Fallout 2 Walkthru & FAQ 2.0 [11/24/98
  - by the Ayatollah Sheik Rattle n' Roll

You can obtain the latest version at: http://fallout2.iplaygames.com
DO NOT POST ON YOUR SITE WITHOUT MY PERMISSION

%%% Index %%%

History
Contact
Contibutions
How Can I Contribute?
Arroyo
- 1.1  Quest: Recue Nagor's dog, Smoke, from the wilds.
- 1.2  Quest: Find Vic the Trader.
- 1.3  Quest: Obtain Flint to have Mynoc sharpen your spear.
- 1.4  Quest: Kill the evil plants that infest Hakunin's garden.
- 1.5  Quest: Retrieve the GECK for Arroyo.
- 1.6  How do I get past the impenetrable door in the Temple of Trials?
- 1.7  The town well
- 1.8  Extra $100
- 1.9  Skill increases
Klamath
- 2.1  Quest: Rescue Smiley the Trapper.
- 2.2  Quest: Guard the brahmin.
- 2.3  Quest: Kill the rat god.
- 2.4  Fuel injection system
- 2.5  John Sullivan
- 2.6  NPC: Sulik
Den
- 3.1  Quest: Collect money from Fred.
- 3.2  Quest: Get book from Derek.
- 3.3  Quest: Deliver a meal to Smitty for Mom.
- 3.4  Quest: Lara wants to know what is being guarded in the church.
- 3.5  Quest: Get permission from Metzger for gang war.
- 3.6  Quest: Find weakness in Tyler's gang guarding the church.
- 3.7  Quest: Help Lara fight Tyler's gang.
- 3.8  Quest: Free Vic from his debt by getting his Radio from his house
             in Klamath and paying Metzger.
- 3.9  Cuddles
- 3.10 NPC: Vic
Modoc
- 4.1 Quest: Farrel has a rodent problem in his garden. Remove the
      infestation.
- 4.2 Quest: Farrel wants you to find Cornelius' gold pocket watch. Find
      it and return it to Farrel.
- 4.3 Bessie the cow
Vault City
- 5.1 Quest: Get a plow for Mr. Smith.
- 5.2 Quest: Rescue Amanda's husband, Joshua.
- 5.3 Quest: Deliver pliers (tools) and a wrench to Valerie.
- 5.4 Val's weapon upgrades
- 5.5 Mr. Nixon and the wrench
- 5.6 Energy cells
- 5.7 Sick Charlie
- 5.8 Dermal Armor
Gecko
- 6.1 Quest: Optimize the reactor.
- 6.2 Quest: Get 3 step plasma transformer for Skeeter.
Redding
New Reno
- 8.1 Neo Reno Arms weapon upgrades
- 8.2 Algernon
Broken Hills
- 9.1 Quest: Fix the mine's air purifier.
- 9.2 Quest: Find the missing people for Marcus.
- 9.3 Quest: Beat Francis at armwrestling.
- 9.4 Quest: Divert more electrical power to Eric's home.
- 9.5 NPC: Marcus
New California Republic
- 10.1 Quest: Retrieve Parts/Gain Access to Vault 15.
Vault 15
- 11.1 Quest: Give Spy Holodisk to authority in NCR.
- 11.2 Quest: Kill Darion
- 11.3 Quest: Rescue Chrissy
- 11.4 Quest: Complete deal with NCR.
- 11.5 Location of Vault 13
Vault 13
Military Base
- 13.1 Map
- 13.2 Getting in
- 13.3 Broken generator
San Fransisco
- 14.1 Quest: Rescue Badger's girlfriend.
- 14.2 Hardened power armor
Navarro
- 15.1 Quest: Get the FOB from the commander's office.
- 15.2 Gaining entry
- 15.3 Advanced power armor
- 15.4 Vertibird plans
Oil Rig
- 16.1 Stealth assassination

%%% History %%%

2.0 - Totally redesigned the damn thing. Added an index. Added a hell
      of alot more quests. Just about finished the weapons section.
      Added more karmic traits. Updated the ammo section. Info updated
      for patch. Weapon section now has 80 weapons. Now 50% more
      marshmellows@!#
1.0 - Added the usage and legal shit section. Updated the weapons and items
      sections. Added an ammunition section. Added more quest/misc info.
      Added the Useage & Legal Shit section. Now up to 14 types of armor
      and 73 types of weapons. Guess .8 wasn't the last pre-patch update,
      since it's been delayed, and I wanna churn this shit out :D
.8  - Last update pre-patch. Updated the weapons section. Updated the
      Q&A section. Added the contributions section and the How Can
      I contribute section. Also added a contact section. Miscellaneous
      clarifications/updates/fixes.
.7  - Added info on some NPC's, updated the weapons sections, and
      updated the special encounters section.
.65 - Updated the weapons section, and the special encounters section. Also
      added a cheats section. Also updated the items section.
.55 - first started keeping track

%%% Contact %%%

You can mail me at dbastien@snet.net, DO NOT ask me for pirated software
or game hints. Please, no more info on quests, I have alot more than is in
here, I just have yet to organize and type it. I'll accept submissions
again when I get everything I have typed up. Only mail me with really
really really important shit, or requests to post my FAQ to your page.

%%% Contributions %%%

If you don't see your name here, you submitted info I already had, or
your info was not used.

Captain Ahab - Some weapon stats, and for being a bitchin' bassist.

Sweet Bob - General insanity@#!

Jef Waite {jlwaite@dc.jones.com} - Some quest info and misc. tidbits.

{tigersmiles@earthlink.net} - Info on sleeping with Metzger :P

Game Master {Gmaster12@hotmail.com} - Alot of quest info.

Andrei Moutchkine {muchandr@CSUA.Berkeley.EDU - Correcting me on the price
of the voice module.

%%% How Can I Contribute? %%%

Well, if you come across any weapons not in the list besides the pulse
rifle, send me *accurate* stats. I've played through, but I don't
remember enough to write handy guides to the later places, so I'm
running a new character now. Be patient. Anything else you think would
work well, just send along.

%%% Frequently Asked Questions %%%

Q: How many NPC's can I have?
A: Charisma / 2. One more if you have the magnetic personality perk.

Q: I'm stuck! How can I move someone out of my way?
A: In the popup menu there's a push command.

Q: How can I skin Geckos?
A: You have to rescue Smiley. Look in the Klamath section.

Q: Where can I get Combat Armor?
A: Rarely, off of the shopkeepers in NCR. There's also a suit in Vault 13.

Q: Where can I get Jet antidote?
A: The simplest way is to buy it. Various shops have it, just not often. 
   Try the weapon shop on the San Fransisco boat.

Q: Where is Vault 13?
A: See Vault 15/misc.

Q: How do I play the game?
A: You want me to do it for you!#@?!@# Bastard!@@#!

%%% Arroyo %%%

[1.1] Quest: Recue Nagor's dog, Smoke, from the wilds.

Your brother will ask you to find his dog. Go to the area filled with
geckos, kill them, get the dog, and return it for 100 exp.

[1.2] Quest: Find Vic the Trader.

He's being held by Metzger in the Den.

[1.3] Quest: Obtain Flint to have Mynoc sharpen your spear.

If you have a perception of 6 you can notice the bridge guard's sharpened
spear and he will tell you to bring him a piece of flint from your aunt so
he may sharpen yours. You can either steal the flint from your aunt, give
her three healing powders, or talk her out of it.

[1.4] Quest: Kill the evil plants that infest Hakunin's garden.

Hakunin will ask you to cleanse his garden. Simply kill the evil looking
plants in the garden outside his tent.

[1.5] Quest: Retrieve the GECK for Arroyo.

There's 2 GECKs in the game, one on the Oil Rig, and one in Vault 13.

[1.6] How do I get past the impenetrable door in the Temple of Trials?

Blow up the impenetrable door in the Temple with plastic explosives.
Some can be found in a pot/jar in the same section of the temple as
the door.

[1.7] The town well

If you have a high enough repair skill, you can repair the town well and
gain 100 exp.

[1.8] Extra $100

There's $100 in your Aunt's tent.

[1.9] Skill increases

There's 2 people in the village who can increase your skills. One can give
you a bonus to unarmed and one to melee.

%%% Klamath %%%

[2.1] Quest: Rescue Smiley the Trapper.

If you talk to one of the women she'll tell you her husband Smiley is
missing. If you rescue him from the toxic caves, he will teach you how to
skin geckos.

[2.2] Quest: Guard the brahmin.

Talk to Torr and tell him you'll help him guard the brahmin. Kill all the
scorpions. Get 250 exp.

[2.3] Quest: Kill the rat god.

One of the trappers has a key to an area filled with rats. Kill the god.

[2.4] Fuel injection system

The fuel injection system foe the car is on the other end of the rat caves.
It will double the car's mileage.

[2.5] John Sullivan

If you talk to John Sullivan and in the Golden Gecko long enough, he'll
teach you how to fight and give you a bonus to your unarmed and melee
skills.

[2.6] NPC: Sulik

You can get Sulik to join your party after you rescue Smiley, or if you
pay off his debt. He's good at unarmed and melee combat. He's also not
too bad if you give him an accurate pistol.

%%% Den %%%

[3.1] Quest: Collect money from Fred.

Becky will ask you to find Fred and get the money he owes her. Yay! It's
Where's Waldo time...

[3.2] Quest: Get book from Derek.

Becky will ask you to find a book she lent Derek. Even more fun for
masochists! Derek isn't helpful, even if you locate him. You have to
scour the city, pixel by pixel, for the book.

[3.3] Quest: Deliver a meal to Smitty for Mom.

Mama will ask you to give Smitty a meal. Do it for 250 exp. and a stimpack.

[3.4] Quest: Lara wants to know what is being guarded in the church.

Go to the church and convince Tyler to let you in. Then, use the hand
cursor on a crate, and go back to Lara and tell her what you found.

[3.5] Quest: Get permission from Metzger for gang war.

Just go ask Metzger, and return back to Lara.

[3.6] Quest: Find weakness in Tyler's gang guarding the church.

Go talk to Tyler. He'll say they're throwing a party. Go back and tell
Lara.

[3.7] Quest: Help Lara fight Tyler's gang.

You do just that.

[3.8] Quest: Free Vic from his debt by getting his Radio from his house
             in Klamath and paying Metzger.

You can complete this quest by doing just what it says, in which case
female characters can lower the price for Vic from $1000 to $500 by
sleeping with Metzger. Another way to solve it is by killing Metzger.

[3.9] Cuddles

If you talk to Stacy in Mom's, and get her to tell you a story about
her cat cuddles, you'll gain 250 exp.

[3.10] NPC: Vic

After you save Vic from the slavers, you can have him join your party.

%%% Modoc %%%

[4.1] Quest: Farrel has a rodent problem in his garden. Remove the
      infestation.

Just talk to Farrel, and he'll mention problems with his garden. Say you'll
help, and he'll take you out to shoot a few rats.

[4.2] Quest: Farrel wants you to find Cornelius' gold pocket watch. Find
      it and return it to Farrel.

Ask Farrel about the watch to get this quest.

[4.3] Bessie the cow

There's a brahmin named Bessie lying on the ground with a broken leg. Fix
it with your doctor skill for 200 exp.

%%% Vault City %%%

[5.1] Quest: Get a plow for Mr. Smith.

A farmer in the courtyard wants a plow. One can be bought from Harry for
$800, or less, if you talk him down. Have it delivered, and *poof*, done.

[5.2] Quest: Rescue Amanda's husband, Joshua.

A resident, Amanda, will ask you to rescue her husband Joshua from the
Servant assignment building. You can talk him out.

[5.3] Quest: Deliver pliers (tools) and a wrench to Valerie.

Valerie in the repair facility needs pliers and a wrench. Pliers can be
bought from various stores, and see below for one way to obtain a wrench.

[5.4] Val's weapon upgrades

Val can upgrade various weapons. She can add an extended magazine to your
Desert Eagle, put a low-light scope on your FAL, and add a speed loader
to your magnum.

[5.5] Mr. Nixon and the wrench

If you find the child's Mr. Nixon doll, and wait, he'll mention the location
of a buried wrench.

[5.6] Energy cells

Inside the vault, on the second floor is a broken vent. Repair it to get
50 small energy cells.

[5.7] Sick Charlie

Charlie, in the courtyard, has radiation sickness. Use a dose of Rad-Away
on him for some exp.

[5.8] Dermal Armor

In the medical unit of the vault, there's a computer which contains
information on dermal armor. Fix the Autodoc in the courtyard, and talk
to the doctor there, and you can have dermal armor fitted, if you have the
cash and some combat armor.

%%% Gecko %%%

[6.1] Quest: Optimize the reactor.

To optimize the reactor, bring the holodisk back to Vault City, use it in
the main computer, then bring it back to Gecko and use it on the robot pit
computer.

[6.2] Quest: Get 3 step plasma transformer for Skeeter.

Talk to Skeeter to get this quest. You can steal the forms you need off of
the head ghoul in the powerplant, then give them to the ghoul who dispenses
equipment.

%%% Redding %%%

%%% New Reno %%%

[8.1] Neo Reno Arms weapon upgrades

The weapon shop owner can expand the magazine on an assault rifle to 100
rounds, add a speed loader to a magnum, put a low light scope on your FAL,
or add a 20x scope to a hunting rifle.

[8.2] Algernon

Hidden in the basement of the weapon shop is a man who can do modifications
as well. He'll do everything the owner will, plus he can upgrade your
flamethrower, laser pistol, laser rifle, and plasma rifle.

%%% Broken Hills %%%

[9.1] Quest: Fix the mine's air purifier.

You get this quest from the head miner. He'll send you to the Den to get a
part, then return. Enter the mines and use stimpacks often to heal the
damage from the fumes, then use the part on the purifier.

[9.2] Quest: Find the missing people for Marcus.

You get this quest from... Marcus! Their bodies are in thecaves beneath the
residential section. One of the enterances to the caves is near the talking
plant.

[9.3] Quest: Beat Francis at armwrestling.

If you beat Francis the mutant (located in the tavern) at arm wrestling,
he'll give you a power fist.

[9.4] Quest: Divert more electrical power to Eric's home.

Eric the ghoul (in the house covered with flies) wants more power for his
home. Ask the power plant operator to give him more power.

[9.5] NPC: Marcus

After you solve all the quests for Marcus, you can have him join your party.
He's skilled in Big Guns.

%%% New California Republic %%%

[10.1] Quest: Retrieve Parts/Gain Access to Vault 15.

You get this quest from President Tandi. You have to go to Vault 15,
save Chrissy, and talk to the Vault 15 leader guy to get the key to the
Vault, get the parts in the locker and kill Darion, then return to NCR.

%%% Vault 15 %%%

[11.1] Quest: Give Spy Holodisk to authority in NCR.

If you use Darion's computer, you get this quest. Talk to president Tandi
about it, then give the disk to her assistant for some cash and exp.

[11.2] Quest: Kill Darion

You can get this quest from the head guy after you rescue Chrissy. Darion
is down in the vault.

[11.3] Quest: Rescue Chrissy

One of the citizens will ask to talk to you privately, and give you the
quest to rescue her daughter Chrissy. While talking, she'll notice someone
eavesdropping. The guard in front of the path will now let you go by, and
you can rescue Chrissy.

[11.4] Quest: Complete deal with NCR.

I'm not sure where you get this quest from, maybe after talking to
the head guy about Tandi wanting to deal? It was solved by giving the
computer parts found in a locker in the Vault to Tandy in NCR.

[11.5] Location of Vault 13

One of the other computers on the 3rd floor (not Darion's) has the location
of Vault 13. This is where one of the learning computers would normally
be.

%%% Vault 13 %%%

Quests

The head deathclaw will give you the quest to repair the computer. The
missing part can be bought from New Reno arms for $3000, or less if you
talk the owner down.

By talking to the head deathclaw you can get the quest to talk to Goris.
Not much of a quest, considering you can just take the lift to the 3rd floor
and bloody talk to him.

Misc.

You can get Goris to join you here. He seems really good at hand-to-hand...

%%% Military Base %%%

[13.1] Map

A map to San Fransisco is in one of the tents.

[13.2] Getting in

Open the base up by using the metal pipe lying on the ground on the mining
cart, and dynamite on the cart.

[13.3] Broken generator

You can repair the generator for some experience.

%%% San Fransisco %%%

[14.1] Quest: Rescue Badger's girlfriend.

There is a quest to find Badger's girlfriend in the hold beneath this ship.
I didn't manage to get this quest on my pipboy until I solved it by rescuing
her, then talking to Badger.

[14.2] Hardened power armor

Crocket, the scientist in the hubologist base can harden power armor for
$10,000.

%%% Navarro %%%

[15.1] Quest: Get the FOB from the commander's office.

I'm not quite sure where you get the quest to retrieve the FOB, but it
showed up after I completed it. You can get the FOB by telling the guard
outside the commander's office that you need to secure the key, then talk
to the commander and open the locker.

[15.2] Gaining entry

You can get in by telling the guard at the gas station that you're a new
recruit to get the password. Then walk out back and through the path
and tell the guard at the gate the password.

[15.3] Advanced power armor

You can get a free suit of Advanced Power Armor in the armory.

[15.4] Vertibird plans

To get the Vertibird plans, talk to Raul, then talk to the mechanic
two doors down and tell him Raul sent you.

%%% Oil Rig %%%

[16.1] Stealth assassination

You can kill the president covertly with super stimpacks.

%%% Special Perks %%%

Gecko Skinning can be learned from Smiley after you rescue him. It allows
you to get the valuable skins off Geckos after you kill them.

%%% Special Karma %%%

You get champion around 400 karma or so.

If you win the boxing title in New Reno, you get the prize fighter karmic
trait.

If you dig up graves for loot, you can wind up with the gravedigger trait.

You can get the gigolo karmic trait by sleeping around. Not sure what the
effects are.

If you star in a movie for the Corsican brothers in New Reno, you can get 
the Porn Star karmic trait.

You become a child killer if you do just that...

You become a berserker if you wipe out a large number of innocents.

You can become a made man for one of the New Reno crime families.

%%% Special Encounters %%%

You can encounter a bunch of Unwashed Villagers hunting a spammer. I see
no real use to this one besides a few stimpacks in a locker in an
abandoned building.

There is a bridgekeeper who may be encountered. If you correctly answer his
questions, he'll die, and you can get his robes, which have the same stats
as combat armor.

It's possible to come across a cafe full of characters from Fallout 1. Here,
you can get dogmeat to join your party.

You can encounter a Tin Woodsman, who wants you to use oil on him. There's
a can nearby, and after using it on him, you'll receive 150 micro fusion
cells.

I also bumped into a giant stone head, which, after much debate, gave me
a piece of itself. Use this to temporarily increase your stats.

A crashed shuttlecraft from Star Trek can be found. Searching the bodies,
I found 3 hypos.

You can encounter the Knights of the Round Table who are looking for the
holy hand grenade.

There is also a Guardian Portal, which will take you back to Vault 13 pre
Fallout 1. You can get a solar scorcher on the floor in the armory.

%%% Armor %%%

Name                  AC   Normal  Laser   Fire    Plasma  Explode
------------------------------------------------------------------
Leather Jacket         8   0/20%   0/20%   0/10%   0/10%   0/20%
Combat Leather Jacket 18   2/30%   0/20%   2/25%   0/10%   0/20%
Leather Armor         15   2/25%   0/20%   0/20%   0/10%   0/20%
Leather Armor mkII    20   3/25%   1/20%   1/25%   1/10%   1/25%   
Metal Armor           10   4/30%   6/75%   4/10%   4/20%   4/25%
Metal Armor mkII      15   4/35%   7/80%   4/15%   4/25%   4/30%
Tesla Armor           15   4/20%   19/90%  4/10%   10/80%  4/20%
Bridgekeeper's Robes  20   5/40%   8/60%   4/30%   4/50%   6/40%
Combat Armor          20   5/40%   8/60%   4/30%   4/50%   6/40%
Brotherhood Armor     20   8/40%   8/70%   7/50%   7/60%   8/40%
Power Armor           25   12/40%  18/80%  12/60%  10/40%  20/50%
Hardened Power Armor  25   13/50%  19/90%  14/70%  13/50%  20/60%
Advanced Power Armor  30   15/55%  19/90%  16/70%  15/60%  20/65%
Advanced Power mkII   35   18/60%  19/90%  16/70%  18/60%  20/70%

%%% Melee Weapons - 14 %%%

m = You character's melee damage

p = punch     t = thrust
s = swing     a = aimed

Name              Rng  Damage    Ammo     Cap  Str  AP
------------------------------------------------------------------------
Sharpened Pole    2    2-(4+m)                 4    4t 5at 6throw 7athrow
Spear             2    3-(10+m)                4    4t 5at 6throw 7athrow
Sharpened Spear   2    4-(12+m)                4    4t 5at 6throw 7athrow
Knife             1    1-(6+m)                 3    3s 4as 3t 4at
Combat Knife      1    3-(10+m)                2    3s 4as 3t 4at
Club              1    1-(6+m)                 3    3s 4as
Switchblade       1    2-(5+m)                 1    4s 4t
Shiv              * bug - can't be used *
Crowbar           1    3-(10+m)                5    4s 5as
Wakazashi         1    4-(12+m)                1    3s 4as 3t 3at
Sledgehammer      2    4-(9+m)                 6    4s 5as 5t 6at
Super Sledge      2    18-(36+m)               5    3s 4as 4t 5at
Cattle Prod       1    12-(20+m) Small E  20   4    4s 5as 4t 5at
Ripper            1    15-(22+m) Small E  30   4    4s 5as 4t 5at

%%% Thrown Weapons - 7 %%%

Name              Rng  Damage  Str  AP

---------------------------------------------------------
Plant Spike        8   1-2     1    4throw 5athrow
Flare             15   1-1     1    1throw 1athrow
Rock              15   1-4     1    4throw 5throw 3p 4ap
Throwing Knife    16   3-6     3    5throw 6athrow 4s 5as
Molotov Cocktail  12   8-20    3    5throw
Frag Gernade      15   20-35   3    5throw
Plasma Grenade    15   40-90   5    5throw

%%% Unarmed Weapons - 6 %%%

Name              Damage    Ammo     Cap
----------------------------------------
Boxing Gloves     1-(1+m)
Plated Gloves     2-(3+m)
Brass Knuckles    2-(5+m)
Spiked Knuckles   4-(10+m)                
Power Fist        12-(24+m) Small E  25
Mega Power Fist   20-(41+m) Small E  25

%%% Guns - 40 %%%

Name                Rng Damage Ammo    Cap Str AP           Notes
-----------------------------------------------------------------------------
Pipe Rifle          20  5-12   10mm    1    5  5s 6a
10mm Pistol         25  5-12   10mm    12   3  5s 6a
10mm SMG            25  5-12   10mm    30   5  5s 6a 6b
Desert Eagle        25  10-16  .44     8    4  5s 6a
Desert Eagle Expand 25  10-16  .44     20   4  5s 6a
Hunting Rifle       40  8-20   .223    10   5  5s 6a
Scoped Hunting Rifl 40  8-20   .223    10   5  5s 6a Better acc. at long rng.
.44 Magnum          15  12-18  .44     6    5  4s 5a
.44 Magnum Speed Lo 20  12-18  .44     6    5  4s 5a -1 AP to reload
14mm Pistol         24  12-22  14mm    6    4  5s 6a
.223 Pistol         30  20-30  .223    5    5  5s 6a
Sniper Rifle        50  14-34  .223    6    5  6s 7a
Red Ryder BB Gun    22  1-3    BBs     100  3  5s 6a
Red Ryder LE BB Gun 32  25-25  BBs     100  3  4s 5a
Needler Pistol      24  12-24  Needle  10   3  5s 6a
PPK12 Gauss Pistol  50  22-32  2mm     12   4  4s 5a
M72 Gauss Rifle     50  32-43  2mm     20   6  5s 6a
Tommy Gun           32  3-20   .45     50   6  5s 6a 6b(10)
HK P90c             30  12-16  10mm    24   4  4s 5a 5b(12)
M3A1 Grease Gun     20  10-20  .45     30   4  4s 5a 5b(8)
Assault Rifle       45  8-16   5mm     24   5  5s 6a 6b(8)
Assault Rifle Extd  45  8-16   5mm     100  5  5s 6a 6b(8)
FN FAL              35  9-18   7.62mm  20   5  5s 6a 6b(10)
FN FAL Night Sight  35  9-18   7.62mm  20   5  5s 6a 6b(10) Night site powah
FN FAL HPFA         35  11-22  7.62mm  20   5  5s 6a 6b(20) Has no desc. (!)
Shotgun             14  12-22  12 ga.  2    4  5s 6a
Sawed Off Shotgun    7  12-24  12 ga.  2    4  5s 6a
Combat Shotgun      22  15-25  12 ga.  12   5  5s 6a 6b(3)
H&K CAWS            30  15-25  12 ga.  10   6  5s 6a 6b
Pancor Jackhammer   35  18-29  12 ga.  10   5  5s 6a 6b(5)
Flamer              5   45-90  Flamer  5    6  6b
Improved Flamer     5   45-90  Flamer  5    6  6b ???? Better penetration?
Minigun             35  7-11   5mm     120  7  6b(30)
Avenger Minigun     40  10-14  5mm     120  7  6b(30)
Light Support Weap  40  20-30  .223    30   6  6b
M60                 35  18-26  7.62mm  50   7  6b(10)
H&K G11             35  10-20  4.7mm   50   5  5s 6a 6b
H&K G11E            40  13-23  4.7mm   50   6  5s 6a 6b(7)
Bozar               35  25-35  .223    30   6  6b(15)
Rocket Launcher     40  35-100 Rocket  1    6  6s

%%% Energy Weapons - 11 %%%

Name                 Rng  Damage Ammo     Cap Str AP
----------------------------------------------------------
Laser Pistol         35   10-22  Small E  12   3  5s 6a
Magneto-Laser Pistol 35   10-22  Small E  12   3  5s 6a Better penetration
Plasma Pistol        20   15-35  Small E  16   4  5s 6a
YK32 Pulse Pistol    15   32-46  Small E  5    3  4s 5a
Solar Scorcher       20   20-60  None     6    3  4s 5a Only reload dur. day
Laser Rifle          45   25-50  Micro F  12   6  5s 6a
Laser Rifle Extd     45   25-50  Micro F  24   6  5s 6a
Plasma Rifle         25   30-65  Micro F  10   6  5s 6a
Turbo Plasma Rifle   35   35-70  Micro F  10   6  5s 6a
YK42b Pulse Rifle    30   54-78  Micro F  10   3  5s 6a
Gatling Laser        40   20-40  Micro F  30   6  6b

%%% Ammunition %%%

Name     AC Mod  DR Mod  Dmg Mod  Notes
-----------------------------------------------------------
10mm JHP 0        25     2/1
10mm AP  0       -25     1/2
.44 JHP  0        20     2/1     DR Mod was 50 before patch
.44 FMJ  0       -20     1/1
.223 FMJ -20     -20     1/1
12 ga.   -10      0      1/1
14mm AP  0       -50     1/2
.45      0        0      1/1
7.62mm   -5      -10     1/1
BB's     0        0      1/1
5mm JHP  0        35     2/1
5mm AP   0       -35     1/2
4.7mm    -5      -10     3/2 
2mm EC   -30     -20     3/2
Small E  0        0      1/1
Micro F  0        0      1/1

%%% Items %%%

Name                   Effect
-------------------------------------------------------------
Jet                    +2 AP for a short time
Mentats                Bonus to intelligence for a short time
Buffout                Bonus to strength for a short time
Psycho                 Increase damage resistance for a short time
Stimpak                Heals some HP
Hypo                   Heals you to full HP
Rad-X                  Increases radiation resistance for a short time
Rad-Away               Cleans radiation from your system
Jet Antitode           Cures Jet addiction
Lockpicks              Pick locks better
Extended Lockpick Set  Pick locks even better
Electronic Lockpick    For picking electronic locks
Elec. Lockpick mk2     Same as above, but better
Tool                   Gives a bonus to repairing items when in inventory
Super Tool Kit         Same as above, bigger bonus
Rope                   For all your needs that require such a thing
Shovel                 Dig shit up
Dynamite               Blow shit up
Plastic Explosives     Blow shit up
Fuzzy Painting         Elvis represent!#@#@!
Condom (green)
Condom (blue)
Condom (red)

%%% Special Items %%%

Name                   Useage
----------------------------------------------------------------------------
Mr. Nixon Doll         Give to kid to get him to mention where wrench is hid
Vic's Radio            Use to help get Vic freed from slavers
Vault 15 Comp. Parts   President Tandy wants these
Vertibird Plans        A few people want these
G.E.C.K.               You need to return this to your village

%%% Cheats %%%

All of these will probobly be fixed in the patch...

After you give President Tandi's assistant the Vault 15 spy holodisk, you
can steal it back and give it to him, again and again. Gaining 4000 exp.
and the reward money each time! I've confirmed that this doesn't work in
the patch.

In NCR, if you let Jack blow himself up and damage the computer, fix it
like normal for your 3000exp. and books reward. Fix it again, get rewarded
again... and again...

After you rescue Smiley, you can ask him to tell you stories about Geckos
over and over... Each time getting a bonus to your outdoorsman skill.

%%% Usage and Legal Shit %%%

A big fuck you to happypuppy.com for using my faq without my permission,
and sticking it in their Fallout 1 section so I had to deal with email
from a bunch of social rejects who couldn't realize the fact that this is
a Fallout 2 faq not a Fallout 1 faq, even though it says so right in the
damn title.

If you want to post my faq on your site, ASK first. There's little chance
of me saying no, so long as you ask.

This faq is copyright (c) 1998, David Bastien
All rights reserved

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