+----------------------------------------------------------------------------+
|                          XENOSAGA MADNESS PROJECT                          |
|                       Xenosaga: Episode I JP version                       |
|                complete guide, walkthrough, and translation                |
|                   editor: jetfuel (madness@metalbat.com)                   |
|                             }}}version 1.2.7{{{                            |
+----------------------------------------------------------------------------+
This document is (c) 2002-2003 William C. Van Hecke (jetfuel) and may not be 
reproduced, in whole or in part, for purposes other than private, personal use. 
This document may be redistributed only if the entire file remains INTACT and 
UNMODIFIED (THIS MEANS YOU, CHEATCC.COM). This guide is, obviously, a work in 
progress. The newest guide version can always be found at (www.zenosaga.com),
(jetfuel.metalbat.com/madness.html) or (www.gamefaqs.com). Don't trust anyone
else to have the latest version; check at one of those two sites. This guide
should *NOT* be available at cheatcc.com, because they are filthy lying clowns
who have posted a modified copy of this guide against our wishes. Questions,
section requests, suggestions, or corrections can be directed to 
madness@metalbat.com.

+--------------------------------------------------------+
|               BOOK 0: GUIDE TO THE GUIDE               |
+--------------------------------------------------------+
Info about the guide itself, how it came to be, and how it might be useful.

+------------------------------------+
|       0.0: TABLE OF CONTENTS       |
+------------------------------------+
You can search the guide by copying the name of a chapter and pasting it into 
the "Find" dialog of the application you are using to view this file.

BOOK 0: GUIDE TO THE GUIDE

        0.0: TABLE OF CONTENTS
        0.1: INTRODUCTION
        0.2: CREDITS
        0.3: VERSION HISTORY
        0.4: NOTES
        0.5: GUIDE CONVENTIONS
        0.6: FREQUENTLY ASKED QUESTIONS
        0.7: USA VERSION CHANGES

BOOK 1: "SOFT" GAME DATA

        1.0: STORY OVERVIEW
        1.1: CHARACTER PROFILES
        1.2: U.M.N. DATABASE TRANSLATION
        1.3: MYSTERIES

BOOK 2: "HARD" GAME DATA

        2.0: GAMEPLAY OVERVIEW
        2.1: EXPLORATION
        2.2: BATTLE
        2.3: ATTACKS/DEATHBLOWS
        2.4: STATUS EFFECTS
        2.5: ETHER
        2.6: SKILLS
        2.7: ITEMS/EQUIPMENT
        2.8: AGWS DATA
        2.9: ENEMY DATA
        2.10: MENU TRANSLATIONS
        2.11: EMAILS
        2.12: SEGMENT ADDRESSES

BOOK 3: GAME STORY TRANSLATION

        3.1: WOGLINDE
                3.1.1: Introduction
                3.1.2: Post-Tutorial
                3.1.3: Sim Boss
                3.1.4: Around the Woglinde
                3.1.5: The Long One
        3.2: ASTEROID PLEROMA
        3.3: ELSA
        3.4: GNOSIS MOTHERSHIP
                3.4.1: Enter the Gnosis
                3.4.2: At the Mall
                3.4.3: Showdown with Andrew
        3.5: DURANDAL
                3.5.1: Some Stuff Happens on the Durandal
        3.6: KOOKAI FOUNDATION
                3.6.1: Arrival at the Foundation
                3.6.2: Turning Point
        3.7: ENCEPHALON
                3.7.1: Dive In
                3.7.2: Joachim Mizrahi
                3.7.3: Reunion
                3.7.4: Febronia
                3.7.5: Return
        3.8: KOOKAI FOUNDATION REVISITED
                3.8.1: Song of Nephilim Shows Up
                3.8.2: To the Song
        3.9: SONG OF NEPHILIM
                3.9.1: In the Song
                3.9.2: Confrontation with Albedo
        3.10: PROTO MERKABAH
                3.10.1: Showdown with Albedo
                3.10.2: The End
                3.10.3: Credits

BOOK 4: GAME WALKTHROUGH

        4.1: WOGLINDE
                4.1.1: Tutorial
                4.2.2: Encephalon
                4.2.3: Around the Woglinde
                4.2.4: Gnosis Attack
        4.2: ASTEROID PLEROMA
                4.2.1: Rescue MOMO
        4.3: ELSA
                4.3.1: Curry and Catapult
                4.3.2: Robot Attack
                4.3.3: U-TIC Battleship
                4.3.4: Find Andrew
        4.4: GNOSIS MOTHERSHIP
                4.4.1: Around the Mothership
        4.5: DURANDAL
                4.5.1: Around the Durandal
        4.6: KOOKAI FOUNDATION
                4.6.1: Around the Kookai Foundation
        4.7: ENCEPHALON
                4.7.1: Kicking it in the Encephalon
        4.8: KOOKAI FOUNDATION REVISITED
                4.8.1: Save 13 People
        4.9: SONG OF NEPHILIM
                4.9.1: In There
        4.10: PROTO MERKABAH
                4.10.1: You're Getting There
                

BOOK 5: MINIGAMES

        5.1: XENOCARD
        5.2: AGWS BATTLING
        5.3: CASINO

+------------------------------------+
|       0.1: INTRODUCTION            |
+------------------------------------+
The Xenosaga Madness Project is dedicated to the assembly of a complete guide to 
the Japanese release of the Playstation 2 game _Xenosaga: Episode I_, for 
English speakers. The project was conceived by me(jetfuel) as a way to play the 
game early, to practice some Japanese before leaving to study in Tokyo, to avoid 
potentially bad English localization, and most of all to help Xeno fans around 
the world enjoy this fine game in a language more familiar to them than Japanese. 
In the weeks preceding the game's Japanese release, several other fans came out 
of the Xeno web woodwork to lend their talents, making the project very much a 
group effort; their names and contributions can be found in the credits section 
to follow.

Several members of the staff have expressed enthusiasm about continuing the 
Madness Project into further Xenosaga episodes. I, at least, plan to continue 
working on guides for each installment that comes out. Anyone else is welcome to 
contribute when the time comes.

In order to play, you'll need the game, of course, a Japanese PS2, and this 
guide. The game and PS2 can be bought at any number of game import shops on the 
net, or at a real shop in Japan, if you're lucky enough to actually live there. 
Go ahead and print this guide out, or have it up on your screen if your computer 
is close enough to your PS2.

For ideal enjoyment of the game, please put away all expectations and 
preconceptions. When faced with an unorthodox decision by the game staff, try to 
keep an open mind. Most of all, remember that this game has been put together by 
a large team of very hard-working people who have done their absolute best to 
bring you a fun game.

Credit should be given to CJayC, proprietor of GameFAQs, for providing the venue 
through which guides like this one can be distributed to the people who need 
them.



+------------------------------------+
|       0.2: CREDITS                 |
+------------------------------------+
The people who bring madness to you. Every single one of these people has been a 
downright pleasure to work with. Xenosaga Madness roll call:

Mr. Henry Jerng: Gracious donation of scene translations from his own guide 
(www.hhjcollections.com)
Mr. Ashley Curtis: Skill/ability lists, story translation, Xenocard info, 
walkthrough
Mr. int: A/V manipulation, Ethos HQ admin, database translation
Mr. duckroll: database translation
Mr. bebpo: Item lists
Mr. Axel5: Menus
Mr. Jack Power: AGWS info
Mr. U-Kun: Enemy data
Mr. jetfuel: Translation, section checking/editing, guide assembly, odds and 
ends

+------------------------------------+
|       0.3: VERSION HISTORY         |
+------------------------------------+
Changes, updates, future plans. With each update I also go over the whole 
document to rearrange information and fix little spelling/grammar/formatting 
errors or awkward translations.

1.2.7 (3.26.03): Added some more changes, some thanks to U-kun and my buddy in 
Sendai, Mr. Wyrdwad. Changed an inaccuracy in the walkthrough, thanks to 
Faendryl. Added tips for beating Mintia, as submitted by Tom.

1.2.6 (2.28.03): Added Chapter 0.7, a "Changes" section that details the 
differences between the original Japanese version and the USA localization. If 
you catch any, send them in!!

1.2.5 (2.24.03): Added Andy "Bari Bari" Szymanski's translation of Ziggy's final 
rank before his death. Changed some incorrect Ether titles. Discovered the bit 
where Albedo quotes _Hamlet_ and changed the line to match the original. Changed 
some FAQs. Looks like we might have a lot of US-version folks reading this guide 
soon; hopefully it will be of some use to you all until a US-specific guide is 
written.

1.2.4 (9.26.02): Finished the rest of the Confrontation with Albedo. Going to do 
the Blue Cloak bit next, but I don't want to have to fight that dork again.

1.2.3 (9.24.02): Added the Confrontation with Albedo translation, up to the 
point where you fight him. Fixed some miscellaneous things.

1.2.2 (9.17.02): Added one scene to the Song of Nephilim section. Would have 
added more, but I got killed by one of those robot crab things. XD

1.2.1 (9.3.02): Someone at cheatcc.com decided that it would be a really good 
idea to put this guide up at their site with a modified version of the 
introductory notice; they added their own URL to the list of sites to trust with 
having the newest version of the guide. Note that they put their own URL into 
the same paragraph that insists that you must not modify this file in any way. 
Needless to say, I've sent them a to-the-point email on the matter.

1.2 (8.27.02): Added U-kun's updates enemy info, now with original Japanese 
enemy names. Finished up "the" Albedo scenes and the appearance of the Song of 
Nephilim, in the Kookai Foundation Revisited section. It was pretty disturbing 
to have to watch that stuff over and over again to get the translations right 
(._.;).

1.1.5 (8.26.02): Started translation of "the" Albedo scenes, in the Kookai 
Foundation Revisited section; had to stop due to my girlfriend's parents calling 
me up for lunch on short notice (-_-;). Fixed some dialogue and a FAQ question 
thanks to Edward Chang; particularly for informing us about "telomeres", which 
are these things that cap your DNA and cause you to eventually grow old and die. 
Apparently Albedo's are infinite, or something. I had a pretty full month of 
doing cool stuff with cool people, but now everyone's gone back to the USA, and 
my roomie's about to ship off to Burma for a month, so I'll have lots of time to 
work on the remaining holes in the guide.

1.1 (7.25.02): Added Henry's translations to finish up the Encephalon section; 
edited names and such to match up with existing scenes. Added counter-boost info.

1.0.1 (7.18.02): Just some little things here and there.

1.0 (7.14.02): Taking a break from finals to update. Fixed wonky formatting on 
AGWS weapons table. Added U-Kun's excellent, extensive enemy data, with his cool 
file-folder-looking tables. U-kun is the newest member of our little project, 
here, but has made a pretty huge contribution. I've decided to go ahead and call 
this 1.0, as one can now pretty much get through the whole game, understand it 
for the most part, and max out her character stats, using this guide. There's 
still a good amount of work to be done, though. *^_^*

0.9 (7.8.02): Tons of new stuff. I've assimilated most of Ashley's Mini-FAQ into 
this guide, so now there is walkthrough info for the entire game. This merge 
also brought us the locations of the 18 Segment Addresses and all of the secret 
character abilities. I'm almost ready to slap a 1.0 an this thing. Thanks go out 
to Ashley for being so cool and helpful.

0.8.1 (7.7.02): I'm supposed to be working on my final paper for Rel341. Instead 
I'm typing up how to beat Tiamat in Xenosaga. I'm sure my professor will 
understand.

0.8 (7.6.02): Several questions answered in the Mysteries section. This is slow-
going. Added locations of accessories so that you can collect them all. Added 
some missing items.

0.7.9 (7.5.02): Translated the first two scenes of the Encephalon section. Also 
starting to translate the Mysteries section of the Xenosaga Complete Guide.

0.7.7 (6.29.02): Went through all scene translations and put non-dialogue 
material in parentheses. Started adding (very rough) summaries for each scene.

0.7.5 (6.26.02): The ending has been translated up until the credits.

0.7.2 (6.21.02): Hi! I'm alive! The email section has been added. I'll get to 
work on more dialogue, too. Thanks to GameFAQs folks for keeping me motivated.

0.7 (5.8.02): The End translation is complete up to the boss fight.

0.6.3 (4.23.02): Whoa! This thing's getting unwieldy. I fixed some messed up 
section labels and moved some scenes into the correct sections.

0.6.2 (4.22.02): Added *huge* dialogue translations to the Gnosis Mothership and 
Durandal sections as donated by Henry. Cleaned up some other stuff as well. I've 
finally actually finished the game, and I'll be going back through it again, 
translating more scenes, summarizing stuff, and writing walkthroughs. I'll admit, 
too, that I got a little misty at the end, there.

0.5.7 (4.12.02): Added Ashley's ridiculous Xenocard card list.

0.5.5 (4.10.02): This is kind of crappy; we still can't move into our apartment 
in Shinjuku and I'm afraid that hooking up video games here in the house where 
I'm staying would be a little un-guest-like of me. So this time it's just more 
updates from other staff members: the status effects section and Ashley's 
Xenocard explanation have arrived. As soon as I can hook up my PS2 comfortably, 
I'd like to *finish the dang game* and then go through it again, this time 
writing down at least a summary of each scene.

0.5.2 (4.3.02): Sorry for the lapse in updates; I'm still getting oriented here 
in Tokyo. I haven't even got my PS2 set up yet. Added Jack's AGWS accessories 
list, and a lot more U.M.N. translations from int.

0.5 (3.25.02): Added tips for fighting Albedo. More Song of Nephilim scene 
translation. Added FAQ section.

0.4.7 (3.23.02): Added Henry's scenes to the Gnosis Mothership section. Started 
translating the Song of Nephilim scene in the Kookai Foundation Revisited 
section. Added Ashley's Skill section.

0.4.5 (3.20.02): Ziggy bio. Added Jack's full AGWS unit and equipment lists. 
Translated some more of the Turning point scene in the Kookai foundation section, 
but those babbling council members are going to cause me kanji nightmares.

0.4.1 (3.18.02): Henry finished The Long One.

0.4 (3.16.02): Henry Jerng is back on board! He'll be lending his spectacular 
transation talents to our little project, here, so look for really dang good 
scene translations. Added Henry's translation of the long scene between the 
Woglinde and Elsa. Seriously fixed up the wonky Turning Point scene in the 
Kookai Foundation section, thanks to Ms. Hiroko Matsuo. *^_^* Added some brief 
tips on the Elsa boss. If there are any bosses or sections of the game boggling 
you, let us know (madness@metalbat.com) and we'll write it up.

0.3.6 (3.15.02): Started translating the Turning Point scene on the Durandal. 
It's boggling me. More minigame info. Fixed bad bytes in some Japanese text 
thanks to GameFAQs Contributor Issues.

0.3.5 (3.13.02): Decided to cover sections in a non-linear fashion. This way, 
more important scenes and areas get covered first, so that we're not wasting our 
time on technobabble scenes while players wait try to figure out what the heck's 
going on with the storyline. If there's a part of the game that you'd like to 
see covered next, please let us know (madness@metalbat.com). Started Minigame 
section.

0.3.3 (3.12.02): Added deathblow attack attributes and accessory list by Ashley. 
Finished post-tutorial scene translation. 

0.3.1 (3.12.02): Almost done with the post-tutorial cut scene. Being able to 
translate on the train is very nice; sasuga PowerBook. Addressed the, uh, 
"secret feature" in the character view screen. Also, thanks to John Townsend for 
some very thorough intro dialogue corrections.

0.3 (3.10.02): My DV bridge showed up! Started translating scenes today; the 
introduction is finished! Yeah! Scene translation should be pretty smooth from 
here on out. Also started the U.M.N. database section as submitted by duckroll 
and int; These guys put the "Madness" in "Xenosaga Madness Project". Ashley's 
corrections to the Battle section.

0.2.6 (3.9.02): Made some corrections; thanks to Gabe Silverstone on the KOS-MOS 
bio. duckroll's corrections to the Ether/Deathblow lists.

0.2.5 (3.8.02): Bebpo's complete usable item list. Removed plugin misinformation. 
Made menu hierarchies and such more readable (I hope).

0.2 (3.7.02): Complete battle explanation. Exploration explanation. Say that 
three times fast.

0.1.5 (3.7.02): Found that stupid "Goddess's Shield" kanji. Started Deathblow 
explanation. Ashley more or less finished attacks and Ethers; jet working on 
iffy katakana titles. Future plans: start serious story/walkthrough once DV 
bridge arrives. Maybe start a glossary.

0.1.1 (3.6.02): Fixed small errors. AGWS and Ether menu explanation. Moved 
tutorial to Walkthrough section.

0.1 (3.5.02): Jr. and chaos bios. Extensive menu details. Updated attacks. 
Ethers. Complete tutorial translation. Figured out the name of the guy who looks 
like Henry Rollins.

0.0.6 (3.4.02): More items listed. Corrected MOMO bio.

0.0.5 (3.4.02): Part of intro translation. Started item list. Started 
attacks/deathblow lists. Guide conventions. Menu translation.

0.0.2 (2.27.02): Shion and MOMO bios. Game notes.

0.0.1 (2.25.02): Guide skeleton assembled. Story overview. KOS-MOS bio. Need to 
add duckroll's battle and ether info, and Ashley's Shion bio.

+------------------------------------+
|       0.4: NOTES                   |
+------------------------------------+
Real-world background on the game itself and other miscellaneous info.

_Xenosaga Episode I_
_Der Wille zur Macht / 力への意志 / The Will to Power_
The game was released in Japan on February 28, 2002, in both regular and 
Limited(LE) editions. The LE contains an art book, a Vector keychain, a binder, 
and a KOS-MOS figurine; both editions contain the game on a dual-layer DVD for 
the Sony Playstation 2. Monolith Soft, backed by Namco, has developed the game 
with a staff including of a number of members from the original Xenogears team.

There are some other Xenosaga guides up on GameFAQs. If there's something that's 
not yet addressed here, you might want to go check it out. If you are working on 
writing up some section of the game and you'd like to submit it to the Madness 
Project, feel free to do so; much of this guide came from readers coming aboard 
and writing their own sections. Also, a good amount of the dialogue translations 
that appear in this guide were donated by Henry Jerng, from his own guide, also 
available on GameFAQs. Check that out, too. The non-competitive atmosphere 
around here is so nice. *^_^*

+------------------------------------+
|     0.5: GUIDE CONVENTIONS         |
+------------------------------------+
Key info used throughout the guide.

This guide makes use of Japanese-formatted text so that you can compare English 
translations with their Japanese counterparts on the game screen. Viewing of 
these characters requires a Japanese OS, Japanese support installed in your 
regular OS, or a special third party application that allows you to read 
Japanese. MacOS 9 and X come with full Japanese support ready to install from 
the CD. On recent Windows releases it should be fairly easy to install Japanese 
support as well. If you're on Linux or something then you're probably smart 
enough to figure it out. Look around your OS's support sites for more info on 
this, or look around software download sites for third party Japanese language 
applications. If you haven't got Japanese support, those bits will simply look 
like garbled crap and you can ignore them.

Unless otherwise noted, the following symbols will be used for controller 
commands:
S = Square
T = Triangle
O = Circle
X = X

+------------------------------------+
|  0.6: FREQUENTLY ASKED QUESTIONS   |
+------------------------------------+
These questions are asked pretty frequently. So don't ask 'em anymore. ^_^

__When is this game coming out in North America/Europe?__
February 26, 2002. Mark your calendars.

__Do I need a Japanese PS2 to play the Japanese version? / Can I mod my 
US/European PS2 to play it?__
Some claim to have had success with certain mod chips, but this is a very dodgy 
topic. Your best bet really is to get a Japanese PS2. PS2 mod chips are very 
hard to install, could possibly ruin your system, annoy Sony greatly, and will 
likely not work for every game that you want to play. Import gaming is expensive. 
If you can't afford a Japanese PS2, it might be time to find a new, cheaper, 
hobby.

__What is the connection between Xenosaga and Xenogears/Perfect Works?__
Director Tetsuya Takahashi has said that Xenosaga is his chance to go back and 
create the story that Xenogears was originally supposed to be a part of. He has 
said, "I've pressed the reset button!". This means that Xenosaga and Xenogears 
will not necessarily match up. So far there haven't been any blatant 
contradictions, but this could just be because Perfect Works was pretty vague 
about its Episode I timeline. We might end up with a very, very different mythos 
than what we've read in Perfect Works and seen in Xenogears. Or we might get to 
Episode V and find that it's Xenogears all over again. The fact is that we can't 
know just yet how connected they are. Though, it would be extremely cool to play 
with Lacan and Krelian in your party. Oh man, that would be so cool.

__Monolith can't use any Xenogears characters or game elements because it's 
owned by Square, right?__
Monolith and Square are on good terms. A substantial amount of Xenogears-related 
material, including copyrighted material like character designs and specific 
names, has appeared in the Saga already. This suggests that Monolith has 
permission to use at least some of the material from XG.

__Is it true that this game didn't sell very well?__
The game didn't reach expected sales. There is an ongoing debate at the GameFAQs 
message boards about just how big of a problem that is. A good number of copies 
have sold, though, and Episode II is well into development. Don't worry. Yet.

__Should I buy this game?__
Personally, I say yes. The more people that buy it, the more likely it is that 
I'll get to play the rest of the series. ^_^ Really, though, read through this 
guide a bit, and read some reviews at GameFAQs; that's what they're for. For an 
idea of how much I personally like this game, look at the size of this guide. 
^_^

__Has this game been censored for the US version?__
There are three scenes that have been slightly modified. All of them involve
Albedo and MOMO. But you're not concerned with that, you've got the Japanese
version, right?

+------------------------------------+
|     0.7: USA VERSION CHANGES       |
+------------------------------------+
A little list of what's been changed between the JP version and USA version, 
by int and jetfuel.

__THE EDITS__
(from Zenosaga.com)
The dialogues were slightly edited to reflect the new changes in the cut scenes. 
And when we use the word slightly, we use it with emphasis. Really, we are 
serious! For the most part, the entire dialogue sequence remained in tact. If 
you are interested in what was said in the original uncut Japanese version, read 
jetfuel's Xenosaga Madness Project. To start, there are a total of three (count 
that: three) cut scenes edited for the final Xenosaga release. All three movies 
involved Albedo and MOMO. The first movie depicts Albedo dismembering his arm 
and head in front of MOMO. At the beginning of this particular scene, Albedo 
holds a dead Kirschwasser in his arm. In the Japanese version, he twists the 
dead Kirschwasser's arm (which was coupled with a bone-crushing sound effect) 
before throwing its lifeless body to the ground. In the US version, Albedo holds 
the dysfunctional Kirschwasser's arm and let its arm drop, causing the bone 
crushing sound. We do not see Albedo throwing the Kirschwasser corpse, but we do 
hear the thud that is indicative of it. In the Japanese version, Albedo was 
shown waving a knife around MOMO's face prior to slashing his own arm off (up to 
his elbow). In the edited version, Albedo is seen "ripping" his own arm off with 
his bare hand. The blood and the sound of flesh ripping in this movie remained 
in tact. Later in the same scene of the Japanese version, Albedo began cutting 
his own head off with his knife. When his head dropped to the ground we can hear 
Albedo talking to MOMO. However, we cannot see his dislocated head since it is 
covered by an obvious black censor block disguised as a background shadow. In 
the edited version, Albedo used his two hands to twist his head off from his 
neck. After it dropped to the ground in front of MOMO, we can witness the head 
of Albedo talking to MOMO with his body erect and towering just behind the 
talking head.

The second movie is rather short. It shows Albedo's initial attempt to interact 
with MOMO's subconscious mind. The Japanese version shows Albedo's hand liquefy 
before he plunges it into MOMO's abdomen. While he does his searching inside of 
MOMO, he also projects an ominous sexually gratified facial expression (dare we 
say orgasmically gratified facial expression!). In the edited version, his hand 
simply hovers over MOMO's face and emits a pinkish form of energy waves. This 
energy withdraws consciousness from MOMO. Albedo's (sexually) gratified facial 
expressions were also discretely shortened.

The third movie involves the entire party, but more significantly, Jr. in a 
confrontation with Albedo. Once again, Albedo does his "searching" inside of 
MOMO with his bare hand in the Japanese Xenosaga. In the edited version, Albedo 
is depicted with his hand hovering over MOMO's face withdrawing her 
consciousness. The ominous sexually gratified facial expression of Albedo 
returns in the Japanese Xenosaga but was "clipped" in the edited version.

__ITEM NAMES__
In an apparent attempt to be more intuitive, Namco has chosen to forego the 
original item names for more descriptive ones. The Aqua/Rose/Zeta/etc. 
convention comes originally from Xenogears, and fans were happy to see some 
familiar names in the Japanese version of Xenosaga. The USA version, however, 
has the following changes:
    ORIGINAL NAME -} US VERSION NAME
    Aquagist -} Med Kit
    Rosegist -} Ether Pack
    Zetagist -} Revive
    Escape Ball -} Escape Pack
    Space Tent -} Biosphere
    TP Drug, etc. -} Tech. Upgrade, etc.
Personally, I find this rather lame.

__DEATHBLOWS, ETC.__
This is less of a change than another inconsistency with Xenogears. The original 
Japanese Xenogears had attacks called 必殺技("hissatsuwaza", or "sure-kill-move"). 
This was translated in the USA version of Xenogears as "Deathblow", a fine and 
accurate translation. Xenosaga also includes 必殺技, as an obvious nod to 
Xenogears, but it has been translated in the USA version as the much lamer "Tech 
Attack". Between this and the item names I can only wonder if the Xenosaga 
localization team ever played Xenogears.

Another inconsistency with Xenogears is the spelling of "Vanderkaum", which has 
been changed to "Vanderkam".

Also, the names of Shion's summon Ethers, obvious homages to Xenogears' Elements 
characters, Serephita, Dominia, Tolone, and Kelvena, have been mistransliterated. 
Erde Kaiser should have been El Derkaiser, a reference to Xenogears' Omnigears.

__CAMERA TRICK__
The up-skirt camera trick involving the second controller on the character info 
screen has been removed. This is a lesson in the differences between the USA and 
Japan.

__BLOOD__
On the Woglinde, there are scenes in which Gnosis are beating on human corpses. 
In the original, each blow produced a spurt of blood. In the USA version, the 
blood on the floor remains, but no blood spurts out.

__TV__
When you trick the Gnosis by turning on a television screen in the Woglinde, the 
display was changed from a Monty-Python-esque drawing to a couple of boring 
human figures.

__MINOR DIALOGUE CHANGES__
Mathews complains about missing the Seraphim Sisters concert, rather than the 
Spice Sisters.

__SPAM__
Instead of getting a spam email advertising Klonoa, you get one advertising 
Tekken 4.

__NAMES__
Andrew Cherenkov is referred to by his last name. Hakase is now Professor. 
Shion's Procurator, U-kun, has had his name changed to the utterly uninspired 
and lame "Bunnie". I guess US consumers just aren't ready for characters named 
U-kun. The good news is that if you email this "bunnie" in real life 
(bunnie@namco.com), you can get a free keychain. That is, if you were one of the 
first 1000, which you probably won't be, now.

__ROBOTS__
For some reason, all of the robots in the professor's lab under the Kookai AGWS 
shop have been dismantled.

__SPELLING/ENGLISH__
Some awkward English has been changed: "System Under Starting", "You Shall Be As 
A God", etc. The funniest and most unexpected correction was to Mathews' hat. 
Rather than replacing or removing the bizarre message, they simply added the 
indefinite article to make it correctly read, "CAUTION: I AM A BOOZER; BANZAI! 
BANZAI!". Brilliant. Kookai is now Kukai, which amittedly looks better to native 
English speakers. Jr.'s victory phrase, "go ahead make my day", was replaced 
with "sayonara, baby!".

+--------------------------------------------------------+
|               BOOK 1: "SOFT" GAME DATA                 |
+--------------------------------------------------------+
Background, plot, character bios, and other subjective fluff.

+------------------------------------+
|        1.0: STORY OVERVIEW         |
+------------------------------------+
As translated from Monolith's site by int and Ashley:

In the year 20XX AD. Through one man's effort, ruins were discovered at Turkana 
Lake, Africa. A very, very ancient relic was found amongst the ruins. The relic 
was later called "Phenomenon Mutation Engine", Zohar. In the distant future 
after the discovery of Zohar, mankind has no choice but to abandon the Earth due 
to a 'certain reason'. In space, 4,000 years after the discovery of Zohar, where 
the memories of Earth have long been forgotten this sets the stage for the story 
of Xenosaga. In this era, the sanctity of humanity is threatened by a mysterious 
existence known as the "Gnosis". The groups of Gnosis exhibit clear hostility as 
they attack humanity. Humanity quickly develops the AGWS and the Android "KOS-
MOS" system to combat it (the Gnosis). One woman, the human race and the Gnosis 
find themselves in conflict centered around presence of Zohar.

+------------------------------------+
|      1.1: CHARACTER PROFILES       |
+------------------------------------+
As translated from Monolith's site by Ashley and jetfuel:

__Shion Uzuki__
Sex: Female
Height: 163cm
Weight: 48kg
Age: 22
Bio: Shion is the head engineer of the "KOS-MOS" project inside Vector, the 
number one development agency. In the beginning of the story, Shion is 
dispatched to outer space by Vector, to be in charge of the investigation of a 
planet which has disappeared, and to test the KOS-MOS project. The project is 
being conducted jointly by the government and the private sector. From early on, 
since her birth, there has been a long history of many wars around and in her 
hometown. Both of her parents are dead, also 2 years ago she lost her first love 
in an accident. It should have been a very tough experience for her. However she 
hasn't been troubled by it very much and she has never revealed her hurt 
feelings to anyone else. She does everything with a positive attitude, and this 
tends to be taken just as simple optimism. However her positive attitude is 
really the strongest resistance to all the experiences she's had in the past. 
It's also the proof that she is not restrained by the ghosts of her past, and 
the reason for her sheer volition to live today first and then tomorrow. Shion 
is a woman with "strong and mighty" personality, who tends to push her coworkers 
to move ahead aggressively. Although this quality is also kind of an attraction, 
she denies it about herself. However, as being the KOS-MOS project's head 
engineer, she is thought of as just a Muse. The fact is that she is a pretty 
woman. Because of this many of her male coworkers take a fancy to her.

__KOS-MOS__
Sex: Female
Height: 167 cm
Weight: 92kg
Age: Appearance of approximately 18 years.
Bio: Key girl throughout the Xenosaga series. A female-type battle android 
developed by the galactic conglomerate "Vector". Created without the artificial-
human Realien technique, she is a unique being composed entirely of mechanical 
parts. Created as a battle system for use against the Gnosis by the pilgrimage 
fleet, "KOS-MOS" is a general project title rather than a name. She is devoted 
to the three priorities of logic, the establishment, and duty, and to guarding 
her creator Shion unconditionally. In order to facilitate communication with 
others, she implements a "personality imitation OS".
Her name means "order".

__chaos__
Sex: Male
Height: 169 cm
Weight: 53kg
Age: Appearance of approximately 18 years.
Bio: A key person throughout the Xenosaga Series. Chaos is slender, and always 
wears a gloomy expression. He seems to have some kind of quality that sees 
through everything. His philosophical style of speech is hard for others to 
understand. He has the appearance of a 16 year old, but his age is unknown. His 
amber colored eyes and silver hair make him very special. Choas never talks 
about his past in detail. So no one knows his background, including himself 
because of some memory blackouts. This is why everything about him is wrapped 
with mystery. "Chaos" is his name.

__MOMO__
Sex: Female
Height: 141cm
Weight: 36kg
Age: Appearance of about 12 years.
Bio: The only way to capture a Gnosis is to use a "special observer". To capture 
the Gnosis an observation-type ReAlien prototype was developed. Joachim Mizrahi 
and Juli Mizrahi created the UTIC, a mechanics organization. Through this they 
created M.O.M.O. (Multiple Observative Mimetic Organicus), which is modeled 
after the appearance of Sakura Mizrahi, their deceased daughter. By accumulating 
good deeds, she hopes to fulfill her dream of meeting her father Joachim in 
heaven.

__Jr.__
Sex: Male
Height: 140cm
Weight: 38kg
Age: Looks about 12 years old
Jr. represents the board of directors for the Kookai Foundation. The Kookai 
Foundation is a financial group rooted within the independent state of Miltia. 
Miltia is a member of the Galaxy Federation. Jr. appears to be 12 years old. 
However no one knows his real age. Despite his childlike appearance, inside he 
is just the opposite. He's filled with very extensive knowledge. But sometimes 
he asks very child-like questions, at the same time making remarks about the 
true nature of things. Collecting old books and rare guns (from our period) is 
Jr.'s hobby.

__Ziggy__
Sex: Male
Height: 191cm
Age: 98 years have passed since he donated his body to science. (Appears to be 
30 years old)
A battle cyborg charged with the task of escorting 100-Type Observational 
Realien "M.O.M.O.". In the year 4667 T.C., at the age of 30, after donating his 
body to science, he was deployed to the contact subcommittee for use as a battle 
cyborg. While alive, his last rank held was "Commander, Federation Police 1875th
Special Operations Force Headquarters Detachment". Ziggy becomes commissioned by
the federal subcommittee to personally rescue M.O.M.O.


+------------------------------------+
|  1.2: U.M.N. DATABASE TRANSLATION  |
+------------------------------------+
The somebody-at-Monolith-Soft-deserves-a-raise, in-game glossary, as translated 
by int and duckroll.

Archetype - In Jungian psychology, an inherited pattern of thought or symbolic 
imagery derived from the past collective experience and present in the 
individual unconscious. Subconsciously responsible for the operation of our 
instincts and emotions. In the story, this is the name of the KOS-MOS prototype 
assigned to Kevin.

Adaria - One of the Galaxy Federation's planet outposts. The closest planet from 
the Woglinde space disaster site. Relay point for the Transfer Column to Senir.

Attract Inhibitor - Zohar Emulator functionality obstruction device. In 
biochemistry it refers to the substance (Inhibitor) that obstructs the function 
of an enzyme.

Abyss - The abyss literally refers to either a deep, dark hole or Hell. In the 
story, it refers to the occurance of a double blackhole in Old Mircea space.

Arashi no naka wa kura - "It was very dark, and the wind howled horribly around 
her", from L.F. Baum's 'The Wizard of Oz' (1900 AD).

Albedo - Albedo Piasora. Born in TC 4741, 26 years old. In CG Jung's 'Psychology 
and Alchemy', it refers to the process in Alchemy known as the whitening. He has 
milky white hair. Also known as U.R.T.V. Individual #667.

Albedo's machine - For now, the name and detailed data on this machine is 
unknown. Exceeding 10 meters in size, the D.S.S.S. and other details are unknown, 
and with one attack it can destroy several thousand meters worth of Gnosis. 
Either the machine is different from the AGWS or the main engine is not a normal 
generator but a transfer model generator type.

Allen Ridgely - Born in TC 4743. 24 years old. Secondary Chief of the Operation 
System development sector coordinating the KOS-MOS development program in 
Vector's Primary Development Bureau. After graduating from Boromeo, joined 
Vector's Primary Development Bureau. Although two years the senior of Shion in 
age, in Vector he's one year her junior. It appears that he comes from a wealthy 
family background, but he has since left that behind and does not wish to dwell 
on his past. His hobby is fishing.

Andrew - Born in TC 4731. 36 years old. Lieutenant Colonel in the Federation 
Force marines division. Serves as the second-in-command of the cruiser Woglinde, 
a deep man with many layers.

Android - The term android was first used by the French author Villiers de 
L'Isle Adam (1838-1889) in his work 'Tomorrow's Eve', featuring a man-made 
human-like robot named Hadaly. As said by the officer in the story, "In this age 
of Realien advancement, who knows what goes on in the mind of those responsible 
for these mechanical dolls"

---

400番台のプログラム (yonhyakubandai no puroguramu) / 400th Unit Program - A 
program designed to measure KOS-MOS' combat abilities.

ライフポッド (raifu poddo) / Life Pod - Life boat. There was one remaining on the 
Woglinde when Shion escaped, though it was necessary and expected to carry a 
considerable number of life pods. Life pods have a fixed capacity of two people 
and was designed to support and sustain life for about 500 hours. There appeared 
to be problems associated with the oxygen remainder in the Life Pod which Shion 
boarded.

ライフリサイクルの変異体 (raifurisaikuru no hen'itai) / Life Recycling Mutant - The 
biological systems, including the genes and the cranial nervous system that 
becomes excessively modified during the process of Life Recycling. Although 
mutations commonly affects the mind, depending on the degree of the mutations, 
the person may exhibit extraordinary abilities from super-ethereal abilities to 
prolonged body functions. In the case of Andrew, he was given a second 
adjustment after he was born from artificial insemination and gene modification. 
He was later sent to the battlefield as part of the Military special Infantry 
Training Program.

ライフリサイクル法 (raifurisaikuruhou) / Life Recycling Method - Submitted as a 
Bill to the Federation Parliament in T.C. 4590 and passed 91 years later. It was 
later enacted as a law. During that time, cyborg technology has reached its 
zenith and human resource was rapidly depleting. It was executed as an  
"Effective Use" of human resource law. As time passed, the range in 
interpretation of the law itself was expanded. It later became the alternative 
to the cloning of genes and cranial nervous system of a person. The methods 
differentiated until it reached the area of taboo. This law was enacted for as 
many as 160 years, until being abolished in T.C. 4754.

ラインの乙女 (rain no otome) / Rhine Maidens - Woglinde, Welgunde and Flosshilde. 
According to "Das Rheingold", the opening to the Opera "Ring des Nibelungen" by 
Richard Wagner, the three sisters that guard the Rhine Gold which lies beneath 
the riverbed.

In Xenosaga, this name crowns the newly-built Vector warships. The super-sized 
warships totalling over 8,000 meters in length with its bow equipped with 
special anti-Gnosis weapons. There are basically no differentiation in structure 
and performance because they are similar ships. The Woglinde, which was loaned 
to the GFG Defense Force to collect data in the opening also became the first 
Rhine Maiden to be destroyed.

The area that corresponds to the bridge on each warship is structurally the same; 
a raised and isolated block installed on the frontal base of the body, like that 
of the Woglinde.

ラピス・ローマン大尉 (rabisu rouman taii) / Captain Ravis Royman - Born on T.C. 
4738, 29 years old. Galactic Federation Government special operation commander 
and captain of the Intelligence Bureau. Subordinate of Helmar, respresentative 
of the Second Miltia Government.

ラビュリントス (labyurintosu) / Labyrinthos - A laybrinth constructed on Daedalus 
in Crete to confine the half-man half-bull monster known as the Minotaur. It is 
uncertain as to why the name was given to a U-TIC facility. In etymology, 
"Labrys" refers to a Greek term meaning "double-edged axe".

リアクタールーム (riakutaa ruumu) / Reactor Room - The compartment of the Woglinde 
where the main engine is stored. Synonymous with the engine room.

リアルモード (riaru moudo) / Real Mode - Datas collected from Gnosis used on 
simulated environments.

リロード (riroudo) / Reload - Originally used to describe the loading of a bullet 
into the cylinder of a revolver. Here, the terms is used to describe the re-
filling of operative energy.

ルベド (rubedo) / Rubedo - 
From C.G. Jung's "Psychology and Alchemy", the process of turning red in alchemy. 
U.R.T.V. individual No. 666 (Jr.) differs from other U.R.T.V. due to its crimson 
red hair. Considerably smaller in size compared to Gaignun, he is given a 
pseudo-name of Gaignun Jr.

レアリエン (rearien) / Realien - 
Synthetic humans. It is written as 'REALIEN'. An existence strictly constructed 
from molecular engineering; the body structure consists of various types of 
materials, depending on the Realien type usage classification, including silicon 
and depening on type: from human-type with an additional carbon-based composite, 
to types utilizing liquid metal base.

Most of the realiens working on the Woglinde were hybrid types produced by 
Vector. Their bodies are composed of a synthesized carbon and silicon material.

After the Miltia dispute, emotional control are not administered to Realiens 
deployed on environments subjected to severe circumstances, such as armies or 
planetary remodelling. Basic human rights are also legally recognized.

However, due to a few disagreements and biases during the establishment of 
Realiean Rights, Realiens seem to have the tendency to adopt the same 
personality. Part of this biased treament states that Realiens are 
consequentially inferior to humans, are restricted to perform the abilities 
respective to their types, and are not able to commit crimes.

The key program, aka, the central nervous system are all OEM of Vector. This is 
the Black Box, which controls the design, range and dimension of the 'Mente' 
(mind). It can only be adjusted at the Vector Headquarters.

連結実験準備 (renrakujikkenjunbi) / Connection Experiment Preparation - Zohar 
Emulator initiation experiment carried out by Andrew. During communication 
transmissions, the 'process of connecting the existence to Zohar' was mentioned.

連邦艦隊 (renpoukantai) / Federation Fleet - Refers to the armada of space 
battleships owned by the Galactic Federation 
Government military. In the Federation Fleet, the navy and space marines are 
integrated to form a singular Federal Military Defense League. The fleets that 
are deployed to a space region consists of one of two divisions, the space army 
and the Marines. There is another special operation division not included in 
this fleet.

連邦艦隊司令 (renpoukantaishirei) / Federation Fleet Commander - Gedalya District 
Fleet commander. Faithful to duty and discipline, ranking as General Admiral. 
Separated from younger brother during childhood.

連邦議会 (renpougikai) / Federation Parliament - 10,000 political representatives 
from different planetary states congregate for political and strategic meetings. 
Represenatives are UMN'ed to Fifth Jerusalem, the central capital and the main 
planet of the enitre galactic government.

連邦警察 (renpoukeisatsu) / Federation Police - Shortened term for "Galatic 
Government Federation Police Force". Basic
architecture is similar to the modern police system we know, except it is 
applied in space. In the past, Ziggy belonged to the Special strategy command 
dispatchment corps which conducts anti-terrorism operations, VIP escorts and 
rescue missions.

ロジカルドライブ (rojikaru doraibu) / Logic Drive - Logical propeller. A new 
spaceship propeller replacing the reactor-type.
It works by rewriting the phase of space in the direction of travel. Because 
miniaturization is relatively easy, carrier aircraft and A.G.W.S. are adopting 
this new type of generator.

ロスト・エルサレム (rosto eusaremu) / Lost Jerusalem - Mankind's home planet, lost 
for thousands of years. The Earth. Presently, it is unknown whether it still 
exists.

Y資料 (Y-shiryou) / Y-Data (shiryou translates to "Materials" or "Data") - The 
research data that Joachim left. Both U-TIC and the Contact Sub Committee are 
actively searching for this data. In the story, it is assumed the data lies deep 
in M.O.M.O.'s memories. From the dialogues, it seems to have significance in 
Project Zohar.

惑星アリアドネ (wakusei Ariadne) / Planet Ariadne - 1.5 billion inhabitants. A 
planet under the league of the Galactic Federation Government which disappeared 
upon the experimentation of a Zohar Emulator. There were U-TIC research 
facilities on this planet. Andrew was placed on this planet after receiving Life 
Recycling treatment.


+------------------------------------+
|           1.3: MYSTERIES           |
+------------------------------------+
In the back of the Xenosaga Complete Guide, there is a section titled, "The 
MYSTERY in which it was sealed". It's a list of questions about the storyline 
and some mildly helpful responses. Here is that section as painstakingly 
translated by jetfuel.

The remaining enigmas. The fixated past, the decided future, the present 
wavering factors that can change the future. The tale being spun. The phenomena 
waiting as in an ambush. (intro unfinished)

__What is Zohar?__
Zohar. An object referred to in the Shining Light scripture of Kabbalah. It 
seems to contine to exist in perpetuity. Humans who could not procure the 
Original Zohar instead construct Zohar Emulators. However, even the copies of 
the Original Zohar manufactured by humans cause a person who touches them to 
vanish; as well, they have the power to obliterate a planet, and to summon 
Gnosis. Why is it called the Phenomenon Mutation Engine? Does it have the power 
to derive one future from the infinite number of possible phenomena? Or, can it 
change the laws of phenomena that exist in our own dimension?

__For what purpose was the Zohar Relic created?__
The Zohar Relic discovered on the Earth in the year 20XX: who created it, and 
why? The relic found on the shore of lake Turkana in Kenya was obviously created 
by humans. The structure that was sunk into the middle of the lake. It seems 
like it can be explained as ancient Zohar isolation-storage equipment, but then, 
who created it? It was an ancient device with systems that differ greatly from 
our human technology. Also, what was the role of the activation key, the small 
Zohar-shaped plate possessed by the discoverer? Also, what was the light that 
shot up into the air from the Zohar? What is the meaning of the rain that then 
fell on the earth?

__What is the relation between Virgil and Realiens?__
Virgil, Star Cluster Federation First Lieutenant stationed on the Woglinde, is 
the guy who said to Shion, "There's no need to try to understand Realiens". 
However, in the Miltia Dispute of 14 years ago, he was dismantling Realiens in 
both hardware and software. Moreover, he has adopted that into his own body. 
Assimilation. Why would a man who assimilated them in order to understand them 
in a deeper way, say "There's no need to try to understand"? Why is he so 
negative toward trying to understand Realiens? What is his relation to Febronia, 
who he saw in his dying moment on the Woglinde?

__What is the reason that Shion did not turn into a Gnosis?__
According to Jr., "people who have come into direct contact with a Gnosis either 
die by turning into a pillar of salt [Sodom/Gomorrah, anyone? -j] or they turn 
into a Gnosis", with no exception. However, Shion came into direct contact with 
a Gnosis on the Woglinde, and this has not happened to her. If Shion has escaped 
from death and tranformation, will there be some other effect? Is her ability to 
sense the Song of Nephilim one part of this effect? Can her ability to sense 
KOS-MOS's location when escaping from Proto Merkabah also be explained by this?

__What is the meaning of what Andrew said at Higan?__
(According to my dictionary, Higan is the equinoctial week, when Buddhist 
services are held. This question seems to refer to Andrew when he shows up on 
the beach in some alternate world. I'm not sure what equinoxes have to do with 
this.)


+--------------------------------------------------------+
|               BOOK 2: "HARD" GAME DATA                 |
+--------------------------------------------------------+
Stats, diagrams, mechanics, and other objective material.

+------------------------------------+
|          2.1: EXPLORATION          |
+------------------------------------+
As explained by jetfuel

When running around the various locations of the game, there are a few things to 
keep in mind.

__Movement__
Walk around with the left analog stick, unless you are old-school and you like 
the directional pad. Pushing the stick further in one direction makes your 
character walk faster, then jog, then run. Holding R2 will put you in walk-only 
mode, which is useful for sneaking around enemies. Coming into contact with an 
enemy will put you into a battle.

__The O Button__
Hit O to open doors, talk to people, open boxes, take items, hit big red 
switches, read maps, activate cranes, or do pretty much anything else that 
involves interaction with the environment around your character.

__Save points__
The big rotating yellow things are save points, and you can save your game at 
them by hitting O. You may also recover your characters' stats at one by using a 
スペーステント / Space Tent. If the save point has a blue plate attached to the 
top of it, then it has few additional features: you can play Xenocard, play AGWS 
battling, visit the casino (see Book 5 for info on these games), or use the 
E.V.S. (see chapter 2.8)

__Shopping__
The big rotating silver things are shops. You can buy or sell items and 
equipment there.

__Blowing Stuff Up__
You can use the U.M.N. to blow stuff up. If your character passes by stuff that 
can be blown up, a blue indicator will appear and a sound will play. Hit S to 
blow that stuff up. You may open up new areas, discover items, or encounter 
enemies when blowing stuff up. Some stuff, when blown up, will release some kind 
of temporary ill effect for your enemies on the field (lightning, fire, etc.). 
If you can lure an enemy into one of these, then the effect will be displayed. 
If you then fight the enemy, it will be at an appropriate disadvantage.

__Menu__
You can call up your main menu by hitting T. This menu is explained in detail in 
chapter 2.8.

__Radar__
In the lower right corner, there is a blue radar screen. Your character's 
location and facing are indicated by a red triangle. Enemies are indicated by 
yellow triangles. Non-hostile characters are indicated by green triangles. Yes, 
the red/yellow designation seems counter-intuitive. I guess Japanese have 
different connotations for these colors.

+------------------------------------+
|            2.2: BATTLE             |
+------------------------------------+
As explained by jetfuel and Ashley

Let's take a look at Xenosaga's excellent battle system.

__Attacking__
Basically, you have two kinds of attacks: short range and long range. When it is 
your character's turn in battle, you can choose a target and then hit T to 
execute a long range attack, or S to execute a short range attack. You can keep 
attacking as long as you have AP (Action Points), which is indicated in the blue 
meter near your character's portrait. You may stop attacking by hitting X. Each 
turn you get 4 AP (Unless you're under the influence of certain items or 
effects). If you do not use all of your AP in one turn, it will carry over to 
the next turn. Regular attacks take 2 AP each. Sometimes you may score a 
critical hit, which does more damage than usual. In a typical turn, you might 
hit T and then S, thus doing two attacks and using all of your 4 AP for that 
turn. KOS-MOS and Ziggy both have special weapons that can be used by hitting O 
when you have 6 AP.

__Deathblows__
If you have enough AP, you can execute a Deathblow by doing a regular attack and 
then hitting O. Check out your Deathblow menu to view and edit which attack 
combinations are associated with which Deathblows. As an example, on one turn 
you might hit T to do a regular, long-range attack, then hit X to stop attacking 
and let your AP carry over. On the next turn, you might hit S, S, O, using all 
of your 6 AP to unleash a LW Speed Deathblow. If you upgrade a Deathblow to HI 
speed, then it can be used on a turn in which you only have 4 AP, because it can 
be set to be used after only one regular attack. Check out 2.10: Menu 
Translation for more info on how to set up your Deathblows.

__Menu__
Instead of attacking on your turn, you can hit X to call up the menu. Hit X 
again to return to the attacks. The battle menu contains the following options:
    _ETHER_
These are your character's "spells". Choose an Ether, then choose a target, if 
required. This uses 4 AP.
    _ITEM_
This lets you use an item. Choose an item, then choose a target. This uses 3 AP. 
You can also choose a "W" item with T in order to use it on all characters, 
using up 6 AP and two of the item.
    _MOVE_
You can move to another location on the battlefield. This affects your attack 
and defense. Characters in the back row will not be able to use, or be hit by, 
physical attacks. This costs 2 AP.
    _AGWS_
Use this to board your AGWS. You will be prompted for a location where you would 
like to deploy.
    _GUARD_
This makes your character guard until her next turn. It costs 2 AP.

__Boost__
The Boost gauge is the red gauge near your AP gauge. It fills up as you attack, 
and once full increments the number next to it and empties again. Boost allows 
you to slip a character's turn into the round preemptively. When a character has 
at least one boost gauge filled, and is not already present in the turn queue at 
the bottom right, you can hold down R2 and a Boost icon will show up. Eligible 
characters will show up around it, and you then hit the appropriate button(S is 
left, T is up, O is right). That character's icon will then be inserted into the 
queue immediately after the current turn.

__Counter-Boost__
Some enemies have the ability to counter-boost. This means that they have a 
chance to automatically boost when attacked. The enemy's portrait will appear in 
a pink boost circle rather than a yellow one, and whether the enemy is already 
in the turn queue does not affect this ability. This means that one enemy can go 
twice in a row. This sucks, but the cool thing is that your characters can gain 
this ability as well. The items Samurai Heart and Revenge Power are both 
counter-boost items, and the corresponding skills can be drawn from them. Neat!

__G.T.W.__
At the bottom right of the screen is a blue field called the G.T.W., or Group 
Turn Window. It shows a diagram of the battlefield, including all allies and 
enemies. The currently targeted ally or enemy will be indicated by a line, and 
by having its portrait slightly offset in the queue. Enemies are indicated as 
type B (biological), M (mechanical), or G (Gnosis). If you are able to see 
enemies' hit points, they will be displayed here as well. The queue of portraits 
in the middle indicates in what order characters will act during this round of 
battle. At the beginning of a round, icons are put into the queue according to 
one's speed attribute. As turns are taken, the icons file out the left side of 
the queue. Keep an eye on who will be taking the next turn, as you might be able 
to kill a monster right before it attacks, or you might find reassurance in 
knowing that your healing character will have the next turn. Also keep in mind 
that the queue can be altered by the use of Boosts, by both you and your enemies.

__Event Slot__
Next to the G.T.W. is a little slot-machine looking thingie that rolls over each 
turn. It has 4 possible settings, each of which affects in a different way the 
combat that takes place during that turn. The little orange burst increases the 
effectiveness of critical hits. The gold ring-looking thing increases the rate 
at which your Boost gauge fills. The coin looking thing gives you extra Tp and 
Ep points with each kill made on that turn. The amount of points received varies, 
with a high chance of getting x2 points, sometimes x4 points, and rarely x10 
points. The blank one does nothing.

+------------------------------------+
|      2.3: ATTACKS/DEATHBLOWS       |
+------------------------------------+
As translated by Ashley

__シオン / Shion__
    _Normal Attacks_
        S: フェストナックル / Knuckle Fist
        T: クラッカー  / Cracker
        S,S: ブレイクキック / Break Kick
        S,T: スタンショック / Stun Shock
        T,S: スピンキック / Spin Kick
        T,T: ボム / Bomb
    _Deathblows_
        イナズマブロー / Inazuma Blow (lightning attack)
        スペルレイ / Spell Ray (laser attack)
        スロットシュート / Slot Shot (change the cartridge and fire a more intense 
shot)
        バックファイア / Backfire (an intense fire attack)
        エーテルボンバー / Ether Bomb (a single targeted Bio or Gnosis enemy will 
now take x2 damage from ether attacks)
        グラビティブロー / Gravity Blow (slows Bio and Gnosis enemies)
        スペールブレード / Spell Blade (the laser hurts)
        レインブレード / Rain Blade (it rains blades)


__KOS-MOS__
    _Normal Attacks_
        S: BLOW
        T: BLASTER
        S,S: S-SLOT
        S,T: SWORD
        T,S: NEEDLE
        T,T: BLASTER
        O: F-GSHOT 12 Ep 00 Ap 6 (12 ammo left; requires 0 EP, requires 6 AP)
    _Deathblows_
        R- BLADE (pyhsical attack)
        R- CANNON (ether attack)
        R- DRILL (physical attack)
        X- BUSTER (ether attack)
        S- CHAIN (causes a random status)
        R- SPAINE ((should be SPINE) physical attack)
        R- DRAGON (physical attack)



__バージル / Virgil__
    _Normal Attacks_
        S: ドッキ / Knock
        T: ライフルショット / Rifle Shot


__Ziggurat8__
    _Normal Attacks_
        S: ハイキック / High Kick
        T: レーザナイフ / Laser Knife
        O: BMP55SX 02 Ep 04 Ap 6 (attacks all enemies)
        S,S: ジャックブレード / Jack Blade
        S,T: バースとブロー / Burst Blow
        T,S: ジャックブレード / Jack Blade
        T,T: レーゼーナイフ / Laser Knife
    _DeathBlows_
        サウザーバースト / Souther Burst (physical & fire attack)
        ライオネルハンド / Lionel Hand (ether & thunder attack)
        メテオショット / Meteor Shot (ether & fire attack)
        ストームブレイド / Storm Blade
        クロスランサー / Cross Lancer
        ネックハンター / Neck Hunter (ether & thunder attack)
        ヘルファイアー / Hell Fire (physical & fire attack)


__M.O.M.O.__
    _Normal Attacks_
        S: ビートロッド / Beat Rod
        T: ライトニングベル / Lightning Bell
        S,S: 2ビートロッド / Beat Rod x2
        S,T: スピンロッド / Spin Rod
        T,S: ミラージュキック / Mirage Kick
        T,T: フラワーストーム / Flower Storm
    _DeathBlows_
        プチメテオ / Petite Meteor (physical attack)
        ワインドミキサー / Wind Mixer (ether attack)
        ノック・ザ・ドア / Knock the Door (ether attack)
        スターキャノン / Star Cannon (physical attack)
        エンジェルアロー / Angel Arrow (ether attack)
        レアハンター / Rare Hunter (no attack; can only perform after 
transformation)
        ラブリーレイ / Lovely Ray (ether attack; can only perform after 
transformation)
        ダークロッド / Dark Rod (physical attack; Gnosis will be turned into an 
item)


__ケイオス / chaos__
    _Normal Attacks_
        S: 気掌 / Calm Palm
        T: 発気 / Return Fire
        S,S: 連環気掌 / The Inner Circles' Palm
        S,T: 斬気掌 / Slicing Palm
        T,S:  突気掌 / Piercing Palm
        T,T:  二連発気 / Shotgun Blast
    _DeathBlows_
        百気掌 / Hundred Chi Palm (physical attack)
        円月飛掌 / Flying Moon Circle Palm (ether attack)
        雷斬掌 / Thunder Slice Palm (physical & thunder attack)
        菩薩掌 / Oath of Buddha Palm (ether attack)
        波動掌 / Surge Palm (ether attack; cause machine-type's pilot to faint)
        氷紋掌 / Dynasty of Ice Palm (ether & ice attack)
        戒魔 / Demon Palm (Gnosis may leave battle)
        神槍脚 / God's Spear (physical attack)


__Jr.__
    _Normal Attacks_
        S: ライトシングル / Right Single
        T: レフトシングル / Left Single
        S,S: ライトダブル / Right Double
        S,T: レフトスナップ / Left Snap
        T,S: ライトスナップ / Right Snap
        T,T: レフトダブル / Left Double
    _DeathBlows_
        闘いの前奏曲 / Battle Prelude (physical attack)
        神秘の小夜曲 / Rune Serenade (ether attack)
        嵐のワルツ / Storm Waltz (physical attack)
        最後の交響曲 / Last Symphony (physical attack)
        神秘の夜想曲 / Mystique Nocturne (ether attack)
        天使の鎮魂歌 / Angelic Requiem (physical attack)
        魂の狂詩曲 / Soul Rhapsody (forces Gnosis to, how to say... eat it)

+------------------------------------+
|        2.4: STATUS EFFECTS         |
+------------------------------------+
The various effects that can be inflicted in battle, as translated by Ashley.

While a character or enemy is experiencing a status effect, a cloud will appear 
above their head. In the case of characters, an icon will also appear in their 
status window at the top of the screen. You can match the pictures to the kanjis 
in page 10 of the manual.

__NEGATIVE EFFECTS__
名前 ・ 効果
Status Name / The Effect

戦闘不能 ・ いつさいの行動ができない
Unconscious / Unable to perform any action

ストップ ・ いっさいいの行動ができない
Stop / Unable to perform any action

眠り ・ いっさいの行動ができない *1
Sleep / Unable to perform any action

混乱 ・ 混乱して敵味方にかかわらず攻撃する *2
Confusion / A confused person might attack friends

毒 ・ 毎ターン最大HPの20%のダメージ
Poison / Every turn 20% of max HP will be reduced

エーテルボム ・ エーテル系のダメージが2xになる
Ether Bomb / Ether damage will be doubled
リバース ・ 回復とダメージが逆になる
Reverse / Recovery and Damage are reversed (instead of damage hurting you it 
heals you, and the opposite of healing items. I've only seen bosses use this so 
far)
HPハーフ ・ HP回復量が半分になる
HP Half / HP recovery amounts will be halved
戒め ・ 攻撃すると、自分も同じ量のダメージ受ける
Admonish / receive the damage of one's own attack
EPハーフ ・ EP回復量が半分になる
EP Half / EP recovery amounts will be halved
EPオーバー ・ 消費EPが2xになる
EP Over / All Ether costs twice the normal amount


スロウ ・ キャラカターターンの廻りが50%ダウン
Slow / next turn comes 50% slower
命中低下 ・ 命中が50%ダウン
Accuracy Down / accuracy down 50%
回避低下 ・ 回避が50%ダウン
Evasion Down / evasion down by 50%
物理攻撃力低下 ・ 力が25%ダウン
Physical Strength Down / Physical Strength Down 25%
物理防御力低下 ・ 体力が25%ダウン
Physical Defense Down / Physical Defense Down 25%
APハーフ ・ 毎ターンのAP回復量が半分になる
AP Half / Each turn the AP received will be half normal amount
エーテル力低下 ・ エーテル力が25%ダウン
Ether Power Down / Ether Power Down 25%

ロスト ・ エーテルコマンドが使用できなくなる
Lost / Ether can't be used
ブースト封鎖 ・ ブーストが不可能になる
Boost Seal / Boost can't be used


*1:ダメージ 受けると回復
Taking damage will cause recovery
*2:ダメージ 受けると15%の確率で正常化
Taking damage gives a 15% chance of recovery


+------------------------------------+
|            2.5: ETHER              |
+------------------------------------+
As translated by Ashley and jetfuel

__シオン / Shion__
    メディカ / Medica (02 Ep , heals a small amount of hp)
    アナライズ / Analyze (02 Ep, find out the current hp of enemies)
    グッバイ / Goodbye (01 Ep, leave normal battles, no good for special events 
or bosses)
    メディカスオール / Medicast All (08 Ep, heals a medium amount of hp)
    リフレッシュ / Refresh (02 Ep, cures all status aliments)
    ブーストワン / Boost One (04 Ep, puts the boost gauge up 1 level)
    ジャミング / Jamming (04 Ep, machines' attacks are down for 5 turns)
    メディカレスト / Medica Rest (08 Ep, heals a large amount of hp)
    リバート/ Revert (12 Ep, wake up a ko'd friend with a medium amount of hp)
    セフティーレベル / Safety Level (12 Ep, if you die, reset to hp of one)
    クイック / Quick (06 Ep, speed up character 25% for 5 turns)
    クィーンキッス / Queen Kiss (08 Ep, steal an item and a slight chance of an 
instant death)
    セラフィムバード / Seraphim Bird (12 Ep, hurts all enemies, can only be used 
once per battle)
    トロネスブレード / Thrones Blade (08 Ep, hurts enemies, can only be used once 
per battle)
    ドミニオンタンク / Dominion Tank (10 Ep, ultra offensive strike, can only be 
used once per battle)
    エルデカイザー / Erdeaiser (30 Ep, the ultimate attack, can only be used once 
per battle)

To get Shion's last 4 Ethers:
You have to find all the robot parts (all are found in the red doors), and give 
them to Hakase at Kookai Foundation's AGWS Garage, he is in the basement to the 
far left. Please note:  In your journey to create Erdekaiser you will also get 3 
other ethers, they are Thrones Blade, Seraphim Bird, and Dominion Tank. Now once 
you have all the parts Hakase will try to create Erdekaiser and there will be a 
small accident. Now go to the Bar and find Scott. Finally they will make 
Erdekaiser together.


__KOS-MOS__
    モードA7 / Mode A7 (02 Ep, lowers physical attack for 5 turns)
    ダウンデクス / Dex Down (04 Ep, lowers defense of Bio and Gnosis by a medium 
amount)
    ダウンフォルス / Force Down (04 Ep, lowers physical attack of Bio and Gnosis)
    ダウンスペル / Spell Down (04 Ep, lowers ether attacks of Bio and Gnosis)
    ゲート / Gate (08 Ep, takes 1/4 of Hp and a slight chance of death (both only 
against Bio and Gnosis))
    エーテルリミット / Ether Limit (16 Ep, ether damage and cost 2x)
    サテライト / Satellite (16 Ep, Beam attack)
    デクススペルRa / Dex Spell Ra (12Ep, Ice attack)
    デクススペルFa / Dex Spell Fa (12Ep, Fire attack)
    デクススペルLa / Dex Spell La (12Ep, Rain attack


__Ziggurat8__
    マイガード / My Guard (02 Ep, physical defense up and attack down for 5 turns)
    ボデイーガード / Body Guard (02 Ep, with MOMO in the back row defense and 
attack will be up)
    ボデイーチャージ / Body Charge (04 Ep, Hp up a medium amount (about 180))
    エーテルシフトA / Ether Shift A (04 Ep, ether defense up and attack down for 
5 turns)
    エーテルシフトB / Ether Shift B (04 Ep, ether attack up and defense down for 
5 turns)
    チャージX / X Charge (04 Ep, some Hp and Ep restored)
    レッドマーク / Red Mark (04 Ep, 80% chance of critical hits on Machines)
    ボディーブースト / Body Boost (10 Ep, speed up 50% for 5 turns)


__M.O.M.O.__
    ライフショット / Life Shot (02 Ep, Heals for about 120 at start)
    ミラクルスター / Miracle Star (04 Ep, ether attack)
    シープビーム / Sheep Beam (04 Ep, machine pilots fall asleep)
    祈り / Prayer (06 Ep, get an item from heaven)
    リファイン / Refine (06 Ep, revive a ko'd character with a little Hp)
    ポンコツビーム / POS Beam (06 Ep, a 50% chance machines will lose a turn, 
for next 5 turns)
    スターウインド / Star Wind (10 Ep, strength up, can only use once per battle)
    スターヴェール / Star Veil (04 Ep, all ether down 25% for 5 turns)
    スターアクション / Star Action (06 Ep, Fills a characters Ap points)
    スターライト / Star Light (10 Ep, strength up, can only use once per battle)
    スターベル / Star Bell (04 Ep)
    スターウー / Star Woo (08 Ep)

To get MOMO's two transformation Ethers and extra Deathblows:
Well you need to use MOMO as the lead character and inspect the glittering 
"bookcase" in the Gnosis hive (up the stairs, in the area with the falling 
bridge). Doing this you will get the Ether "Star Wind" and the Deathblow "Rare 
Hunter". Also use MOMO as the lead character and inspect the glittering "wall" 
(in the Song of Nephilim, the second tower 6th floor). Doing this you will get 
the Ether "Star Light" and the Deathblow "Lovely Ray". Again use MOMO as the 
lead character and enter the upstairs open window of Kookai Foundation bar and 
defeat Mintia,  (get there by going upstairs at the hotel, outside and across 
the canopy). Doing this you will get the Deathblow "Dark Rod"

(MINTIA TIPS, submitted by Tom):
1 - Mintia can only absorb HP from someone who's position in the middle
row.  That means, if nobody occupies the middle row, then Mintia Monster's
Blue Ray won't be used at all.
2 - Mintia uses that "push back" attack to push someone into the back
row.  If there's somebody already occupying that space, they stay in the
front row.  Saves a turn moving back to the front row.
3 - Mintia also hates men and attacked them with avengence.


__ケイオス / chaos__
    守りの衣 / Protective Armor (04 Ep, Ether attacks are 25% down for 5 turns)
    癒しの雫 / Healing Rain (06 Ep, everyone recovers a small amount of Hp)
    氷の羽根 / Ice Sliver (04 Ep, ice attack)
    浄化の風 / Purifying Wind (06 Ep, clears all status affects)
    炎の羽根 / Fire Plume (04 Ep, fire attack)
    雷の羽根 / Lighting Bolt (04 Ep, thunder attack)
    最愛の徒 / For the Love of a Friend (50 Ep, completely revives and restores 
full health to a ko'd character, note: can only be used once per battle)
    真冶戒 / Holy Commandment (8 Ep, the amount an enemy can heal itself will now 
be halved)
    天変地異 / God's hand (12 Ep, enemies loss a turn)
    光と翼 / Light and Wings (12 Ep, attacks and clears all status affects)


__Jr.__
    サイコアーム / Psycho Arm (04 Ep, physical attack up)
    エーテルフレア / Ether Flare (04 Ep, ether attack up 25%)
    ダンディズム / Damnedism(?) (08 Ep, if girl is in the back row, when KO'd 
you'll be auto revived)
    サイコポケット / Psycho Pocket (04 Ep, steal an item)
    チェーン / Chain (04 Ep, Bio and Gnosis evasion down)
    ミスティー / Misty (10 Ep, block bio and gnosis spells)
    コインロック / Coin Lock (08 Ep, immune to all status ailments for 5 turns)
    スピードマシン / Speed Machine (06 Ep, speed up 25% for 5 turns)
    マグナムジョー / Magnum Joe (summons Magnum)
    バスタージョー / Buster Joe (summons Buster)

To get Jr.'s last 2 Ethers:
Use Jr. as your lead character, destroy one of the closet doors and defeat Great 
Joe, (in the Residence Area of the Durandal, the bedroom with the shiny silver 
spinning thing that sells basic items). Doing this you will get the summon 
"Magnum Joe", after that you can buy the next summon "Buster Joe".

+------------------------------------+
|       2.6: SKILLS                  |
+------------------------------------+
Skills you can get and the items from which you get them, as translated by 
Ashley, with corrections by Oliver Hague, duckroll, Locke, and jetfuel.

Please note that Hats and Armors and Accessories with the same skill worn at the 
same time the effects will be cumulative. For example a hat that has E. Pt's up 
25% worn also with an accessory that has E. Pt's up 25% will equal E. Pt's up 
50%.

Also note there are other hats, armors, and accessories that just don't have a 
skill these are not listed here.

__HATS__

Translation = Skill name/ Translation = necessary item/ Necessary S.Lv/ 
Necessary S.Pt/ Effects and remarks
Sleep guard = スリープガード/ Night Walker =ナイトウォーカー/ Lv2/ 200/ Sleep 
prevention
Lost guard = ロストガード/ Magical Hat = マジカルハット/ Lv2/ 220/ "Lost" prevention
Ether Pt+25% = エーテルP+25/ Star's Hat = 星の帽子/ Lv5/ 1000 /E.Pt up 25%

__ARMORS__

Translation = skill name/ Translation = necessary item/ Necessary S.Lv/ 
Necessary S.PT/ Effects and remarks

PDEF+4/ Neo Armor A = ネオアーマーα/ Lv3/ 300/ Physical defense +4
EDEF+4/ Neo Armor B = ネオアーマーβ/ Lv3/ 300/ Ether defense +4
All guard = オールガード/ Shield armor = シールドアーマー/ Lv?/ ???/ All the status 
protection
Lonely EGUP = ロンリーEGUP/ Spirit = スピリット/ Lv3/ 300/ Each time a person is 
KO'd ether defense rises
Lonely PGUP = ロンリーPGUP/ Soul = ソウル/ Lv3/ 300/ Each time a person is KO'd 
physical defense rises
Technique Pt +25% = 能力P+25/ Swimsuit = 水着/ Lv5/ 1000/ T.Pt's up 25%

The swimsuit is a very nice item, and there are three total in the game. One is 
behind the counter at Our Treasure in the Kookai Foundation while you are saving 
the 13 people, one is procured by beating Great Joe, and one is won in the drill 
game. Collect all three!

__ACCESSORIES__

Translation = skill name/ Translation = necessary item/ Necessary S.Lv/ 
Necessary S.PT/ Effects and remarks

Fire -20% = 炎-20/ Flame Coat = コート・炎/ Lv3/ 300/ Fire attributed damage 
reduced by 20%
Thunder -20% = 雷-20/ Thunder Coat = コート・雷/ Lv3/ 300/ Thunder attributed 
damage reduced by 20%
Ice -20% = 冷-20/ Ice Coat = コート・冷/ Lv3/ 300/ Ice attributed damage reduced 
by 20%
Beam -20% = ビーム-20/ Beam Coat = コート・光/ Lv3/ 300/ Beam attributed damage 
reduced by 20%
Sword -20% = 剣-20/ Sword Coat = コート・刀/ Lv3/ 300/ Protruding and Slicing 
attributed damage reduced by 20%
CRTC Guard = CRTCガード/ Eluding Bandana = 見切りのバンダナ/ Lv4/ 500/ Enemies are 
prevented from getting Critical hits against you
Poison Guard = Aポイズンガード/ Fighting spirit towel = 闘魂タオル/ Lv3/ 300/ 
Attack poison prevention (note: this is different from just poison prevention)
Silence Guard = イマシメガード/ Idol of belief = 信仰の木彫り像/ Lv3/ 320/ Silence 
prevention
EP Double Guard = EPダブルガード/ Rune Crystal = ルーン水晶/ Lv3/ 300/ "EP over" 
prevention
DEX Guard = DEXガード/ Spy goggles = スパイゴーグル/ Lv1/ 40/ Prevention of on-
target hit down
PATK Guard = PATKガード/ Power supporter = パワーサポーター/ Lv1/ 30/ Prevention of 
physical attack power down
PDEF Guard = PDEFガード/ Sea Pendant = 海のペンダント/ Lv1/ 60/ Prevention of 
physical defense power down
EATK Guard = EATKガード/ Moon Pendant = 月のペンダント/ Lv1/ 60/ Prevention of 
ether power down
EP Guard = EPガード/ Chakra Shield = チャクラシールド/ Lv3/ 300/ You defend the EP 
damage
Slow Guard = スロウガード/ Shield clock = シールドクロック/ Lv1/ 100/ Slow 
prevention
Poison Guard = ポイズンガード/ Snake hunter = スネークハンター/ Lv1/ 60/ Poison 
prevention
Death Guard =デスガード/ Goddess Feather = 女神の羽根/ Lv3/ 300/ Prevention of 
instantaneous death
Deathblow Guard = 必殺ガード/ Soldier's pride = 戦士の誇り/ Lv3/ 240/ Prevention of 
Deathblow attack blockade
Chaos Guard =カオスガード/ Blade Soul = ブレイドソウル/ Lv3/ 300/ Prevention of 
confusion
Stop Guard = ストップガード/ Field ring = フィールドリング/ Lv3/ 300/ Prevention of 
stop
PATK+2/ Red ring = レッドリング/ Lv2/ 150/ Power +2
PDEF+2/ Green ring = グリーンリング/ Lv2/ 150/ Physical strength +2
DEX+2/ Blue ring = ブルーリング/ Lv1/ 50/ On-target hit +2
EVA+2/ Cobalt ring = コバルトリング/ Lv1/ 50/ Evasion +2
AGL+1/ White ring = ホワイトリング/ Lv4/ 500/ Speed +1
EATK+2/ Purple ring = パープルリング/ Lv2/ 180/ Ether attack power +2
EDFE+2/ Orange ring = オレンジリング/ Lv2/ 180/ Ether defense +2
CRTC+5%/ Hunter's eye = ハンターアイ/ Lv3/ 300/ Critical hit ratio +5%
Rare +10% = レア+10/ Thief's Gauntlet = 盗賊の篭手/ Lv2/ 200/ +10% chance of 
getting a rare item
Counter +10% = カウンター+10/ Samurai heart = サムライハート/ Lv3/ 300/ Counter 
ratio +10%
Damage -10% = ダメージ-10/ Sister cross = シスタークロス/ Lv3/ 300/ Damage -10%
HPMAX+15%/ Yamato belt = ヤマトベルト/ Lv3/ 300/ HP MAX+15%
EPMAX+15%/ Silver Crown = ヤマトベルト/ Lv3/ 300/ EPMAX +15%
AP+1/ Commander's Crest = 指揮官の紋章/ Lv4/ 300/ Every turn AP+1
Speed +25% = スピード+25/ Speed shoes = スピードシューズ/ Lv4/ 500/ Speed +25%
Skill Pt +25% = スキルP+25/ Craft Apron = クラフトエプロン/ Lv5/ 1000/ S.Pt + 25%
EP Half = EPハーフ/ Angel ring = エンジェルリング/ Lv5/ 1000/ EP consumption half
ST Double = STダブル/ Twin clocks = 双子時計/ Lv4/ 500/ ST effective time ×2
Experience +25% = 経験値+25/ Master's Braid = マスターのおさげ/ Lv5/ 1000/ 
Experience value + 25%
Ether Power D = エーテルパワーD/ Blue topaz = ブルートパーズ/ Lv3/ 300/ ether 
defense effect
Ether power U = エーテルパワーU/ Red topaz = レッドトパーズ/ Lv3/ 300/ anti defense 
effect
Damage UD = ダメージUD/ Golden Dice = 黄金のダイス/ Lv3/ 300/ It increases and 
decreases the damage which is received according to current HP
HP Stronger = HPストロンガー/ Braveheart = ブレイブハート/ Lv4/ 500/ STR goes up 
when HP goes down
Deathblow AC = 必殺AC/ Ares' Mask = 闘神のマスク/ Lv3/ 300/ Deathblows critical 
hits up
Recovery Double = 回復ダブル/ Life stone = ライフストーン/ Lv4/ 500/ All hp recovery 
doubled
W Deathblow = W必殺/ Double Buster = ダブルバスター/ Lv4/ 500/ S O O T O O 
Continued Deathblow attack is possible
Search Eye = サーチアイ/ Scope = スコープ/ Lv1/ 60/ It indicates the HP information 
of the enemy
CB on = CBオン/ Revenge Power = リベンジパワー/ Lv3/ 300/ When being attacked, 
auto boost, Note: The skill "counter +10%"' is needed
Battle BC+1 = バトルBC+1/ Battler ring = バトラーリング/ Lv4/ 500/ Start fights 
with boost +1

+------------------------------------+
|       2.7: ITEMS/EQUIPMENT         |
+------------------------------------+
As translated by Bebpo and Ashley. Item lists at GameMaster's of Xenosaga 
(http://www.netdene.com/~kusari/xenosaga/) were of great help. Item locations 
added by jetfuel.

For the rare items, you'll want to use MOMO's Rare Hunter deathblow to get them 
from the enemies. She needs to be in transformed mode to use this deathblow; set 
it to high speed so that you won't have to waste a turn building up AP. 

W = If you select this item with Triangle when your AP is at 6, it will be used 
on the whole party.

__ITEMS__
NAME / TRANSLATION / TARGET / EFFECT
アクアジスト / Aquagist / Enemy or Single Ally; W / Small HP recovery (50hp) 
アクアジスト / Aquagist S / Enemy or Single Ally; W / Medium HP recovery (150hp)
アクアジストDX / Aquagist DX / Enemy or Single Ally; W / Large HP recovery (300hp)
ローズジスト / Rosegist / Single Ally; W / Small EP recovery (10ep)
ローズジストS / Rosegist S / Single Ally; W / Medium Ep recovery (20ep)
ローズジストDX / Rosegist DX / Single Ally; W / Large Ep recovery (50ep)
ローズMAX / Rose Max / Single Ally; W / HP and EP full recovery
ゼータジスト / Zetagist / Single Ally; W / Revives fallen ally and gives life 
(25%hp?)
ゼータジストDX / Zetagist DX / Single Ally; W / Revives fallen ally to max hp
エクストラジスト / Extragist / Single Ally; W / Clears all status changes
ケルバージスト / Kelbargist / Single Ally; W / Clears all physical disorders
ガイストジスト / Geistgist / Single Ally; W / Clears all mental disorders
ボルテージ / Voltage / Single Ally / Boost meter + 1
エスケープボール / Escape Ball / Ally Side / Run from battle
武人の札 / Warrior's Token / Single Ally; W / Physical attack power up 25%
毒リンゴ / Poison Apple / Single Ally / Reduces HP to 1hp (useful with Brave 
Heart item and Safety Level ether)
ボーグマンS / Burgman S / Single Ally; W / Action speed up 25%
ハードスター / Hardstar / Single Ally; W / Physical Defense up
女神の盾 / Goddess's shield / Enemy or Single Ally; W / Ether effectiveness down 
25%
スペーステント / Space Tent / All Ally; Save Point only / HP and EP full recovery
フレームリペアA / Frame Repair A / Single AGWS / Restores HP, 25% of max
フレームリペアZ / Frame Repair Z / Single AGWS / Restores HP, 50% of max
TPドラッグA / TP Drug A / Single Ally / Talent Points + 10
TPドラッグS / TP Drug S / Single Ally / Talent Points + 50
TPドラッグZ / TP Drug Z / Single Ally / Talent Points + 100
EPドラッグA / EP Drug A / Single Ally / Ether Points + 10
EPドラッグS / EP Drug S / Single Ally / Ether Points + 50
EPドラッグZ / EP Drug Z / Single Ally / Ether Points + 100
SPドラッグA / SP Drug A / Single Ally / Skill Points + 10
SPドラッグS / SP Drug S / Single Ally / Skill Points + 50
SPドラッグZ / SP Drug Z / Single Ally / Skill Points + 100
ユニコーンの角 / Unicorn's Horn / Sellable Item / Sell for money (500 G)
コボルトの包丁 / Colbalt Knife / Sellable Item / Sell for money (200 G)
きれいな石 / Beautiful stone / Sellable Item / Sell for money (500 G)
鉄クズ / Steel Scrap / Sellable Item / Sell for money (100 G)
ジャンク回路A / Junk Circuit A / Sellable Item / Sell for money (400 G)
ジュンク回路B / Junk Circuit B / Sellable Item / Sell for money (800 G)	
青の霊石 / Blue Spirit Stone / Sellable Item / Sell for money (500 G)
赤の霊石 / Red Spirit Stone / Sellable Item / Sell for money (1000 G)
緑の霊石 / Green Spirit Stone / Sellable Item / Sell for money (1500 G)
銀の霊石 / Silver Spirit Stone / Sellable Item / Sell for money (2000 G)

__ACCESSORIES__
NAME / TRANSLATION / SELL PRICE / DEF UP / LEARNABLE SKILL / SKILL LEVEL / SKILL 
POINTS / LOCATION
プロテクター / Protector / 80 / 2 / na / na / na / shops
スパイゴーグル / Spy Goggles / 200 / 0 / DEX guard / 1 / 40 / shops
パワーサポーター / Power Supporter / 300 / 0 / PATK guard / 1 / 30 / shops
海のペンダント / Sea Pendant / 300 / 0 / PDEF guard / 1 / 30 / shops
月のペンダント / Moon Pendant / 400 / 0 / EATK guard / 1 / 60 / shops
シールドクロック / Shield Clock / 600 / 0 / Slow guard / 1 / 100 / Gnosis 
Mothership dept. store
スネークハンター / Snake Hunter / 500 / 0 / Poison guard / 1 / 60 / shops
ブルーリング / Blue ring / 200 / 0 / DEX+2 / 1 / 50 / shops
コバルトリング / Cobalt ring / 200 / 0 / EVA+2 / 1 / 50 / shops
スコープ / Scope / 400 / 0 / Search Eye / 1 / 60 / shops
レッドリング / Red ring / 600 / 0 / PATK+2 / 2 / 150 / shops
グリーンリング / Green ring / 400 / 0 / PDEF+2 / 2 / 150 / shops
オレンジリング / Orange ring / 300 / 0 / EDEF+2 / 2 / 180 / shops
コート・炎 / Flame Coat / 1000 / 2 / Fire -20% / 3 / 300 / Gnosis Mothership, top 
of first slope
コート・雷 / Thunder Coat / 1000 / 2 / Thunder -20% / 3 / 300 / Segment Address 
18
コート・冷 / Ice Coat / 1000 / 2 / Ice -20% / 3 / 300 / Segment Address 11
コート・光 / Light Coat / 1200 / 2 / Beam -20% / 3 / 300 / Elsa 2nd time AGWS 
hangar
コート・刀 / Sword Coat / 1400 / 2 / Sword -20% / 3 / 300 / Encephalon 
battlefield
闘魂タオル / Fighting Spirit Towel / 1200 / 0 / Poison guard / 3 / 300 / 
Encephalon subway line
信仰の木彫り像 / Idol of Belief / 0 / 0 / silience (admonish)guard / 3 / 320 / 
Kookai Area 26
ルーン水晶 / Runic Crystal / 0 / 0 / EP double guard / 3 / 300 / Kookai 
Foundation
女神の羽根 / Goddess's Feather / 0 / 0 / instant death guard / 3 / 300 / Song of 
Nephilim 2nd tower
戦士の誇り / Solider's Pride / 0 / 0 / Deathblow guard / 3 / 240 / Song of 
Nephilim 2nd tower
サムライハート / Samurai Heart / 0 / 0 / Counter +10% (during counter bg raises by 
half) / 3 / 300 / Segment Address 13
ブルートパーズ / Blue Topaz / 1200 / 0 / Ether Down / 3 / 300 / Encephalon Forest
レッドトパーズ / Red Topaz / 1200 / 0 / Ether Up / 3 / 300 / Encephalon subway 
platform
ブレイドソウル / Blade Soul / 1600 / 0 / Choas (confusion)guard / 3 / 300 / 
Encephalon outdoors
フィールドリング / Field Ring / 0 / 0 / Sleep guard / 3 / 300 / Song of Nephilim 
3rd tower
見切りのバンダナ / Eluding Bandana / 0 / 0 / CRTC guard / 4 / 500 / Segment 
Address 6
ホワイトリング / White Ring / 1800 / 0 /  AGL+1 / 4 / 500 / Ziggy
指揮官の紋章 / Commander's Crest / 3000 / 0 / AP+1 / 4 / 300 / Gargoyle's rare 
item
スピードシューズ / Speed Shoes / 0 / 0 / Speed up 25% / 4 / 500 / Segment Address 
14
双子時計 / Twin Clocks / 0 / 0 / ST double / 4 / 500 / Doppeluugel's rare item
バトラーリング / Battler Ring / 0 / 0 / Boost Gauge +1 / 4 / 500 / Rianon C's 
normal item
マスターのおさげ / Master's Braid / 0 / 0 / Experence +25% / 5 / 1000 / Einrugal's 
rare item
ブレイブハート / Brave Heart / 0 / 0 / HP Stronger / 4 / 500 / Casino
リベンジパワー / Revenge Power / 0 / 0 / CB on / 3 / 300 / Tiamat's rare item
銀の題冠 / Silver Crown / 0 / 0 / EPMAX + 15 / 3 / 300 / Gargoyle's normal item
クラフトエプロン / Craft Apron / 2 / 0 / Skill Pt +25% / Mintia's rare item
ダブルバスター / Double Buster / 0 / 0 / W Deathblow / 4 / 500 / Segment Address 5


+------------------------------------+
|      2.8: AGWS DATA                |
+------------------------------------+
Info on the battle robots, as contributed by Jack Power.

____BASIC AGWS STRATEGIES____
-Level up! While AGWS have their own set of stats, their ether power, ether 
defense, hit rate and evade rate are equal to their pilot. So, don't ignore your 
character's stats. (The VX series AGWS also have a anti-ether armor coat which 
gives an extra 4 or 8 EARM. I guess that's why they're shiny.)
-Upgrade! If you have the cash (which is no problem if you're good at poker), it 
goes without saying that you should keep all your AGWS's as updated as possible. 
Revisit the Dock Colony and Foundation parts shops as much as possible, since 
they get new wares after story events. However, if you know you won't be using a 
certain AGWS for a while (or ever...) you can forgo upgrades and save some money.
-Mini-maximize! The attack power of all non-ether weapons is related to the 
AGWS's DPOW. So, equipping a pair of axes will increase the damage done by your 
missile launcher too. Ether weapons depend entirely on the pilot. So, it's best 
to equip either all physical attack weapons or all ether weapons to minimize 
ineficiency and maximize power.
-Metagame! Think about what enemies you'll be facing and equip your mechs 
accordingly. Fighting large groups of annoying soldiers? Put on some missile 
launchers. Up against a boss with strong defense? Try beam rifles.
-W-ACT! Having two weapons with the W-Act ability is often your best bet. 
Because a double attack combines the damage of the two weapons before figuring 
the enemy's defense, you'll end up doing more damage than with two regular 
attacks (especially if you get a critical hit). Plus, double attacks use only 
one ammo point and no EP.
-Speed! One of the biggest weaknesses of AGWS is their speed is lower than most 
characters. Speed boosting accessories should be a major priority, as well as 
keeping the weight down by going easy on the heavy weapons. AGWS also can't 
boost either, unless you equip the B-MAX gear, and even then your AGWS boost 
guage still won't increase when attacking.
-Heal! Repair at shops when you get the chance (including after every frame 
upgrade); it's only 100G. Repair kits are available later in the game if you 
know the right shops, but be sure to get a Guard Recover for each AWGS you use. 
These repair 10% of your mech's max HP every time you Guard. Guarding then 
becomes a viable strategy, since you're healing, taking less damage, and saving 
up AP for a double attack the next round!


____BATTLES WHERE AGWS ARE PARTICULARLY USEFUL____
-Straight physical attackers. If you're keeping your AGWS upgraded, their 
defense will be much higher than your characters. Feel free to laugh as the 
soldiers or cobolts plink your mechs for 0 damage.
-Status attackers. If you're up against enemies who use poison or some other 
nasty affliction every round and you don't have protection, get in your AGWS 
first turn. You'll be immune to almost all normal status effects. There are a 
few statuses that can affect your AGWS, but hardly any enemies that I've seen 
actually use them.
-Boss inside the Giant Gnosis. Once you take care of his two little buddies, the 
Gargoyle powers up and launches some nasty attacks, and at this point your 
characters probably aren't strong enough to survive very long. Hop in your AGWS, 
and assuming you've upgraded them the fight is a sinch.
-The church boss in Encephalon. Tiamat is the trickiest fight in the game, bar 
none. You're stuck with three characters who can use AGWS, so you might as well 
take advantage of that. First, equip their AGWS with a Guard Recover and a Guard 
Cleaner, and have everyone board their bots as soon as the battle begins. Have 
Chaos do most of the attacking at first because he won't be counterattacked. 
Finally, just kill him with both Shion and Jr.; it still counts if they're in 
their AGWS.
-The boss in Nephilim's Song. Shimeon has very high attack and defense power, so 
you'll probably want to use your AGWS at some point. It doesn't do any status 
attacks, but it has a very nasty beam weapon you may be familiar with, so equip 
accordingly.


____COMPLETE AGWS LISTING____

__VX SERIES__

_VX-4000_
Height: 4.12m
Weight: 2.63t
Transfer Generator: 19.7
DSSS rating: 4.8ms
Description: Buy at the Dock Colony for 50000G (available as soon as you get to 
explore the Kookai Foundation). It cannot equip heavy weapons like rifles, but 
has 7 AGL and good ether defense. 
Equipment: Starts with a pair of ER-VX electron shooters which only it can use. 
They're useful against mechanical enemies, so you may opt to keep them. Also 
comes with a ECM (electronic Countermeasures) pod ECM1-VX, which is useful for 
inflicting status effects on machines.
Optimal equipment: Your options are a bit limited. After Nephilim's Song appears, 
you'll be able to buy an ECM pod which affects all enemies (ECM2-VX) and the 
DEF-VX Ether Shield. Equipping either one deprives you of a potential weapon, so 
choose wisely.

_VX-7000_
Height: 4.98m
Weight: 3.24t
Transfer Generator: 24.4
DSSS rating: 4.3ms
Description: Jr.'s AGWS. One of Vector's military mechs, customized with a 
Logical Drive. Usually has the most HP of the 3 default AGWS.
Equipment: Starts with a pair of HG45VX handguns. They have plenty of ammo and 
allow a W-Act every 3rd round. Obviously, get the uprated HG75VX handguns at the 
Foundation shop when you first arrive.
Optimal equipment: The spread lancer (LW-VX2) is exclusive to this AGWS and its 
strongest weapon, but it has disadvantages as well. If your pilot has weak Ether 
you're better off with something else. A pair of grenade launchers (GRD20AG) has 
the same AGL penalty and might suit your fancy.

_VX-9000_
Height: 4.95m
Weight: 3.01t
Transmit Generator: 21.0
DSSS rating: 4.0ms
Description: Used by a solider from the Durandal [NPC]. Accompanies Mary and Jr. 
on their raid of an enemy battleship.
Equipment: Has a pair of SWD32VX swords. Equipment cannot be changed.

_VX-10000_
Height: 4.95m
Weight: 3.11t
Transmit Generator: 22.5
DSSS rating: 3.8ms
Description: Shion's AGWS. Supposedly built as a multi-purpose mech for the 
common market. Slightly lower HP than the other default AGWS, and average in its 
abilities.
Equipment: Starts with a SWD21AG and an SMG99AG. I recommend selling the machine 
gun and getting a second sword, but as long as you equip them in pairs any 
weapon should do fine. If your driver has high Ether power, I recommend a pair 
of beam arms later.
Optimal equipment: Personally I prefer a pair of beam swords, but since this 
mech doesn't have an "ultimate weapon" to work with it's up to you. Be sure to 
add a chaff launcher (CB85VX) as well.

_VX-20000_
Height: 5.22m
Weight: 4.25t
Transmit Generator: 27.1
DSSS rating: 5.2ms
Description: Mary's AGWS [NPC]. Big and mean. Has 1200HP and high defense. Why 
exactly does Mary have one of the most bad-ass AGWS?
Equipment: A pair of LG24VX beam rifles. Equipment cannot be changed.


__AG series__

_AG-01_
Height: 4.40m
Weight: 3.80t
Transmit Generator: 18.63
DSSS rating: 6.8ms
Desciption: Simple all-purpose mech. Used by soldiers on the Woglinde. Non-
playable (which is good, since they get trashed so easily).

_AG-02_
Height: 4.48m
Weight: 3.97t
Transmit Generator: 20.11
DSSS rating: 6.8ms
Description: Chaos's AGWS. Variant of the AG-01. Also used by Virgil. Well-
rounded and seems best suited for rifles and beam weapons.
Equipment: Starts with a pair of LG10AG rifles. These are OK, but if you have 
the cash, upgrade to a pair of SMG32VX. Be sure to get a pair of LG24VX rifles 
when you can; they're good weapons and you'll never see them later.
Optimal equipment: This is the only AGWS that can use the SHB67AG shield rifle, 
so you might want to try it. It's not that powerful, but it seems to add 
significantly to defense when Guarding. I also recommend a BL24AG beam launcher 
or LG100VX long beam rifle. After Nephilim's Song appears, you'll be able to buy 
the ultimate fan-service weapon: AIRD-AG2 Aerods. They're powerful, but limit 
your AGWS in speed and other equipment.

_AG-04_
Height: 4.20m
Weight: 3.56t
Transmit Generator: 16.0
DSSS rating: 6.8ms
Description: Buy at the Dock Colony for 80000G (available as soon as Nephilim's 
Song appears). Though it looks a bit odd, it has very high HP and attack power 
as well as 7 AGL.
Equipment: Starts with "hands" (it punches enemies). Obviously you want to 
upgrade to those gyrosaucers (WCT02AG4) ASAP. It can only use a few different 
weapons though.
Optimal Equipment: You don't have much selection here, so get the pair of drill 
claws (DLCOAG4). You also might want to throw on a missile pod (SMP53AG) since 
this bot can take the AGL hit easily and needs the versatility.

_AG-05_
Height: 4.80m
Weight: 5.69t
Transmit Generator: 22.8
DSSS rating: 6.8ms
Description: Buy at the Dock Colony for a whopping 300000G (available when Proto 
Merkabah appears). Huge and evil, with 6000HP and the best offense and defense, 
but has only 5 AGL. Makes many of us nostalgic for Gears.
Optimal equipment: There are a ton of weapons exclusive to this monster, but it 
can only equip 1 weapon in most of these cases. 
-A pair of vulcan cannons (HGG-AG5). They do around 700-900 damage on a normal 
hit against the final boss, and can W-Act. Highly recommended.
-A warhammer (HMP-AG5). It adds a lot to your power and does even more damage 
than the vulcans. Good for long battles, but lacks versatility.
-An artillery cannon (LC-AG5). Probably the most powerful AGWS weapon available. 
Expect a few thousand damage per hit. However, it only has a couple of shots per 
battle, gives -1 AGL, and needs 6AP to use.
-A massive beam cannon (BBC-AG5). If your driver has very high Ether and EP, it 
is potentially even stronger than the artillery cannon. Also takes 6AP to use 
and a -1 AGL penalty, and eats up EP like other beam weapons.
-Missile launchers. The arm-mounted ones (HMP-AG5) have 2 shots each, and no W-
act. The back-mounted pod (BMP-AG5) has only 1 shot but that one shot will 
likely kill any normal enemy group you're fighting. For both power and 
versatility, your best bet is to equip the BMP and either a HMP or a HGG.


____AGWS stats after final upgrade____
(completely unequipped and driverless)
Name        FHP    DPOW    PARM    EARM    AGL
VX-10000    2320   70      104     4       6
VX-7000     2700   76      110     4       6
VX-4000     2100   68      98      8       7
AG-02       2400   73      106     0       6
AG-04       2920   84      109     0       7
AG-05       6000   130     120     0       5


____AGWS EQUIPMENT LIST____
Type abbreviations: SE = single enemy, AE = all enemies, AA = all allies. M = 
melee, P = projectile (can hit flying enemies), F = flying (can hit enemies in 
the back row)
User abbreviations: V10 = VX-10000, V7 = VX-7000, V4 = VX-4000, A2 = AG-02, A4 = 
AG-04, A5 = AG-05
POW shows how much strength the equipment adds to drive power, or in the case of 
beam weapons, shows their ether attack modifier. Note that increasing the AGWS's 
power increases the damage of all non-beam weapons equipped.
Location tells where the weapon can be equipped. If there is a number after it, 
it refers to how much space the weapon takes up.

=========================================================================
Name     Type                 POW    WAGL   AP    EP    Ammo    Location
Description                                      Rating   User
=========================================================================
HAND     SE/M/strike          0      0      3     -     -       arm
Hand for punching enemies. Lame.                 1        A4
-------------------------------------------------------------------------
AXE11AG  SE/M/cut/WACT       20      0      4     -     -       arm
Axe. Not a bad mid-game weapon, High POW bonus   3        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
SWD21AG  SE/M/cut/WACT       9       0      3     -     -       arm
Sword. Decent at the beginning if paired up.     2        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
SWD34VX  SE/M/cut/WACT       10      0      3     -     -       arm
Sword. Only 1 point stronger than the 21AG.      2        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
HG-45VX  SE/P/pierce/WACT    12      0      3     -     20      arm
Handgun. Fairly strong, low AP, plenty of ammo.  3        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
HG-75VX  SE/P/pierce/WACT    25      0      3     -     20      arm
Handgun. Like HG45 but stronger. Excellent midgame. 4     A2 A5 V4 V7 V10
-------------------------------------------------------------------------
HMR55AG  SE/M/strike/WACT    40      1      4     -     -       arm
Hammer. Not worth the WAGL penalty.              2        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
BSW13AG  SE/M/cut/beam/WACT  50      0      4     -     -       arm
Beam sword. One of the best weapons available.   5        A2 A5 V7 V10
-------------------------------------------------------------------------
WCT02AG4 SE/M/pierce/WACT    40      0      4     -     -       arm
Gyrosaucer. Decent attack power.                 3        A4
-------------------------------------------------------------------------
DLC02AG4 SE/M/pierce/WACT    54      0      4     -     -       arm
Drill claws. The best weapon for the AG-04.      4        A4
-------------------------------------------------------------------------
ER-VX    SE/M/cut/WACT       0       0      4     -     -       arm
Electron shooters. Cause electrical damage?      4        V4
-------------------------------------------------------------------------
SMG99AG  SE/P/pierce/WACT    6       0      4     -     16      arm
Sub machine gun. Not very powerful.              1        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
SMG32VX  SE/P/pierce/WACT   16       0      4     -     16      arm
Sub machine gun. Decent weapon for midgame.      3        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
LG10AG   SE/P/pierce/WACT   12       0      4     -     12      arm
Rifle. Better off with something else.           2        A2 A5 V7 V10
-------------------------------------------------------------------------
LG24VX   SE/P/beam          120%     0      4     -     12      arm
Beam rifle. Takes no EP and has decent ammo.     4        A2 A5 V7 V10
-------------------------------------------------------------------------
LG100VX  SE/P/beam          300%     1      4     4     4       arm (2)
Long beam rifle. Powerful, but not enough ammo.  3        A2 A5 V7 V10
-------------------------------------------------------------------------
BA15VX   SE/P/beam/WACT     185%     0      4     3     6       arm
Beam arm. One of only ether weapons with W-ACT.  4        A5 V7 V10
-------------------------------------------------------------------------
LM11VX   SE/M/cut/WACT      46       0      4     -     -       arm
Lance arm. not bad until you get beam swords.    3        A2 A5 V7 V10
-------------------------------------------------------------------------
PB55AG   SE/M/pierce        30       1      4     -     -       arm
Pile banger. Not worth it.                       1        A2 A5 V7 V10
-------------------------------------------------------------------------
FLM64AG  SE/P/fire/WACT     150%     1      4     2     8       arm
Flame thrower. Great against certain enemies.    4        A2 A5 V7 V10
-------------------------------------------------------------------------
GRD20AG  SE/P/strk/fir/WACT 40       1      4     -             arm
Grenade launcher. One of best projectile weaps.  4        A2 A5 V7 V10
-------------------------------------------------------------------------
GLG76AG  SE/P/pierce/WACT   30       1      4     -             arm
Gatling gun. Heavy but fairly powerful.          3        A2 A5 V7 V10
-------------------------------------------------------------------------
HMP33AG  AE/F/strike        16       1      4     -             arm
Missile pod. Decent against large groups.        3        A2 A5 V7 V10
-------------------------------------------------------------------------
SMP53AG  AE/P/pierce        10       1      4     -     1       Rshoulder
Missile pod. Decent against large groups.        3        A2 A4 A5 V7 V10
-------------------------------------------------------------------------
BL24AG   SE/P/beam          200%     0      4     2     8   Rshoulder+arm
Beam launcher. Excellent beam weap for midgame.  4        A2 V7 V10
-------------------------------------------------------------------------
BMP45VX  AE/F/beam          130%     1      6     4     2      Rshoulder
Beam pod. Decent if your ether power is high.    3        A2 A4 A5 V7 V10
-------------------------------------------------------------------------
SHB45VX  SE/F/beam/defense  130%     0      4     4     8  Lshoulder+arm
Shield beam rifle. Really unique and useful.     4        A2
-------------------------------------------------------------------------
AIRD-AG2 AE/F/beam          250%     2      6     6     2       back (2)
Aerods. Nasty if you don't mind WAGL penalty.    4        A2
-------------------------------------------------------------------------
LW-VX2   AE/F/beam          300%     2      6     8     2       back (2)
Spread lance. Very similar to the Aerods.        4        V7
-------------------------------------------------------------------------
ECM1-VX  SE/P/status        0        0      4     -     2       Rshoulder
ECM pod. Inflicts status on an enemy.            4        V4
-------------------------------------------------------------------------
ECM2-VX  AE/F/status        0        1      6     -     2       back (2)
ECM pod. Status on all but takes up space.       3        V4
-------------------------------------------------------------------------
DEF-VX   AA/ethershield     0        2      6     2             back (2)
Defenser. All characters in Hyperveil status.    4        V4
-------------------------------------------------------------------------
CB85VX   AE/P/status        0        0      4     -             Rshoulder
Chaff pod. Status on mechanical enemies.         4        A2 A4 A5 V7 V10
-------------------------------------------------------------------------
HMR-AG5  SE/M/strike        160      0      4     -     -       arm (3)
Warhammer. Great attack power.                   4        A5
-------------------------------------------------------------------------
HGG-AG5  SE/P/pierce/WACT   60       0      4     -     8       arm (1.5)
Heavy gatling gun. High attack power; WACT.      5        A5
-------------------------------------------------------------------------
HMP-AG5  AE/F/strike        40       0      4     -     2       arm (1.5)
Missile pod. Fairly strong but short on ammo.    4        A5
-------------------------------------------------------------------------
BMP-AG5  AE/F/strike        80       1      6     -     1       back (2)
Missile pod. Just one shot but that's enough.    4        A5
-------------------------------------------------------------------------
LC-AG5   SE/P/pierce        350      1      6     -     3       back (3)
Insane attack power but limited by AP and ammo.  3        A5
-------------------------------------------------------------------------
BBC-AG5  SE/P/beam          600%     1      6     8     3       back (3)
Insane, but limited by AP, ammo, and EP.         3        A5


____AGWS Accessories____

Name / Effect

Fast drive circut 25 / Increases movement speed by 25%
Fast drive circut 50 / Increases movement speed by 50%
B-MAX circut / Enables Boost
Armor defense unit / Prevents "armor loss"
Engine shield / Prevents "stall"
Gear shield / Prevents "slow"
M-chip guard / Prevents "ponk"
AP shield / Prevents "AP down"
W-circut protective gear / Prevents "attack block"
Cockpit guard / Prevents pilot "sleep" and "confusion"
Guard cleaner / Removes status effects when guarding
Guard recover / Recovers HP while guarding (10% of HP max)
Tune circuit / AGL +1
Auxilliary armor A / Physical defense +2
Auxilliary armor B / Physical defense +4
EF enhancer circut A / Ether defense +2
EF enhancer circut B / Ether defense +4
Fireproof armor plate / Fire damage -25%
Coldproof armor plate / Cold damage -25%
Elecproof armor plate / Electric damage -25%
Beamproof armor plate / Beam damage -25%


+------------------------------------+
|          2.9: ENEMY DATA           |
+------------------------------------+
All the data on all the enemies, as translated from the Complete Guide by U-kun, 
with some commentary by jetfuel. Cool file-folder-looking tables by U-kun.

____Terminology____
*           - Boss
B           - Biological-type enemy
M           - Mechanical-type enemy
G           - Gnosis-type enemy
HP          - Hit Points, the enemy's life
STR         - Strength, the enemy's overall physical attack power
VIT         - Vitality, the enemy's resistance to physical attacks
EATK        - Ether Attack, the enemy's ether attack power
EDEF        - Ether Defense, the enemy's resistance to ether attacks
DEX         - Dexterity, the enemy's ability to successfully hit attacks
EVA         - Evasion, the enemy's ability to successfully evade attacks
AGL         - Agility, the enemy's speed and amount of turns during battle
Weakness    - Thunder, fire, ice, beam, air, puncturing, and slicing attacks
Resistance  - Immunity by absorption or damage from attributed attacks
Location    - Area where the enemy is at
EXP         - Experience Points, the amount given after the enemy's defeat
MONEY       - G's, the amount given after the enemy's defeat
T.PT        - Tech Points, the amount given after the enemy's defeat
E.PT        - Ether Points, the amount given after the enemy's defeat
S.PT        - Skill Points, the amount given after the enemy's defeat
Normal Item - Item commonly dropped by the enemy
Rare Item   - Item rarely dropped by the enemy
Group       - Other enemies that the enemy can be grouped with


 _______________________________________
/ 01-トレーマン甲 Drone Man A         B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|50    13  2   2    3    10  6   6   Fire     -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM   GROUP                  |
|7     10    2    2    2    -              Aquagist    Drone Man B/AttackDrone|
|_____________________________________________________________________________|

 _______________________________________
/ 02-トレーマン乙 Drone Man B         B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|68    13  2   2    3    10  6   4   Fire     -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|8     10    2    2    2    -              Aquagist     Drone ManA/AttackDrone|
|_____________________________________________________________________________|

 _______________________________________
/ 03-アタックトレーム Attack Drone    M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|80    14  4   9    1    4   2   5   Thunder  -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|13    0     4    2    4    -              -            Drone Man A/Drone ManB|
|_____________________________________________________________________________|

 _______________________________________
/ 04-トレームSPX Drone SPX*           M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|280   20  9   12   5    10  8   5   Thunder  -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|40    0     18   0    16   Aquagist S     -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 05-トレームG1 Drone G1              G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|82    4   6   12   11   22  8   7   Slice    -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|10    0     2    2    0    -              Rosegist     -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 06-トレームG2 Drone G2              G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|60    4   5   12   5    24  12  8   Beam     -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|8     0     2    4    0    -              Rosegist     Drone G3              |
|_____________________________________________________________________________|

 _______________________________________
/ 07-トレームG3 Drone G3              G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|130   18  8   8    2    8   4   5   -        -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|20    0     4    0    0    -              Aquagist     Drone G2              |
|_____________________________________________________________________________|

 _______________________________________
/ 08-トレームGX Drone GX*             G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|420   19  6   16   13   10  12  6   Slice    -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|100   0     24   12   8    Rosegist S     -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 09-ゴブリン Goblin                  G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|180   22  10  6    6    4   4   5   Air      -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|40    0     6    0    0    Escape Ball    -            Manticore             |
|_____________________________________________________________________________|

 _______________________________________
/ 10-グレムリン Gremlin               G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|100   6   4   16   11   24  12  6   Puncture Ice Absorb      Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|50    0     3    3    3    Zetagist       Aquagist S   -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 11-ゴーレム Golem                   G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|240   23  8   18   12   26  20  8   Slice    -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|110   0     8    8    4    Rosegist S     -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 12-マンティコア Manticore           G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|90    19  4   18   9    20  10  6   Slice    -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|30    0     3    4    0    -              EP Drug A    Goblin                |
|_____________________________________________________________________________|

 _______________________________________
/ 13-サイクロップス Cyclops*          G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|560   20  11  21   12   20  8   6   Thunder  -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|560   800   30   16   24   SMG99AG        -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 14-ミノタウロス Minotaurus*         G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|920   20  12  20   15   26  8   6   Beam     -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|720   0     42   30   12   SP Drug S      SP Drug Z    Sky Fish*             |
|_____________________________________________________________________________|

 _______________________________________
/ 15-スカイフィッシュ Sky Fish*       G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|240   25  11  18   11   18  18  7   Puncture -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|150   0     3    6    2    Escape Ball    -            Minotaurus*           |
|_____________________________________________________________________________|

 _______________________________________
/ 16-U-TIC兵士A U-TIC Soldier A       B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|90    24  12  20   8    20  10  7   Fire     -              Pleroma/U-TICship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                                       U-TIC Soldier B/      |
|30    40    2    2    2    Aquagist       Aquagist S   U-TIC Soldier D       |
|_____________________________________________________________________________|

 _______________________________________
/ 17-U-TIC兵士B U-TIC Soldier B       B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|120   23  12  20   8    20  10  4   Fire     _               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                                       U-TIC Soldier A/      |
|40    80    2    2    2    Aquagist       Aquagist S   Saber Crab            |
|_____________________________________________________________________________|

 _______________________________________
/ 18-イシュハリオト Ishu Hariot       B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|100   30  11  12   12   20  12  8   Fire     -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|10    0     1    1    1    Aquagist       Aquagist S   -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 19-セイバークラブ Saber Crab        M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|160   25  15  22   6    12  4   6   Thunder  -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|50    0     4    0    4    Steel Scrap    -            U-TIC Soldier B       |
|_____________________________________________________________________________|

 _______________________________________
/ 20-メルクリオA Mercurio A*          M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|540   45  24  10   17   10  4   6   -        -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|150   200   10   4    6    Aquagist S     -            MercurioB*/TsuolfoA*  |
|_____________________________________________________________________________|

 _______________________________________
/ 21-メルクリオB Mercurio B*          M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|640   40  18  10   4    16  8   6   -        -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|150   200   8    10   6    -              -            Mercurio A*/Tsuolfo A*|
|_____________________________________________________________________________|

 _______________________________________
/ 22-ツオルフォA Tsuolfo A*           M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|820   42  19  10   6    20  10  6   -        -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|200   200   22   50   16   -              -            Mercurio A*/MercurioB*|
|_____________________________________________________________________________|

 _______________________________________
/ 23-ガーディスM1 Guardis M1          M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|450   12  18  20   5    28  14  6   Thunder  -              Pleroma/U-TICship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|350   0     10   0    8    Aquagist S     -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 24-ガーディスF10 Guardis F10        M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|60    4   12  19   6    24  15  6   Thunder  -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|5     0     1    0    1    -              -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 25-マーグリス Margulis*             B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|820   40  27  30   20   16  18  11  Changes  -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|2400  3000  58   60   26   Purple Ring    Red Ring     -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 26-DOMO-α DOMO-Alpha               M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|150   5   15  24   8    20  20  7   Thunder  -               Elsa            |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|80    0     8    2    4    Steel Scrap    -            DOMO-Beta             |
|_____________________________________________________________________________|

 _______________________________________
/ 27-DOMO-β DOMO-Beta                M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|150   5   12  28   10   30  20  7   Thunder  -               Elsa            |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|90    0     8    2    4    Steel Scrap    -            DOMO-Alpha            |
|_____________________________________________________________________________|

 _______________________________________
/ 28-DOMOキャリー DOMO Carry*         M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|1800  44  27  30   18   15  6   8   Thunder  -               Elsa            |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                           Beamproof                                         |
|4500  0     80   20   40   Armor Plate    -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 29-U-TIC兵士D U-TIC Soldier D       B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|120   38  10  6    10   10  12  5   Fire     -               U-TIC Battleship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|50    100   6    2    6    -              Aquagist S   U-TIC Soldier A       |
|_____________________________________________________________________________|

 _______________________________________
/ 30-ツオルフォB Tsuolfo B            M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|800   46  24  10   14   30  15  8   -        -               U-TIC Battleship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Frame                              |
|200   0     18   4    12   Frame Repair A Repair Z     -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 31-アンビクス Anbix*                M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|1200  42  28  40   8    20  8   8   _        _               U-TIC Battleship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          B-MAX                              |
|1800  0     62   16   50   Frame Repair Z Circuit      -                     |
|_____________________________________________________________________________|

 _________________