Kokiri Boots - Link starts with this.

Iron Boots - Adult Link Only.  Makes you sink to the bottom of any 
water.
Found in the Ice Cavern at Zora's Fountain (behind King Zora's 
throne room).  It's at the end of the Ice Cavern level (which is 
really easy) and is found by defeating an Ice Wolf.

Hover Boots - Adult Link Only.  Allows you to "float" over air and 
water for a few seconds.
Found in the Shadow Temple (see walkthrough).

C-Button items:

Young Link Only items:

Mask of Truth - Allows you to talk to the gossip stones (those 
stones that tell you the time when you hit them with your sword).
Complete Young Link's Trading Sequence (See section 3)

Deku Sticks - Can be lit with a fire and then used to light 
torches.
Bought in stores or obtained from killing Deku Baba's (the man-
eating plants).

Fairy Slingshot - Shoot enemies from a distance.
Found inside the Deku Tree in a room with a floating block that 
falls when you step on it.

Boomerang - Stuns or kills enemies from a distance.  Returns to 
you.
Found inside Jabu-Jabu's belly.  Find a room with all flying fish 
in it and kill the flying fish to get it.

Fairy Ocarina - Plays magical music.
Given to you by Saria when you first leave Kokiri Forest.

Magic Bean - Can be planted in soft soil (See section 11).
Can be bought from a character near the entrance to Zora's River 
for 10 rupees for the first one and then an additional 10 rupees 
each one after that.

Adult Link Only items:

Fairy Bow - Fires arrows from a distance.
Found in the Forest Temple in the upper Stalfos room.

Fire Arrows - Exploding arrows made of fire that take some MP to 
use.
After beating the Water Temple, stand on the island and face the 
small island with two pillars on it that's across the water from 
you (there's a plaque here explaining this) and shoot the rising 
sun with an arrow.  The fire arrow will drop to the small island.

Ice Arrows - Freezes enemies.  Uses MP.
Complete the Gerudo Training Grounds. (See walkthrough)

Light Arrows - Very powerful arrows.  Uses MP.
Gained automatically when have 6 pendants and return to Temple of 
Time.

Hookshot - Allows Link to grab things from a distance and pull 
himself to them.
Found in the Kakiriko village graveyard.  Look for the grave stone 
with flowers in front of it on the far west side of the grave 
yard, close to the entrance.  Pull it to reveal a hole.  Fall down 
to talk to the gravedigger and you'll have to race him.  Keep up 
with him and he'll give you his hookshot.

Megaton Hammer - Destroys red boulders, smashes down rusted 
switches, and other useful stuff.  Can be used as a weapon.
Found in the Fire Temple in Death Mountain. (See walkthrough)

Shared items:

Deku Nuts - Stuns the enemy.
Bought in stores or found.

Bombs - Blows up enemies, rocks, secret tunnels, etc.  Can be 
thrown.  Very useful.
Found in Dodongo's Cavern. (See walkthrough)

Ocarina of Time - Same as fairy ocarina.  Needed for time travel.
Found in Hyrule Castle's moat after Princess Zelda throws it 
there.

Lens of Truth - See invisible things and see through fake walls.  
Uses magic. Also can look in the treasure chests in the treasure 
chest game as young Link!
Play the Song of Storms in the windmill as young Link, and the 
well will be drained.  Go down the well and you'll be taken to the 
Bottom of the Well level.  Beat it to get the Lens of Truth.

Bombchu - A bomb that runs along the ground and up walls until it 
hits something or a certain time passes then blows up.
Get 40 Gold Skulltula Tokens and then go to the house of the 
cursed rich family in Kakariko Village and one of the children 
will give it to you.  Also can be won from the Bombchu Bowling 
game and some other mini-games.  At night there is a bombchu shop 
in the back alley of the market when you are young Link.  Can be 
bought from a guy on a flying carpet in the desert.

Quest Related Items:

Stone of Agony - Makes a Rumble Pack start "beating" when you're 
near a secret
Get 20 Gold Skulltula tokens and take them to the cursed family in 
Kakariko Village (See section 10)

Gerudo's Card - Allows you to walk around Gerudo's Fortress 
freely.
Get by freeing all 4 carpenters in Gerudo's Fortress (see the 
walkthrough)

The 3 Stones - Along with the Ocarina of Time and Song of Time, 
allows you to open the Door of Time in the Temple of Time to get 
the Master Sword and warp through - you guessed it - Time
Get from beating the Deku Tree, Dodonogo's Cavern, and Jabu-Jabu's 
Belly levels.  (See walkthrough)

The Six Medallions - Needed to beat Gannondorf as adult Link
Get by defeating the 5 temples and get the first one for free. 
(See walkthrough)

Other equipment:

Some other equipment is technically considered an upgrade, such as 
the Goron's Bracelet or the Silver Scale.  These items are in 
section 7:  Increased carrying capacity and other upgrades.

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2:  The four bottles, the Chickens, and the 10 Big Poe's

Bottles can be used to hold potions, faeries, ghosts, blue fire, 
etc.  EXTREMELY useful.

Bottle #1: Win Talon's chicken game at Lon Lon Ranch after waking 
Talon at Hyrule Castle.  He will give you a bottle with some Lon 
Lon Milk in it.  To make it easier, first trap all the regular 
chickens in a corner before starting.

Bottle #2: Gather all the chickens at Kakariko Village and put 
them in the Chicken Woman's pen.  Talk to her to get the bottle.  
See the Chickens section below.

Bottle #3: Found by diving in Lake Hylia after gaining the Silver 
Scale to dive deeper.  Has a note in it.  Give the note to the 
Zora King to use the bottle for something else.

Bottle #4: Given to you from the Poe trader at the entrance to the 
Market as adult Link.  Bring him 10 Big Poe's and he'll give you 
the bottle.  See the Poe's section below.

Finding the Chickens:
There are 7 chickens to find in Kakariko village.  Here are their 
locations and how to get to them.

1 - Right near the entrance to the village.
2 - Right near the chicken woman's pen
3 - On the path up to the North part of town, where the guard and 
Death Mountain are.
4 - Behind a fence next to the rich cursed family's door.  Float 
over with another chicken, then throw both chickens over the ledge 
and then take them each to the pen.
5 - In the fenced off area in the Northeast part of town.  This 
one's tricky.  Get a chicken and go up the steps by the chicken 
pen.  Now aim slantwise and run and jump off aiming for the corner 
of the small fence on the ledge.  This may take a few tries but 
you can get over.  If you can't seem to make it another thing to 
try is throwing the chicken at the last second and grabbing the 
edge of the fence.  Now throw the chicken back over the fence, 
then grab this chicken and throw it over too.  Then hop over the 
fence and bring it to the pen.
6 - Do the same as chicken 5, except this time after floating over 
and throwing the chicken back, climb up the ladder to the ledge 
where the windmill is.  You should find the chicken somewhere up 
there.
7 - As you enter the town the first house on your left, with a red 
roof, has a crate next to it's wall.  Smash open the crate by 
doing a roll attack.  (Push A while running toward the crate.  
You'll have to time it right.)  The chicken is inside the crate.

Finding the Big Poe's:

The Big Poe's only appear in Hyrule Field as Adult Link while 
riding Epona.  Don't get them confused with regular poes, which 
appear when you aren't riding Epona or when you go back to a Big 
Poe location you already cleared.  You'll know a Big Poe because 
they fly away instead of attacking you, and it will say it's a Big 
Poe when you put it in a bottle.  Catch them by shooting them with 
2 arrows then walking up to their remains.  Make sure you have an 
empty bottle.  There are 10 Big Poe's to find and capture to bring 
to the Poe Trader, who is at the entrance to Hyrule Castle.

1 - Center of Hyrule Field near a tree by the entrance to Lon Lon 
Ranch
2 - Middle right of Hyrule Field near a gray boulder down from the 
Kokiri Forest entrance
3 - Top right of Hyrule Field near an overhang overlooking the 
entrance to Kakariko Village
4 - Center right of Hyrule Field along a brick wall right of Lon 
Lon Ranch
5 - Center of Hyrule Field in front of Hyrule Castle, near a sign 
pointing to Lon Lon Ranch
6 - Middle left of Hyrule Field on the paths leading into Gerudo 
Valley
7 - Middle left of Hyrule Field up from Gerudo Valley
8 - Top left of Hyrule Field near some bushes by a stream
9 - Bottom right of Hyrule Field near a green tree and some bushes
10 - Bottom right of Hyrule Field near a rock in a grove of brown 
trees

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3:   Young Link's Trading Sequence

1 - The egg.
Get it from Malon just outside Hyrule Castle (on the castle 
grounds, past the market).
2 - The Chicken.
Wait for a day for the egg to hatch.
3 - The Letter.
Use the chicken to wake up Talon by the castle.  Then go inside 
the castle past the guards and find Princess Zelda.  She'll give 
you the letter.
4 - The keaton mask.
Show the letter to the guard guarding Death Mountain in Kakariko 
Village.  He'll ask you to get him a mask.  Go to the Happy Mask 
Shop in the Market to borrow the mask.
5 - The skull mask.
Give the keaton mask to the guard in Kakariko village.  Then go 
back to the Happy Mask Shop, pay them the money, and get the skull 
mask.
6 - The spooky mask.
Go to the Lost woods (get there through the hollow log on the 
ledge overlooking Mido's house).  Go left to find the Skull kid.  
Stand on the short stump wearing the skull mask. (Note that first 
you need to play Saria's Song for him if you have not done so 
already).  He'll buy it from you.  Go back to the Happy Mask Shop 
and pay them the money and get the spooky mask.
7 - The bunny hood
Go to Kakariko Village during the day time and talk to the kid in 
the Kakariko Graveyard wearing the spooky mask.  He'll buy it from 
you.  Go back to the Happy Mask Shop and pay the money, then get 
the bunny hood.  While wearing the bunny hood no skeletons will 
bother you in Hyrule Field.
8 - The Mask of Truth
Run around Hyrule field and look for a man running around the 
field.  He doesn't appear until after you've Jabu-Jabu's belly.  
To find him quickly, as soon as you exit the Market run toward the 
right side of Lon Lon Ranch and then circle around it a few times 
and you should soon see him in the distance.  If you can't find 
him try again after becoming Adult Link and then warping back, 
sometimes he doesn't appear until then.  When you find him, follow 
him around until he becomes tired and sits down (he won't talk to 
you until he does).  Wear the bunny hood and talk to him and he'll 
pay you a ton of money for it.  Go back to the Happy Mask Shop and 
pay them the money and then you can borrow the Mask of Truth!  The 
Mask of Truth lets you talk to Gossip Stones when you wear 
it...Gossip Stones are those rubber stones that tell you the time 
when you hit them with your sword.
9 - Other masks
You can also borrow a Goron mask, a Gerudo mask, and a Zora mask 
now.

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4:  Adult Link's Trading Sequence

Note that you'll need Epona (see section 6) to get through this 
trading sequence.
1 - The egg.
Talk to the chicken woman in Kakariko village to get the mini 
chicken egg.
2 - The chicken
Wait for a day for the egg to hatch.
3 - The blue chicken
Use the mini-chicken to wake Talon in the house on the ground 
level of Kakariko village.  Bring it back to the chicken woman to 
get the blue chicken.
4 - The odd mushroom
Find a sleeping man in the lost woods (just go left from the 
entrance) and wake him with the blue chicken.  He'll give you an 
odd mushroom.
5 - The odd potion
Take the odd mushroom to the weird potion shop in Kakariko Village 
(Go to the normal potion shop and go through the hallway on the 
left to get to the fenced off section of the village, then go up a 
ladder to get to the weird potion shop.) before the time runs out. 
If you try using your ocarina to warp it will instantly spoil.  
Give the shop owner the mushroom and you'll get an odd potion.
6 - Poacher's Saw
Find the small girl in the lost woods (She's where the sleeping 
man was, left of the entrance) and trade the odd potion for the 
Poacher's Saw
7 - Broken Goron's Sword
Give the Poacher's Saw to the carpenter's boss in Gerudo Valley to 
get the Broken Goron's Sword.  You can get over the broken bridge 
by jumping with Epona or using a longshot.
8 - Prescription
Give the Goron's Sword to the Big Goron at the summit of Death 
Mountain (NOT the one inside Goron City) and get the Prescription.
9 - Eyeball Frog
Bring the prescription to King Zora to get the Eyeball Frog.  
Remember to thaw him first by using magic blue fire from the Ice 
Cavern (see the Ice Cavern section of the walkthrough).
10 - Eye drops
Bring the Eyeball Frog to the professor in the Lake Hylia lab 
before the time runs out to get the Eye drops.  If you try using 
your Ocarina to warp it will spoil instantly.
11 - Claim Check
Bring the Eye drops back to the Big Goron at the summit of Death 
Mountain before the time runs out to get the Claim Check.  A 
quicker way to get to him is to ride Epona to the Lost Woods, go 
R,L,F to warp into the Goron City, then exit and climb the 
mountain.
12 - Big Goron's Sword
Wait for three days and return to the Big Goron at the summit of 
Death Mountain to get the big Goron's Sword.

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5:  Epona the horse

Epona is Adult Link's horse.  You can use her to ride around 
Hyrule field much quicker.  She can also jump over the broken 
bridge at Gerudo Valley, and is your only means of finding Big 
Poe's.  To get Epona follow these steps:

1 - Learn Epona's Song.  As young Link talk to Malon in the horse 
corral in Lon Lon Ranch any time after meeting Princess Zelda.  
Talk to her again and show her your ocarina and she'll teach you 
Epona's Song.

2 - Become adult Link and get at least 70 rupees.

3 - Talk to Mr. Ingo outside the corral at Lon Lon Ranch and pay 
10 rupees to ride the horse.  Instead of getting on the horse 
provided, play Epona's Song and Epona will run up to you.  Ride 
her around the corral to practice.  Wait until the time is up.

4 - Talk to Mr. Ingo again and pay to ride again.  Play Epona's 
Song and get on Epona.  This time, walk up to Mr. Ingo while on 
Epona and use Z Targeting to talk to him.  He'll challenge you to 
a race with a 50 rupee wager.

5 - Win the race against Mr. Ingo.  He'll challenge you to a 
second race.  Win again and you'll get Epona.

6 - Use the A button to get Epona running really fast and jump 
over any fence to escape the ranch.

Race Tips:  Racing Mr. Ingo can be tough.  Here's how to win.  
Hold forward on the control stick as soon as the race begins.  Use 
1 carrot (push A to use a carrot) and wait for it to come back 
before using it again to keep up with Mr. Ingo.  Hug the fence and 
wait for him to move out of your way.  Then use up all the carrots 
you have EXCEPT ONE to speed up and pass him.  Then wait until a 
second carrot appears and use it, then keep doing this to keep 
ahead of Mr. Ingo.  NEVER USE YOUR LAST CARROT!  Just keep using 
the second-to-last carrot.  If you use the last one you'll slow 
down big time and lose.

Tip:  You can play Epona's song whenever you're on Hyrule Field 
now to summon her to you.  You can also now wake up Talon in the 
house in Kakariko Village to get him to return to the ranch, and 
then talk to Malon while riding Epona to try out an obstacle 
course.

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6:  Songs of the Ocarina and Secret Ocarina Stuff

Secret Ocarina Stuff:  The Ocarina's button layout is the same as 
a real Ocarina!  The Z trigger simulates the bottom hole.  Try 
holding down the Z trigger while playing a note and you'll hear 
the note changes just like it would on a real Ocarina!  Also, if 
you push the control stick around while playing the ocarina you'll 
change the pitch and modulation, simulating the same effect if you 
changed how you were blowing into a real ocarina.  Cool huh?

Song keys:
CL=C left, CR = C right, CD = C down, CU = C up, A=A

The songs of the Ocarina:

CL,CU,CR,CL,CU,CR
Zelda's Lullaby - Used all over the place to show you are a royal 
messenger.  Play whenever you see a Triforce symbol.  When all 
else fails, try playing this song.  Also if you play this song 
near one of those rocks that tells you the time (they're called 
gossip rocks) you'll be rewarded with a life-giving faerie.
Taught to you by Impa after meeting Zelda for the first time.

CU,CL,CR,CU,CL,CR
Epona's Song - Used to tame and summon Epona the horse (see 
Section 5).  Also if used next to a cow you will get some milk.
Learn from Malon in Lon Lon Ranch after meeting Zelda.

CD,CR,CL,CD,CR,CL
Saria's Song - Used to contact Saria, talk to your faerie, or open 
some secrets related to forests.  Also used to make the King of 
the Gorons dance and be happy.
Learn from Saria in the Sacred Forest Meadow in the lost woods.  
To get to the meadow, from the entrance of the Lost Woods, listen 
to when the music is loudest and go that direction.  For the lazy 
ones out there, the path is R,L,R,L,F,L,R (L=Left, R=Right, 
F=Forward).

CR,CD,CU,CR,CD,CU
Song of the Sun - Used to change night to day and day to night at 
any time!  Also freezes the undead zombies and mummies.
Go to the Kakariko Grave yard at night and go to the large 
gravestone in the back.  Check the two gravestones on either side 
of it and fight the Poe brothers.  Once they are defeated, play 
Zelda's Lullaby to open the Royal Tombstone.  Fall down the hole, 
kill all the bats to open the doorway, and go through the tomb to 
learn the Sun's Song.

CR,A,CD,CR,A,CD
Song of Time - Used to open the Stone Door in the Temple of Time.  
Also used to move or destroy Blue blocks with the Temple of Time 
symbol on them.
Learn from Zelda telepathically when you first get the Ocarina of 
Time.

A,CD,CU,A,CD,CU
Song of Storms - Causes it to rain.  Allows you to enter the 
bottom of the well as Young Link.  Also used to open secret holes 
and summon secret Big Faeries.
Talk to the weird guy inside the windmill in Kakariko Village as 
adult Link and then show him your Ocarina (equip Ocarina and push 
the Ocarina button when near him).

A,CU,CL,CR,CL,CR
Minuet of Forest - Warps you to the Sacred Forest Meadow
Learn from Sheik when you get to the Sacred Forest Meadow as Adult 
Link.

CD,A,CD,A,CR,CD,CR,CD
Bolero of Fire - Warps you to the Death Mountain Crater
Learn from Sheik on your way to the Temple of Fire

A,CD,CR,CR,CL
Serenade of Water - Warps you to the entrance to the Temple of 
Water in Lake Hylia
Learn from Sheik when you get the Iron Boots in the Ice Cavern

CL,CR,CR,A,CL,CR,CD
Nocturne of Shadow - Warps you to back of Kakariko Graveyard, 
entrance to Shadow Temple
Learn from Sheik if return to Kakariko Village after beating Water 
Temple

A,CD,A,CR,CD,A
Requiem of Spirit - Warps you to the entrance to the Spirit 
Temple, the Desert Colossus
Learn from Sheik after crossing desert.

CU,CR,CU,CR,CL,CU
Prelude of Light - Warps you to the Temple of Time
Learn from Sheik if you return to the Temple of Time's Master 
Sword room after beating the Forest Temple level.

Player-defined
Scarecrow's Song - summons a scarecrow at certain areas that you 
can use your hookshot on to get to things.  Look for areas where 
Navi turns green but there doesn't seem to be anything there.
To get this song, go as young Link to Lake Hylia and look for a 
small farm area with a scarecrow in it in the Northern section.  
Show him your Ocarina and he'll ask you to compose a tune.  The 
tune has to be 8 notes long.  Make it easy to remember.  Also keep 
in mind it will play it back at the same speed you originally 
played it, so don't leave any long pauses in there or it will 
sound dumb.  If you mess up you can push B to try again.  Now as 
adult Link return to the scarecrow and play the same song for him 
again.  Now the song you made up becomes the secret Scarecrow's 
song.

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7:  Increased carrying capacity and other upgrades.

Upgrades:

Goron's Bracelet - Young Link Only.  Allows you to pick up Bomb 
plants and bushes.
Get from the King of the Gorons after playing Saria's Song to make 
him happy again.

Silver Gauntlet- Allows you to pick up heavy stones.
Found in the Spirit Temple.  See the walkthrough.

Golden Gauntlet - Allows you to pick up really heavy stuff.
Found in Gannon's Castle.  See the walkthrough.

Silver Scale - Allows you to dive for longer.
Get from winning the diving game in Zora's Domain.  The diving 
game is in the tunnel to the left of King Zora's throne room.

Gold Scale - Allows you to dive for even longer.
Beat the record you set as young Link at the fishing pond (if you 
didn't make a record, catch a record breaker now and then catch 
one that beats it).  You'll either have to plant a magic bean next 
to the Lake Hylia Lab as young link, beat the Water Temple, or use 
the Scarecrow's Song and a hookshot in order to get to the fishing 
pond.  Try finding the huge fish near the sticks sticking out of 
the water and under the log in the middle of the lake.  Use your 
Iron Boots to look under water to help you find it.

Longshot (Upgrade for Hookshot) - Found in the Water Temple after 
beating the mini-boss (See walkthrough).

NOTE:  Other upgrades can be found in section 10: Increased Rupee 
capacity, the Stone of Agony, and the Gold Skulltulas.

Carrying Capacity upgrades:

Increased Deku Nuts 1:  Go R,L,R,L,F,L in the Lost Woods and bomb 
the rock there.  Fall down and beat the first shrub guy and pay 
him 40 rupees to get the upgrade to 30 Deku Nut capacity.

Increased Deku Nuts 2:  Go R,L,R,L,L in the Lost Woods and fall 
down the hole in the grass near the butterflies.  Wear the Mask of 
Truth and be judged.  Randomly, the shrubs will decide that you 
are ugly but give you the Deku Nut upgrade anyway.  Unconfirmed.

Increased Deku Seeds 1:  Go to the Lost Woods.  Go right from the 
first room and you'll see a round gray object hanging from a tree.  
Hit it with your slingshot.  Get three bullseye's in a row (100 
points is a bullseye) and you'll get a bigger Deku Seed bag that 
holds 40 Deku seeds.

Increased Deku Seeds 2:  In the market is a target shooting game.  
Hit all the targets to increase your Deku seed carrying capacity 
to 50 seeds.

Increased Deku Sticks 1:  Go to the Lost Woods.  Go left from the 
first room and then go on to the next room after that.  Walk 
across the room to the ramp on the other end, and one of those 
bush monsters will be there.  Knock it out by deflecting it's 
bullet back to it and it will ask you for 40 rupees.  Pay the 40 
rupees and you'll get a 20 Deku stick carrying capacity.

Increased Deku Sticks 2:  Borrow a Skull Mask from the Happy Mask 
Shop as young Link.  Go to the Lost Woods and go R,L,R,L,L.  Walk 
in the grass in the back of this area near a bunch of butterflies 
until you fall down a secret hole.  Immediately put on your skull 
mask and walk forward.  All these little guys will start hopping 
around you.  Make your way to the right to a bush monster that's 
still submerged in the ground and try to talk to him (try swinging 
your sword?) to get a 30 Deku Stick carrying capacity.  You can 
also wear other masks in this area to get other prizes.

Increased Bombs 1:  In Goron City there is a wild rolling Goron on 
the 3rd floor.  Stop him from rolling while he's in the tunnel by 
using a bomb.  He'll give you a Big Bomb Bag which allows you to 
carry 30 bombs.

Increased Bombs 2:  One of the random prizes in the Bombchu 
Bowling game is a bigger Bomb Bag which allows you to hold 40 
bombs.

Increased arrows 1:  You can get a bigger quiver (40 arrow 
capacity) by playing the Shooting Gallery in Kakariko Village.

Increased arrows 2:  Win at the Gerudo fortress shooting range 
with 1500 points (after getting the HCP for 1000) to get a 50 
arrow quiver.

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8:  The Great Faerie Fountains and Magic Spells

1 - Spin Slash and first magic meter - Hold down B and wait for 
your sword to charge up then release to use this magic.
Go to the top of Death Mountain and bomb the rock to the left of 
the sign to find the great faerie.

2 - Din's Fire - Makes a ball of fire surround you burning enemies 
and lighting torches.
Go to the Hyrule Castle grounds (after the Market) and find the 
rock with a sign that says dead end.  Blow up the rock with a bomb 
and enter the cave to find this great faerie.

3 - Farore's Wind - Set's up a warp point at the last doorway you 
went through and then either dispels it or warps you to it if you 
use it again.
Go to the Zora's Fountain (behind King Zora in Zora's Domain) and 
look behind Jabu-Jabu to find a little island.  Bomb the rock in 
the wall here to find this great faerie.

4 - Double magic meter
First you need the Megaton Hammer from the Fire Temple.  Then go 
to King Goron's room.  Go through the back of his room and enter 
the Death Mountain crater.  Immediately go right over a bridge to 
a cave blocked by two red rocks.  Destroy the red rocks using the 
hammer and enter the cave to find the faerie.

5 - Nayru's Love - Puts a protective barrier around you for a 
time.
Warp to the Colossus Giant and look for 2 palm trees with a gap in 
between them. Bomb the crack in the wall there to find this 
faerie.

6 - Double life - Makes you take half damage from enemies
After you get the Golden Gauntlet in Gannon's Castle, go outside 
to where the faerie fountain was that you got Din's Fire in and 
lift the huge pillar-rock up to find this last faerie.

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9:  The heart container pieces

There are 36 heart container pieces in this game.  Here is the 
complete list of their locations.

HCP = Heart Container Piece, AL=Adult Link only, YL=Young Link 
only, BL=Both Links, nothing=either Link

- Hyrule Field - Look for fenced-in grass near the path to Lake 
Hylia.  Throw a bomb into the center of the grass to unveil a 
hole.  Defeat bush guy and he'll sell you a HCP for 10 rupees.

- Hyrule Field - Exit the Market as adult link and turn right.  
Keep walking in that general direction and you'll see a lone brown 
tree.  Bomb the base of it, fall down the hole, then use the Iron 
Boots to sink to the bottom of the pond and get the HCP

- Market - YL - In a house in the back alley at night you'll find 
a woman who lost her dog.  Go outside and find the dog (Look for a 
white one in the corner near the Bazaar).  Give the dog back to 
the woman and she'll give you a HCP.

- Market - YL - Go into the market at night to play the treasure 
chest game.  If you make it to the end you'll get a HCP.

- Market - YL - After showing Zelda's letter to the guard in 
Kakariko Village, return to the market and the Bombchu Bowling 
game will be open.  Play to win a prize.  Randomly the prize will 
be a HCP.

- Lost Woods - YL - Enter the Lost Woods and go left from the 
first room.  Stand on the short stump and play Saria's Song and 
the Skull Kid on the big stump will give you a HCP.

- Lost Woods - YL - Go right from the first room in the Lost Woods 
and climb down the ladder to find two skull kids.  They'll want 
you to play songs with them.  Repeat whatever they play and after 
a few songs they'll give you a HCP.

- Lon Lon Ranch - YL - In the far southeast corner of the ranch is 
a stone tower.  Go inside and there is a bunch of crates.  Move 
them around to find a hole in the wall and crawl through  to get 
the HCP.

- Kakariko Village - YL - Climb to the top of Death Mountain and 
talk to the owl.  Have him take you back down to the village.  
He'll place you on a roof.  Drop down off the roof on to the roof 
of the Chicken Women's pen and then walk into the hole on the side 
of the house there.  Find the HCP next to a cow.

- Kakariko Graveyard - YL - First in the day time watch the kid 
walk around the graveyard.  Make note of all the places he stops 
and waves his stick.  Then go outside and wait on the steps of 
Kakariko village until the skeletons FIRST pop out, then go 
immediately into town.  Talk to the gravedigger and he'll charge 
you 10 rupees a dig.  Have him dig in all the places where the kid 
waved his stick and one of them should be the HCP.

- Kakariko Village - Method 1(AL): Use your hookshot to get on top 
of the house with the man sitting on top of it.  He'll give you a 
HCP. (NOTE:  Some people have written me saying you need the 
longshot to do this.  That simply isn't true.  Just go into the 
potion shop and out the back door.  Stand on the very corner of 
the platform you are now and you can just barely get your hookshot 
to hit the bottom of the roof and get onto it.) Method 2(YL): Use 
a chicken to and make your way up the construction site beams by 
throwing it up and then climbing up.  Then you can float over to 
the roof from there and talk to the man.

- Kakariko Village - The prize for 50 gold skulltula tokens is a 
HCP.  (See section 10).

- Kakariko Graveyard - Pull on the middle gravestone in the second 
row (4th from the right) to reveal a hole.  Fall down, kill the 
mummy,  and play the Song of the Sun to get a HCP.

- Kakariko Graveyard - AL - Pull the gravestone with flowers in 
front of it on the left side of the graveyard to find the 
gravedigger's tomb.  Talk to him and race him through the cavern.  
Then play the Song of Time and a blue stone on one side of the 
cave will disappear.  Follow the path and you'll end up inside the 
windmill.  Jump on the rotating platforms to get to the HCP.

- Kakariko Graveyard - AL - If you get 1 minute or less in the 
race against the gravedigger you'll get a HCP.  Use the longshot 
on one of the torches in the last room for a shortcut, although 
it's possible to do it without this (I did it without).

- Kakariko Graveyard - BL - Plant a Magic Bean in the graveyard as 
young Link.  Return as adult Link and ride the magic leaf platform 
up to get the HCP.

- Goron City - YL - Light up all the torches on the ground level 
of Goron's City to make the giant Urn in the middle spin.  Go up a 
level and throw a bomb into the Urn to make it drop prizes.  
Eventually, it will drop a HCP, depending on what face on the Urn 
is facing forward when it stops spinning.

- Dodonogo's Cavern - BL - As young Link plant a Magic Bean at the 
entrance to Dodonogo's Cavern.  Return as Adult Link and ride the 
magic leaf platform up, then jump off of it to get the HCP above 
the entrance.

- Death Mountain Crater - If you enter Death Mountain Crater from 
the cave at the peak of Death Mountain, go straight forward on the 
large platform you are on until you come to the edge.  Slowly walk 
over the edge.  If you walked slowly enough you'll start to climb 
down the face of the cliff.  There's a hole halfway down with a 
HCP in it.  You can also get to this one using the magic leaf 
platform near the entrance to the Fire Temple if you've planted a 
bean there.

- Death Mountain Crater - BL - Have young Link plant a magic bean 
at the entrance to the Fire Temple (use the Bolero of Fire to warp 
there).  Then return as adult Link and use it to ride up to the 
HCP at the peak of one of the small volcanoes

- Zora's River - YL - About halfway up the river is a bunch of 
frogs.  Play 5 songs for them then take your ocarina out again.  
They'll ask you to help them get bugs.  Play the ocarina in the 
correct pattern to get a HCP.  The correct pattern is 
A,CL,CR,CD,CL,CR,CD,A,CD,A,CD,CR,CL,A.  (Note:  They'll also give 
you 50 rupees each time you play a different song, so you might 
want to go back and buy some Magic Beans with them so you don't 
waste their money by having your rupee limit full).

- Zora's River - YL - If you play the Song of Storms for the frogs 
from the previous one you'll get a HCP.

- Zora's River - YL - There's a chicken near the beginning of the 
river.  Pick it up and take it along with you.  You'll see the HCP 
on a small raised platform.  Next to it is a high ledge on the 
west bank of the river.  Now there's two methods to get this.  
Method 1:  Jump toward the part of the ledge closest to the wall 
and just as you hit it throw the chicken with A and hold your 
control stick toward the ledge and you should grab the ledge.  
Climb up and jump to the small platform to claim your HCP.  Method 
2:  Keep going with the chicken, throw it up on the platform in 
front of you.  Then on to the next platform to your right.  Now 
face downstream and you should see a very narrow ledge to your 
left.  Use the chicken to float over to it.  Lose the chicken and 
climb up the ladder there.  Grab another chicken that's up there 
and float down to the HCP.

- Zora's River - YL - Bring the chicken with you until you reach 
the big waterfall.  In this last area you'll see a HCP on a ledge.  
Jump to it with the chicken.

- Zora's Domain -YL -  Go to King Zora's room and light a Deku 
stick with a torch that's there.  RUN down and light a torch at 
the bottom of the steps, then run around and light the one in 
front of the shop, then across the water to the one by the circle 
of stones, then hugging the wall run behind the waterfall and 
light both of those torches.  If you manage to get them all you'll 
get a HCP that will appear in a chest behind the waterfall.

- Lake Hylia - BL - Plant a Magic Bean as young Link near the Lake 
Hylia lab.  Return as adult Link and ride the Magic Leaf platform 
up to on top of the lab, then climb the ladder there to get a HCP.

- Lake Hylia - After you have the Gold Scale dive (don't use Iron 
Boots) to the bottom of the pool in the Lake Hylia lab.  Then talk 
to the weird lab person and get a HCP.

- Lake Hylia - YL - Go to the Fishing Pond and catch a 10-pound 
fish.  Try near the sticks and under the log to find the big ones.

- Zora's Fountain - AL - There's a HCP floating on a ice block on 
the Eastern side.

- Zora's Fountain - AL - Use the Zora Tunic and the Iron Boots to 
sink under the water and find the HCP at the bottom.

- Ice Cavern - AL - You'll see a HCP in some Red Ice in the Ice 
Cavern in the round room east of the room with the helicopter 
blade made of ice.  Use some Blue Fire in a bottle to melt the ice 
and get it.

- Gerudo Valley - Method 1(YL):  Use a chicken on the bridge to 
float down to a platform that's to the right of the bridge and on 
the opposite bank (from where you enter the valley).  Then you can 
walk up the ledge to the point closest to the water fall and jump 
behind it, then climb a ladder to the HCP.  Method 2(BL):  Use the 
chicken as young Link as in method 1 and float down to the 
platform.  Then plant a magic bean in the soil by the cow.  Then 
return as adult Link and ride the magic leaf platform to the HCP.

- Gerudo Valley - YL - Grab the chicken and walk to the far left 
side of the cliff.  Jump off and float to a small ledge on the 
opposite side with a crate on it.  Smash the crate for a HCP.

- Gerudo Fortress - AL - In the big chest at the top of the 
fortress.  You can play the Scarecrow's Song and longshot to the 
scarecrow or to the chest itself depending on where you are aiming 
from.  Just try to get to a nearby rooftop.

- Gerudo Fortress - AL - Beat the horseback archery range with 
1000 points or more.

- Desert Colossus - BL - Plant a magic bean at the soft soil 
location at the entrance to the Spirit Temple as young Link (use 
the Requiem of Spirit song to get there).  Return as adult Link 
and ride it.  Eventually it will loop around a stone arch in front 
of the entrance to the temple.  Jump off onto the top of the stone 
arch to fetch the final HCP.

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10: Increased Rupee capacity, the Stone of Agony, and the Gold 
Skulltulas

These items relate to the very rich but cursed family in Kakariko 
village.  They have been cursed to look like spiders and the curse 
will be lifted when you kill Gold Skulltulas spread throughout the 
world and collect their gold tokens.  There are 100 Gold 
Skulltulas to find in the game.  When you've killed all the gold 
skulltulas in a dungeon a skull token symbol will appear on that 
dungeon's map screen.  When you have killed a certain number of 
gold skulltula's return to the rich cursed family and one of the 
children may have returned to normal.  Talk to the child to get 
your prize.  This is what you get:

10 Gold tokens - Adult's wallet - gives you 200 rupee capacity
20 Gold tokens - Stone of Agony - makes your Rumble Pak react to 
secrets.
30 Gold tokens - Giant's Wallet - gives you 500 rupee capacity
40 Gold tokens - Bombchu
50 Gold tokens - Heart Container Piece.
100 Gold tokens - Gold rupees - every time you talk to her she'll 
give you another one (200 rupees)

Gold Skulltula's can be found everywhere.  Note that some of the 
skulltulas you can find and kill but you won't be able to get the 
token they drop until you get the boomerang or hookshot.  Also 
some require you to return to a dungeon later with another item or 
the Scarecrow's Song in order to get it.

The locations of the 100 Gold Skulltulas:

Dungeon Gold Skulltulas:

Deku tree - In an alcove on the left side of a room on the third 
floor.
Deku tree - Room you fall to when falling through web.  On vines
Deku tree - Room you fall to when falling through web.  On grate
Deku tree - Behind the only bombable wall in the Deku tree.  
You'll have to come back for it later.  From start, it's down the 
big hole, crawl through the small hole, then to your left behind a 
web.
Dodonogo's Cavern - In the passageway to the right of the entrance 
into the big room, in a secret room on the right wall of the 
passage.  Blow up the doorway by killing an exploding lizard next 
to it.
Dodonogo's Cavern - In the big stairway room, on the vines by the 
second floor doorway.
Dodonogo's Cavern - In the big stairway room, right above the big 
stairs in a small alcove.  In order to get this one you have to 
return to the cavern after getting the boomerang and use the 
moving pillar in the big room to get to the second floor, then 
make your way back to this room and the stairs will be raised so 
you can get to it.
Dodonogo's Cavern - In the room before the boss's room where you 
have to push some blocks around, there's a bombable door on the 
north end of the room.  Bomb it open and kill the statue inside to 
reveal this one.
Dodonogo's Cavern - Go right from the main room into the hallway 
with the exploding lizards.  To your left is an alcove.  Use the 
scarecrow's song and hookshot to it.
Jabu-Jabu's belly - On the vines in the room with a switch in the 
middle that raises the water level.
Jabu-Jabu's belly - In the room you fall to after falling through 
a pit.
Jabu-Jabu's belly - Right next to the previous gold skulltula in 
the same room.
Jabu-Jabu's belly - On the vines in the room right before the 
boss.
Forest Temple - Entrance on vines on right wall.
Forest Temple - On the right wall of the big room, near the 
stairway opposite the entryway.
Forest Temple - In the East Plant Room on the wall on the Island. 
(use the hookshot on the chest to get on to the island.)
Forest Temple - In the West Plant Room on the wall , only 
reachable from the balcony.
Forest Temple - In the rotating room just before the boss, in one 
of the little alcove's.
Bottom of the well - In the pit room (See Bottom of the Well 
walkthrough for details).
Bottom of the well - In the room next to the pit room (See Bottom 
of the Well walkthrough).
Bottom of the well - In the Shield-eater room (See Bottom of the 
Well walkthrough).
Fire Temple - In the big lava room with the bridge (first room you 
go through) on the far North side there's a blue block above the 
doorway.  Play the song of time to move it and go through the new 
door that's revealed.  The gold skulltula is in that room.
Fire Temple - In the maze like room with the large boulders 
everywhere, one of the walls can be blown open to reveal a gold 
skulltula in a small alcove.  Walk along the outside walls and 
listen for it.  It's in the northeastern part of the room.
Fire Temple - In the room with the Shield-eater just before the 
boss key room.
Fire Temple - On the second floor of the boulder maze above the 
doorway there is a high platform. Use the Scarecrows song and 
hookshot to it.  Then hookshot over to a platform across from it 
and it will lift you to a secret area that has a gold skulltula.
Fire Temple - Continue past the last gold skulltula and you'll end 
up in the donut room where the megaton hammer is.  To your left on 
the wall is a skulltula you can get with the hookshot.
Ice Cavern - In the room with the helicopter blade thing made out 
of ice.
Ice Cavern - In the small round room East of the helicopter blade 
room.
Ice Cavern - In the room with the moving block of ice, West of the 
helicopter blade room.
Water Temple - Above the second vortex in the underground river.
Water Temple - Inside the tower in the middle of the main room, at 
the top.  Need longshot first.
Water Temple - Behind the waterfall in the room with the boulder 
rolling right before the boss key.
Water Temple - High on the right hand wall in the room with the 
big waterfall and the platforms going down it.  Need longshot.
Water Temple - There's a passageway on the bottom level (left from 
the passage that leads to where you meet Ruto) that leads to a 
dead end with a gold skulltula behind a grate.  Use a power spin 
move (hold A and charge, then release) next to the grate to hit 
the shock switch inside and open the grate.
Shadow Temple - In a room on a side path from the giant room with 
the falling blades.  Go left instead of right after fighting the 
Stalfos, go through the door, and kill the enemies to open a door 
leading to the skulltula (This one's in the walkthrough).
Shadow Temple - In the room with the falling spikes in a cage to 
the left.
Shadow Temple - In the room with the single giant skull there's 
one behind the skull.
Shadow Temple - In the room with the ghost ship, stand on the 
platform next to the ship and play the Scarecrow's Song to have 
Pierre appear across the way.  Longshot over to get the skulltula.
Shadow Temple - In the room with the three rotating giant skulls, 
behind the skulls.
Spirit Temple - After crawling through the hole at the beginning 
as young Link, go through the right door and it's on the fence 
across the pit.
Spirit Temple - After crawling through the second small hole as 
young Link, climb up the rock face where the regular skulltulas 
are and then turn around to see the gold one.
Spirit Temple - As young Link, after the room where you have to 
move the blocks to get the sun symbol into the sunlight you'll be 
in a staircase.  It's above the door you entered through.
Spirit Temple - As adult Link, in the room with the rolling 
boulders and the silver coins, in an alcove blocked by a blue Time 
block.  Use song of Time.  (Cool camera angle in there!)
Spirit Temple - As adult Link, in the room with the huge statue 
where you got the map, go up the stairs and play Scarecrow's Song 
to hookshot across to a ledge with a gold skulltula.

Non-dungeon Gold Skulltulas (Most of these require it to be night 
to find them):

AL=Adult Link only, YL=Young Link only, neither=either link

Hyrule Field - AL - Find a circle of stones near the entrance to 
Gerudo Valley, smash the red boulder with the hammer, bomb a hole 
in the ground, then use Din's Fire to find it behind a web and a 
cow
Hyrule Field - As you leave Kakariko Village turn right and head 
to a small tree.  Bomb the ground near it, drop down the hole.  
Skulltula is near ceiling
Kokiri Forest - YL - Back of Know-It-All-Brother's house
Kokiri Forest - YL - Drop a bottle of bugs on the soft soil by the 
shop and one will pop out.
Kokiri Forest - AL - Back of the Twin's House.
Hyrule Castle - YL - In a crate inside the guard house at the 
market entrance (roll attack to open)
Hyrule Castle - YL - The first tree you see when entering the 
castle grounds (roll attack it)
Hyrule Castle - YL - After getting past the outside guards in 
Hyrule Castle's grounds, swim down the moat to the corner where 
there's a big tree.  Play Song of Storms, drop down the hole, and 
bomb the walls
Hyrule Castle - AL - Go to the right of the castle and there's a 
stone arch.  It's on the back of it.
Lon Lon Ranch - YL - Near the roof of Talon's house on his second 
story window
Lon Lon Ranch - YL - In a tree near the entrance to the ranch, 
roll attack to get it
Lon Lon Ranch - YL - Behind the shed at the edge of the corral
Lon Lon Ranch - YL - Outer wall of the ranch, just north of the 
stone structure
Kakariko Village - YL - On a tree near the entrance
Kakariko Village - YL - On a red brick at the construction site in 
the middle of town.
Kakariko Village - YL - On the side of the house where the guard's 
son lives.
Kakariko Village - YL - On that high tower in the northern part of 
town.
Kakariko Village - YL - The side of the rich cursed family's 
house.
Kakariko Village - AL - On the wall above the chicken women's 
house (use longshot to get up there)
Kakariko Graveyard - YL - On the southeastern wall.
Kakariko Graveyard - YL - Use bugs on the soft soil
Lost Woods - YL - The soft soil two screens left of the first area 
has one if bugs are used on it
Lost Woods - YL - The soft soil that's R,L,R,L,L from entrance 
(use bugs)
Lost Woods - AL - The magic leaf platform R,L,R,L,L from the 
entrance leads up to one
Lost Woods - AL - To the east of the stairs in the Sacred Forest 
Meadow
Death Mountain Trail - In a cave behind a bombable wall a little 
ways up the trail.
Death Mountain Trail - YL -In the soft soil at the entrance to 
Dodonogo's Cavern (use bugs)
Death Mountain Trail - AL - In a small nook above the entrance to 
Dodonogo's Cavern where the bomb plant was.  Destroy the red rock 
there with the hammer to find it.
Death Mountain Trail - AL - After beating the Fire Temple, go up 
to where the rocks used to rain down on your head.  Smash the red 
boulders there with the hammer and it's behind one of them
Death Mountain - YL - In a crate just inside the crater (the 
mountain summit entrance)
Death Mountain - YL - Another soft soil spot near the crater.  Use 
Bolero of Fire to get to it.
Goron City - YL - Smash open a crate on the top floor in a room 
full of boulders
Goron City - AL - On the side of the small stone platform 
suspended above the city.
Zora's River - YL - In a tree at the mouth of the river
Zora's River - YL - On the ladder near the entrance to Zora's 
Domain
Zora's River - AL - Just before the section with the waterfall is 
a bridge in a fairly narrow valley.  Look very high on the left 
wall.  You'll need the Longshot.
Zora's River - AL - Ride the magic leaf platform that's at the 
beginning of the river (assuming you planted the bean as young 
Link there) and near the beginning of it's trip it floats over a 
high platform with a boulder in the middle of a ring of rocks.  
Jump off onto this platform.  Look high on the South wall and you 
should see it.
Zora's Domain - AL - High up next to the frozen waterfall
Zora's Fountain - YL - A tree on the small island in the Southeast 
corner (roll attack)
Zora's Fountain - YL - Just to the right of the fallen log
Zora's Fountain - AL - Pick up the gray boulder in front of the 
Faerie's Fountain using the silver gauntlet to reveal a hole 
leading to one
Lake Hylia - YL - The small island with the two small pillars 
where you get the Fire arrows
Lake Hylia  - YL - Behind the Lake Hylia Lab
Lake Hylia - YL - Use bugs on the soft soil next to the lab
Lake Hylia - AL - In a crate at the bottom of the Lake Hylia Lab 
pool (use roll attack with Iron Boots)
Lake Hylia - AL - Above the Water Temple is a dead tree.  Use your 
Longshot on a spot on the trunk just above the branch to get up 
and land on the branch.  It's on the top of the trunk.
Gerudo Valley - YL - When you first enter the valley and are 
walking across the plank look right
Gerudo Valley - YL - The soft soil spot on the ledge that you 
float to from the right side of the bridge using a chicken.  Drop 
a bottle of bugs on it.
Gerudo Valley - AL - Look behind the tent on the back stone wall 
at night
Gerudo Valley - AL - On the left leg of the stone arch near the 
tent.
Gerudo Fortress - AL - There is one high above the eastern wall of 
the fortress
Gerudo Fortress - AL - In the horseback archery range on the 
Northern target
Haunted Wasteland - AL - Inside the stone structure where you 
discover the phantom guide.
Desert Colossus - AL - When you first get there, head left and 
it's on a palm tree near a sand pit.
Desert Colossus - YL - A soft soil spot has one if you use a 
bottle of bugs on it
Desert Colossus - AL - The magic leaf platform from the previous 
one will take you to one.

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11: The Magic Beans and where to put them.

Magic Beans can be planted by young Link in soft soil.  Soft soil 
looks like a square of light dirt with a hole in the middle.  When 
a bean is planted by Young Link, it will transform into a magic 
moving platform for adult Link.  These magic moving leaf platforms 
are very useful.  Magic Beans can be bought from a character near 
the entrance to Zora's River.  It costs 10 rupees for the first 
bean and the price goes up 10 every bean you buy.  Also, every 
soft soil spot except the one next to the Magic Bean merchnat has 
a gold skulltula in it.  Drop a bottle of bugs on the soft soil to 
get it.  It doesn't matter whether or not you've already planted a 
bean there.

There are 10 spots to plant beans, and as such you can only buy 10 
beans.

Soft soil locations to plant Magic Beans:
- To the right of the shop in Kokiri forest.  The shop is the 
building with the red roof.
- In the Lost Woods, two areas left of the first area.
- In the Lost Woods, go R,L,R,L,L.
- In the Northeast corner of the Kakariko Graveyard
- The entrance to Dodongo's Cavern
- Right next to the guy that's selling the beans at Zora's River
- Next to the Lake Hylia lab
- In Gerudo Valley (fall down to a platform on the right side of 
the bridge and far side of the river)
- At the Desert Colossus, right next to the entrance to the Spirit 
Temple (use Requiem of Spirit)
- In the Death Mountain Crater (use Bolero of Fire to get to it)

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12: Enemies and How to beat them

Most of the following information was contributed by Jon Skeels 
(see the Credits in section 16).  Enemies who's real name hasn't 
been confirmed have a  ? after the name.  The names in parenthesis 
are the name that is used in the walkthrough.  If you know the 
real name to a monster and how to beat it and it's not in here, 
send the information to me with the name of the monster in the 
subject.  Also if you know a better way to beat an enemy then is 
shown here then send that, with the name of the monster and "new 
strategy" in the subject.  Please note that the game walkthrough 
does mention strategies for the more difficult enemies, but often 
does not refer to their real names (like Keese are just called 
bats).  Also bosses are not in this section, look in the 
walkthrough for boss tips. - Zauron

Anubis(floating weird thing) - Floating snake things that are 
vulnerable to fire.  They copy your movements, except in reverse.  
You can shoot them with Fire Arrows, use Din's Fire, or try to 
lure them into a flame.

Armos(statue) - Statues that come to life.  Stun them with a Deku 
Nut and then use your sword.  Afterwords they'll come after you 
then explode so watch out.

Bari - Bigger versions of Biri.  When killed they also split into 
three Biri.

Beamos(eye laser thing) - A strange creature that has a rotating 
eye that fires a laser at you if seen.  Use a bomb on it to 
destroy it.  Some of them will only stun with the first bomb so 
follow up with a second bomb.

Berinade - A large conglomeration of jellyfish, tentacles, and 
other organic material.  The Jabu-Jabu's Belly boss.  See 
walkthrough.

Big Deku Baba - A bigger version of a Deku Baba that is much more 
dangerous.  Try to attack it after its head is on the ground.

Bigocto - A giant octopus thing that acts like a vacumn cleaner. 
Jabu-Jabu's Belly mini-boss.  See walkthrough.

Big Poe - Bigger version of the poe.  It doesn't attack, just 
flies away from you.  Only appears in Hyrule Field while you're 
riding Epona.  See section 2 for more details.

Big Skulltulla - A big scary spider. Slash these ones in the back 
when they turn around.

Biri(jellyfish) - Flying electrocuting jellyfish.  Don't use your 
sword!  Use projectiles or a Deku stick on these guys to avoid 
being shocked.

Blue Bubble(blue flaming skull) -  A skull in blue flames.  Use 
your shield on it to get rid of its flames, and then slash it.

Blue Tektite(blue spider thing) - Same as the regular Tektite only 
it appears on water.  Its also helpful to lure it off the water so 
you can kill it easier.

Bongo Bongo - A giant one-eyed head and two disconnected hands 
that likes to play a giant drum.  Shadow Temple boss.  See 
walkthrough.

Business Scrub(bush guy) - The same as Deku Scrubs only they try 
to sell you things instead of giving you tips.  Some also increase 
the amount of certain items you can hold.

Centipede - Flying creatures that resemble centipedes.  Try to use 
a boomerang on it before it starts flying for an easy kill.

Club Moblin - Only one of these, protecting the Sacred Forest 
Meadow as adult Link.  He uses his club to produce force waves by 
smashing the ground.  Dodge his force waves to try and get behind 
him.  He wont turn around, so just finish him off easily.  Also 
can use Bombchu's or arrows if you have them.

Dancing Fire Ball? - Little black balls that when they touch fire 
turn into a dancing fire enemy.  The Fire Temple mini-boss.  See 
walkthrough.

Dark Link - Your shadow come to get you.  Water Temple mini-boss.  
See walkthrough.

Dead Hand - A scary-looking monster that has a bunch of long hands 
coming out of the ground that grab little children so he can eat 
them.  Bottom of the Well and Shadow Temple mini-boss.  See 
walkthrough.

Deku Baba - A plant with a mouth that tries to get you.  Some give 
you Deku sticks and some Deku nuts.

Deku Scrub(bush guy) - These little guys shoot nuts at you.  Use 
your shield to reflect them.  Afterwards they give you tips if you 
talk to them.

Dinolfos(lizardmen) - Same as the Lizalfos only these ones are 
much faster and like to leap.  Use the same strategy.

Dodongo(lizard) - A strange lizard that breathes flames.  Get them 
to swallow a bomb by laying it in their path.  They are also weak 
if you attack them in the back.  Explode when they die.

Dodongo Larva(exploding lizard) - A smaller version of Dodongo.  
Just use your sword on
them.  Watch out for their leap attacks, and for them blowing up 
after you've attacked them.

Fake Doors - Fake doors are harmless unless you try to open them.  
You can tell the difference by seeing that its not sunken into the 
wall.  Use a bomb on these.

Floor Master(hand monster) - These guys are a pain.  They are just 
like the Wallmaster only they stick to the floor.  There are a few 
different versions of these.  Some split into three smaller ones, 
some also turn green to show that they are invulnerable while 
attacking.  Some also are invisible so use the Lens of Truth.  
Some do everything.  When they split, also make sure to get them 
all or they could become big again.

Flying Bottles? - Not technically an enemy, but still tries to 
hurt you.  Watch out because they try to smash into you.  Although 
some have hearts in them and just heal you a little bit, but if 
you dodge them and then get the heart, it'll be of more use.

Freezzard(ice statue) - Watch the ice breath on these frozen ice 
blocks.  When they're not breathing run up to it and slash so its 
all gone, or it will regenerate.

Ganondorf - The final boss of the game.  See walkthrough.

Gerudo guard? - Fight these ladies at the Gerudo Fortress.  See 
Gerudo Fortress in the walkthrough.

Gibdo(mummy) - Very similar to ReDead, only it looks like a Mummy.  
Use the same strategy here.

Gohma Larva(spider) - Little spiders that hatch from eggs.  They 
appear in the Deku Tree.  Watch out when their eye turns red for 
they are ready to pounce.  Just slash them to kill them, but try 
to get them before they hatch out of the egg.

Gold Skulltulla - Same as the regular ones, only you can't target 
them.  Destroy any of the 100 of these to get a token. See section 
10 for more details.

Green Bubble(green flaming skull) - A flying skeleton head in 
green flames.  Attack this one when the flames are gone.  Its 
easier if you use projectile weapons. 

Guay - Almost identical to Keese, but look more like crows.  Use 
the same strategy.

Iron Knuckles - An armored knight with an ax.  Spirit Temple mini-
boss.  See walkthrough.

Keese / Fire Keese / Ice Keese(bat) - Flying bats.  These can 
become a real pain.  Target them and use arrows or a slingshot, 
but if you want to save ammo, use a boomerang or hookshot.  
Sometimes some are already on fire, but the normal ones can become 
Fire Keese if they fly through fire.

King Dodongo - A very large version of a Dodongo.  Dodonogo's 
Cavern boss.  See walkthrough.

Leever -  These annoying creatures appear in the desert.  There is 
no point in trying to kill them because they just come back.  
Since they aim for you in a straight line, keep changing direction 
to dodge them.

Like Like(shield-eater) -  Watch out on these guys!  This tannish 
colored blob will try to suck up your tunics and shield.  Try to 
slash it while its not trying to suck you up.  Make sure you get 
your shield and tunic after its dead if it took them.

Lizalfos(lizardmen) - Lizard guards.  They jump around a lot.  Try 
to get in some good sword hits on these guys.

Mad Scrub(bush guy) - Very similar to Deku Scrubs only they run 
away after use your shield to bounce their nuts back at them.  
Slash them after they run away.  They dont give you tips, though.

Octorok - Octupi that live in the water, of course.  Bounce back 
their rocks at them with your shield to get them, but watch it, if 
you get to close they disappear.

Moblins - They're back... These guys only appear in the Sacred 
Forest Meadow, but are a pain.  Use the Z button to try to see 
them around the corners.  When they're facing the opposite way, 
use the hookshot on their back.

Morhpa - A strange small creature that can morph water to it's 
will.  Water Temple boss.  See walkthrough.

Peahat -  A large strange rotating creature that sometimes spits 
out Peahat Larva.  Try to attack its roots.  Watch out because it 
flys uneven and can cause damage when you get close.

Peahat Larva - Mini Peahats.  Just use your shield to block them.

Phantom Ganon - A duplicate ghost of Ganondorf.  Forest Temple 
boss.  See walkthrough.

Poe - An evil ghost that carries a lantern.  There a couple 
variations of these.  Some will disappear when targeted.

Poe Sisters? - The 4 Poes that appear in the Forest Temple.  
Forest Temple min-bosses.  See walkthrough.

Queen Gohma - A huge mother spider that lays Gohma Larva.  Deku 
Tree boss.  See walkthrough.

Red Bubble(red flaming skull) - Skulls on fire that usually appear 
around lava.  You can usually ignore these most of the time since 
they don't often get in your way.

ReDead(zombie) - Basically zombies.  They will try and paralyze 
you if they see
you.  Try to get behind them and attack them or use the sun song 
to
paralyze them.

Shabom(bubble) - Bouncing bubbles that appear inside Jabu-Jabu.  
Use projectiles or Deku Nuts.

Shell Blade(clam) - Clams that appear underwater.  Its best to use 
the hookshot on them QUICKLY after they've opened their mouths.

Skulltula - Small spiders that usually are on walls or vines.  Use 
a projectile weapon.

Spikes - An idestructable spike that moves in a pattern.

Spike(spike balls) - The enemy version of spike.  They are a ball 
with spikes that rolls around.  Attack them when they retract 
their spikes.

Stalchild(skull kid) - A skull kid.  Just use your sword.  
Sometimes you will knock of their skull.

Stalfos - A skeleton guard.  Try to hit it right before it swings 
at you.  If you are lucky enough to get behind it and swing at it, 
you will do more damage.

Stinger - A floating creature underwater.  Use bombs or lure them 
out of the water then use a projectile weapon.

Tektite(spider thing) - A red spider.  They jump around, so try to 
attack it after its landed.  Its also fun to flip it with a 
hammer.

Tentacle - A tentacle in the ceiling of Jabu-Jabu's belly.  If you 
get to close it will get you.  Use your boomerang.

Tiles - Magical flying tiles that try to hit you.  Either dodge 
them or slash them to dispose of them.

Torch Slug - Slugs that are on fire.  Just use your sword.  Make 
sure you kill them before their fire comes back.

Twinrova - Twin witches of Fire and Ice.  Spirit Temple boss.  See 
walkthrough.

Valvagia - A long fire dragon.  Fire Temple boss.  See 
walkthrough.

Wallmaster - Navi will warn you when these guys are around.  Watch 
their shadow and dodge before they grab you, or say hello to the 
beginning of the dungeon.  Attack them before they go up to the 
ceiling again.

White Bubble - Flying Skulls.  Try to attack them with projectiles 
when they stop.

Wolfos / Ice Wolfos(wolves) - A wolf that runs around you in 
circles.  They try and block your attacks, so try to hit them 
right before they attack.  The Ice ones are bigger and white.

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13: Game Walkthrough

NOTE:  This walkthrough only mentions required items, with the 
exception of the occasional gold skulltula or heart container 
piece where it's easier to describe in the walkthrough.  For all 
the items in the game, refer to the rest of the guide.  In the far 
future I may integrate more items into the walkthrough, such as 
the more skulltulas and heart container pieces

Kokiri Forest:

Talk to Saria and then go to the training center.  The training 
center is to the left of your house, the south end of the map.  Go 
to the back of the training center and find the hole in the wall.  
Crawl through, dodge around the boulder, and find the chest to get 
your sword.  Return through the hole.  Walk around the village, 
talk to the Kokiri's, and slash bushes, throw rocks and pots, etc. 
to earn money.  Be sure to talk to the guy trying to lift a rock 
or you won't be allowed to pick anything up!  Find Mido's house 
and go inside to steal his money from the treasure chests inside 
there.  Once you have 40 rupees, go to the shop with the red roof 
and buy a Deku shield.  Equip the shield and sword in your 
subscreen and then exit the town on the East side of the map.  
You'll have to talk to Mido to get through.

Deku Tree:

Talk to the Deku Tree and he will open his mouth to let you in.  
Enter the tree.  Find the ladder and climb up to the second floor.  
Follow the path around and you'll see some vines, spiders, and a 
treasure box.  Open the box to get the dungeon map.  Ignore the 
spiders and vines for now and keep going along the path until you 
find a door.  Go through it.  Use the Z trigger to target the 
plant in the middle of the room and then hold down R.  The plant 
will chuck a nut at you but it will bounce off of your shield and 
hit him.  Go talk to him and he'll give you a hint and a heart.

In the next room, keep holding forward to jump onto the platform 
and then onto the next ledge before the platform falls.  If you 
miss you can climb up the vines.  Open the treasure chest to get 
the Fairy Slingshot.  Aim above the entrance doorway at the ladder 
and shoot if to make it fall.  Now climb up the vines to your 
right to get to another treasure box with a heart in it.  Go out 
and back to the first room and return to the vines and spiders 
from before.  Push Up C to look toward a spider until Navi flies 
to it, then push your Z trigger to focus on it and then just push 
the Slingshot button (whichever one you assigned it to) twice to 
whip out the sling shot and shoot it.  This is easier than aiming 
manually.  Climb up the vines to get to the third floor.  Walk 
around this path and you'll see some big spiders.   Don't let them 
scare you.  Just focus on them, whip out your sword with B, and 
wait.  When they turn around, push A to jump-attack them for a one 
hit kill. (NOTE:  If you don't first pull out your sword with B 
when trying a Jump attack, you will just roll instead of 
attacking.  Also you have to be Z targeting and not pushing any 
directions to perform the Jump attack.)  Run around the path until 
you find a doorway and go through it.

In this room, whip out a Deku stick and walk up to the lit torch 
to light the stick.  Bring the lit stick to the unlit torch to 
light it and open the doorway on the other side of the chamber.  
Now step on the switch and jump across to the alcove on the left 
of the room.  Watch out for the giant spider though.  Get the 
treasure box and kill the gold spider there.  Go back and step on 
the switch again and jump across to the other side to get the 
Compass.  Return to the first room and find the platform with the 
heart floating in front of it.  Jump off to get the heart and try 
to land on the web in the middle of the floor.  You'll break 
through to floor B1.

In this room, step on the switch to light the torch, grab the 
treasure box behind the torch, and use the torch to light one of 
your Deku sticks.  Run with the burning stick to the other side of 
the room (be careful not to fall in the water and put it out, 
you'll have to walk across the shallow section) and light the web 
on the wall with your stick.  Go through the door that's revealed 
to another room with a bush monster.  Deal with it the same way as 
the last one.  Use your slingshot to hit the eye above the next 
door and go through.  In this room jump into the water and follow 
the left wall until you get to the rotating spiked log.  Look for 
a switch under water and hold down A to dive down and push it.  
Then return to the entrance and jump on the moving platform to 
ride across.  Push the block over and climb up to the door to the 
next room.

In this room use a Deku stick to light all the torches and move to 
the next room.  Watch out for spiders falling from the ceiling in 
this room and use your Deku stick to burn away the webs covering 
the exits.  Crawl through a hole to move on.  Now you're back in 
the first room of B1.  Push the block into the water and fall down 
to the torch you used earlier.  Light your stick, climb up the 
block and then use the stick to burn the web in the floor (attack 
with the stick).  Climb or fall down the hole to the next room.  
There are three bush guys here.  You need to knock them out in 
order.  First the middle one, then the right one, then the left 
one.  Then go on to the boss's room.

Deku Tree Boss: Queen Ghoma

Use your C Up button to look at her and let her see you.  Now wait 
until she drops down and stun her by either throwing a Deku nut or 
shooting her in the eye with your slingshot.  Then hit her with 
your sword while she's stunned.  She'll crawl up to the ceiling.  
Now there's two things you can do at this point.  You can either 
wait until she drops some things and kill them before they hatch, 
then wait for her to come down and repeat the above process.  Or, 
while she's getting ready to drop the things her eye will turn 
red.  Shoot her in the eye with the slingshot while she's up there 
and she'll drop down and be stunned, so hit her with the sword and 
repeat.  This way is quicker and you don't have to deal with the 
dropping things if you're a good shot with the slingshot. Pick up 
the heart container she drops when she dies and walk into the blue 
light.

The Market:

After the story sequence leave Kokiri forest to the East.  On your 
way out you'll get the Ocarina from Saria automatically.  Head for 
the market.  Use your map subscreen if you need to find it.  
Explore the market for a while and when you're ready move on to 
the Hyrule Castle grounds.

Hyrule Castle:

Talk to the guard, and move back and forth between the Market and 
the castle grounds until you see a girl standing by some vines on 
the side of the path.  Talk to her until she give you an egg.  Now 
climb up the vines and jump over the gate the guard was guarding.  
Move along the path until you see two guards up ahead of 
you...don't go near them!  Instead, go left up onto the hill.  
Watch out for the guard on the hill, run behind him and head to 
the far left toward a cliff.  You should see some climbable rocks 
on the cliff, climb them and then jump off the other side toward 
the castle.  Jump into the moat and swim down it until you reach 
the corner where you can safely climb out.  Follow the path around 
and you'll see the sleeping Talon.  Wait until your egg hatches in 
the morning and use it on Talon to wake him up and get him out of 
your way.  Once he's gone push and pull the blocks to dump them in 
the moat.  Use them to jump across to where the water comes in and 
climb through the hole there.  Now avoid all the guards by not 
letting them see you and make your way to Princess Zelda.  Talk to 
the princess.

Lon Lon Ranch:

Head to Lon Lon Ranch in the middle of Hyrule Field after the 
story sequence with the princess is over.  Go into the first door 
on your left and talk to Talon.  Play his game until you win and 
you'll get a bottle of milk.  The milk is kinda useful but the 
really useful thing is the bottle itself.  Also, go to the horse 
corral and talk to Malon until she talks about a song her mother 
composed.  Whip out your Ocarina and she'll teach you Epona's 
song.  Now leave Lon Lon Ranch and head back to Kokiri Forest.

Lost Woods:

Once in Kokiri Forest, climb up the vines behind Mido's house and 
go through the hollow log to get to the Lost Woods.  In the lost 
woods, follow the sound of the music (wherever it is loudest) to 
get to the sacred forest meadow.  For lazy people, the directions 
are R,L,R,L,F,L,R.  Then kill the wolf, enter the gate, navigate 
the maze, and go up the steps to get to the Meadow.  Talk to Saria 
to learn Saria's Song.  Now head back out of the woods and leave 
Kokiri Forest.  Head to Kakariko Village now.

Kakariko Village:

Explore the town and get the various items available to you at 
this time.  The most important things to get are the Hylian Shield 
from the graveyard (See section 1), the second bottle (See section 
2), and the Song of the Sun (See section 6).  Once you've got what 
you need, talk to the guard at the North part of town and show him 
Zelda's letter.  Don't listen to him about buying a shield...you 
can find one for free in the graveyard.  He'll talk about wanting 
a mask which you can now go and get from the Happy Mask Shop in 
the market.  If you wish you can now do most of Young Link's 
Trading Sequence(See section 3).  Go past the guard and head up 
Death Mountain until you find Goron City.

Goron City:

Go to the bottom level and stand on the doormat in front of the 
closed door and play Zelda's Lullaby.  Then go inside and talk to 
the Goron King.  Then play Saria's Song for him.  He'll give you 
the Goron's bracelet.  Now leave Goron's City and head up Death 
Mountain trail and take the first right you see.  Pick up the bomb 
plant there and chuck it down to the big boulder below.  If you 
aim right you'll blow it up.  Then go around and enter the 
revealed cave, which is Dodonogo's Cavern.

Dodonogo's Cavern:

WARNING about this level:  if you have your Deku shield equipped 
and you get burned by a fire bat or something, the shield will 
burn away!  So use the Hylian shield unless you need your Deku 
shield to fight lizardmen or bush guys.  You can buy another 
shield from a bush guy on the left side of the Big Room.

In the first room, use one of the bomb plants to blow open the 
doorway.  Then head into what I will from now on refer to as the 
Big Room.  Make your way to the right side and use the provided 
bomb plant to blow up the doorways and that laser-shooting thing.  
Take the doorway that leads to a passageway (the other just leads 
to a gossip rock) and kill the first couple of lizards.  Watch out 
because when these lizards die they explode.  On the right wall 
near the back of the passage is a doorway but you have no bomb 
plant to blow it up with...kill one of the lizards next to the 
doorway and let its explosion as it dies open the doorway for you.  
This room has some bats and a gold skulltula in it.  Now move on 
to the end of the passageway and drag a statue onto the switch to 
open the door.  Go through the next passage and then you'll find 
yourself in the lava room, facing two deadly lizardmen.  These 
guys are tough, Z target them and use your Deku shield to block 
and counter with slashes or jump slashes.  You can also shoot them 
with the slingshot but that's usually more trouble than it's 
worth.

After you kill the two lizards go through the new door that just 
opened.  Notice the bombable doorway down this next passage.  Go 
on a bit further and you'll see a bomb plant you can use to blow 
it up.  There's nothing really useful in that room though.  Move 
on down the corridor and kill those lizard things by hitting their 
tails (watch out they blow up too). Use a Deku stick to light all 
the torches in the room and open the door.  You'll now be back in 
the Big Room.  Step on the switch in front of you to unlock a door 
across the way.  Now head to the other side of the room and find 
the door that was just unlocked but don't go through it yet.  
First blow up the doorway next to it and get the dungeon map.  Now 
go through the door.

In this room use a bomb plant to blow open the doorway and go in 
that room.  Throw the bomb plant just inside that room at the 
three statues and one will come alive and chase you.  Throw a Deku 
nut at it to stun it and then slash it with your sword.  Then run 
away because it will try to chase you down and then blow up.  Now 
retrieve the compass from the treasure box and leave the room.  In 
this room, take the bomb plant that's next to the door you just 
went through and place it right in between the two rows of bomb 
plants.  If you place it right when it blows every bomb plant 
should go off.  This will lower the stairway leading to the second 
floor.  Go up the stairway and around to the doorway and through 
it.  In this room three of the statues come alive and chase you, 
and the fourth has to be moved.  You don't have to fight the three 
statues if you're careful not to touch them in any way.  Just move 
the statue that's in front of the ladder out of the way and go up 
the ladder to hit the switch to open the door.

Now you'll once again be back in the big room but this time on a 
bridge at the top of it.  Go across the bride to the other side, 
jumping over the hole in the middle.  Now you'll end up in the 
moving spikes room.  Make your way to the opposite side where 
you'll find a gray block in front of a ladder.  Use the block to 
get on top of the platform containing a treasure chest and a bomb 
plant.  Use the bomb plant to blow open the door at the top of the 
ladder.  You'll need to time it right.  Wait until the bomb blinks 
rapidly before throwing it across to the doorway.  Once you've 
done that go through the doorway.  Now use your slingshot to shoot 
the gold eye on the wall past the pillar of fire and the fire will 
disappear.  Jump across and go through the corridor to reach the 
upper lava room with two more lizardmen.  Kill the lizard men and 
go through the newly opened door.  Shoot the gold eye on the wall 
opposite you to get rid of the first flame, then jump to where it 
was and turn left to see another gold eye.  Shoot it to get rid of 
the second flame.  Then jump across.

In the next room, which is the moving spikes room again, jump 
straight across the gap and then get the treasure box to your 
right which contains (Hurray!!) bombs.  If you wish you can jump 
down and bomb a doorway to your left to reach a room with two bush 
guys that sell you crap.  I wouldn't recommend it though 'cause 
it's a hassle to get back up.  Move on down the passageway and 
step on the switch.  This switch enables a moving pillar which 
gives you an alternate way to get to the second floor.  Now go 
right and find the bridge.  On the other side is a bombable wall 
with some rupees in it if you want to get it.  In any case, drop a 
bomb down each of the holes in the bride to blow up the two eyes 
of the old dead Dodonogo.  Once both eyes have been blown up it's 
mouth will open.  Use the pillar to get down and enter it's open 
mouth.

In this room go through the doorway on your right to enter the 
block puzzle room.  When you come to two movable blocks, pull the 
ground-level block to underneath the other one.  Then climb on top 
of it and push the other block off to the other side.  Now push 
this block to underneath the third block.  Push the third block 
out of the way and head down this corridor.  At the end of the 
corridor is another moving block.  Push it off the edge, then 
pull/push it into the hole in the middle of the room.  This will 
open the boss room door.  In the boss room, blow up the square in 
the center of the room, open the small chest to refill your bombs, 
and drop down.

Dodonogo's Cavern Boss:  King Dodonogo

This boss isn't all that tough.  Z target it's mouth and when it 
opens it to breath fire on you, throw a bomb in.  When the bomb 
goes off and it's stunned, hit it with your sword.  Then it will 
go into a roll attack. Use your Hylian shield and let it roll over 
you and you won't get hurt.  Repeat until dead.  Grab the heart 
container and step into the blue light to leave.

Magic:

After the short story sequence with the Goron King head up Death 
Mountain trail.  Use your bombs to blow up the boulders in your 
way and when you get the part where it start to avalanche, use 
your Hylian shield and the rocks won't be able to hurt you.  Just 
wait until they are done falling and then move again until you 
reach Death Mountain's peak.  Once there, blow up the opening to 
the left of the owl (do NOT go in the right cave, you'll die) and 
go inside.  Play Zelda's lullaby in front of the fountain to talk 
to the great faerie and get magic.  Then talk to the owl and he'll 
give you a lift down the mountain. Now head to Hyrule Castle.  In 
the castle grounds there is a side path from the main path with a 
sign and a boulder.  Blow up the boulder and crawl in the cave to 
get the fire spell.  Now return to Hyrule Field and follow the 
river East past Kakariko Village to get to Zora's River

Zora's River:

Use your bombs to blow up the boulders in your way.  You can make 
use of the chicken at the beginning of the river to get to a few 
heart container pieces.  Also this is where you meet the guy that 
sells the magic beans (See section 11).  About halfway up the 
river is some frogs.  Play your songs for them and they'll give 
you money.  If your money's full go buy some magic beans before 
playing another song for them.  Make your way upriver until your 
get to the waterfall at the mouth of the river.  Then stand on the 
Triforce symbol and play Zelda's Lullaby to make the waterfall 
reveal a cave.  Jump over and enter the cave to enter Zora's 
Domain.

Zora's Domain:

The first thing to do here is get an empty bottle and find the 
little fish floating around in the shallows near a circle of 
stones.  Use the bottle to catch one of the fish.  You'll need it 
later.  Now head up to the top of the mountain in the middle of 
the domain and you'll see King Zora.  Before doing anything else, 
take this opportunity to use one of his torches to light a Deku 
stick and quickly run and light all the other torches in the 
domain, including two hidden behind a waterfall.  This opens a few 
things up for you, like a heart container piece.  (See section 9 
for more details).  Go back to the King's room and talk to him, 
then head left from his room and find the diving game.  Win at the 
diving game and you'll get the Silver Scale, which allows you to 
dive deeper.  Now look for an underwater doorway at the front of 
the mountain.  Dive down and go through it and you'll pop up at 
lake Hylia.  Swim forward a bit and you should notice a bottle at 
the bottom of the lake.  Dive down and fetch it.  Then swim back 
through the tunnel to Zora's Domain.  Bring the bottle to King 
Zora and show it to him (press C when Z Targeting him) and he'll 
take the note out and move out of your way.  Now take the right 
path to get behind him and enter Zora's Fountain.

Zora's Fountain:

Ignore the big fish (Jabu-Jabu) for now and instead swim behind 
him to the southern part of Zora's Fountain to a small island with 
a tree, some bushes, and two boulders.  Put a bomb next to the 
gray boulder to blow a hole in the wall and get the Farore's Wind 
spell from a great faerie.  Now swim onto the platform by Jabu-
Jabu's mouth and walk up to him.  Use the bottle with the fish in 
it to offer the fish to Jabu-Jabu, thereby making him open his 
mouth and swallow you.

Jabu-Jabu's Belly:

Use your slingshot to shoot the white thing hanging down from the 
ceiling and unblock the door.  Go through the door.  In this room 
you'll first meet the electrifying jellyfish.  Don't hit them with 
you're sword, use a Deku stick instead.  You'll break the stick 
but you'll at least have killed them (this is the only time I know 
of where one of these sticks is at all useful for anything other 
than lighting torches and spider webs).  Now follow the path 
around and IGNORE the elevator platform and the alcove in the wall 
(you'd be surprised how many people go for this and get all mixed 
up).  Instead go through the next door and in this room, the pit 
room, you'll meet Ruto.  She'll jump down a pit...follow her down.  
Talk to her twice and she'll demand you carry her.  You'll have to 
do so.  I know it's a pain and it may seem easier to just leave 
her there and go get her at the end, but you'll need her later in 
the level.

Now go through the door behind you (the one closest to you) and 
follow this passageway.  At the end is a room with a switch in the 
middle.  Throw Ruto to the other side and then step on the switch 
to raise the water.  Then join Ruto on the other side and follow 
the next passageway to a blocked door.  Shoot the thing hanging 
from the ceiling to unblock it and go through.  In this room wait 
for an elevator platform to lower and ride it up.  Don't try 
jumping to the small alcove with the white switch in it, you can't 
get to it yet.  Go through the door and you'll be back in the pit 
room (if you end up back in the first room you went through the 
wrong door).  Avoid the pits and go through the door on the 
opposite side of the pit room.  Now head straight right and hug 
the right wall until you find a switch and a blocked door.  Make 
sure you're holding Ruto and step on the switch to unblock the 
door, then go through.

Put Ruto down in the entryway of this room and venture forth to 
kill all the fish in the room.  Touch them to make them fly up 
then Z-target and shoot them with your slingshot .  You can also 
use bombs on them.  When they are all dead you'll receive the 
extremely cool boomerang!  The boomerang can get items for you and 
can kill most stuff at long range safely, such as those jellyfish, 
and with no worries about running out of ammo.  Anyway, pick up 
Ruto and leave this room then go straight, ignoring all side paths 
until you come to a switch and blocked door on the opposite end of 
the corridor.  Place Ruto on the switch so she'll hold it down for 
you and go inside.  Kill the tentacle through the use of Z 
targeting and your new boomerang.  You'll receive the dungeon map 
as reward.  Now head out, retrieve the irritable Ruto, and take 
the first left and go through the door.  Kill all the bubbles 
using Z targeting and your boomerang before the time runs out and 
your reward is the compass.  Now head out of this room and head 
back to the room where you got the boomerang.  Take the side path 
right before the door to the boomerang room and kill the tentacle 
here.  Leave the room, take a right, then take another right and 
you'll be going down the center path.  Go through the door to find 
a third tentacle you have to kill.  Go back out the door and go 
straight and back through the next door to return once again to 
the pit room.

Now you have to fall down a certain pit.  It's to the right of 
you, but not the first one to the right of you.  It's a little 
more forward and right up against the right wall.  Fall down it 
and you'll find yourself in a room with a bunch of jellyfish and 
two gold skulltula's you can use for target practice for your 
boomerang.  Remember that you can use your boomerang to retrieve 
the gold tokens for you after the skulltula is dead.  Now go 
through the passage and door behind you to get to Bigocto's room.  
Throw Ruto up onto the platform and then you'll have to fight 
Bigocto.

Hit him with your boomerang to stun him.  When he gets unstunned 
he'll start spinning around.  Hit him again and if you timed it 
right he'll have his back turned to you.  Slash him a few times 
with your sword.  Repeat until he's dead.

Jump up onto the platform once Bigocto's dead and you'll be lifted 
up to a new room.  Go down the only passageway and door and you'll 
end up in a room with weird red blocks that wobble.  Smack them 
one with the boomerang and they'll solidify for a while, allowing 
you to use them as stepping stones to make your way to the door on 
the west side of the room.  In the next room jump across the gap 
to the platform and it will lower you to the alcove with the 
switch you saw at the beginning.  Go pick up one of the crates and 
place it on the switch.  Go through the door that opens.  Kill all 
the jellyfish here and climb up the vines to the high platform.  
Now you should see the white thing hanging from the ceiling, but 
there's something in the way that keeps you from hitting it.  You 
can't destroy the thing in the way so don't bother.  Instead, Z 
target the white thing and then move as far to the side of the 
platform as you can and you should be able to chuck the boomerang 
AROUND the barrier to hit the white thing and open the door to the 
boss.  Climb down and go through the door to face Barinade.

Jabu-Jabu's Belly Boss: Berinade

This boss is tough.  Use Z targeting and your boomerang and KEEP 
MOVING around him at all times to avoid being zapped.  First, 
destroy the tentacles.  Then, destroy some of the giant jellyfish 
he has protecting him to get an opening.  Then attack him 
directly.  When the boomerang hits and his body flashes blue go 
after him with the sword.  Just keep going after him and his 
protecting jellyfish with your boomerang and Z targeting, moving 
around him at all times, and slashing at him with your sword when 
you stun him with the boomerang, until he's dead.  Remember don't 
go after him every time you hit him with your boomerang...only 
when he's still exposed.  Other times he sinks and when he does 
that, attack the jellyfish with your boomerang instead of trying 
for the sword.  Once he's dead get the heart container and go into 
the blue light to meet Ruto.

Collect stuff:

After the story sequence is over, you could head for Hyrule 
Castle...but first, you should probably go around and get any 
items you missed.  Many of the Gold Skulltula's couldn't be 
retrieved before because you didn't have bombs or a boomerang, so 
you could go collect those.  You should be able to get quite a lot 
and get things like increased rupee capacity and the Stone of 
Agony(See section 10).  It would also be a good idea to go around 
planting your Magic Beans (See section 11).  You might also see 
how far you can get in Young Link's Trading Sequence (See section 
3).  You don't really have to since you can return whenever you 
want later, it's just this is a good time for it.

Temple of Time:

Once you're ready, go to Hyrule Castle and witness the story 
scene.  After it's over jump in the moat and get the Ocarina of 
Time and learn the Song of Time.  Go into the Market and then the 
Temple of Time (it's in the top right corner).  Inside, stand in 
front of the alter and play the Song of Time you just learned.  A 
long story sequence will follow, after which you'll find yourself 
as Adult Link.  Your first quest as Adult Link is to find the 
hookshot.

The Hookshot:

Head out of the Temple of Time and into the market, which is now 
inhabited by the undead.  Play the Song of the Sun to freeze them 
and head out.  Once outside you can go get your horse Epona now if 
you have 70 rupees (See section 5), and get the Big Goron's sword 
by following Adult Link's Trading Sequence (you need Epona first, 
see section 4),  or just go straight to Kakariko Village.  Once in 
Kakariko Village talk to the chicken woman to get Adult Link's 
first trading item, and then head into the graveyard.  In the 
graveyard look at the gravestones on the left side.  The first one 
should have some flowers in front of it.  It's Dampe's grave.  
Pull the gravestone and drop down the hole to meet Dampe, the 
gravedigger as a ghost.  You'll have to race him around the 
cavern.  If you make it to the end, he'll give you the hookshot.  
Afterwards walk through the black doorway and you'll see a blue 
square ahead of you.  Play the Song of Time to get rid of it and 
climb up the stairs to end up in the windmill.  Jump on the 
rotating platforms to get the heart container piece, and talk to 
the music guy.  He'll mention an Ocarina boy from 7 years ago.  
Whip out your Ocarina and he'll teach you the Song of Storms.  Now 
head out of Kakariko Village and get over to Kokiri Forest.  Make 
your way through the Lost Woods to the Sacred Forest Meadow 
(remember the path is R,L,R,L,F,L,R).  When you run into Mido play 
Saria's Song to get him to move.  Once you hit the maze you'll 
have to fight your way through some big Moblins.  The best way to 
kill them is to hit them in the back with your hookshot.  Make 
good use of the faerie fountain up the ladder just before the 
stairs at the end of the maze.  Catch some faeries in your 
bottles.  At the top of the stairs is a really hard Moblin.  You 
have to dodge his attack back and forth until you can get past 
him, then slash him in the back.  If you have Bombchu's you can 
also use those to make it easier.  Once you get into the meadow 
Sheik will teach you the Minuet of Forest and then you can use 
your new hookshot to latch on to the tree and enter the Forest 
Temple.

Forest Temple:

First thing to do, is in the very first room, the entryway with 
the trees and the wolves, is climb up the vines on the right wall 
and then jump from tree to tree to get the small chest up on the 
left wall containing a small key.  Now enter the temple.  Kill the 
giant Skulltula in this hallway (it only takes 1 regular hit now 
with Adult Link's more powerful Master Sword) and enter the Big 
Room.  You'll see some ghosts making off with some torch flames.  
Now go straight forward and enter the door up the stairs on the 
other side.  They'll be a blue flaming skull here.  Z target it 
and use your shield (R button) until it runs into your shield.  
That will get rid of it's blue flame.  Then just take it out with 
your sword.  Go through the next room and you'll be in the Lower 
Stalfos room.  It's a large round room that contains two of the 
toughest enemies you've yet faced, the skeletal Stalfos.  Using a 
combination of Z targeting, effective use of your shield, side 
jumps, and backflips, and some good ol' slashes and jump slashes 
you should be able to take them out with a bit of practice.  
Remember that you can't block their jump attack so if they do one, 
backflip (back+A) to avoid it then counterstrike.  One good thing 
is that for the most part the one you aren't focused on leaves you 
alone.  Once these guys are toast, you'll be rewarded with a 
second small key.  Kill the pots in the room and one should 
contain a life-giving faerie.

Now return to the Big Room.  Go to your right to a small corridor 
with a blue block in it.  Play the Song of Time to get rid of the 
block and go through.  This room, the West Plant Room, contains 
some man eating plants that are much tougher than previous ones.  
Make your way to the vine-covered wall to your right.  Kill 
whatever skulltulas you can reach with your hookshot and climb up 
the right side of the vines...you'll have to make you way up 
slowly and try to avoid the skulltula that is left.  Remember that 
if it doesn't see you it can't get you.  If you have to, when it 
comes at you push A to drop down and then grab back on and try 
again.  Once you make it into the alcove with the doorway go in 
the door and kill the annoying blue flaming skull.  You'll be 
rewarded with the dungeon map.  Go through the next door and 
you'll find yourself on a balcony.  Notice that the balcony next 
to you has a gray circle icon above the doorway.  Use your 
hookshot and shoot that gray icon thing to fly over to the other 
balcony.  Step on the switch in there then kill the skulltula with 
your hookshot and use the vines to climb down.  Make your way to 
the well you saw get drained and climb down it.  Run down this 
corridor to the other side and open the chest there to get your 
third small key.

Now climb up the vines and you'll be back in the West Plant Room.  
Go out the door you came in and you'll find yourself back in the 
Big Room.  Go through the locked door to your right.  Kill the 
skulltula and go through the door in the small hallway.  In the 
next room, which I refer to as the block puzzle room, climb up the 
two ladders and then follow the yellow arrows on the floor to walk 
around until you hit the back of the blue movable block.  Push it 
until it's even with the hallway going the other way, then back up 
and go up the ladder you passed while pushing it.  Up here go 
around until you meet a second movable block.  Push this one until 
it stops moving, then go back, take a left, and fall off the ledge 
to fall back down to where the first block was.  When you bump 
into it push it as far as it will go, then loop around to the 
other side of it and push it as far as it will go again.  It will 
fall down slightly and you'll get that tone telling you solved a 
secret.  Now climb up the block and then climb up the wall next to 
it and you'll bump into the second block again...push this one as 
far as it will go then climb it and the wall behind it.  Follow 
the passageway around to a ladder and climb up it, then keep going 
and you'll see a locked door.  Go through and you'll find yourself 
in the West Twisted Hallway.

Follow the twisted hallway until you reach the West Twisted Room.  
Watch out for hands falling from the ceiling and hop across the 
stones to another locked door.  Go through it and you'll be in the 
west stairway.  Climb down the stairs and enter the Upper Stalfos 
Room.  You've got a tough battle here.  Kill the first Stalfos 
while avoid the pit and then two more will come after you.  Unlike 
the previous two, with these two if you kill one and take too long 
killing the other, the first one will come back!  Don't panic, 
keep your head, and I hope you put some faeries in your bottles 
from the forest meadow maze earlier!  The reward for this tough 
battle is the awesome Bow.  Now take your new bow and go BACK 
(yes, back, not forward) to the stairway you entered from.  You 
should have seen a red ghost laughing at you right?  Well, as soon 
as you got close she disappeared.  This time shoot her with your 
arrow before you get close enough to make her disappear.  If you 
get her in all three pictures she'll fight you.  She's just like 
the composer brothers in the graveyard.  Just keep blocking her 
attack until she appears and then letter have it with a jump 
slash.  When she's dead you'll have recovered the first flame from 
the Poe Sisters and you'll be rewarded with a small key.

Now go back into the Upper Stalfos Room and go out the other door.  
Here you'll face the blue Poe Sister.  Deal with her the same as 
the red one and get the compass as reward.  You need another key 
before you can go on, so go BACK again through the Upper Stalfos 
Room, past the West Stairway, back through the West Twisted Room 
and West Twisted Hallway and finally you'll find yourself back at 
the end of the block puzzle room.  Above the doorway to the West 
Twisted Hallway is a gray eye.  Shoot it with your arrow and the 
hallway will straighten.  Now go through the hall way to the 
Twisted Room and you'll be at a different angle now.  This time, 
drop to the floor and open the gold chest to get the Boss key, 
then drop down the hole in the floor.  Kill the flaming blue 
skulls in this room and go out the door.  Now you're on the 
balcony of the West Plant Room.  Walk along the balcony and enter 
the door on your right to get to a room with a very tough Living 
Hand monster.  Remember to kill all it's parts quickly when it 
splits or it will join back together.  You'll get the second small 
key you need.

Go out the door, take a right and go through that door.  You're 
back in the block puzzle room.  Make your way up to the door to 
the West Twisted Hallway and shoot the gray eye again to turn it 
back into a twisted hallway.  Go through the Hallway, the Twisted 
Room, the West Stairway, the Upper Stalfos Room, and finally the 
East Stairway ending with a locked door.  Go through this locked 
door and you're in the East Twisted Room.  Hang a right and you'll 
be in the East Twisted Hallway (which is currently straight).  
Kill these Green Flaming Skulls the same as the blue ones - Z 
Target and hold down R and walk into them, then kill with sword.  
They're easier then the blue ones.  Go through the locked door at 
the end of the hallway and you'll be in a rotating blocks room.  
Jump on one of the blocks and aim your arrow toward the frozen eye 
that's on one wall.  Wait until the torch in the middle of the 
room is between you and they eye and then fire your arrow.  The 
arrow will fly through the torch's flame, light on fire, then hit 
the eye, melt the ice, and activate the eye (cool, ain't it?).  
Believe it or not since Adult Link doesn't get to use Deku Sticks 
you'll have to light torches and stuff using this method instead.  
Kind of tricky but cool nonetheless.

Now the Hallway will be twisted so go back through it.  Fall down 
the hole in the bottom of the Twisted Room and you'll be in the 
falling ceiling room.  To your right is a small hall and door that 
leads to the balcony of the East Plant Room.  Don't bother the 
only thing there is a small chest containing a heart.  Instead, 
wait until the ceiling falls and as it's rising again run to the 
small yellow switch along the right wall.  Stand on it and stay on 
it until the ceiling falls and you won't get hurt.  Then run to 
the square just left of the small treasure chest when the ceiling 
rises again.  Get the treasure (some arrows) and wait for the 
ceiling to fall.  Then run through the door to the picture puzzle 
room.  Shoot the picture on the wall with an arrow to get the 
puzzle going.  You then have to push blocks around until they 
match the picture on the wall (look at the top of the blocks and 
ignore the pictures on their sides).  One of the blocks is a 
nonsense block and is just there to confuse you.  If you don't 
make it in time the blocks will rotate to a new configuration and 
you'll be given a bit more time.  Keep trying, eventually it 
should give you enough time to do it.  Once you get the picture 
you'll have to fight the green Poe Sister.  Knock her around to 
get back the green flame and then go through the door.  Kill the 
skulltula and go through the next door and you're back in the Big 
Room.  

Jump over the fence and fight the final Poe Sister.  She'll split 
up into 4 ghosts.  Watch carefully, after they split, one of them 
will do a quick 360 spin and the others won't.  The one that spins 
is the real one.  Shoot her with an arrow using Z targeting.  Once 
she's dead the tile in the middle of the floor will become an 
elevator.  Ride it down to the Revolving Room.  This one took me a 
while to figure out.  Stand at the right of one of the rig rock 
platforms sticking out of the wall and push A to grab it, then 
push.  After a while of pushing the room will rotate.  Go through 
any opening and step on switches, get treasures, and kill monsters 
until finally the room rotates around to the now opened hallway 
leading to the Boss Room (remember to keep rotating it the same 
way by always standing to the right of the block when pushing).  
Now go through the Boss door and climb the stairs, then walk over 
the Triforce symbol and then try to go back out.  Your way will be 
blocked and you'll now be facing...

Forest Temple Boss:  Phantom Gannon

Phantom Gannon has two phases.  In the first phase, he rides into 
a picture and then two of him rides back.  One of them is fake.  
You can tell which one is fake because the fake one rides slightly 
to the left of the path in the picture, and the real one rides 
slightly to the right.  Stand in the middle of the room with an 
arrow ready to fire and rotate around scanning the pictures.  When 
one of the pictures has Phantom start coming back out of the 
picture (a bunch of purple light will appear) fire an arrow at him 
right away.  If you hit him he'll retreat and you can do it again.  
If you miss he'll zap you for a big time hurt.  After you've done 
this 3 times he'll lose the horse and start flying around the room 
shooting bolts at you.  You'll quickly notice that you can block 
the bolts but you can't seem to hurt him at all.  If you've played 
A Link to the Past, remember the evil wizard Aghanihm?  Well, next 
time Phantom Gannon shoots a bolt at you, hit it with your sword 
to shoot it back at him.  HOWEVER, watch out as he might hit it 
back at you again!  So be ready to hit it again if it comes flying 
back to you.  Sometimes you'll hit it back and forth like 10 times 
before it finally gets him.  The more times it bounces back and 
forth the more it hurt too.  When it does hit him he'll fall to 
the ground.  Take this opportunity to give it to him with a jump 
slash from your sword.  Then he'll fly back up again.  The more 
times the bolt bounced before hitting him the longer he'll be on 
the ground.  Keep doing this until he dies.  Sometimes when he's 
almost dead he'll fly toward you with a super powerful spear stab.  
Try to dodge it if you can, you can't block it.  Also, remember to 
stay far away from him when he's firing bolts because it will make 
it easier to hit them back at him.  Once he's dead you'll get a 
message from the real Gannondorf.  Grab your heart container and 
get out of the temple via the blue light.

Quest for Truth:

After a revealing story sequence you'll be in the Deku Tree's 
meadow.  Leave Kokiri forest and if you have your horse, you can 
summon her with Epona's Song.  Now this next section tells how to 
get the Lens of Truth and the Mask of Truth.  You don't need to do 
this at this time, but since you CAN do it now, I thought I'd put 
it here.  If you don't want to do it yet, skip on to the section 
called Goron City Revisited.  First, if you don't have the Song of 
Storms yet, go to Kakariko and talk to the guy in the windmill and 
show him your Ocarina.  Now, head to Hyrule Castle and go into the 
Temple of Time's Master Sword room.  Sheik will be there and will 
teach you the Prelude of Light (very handy).  Now walk up to the 
pedestal and push A to return the Master Sword and warp back to 
being young Link.  Leave the Market.  At this time, the man 
running around Hyrule Field will finally appear.  Use him to 
complete Young Link's Trading Sequence (See section 3) and get the 
Mask of Truth.  Now go into Kakariko Village and enter the 
windmill.  Play the Song of Storms for the music guy and the well 
will drain.  Climb down the well and walk into the passageway 
ahead of you and you're now in the Bottom of the Well level.

Bottom of the Well:

This level is nasty.  So, after 2 hours of mapping it out, I've 
found a way to get to the Lens of Truth very quickly.  There are a 
bunch of treasures scattered in this level but they are almost all 
WORTHLESS!  Most of them are a single Deku nut.  I'm going to tell 
you how to get the Lens of Truth, a gold rupee (worth 200 rupees), 
and finally the 3 gold skulltula's that are here (I've never 
mentioned most of the gold skulltulas before but explaining them 
here instead of making you explore this whole confusing level to 
get them is just easier.)  Crawl through the hole and climb down 
the ladder.  Kill the skulltula then walk straight forward right 
through the wall in front of you (yes, you heard right, this level 
has walls you can walk through, invisible floors, etc.).  Now 
you're in the main well room.  Watch out for the giant green 
flaming skull flying around and just keep running straight forward 
through another wall.  Now ignore everything in this room but 
watch out, there's a small invisible pit right in the center of 
the room where all that blood is.  Move around the pit and keep 
moving forward to the opposite wall and, again, walk through it.  
Now stand on the Triforce symbol in front of you and play Zelda's 
Lullaby.  The water will drain out.

Now turn around and go back through the wall, avoid the pit, 
through the next wall, and you're back where you started, except 
now there's a big pit in front of you.  Fall down it and crawl 
through the hole that's down there.  Kill the skulltula, climb up 
the vines and go through the door to the Bottom of the Well boss.  
This guy is scary but easy.  It's basically a swing-your-sword-
wildly-at-anything-that-moves affair.  You can kill the hands 
coming out of the ground.  If they grab you just wildly mash your 
buttons until they let go and keep slashing at them.  You don't 
need to kill the hands, just the weird thing walking around trying 
to bite you.  Once it's dead, a treasure box will appear 
containing the Lens of Truth.  Use the lens of truth in this room 
and you'll find an invisible treasure box.  Open it for 200 
rupees.  Now if you wish, you can just leave now by playing the 
Prelude of Light and go on to the next section.  Otherwise, read 
on for how to get the 3 gold skulltulas in this level.

First, leave this room, climb through the hole and up the vines to 
get out of the pit.  Now go down the left path a little bit and if 
you use your lens you'll see a small alcove in the right hand 
wall.  Go in and retrieve the key that's there.  Now leave the 
alcove and go left (back toward the starting point).  Keep going 
and you'll hit a left turn.  Turn and use your lens and you'll see 
another alcove containing another key.  Now leave the alcove and 
continue down the corridor.  A little ways more and you'll see a 
cage with a Shield-eater in it.  Directly across from it is a wall 
you can walk through.  Go through it and walk straight across the 
room (avoid the pit in the middle!  You can see it with your lens 
now).  Go through the opposite wall and down the small corridor.  
You'll see a grate ahead of you.  Fall down the pit you come to, 
walk under the grate, and climb up the vines on the opposite side 
and go through the door.

Now in this next room is a mummy.  Use your Song of the Sun to 
stun it and kill it with your sword.  Now take out a Deku stick 
and light it with the torch but DO NOT LIGHT ANY TORCHES with it 
yet.  All these torches open the coffin next to them and will 
release more enemies.  You need to light a specific torch.  It's 
the torch in the corner furthest from the door and to the left 
when looking from the door.  Light the torch and the coffin will 
open letting out two bats.  Kill the bats and inside the coffin is 
the third and final small key.  If the bats burned away your Deku 
shield don't worry you can get another free one on the way to the 
third spider.  Now head out of this room, fall down the pit and 
climb up the other side, and go straight through the wall in front 
of you.  Look left and there's a locked door.  Go through and kill 
the plant, watch out for the pots, they attack you, and there's 
spider number 1.

Leave and turn left, avoid the pit, and there's another locked 
door on the other side of the room.  In here is a bunch of bats 
and a big pit in the middle.  Don't worry, there's an invisible 
floor.  Just walk around the outside of the pit and you won't fall 
in.  The spider is in the opposite corner of the room from where 
you entered.  Now leave the room, turn left immediately and walk 
through the wall.  Turn left again and continue down this 
corridor.  You'll see some kind of face picture on the wall at the 
end of the corridor.  Right underneath it is a pit so don't fall 
down it.  Now turn right at the end of the corridor and you'll be 
at a dead end with a hole to crawl through.  Crawl through and go 
through the locked door.  Before moving into this room use your 
lens to see all the pits spread all over the place.  Kill the bats 
and kill the laser shooting thing in the middle of the room by 
throwing a bomb at it.  The chest in this room contains a 
replacement Deku shield if you lost yours.  Go through the door 
and you'll be in the cage with the Shield-eater.  Avoid it when it 
tries to suck you into it and hit it with your boomerang or sword 
when it stops.  Kill the third and final gold skulltula in this 
room.  Now use your Ocarina and play the Prelude of Light to warp 
out of this hellhole and end up back in the Temple of Time.  Go 
into the Master Sword room and replace the Master Sword to warp to 
the future and continue your main quest.  Pat yourself on the back 
for getting 3 well-earned skulltulas and the Lens of Truth.

Goron City Revisited:

One way or the other, make sure you're now adult Link and head for 
Kakariko Village.  Go up to the Death Mountain Trail and travel to 
Goron City.  All the Goron's are gone except one rolling around on 
the third level.  Use a bomb to stop him from rolling and talk to 
him.  He'll give you the Goron's Tunic, which is resistant to 
fire.  Equip it.  Now go to the bottom floor and enter the King's 
room.  Pull the statue at the back of his room out of the way and 
enter Death Mountain Crater.  Use your hookshot to get across the 
broken bridge and on your way across it Sheik will come and teach 
you the Bolero of Fire.  Now continue on down and enter the Fire 
Temple.

Fire Temple:

Go up the stairs, hang a left, and enter the door.  Short story 
sequence here.  Now start hopping stones and make your way to the 
left of this chamber.  There's a cage there with a Goron in it.  
Step on the switch to release him and nab the small key in the 
treasure box behind him.  Now hop on back to the door you came in 
and exit this chamber.  Walk straight across to the door on the 
other side and enter it.  Now in this large chamber make use of 
the bridge and platforms to make your way to the left side of the 
chamber.  There is a small hallway and a door there.  Don't panic 
if you fall in the lava, your new tunic keeps you from getting 
hurt at all for a few seconds to give you time to get back up.  
Anyway, go through this hall and door, and down the next hall to 
another Goron.  Free him and get the key from his treasure box.  
Now go back to the big chamber and hop your way across to the 
other side (the right side).  Blow open the wall to find another 
Goron and key.  Now finally make your way to the other end of the 
chamber from where you came in to where there's a locked door.  Go 
through and you're at the Fire Elevator.

In this interesting room, slide down the ramp and then climb up 
the fence.  Climb up to the top of the fence and kill the two bats 
there, then drop down to the platform just below you and push the 
movable block off of the edge.  Then fall down and land on the 
moveable block and you'll be shot up into the next room.  Go 
through the locked door here into the green room.  Climb up the 
ledges and kill the little torch slugs.  Jump across to where you 
see a white diamond thing and a movable block.  Push the movable 
block off the side, then drop down and pull it until it stops.  
Climb up onto it, hop over to on top of the Goron's cage, and 
climb up the fence.  Now walk forward all the way until you hit 
the wall, and stand on about the forth tile from the cliff edge.  
Get out a bomb and throw it towards the edge.  It will drop down 
and set off that diamond thing (it's a switch) which will make the 
pillar of fire temporarily disappear.  Climb up the fence where 
the pillar of fire was and go through the door that's up there.

Now you're in the big boulder room.  Turn right and keep going 
that way, dodging boulders, until you find another caged Goron.  
Get his key.  Now as you exit his cage follow the left wall past a 
locked door (don't go through it) until you reach the other side 
of the room and the second caged Goron of this room (he's through 
a door that's in an alcove that may be hard to see).  Now on the 
way out of this room hug the right wall until you find that locked 
door and go through it.  Here you'll have to carefully walk across 
a walkway.  If you look high above the blocked door you'll see a 
gray eye tile.  Shoot it with an arrow to unblock the door.  
Through the door is the Dungeon Map.  Back in the narrow walkway 
room, go through the locked door.  In this next room walk along 
the stone path and jump over onto the fence.  A flame will follow 
you.  Just hurry forward hopping over to the next fence until you 
reach the unlocked door on the other side.  Go through it.

Now you're on the upper level of the big boulder room.  Hop onto 
the platform in front of you and kill the torch slug, then use a 
bomb on the crack in the floor and climb down.  Down here you can 
rescue the Goron from the green room and get another key, not to 
mention an easier way up later in case you fall down somewhere.  
Now climb back up and hop a few ledges to get to the switch that's 
near you.  This switch will free a Goron on the other side of the 
big boulder room.  Hop ledges and make you way over to him and get 
his key.  Now that you've got 2 more keys hop your way back to the 
door you came in.  Look up and you should see a high ledge.  There 
is a secret area up there.  Play the Scarecrow's song and hookshot 
to the scarecrow.  Turn around and hookshot to the small floating 
platform.  It will elevate you up to a secret area.  Go through 
this area and you'll pop out in a donut-shaped room where the 
Megaton Hammer is.  Step on the switch and hurry to the treasure 
chest (use your hookshot to get past the steep cliff).  Open it to 
get 200 rupees.  Go back down and go through the door back into 
the fence room.

This time, back in the fence room, jump your way across to the 
locked door.   The last jump to get there seems impossible but 
it's not.  Just jump slantwise from the corner of the fence to the 
corner of the ledge and if you keep holding forward you'll grab on 
to the ledge and pull yourself up.  Go through the locked door.  
Follow the short corridor after it and you'll find yourself in the 
giant fire maze chamber.  Hop on down and head to the right.  
You'll have to dodge spinning flame throwers, rolling boulders, 
and proximity sensitive flame walls to make your way to a door in 
the far right wall.  The compass is through that door.  Be wary of 
fake doors in here.  They'll hurt you if you try to open them.  If 
you're unsure put a bomb next to it to find out if it's fake or 
not.  Now head back to the starting point and then to the left 
side.  Make your way through this maze to the locked door on the 
pillar in the middle of the chamber.  Go through it and you'll see 
a trapped Goron on your right.  You can't save him yet.  Instead 
continue on and go out the door on the other side.

Now you're back on the right side of the maze.  Make your way 
toward the right wall of the chamber where there's a yellow 
switch.  If you step on it the big fire wall on the opposite side 
of the room will disappear for a few seconds.  Hurry (I know it's 
hard to hurry in this maze, but you'll have to) through to where 
the fire wall was and run past it before the time runs out.  The 
door ahead is a fake.  That said, blow up the door with a bomb and 
then go on in through the real door and face the first dancing 
fire-man mini-boss.  This mini-boss is really easy if you have 
bombs...otherwise he's a lot harder, but I recently found out 
still possible to beat .  All you have to do is throw a bomb at 
him.  When it explodes he'll shrink to a little helpless black 
ball.  Slash him a couple of times and he'll run away.  Don't 
chase him you can't run fast enough.  Instead, hold down B to 
start charging a spin attack, and walk the opposite direction he 
went.  Eventually he'll circle around the room and bump into you 
again.  He'll start running away again before he's very close to 
you, but your fully charged spin attack has a good range.  As soon 
as hear him make a scared noise indicating he's about to turn 
around let it go to teach him a lesson.  If you're low on magic, 
hide against the wall and he won't see you.  He'll keep running 
past and as he does slash him with your sword.  Now he'll jump 
into the flame and become a dancing fire guy again.  Use another 
bomb and repeat the process until he's dead.  If you run out of 
bombs you can use your hookshot to pull the little black guy out 
of the center of the fire dancing thing and hit him with your 
sword.  Just wait on the steps until he stops skating around the 
room and use Z-targeting.  Now that he's dead climb up onto the 
platform where the pillar of fire was and it will raise you up to 
the next floor.

Go through the door to enter the second green room.  Find the 
fence and climb up it, then drop a bomb down on the diamond switch 
and climb up the fence once the pillar of fire is gone (similar to 
the last green room).  Go through the door up there to enter the 
large donut-shaped room.  In here you'll find a small yellow 
switch and a long circular stairway.  You have to step on the 
switch and run up the stairway before the time runs out to open 
the treasure chest at the top.  Of course this is pretty hard 
because the stairway is right on the edge of a huge pit.  If you 
happen to fall you'll be back where that Goron was that you 
couldn't save before inside the pillar in the middle of the big 
fire maze chamber.  You'll have to make your way back up and try 
again.  Once you open the treasure chest you'll get the Megaton 
Hammer.

Now make your way down the narrow stairway to a block with a face 
on it.  Hit it with the hammer and fall down the resulting hole.  
Now smash the statue with the hammer (this is harder than it 
sounds...try holding forward or sideways while swinging the hammer 
to hit it correctly).  Now in the next room kill those annoying 
bats and then hit the small face tile with your hammer.  Grab a 
crate, go down the stairs, and put the crate on the blue switch.  
Go through the door.  In the next room hit the face square with 
your hammer, drop down, then hit the rusted switch with your 
hammer.  Go in the door.   Play the Song of Time to move the blue 
block down.  Use it to jump to the other side and then hit the 
switch with your hammer.  Go get the key from the now-freed 
Goron's cage.  Then climb back up to the door you came through 
using the blue block.

Back outside, hop over to another face block and hit it with your 
hammer.  Make sure you have enough life to handle it and then drop 
down the hole.  If you're low on life there's a fairy in a pot on 
the right side of this room once you're down there.  Use the 
hookshot to get to it.  Anyway, exit out of this room and you're 
back at the entrance.  Go down the stairs and to your left is a 
statue thing.  Destroy it with the hammer and go through the door 
behind it.  Kill all the baddies in this room and go on to the 
next one.  In here the floor tiles will raise up and try to attack 
you so watch out.  If the Shield-eater gets your shield and tunic 
kill it quickly and you'll get them back.  Go on to the next room 
and you'll face the second dancing fire man mini-boss.  Kill him 
the same way as the first one.  Go through the next door, smash 
the rusted switch with the hammer, and nab the boss key.  Now go 
out the doorway ahead of you and you're back at the entrance.  Go 
up the stairs and through the left door, hop across to the boss 
door and go through.  Now you'll face...

Fire Temple Boss:  Valvagia

This boss requires a little patience.  What he basically does is 
go down a hole then pop up and perform 1 of 3 attacks.  Either 
he'll just poke his head out and swipe at you, fly up and try to 
bite and breathe fire on you, or fly to the ceiling and start 
making rocks fall down on you.  He alternates between swiping at 
you and one of the other two attacks.  Also, sometimes it will 
seem like he's going to pop out of a certain hole and then he'll 
suddenly change his mind and come out a different one.  Sometimes 
he'll change his mind 3 or 4 times before finally popping out.  
Now, the way to kill him is, you'll have to wait until he just 
pokes his head out to swipe at you.  As soon as his head pokes 
out, push your hammer button twice to whip out the hammer and 
smack him one with it.  Then back off while he flails around for a 
second, then you can use the hammer, sword, or a bomb to get him 
again (I've heard a jump-attack with the Big Goron's sword works 
good).  When he does his other two attacks, Z target him and just 
hold your shield button and he can't hurt you.  NOTE:  If you push 
your shield button while you have the hammer ready it won't do any 
good.  Quickly tap B first to whip out your sword.  This puts away 
the hammer, whips out the sword, and readies the shield in one 
quick motion.  Then you can safely hold down your shield button.  
Also, for the falling rocks attack don't worry, they rarely if 
ever actually hit you, you don't have to run around dodging them 
or anything.  Once you've smacked him on the noggin enough with 
the hammer he'll go down.  Grab your heart container and off you 
go into the blue light for another story sequence.

Ice Cavern:

After the story sequence you'll be just outside the Fire Temple.  
Walk back over the bridge (use your hookshot to cross where's it's 
broken) but instead of going out the cave, walk over the next 
bridge to a cave blocked off by red boulders.  Use your hammer to 
smash the boulders and go inside to the 4th Great Faerie who will 
double your magic meter.  Now you can either walk down Death 
Mountain or you can use the Prelude of Light to warp to the Temple 
of Time, walk outside, and summon Epona with Epona's Song.  Either 
way, head on over to Zora's River.  Make your way up the river 
just like the last time and just like the last time, play Zelda's 
Lullaby on the Triforce symbol in front of the water fall.  Unlike 
last time, however, you'll find that the water world is now an ice 
world.

Go up to the King's room and go around behind him to enter Zora's 
Fountain.  Now hop on the ice blocks and make your way to a cave 
there known as the Ice Cavern.  The Ice Cavern is a fairly 
straight forward level.  Just make sure you have a couple of 
bottles to use to store the magic blue fire in.  You'll need at 
least two to carry back out with you - one for the King and one 
for the Zora store.  Now, from the entrance of the Ice Cavern, 
follow the path until you reach a room with a revolving spike 
thing and some ice statue guys.  Kill the ice statue guys to open 
the door to the next corridor.  At the end of this corridor you'll 
be in a room with a big helicopter-blade thing made of ice.  
You'll have to run around and collect all the silver rupees to 
open the blocked door.  One of them is right next to the exit door 
floating in the air.  Go through the door and tunnel and fight 
your way through the next room until you get to a room with some 
ice bridges everywhere.  Go up on the ice bridges and get to that 
blue fire.  Now use all your empty bottles on that blue fire to 
collect it for future use.  Use one of them to melt the red ice 
around the treasure box at the end of the bridge to get the 
dungeon map.  Make sure to refill it (you need two bottles at 
least BTW), and go back to the helicopter blade room.

There are two additional exits from this room that are covered 
with red ice.  Use your bottles of blue fire to melt them.  Go 
through the one to the East (the one with two pots next to it).  
It leads to a small round room containing another blue fire thing.  
Refill your bottles and use them to melt a heart container piece 
and a treasure box containing the compass.  Now refill them again 
and go back to the helicopter blade room and then through the West 
exit.  The basic idea behind this next room is to push that block 
of ice around and use it to get where you want.  The following 
directions pertain to the direction you were facing when you first 
walked in.  First, push it left and get the silver rupee there.  
Then forward and get that one.  Then (careful not to fall of the 
edge!) push it right, then back toward the entrance to get another 
silver rupee there.  Then push it off of one of the edges and a 
new one will appear.  Push this one forward then right and climb 
up to melt the last silver rupee with your blue fire.  Then push 
this one off the edge to get another new block.  Push this one 
left, forward, right, back, and then left to get to the exit and 
go through it.

You'll have to use some blue fire to melt some red ice in your way 
in this corridor.  Open the ice door and you'll face an ice wolf.  
Kill it and receive the Iron Boots.  Sheik will come and teach you 
the Serenade of Water.  Use your new Iron Boots to sink into the 
water behind the treasure chest and walk to the end of the 
passage.  Take the boots off once you emerge from the water.  
You're now back in the first room.  Before leaving the ice cavern, 
go back to the small round room where you got the heart container 
piece and the compass (East of the helicopter blade room) and fill 
two bottles with fire.  Then go back out the way you came in.  
Leave Zora's fountain and use a blue fire on the frozen King Zora.  
Talk to him and he'll give you the Zora Tunic, which keeps you 
from drowning.  Go down and use your other blue fire on the 
doorway to the Zora Store.  Now play your Serenade of Water and 
you'll warp to Lake Hylia.  Run forward and jump into the water in 
front of you.  Make sure you're wearing Zora's Tunic and then turn 
around and equip the Iron Boots.  Use your hookshot to hit the 
blue diamond above the doorway and it will open.  Go inside and 
you're now in the Water Temple so take off those Iron Boots.

Water Temple:

Drop into the water and swim along the right wall to a ledge.  
Then equip your Iron Boots and drop down to the bottom.  Find the 
tunnel with the torches on either side of it and go in there to 
meet Ruto.  Walk to the center of the room after she leaves and 
take off your Iron Boots to float up.  Play Zelda's Lullaby in 
front of the Triforce symbol that's there and the water level will 
lower.  Go through the door that's there to get your dungeon map.  
Drop down and you'll be in a room with two unlit torches and a lit 
one.  Light the torches by shooting arrows through the lit torch 
or use Din's Fire.  Go in there and kill the clam guys.  Z target 
a clam and hold down your hookshot button to aim at it, then walk 
up to it until it opens it's mouth and then release the button to 
fire the hookshot.  Kill them this way because in a bit you're 
going to have no choice but to kill clam guys with your hookshot.  
Now go back into the main room.

Follow the left wall, skip the next tunnel and go on to the tunnel 
after that with the block in front of it.  Push the block all the 
way forward and it will drop down.  Jump down and go down the 
passageway then up the other side.  Now hit the shock switch (the 
thing that looks like a diamond) and jump onto the geyser that 
shoots up then jump over to the other side.  If you fall down 
there's a hookshot target you can use to get back up.  Now you'll 
be in a room with a big whirlpool.  Equip your Iron boots to sink 
down.  This part is tricky.  You have to stand opposite the 
opening in the other side of the pool, facing it.  You should be 
evenly lined up with it.  Now take out your hookshot and aim at 
the shock switch in the dragon's mouth above you and to your left.  
As soon as your hit it, immediately go into your subscreen, take 
off your iron boots, and then swim straight toward the opening in 
the other end of the pool.  Do NOT use B to swim faster and just 
keep swimming straight forward and you should be able to make it 
through before the grate shuts.  Swimming faster with the B button 
will make you miss the opening.  Now float up and grab the key, 
then hit the shock switch that's in there to reopen the gate and 
use your Iron Boots to walk back out.  Take off the boots and 
float back out of the whirlpool and make your way back to the main 
room.  You'll need to use the hookshot to get out of the hole at 
the end of the tunnel.  Stand on the block you dropped down then 
look up and you'll see a hookshot target you can use.

You should have 2 keys now.  Go to the tower in the middle of the 
main room and find the locked door and go through it.  Use your 
hook shot to go up to the ledge above you then play Zelda's 
Lullaby in front of the Triforce symbol to raise the water level.  
Now put on your Iron Boots and drop back down.  Underneath where 
the block was is now a hole.  Drop down and follow this corridor 
and you'll end up in a room with a shock switch.  Hit it with your 
hookshot from a distance and back away as a bunch of baddies drop 
down from the ceiling.  Here's a battle tip for you.  Z target the 
rock thing (the thing that turns into a spiked ball when you get 
to close) and hit it with your hookshot to kill it and it won't 
even be able to attack you.  If it does come at you, block it with 
your shield and it will turn back into a rock thing.  Walk around 
Z targeting all the rock things and kill them and you'll be left 
with two clams.  Kill them using the hookshot method you used 
before.  Once they are all dead a grate on the other side of the 
room will open in the ceiling.  Float up there to get another key.  
Go back to the tower room and go through the upper door.

Walk around until you see a tunnel with two pots in front of it 
and go in there.  Follow the passage, use your hookshot to get 
over the spikes, then use your hookshot again on the ceiling to 
get up in the room.  Go stand next to the treasure chest and shoot 
an arrow at the shock switch.  Then get the compass.  Go back out 
to the main room.  Jump in the water, put on your boots, and sink 
to the bottom.  Walk into the room where you met Ruto (the one 
with the torches on either side of the entrance) and float up.  
Blow open the crack in the wall to get your third key.  Now go 
back into the main room, unequip your boots and swim left across 
the wall.  Enter the first locked door you see.  Go stand on the 
water geyser and then shoot an arrow at the shock switch to have 
it shoot you up to the next room (you can also use a bomb if you 
are out of arrows).  Go through the door and you're at the high 
water level Triforce mark.  Play Zelda' Lullaby to raise the water 
level to it's highest point.  

Now drop into the water and swim left to a locked door and go 
through it.  Hop down two platforms and this platform will move.  
When it's at it's lowest point jump to the non-moving platform to 
your right.  Now use your hookshot on the hookshot targets on the 
fronts of the moving platforms to make your way up to the top of 
the waterfall and go through the locked door.  Now your in the 
water level puzzle room.  If you mess up at any part of this room 
and fall in and the water level is low, use your iron boots to 
sink to the bottom then use the hookshot to hit the shock switch 
and raise the water level, then float up and climb back on to the 
starting platform to start over.

Use your hookshot on the shock switch in the middle of the room to 
raise the water, then hookshot over to the statue nearest you.  
Now shoot the switch again with the hookshot and the water will 
lower.  Walk to the back corner of this platform and look to your 
right.  Use the hookshot on the hookshot target on the wall to get 
over to the next platform.  Climb over the statue head and walk to 
the edge and shoot the switch again to raise the water again.  Now 
hookshot to the next statue and hit the switch once again to lower 
the water.  Now stand on top of the statue's head and shoot the 
switch a final time to be taken up to the next level.  Kill the 
annoying spider things and kill the Shield-eater with arrows then 
use the hookshot target in the ceiling to get over the spikes.  Go 
through the door and you'll find yourself at a big lake with a 
dead tree in the middle and a pillar on the opposite side.  The 
lake is an illusion.  Just walk over it and walk up to the pillar 
on the other side.  You can't get in the door, so turn around and 
you'll come face to face with...yourself!  In the form of Dark 
Link

Okay, this guy may seem impossible but there's a trick that makes 
him easy to beat.  First, stand on the island in the center of the 
lake and make sure he stands on it too.  For some reason, if he's 
standing on the island he won't attack nearly as well.  Some say 
it has something to do with the lack of a reflection.  You can 
also use the islands to either side but there's a glitch in the 
game that sometimes causes him to be stuck in the wall and you 
can't get him, so use the middle island.  Anyway, once you've done 
that try hitting him with your hammer.  If he blocks, take out 
your sword and hit him once with a regular swing (NOT a stab) and 
he'll deflect it but then be vulnerable, so take out your hammer 
again and it should hit this time.  Then just keep smacking him 
with the hammer while staying on that island and he'll go down in 
no time.  If you can't get this to work use Din's Fire.

Now the lake will disappear and reveal where you really 
were...just a large room.  Go through the now unblocked door and 
get your nice new shiny Longshot.  Now look behind the chest and 
there's a temple of time block.  Get rid of it with the Song of 
Time and drop down the hole.  You'll be at the mouth of a river.  
Swim down river and when you start coming close to a whirlpool, 
use your Iron Boots to wade past it.  If you get caught in it's 
pull and can't get out, try to get as far away from it is possible 
and then take off the Iron Boots and start tapping your B button 
like mad to swim away from it.  Make your way to a small platform 
on the left side of the river, just before a particularly strong 
whirlpool.  Use an arrow to shoot the gold eye across from you and 
a grate will open with a treasure box behind it.  Use your 
hookshot on the treasure box to fly across, avoiding the last 2 
whirlpools, and open the box to get a key.  Go down the hallway 
and you're back at that whirlpool you got a key from earlier.  Now 
make your way back to the main room (you should know the way) and 
with your Iron Boots on go once again through the tunnel with the 
torches on either side where you met Ruto, and float up to the 
water level changing switch.  Play Zelda's Lullaby to change the 
water level, then drop down and go back into the main room.

Go into the tower and play Zelda's Lullaby there to raise the 
water to the middle level.  Exit the door and go around the tower 
to the back.  There's a tunnel here with a grate and a gold eye 
below the entry.  Shoot the gold eye with an arrow then quickly 
use your Hookshot on the Hookshot target at the end of the hall.  
Follow the passage until you hit a movable block.  Push it forward 
out of your way, turn left and get the key.  Now go back the other 
way and use your hookshot to fly up the hole in the ceiling and go 
down the hall to drop down back into the main room again.  Sink 
down to the bottom and go into the passage to the right of the 
passage leading to the room where you met Ruto.  Float up the 
other side.  Use your hookshot to get over the spikes and go 
through the locked door.

In this room kill as many of those spider things as you can first 
then use your Iron Boots to wade through the middle of the water, 
avoiding the whirlpools and the boulder.  Float up and out on the 
other side and go through the door.  Drop to the nearest ledge on 
your right and blow open the crack in the wall.  Don't go through 
it yet.  Instead, swim across to the left platform and blow open 
the discolored bricks.  Go through this one and push that block 
that's in there all the way forward.  Now loop back around to the 
first hole and go in there and pull the block as far as you can.  
Loop back around once again and push it the rest of the way onto 
the underwater switch.  This will raise the water level.  Float up 
with it and go through the door (not the one you came through, the 
other one.  It's got steps in front of it).  Now in this room step 
on the floor switch and quickly cross the gap by hopping on the 
water geysers then go through the door.  You don't have to jump on 
the third geyser, you can make the jump from the second to the 
door to save time.

In here avoid the boulder and head right (upstream) then use your 
boots to sink into the deep water.  Walk along the passage, float 
up the other side and go through the locked door.  Get the Boss 
key from the treasure chest.  Now go back outside, go down stream 
and you're back in that room with all the spider things and the 
vortex's.  Go back through the door you first came in and make 
your way back to the main room again.  Once there float up and go 
through the door with the red block floating in front of it and 
raise the water to the highest level. Now look for one of those 
dragon head statues with a hookshot target on it.  Use the 
hookshot to get over there and go through the door behind it.  Go 
up the ramp while trying to avoid those moving spike things (this 
is a lot harder than it sounds.  Try going up the right side when 
the first spike thing is moving to the left and about halfway over 
and keep running straight up) and go through the boss door.  Jump 
onto one of the platforms and you'll get a warning about the 
water.  Now you'll meet...

Water Temple Boss:  Morhpa

This boss is fairly tough but not overly so.  When it start to 
morph into a tentacle just get far away from it.  You can use your 
hookshot on the targets on the walls to get away faster.  I stayed 
on the outside edge all the time so as to avoid falling in the 
water.  Now once you're far enough away Z target that little red 
thing and when it stops spinning around so much, use your hookshot 
to pull it out of the tentacle and bring it toward you.  Then hit 
it with your sword.  Another method is using your Din's Fire 
spell.  Stay fairly close to the tentacle that has the little red 
thing in it.  When it's about to grab you use Din's Fire and the 
tentacle will dissolve.  Then quickly do a Jump attack (push A) on 
the red thing to get in a nice solid hit.  Another idea is to try 
to corner the red thing and just wail on it not letting it get 
back into the water.  After a bit it will start using two 
tentacles which is more difficult.  If one of the tentacles gets 
you you're in for some serious damage.  Just keep doing either or 
both of these methods and that little red thing will finally die.  
The water will drain so go nab your heart container and step in 
the blue light and you're finally past this hellish level

Kakariko Village in trouble:

After the short story sequence look around on the island you are 
standing on and find a plaque that talks about shooting into the 
morning sun.  Use the Song of the Sun to make it night, then wait 
until dawn and shoot an arrow into the rising sun.  A fire arrow 
will drop down onto the island across the water from you.  Go get 
it.  Now go to Kakariko Village using whatever method you like and 
as you walk in, you'll see...we'll I'll let you see for yourself.  
Sheik will teach you the Nocturne of Shadow here.  Use it to warp 
to the entrance of the Shadow Temple.  Go in the cave behind you 
and you'll see a ton of unlit torches.  Stand on the platform in 
the middle and use Din's Fire to light all the torches 
simultaneously and open the gate to the Shadow Temple.

Shadow Temple:

If you haven't already gotten it, go back to the Quest for Truth 
section and get the Lens of Truth.  You need it for this level.  
Go down the hall and turn the corner, use the hookshot to get 
across the pit, and you'll see a wall in front of you.  Walk 
through it.  Immediately turn left and follow the wall two face 
tiles down and walk through the wall again (use the Lens in any 
area to see where the walls can be walked through).  Now go 
through the hall and door and go through another wall to come to a 
room that seems to have no exit (but we know better right?)  As 
soon as you enter head right and follow the wall until you find an 
opening (use lens if you want).  Go through the door behind it and 
then play the Song of the Sun to stun the zombie and kill it, then 
hunt down and kill the two bats.  Get the chest that appears for 
the Dungeon Map.

Now go back out and head right following the wall to an opening 
behind a walk-through wall with a pot on either side of it.  Keep 
going down this tunnel and you'll end up in a room that looks the 
same as the last one.  The opening to go through next is in the 
corner on the right with a pot beside it.  Go through the door 
there and you'll face Dead Hand, which is the same guy that you 
killed to get the Lens of Truth in the bottom of the well.  After 
this easy kill, a chest with the Hover Boots will appear.  Snatch 
your prize then go all the way back through to the first big room 
that had the statue in the middle of it.

Use your Lens and look at the skulls on the pillars around the 
circle, and see which one does NOT disappear with the lens.  Now 
walk up to the tab sticking out of the side of the base of the 
statue and push the statue until the tab you are pushing is 
pointing toward the skull that didn't disappear.  Don't stop 
pushing until it gets there or you'll fall in a pit.  Now put on 
your hover boots and walk across the pit to the tongue-looking 
platform and go in the door and down the ramp.  Kill the laser eye 
in the middle of the next room by throwing two bombs at it, then 
stand in the middle of the round platform it was on and play the 
Song of Storms for a Big Fairy (Big Fairies heal both life and 
magic but can NOT be captured into a bottle.  Also note that all 
you have to do is leave the room and come back in and you can get 
it again.).  Go through the wall on your right, kill the mummies 
(stun them with Song of Sun if need be) and get the chest 
containing the compass.

Exit back to the eye laser room and go straight through the wall 
on the other side.  You'll end up in a big room with two Deaths 
swinging giant scythes around the room (it's not enemies, it's 
just a giant statue).  Avoiding the blades, grab all the silver 
rupees in the room.  Note that one is on a platform that has a 
hookshot target on the wall above it, so use the hookshot to get 
to it.  Now go through the alcove it opened and get the small key.  
Return to the eye laser room and use a bomb to blast open the 
remaining wall leading North.  Go through the locked door.  In 
this next passage watch for round small shadows on the ground.  
They are Skulltulas waiting to drop on you.  Kill the three 
Skulltulas and drop down the ledge ahead and you'll be facing some 
dropping blades.  Dodge the first blade, kill the Skulltula, then 
go past the second and keep following the tunnel.  Now you'll be 
in a huge room.  Take off the Hover boots if you're using them, 
otherwise you might slide into a blade.  Jump over the pit, dodge 
the blade and jump over the next pit, dodge the second blade and 
jump over the pit, and just before the third blade watch out for a 
flaming skull to try to get you.  Kill it then dodge the final 
blade.

Now on this island you'll have to kill a Stalfos.  Once he's dead, 
play the Song of Storms in the middle of the island for a Big 
Faerie.  Put your Hover Boots on. Facing away from the last 
falling blade, turn left and use your lens to see an invisible 
platform.  Hover on over it and the next platform, turn right, and 
hover on over to the door there.  Go through and use your lens to 
see the big spinning scythes thing.  Kill the Shield-eater and 
look on the walls to find 3 bats to kill.  Kill them and the door 
will open.  Go through it to kill a gold skulltula, open a chest 
for  some rupees, and open the invisible chest using the lens for 
some arrows.  (Yes, that was just for two stupid treasures and a 
gold skulltula but I didn't want people complaining that I'd 
missed some treasures).  Now head back out and hover back to where 
the Stalfos was.  You can use the Song of Storms for another Big 
Faerie now if you want.

Wait until the platform in front of you falls and hover forward as 
far as you can go to land on it (it's farther than it looks).  
Then wait for it's highest point (you'll have to time it) and 
hover over to the next big island.  Collect all the silver rupees 
here (there's on inside that eye laser thing so kill it) and go 
through the door that opens.  Follow this passage to a room with 
falling spikes.  Use your lens and look at the right hand wall to 
see a movable block.  Pull it out onto the face tile and then push 
it in front of you and it will keep the spikes from hitting you.  
Once it's on the second face tile walk around and start pulling it 
until it's on the third face tile.  The treasure box in the cage 
to the right has arrows.  Climb up on to your block now and 
hover/hop to the ledge on your left.   Now wait until the spiked 
platform lowers and walk over it to get to the platform on  the 
other side of the room.  The treasure box has rupees, but more 
importantly the yellow switch makes a new treasure box appear on 
the other side of the room.  Hover there using the spike platform 
as before and get the small key.  Leave this room back to the big 
room.

Now look at the left hand corner of the platform you are on (the 
one furthest corner from you) and you'll see a small rock ramp.  
Use it to get to a platform with a falling blade.  Use your lens 
to see the ledges behind the blade, then dodge and hover to the 
platforms and finally to the locked door on the wall.  In this 
room use your lens to see the invisible spikes on the floor.  Kill 
the two zombies and a rupee chest will appear.  Now to get all the 
silver coins here, hookshot to the hookshot targets on the wall.  
To get the last one, use your lens to see an invisible hookshot 
target above an invisible platform.  Hookshot up and hover walk 
off the platform to get it.  Once you have them all a door will 
open, go through it.  In this room kill all the bats to reopen the 
blocked door that shut behind you.  Climb up the steps and pick a 
bomb plant then toss it into the hole in the top of the giant 
skull to blow it up and get the small key it drops.  Go back into 
the last room.  Use your lens and look on the ceiling above the 
raised platform for an invisible hookshot target.  Use it to get 
on the platform and go through the locked door.

Now I know this sounds weird but, put on your Iron Boots.  This 
will keep the fans in the tunnel ahead from blowing you away.  
Make your way through the tunnel until you come to a pit.  Watch 
the fan on the other side of the pit and as soon as it stops 
blowing, equip the hover boots, walk across, and then reequip the 
iron boots.  Drop down off the ledge and walk across the bridge to 
the door.  You can kill the eye above the door that's shooting 
fire at you by hitting it with an arrow while the eye is open.  In 
this small room kill the two zombies to reopen the door, play the 
Song of the Sun (not storms) in the middle of the room for a Big 
Faerie, open the invisible chest for some arrows, use z-targeting 
and Navi on the face for a hint, then leave.  Use your lens to see 
a hole in the right wall, then stand even with it.  Look at the 
fan behind you and when it stops, turn around and equip the hover 
boots.  Stand on the side of the bridge closest to the fan.  Watch 
closely and when you start moving from the fan run across to the 
opening in the wall.  The fan helps blow you across.  Go through 
the door.

As soon as you walk in this room, look to your right and there's a 
pile of dirt there.  Blow it up with a bomb, then use your Lens to 
see the invisible chest containing a key.  Kill the two mummies 
for another rupee chest and go through the locked door.  Once 
you're through this door turn left and go to the movable block.  
Pull it onto the path of green bricks and then pull/push it onto 
the face tile under the ladder on the opposite side.  Climb up 
onto it and go up the ladder.  Hop over onto the ship, stand on 
the Triforce symbol, and play Zelda's Lullaby.  As the ship moves 
you'll have to fight two Stalfos.  When the ship completes it's 
journey, whether or not you're done with the Stalfos, it will 
start sinking.   Jump off to the left (if you're facing the front 
of the ship) onto the platform there before it sinks.  Go through 
the door that's on the platform.

This next room has 4 doors at North, South, East and West (you 
came in the East door) and is a small maze of invisible walls.  
It's inhabited with those hand things like from the Forest Temple.  
Use your lens to navigate it.  The West room contains three giant 
rotating skull heads that give you some rupees and a gold 
skulltula.  The South room contains an invisible hand monster (use 
Lens of course) and a chest that appears once it's dead containing 
a small key.  The North room contains two spiked walls that close 
in on you to kill you.  Use Din's Fire to burn down the walls and 
recover the Boss Key and some rupees.  Once you get the Boss Key 
and small key, return to the room where the ship dropped you off 
(through the East door).

As soon as you're back in this room, look up and to your right to 
see a high platform.  If you have the Scarecrow's Song you can 
play it to get Pierre to appear up there and then Longshot to him 
to get across.  If not, go to the other end of the platform and 
look over to a large statue and some bomb plants.  Shoot one of 
the bomb plants with an arrow to blow them up and make the statue 
fall over the gap creating a bridge.  Once you're over go through 
the locked door.  Use the Lens and Hover Boots to walk over the 
gaps and invisible platforms and go through the Boss Door.  Make 
sure you're still wearing the Hover Boots and fall down the hole 
in the middle of the room to face...

Shadow Temple Boss:  Bongo Bongo

This boss is easy if you know how to do it.  Stand far away from 
the hands.  Z-target one of them and fire off a regular arrow.  It 
will turn blue.  Then Z-Target the other and hit it with an arrow.  
Now as soon as it also turns blue, turn on your Lens and, push B 
once to take out your sword, then hold down B to start a spin 
slash charging.  Wait until Bongo Bongo's eye is close enough and 
let the spin go.  Start slashing it with the sword until it 
retreats.  Then repeat until he dies.  With the Big Goron's sword 
he should die fairly quickly.  Grab the Heart Container and step 
into the blue light to get out of this tricky dungeon.

Gerudo Fortress:

After the story sequence get out on the field and summon Epona 
with Epona's Song.  Ride to the West and enter the Gerudo Valley 
area.  If you speed her up enough Epona can jump over the broken 
bridge in the beginning of this area.  If you talk to the man 
there (he's the boss of the carpenters, the guy you give the 
Poacher's Saw to in Adult Link's Trading Sequence in section 4), 
he will explain that his carpenters are in the fortress.  Continue 
on to the fortress right ahead.  Let one of the guards see you and 
you'll be thrown in a cell.  Now look up and notice the overhang 
of your window.  Hookshot to it.  Then fall down to ground level 
and go through the door right next to you.  Follow the corridor 
and you'll come to a cell.  Talk to the guy in the cell (the first 
carpenter) and you'll be attacked from behind by a Gerudo guard.  
I personally just Z-targeted and blocked her first attack and then 
wailed on her by holding forward and pushing B using Big Goron's 
sword.  Also shooting her with arrows works well.  There's 
probably plenty of good techniques for this fight.  You have to 
watch out though because one of the attacks she has will knock you 
down and you'll end up back in your cell.

Once she's gone she'll drop a key so use it to free the first 
carpenter.  Now continue on past the cell and go outside again.  
Turn left and go in the door.  Turn right in at the corner of this 
hallway and you'll see the head of a guard poking out over a box.  
Shoot it with an arrow.  Walk to where she was and turn to look 
down the next hall.  From there shoot down the two guards in the 
next room.  Go in the room (there's a Big Faerie that can be 
summoned using Song of Storm near the stove) and go up the ramp on 
the far side to an exit.  When you are outside again turn right 
and drop down and go through the door that's there.  Now just 
stand in the doorway with an arrow cocked and in a few seconds a 
guard will walk by, so shoot her.  Now go right, left, right and 
you'll be at the second carpenter's cell.  Talk to him, fight 
another guard, and free him.

Go back out where you came in and drop down one level.  Turn left, 
climb up some vines, and go through the door that's straight ahead 
of you (NOT the one to the left).  This is the third carpenter's 
room.  Same process.  Once he's rescued, go back out the door you 
came in.  Shoot the three guards that are wandering around outside 
and drop down to ground level.  Turn left and go into the door 
furthest left, the one right before the Gerudo in white clothes 
(Don't worry about her, she's not a guard she just lets you into 
the Training Center later.)  Follow this hall down to the fourth 
and final carpenter and go through the same process to free him.  
Now that he's free a Gerudo will talk to you and since you are so 
skilled, you will get a membership card that lets you wander 
around the fortress all you want and participate in the activities 
it has to offer.  Also, the bridge will now be fixed.  Explore the 
fortress and try the various games and what not.  Don't bother 
with the Training Ground because you can't get through it without 
the Silver Gauntlet.

Desert Colossus:

Once you're done having fun in Gerudo Fortress, head for the big 
gate.  Climb up to the ladder next to it and talk to the girl 
there to get it opened.  Walk out into the desert.  In front of 
you will be a river of sand.  Put on your hover boots to cross it.  
Then, follow the flags.  This is much easier to do during the day, 
so if it's night use the Song of the Sun to make it day.  After 
the first flag or two you'll notice a little sign.  If you follow 
the direction the sign is pointing you'll end up on a flying 
carpet talking to a weird guy that sells Bombchu's for 200 rupees 
(rip off!).  Keep following the flags until you get to a stone 
structure.  Walk up the side of it and read the plaque up there.  
Then active your Lens of Truth to see a ghost.  Follow him closely 
as he wanders seemingly aimlessly around the desert.  You might 
have to fight off a couple of desert critters.  Eventually you'll 
end up at the Desert Colossus.

Turn right first off and look for two pine trees next to a wall 
with a crack on it.  Blow open the crack to find the 5th Great 
Faerie and get Nayru's Love.  Also on the other side of this area 
is a sand pit with some palm trees around it and a small rock 
nearby.  Make it night with the Song of the Sun and kill the gold 
skulltula on one of the palm trees first, then stand on the rock 
and play the Song of Storms to fill the sand pit with water and it 
will become a faerie pond.  Fill your bottles with the faeries if 
you need to.  Now walk in the front door of the Spirit Temple.  
Immediately walk back out.  Sheik will appear and teach you the 
Requiem of Spirit.  Play the Prelude of Light to warp to the 
Temple of Time, replace the Master Sword to turn into young Link, 
then play the new Requiem of Spirit to warp back to the Desert 
Colossus.  Enter the Spirit Temple. 

Spirit Temple Part 1, Young Link:

Go up the stairs and turn left.  Talk to the person there.  When 
asked what you want, say Nothing, Really, and when asked if you 
like Gannondorf say no, and then you'll be asked to go get a 
treasure.  Crawl through the hole, kill the bats and statue guy, 
and then light a Deku stick with one of the torches.  Go through 
the right hand door and light the torches in there.  Then go back 
and go through the other door.  You'll have to fight a Stalfos 
here (boy they're much tougher and scarier when young Link aren't 
they?) and also a flaming green skull (stun it with your boomerang 
and then hit it with your slingshot).  Now throw your boomerang to 
the left of the shock switch across the pit from you.  If you aim 
right it will swing around behind the fence and hit it.  Then the 
fence will fall down forming a bridge.  Cross the bridge, watch 
out for the flying pots, and go through the next door (the chest 
is 5 rupees or a Deku Shield if you lost yours).

In this room walk along the bridge until you're just before the 
spike thing and then use Din's Fire to fry the guy.  Just so you 
know, these guys copy all your movements, except in reverse.  
Technically you can lure it into a pillar of fire that appears 
when you hit the shock switch nearby, but it's easier to just fry 
them.  There's nothing on the other side of the bridge, so just go 
through the next door.  Open the treasure chest here for a key and 
collect all the silver rupees to make a bridge.  Now go back into 
the first room again and this time climb through the small hole 
(not the one you came in through, the one between the two 
torches).  Go through the locked door.  Kill the skulltulas and 
climb up the wall.

Now you're on floor 2.  Go in the room a ways and you'll have to 
fight two of those lizard guard guys.  Use your boomerang to hit 
the shock switch above you and open the chests that appear.  One 
has Bombchu's in it, the other a Deku Shield or 5 rupees.  Aim a 
Bombchu so it climbs up the wall and hits the boulder up there.  
This will open the doorway.  Go through and look to your left.  
Push the stone statue you see straight off the ledge onto a 
switch.  Climb the steps in front of you to get to a torch and a 
door.  Light a Deku stick with the torch, drop down, and light the 
two torches in front of the big statue to get the Map.  Go back to 
the small statue, climb the wall, and go up the steps again, this 
time going through the door.  Go around to the next door, and 
you're now in another silver rupee-collecting room.  You'll have 
to kill the laser eye guys with bombs or bombchu's to get up to 
most of them.  After getting them all a torch will light.  Use it 
to light the other torches to get a chest with a key.  Now move 
those blocks in the middle of the room around until the one with 
the sun symbol on it is in the sunlight coming in from the window.  
Go through the door that opened, up the stairs, and into the next 
room.  Go up to that big metal thing sitting in the throne and hit 
it with your sword.  Now you'll be up against an Iron Knuckle.

This guy isn't all that tough.  If you get hit though, you're in 
for some serious pain.  Just Z-target and go to right outside his 
attack range.  Then Jump attack (push A) and you'll get off a good 
hit and the swing he takes at you will miss.  Back off and then do 
it again.  If he hits a pillar it will give up 3 hearts.  You can 
also try getting in behind him when he misses a swing if you're 
good.  After a bunch of hits he'll be dead.  Go through the door 
that opens and up a ramp and you'll end up...outside.  Open the 
chest there to get the silver gauntlets.  Watch the story sequence 
then play the Prelude of Light to go to the Temple of Time.  Get 
the Mater Sword to become adult Link.  Now you have a choice

Gerudo Training Ground

Go to Gerudo Fortress and talk to the lady in white clothing 
outside a blocked door.  Pay her 10 rupees to get into the 
training grounds.  Once you're inside, turn right and go inside 
the lion's mouth.  Quickly kill all the enemies in this room to 
get a key.  Go through the door that became unblocked.  Equip your 
hover boots.  This part may take some practice and you have to be 
quick.  I've been told that if you play the Song of Time two blue 
blocks will appear that will make it a little easier to navigate.  
Hover over to the platform to your left.  Then on to the one with 
the switch.  Step on the switch, hover back over to the previous 
platform, continue on to the one in front of you (that still has a 
silver rupee on it), then turn left and hover to the middle 
platform, then continue in that direction to the platform with the 
silver rupee.  Immediately turn around and hover back to the 
middle one, then on to the next one with the silver rupee.  Use 
your hookshot on the target above the high door to reach the last 
rupee and open the blocked door.  Hover over to it and go through.  
Take off your hover boots now.  Stand on the red tile and play the 
Song of Time, then put on Iron Boots and drop down.

Once at the bottom, kill the clams with your hookshot and start 
collecting silver rupees.  For some of them, you'll have to stand 
under it and then hookshot to one of the hookshot targets on the 
wall.  You'll have to aim right so that you'll hit the rupee on 
the way up.  Try standing almost right under the rupee.  You can 
also try taking off your boots and swimming to it but you'll be 
swept around by the current.  The highest one is too high to use 
the hookshot targets so you'll just have to swim around the 
ceiling to get it.  Be careful to avoid the middle of the ceiling 
or you'll be swept up and have to put the Iron Boots back on in 
order to get back down.  Once you've gotten them all, float up to 
the surface and get the small key that's now there.  Go back 
through the door.

Back in the lava room, use the hookshot on the torch by the high 
door to get up there.  Go through this door.  If you kill the 
enemies in this room you'll get some arrows.  Take out your hammer 
and start smashing all the statues around the walls.  One of them 
has a switch under it.  Step on it to remove the fire pillar and 
get the small key.  Another has a gold eye on the wall behind it.  
Shoot the eye to unblock another door.  Go through this new door.

In this room you have to stand on the side and shoot the eyes of 
the 4 statues.  You have to do it in one pass, if you miss one 
you'll have to do them all again.  Once you do the room will stop 
rotating and a chest will appear.  Shoot the chest with your 
hookshot to get over to it.  Another key.  Now use your longshot 
on the target on the wall to get back up.   Go back and make your 
way back to the first room.

Now go through the lion head on the opposite side of the room.  In 
the first room kill the two Stalfos, get the fifth key, then go 
through the next door.  In this room, take the first left, then go 
left again and grab the rupee.  Turn around, go up the hill 
(you'll probably be smacked by a boulder on the way up) to the 
very top for another one.  Now go back down and a ways and take a 
left.  Turn right and you'll see a rupee floating in front of you.  
Jump off the ledge to get it.  Walk forward a bit, look up and 
hookshot to the target above you for another coin.  Turn around, 
take a right, take another right, and another right for the last 
rupee.  Turn around, go up the hill, take the left, then turn 
right and use the hookshot target on the ceiling to get over the 
flame.  Go through the door.

In this room if you kill all the wolves you'll get some arrows.  
The door is fake, you can blow it up with a bomb.  Use your Lens 
of Truth and look above the door to see a secret hole in the wall 
and a hookshot target.  Hookshot up there, step on the switch, and 
go through the door.  Follow the path around to another door and a 
small key.  Now go back to the room with the fake door and there's 
also a big gray block there.  With your new Silver Gauntlets push 
the block forward until it falls down, then go through the door.  
Kill the Shield-eater's here and you'll get some chests with 
rupees in them (1 has 200 rupees).  If you open the chest on the 
pedestal you'll get frozen.  Mash buttons to break out of the ice.  
Use your Lens and find the invisible chest in one of the little 
holes that the Shield-eater's were in.  Open it for the 7th key.  
Now go all the way back to the first room again, and go through 
the Lion's mouth that's straight across from the entrance.  Take 
the right hand door and the next door after that.  Go down the 
corridor on your right to get another key.  Go back and this time 
go through the other locked door and in this room, use your Lens 
and look at the ceiling to find a secret hole.  Climb up it via 
the fence and get a key up there.  Now just keep going through 
unlocking all the doors on that path and you'll get the Ice 
Arrows.

Spirit Temple Part 2, Adult Link:

Play the Requiem of Spirit to warp to the entrance of the Shadow 
Temple and go on in.  Go up the stairs and to the right is a big 
gray block.  Push it until it falls down and go into the next 
room.  Kill the eye laser thing and shoot the shock switch in the 
ceiling with an arrow.  Go through the door on the left.  Kill the 
wolves and play Zelda's Lullaby on the Triforce symbol to make a 
chest appear.  Hookshot to the chest to get a Compass. Go back and 
now go through the door on the right.  Collect all the silver 
rupees in this next room.  Use you Hover Boots to get the one 
floating in the air.  Go through the door that opens.  Watch out 
for the Shield-eater and get a small key from the box.  Go back to 
the room with the shock switch on the ceiling and go through the 
locked door.

Watch out for flying pots and a Shield-eater that falls from the 
ceiling in this hallway.  Climb the wall and use your Lens to see 
an invisible hand monster.  Kill it, then use one of the wood 
poles sticking out of the status to push it around to the third 
sun symbol from the left, opening the doorway.  Go through it and 
you're back in that giant statue room.  This time the small statue 
next to you is alive so watch it.  Now climb up the stairs and use 
your hookshot on the small across the way from you.  Use your 
hammer on the switch to open the door on the ground level.  Go 
through this door, push the blocks out of your way, and hammer 
down the switch at the end to make a moving block for easy access 
between this room and the entrance room.  Go back to the big 
statue room and use your hookshot on the hookshot target above the 
door you came in from originally (as adult Link) to get access to 
the stairs again.  Climb up the stairs and jump onto the statue's 
hand with the Triforce symbol on it.  Play Zelda's Lullaby to make 
a chest appear in the statue's other hand.  If you've got good aim 
you can hookshot to it, or just drop down and climb the other 
stairs to jump over to it.  Inside is a key.  Climb up the stairs 
where you came in (use the hookshot on a hookshot target on the 
ceiling above the door you came in) and go through the locked 
door.

Kill the eye laser thing with a bombchu, then go through the next 
door and kill that eye laser thing with a bombchu (it will go down 
the wall, across the floor, and up the other wall to get it).  
Kill the weird floating guys with fire arrows or try luring them 
into the fire that appears when you step on the switch.  Go 
through the door that opens.  Ignore the statues and go stand next 
to the closed door to your right.  Equip normal arrows and fire 
one at the statue furthest from you.  As it moves toward you it 
will step on the blue switch which opens the door, so quickly go 
through it.  Go up the stairs (there's invisible chests in here 
with hearts in them) and through the door.  You'll have to fight 
another Iron Knuckle.  This time is a little different since 
you're now older Link.  If you use the Big Goron's Sword you can 
stab by pushing forward+A and then quickly retreat to get in hits 
before he hits you.  Using this sword will kill him in a lot less 
hits then it took young Link to kill him with.  Once he's dead go 
through the door to end up outside, and this time the chest holds 
the Mirror Shield.

Go back inside and down the stairs to the room with the four 
statues.  Stand in the sunlight and use your Mirror Shield to 
reflect the light on to the sun symbol on the wall.  Go through 
the door that opened and get the key from the chest.  Go back out 
of this room and then take the door to your right back to the room 
where those weird floating guys were.  Go through the locked door 
here.  Kill the two eye laser things with Z-targeting and a couple 
of Bombchu's (BTW your new Mirror Shield can now block their 
lasers!).  Shoot down the skulltula halfway up the wall.  Now aim 
your hookshot at the climbable section of wall at the very top and 
fire it.  You'll be pulled up to the top climbable section rather 
than having to navigate this moving wall.  At the top you have two 
more eye laser things to kill then go through the door.  Play 
Zelda's Lullaby on the Triforce symbol to open the door in front 
of you, then go through it.  All the doors in this room are fake.  
Blow up the one just to the left of the chest to reveal a gold 
eye.  Shoot it and another block of ice will appear above you.  
There's a hookshot target on the ceiling above it to use that to 
get up onto the new ice block, then jump over and step on the 
switch.  Drop down and get the Boss Key, then exit the room.

Turn right and go through the door.  Watch out for flying pots, 
and hit the switch behind the grating with a spin slash.  Go 
through the door that opens and kill all the baddies in this room.  
You can use the Mirror Shield to reflect the light onto a sun 
symbol above the archway between the two sections of this room to 
get some bombs.  Blow open the wall to the statue's right then 
push it around so the light shines down the new passageway.  Go 
down there and push the second statue so the light shines back 
into the previous room through the grating.  Now go back into that 
room, drop down to the floor and stand in the light.  Reflect it 
on to the sun symbol on the wall with your Mirror Shield and you 
will be taken down to the big statue room again.  Stand on the 
side of the platform furthest from the statue (but make sure 
you're still standing in the light), hold your Z trigger for a 
second to get the camera focused on the statue's face, then let go 
and use your Mirror Shield to reflect the light on to the statue's 
face.  The face will crumble off and a grate will be behind it.  
Hookshot to the grate and go through the Boss door behind it.  
Watch the short story sequence and you'll have to fight a third 
Iron Knuckle.  This one is bigger though.  First Z-target him and 
get fairly close.  Then wait for him to start to swing his axe.  
Immediately push Back+A to do a backflip, then push A again as 
soon as you land to do a Jump Slash and nail him when his defense 
is down.  Then just wait for him to come close and start another 
swing and do it again.  Once he's gone, watch another story 
sequence then go through the door behind the throne.  Go down the 
hall, through the door, and climb up onto the big square platform.  
Step in the middle of the platform to initiate the battle with...

Spirit Temple Boss:  Twinrova

First, jump onto one of the 4 side platforms and face toward the 
big platform in the middle.  Keep facing toward the general 
direction of the witches.  Do NOT Z-target.  When one of them 
looks like she's about to fire, face her and hold down your shield 
button.  Her beam will reflect of the shield.  Try to direct it at 
the other witch by moving the shield.  If they fly over and start 
hovering above your platform, jump to the middle platform and 
reflect the attack, then jump back onto your platform.  After 
you've gotten them to hit each other enough times, they'll combine 
into a more powerful (but much less ugly) Twinrova.  Jump back to 
the main platform.  Z-target her and hold down your shield button.  
Your shield will absorb her attacks!  After three of the same type 
(fire or ice) it will fire back at her.  She'll fall down to a 
platform.  Let off your Z targeting, get over to her platform 
(Hover Boots may be useful here) and let her have it with the 
sword.  Then get back to the main platform and repeat the process.  
NOTE:  If she fires an attack of the opposite kind of what your 
shield is absorbing (an ice attack when you previously absorbed a 
fire attack) just dodge, don't try to absorb it, otherwise you'll 
get hurt enough to lose 10 hearts!!  Watch the somewhat funny 
death scene, grab the heart container, and step into the blue 
light.

Final Preparations

After the story sequence you're back at the Desert Colossus.  Use 
the Prelude of Light to go to the Temple of Time.  Another, very 
informative story sequence follows in which you get the Light 
Arrows.  Now, go around Hyrule and finish up all your unfinished 
business.  Get all the remaining heart container pieces, complete 
the trading sequences, kill gold skulltulas you've missed, catch 
all the 10 Big Poes, catch a huge fish, and try all the cool 
tricks in the Tips, Tricks, and Secrets section below.  Get 
everything you can out of this awesome game, because the next step 
is the final level, Gannon's Castle.  The next version of the 
guide will contain a walkthrough of Gannon's Castle and possibly 
tips on beating the Evil King himself.  Stay tuned!  - Zauron   

------------------------------------------------------------------
----
13: Tips, Tricks, Secrets, and other Fun Stuff

- MEGA MONEY as adult Link!  After completing the sleeping man and 
little girl sections of Adult Link's Trading Sequence, go once 
again to the screen 1 left of the starting point of the Lost 
Woods.  Kill the skull kid there using your sword and he'll drop 
200 rupees! Leave the woods and go back and kill him again for 
another 200!  You'll have a full 500 in seconds!

- Tapping B while swimming makes you swim faster

- You don't need bombs to break crates...just roll into them using 
Forward + A

- You can use the hookshot on anything climbable, like vines, 
fences, or grooved walls.  It's faster than climbing up the normal 
way.

- You can get many Heart Container Pieces mentioned in that 
section of the guide by using your boomerang or hookshot to knock 
it off a ledge.  This works well on the one's in Zora's River.

- Beat up on a chicken with your sword a couple times and it will 
summon all its chicken friends to come and beat the hell out of 
you.  Kinda funny, just run into a doorway or other exit to escape 
the onslaught.  If you ride on Epona you can run over the chicken 
a few times with her and when the chickens attack you can't get 
hurt.

- Play Epona's Song for a cow and one of your bottles will be 
filled with milk.

- If you beat Malon's obstacle course at Lon Lon Ranch as adult 
Link (Talk to her while riding Epona after getting Talon to go 
back home) in under 50 seconds then she'll give you a cow!  It 
will be delivered to your house in Kokiri Forest.  Use it to get 
milk using the above trick.

- You can sell fish, bugs, and magic blue fire.  Fish can be 
caught in Zora's Domain and in a little pond down a hole behind 
the potion shop in Kakariko Village, bugs under rocks sometimes or 
in holes in Hyrule Field, and blue fire in the Ice Cavern as adult 
Link.  Find the person that looks like they're begging in the 
Market as young Link and in Kakariko Village as adult Link.  Equip 
the bottle containing the item, walk up to the beggar and push the 
c button for the bottle and you'll get 100 rupees for a fish, 50 
rupees for bug, and 150 rupees for some blue fire.

- If you're using bugs to get Gold Skulltulas, after you drop them 
3 will pop out.  Recapture 1 of them and let the other 2 get the 
Gold Skulltula.  Somehow the 1 becomes 3 again for the next time 
you use it.  This way you'll never run out of bugs until you want 
to.

- Use the Lens of Truth in the treasure chest game in the market 
as Young Link to cheat and always win.

- Mario character appearances - Go to Zelda's Palace Courtyard and 
look at the window to your right when you first walk in, you can 
see portraits of Mario, Luigi, Bowser and Peach in the hallway.  
Also look closely at Malon's brooch when you are adult Link.  It's 
a Bowser head!

- Fun with gossip stones!  Gossip stones are those rocks with an 
eye that act like rubber.  You can do lots of things with them.  
Hit them with your sword and they'll tell you what time it is.  
Play Zelda's Lullaby and they will give you a free faerie.  Talk 
to them while wearing young Link's Mask of Truth (see section 3) 
and they'll give you gossip or hints.  Hit them with the Megaton 
Hammer to flatten them.  Use a fire arrow or Din's Fire spell and 
they'll start spinning around.  Use a bomb and they'll rocket off 
into space after a bit.

- If you find a secret using the Stone of Agony and a bomb doesn't 
work,  often the Song of Storms will do the trick.  If that 
doesn't work, try the Megaton Hammer.

- In the fishing game you can find a sinking lure.  Just walk/swim 
around after catching a 10-pound fish until you bump into it.  
Check around the log.  You can only use it for the current fishing 
session, and it's never in the same place twice.  If you catch a 
record breaking fish using it, then the fishing pond owner will 
say that you used and illegal lure.  Look at the fish in the tank 
and it will say that it was caught using an illegal lure.

- There is a secret fish in the fishing pond as adult Link that 
looks like an eel called the Hyrule Loach.  Cast in the reeds and 
lillypads when it is early morning.  It can be very large (upwards 
of 32 pounds) but you only get rupees for it and it is thrown back 
in.

- Get a butterfly to land on a Deku stick and will turn into a 
faerie.

- If you slash up a sign, like those in the training area in 
Kokiri Forest, play Zelda's Lullaby in front of it and it will 
reform right before your eyes!

- You are invincible while riding your horse Epona.  You can also 
smash bushes with her.

- As young link climb to the top of one of the chains of the 
drawbridge of Hyrule Castle and wait until night fall or play the 
Song of the Sun to make it night.  When the drawbridge is closed 
walk along the top of it for three red rupees.  Also if you stand 
in the right place when the drawbridge goes down you'll get a 
purple rupee, but your foot might get caught.

------------------------------------------------------------------
----
14: Frequently Asked Questions

Q: How do I turn back into young Link?
A: You have to beat the Forest Temple, then return to the Temple 
of Light and walk up to the pedestal where you pulled out the 
Master Sword.  Push A and you'll return the Master Sword and warp 
back to being a kid.  You can now warp back and forth as many 
times as you want using the Master Sword and the Temple of Time.

Q: I went down into the Royal Family's tomb to get the Song of the 
Sun, but the first door won't open!  What do I do?
A: As in many other places in this game and also as mentioned in 
the Ocarina section, kill everything in the room - that is, the 
bats - and the door will open.

Q: I've taken the broken sword to the Big Goron for Adult Link's 
Trading Sequence but nothing happened.  What am I doing wrong?
A: You have to take it to the Big Goron at the summit of Death 
Mountain, not the one inside Goron City.  Climb to the top of 
Death Mountain to where the cave leading into the crater and the 
1st great faerie cave are, then just turn right and walk to the 
edge to see him.

Q: How do I beat Dark Link in the Water Temple?
A: See the Water Temple section in the walkthrough section for 
more about this battle.  Just stand on the small island in the 
middle of the lake, which keeps him from fighting well, then use 
your Megaton Hammer of Din's Fire.

Q: Help!  I can't pass this level, beat this boss, or figure out 
this puzzle!
A: If it's not in the walkthrough I don't know.  If it is in the 
walkthrough read it carefully.  If you still don't understand try 
E-mailing me and I'll clarify, and most likely make it easier to 
understand in the guide or add it to this section.

Q: Will you E-mail me new updates to your guide or new secrets you 
find?
A: No.  You can get the latest version at 
http://cc.usu.edu/~SLC77/zelda64guide.txt

------------------------------------------------------------------
----
15: Guide information

Version History:

0.1 - 11/28/98 - First Release.  After 3 days with only 6 total 
hours of sleep I've released this first version.  I've seen a few 
FAQs out there online and I can't believe anyone could release one 
so fast!  How do they do it?  Anyway, I've been as thorough as 
possible for how far I've gotten in the game.  I was going to wait 
until I found everything but I've noticed a lot of people on the 
Nintendo forums asking questions that I've already answered in 
this guide so I thought I'd release what I have now.

0.2 - 11/28/98 - I got a ton of E-mail and added all I could but 
was so busy reading it all, haven't had time to beat Water Temple.  
So leave me alone for a bit k guys?  I appreciate the responses 
though.  Included in this version is a Tips and Tricks section 
which I'm sure will grow with time.  Check out that funny rocket-
ship gossip stone trick!  I'm now going to work on the Water 
Temple and ignore all E-mail for as long as it takes to complete 
it.  Expect another update with the Water Temple walkthrough soon.

0.3 - 11/28/98 - I've completed the water temple walkthrough.  I 
also changed a few things in the walkthrough based on help from 
other people, such as a better way to beat Queen Ghoma and the 
hookshot method to kill the fire temple mini-bosses.  Also fixed a 
few errors here and there and added various other infos.  Added a 
Frequently Asked Questions section with questions people ask me 
all the time in E-mail.  Most of the answers were in the guide 
already but I put them in again here so people could find them 
easier.

0.4 - 11/29/98 - Updated and reorganized the gold skulltula 
section.  Also updated and revised other sections like adult 
Link's trading sequence.  Expect updated HCP section and next 
temple walkthrough coming soon.

0.5 - 11/30/98 - Fixed a mistype in the Bottles, Chickens, and Big 
Poe's section where Poe #3 said Kokiri Forest and it's supposed to 
be Kakariko Village.  Added notes about E-mailing me and posting 
the guide on a web page.  Added a second technique for getting the 
Megaton Hammer.  Put up a better strategy for killing Dark Link in 
the walkthrough.  Added some more tips and secrets.  Added the 
Scarecrow's song to the Ocarina section.  Revised the HCP section 
to be easier to read and separated out confirmed and unconfirmed 
HCP's.  Added new unconfirmed HCP's and Skulltulas.  Added info on 
the other arrows, Mirror Shield, Hover Boots, last 2 faerie 
fountains, and some other items (all still unconfirmed by me).  
Cleared up info about getting the 5th and 6th chickens.  Added 
info about upgrades (check out the really interesting Deku Stick 2 
upgrade!).  

0.6 - 12/1/98 - Shadow Temple and Gerudo Fortress Walkthrough.  
Quick cash in Kakariko Village tip (in Tips and tricks section).  
A few HCP's and Gold Skulltula's added and confirmed.  Reorganized 
Gold Skulltula section.

0.7 - 12/1/98 - Added Mega Money tip to tips and tricks (check it 
out!).  Corrections and minor other additions.  Proofread 
walkthrough and added paragraph separations for easier reading.

0.8 - 12/2/98 - Added final Heart Container Pieces!  Confirmed and 
found more Gold Skulltula locations.  Added walkthrough for Spirit 
Temple and Gerudo Training Grounds (special thanks to Jon Skeels 
for his great information about the Spirit Temple).  Fixed 
incorrect information about Fire Temple's secret area (oops).  
Gave better way to beat Bigocto.

0.9 - 12/3/98 - Some corrections made.  Improved walkthrough for 
Gerudo Training Grounds to include 2 other keys found.  Added last 
gold skulltulas to make 100 confirmed skulltulas!  Clarified some 
Big Poe locations and the capturing of Big Poes.   Added to and 
fixed up the new Enemies section.  Cleared up soft soil skulltula 
controversy in the Magic Beans section (you CAN get skulltulas 
after planting a bean.  I had forgotten that I had originally put 
that you need to do it before planting a bean).  Gannon's Castle 
walkthrough should be ready soon!

Possible future additions:
Regular faerie fountains
Those holes with the giant rupees in them

Note to webmasters:  Feel free to post this on your web pages as 
long as it's in its original form and credit is given to me.  If 
you wish to convert it to html that's fine but keep all the 
information there and in tact, including the copyright 
information.  Also I will NOT assist you in modifying or posting 
the guide in anyway.

How to E-mail Zauron:

For compliments, complaints, corrections, and suggestions about 
the guide:
Feel free to e-mail me just include a subject like "Compliment 
about your guide" or "A correction..."  I won't read it if it has 
no subject or a generic subject like "Zelda 64" or "Your guide"

For questions:
For the most part, don't bother.  I won't answer them mostly 
because everything I know is already in the guide.  If you have a 
question about something that's in the guide that you think I 
didn't make clear enough, that's okay.  Just make sure to include 
a subject like "You need to clarify...".

For game information:
First, make sure you are reading the most recent version of the 
guide.  I get tons of E-mail telling me stuff that's already in 
the guide.  Look through the guide carefully to make sure your 
information is not already in there.  Then make sure to include a 
subject that says something about what you're telling me about 
such as "Tip for defeating..." or "Secret about ..."  If it says 
something like "Zelda64 tip" or "Info for your guide" I won't read 
it.

For all E-mail's please realize that I may not reply.  I have 
gotten over 100 e-mail's a day since the first release of this 
guide and most of them are the same information or question over 
and over again.  Keep checking the most recent version of the 
guide for questions and to make sure your information is not 
already in there.  I'm sorry if you feel I'm being unfair about it 
but just remember the more time I spend answering E-mails the less 
time I have to work on the guide.  The most recent version of the 
guide can always be found at 
http://cc.usu.edu/~SLC77/zelda64guide.txt.  My E-mail address is 
SLC77@cc.usu.edu.  Thank you for your support!


Credits (in no particular order):

Ryan Costello (Ryan.Costello@LibertyMutual.com) - tips on Spirit 
Temple and Gerudo Training Grounds
Aaron Wright (wright_left@yahoo.com) - Easier way to beat Bigocto
Ian Goodale (chpicker@cloudnet.com) - Gold skulltula location 
information
Jon Skeels (Zatos@webtv.net) - Contributed enemy section and also 
helped a lot on how to get through the Spirit Temple and Gannon's 
Castle.
Nintendo Guru (http://nintendoguru.home.pipeline.com/guru.htm) - A 
gold skulltula on top of the chicken woman's house and Big Goron 
shortcut in Adult Link's Trading Sequence
Ben Slates (Schair1331@aol.com) - A HCP in Hyrule Field under a 
tree, West of Hyrule Castle
Augustine Fan (taranis@home.com) - Second Deku Nut upgrade
GameWiz8 (GameWiz8@aol.com) - the Gerudo archery range HCP
Josh Moss (joshmoss@ix.netcom.com) - Gold skulltula location 
information
Justin Kuch (kucher@efni.com) - Bowser on Malon's brooch
Radi579@aol.com - 100 gold Skulltulas gold rupee confirmation
Alonso Paredes Villaran (loualji@amauta.rcp.net.pe) - Mega money 
as adult Link tip.  Awesome!
Greg Caron (pcaron@ici.net) - More secret fish info
Dustin Wengert (wengert@csd.uwm.edu) - Using megaton hammer for 
secrets tip
Guardian Owl (guardian_owl@geocities.com) - Gold skulltula help
F'nor "Blackjack" Benden (fnorbenden@hotmail.com) - Gerudo 
Fortress walkthrough
Razer (razer@hempseed.com) - Boomerang HCP tip
Jeremy Przasnyski (jpski@uswest.net) - Fast cash in Kakariko 
Village tip
Doppleganger 999 (simalcrum@hotmail.com) - Deku Nut and second 
quiver upgrades.
Justin (e.zuc@sympatico.ca) - Gossip stone fire trick, butterfly 
trick
Codemaster007 (Zzqq11379x@aol.com) - Some Gerudo Valley skulltula 
location clarifications
Woodford (hclark@mursuky.campus.mci.net) - Morpha killing tip
Ben Jackson (ben@ben.com) - HCP and skulltula info
Willis Wong(BgWeLiStyL@aol.com) - Gravedigger HCP tip
 Pierre Langlois(planglois@videotron.ca) - Trick to killing Dark 
Link
John Lavanderson (lavanderson@hotmail.com) - Fire Temple mini-boss 
tip (hiding from the guy)
Spencer (N64Boy32@aol.com) - Hitting gossip stones with Megaton 
Hammer, invincible horse
Ryan Zimlich (jzimlich@zebra.net) - Last 2 Great faeries, golden 
gauntlet, 2 skulltulas in fire temple and 1 in Dodonogo's Cavern.
Starmoose (Starmoose64@n64rocks.com) - Ice Arrows, Hover Boots, 
Mirror Shield
Jago (jago@ionline.com) - Setting me straight on the difference 
between the Big Goron in Goron City and the Big Goron on the 
summit of Death Mountain when doing adult Link's trading sequence.
Kevin Kazimir (http://t25wrestling.cjb.net) - Death Mountain 
Crater soft soil location
Drane (IVIlIIIIVI@aol.com) - Rocket ship gossip stone trick
Michael Allen Murrell (michael@intop.net) - Sinking Lure
Ben Jackson (ben@ben.com) - Method 2 to get HCP at Zora's River
Rampage984@aol.com - Tip to beat Queen Ghoma easier
Leon (NIEH@uthscsa.edu) - Mario cameo
Whiterat (whiterat@ghg.net) - Lens of Truth treasure chest game 
trick, carrying capacity upgrades
Eric Suh (wolfbrother17@hotmail.com) - Tip about selling fish and 
bugs
James Kiley (j_madcap@yahoo.com) - Longshot and Fire Arrows
Justin (IMaLiEnKoI@aol.com) - Gold scale
Jonathan Hoefker (jonathan@AE.MsState.EDU) - Cow tricks, Water 
Temple tips, and directions to the sleeping man and lost girl
Levi Smith (Levi.D.Smith@prodigy.com) - Tip on Fire Temple mini-
boss (the hookshot method)
Jesse Smith (http://www.world-of-nintendo.com/) - Info on a TON of 
gold skulltula locations
Gene (VXGene@aol.com) - Song of Storms secrets, Epona can jump 
over any fence to escape tip, Scarecrow song, killing Moblins in 
the Lost Woods tip.

If you wish to have your name/address information changed in the 
Credits section please send me an E-mail with the subject "My 
credit listing"

Unpublished work copyright c 1998 Taron Millet

This guide may be distributed freely so long as it is not altered 
in any way from it's original form.  This guide is not to be used 
commercially without the written consent of its author, including 
being used by publishers of magazines, guides, books, etc. or 
being incorporated into magazines, etc. without the written 
consent of it's author.  This guide was created and is owned by 
Taron Millet.  All copyrights and trademarks are acknowledged that 
are not specifically mentioned in this guide.
 
The Legend of Zelda: Ocarina of Time is c Nintendo of America, 
Inc.




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