The Mortuary:
2nd Level (Map):
You awake in the Preparation Room of the Mortuary. Morte, the talking skull joins the party and gives you first advices how to be able to leave this area. You have to get a key from one of the zombies there. And you shall find your journal. Further information you can get from a man named Pharod. Search the tables for a scalpel, your first weapon. Then slitter the zombies there, get the bandages and the key. Open the west gate and proceed. Here you can find a better weapon, Fist Irons. One zombie there has bandages, another one has a note inside his mouth. With the help of the scalpel you can get it (250XP). You can fold it too, but I didn't figure out how, perhaps later. Proceed and talk to Dhall, a scribe. He tells you that someone in the Hive could know where Pharod is, and that a friend of yours in a former life lies inside the memorial hall a level below. Before you talk to the people in Planescape Torment, save your game. Often the right questions/answers lead to XP's while the other topics lead to nothing or even a fight. This seems to be a game where the word is a lot mightier than the sword. Grab 'Revenant' if you like to play an undead character who prefers solving the game by slaying and ravaging (but I only got a german walkthrough for that one). I play a kind of 'chaotic good' style, so depending on your alignment and your resulting actions the invoking/solving of some plots may differ from mine.

Proceed and get 100XP for removing a needle from a corpse inside north-east Preparation Room. Talk to Ei-Vene, she wants a needle with thread and embalming fluid. Talk to everybody in here, you often can manipulate the corpses to get items/informations. If you encounter Dustman asking for your reason to be there, just tell them that you want to ask Dhall some questions and they'll let you go.
Talk to the zombi anarchist (I lied). He'll help you getting out of there when you bring him a key from Ei-Vene. Get the left arm of a zombi somewhere here. Next room holds Jars of Embalming Fluid and a locked container that we keep in mind. But first proceed to...

3rd Level (Map):
Get the items here and rip the bolts from the skeleton's joints. When you got the Iron Prybar, open the locked containers. Proceed to the west, a shelf beneath the locked gate there holds the Mortuary Sanctum Key. Get 250XP by using the ancient earring you will have found inside the locked container at the 2nd Level, where we return after clearing Level 3.

2nd Level again:
Now we'll let it rain XPs. 250Xp by watching Ei-Vene's hands, you'll gain memory. Another 250XP for giving the needle and fluid to Ei-Vene.
Then increase MaxHP by letting her stitching up your scars. Next 250XP for asking for the key. Unlock the doors to the stairs here and loot the southern room. Then return to the false zombi inside the south-east room and hand him the ley for another 250XP. He mentions that, to get out of the Mortuary, you have to step through an arch on the 1st floor. You'll need a fungus-bone, shape of crook. Ask more questions and get the last 250XP. Now we'll head for...

1st Level (Map):
When you approach the sarcophargus at the North-West Memorial Hall, the spirit of Deionarra, your former love, appears. Get 500XP for carefully asking for a way out. Then head to Central Chamber. If you already found the 'Tome of Bone and Ash' you can investigate the Giant Skeletons and carefully remove the spells from them. Each is worth 800XP. Now you finally should level up. Save before pressing 'Level Up'-button on the statistics-screen. You'll randomly get between 1-10HP, so don't waste valuable points by hurry.
When finished your business here, leave through the portal north-west. I don't know what item is the key, but if you looted everything you should have it. You have to cross a little tomb to arrive at...

The North-East Portion of the Hive (Map):
Get 1000XP for trying to talk to the Dabus south. Enter Angyar's house there and only carefully talk to his wife, who wishes to undo the death contract that her husband signed to get some coins from Dustman 'Gravesend'. Go west, talk to a Harlot and get 250XP for asking about Pharod. Pry out the cobblestone from the zombie in front of the 'Gathering Dust Bar' to get 250XP again. Talk to Ingress who is looking for the proper portal to leave that plane. Talk to the other townspeople there and kill some agressive thugs. Sev-Tai at the monument wants you to kill three members of a 'gang' who killed her three sisters. And there is Annah, a player character, I still can't figure out how to convince her joining the party.
Okay, go inside the 'Gathering Dust Bar' now. Talk to Norochj to get a quest to investigate the Mausoleum. Talk to 'Awaiting Death' and convince him (by showing 'it') to stay alive (500XP), support the doubts of Sere to get another 500XP. Next 500XP for getting the contract from 'Gravesend'. 'Emoric' wants you to investigate the source of the corpses Pharod collects.
Now head back to Angyar and tear the contract in front of him for free to get 750XP. Another 500XP you get by asking where to find Pharod. Now I'll step inside...

The South-East Portion of the Hive (Map):
Talk to the drunken Harlot and watch her stealing from you to get 1000XP. South-East here are some of that 'Starved Dog Barking Thugs' that you should kill for Sev-Tai at the monument. Get 500XP for helping 'Mourns-for-Trees' taking care for the dying trees. If you return to Sev-Tai after killing three 'barkers' you'll get another 250XP and a copper earring. Now head back for the 'Smoldering Corpse Bar'. Barkis, the barkeeper there, has our second eye-ball and the task of convincing Mortai to pay her debts. If we lend her 100 coins and return to Barkis we'll get 1000XP. Dak'kon, a githzerai fighter/mage joins the party here. Talk to all the people here, especially to Candrian who will help Ingress leaving this plane. Return to Ingress at the monument north-east sector, and then return to Candrian to get 750XP and Ingress' Teeth, a weapon for Morte. By using you can change crushing damage to piercing damage. In the north-eastern sector you'll meet Baen the Sender who wants you to deliver a message to a giant-like overseer named Craddock. Now, Dak'kon with us, we can go to the north-east sector again and investigate the...

The Mausoleum (Map):
Proceed to the Inner Chamber and kill Strahan Runeshadow there, take the skull from the usable section of the floor. When leaving the chamber you'll get 2000XP from the guardian spirit. Return to Norochj in the 'Gathering Dust Bar' in the north-east sector to receive 200 copper and 1000XP. Now we enter a new area...

The North-West Portion of the Hive (Map):
Talk to Porphiron here who wants back his rope that three thieves stole who hang around in front of the 'Smoldering Corpse Bar'. Go there, bluff 'em and collect 500XP, 250XP for further bluffing ('curses') and finally 1000XP from Porphiron after returning his rope. If you like to walk the way of the fighter, Porphiron teaches weapon-skills. Let Fleece there rob you again and watch him for 1000XP. Mar wants you to deliver a box to Ku'atraa. Talk to Nestor in the Flophouse who needs his fork from 'One Ear' who is lurking outside a bit north-east. Returning the fork is worth 500XP. Ku'atraa doesn't want the box and wishes that you deliver it to Brasken in the south-west, but grants you 250XP. Okay, all done here, let's head for...

The South-West Portion of the Hive (Map):
Talk to Ash-Mantle who seems not to be a real Dustman. Creeden sells different rats in front of the Office for Vermin and Disease Control where you can rest inside. Suggest to carve the name of 'Es-Annon' inside the monument for the 'Crier of Es-Annon'. Get 250XP for going to Brasken's Kip and being sent to Shilandra's Kip, where Brasken once had the box got from. Some merchants are at the marketplace and you'll meet Craddock who needs you to fetch Jelai, one of his workers, from the area at Smoldering Corpse Bar. Reekwind has a lot of information for some copper. Get 250XP by finding Jelai who doesn't wish to work for Craddock any more. Now visit the monument again and let 'Death-of-Names' carve the name 'Es-Annon' inside, 500XP. Visit Shilandra again now who grants 250XP and tells us of someone in a cathedral at the Alley of Dangerous Angles who could help us with that box. First we return to Craddock, lie, and earn 500XP and 30 copper for the work. Another 500XP for talking to the 'Crier' after having the name carved. Now proceed to...

The Alley of Dangerous Angles (Map):
... that is split between two rival gangs. Depending on your game-style you could chose between killing 'RottenWilliam', the leader of the 'murderer'-gang or killing 'Krystall', the leader of the 'thugs'-gang, kill both or none. I decided to kill William and receive 1500XP from Krystall. Talk to 'Blackrose' before killing William (or Krystall?) to get 1500XP from him too, then kill him for another 1500XP from Krystall (William?). This is a plot where it really depends on your personal style. Please tell me about other ways to solve this, perhaps you can make more XP's out of it by killing both/none?
'Rank' inside the Burnt Building wants three rings that you can gather from the three tents of the area. Return them to him and watch a Lim-Lim kicking butt, hehe. Be sure to loot the remains. Then go to Aola inside the Ruined Cathedral and give him that box for 1000XP.

Now return to 'Baen the Sender' at north-east sector to get 500XP for delivering the message. Then head for south-east sector to receive another 500XP from 'Mourns-for-Trees' for convincing Dak'kon to help too and look for some nice tattoos at Fell's there. Then back to the north-west and talk to Mar hiding in the little building north-west, get 1250 XP and a 'Hollow Axe'. Now it's finally time to go back to the roots of our tasks and proceed to...

Ragpicker's Square (Map):
Talk to 'Marrow-Friend', take the Bone-Finger and attach it to your hand to get the (cursed) ring. If you like, become (only) a thief by training with 'Ratbone'. 'Nodd' wishes that we tell Amarysse that he worries about her. Sharegrave wants to know about Pharod's business too. If you enter the portal to the north you'll meet Vlask. Now head for the north-eastern portal and go to...

Trash Warrens (Map):
Here you can kill some rats by entering the portal north-east. Proceed south-east to the...

Buried Village (Map):
Quint wants you to bring back his Poison Charm that 'Gris the Vulture' took to the catacombs. From there too Uhirs wants back his Lucky Knife. Ku'u Yin wants back his name and number from Radine, who is here too. Convince her to guve back the name and number and get 2500XP by returning to Ku'u Yin afterwards. Visit Marta and let her check your intestines to get 500XP and two...um...items. Now enter Pharod's Court. If you suggested an epic battle against dozens of foes here, you will be disappointed, only an old man who has got another task for you, bring something from the catacombs to him and he'll tell you more about yourself. So proceed to the gate, demand entrance in the name of Pharod and enter...

The Catacombs of Weeping Stone (Map):
In the main area you'll meet Glyve, one of that stone faces at the walls. He wants a flask of water from Drowned Nations, 'Chad' will know more of it. 'Gris' is inside a coffin in the Crypt of the Embraced, we'll talk to him later. If you want to return to Marta in the Buried Village to rest, offer coins to Barr, then grab his arm and threaten him that you'll break his arm, you'll get inlimited access after that. Before entering one of the areas that'll lead to the wanted items, I made my way back to the south-eastern portion of the Hive to meet Amarysse and talk about Nodd. She'll give you 100 copper to be delivered to Nodd. If you can spare 500 copper, go to the bar here and buy back your eyeball from Barkis, the barkeeper. Replace it and get 1000XP as well as regaining some memories. After training at Porphiron (if possible) head back for Nodd and give him the coins, 750XP. You might wish to buy some cheap Blood Charms of Quint too before entering...

The Catacombs of Dead Nations (Map):
First talk to Soego, then to Hargrimm who wants you to slay some rats here. There's a ghoul that got Uhir's knife, trade for some rat tails. Kill the rats north-west here and return to Hargrimm for 3750XP. He now wants to get rid of Soego, so talk to the doubting skeleton and return to Soego who then leaves his chamber. Look at the journal inside the box there (2000XP) and return to Hargrimm with that news to get another 3750XP. Return to Soego's chamber and get his skull there. Talk to Hargrimm again to get permission to leave the area and 7500XP. The door south-west is unlocked now. Talk to Staly Mary, then to Hargrimm again who tells you to 'learn' to understand the dead. Return to Mary and let her touch you, get 3750XP and the ability to talk with the dead. Here's a puzzled skeleton thinking about a riddle and a riddling skeleton that tells the riddle too. I still didn't figure out how to solve that. Now return to Gris in the Crypt of the Embraced and talk to him. Quint's charm is in the refuse left of Marta's house in Buried Village. After returning it to Quint you'll get 7500XP. Another 5000XP for returning Uhir's knife here. Then we want to visit the other area left, ...

The Warrens of Thought (Map):
Talk to Mantuok and get teleported. 3750XP for convincing the guards to let you out. Many rats here, sometimes annoying because of that 'harddisk-caching'-bug (or is it the KI that collapses?...*shrug*). Enter the Cranium Rat Collective and talk to 'Many-As-One'. It wants to know the weaknesses of the Silent King. Didn't found out anything about that yet, so I headed for...

The Drowned Nations (Map):
Here you get 850XP for each Trocopotaca.
South-east you'll discover the Bronze Sphere for Pharod. Empty the backpack of the Nameless One and enter the Sealed Passageway south. Don't step onto the large signs on the floor in the tomb there, except you looted the room and wish to proceed. Only after death you'll reach the next chamber. Once in the middle, read all inscriptions at the walls there to unlock the sarcophargus. Then go south until you are teleported into the last chamber here. After opening the chest you can enter the portal back to your party.

Head back for the catacombs of Weeping Stone and talk to the corpses there. Chad south-west wants that you kill some vargouilles here for 3750XP and a hint about the flask for Glyve. It is in the room with the arches in Drowned Nations, look inside the arch nearest the back wall. Return the decanter to Glyve in Weeping Stones to get 5000XP and the hint to seak out 'Nemelle' in 'Clerk's Ward'. You can talk to Bert north-west too, a friend of Gris. Return to Buried Village and give the sphere to Pharod for 15000XP. Annah shows up and joins the party. Talk to Pharod again about this place and get 500XP for neither vow nor lie. Let Reekwind at the Marketplace tell you the story about yourself and answer that a man better not knows his name for 1000XP. Now talk to Sharegrave in Ragpicker's Square (750XP) and to Emoric in the Smoldering Corpse Bar (2500XP). Talk to Drusilla here about Ignus. You need a command word to invoke the power of the decanter to free Ignus. Now check for new tattoos at Fell's and talk to Fell, let Dak'kon translate and research the tattoos on the arm you found (750XP). Then head for the painted door, close your eyes and enter...

The Tenement of Thugs (Map):
Talk to Sybil here and go upstairs to fetch the key. Sneak outside and get 1000XP from Sybil and find yourself in...

The Alley of Lingering Sighs (Map):
Enter the house south and examine the dead dabus. Keep focussing your vision for 1000XP. Exit the area south-east and talk to that stone-face that wishes the dabus to be removed from the alley. Talk to him and he'll leave to investigate the dead dabus. Return to stone-face for 11500XP and another task. We'll undo the repairs of the dabus at two buildings, one across the southern gate and one north-west. After fixing return to stone-face and get 16250XP as well as access to the...

Lower Ward (Map):
Talk to Korur, a fighter's trainer who tells you that 'Lothar' could have Morte now. Talk to Sebastion who could do do something about a better condition but wants you to kill Grosuk the abishai east of Siege Tower, we'll use magic weapons for that. He tells that the 'Shadow-Sorcelled Key' can open all portals of the Lower Ward, remember for 500XP. Visit the Pawn Shop to trade and buy some cheese. Then enter the wrecked house south-east and go downstairs to the...

Bones of the Night (Map):
Here we meet Lothar. He wants a greater skull in exchange for Morte, we shall move aside the divan in the center of his room to get access to the catacombs under from where we can portal back inside the catacombs of Weeping Stone. Tell him that you've been there to get 30000XP. Then talk to the skulls in the shelves. Stern tells of a damned book in the posession of Mantuok, the wererat that serves 'Many-As-One' as well as 'Lothar'. Now we should descend to the catacombs below, talk to Mantuok and take that portal south-east to the Weeping Stone. Here exit to Buried Village and loot the remains of Pharod. Equip his clutch and walk to the archway left of his throne. A portal appears that leads to Pharod's Vault where you can loot some shelves and a table. Return to Lothar and hand him the skull of Soego for 15000XP and the information that once Ravel Puzzlewell, a night hag, stripped us from mortality. She's been mazed by the Lady of Pain, we should visit Civic Festhall for more infos. Now lets return to...

The Lower Ward again:
Buy some poisoned cheese from 'Giltspur' in front of the Marketplace. Enter Marketplace and talk to Karina, listen to and like her for 2000XP. The storekeeper Cinder tells the story of Zed who lended some coins from Byron Pikit ther moneylender. Talk to Corvus about Karina for another 2000XP and ask about Pikit then. he wishes that you return if you found evidence of Pikit's crimes. Talk to Pikit himself then about his business for 2000XP and get the hint to talk to Lenny. Talk to Xanthia who wishes three Thokolas dead for ruining her dress. Warn that guys for 6000XP and talk to Xanthia again for further 2000XP. Talk to An'azi and let Dak'kon free her from torture. Talk to Trist at the 'Block' who needs your help to research the lost proof of her innocence (concerning the paid debt). Enter the Warehouse and get a bag of coins. Talk to Scofflaw Penn inside the Print Shop too as well as to Lenny, mention that Byron sent you and smile while asking for papers, ask why he's nervous if the papers would be destroyed to get 1000XP. Grab him when he tries to vanish and inquire carefully, Lenny wanted to betray Pikit for his crimes. Ask for ther meaning of the 'bonus' for 4000XP more. Get the documents from Warehouse and show the evidence to Corvus inside the Marketplace, 2000XP. 500XP for talking to Karina again, then head back and talk to Deran, the 'slave-trader' and givr him the proof for 4000XP. Then talk to Trist for another 4000XP. Now visit the Coffin Maker and talk to Dimitree who wishes to be set free from Sebastion. Talk to Hamrys to gain memories and 500XP and talk about the tomb. It shall be in the Drowned Nations, the plans from Hamrys' father are in the Warehouse. Before we return it's finally time to take care for Grosulk, the Green Abishai that Sebastion wants dead. We could talk to Grosulk and tell him the truth. He would kill Sebastion. Since we don't get XP for that, we fight him for 8000XP and return to Sebastion then to get our 4000XP and a Charisma +2 operation. Talk with him about Dimitree and read the book for 4000XP. Get the plans from the Warehouse and head back to the Coffin Maker and touch Dimitree for another 4000XP. Now talk to Hamrys for 2000XP. Talk to one of the guards behind the gates of the Great Foundry, you need a receipt or urgent business to enter. Now I left the area south-east for...

The Clerk's Ward (Map):
First north you'll get a costume from the tailor for Malmaner in front of the Tailor's Shop. Be patient and get it for 8000XP, then tell Malmaner that there will be a lot Dustmen, then get another costume for 6000XP. Talk to the mage in front of the Civic Festhall about Reekwind's curse, only a man named Jumble Murdersense could undo the curse. Enter the Civic Festhall then, talk to the guard here and let him tale you to the Public Sensorium. Talk to the guides here to buy sensations. You'll get 1500XP for each extravagant and 750XP for each standard. Return and talk to Jolmi, get killed for 2000 coins if you like. You can listen to some lectures here too. Talk to Jumble and let him curse you. Return to Selabesh in front of the building and learn a curse from him to curse Jumble yourself. Curse him and get 10000XP and another for letting him undo Reekwind's curse. Speak with Qui-Sai, the statue. Be patient and learn the 'Way of Stone' to improve your AC. Ask Sprinter in the Foyer for Ravel, he tells you ti speak to Quell about her. Bluff him to get access to the Private Sensorium. Escape the trap here for 500XP, another 6000XP for talking to Ravel and 3x 2000XP for talking to Deioranna, all three through that stones. Talk to Quell who wants a gift from you to be willing to tell you something about Ravel. The door to Ravel's maze seems to be inside the Great Foundry, a knowing man knows about the key (Quell?), and Deioranna left a legacy in her father's keeping. Ask for the 6th, the 3rd, the Kay and the 'S'. Now enter the Dormitories and loot your old chamber there after you got the key from the clerk.
Now go outside and talk to Elobrande east to get a suspicious sealed scroll. Open that Decadohedron from your chamber now to reveal a tome not yet understandable. Aelwyn here is looking for Nemelle too. Now enter the Curiosity Shoppe and buy everything from front, back and middle. Read the 'Codex of the Inconceivable' for 1000XP, open the 'Monster Jug', kill the monster and get 'Adder's Kiss'-scroll. Return to Quell and give him the 'Chocolat Quasit' for 8000XP and the hint that the key to Ravel's maze is something from her herself. Pestle Kilnn, the apothecary, needs help. Talk to Finam the Linguist about the Dodedcahedron and then talk to the spirit of his father inside the urn there to learn the ancient language for 8000XP. Let the other memory come for further 4000XP. Now read the tome of the Dodecahedron for 10000XP. Read all, there's a note about that legacy Deioranna mentioned, '51-AA'. Visit the Art Shoppe and talk to Yvana about Ravel. We could use the Gorgon Salve on the statue there, but first we should find a proper hammer to break a piece out of it. Get 300XP for recalling a memory at a picture nearby. Take a 'Dark Bird of Ocanthus' by using your 'Frost-Ale-Mug'.
Visit Iannis, the advocate, amd talk about legacies, claim that one of a young woman and tell the number you read before in the tome, 51-AA for 8000XP. Talk to him about himself and his daughter Deionarra and tell him if you remeber what happened to Deionarra. Talk to someone in Civic Festhall about letting him visit the sensory stone of her. Talk to Nemelle west and tell her of her friend waiting, get a kiss worth 8000XP and incresing MaxHP. Get 10000XP here by sending the Drunken Mage to 'Unfulfilled Desire'. Now return to Aelwyn and listen to her. Talk to Nemelle again and get the word for the decanter: 'Nildenosaj' as well as another 8000XP + MaxHP increase.
Now enter the brothel and talk to 'Fall-from-Grace' about Ravel. She'll join the party if we talked to the ten students here. A drawer here holds Finam's book. Get some fake love letters from Scofflaw Penn and deliver them to Montague in the Civic Festhall for Juliette. Help Vivian to get her scent back. Give Nenny a lesson for 500XP and look for the crimson veil of Marissa. Tell Yves your tales, each worth 500XP. Ask for Dolora's first love, Merriman, in the Civic Festhall to release her heart. Reach the Brothel Cellar through a secret panel in the northern room. Talk to 'Fall-from-Grace' again and she'll join if you already talked to nine students.

Now let's complete the party by using the decanter on Ignus in the Smoldering Corpse Bar for 5000XP, talk to Drusilla...*evil grin*...and head for the Lower Ward again to get those love letters from Print Shop. Now we can enter the Great Foundry by showing the receipt to one of the guards at the gate. Talk to Nadilin south-west to get an item and 40000XP, also buy tools to forge here as well as some ore from Thildon. Talk to Keldor in Godsman Hall to perform a test. First you'll have to forge something for 8000XP, then you'll investigate a crime, ask Alissa about it. Talk to Nihl Xander east in the Hall about the Dreambuilder, you need some of your flesh and blood in a bottle. Talk to Bedai-Lihn upstairs and to Saros in the Hall to get Thildon's Awl as proof for Keldor and 10000XP then. Now convince Sandoz not to commit suicide by first talking to him carefully and then talking to his daughter Sarossa. Return to Sandoz and tell him what Sarossa said. Return to Keldor to claim your 12000XP for that.

You could visit Karina at the Marketplace to get 500XP again. Return to Civic Festhall and talk to the guard again about a permission for Iannis to see that sensory stone of Deionarra. Talk to Montague and tell him the truth for 5000XP, another 5000XP for supporting Morte's suggestion. Talk to Merriman and give him the mug for 12000XP and the keys. Return to the Brothel and talk to Juliette, tell her that Montague is bored for 10000XP. Give the keys to Dolora for 30000XP and talk to her about Ecco who needs a new voice. Talk to Luis, the cabinet, again and get that Crimson Cloth from him, then talk to Vivian to get 25000XP and Charisma +1. Talk to Marissa, give her the veil for 25000XP. Now go to the Art Shoppe and break a piece from the statue with that Forge Hammer. Visit the Apothecary and give 'them' the Elixir of Horrific Separation' for 6000XP, then talk to Pestle and give blood for that needed bottle. Visit the advocat again and tell him of his permission to enter the private sensorium for 8000XP. Return to Nihl in the Great Foundry Hall, give him the bottle, now you need a birdcage out of Siege Tower. Following the quest in my journal and to see what's behind that doors, I joined the Godsman then for 8000XP. You'll get a token to access the armory where Godsman are crafting a kind of secret cannon. Nothing important here until now, so you might wait if you don't like to join them. You can trade with Keldor then who got some special weapons and a nice spell, but it should be the same with the other fractions.

I now killed Mantuok (missed to give him poisoned cheese before) and took his evil book, the 'Grimoire of Pestilential Thought'. If you give blood, the book drops a 'Blindness'-spell. If you sell a companion into slavery at Vrischika in the Curiosity Shop, you'll get 'Adder's Kiss'. If you finally slay a companion, you'll get 'Power Word, Kill' and the book remains silent. If you talk to Vrischika you'll learn more about 'Fall-from-Grace' who has always been a Baatezu-slave. You could talk to Reekwind again at the Hive's marketplace to get 5000XP for freeing him from the curse. Talk to Able Clerk's Ward west and let him research Raven and yourself. I explored UnderSigil then, but except some stuff in the north, a sealed gate and some monsters there was nothing of interest. I admit, I'm a bit stuck now, next I'll talk to Able again and try to find a way to enter Siege Tower.

After visiting Able who didn''t tell anything about the research I clueless visited the Mortuary again (talk to a Dustman Guard). I spoke to Deionarra again for 1000XP and the special ability of raising dead (party members). I talked to Dhall for 250XP for information about someone disguised as a zombie. Then I purchased 'Moridor's Ruby' from Aola in the Ruined Cathedral in the Alley of Dangerous Angles. When I tried to leave the area south-west, I was mazed by the Lady of Pain. North-west in that maze you'll find a journal and a sledgehammer. Now enter the portal named 'P1' on the map, and return there without entering another portal. Then step into the blue portal there to reach 'P2' where you can enter the portal to your friends again. Could be this differs from game to game, before entering that 'P1', I tried the two portals above. Perhaps it's not always 'P1' but the third portal you're walking through.

On my search I talked to Mebbeth in the Midwife's Hut Ragpicker's Square again and accepted her tasks to be able to become a sorcerer. First get herbs from the Hive-market for 500XP, then talk to 'Mourns-for-Trees' about seed for 500XP. While you are here, check the tatto-parlor again and talk to Fell, let other members translate to learn more. Then return to Mebbeth for 500XP, do what she says for another 750XP and get the rags from 'Giscorl' at the market for 500XP. Back to Mebbeth for 500XP, then get ink from Kossah-Jai at the market who sends you to Meir'am south-east from there. Talk to here, get a tankard from the cup-selling merchant and finally get the ink from Meir'am and return to Mebbeth for 1000XP. Now you could become a mage if you like.

I have been stuck at this point for the first time, but fortunately I found The Pit, from where I gathered the following informations:

Go to Lower Ward Marketplace and talk to Lazlo again about the Lady of Pain for 500XP and about the tower. Then step onto the drawbridge right of Siege Tower to let a portal appear. Walk inside and talk to Coaxmetal and get 10000XP for letting him forge a weapon that could kill yourself. Then get that birdcage from him and buy weapons if you can afford it. Bring the cage to Nihl in Foundry Hall and get a pillow from the Coffin Maker then, who granted 2000XP for dealing with the situation in the Warehouse where we go now to fetch the pillow. Return to Hamrys for another 2000XP, then head back for Nihl to get 15000XP for taking the key. Now go to that door left in the Foundry, open and dream. Before we complete the key to Ravel's Maze, we'll do some plots I oversaw as well.

Let Annah pickpocket Nadilin, the clerk south-west in the Foundry to get a second receipe (save before trying). Trade it for a cool mace, the 'Justifier'. Talk to the mace. Fight the thugs in front of the Linguist's House in Clerk's Ward to get the head of Mertwyn. Bring it back to him inside the Civic Festhall for 8000XP. If you like, put the Gorgon Salve on the statue in the Art Museum for 4000XP and another death. Talk to Ecco in the Brothel and give her the Fiend's Tongue and Deva's Tear to let her speak again for 30000XP. Talk to her again to get the info that Kesai is Ravel's daughter. Talk to Kesai who won't talk about her mother. Talk to Juliette who sends you to Kimasxi, the half-sister of Kesai. Talk with her and again to Kesai about her mother and finally get some blood from her for 4000XP. Now we should talk to Eli Havelok standing south-east of the Brothel about Qui-Sai for 250XP, return to Qui-Sai, then ask for the mage's trainer in the training hall. Then talk to Lady Thorncombe in the Public Sensorium. Talk to her twice, if needed, the second time about Qui-Sai for 250XP. Perhaps you are able to talk about her work or Onyx, then you can return to Onyx in front of the building and again to her to get XP, I don't know because she refused to talk to me again after the advice. So I returned to Qui-Sai for 10000XP and let him train me inside the fighter's training hall.

Except three quests all is done now, I still am clueless about that 'Weakness of the Silent King'-quest, there must be something else than just slaying all the undead there, and I will not sell a comrade into slavery (until I found a proper replacement *eg*). The third quest to find Ravel will be started now by unfolding the portal and entering...

Ravel's Maze (Map):
Here you'll encounter some Trigits and there are two portals north-west and north-east of the maze. In the middle you'll meet Ravel in her garden. Talk to her for 90000XP, as final answer I chose "Nothing can change the nature of a man.". I didn't try other answers, but I suggest that any answer of the Nameless One is okay, mail me if I'm wrong. When you talk about the Lady of Pain, say that you would have left her in her cage for 90000XP. She tells you that your mortality still is intact, but you have to find a kind of angel who might tell you more about the whereabouts "...find the golden link in the ever-shortening chain...". You'll get 180000XP after that. Talk about her shapes and let Ei-Vene work for increased MaxHP. You can learn some of her (Ravel not Mebbeth) magical knowledge for 60000XP too. After the first saying goodbye listen to her boon for 90000XP and increased wisdom. Then you'll have to fight her to be able to leave. I'm kind of stuck now, because when the fight is on, the game freezes more and more until it's so slow that I have to quit and reload. Annoying bug here after that long talk, but I'll try other answers, perhaps there's a way to avoid that fight or I finally manage to kill all in time.