Date : Wed, 27 December 2000 03:16:00

        __   _    ______    __       __       ____    __    ______    ______
       / /  / \  /      \  /  \     /  \     /    \  /  \  /      \  /      \
      / /__/  / /     __/ /   /    /   /    /   __/ /   / /       / /     __/
     /       / /      \  /   /    /   /    /    \  /   / /     __/ /      \
    /  ___  / /     __/ /   /_   /   /_   /   __/ /   / /  __  \  /     __/
   /  /  / / /      \  /      \ /      \ /   /   /   / /  /  / / /      \
   \_/  /_/  \______/  \______/ \______/ \__/    \__/  \_/  /_/  \______/


---------------------------------------------------------------------------------

                             DIABLO : HELLFIRE v0.2
                                    for PC
                                by Stinger 3:16

This  FAQ  is  for  private  and  personal  use.  It  can  only  be   reproduced
electronically,  and if placed on a web page or site,  may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full.  This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part  or whole part of this faq and put your names on it.  I don't made this faq
for some damn plagiarist  put their names on it. I work hard on making this faq,
so please don't rip-off my work.
Diablo™ ©  1996  Blizzard  Entertainment.  All  rights  reserved.  Diablo  is  a
trademark and Blizzard Entertainment  is a trademark  or registered trademark of
Davidson & Associates, Inc. in the U.S. and/or other countries. 
Hellfire is © Sierra.

                                **ATTENTION**
1. For Webmaster
   If you want to post my faq  in your site, please ask me for permission first.
   I guarantee that I will give you that permission.  However, I have some terms
   that you must fulfill, which is :
   - You don't sell it away or give it for some kind of bonus
   - You don't change anything  inside my faq,  that's  including my name as the
     author and my disclaimer.
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     once in a month for a new games, or once in 2-3 months for an old games.
   That's all. I'm not asking much and it's not hard to do, so please do that.

2. For Reader
   If you want to ask me a question,  don't forget to put the game's name in the
   subject field.  I had told this  in author's note,  but I keep receiving some
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   Oh yeah,  never  say this  in your mail "Sorry to waste your time for reading
   my mail".  You're NOT wasting my time.  Trust me.  I like  reading  your mail
   (except those a**holes that send me flames and hate mail) and helping you (if
   I can).
   One last thing,  from now on I will not reply any flames and hate mail.  It's
   only a waste of time.

That's all. I hope you like my faq and can find some useful info.

================================================================================
T A B L E  O F  C O N T E N T S
================================================================================

01.  R E V I S I O N  H I S T O R Y

02.  S T A R T I N G  A T T R I B U T E S

03.  M A X I M U M  A T T R I B U T E S

04.  Q U E S T S

05.  N O R M A L  I T E M

06.  U N I Q U E  I T E M

07.  M O N S T E R  L I S T

08.  S H R I N E S  A N D  F O U N T A I N S

09.  L E V E L  A N D  E X P E R I E N C E

10.  B O O K S

11.  L I B R A R I E S

12.  I T E M S

13.  M A G I C

14.  S P E L L  D E S C R I P T I O N

15.  M O N S T E R S

16.  G O S S I P  A R O U N D  T R I S T R A M

17.  W H A T  D O  T H E Y  S A Y  A B O U T  T H E  Q U E S T

18.  H I N T S  A N D  T I P S

19.  C R E D I T S

20.  S P E C I A L  T H A N K S

21.  L I S T  O F  T H E  D A M N E D

22.  I M P O R T A N T  N O T E

23.  A U T H O R ' S  N O T E

================================================================================
01.  R E V I S I O N  H I S T O R Y
================================================================================

VERSION 0.2 (27 December 2000)
Minor update.

VERSION 0.1 (03 September 2000)
First release.

================================================================================
02.  S T A R T I N G  A T T R I B U T E S
================================================================================

        _______________________________________________________________
       |           |            |           |             |            |
       |   CLASS   |  STRENGTH  |   MAGIC   |  DEXTERITY  |  VITALITY  |
       |___________|____________|___________|_____________|____________|
       |           |            |           |             |            |
       | Warrior   |     30     |     10    |      20     |     25     |
       |           |            |           |             |            |
       | Rogue     |     20     |     15    |      30     |     20     |
       |           |            |           |             |            |
       | Sorcerer  |     15     |     35    |      15     |     20     |
       |           |            |           |             |            |
       | Monk      |            |           |             |            |
       |___________|____________|___________|_____________|____________|


================================================================================
03.  M A X I M U M  A T T R I B U T E S
================================================================================

        _______________________________________________________________
       |           |            |           |             |            |
       |   CLASS   |  STRENGTH  |   MAGIC   |  DEXTERITY  |  VITALITY  |
       |___________|____________|___________|_____________|____________|
       |           |            |           |             |            |
       | Warrior   |    250     |     50    |      60     |    100     |
       |           |            |           |             |            |
       | Rogue     |     55     |     70    |     250     |     80     |
       |           |            |           |             |            |
       | Sorcerer  |     45     |    250    |      85     |     80     |
       |           |            |           |             |            |
       | Monk      |            |           |             |            |
       |___________|____________|___________|_____________|____________|


================================================================================
04.  Q U E S T S
================================================================================

  ____________________________________________________________________________
 |                          |                |                                |
 |          NAME            | FOUND ON LEVEL |           PRIZE(s)             |
 |__________________________|________________|________________________________|
 |                          |                |                                |
 | Farmer's Orchard         |      Town      | Auric Amulet                   |
 |                          |                |                                |
 | The Defiler              |  Hive Level 4  | Cathedral Map                  |
 |                          |                |                                |
 | Na-Krul                  | Crypt Level 4  | Book of Apocalypse, War Staff, |
 |                          |                | Long War Bow, Great Sword      |
 |                          |                |                                |
 | The Butcher              |       02       | Butcher's Cleaver (Unique Axe) |
 |                          |                |                                |
 | Poisoned Water Supply    |       02       | Ring of Truth (Unique Ring)    |
 |                          |                |                                |
 | The Curse of King Leoric |       03       | Undead Crown (Unique Helm)     |
 |                          |                |                                |
 | Odgen's Sign             |       04       | Harlequin Crest (Unique Helm)  |
 |                          |                |                                |
 | Gharbad the Weak         |       04       | Random item                    |
 |                          |                |                                |
 | The Magic Rock           |       05       | Empyrean Band (Unique Ring)    |
 |                          |                |                                |
 | Valor                    |       05       | Arkaine's Valor (Unique Armor) |
 |                          |                |                                |
 | The Chamber of Bone      |       06       | Guardian spell                 |
 |                          |                |                                |
 | Halls of the Blind       |       07       | Optic Amulet (Unique Amulet)   |
 |                          |                |                                |
 | Zhar the Mad             |       08       | Random item                    |
 |                          |                |                                |
 | Black Mushroom           |       09       | Spectral Elixir                |
 |                          |                |                                |
 | Anvil of Fury            |       10       | Griswold's Edge (Unique Sword) |
 |                          |                |                                |
 | Warlord of Blood         |       13       | Random item                    |
 |                          |                |                                |
 | Lachdanan                |       14       | Veil of Steel (Unique Helm)    |
 |                          |                |                                |
 | Archbishop Lazarus       |       15       | Random item                    |
 |                          |                |                                |
 | Diablo                   |       16       | Ending                         |
 |__________________________|________________|________________________________|


================================================================================
05.  N O R M A L  I T E M
================================================================================


                                      HELMS
       ___________________________________________________________________
      |             |               |                |         |          |
      |     NAME    |  ARMOR CLASS  |   DURABILITY   |   BUY   |   SELL   |
      |_____________|_______________|________________|_________|__________|
      |             |               |                |         |          |
      | Cap         |     01-03     |       15       |    15   |     3    |
      |             |               |                |         |          |
      | Crown       |     08-12     |       40       |   200   |    50    |
      |             |               |                |         |          |
      | Full Helm   |     06-08     |       35       |    90   |    22    |
      |             |               |                |         |          |
      | Great Helm  |     11-15     |       60       |   400   |   100    |
      |             |               |                |         |          |
      | Helm        |     04-05     |       30       |    40   |    10    |
      |             |               |                |         |          |
      | Skull Cap   |     02-03     |       20       |    25   |     6    |
      |_____________|_______________|________________|_________|__________|


                                      ARMOR
  ____________________________________________________________________________
 |                        |               |              |         |          |
 |          NAME          |  ARMOR CLASS  |  DURABILITY  |   BUY   |   SELL   |
 |________________________|_______________|______________|_________|__________|
 |                        |               |              |         |          |
 | Breast Plate           |     20-24     |      80      |   2800  |    700   |
 |                        |               |              |         |          |
 | Cape                   |     01-04     |      12      |     10  |      2   |
 |                        |               |              |         |          |
 | Chain Mail             |     21-22     |      55      |   1300  |    312   |
 |                        |               |              |         |          |
 | Cloak                  |     03-07     |      15      |     40  |     10   |
 |                        |               |              |         |          |
 | Field Plate            |     40-44     |      80      |   5800  |   1450   |
 |                        |               |              |         |          |
 | Full Plate Mail        |     64-70     |      90      |   6500  |   1625   |
 |                        |               |              |         |          |
 | Gothic Plate           |     52-59     |     100      |   8000  |   2000   |
 |                        |               |              |         |          |
 | Hard Leather Armor     |     12-13     |      40      |    450  |    112   |
 |                        |               |              |         |          |
 | Leather Armor          |     11-12     |      35      |    300  |     75   |
 |                        |               |              |         |          |
 | Plate Mail             |     44-49     |      75      |   4600  |   1150   |
 |                        |               |              |         |          |
 | Quilted Armor          |     08-10     |      30      |    200  |     50   |
 |                        |               |              |         |          |
 | Rags                   |     02-06     |       6      |      5  |      1   |
 |                        |               |              |         |          |
 | Ring Mail              |     18-20     |      50      |    900  |    225   |
 |                        |               |              |         |          |
 | Robe                   |     04-07     |      24      |     75  |     18   |
 |                        |               |              |         |          |
 | Scale Mail             |     25-28     |      60      |   2300  |    575   |
 |                        |               |              |         |          |
 | Splint Mail            |     32-35     |      65      |   3250  |    812   |
 |                        |               |              |         |          |
 | Studded Leather Armor  |     15-17     |      45      |    700  |    175   |
 |________________________|_______________|______________|_________|__________|


                                     SWORDS
 ______________________________________________________________________________
|                           |            |                |         |          |
|           NAME            |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
|___________________________|____________|________________|_________|__________|
|                           |            |                |         |          |
| Bastard Sword             |   06-15    |       60       |   1000  |    250   |
|                           |            |                |         |          |
| Blade                     |   03-08    |       30       |    280  |     70   |
|                           |            |                |         |          |
| Broad Sword               |   04-12    |       50       |    750  |    187   |
|                           |            |                |         |          |
| Claymore                  |   01-12    |       36       |    450  |    112   |
|                           |            |                |         |          |
| Dagger                    |   01-04    |       16       |     60  |     15   |
|                           |            |                |         |          |
| Falchion                  |   04-08    |       20       |    250  |     62   |
|                           |            |                |         |          |
| Great Sword (two-handed)  |   10-20    |      100       |   3000  |    750   |
|                           |            |                |         |          |
| Long Sword                |   02-10    |       40       |    350  |     87   |
|                           |            |                |         |          |
| Sabre                     |   01-08    |       45       |    170  |     42   |
|                           |            |                |         |          |
| Scimitar                  |   03-07    |       28       |    200  |     50   |
|                           |            |                |         |          |
| Short Sword               |   02-06    |       24       |    120  |     30   |
|                           |            |                |         |          |
| Two Handed Sword          |   08-16    |       75       |   1800  |    450   |
|___________________________|____________|________________|_________|__________|


                                    SHIELDS
    ________________________________________________________________________
   |                |                 |                |         |          |
   |      NAME      |   ARMOR CLASS   |   DURABILITY   |   BUY   |   SELL   |
   |________________|_________________|________________|_________|__________|
   |                |                 |                |         |          |
   | Buckler        |      01-05      |       10       |     30  |      7   |
   |                |                 |                |         |          |
   | Gothic Shield  |      17-18      |       60       |   2300  |    575   |
   |                |                 |                |         |          |
   | Kite Shield    |      09-14      |       40       |    400  |    100   |
   |                |                 |                |         |          |
   | Large Shield   |      05-08      |       32       |    200  |     50   |
   |                |                 |                |         |          |
   | Small Shield   |      03-08      |       24       |     90  |     22   |
   |                |                 |                |         |          |
   | Tower Shield   |      14-19      |       50       |    850  |    212   |
   |________________|_________________|________________|_________|__________|


                                     BOWS
     ______________________________________________________________________
    |                   |            |                |         |          |
    |       NAME        |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
    |___________________|____________|________________|_________|__________|
    |                   |            |                |         |          |
    | Composite Bow     |   03-06    |       45       |   600   |    150   |
    |                   |            |                |         |          |
    | Hunter's Bow      |   02-05    |       40       |   350   |     87   |
    |                   |            |                |         |          |
    | Long Battle Bow   |   01-10    |       50       |  1000   |    250   |
    |                   |            |                |         |          |
    | Long Bow          |   01-06    |       35       |   250   |     62   |
    |                   |            |                |         |          |
    | Long War Bow      |   01-14    |       60       |  2000   |    500   |
    |                   |            |                |         |          |
    | Short Battle Bow  |   03-07    |       45       |   750   |    187   |
    |                   |            |                |         |          |
    | Short Bow         |   01-04    |       30       |   100   |     25   |
    |                   |            |                |         |          |
    | Short War Bow     |   04-08    |       55       |  1500   |    375   |
    |___________________|____________|________________|_________|__________|


                                      AXES
         ________________________________________________________________
        |             |            |                |         |          |
        |     NAME    |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
        |_____________|____________|________________|_________|__________|
        |             |            |                |         |          |
        | Axe         |   04-12    |       32       |   450   |    112   |
        |             |            |                |         |          |
        | Battle Axe  |   10-25    |       60       |  1500   |    375   |
        |             |            |                |         |          |
        | Broad Axe   |   08-20    |       50       |  1000   |    250   |
        |             |            |                |         |          |
        | Great Axe   |   12-30    |       75       |  2500   |    625   |
        |             |            |                |         |          |
        | Large Axe   |   06-16    |       40       |   750   |    187   |
        |             |            |                |         |          |
        | Small Axe   |   02-10    |       24       |   150   |     37   |
        |_____________|____________|________________|_________|__________|


                                     STAVES
           ___________________________________________________________
          |                  |            |                |          |
          |       NAME       |   DAMAGE   |   DURABILITY   |   SELL   |
          |__________________|____________|________________|__________|
          |                  |            |                |          |
          | Composite Staff  |   05-10    |      45        |    125   |
          |                  |            |                |          |
          | Long Staff       |   04-08    |      35        |     25   |
          |                  |            |                |          |
          | Quarter Staff    |   06-12    |      35        |     25   |
          |                  |            |                |          |
          | Short Staff      |   02-04    |      25        |      7   |
          |                  |            |                |          |
          | War Staff        |   08-16    |      75        |    375   |
          |__________________|____________|________________|__________|


                                  MISC. WEAPONS
     _______________________________________________________________________
    |                    |            |                |         |          |
    |        NAME        |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
    |____________________|____________|________________|_________|__________|
    |                    |            |                |         |          |
    | Club               |   01-06    |       20       |    20   |      5   |
    |                    |            |                |         |          |
    | Flail              |   02-12    |       36       |   500   |    125   |
    |                    |            |                |         |          |
    | Mace               |   01-08    |       32       |   200   |     50   |
    |                    |            |                |         |          |
    | Maul (two-handed)  |   06-20    |       50       |   900   |    225   |
    |                    |            |                |         |          |
    | Morning Star       |   01-10    |       40       |   300   |     75   |
    |                    |            |                |         |          |
    | Spiked Club        |   03-06    |       20       |   225   |     56   |
    |                    |            |                |         |          |
    | War Hammer         |   05-09    |       50       |   600   |    150   |
    |____________________|____________|________________|_________|__________|


================================================================================
06.  U N I Q U E  I T E M
================================================================================


                                UNIQUE HELMS
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  |  AC  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Fools Crest     | * -4 to All        |      None      |   0  |  30 |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Hit Points : +100|                |      |     |         |
|                 | * +5 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gotteramerung   | * +20 to All       | Strength : 50  |  60  |  60 |  13725  |
|                 |   Attributes       |                |      |     |         |
|                 | * -4 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Resist All = 0   |                |      |     |         |
|                 | * -40% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Harlequin Crest | * +2 to All        |      None      |  -3  |  15 |   1000  |
|                 |   Attributes       |                |      |     |         |
|                 | * Hit Points : +7  |                |      |     |         |
|                 | * -1 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Mana : +7        |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Helm of Spirits | * Life Stealing 5% | Strength : 25  |   4  |  30 |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Lightforge      | * +8 to All        |      None      |  15  | IND |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Fire Hit Damage  |                |      |     |         |
|                 |   10-20            |                |      |     |         |
|                 | * +40% Light Radius|                |      |     |         |
|                 | * +150% Damage     |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +25%             |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Overlord's Helm | * +20 to Strength  | Strength : 25  |   4  |  15 |   3125  |
|                 | * -20 to Magic     |                |      |     |         |
|                 | * +15 to Dexterity |                |      |     |         |
|                 | * +5 to Vitality   |                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Royal Circlet   | * +10 to All       |      None      |  40  |  40 |   6218  |
|                 |   Attributes       |                |      |     |         |
|                 | * Mana : +40       |                |      |     |         |
|                 | * Armor Class : 40 |                |      |     |         |
|                 | * +10% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Thinking Cap    | * Mana : +30       |      None      |   3  |   1 |    505  |
|                 | * Spell Levels :   |                |      |     |         |
|                 |   +2               |                |      |     |         |
|                 | * Resist All : +20%|                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Undead Crown    | * Life Stealing    |      None      |   8  |  50 |   4162  |
|                 | * -20 to Magic     |                |      |     |         |
|                 | * +15 to Dexterity |                |      |     |         |
|                 | * +5 to Vitality   |                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Veil of Steel   | * Resist All : +50%|      None      |  18  |  60 |  15950  |
|                 | * -20% Light Radius|                |      |     |         |
|                 | * +60% Armor       |                |      |     |         |
|                 | * Mana : -30       |                |      |     |         |
|                 | * +15 to Strength  |                |      |     |         |
|                 | * +15 to Vitality  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                                UNIQUE ARMOR
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  |  AC  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Arkaine's Valor | * +10 to Vitality  |      None      |  25  |  40 |  10500  |
|                 | * -3 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Fastest Hit      |                |      |     |         |
|                 |   Recovery         |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Demonspike Coat | * +10 to Strength  | Strength : 90  | 100  | IND |         |
|                 | * -6 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Resist Fire :    |                |      |     |         |
|                 |   +50%             |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gladiator's     | * -2 Damage from   | Strength : 20  |  25  | 135 |    862  |
| Bane, The       |   Enemies          |                |      |     |         |
|                 | * -3 to All        |                |      |     |         |
|                 |   Attributes       |                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Leather of Aut  | * +5 to Strength   |      None      |  15  | IND |   2637  |
|                 | * -5 to Magic      |                |      |     |         |
|                 | * +5 to Dexterity  |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Naj's Light     | * +5 to Magic      |      None      | 44-48|  75 |  19675  |
| Plate           | * Mana : +20       |                |      |     |         |
|                 | * Resist All : +20%|                |      |     |         |
|                 | * Spell Levels :   |                |      |     |         |
|                 |   +1               |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Nightscape      | * Faster Hit       |      None      |  15  |  12 |   2900  |
|                 |   Recovery         |                |      |     |         |
|                 | * -40% Light Radius|                |      |     |         |
|                 | * Armor Class : 15 |                |      |     |         |
|                 | * +3 to Dexterity  |                |      |     |         |
|                 | * Resist All : +20%|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Rainbow Cloak,  | * +1 to All        |      None      |  10  |  27 |   1225  |
| The             |   Attributes       |                |      |     |         |
|                 | * Resist All : +10%|                |      |     |         |
|                 | * Hit Points : +5  |                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Scavenger       | * +5 to Dexterity  | Strength : 40  |  -7  |  80 |   3500  |
| Carapace        | * Resist Lightning |                |      |     |         |
|                 |   : +40%           |                |      |     |         |
|                 | * Armor Class : -7 |                |      |     |         |
|                 | * -15 Damage from  |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Sparking Mail   | * Lightning Hit    | Strength : 30  |  30  |  55 |   3937  |
|                 |   Damage           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Torn Flesh of   | * +10 to Vitality  |      None      |   8  | IND |   1206  |
| Souls           | * -1 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Wisdom's Wrap   | * +5 to Magic      |      None      |  25  |  40 |  10500  |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +25%           |                |      |     |         |
|                 | * -1 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Armor Class : 15 |                |      |     |         |
|                 | * Mana : +10       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                                UNIQUE SWORDS
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  | DAM  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Black Razor     | * +2 to Vitality   |      None      | 1-4  |   5 |    500  |
|                 | * +150% Damage     |                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Bonesaw, The    | * +10 to Strength  | Strength : 35  | 1-12 |  36 |   1100  |
|                 | * -5 to Magic      |                |      |     |         |
|                 | * -5 to Dexterity  |                |      |     |         |
|                 | * Hit Points : +10 |                |      |     |         |
|                 | * Mana : -10       |                |      |     |         |
|                 | * Adds 10 Points   |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Defender, The   | * +5 to Vitality   | Strength : 17  | 1-8  |  45 |    500  |
|                 | * Armor Class : 5  |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   -5%              |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Doombringer     | * Chance to Hit :  | Strength : 50  | 6-15 |  60 |   4562  |
|                 |   +25%             |                |      |     |         |
|                 | * +250% Damage     |                |      |     |         |
|                 | * -5 to All        |                |      |     |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Hit Points : -25 |                |      |     |         |
|                 | * -20% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Eater of Souls  | * Indestructible   | Strength : 65  | 8-16 | IND |         |
|                 | * Hit Points : +50 |                |      |     |         |
|                 | * Hit Steals 5%    |                |      |     |         |
|                 |   Life             |                |      |     |         |
|                 | * Hit Steals 5%    |                |      |     |         |
|                 |   Mana             |                |      |     |         |
|                 | * Constantly Lose  |                |      |     |         |
|                 |   Hit Points       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Executioner's   | * +150% Damage     | Strength : 30  | 4-8  |  60 |   1770  |
| Blade, The      | * Hit Points : -10 |                |      |     |         |
|                 | * -10% Light Radius|                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Falcon's Talon, | * +10 to Dexterity | Strength : 23  | 3-7  |  28 |   1966  |
| The             | * Chance to Hit :  | Dexterity : 23 |      |     |         |
|                 |   + 20%            |                |      |     |         |
|                 | * -33% Damage      |                |      |     |         |
|                 | * Fastest Attack   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gibbous Moon    | * +2 to All        | Strength : 40  | 4-12 |  50 |   1665  |
|                 |   Attributes       |                |      |     |         |
|                 | * +25% Damage      |                |      |     |         |
|                 | * -30% Light Radius|                |      |     |         |
|                 | * Mana : +15       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gonnagal's Dirk | * -5 to Dexterity  |      None      | 1-4  |  15 |         |
|                 | * Adds 4 Points    |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|                 | * Resist Magic :   |                |      |     |         |
|                 |   +25%             |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Grandfather     | * One Handed Sword | Strength : 75  | 10-20| 100 |  29950  |
|                 | * +5 to All        |                |      |     |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * +70% Damage      |                |      |     |         |
|                 | * Hit Points : +20 |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Griswold's Edge | * Fast Attack      | Strength : 40  | 4-12 |  50 |  10500  |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +25%             |                |      |     |         |
|                 | * Fire Hit Damage  |                |      |     |         |
|                 |   : 1-10           |                |      |     |         |
|                 | * Knocks Target    |                |      |     |         |
|                 |   Back             |                |      |     |         |
|                 | * Hit Points : -20 |                |      |     |         |
|                 | * Mana : +20       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Grizzly         | * +20 to Strength  | Strength : 65  | 8-16 | 150 |  12500  |
|                 | * -5 to Vitality   |                |      |     |         |
|                 | * Armor Class : -5 |                |      |     |         |
|                 | * +200% Damage     |                |      |     |         |
|                 | * Knocks Target    |                |      |     |         |
|                 |   Back             |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gryphon's Claw  | * Fast Attack      | Strength : 20  | 4-8  |  30 |         |
|                 | * Knocks Target    |                |      |     |         |
|                 |   Back             |                |      |     |         |
|                 | * +100% Damage     |                |      |     |         |
|                 | * +2 to Magic      |                |      |     |         |
|                 | * -5 to Dexterity  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Ice Shank       | * Resist Fire :    | Strength : 30  | 2-10 |  15 |   1312  |
|                 |   +40%             | Dexterity : 30 |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|                 | * +8 to Strength   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Inferno         | * Fire Hit Damage  | Strength : 30  | 2-10 |  40 |   8650  |
|                 |   : 2-12           | Dexterity : 30 |      |     |         |
|                 | * Mana : +20       |                |      |     |         |
|                 | * Resist Fire :    |                |      |     |         |
|                 |   +75%             |                |      |     |         |
|                 | * +30% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Light Sabre     | * Lightning Hit :  | Strength : 17  | 1-8  |  45 |   4787  |
|                 |   1-10             |                |      |     |         |
|                 | * +20% Light Radius|                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +50%           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Shadowhawk      | * Chance to Hit :  | Strength : 40  | 4-12 |  50 |   3437  |
|                 |   +15%             |                |      |     |         |
|                 | * -20% Light Radius|                |      |     |         |
|                 | * Resist All : +5% |                |      |     |         |
|                 | * Life Stealing 5% |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Wizardspike     | * +15 to Magic     |      None      | 1-4  |  16 |   3230  |
|                 | * Mana : +35       |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +25%             |                |      |     |         |
|                 | * Resist All : +15%|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                              UNIQUE SHIELDS
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  |  AC  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Blackoak Shield | * +10 to Dexterity | Strength : 25  |  18  |  60 |   1431  |
|                 | * -10 to Vitality  |                |      |     |         |
|                 | * -10% Light Radius|                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Dragon's Breach | * +5 to Strength   | Strength : 50  |  20  | IND |   4800  |
|                 | * -5 to Magic      |                |      |     |         |
|                 | * Resist Fire :    |                |      |     |         |
|                 |   +25%             |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Holy Defender   | * Fast Block       | Strength : 40  |  15  |  96 |   3450  |
|                 | * Resist Fire :    |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * -2 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Split Skull     | * Armor Class : 10 |      None      |  10  |  15 |    506  |
| Shield          | * Hit Points : +10 |                |      |     |         |
|                 | * +2 to Strength   |                |      |     |         |
|                 | * -10% Light Radius|                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Storm Shield    | * Armor Class : 40 | Strength : 80  |  40  | IND |  12250  |
|                 | * +4 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * +10 to Strength  |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|                 | * Fast Block       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                              UNIQUE BOWS
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  | DAM  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Blackoak Bow    | * +10 to Dexterity | Strength : 25  | 1-6  |  35 |    625  |
|                 | * -10 to Vitality  | Dexterity : 30 |      |     |         |
|                 | * +50% Damage      |                |      |     |         |
|                 | * -10% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Blitzen         | * Lightning Damage | Strength : 25  | 0-0  | IND |         |
|                 |   : 10-15          | Dexterity : 40 |      |     |         |
|                 | * Unusual Item     |                |      |     |         |
|                 |   Damage           |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Bow of the Dead | * +4 to Dexterity  | Strength : 25  | 3-6  |  30 |    625  |
|                 | * -3 to Vitality   | Dexterity : 40 |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +10%             |                |      |     |         |
|                 | * -20% Light Radius|                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Celestial Bow,  | * Armor Class : 5  | Dexterity : 30 | 1-6  |  35 |    300  |
| The             | * Adds 2 Points    |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Eaglehorn       | * +20 to Dexterity | Strength : 30  | 1-10 | IND |  10625  |
|                 | * Chance to Hit :  | Dexterity : 60 |      |     |         |
|                 |   +50%             |                |      |     |         |
|                 | * +100% Damage     |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Flamedart       | * Fire Hit Damage  | Strength : 25  | 1-6  |  35 |    625  |
|                 |   : 1-6            | Dexterity : 30 |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * Resist Fire :    |                |      |     |         |
|                 |   +40%             |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Fleshstinger    | * +15 to Dexterity | Strength : 25  | 1-6  |  37 |   4125  |
|                 | * Chance to Hit :  | Dexterity : 30 |      |     |         |
|                 |   +40%             |                |      |     |         |
|                 | * +80% Damage      |                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gnat Sting      | * Multiple Arrows  | Strength : 25  | 1-2  | IND |         |
|                 |   per Shot         | Dexterity : 30 |      |     |         |
|                 | * Unusual Item     |                |      |     |         |
|                 |   Damage           |                |      |     |         |
|                 | * Quick Attack     |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Needler, The    | * Chance to Hit :  |      None      | 1-3  |  30 |   2225  |
|                 |   +50%             |                |      |     |         |
|                 | * Unusual Item     |                |      |     |         |
|                 |   Damage           |                |      |     |         |
|                 | * Fast Attack      |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Rift Bow        | * -3 to Dexterity  | Strength : 25  | 1-6  |  35 |    625  |
|                 | * Random Speed     | Dexterity : 30 |      |     |         |
|                 |   Arrows           |                |      |     |         |
|                 | * Adds 2 Points    |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Windforce       | * +5 to Strength   | Strength : 45  | 1-14 |  60 |   9437  |
|                 | * +200% Damage     | Dexterity : 80 |      |     |         |
|                 | * Knocks Target    |                |      |     |         |
|                 |   Back             |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                              UNIQUE AXES
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  | DAM  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Aguinara's      | * Spell Levels :   |      None      | 2-10 |  24 |   6200  |
| Hatchet         |   +1               |                |      |     |         |
|                 | * +10 to Magic     |                |      |     |         |
|                 | * Resist Magic :   |                |      |     |         |
|                 |   +75%             |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Bloodslayer     | * -5 to All        | Strength : 50  | 8-20 |  50 |    625  |
|                 |   Attributes       |                |      |     |         |
|                 | * +100% Damage     |                |      |     |         |
|                 | * +200% Damage vs. |                |      |     |         |
|                 |   Demons           |                |      |     |         |
|                 | * Spell Levels : -1|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Butcher's       | * +10 to Strength  |      None      | 4-24 |  25 |    912  |
| Cleaver         | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|                 | * Unusual Item     |                |      |     |         |
|                 |   Damage           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Celestial Axe,  | * -15 to Strength  |      None      | 10-25|  60 |   3525  |
| The             | * Chance to Hit :  |                |      |     |         |
|                 |   +15%             |                |      |     |         |
|                 | * Hit Points :     |                |      |     |         |
|                 |   +25              |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Hellslayer      | * +8 to Strength   | Strength : 65  | 10-25|  60 |   6550  |
|                 | * +8 to Vitality   |                |      |     |         |
|                 | * +100% Damage     |                |      |     |         |
|                 | * Hit Points :     |                |      |     |         |
|                 |   +25              |                |      |     |         |
|                 | * Mana : -25       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Mangler         | * -5 to Magic      | Strength : 25  | 6-16 |  30 |         |
|                 | * -5 to Dexterity  |                |      |     |         |
|                 | * +200% Damage     |                |      |     |         |
|                 | * Mana : -10       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Messerschmidt's | * +200% Damage     | Strength : 80  | 12-30|  75 |  14500  |
| Reaver          | * Adds 15 Points   |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|                 | * +5 to All        |                |      |     |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Hit Points : -50 |                |      |     |         |
|                 | * Fire Hit Damage  |                |      |     |         |
|                 |   : 2-12           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Stone Cleaver   | * Hit Points : +30 | Strength : 50  | 8-20 |  50 |   5975  |
|                 | * +50% Damage      |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +40%           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Wicked Axe      | * +10 to Dexterity | Strength : 30  | 6-16 | IND |   7787  |
|                 | * -10 to Vitality  |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +30%             |                |      |     |         |
|                 | * -6 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


  UNIQUE CLUB - FLAIL - MACE - MAUL - MORNING STAR - SPIKED CLUB - WAR HAMMER
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  | DAM  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Baranar's Star  | * -4 to Dexterity  | Strength : 23  | 1-10 |  60 |   1712  |
|                 | * +4 to Vitality   |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +12%             |                |      |     |         |
|                 | * +80% Damage      |                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|                 | * Quick Attack     |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Celestial Star, | * +20% Light Radius|       None     | 2-12 |  36 |   1952  |
| The             | * Armor Class : -8 |                |      |     |         |
|                 | * Adds 10 Points   |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Civerb's Cudgel | * -2 to Magic      | Strength : 16  | 1-8  |  32 |    500  |
|                 | * -5 to Dexterity  |                |      |     |         |
|                 | * +200% Damage vs. |                |      |     |         |
|                 |   Demons           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Crakrust        | * +2 to All        | Strength : 16  | 1-8  | IND |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Resist All : +15%|                |      |     |         |
|                 | * -25% Damage      |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Cranium Basher, | * Adds 20 Points   | Strength : 55  | 6-20 | IND |   9125  |
| The             |   to Damage        |                |      |     |         |
|                 | * +15 to Strength  |                |      |     |         |
|                 | * Indestrctible    |                |      |     |         |
|                 | * Mana : -150      |                |      |     |         |
|                 | * Resist All : +5% |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Dreamflange     | * +30 to Magic     | Strength : 16  | 1-8  |  32 |   6612  |
|                 | * Mana : +50       |                |      |     |         |
|                 | * Resist Magic :   |                |      |     |         |
|                 |   +50%             |                |      |     |         |
|                 | * +20% Light Radius|                |      |     |         |
|                 | * Spell Levels : +1|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gnarled Root    | * +5 to Magic      |      None      | 1-6  |  20 |   2455  |
|                 | * +10 to Dexterity |                | 3-6  |     |         |
|                 | * +300% Damage     |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * Resist All : +10%|                |      |     |         |
|                 | * Armor Class : -10|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Hammer of Jholm | * +3 to Strength   | Strength : 55  | 6-20 | IND |   2175  |
|                 | * +10% Damage      |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +15%             |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Schaefer's      | * Lightning Hit    | Strength : 40  | 5-9  |  50 |  14031  |
| Hammer          |   Damage : 1-50    |                |      |     |         |
|                 | * -100% Damage     |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +30%             |                |      |     |         |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +75%           |                |      |     |         |
|                 | * Hit Points : +50 |                |      |     |         |
|                 | * +10% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                                UNIQUE STAVES
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  | DAM  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gleamsong       | * -3 to Strength   |      None      | 2-4  |  25 |   1630  |
|                 | * -3 to Vitality   |                |      |     |         |
|                 | * Mana : +25       |                |      |     |         |
|                 | * 76 Phasing       |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Immolator       | * Resist Fire :    |      None      | 4-8  |  35 |    975  |
|                 |   +20%             |                |      |     |         |
|                 | * Fire Hit Damage  |                |      |     |         |
|                 |   : 4              |                |      |     |         |
|                 | * Mana : +10       |                |      |     |         |
|                 | * -5 to Vitality   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Mindcry         | * +15 to Magic     | Strength : 20  | 6-12 |  55 |  10375  |
|                 | * Resist All : +15%|                |      |     |         |
|                 | * 69 Guardian      |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|                 | * Spell Levels : +1|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Naj's Puzzler   | * +20 to Magic     |      None      | 2-4  |  25 |   1630  |
|                 | * +10 to Dexterity |                |      |     |         |
|                 | * Resist All : +20%|                |      |     |         |
|                 | * Hit Points : -25 |                |      |     |         |
|                 | * 57 Teleport      |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Protector, The  | * +5 to Vitality   |      None      | 2-4  |  25 |   4310  |
|                 | * -5 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Armor Class : 40 |                |      |     |         |
|                 | * 86 Healing       |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|                 | * Attacker Takes   |                |      |     |         |
|                 |   1-3 Damage       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Rod of Onan     | * +5 to All        | Strength : 30  | 8-16 |  75 |  11041  |
|                 |   Attributes       |                |      |     |         |
|                 | * +100% Damage     |                |      |     |         |
|                 | * 50 Golem         |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Staff of Shadows| * -10 to Magic     |      None      | 3-7  |  35 |    312  |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +10%             |                |      |     |         |
|                 | * +60% Damage      |                |      |     |         |
|                 | * -20% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Storm Spire     | * +10 to Strength  | Strength : 30  | 8-16 |  75 |   5625  |
|                 | * -10 to Magic     |                |      |     |         |
|                 | * Lightning Hit    |                |      |     |         |
|                 |   Damage : 2-8     |                |      |     |         |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +50%           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Thundercall     | * Chance to Hit :  |      None      | 5-10 |  45 |   5562  |
|                 |   +35%             |                |      |     |         |
|                 | * Lightning Hit    |                |      |     |         |
|                 |   Damage           |                |      |     |         |
|                 | * 76 Lightning     |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +30%           |                |      |     |         |
|                 | * +20% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                             UNIQUE RINGS AND AMULET
       _________________________________________________________________
      |                        |                              |         |
      |          NAME          |       SPECIAL ABILITIES      |  VALUE  |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Acolyte's Amulet       | * 50% Mana Moved to Health   |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Bleeder                | * Resist Magic : +20%        |   2125  |
      |                        | * Hit Points : -10           |         |
      |                        | * Mana : +30                 |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Constricting Ring      | * Resist All : +75% MAX      |  15500  |
      |                        | * Constantly Lost Hit Points |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Empyrean Band          | * +2 to All Attributes       |   2000  |
      |                        | * +20% Light Radius          |         |
      |                        | * Fast Hit Recovery          |         |
      |                        | * Absorbs Half Trap Damage   |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Gladiator's Ring       | * 40% Health Moved to Mana   |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Ring of Engagement     | * -1/-2 Damage from Enemies  |   3119  |
      |                        | * Attacker Takes 1-3 Damage  |         |
      |                        | * Armor Class : 5            |         |
      |                        | * Damages Target's Armor     |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Ring of Regha          | * -3 to Strength             |   1043  |
      |                        | * +10 to Magic               |         |
      |                        | * -3 to Dexterity            |         |
      |                        | * Resist Magic : +10%        |         |
      |                        | * +10% Light Radius          |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Ring of Truth          | * Hit Points : +10           |   2275  |
      |                        | * Resist All : +10%          |         |
      |                        | * -1 Damage from Enemies     |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Optic Amulet           | * +5 to Magic                |   2437  |
      |                        | * -1 Damage from Enemies     |         |
      |                        | * Resist Lightning : +20%    |         |
      |                        | * +20% Light Radius          |         |
      |________________________|______________________________|_________|


================================================================================
07.  M O N S T E R  L I S T
================================================================================

        _________________________________________________________________
       |                 |         |                                     |
       |      NAME       |    HP   |              NOTES                  |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Fallen One      | 001-002 | No resistances, No immunities       |
       | Carver          | 002-004 | No resistances, No immunities       |
       | Devil Kin       | 008-012 | No resistances, No immunities       |
       | Dark One        | 010-018 | No resistances, No immunities       |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Zombie          | 002-003 | Immune Magic                        |
       | Rotting Carcass | 007-012 | Immune Magic                        |
       | Ghoul           |         |                                     |
       | Black Death     | 012-020 | Immune Magic                        |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Scavenger       | 001-003 | No resistances, No immunities       |
       | Plague Eater    | 006-012 | No resistances, No immunities       |
       | Shadow Beast    | 012-018 | No resistances, No immunities       |
       | Bone Gasher     | 014-020 | Resists Magic                       |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Fiend           | 001-003 | No resistances, No immunities       |
       | Blink           | 006-014 | No resistances, No immunities       |
       | Familiar        | 010-017 | Resist Magic, Immune Lightning      |
       |                 |         |                                     |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Hidden          | 004-012 | No resistances, No immunities       |
       | Unseen          | 017-025 | Resist Magic                        |
       | Stalker         | 015-022 | No resistances, No immunities       |
       | Illusion Weaver | 020-030 | Resist Fire-Magic                   |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Flesh Clan      | 015-022 | No resistances, No immunities       |
       | Stone Clan      | 020-027 | Resist Magic                        |
       | Fire Clan       | 025-032 | Resist Fire                         |
       | Night Clan      | 027-035 | Resist Magic                        |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Acid Beast      | 020-033 | No resistances, No immunities       |
       | Poison Spitter  | 030-042 | No resistances, No immunities       |
       | Pit Beast       | 040-055 | Resist Magic                        |
       | Lava Maw        | 050-075 | Resist Magic, Immune Fire           |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Blood Stone     | 027-037 | Immune Fire-Magic                   |
       | Lava Lord       | 035-042 | Immune Fire-Magic                   |
       |                 |         |                                     |
       |                 |         |                                     |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Mud Man         | 050-062 | No resistances, No immunities       |
       | Toad Demon      |         |                                     |
       | Flayed One      | 080-100 | Resist Magic, Immune Fire           |
       |                 |         |                                     |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Gargoyle        |         |                                     |
       | Winged-Demon    | 022-030 | Resist Fire, Immune Magic           |
       | Blood Claw      | 037-062 | Immune Fire-Magic                   |
       |                 |         |                                     |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Storm Rider     | 030-060 | Resist Magic, Immune Lightning      |
       | Maelstorm       |         |                                     |
       |                 |         |                                     |
       |                 |         |                                     |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Horned Demon    |         |                                     |
       | Mud Runner      | 025-045 | No resistances, No immunities       |
       | Frost Charger   |         |                                     |
       | Obsidian Lord   | 035-055 | Resist Lightning, Immune Magic      |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Cave Viper      | 050-075 | Immune Fire                         |
       | Fire Drake      | 060-085 | Resist Fire, Immune Magic           |
       | Gold Viper      | 070-090 | Resist Lightning, Immune Magic      |
       | Azure Drake     | 080-100 | Resist Fire-Lightning               |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Succubus        | 060-075 | Resist Magic                        |
       | Snow Witch      | 067-087 | Resist Lightning                    |
       | Hellspawn       | 075-100 | Resist Magic, Immune Lightning      |
       | Soul Burner     | 100-112 | Resist Lightning-Magic, Immune Fire |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Counselor       | 035-035 | Resist Fire-Lightning               |
       | Magistrate      | 042-042 | Resist Lightning-Magic, Immune Fire |
       | Cabalist        | 060-060 | Resist Fire-Magic, Immune Lightning |
       | Advocate        | 072-072 | Resist Fire, Immune Lightning-Magic |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Black Knight    | 075-075 | Resist Lightning-Magic              |
       | Doom Guard      | 082-082 | Resist Fire-Magic                   |
       | Steel Lord      | 090-090 | Resist Lightning-Magic, Immune Fire |
       | Blood Knight    | 100-100 | Resist Fire, Immune Lightning-Magic |
       |_________________|_________|_____________________________________|


================================================================================
08.  S H R I N E S  A N D  F O U N T A I N S
================================================================================


                                         SHRINES
 ______________________________________________________________________________
|                     |                           |                            |
|        NAME         |         MESSAGE           |          EFFECTS           |
|_____________________|___________________________|____________________________|
|                     |                           |                            |
| Abandoned Shrine    | The hands of men may be   | Dexterity is increased by  |
|                     | guided by fate            | 2                          |
|                     |                           |                            |
| Cauldron            | Random                    | Random                     |
|                     |                           |                            |
| Creepy Shrine       | Strength is bolstered by  | Strength is increased by 2 |
|                     | heavenly faith            |                            |
|                     |                           |                            |
| Cryptic Shrine      | Arcane power brings       | Casts one free Nova spell  |
|                     | destruction               |                            |
|                     |                           |                            |
| Divine Shrine       | Drink and be refreshed    | Gives 2 full potions and   |
|                     |                           | gets life and full mana    |
|                     |                           |                            |
| Eerie Shrine        | Knowledge and wisdom at   | Magic is increased by 2    |
|                     | the cost of self          |                            |
|                     |                           |                            |
| Eldritch Shrine     | Crimson and Azure becomes | All potions become         |
|                     | as the sun                | rejuvenation potions of    |
|                     |                           | the same type              |
|                     |                           |                            |
| Enchanted Shrine    | Magic is not always what  | Lose one level of a spell  |
|                     | it seems to be            | and adds one level to all  |
|                     |                           | other spells learned so    |
|                     |                           | far                        |
|                     |                           |                            |
| Fascinating Shrine  | Intensity comes at the    | Gain two levels of Firebolt|
|                     | cost of wisdom            | spell, lose up to 10 in    |
|                     |                           | mana                       |
|                     |                           |                            |
| Glimmering Shrine   | Mysteries are revealed in | Identifies all unidentified|
|                     | the light of reason       | item in inventory          |
|                     |                           |                            |
| Glowing Shrine      | Knowledge is Power        | Magic +5, lose experience  |
|                     |                           |                            |
| Goat Shrine         | Random                    | Random                     |
|                     |                           |                            |
| Gloomy Shrine       | Those who defend seldom   | Adds 2 to AC for all armor,|
|                     | attack                    | reduces damage by 1 for all|
|                     |                           | weapons                    |
|                     |                           |                            |
| Hidden Shrine       | New strength is forged    | One item loses 10          |
|                     | through destruction       | durability while all others|
|                     |                           | gain 10                    |
|                     |                           |                            |
| Holy Shrine         | Wherever you go, there    | Casts one free Phasing     |
|                     | you are                   | spell                      |
|                     |                           |                            |
| Magic Shrine        | While the spirit is       | Casts one free Mana Shield |
|                     | vigilant, the body thrives| spell                      |
|                     |                           |                            |
| Mendicant's Shrine  | Give and you shall        | Gains experience, lose     |
|                     | receive                   | half your money            |
|                     |                           |                            |
| Murphy's Shrine     | That which can break will | Lose durability            |
|                     |                           |                            |
| Mysterious Shrine   | Some are weakened as one  | One attributes rises by 5  |
|                     | grows strong              | and all others drop by 1   |
|                     |                           |                            |
| Oily Shrine         | That which does not kill  | Gains Dexterity points     |
|                     | you...                    |                            |
|                     |                           |                            |
| Ornate Shrine       | Salvation comes at the    | Gain two levels for the    |
|                     | cost of wisdom            | Holy Bolt spell, lose up to|
|                     |                           | 10 in mana                 |
|                     |                           |                            |
| Quiet Shrine        | The essence of life flows | Vitality is increased by 2 |
|                     | from within               |                            |
|                     |                           |                            |
| Religious Shrine    | Time has no effect on the | All items are fully        |
|                     | strength of steel         | repaired                   |
|                     |                           |                            |
| Sacred Shrine       | Energy comes at the cost  | Gain two levels for the    |
|                     | of wisdom                 | Charged Bolt spell, lose up|
|                     |                           | to 10 in mana              |
|                     |                           |                            |
| Secluded Shrine     | The way is made clear when| Fills out the automap of   |
|                     | viewed from above         | the current level          |
|                     |                           |                            |
| Shimmering Shrine   | Spiritual energy is       | Gets full mana             |
|                     | restored                  |                            |
|                     |                           |                            |
| Solar Shrine        | You feel refreshed        | Gains Hit Points           |
|                     |                           |                            |
| Sparking Shrine     | Some experience is gained | Gains experience and lose  |
|                     | by touch                  | mana                       |
|                     |                           |                            |
| Spiritual Shrine    | Riches abound when least  | Each free box in backpack  |
|                     | expected                  | is filled with a random    |
|                     |                           | amount of gold             |
|                     |                           |                            |
| Stone Shrine        | The power of mana         | Staffs are recharged       |
|                     | refocused renews          |                            |
|                     |                           |                            |
| Thaumaturgic Shrine | You hear a series of      | All chests in the dungeon  |
|                     | creaks and thumps         | are refilled and close     |
|                     |                           |                            |
| Town Shrine         | There's no place like     | Cast Town Portal           |
|                     | home                      |                            |
|                     |                           |                            |
| Weird Shrine        | The sword of justice is   | Maximum damage for all     |
|                     | swift and sharp           | weapon increases by 1      |
|                     |                           |                            |
| ???                 | You feel stronger         | Gains Strength points      |
|                     |                           |                            |
| ???                 | You feel more agile       | Gains agility              |
|                     |                           |                            |
| ???                 | You feel wiser            | Gains Magic points         |
|_____________________|___________________________|____________________________|



                                 FOUNTAINS
    _________________________________________________________________________
   |                   |                                                     |
   |       NAME        |                    EFFECTS                          |
   |___________________|_____________________________________________________|
   |                   |                                                     |
   | Blood Fountain    | Restores 1 point of life each time you drink        |
   |                   |                                                     |
   | Fountain of Tears | Raises one attribute by one and lowers another by 1 |
   |                   |                                                     |
   | Murky Pool        | Casts one free Infravision spell                    |
   |                   |                                                     |
   | Purifying Spring  | Restores 1 point of mana each time you drink        |
   |___________________|_____________________________________________________|


================================================================================
09.  L E V E L  A N D  E X P E R I E N C E
================================================================================

 _____________________________________________________________________________
|          |                           |          |                           |
|  LEVEL   |    EXPERIENCE REQUIRED    |  LEVEL   |    EXPERIENCE REQUIRED    |
|__________|___________________________|__________|___________________________|
|          |                           |          |                           |
|     1    |                 0         |    26    |           5.459.523       |
|     2    |             2.000         |    27    |           7.130.496       |
|     3    |             4.620         |    28    |           9.281.874       |
|     4    |             8.040         |    29    |          12.042.092       |
|     5    |            12.489         |    30    |          15.571.031       |
|     6    |            18.258         |    31    |          20.066.900       |
|     7    |            25.712         |    32    |          25.774.405       |
|     8    |            35.309         |    33    |          32.994.399       |
|     9    |            47.622         |    34    |          42.095.202       |
|    10    |            63.364         |    35    |          53.525.811       |
|    11    |            83.419         |    36    |          67.831.218       |
|    12    |           108.879         |    37    |          85.670.061       |
|    13    |           141.086         |    38    |         107.834.823       |
|    14    |           181.683         |    39    |         135.274.799       |
|    15    |           231.075         |    40    |         169.122.009       |
|    16    |           313.656         |    41    |         210.720.231       |
|    17    |           424.067         |    42    |         261.657.253       |
|    18    |           571.190         |    43    |         323.800.420       |
|    19    |           766.569         |    44    |         399.335.440       |
|    20    |         1.025.154         |    45    |         490.808.349       |
|    21    |         1.366.227         |    46    |         601.170.414       |
|    22    |         1.814.568         |    47    |         733.825.617       |
|    23    |         2.401.895         |    48    |         892.680.222       |
|    24    |         3.168.651         |    49    |       1.082.908.612       |
|    25    |         4.166.200         |    50    |       1.310.707.109       |
|__________|___________________________|__________|___________________________|


================================================================================
10.  B O O K S
================================================================================
BOOK OF BLOOD (Quest : Valor)
...and so,  locked beyond the  Gateway of Blood and past the hall of Fire, Valor
awaits for the hero of light to awaken...

BOOK OF THE BLIND (Quest : Halls of the Blind)
I can see what you see not.
Vision milky then eyes rot.
When you turn they will be gone,
whispering their hidden song.
Then you see what cannot be,
shadows move where light should be.
Out of darkness, out of mind,
cast down into the Halls of the Blind.

MYTHICAL BOOK (Quest : Chamber of the Bone)
Beyond the  Hall of Heroes lies the Chamber of Bone.Eternal death awaits any who
would seek to steal the  treasures  secured  within  this  room.   So speaks the
Lord of terror,  and so it is written.

STEEL TOME (Quest : Warlord of Blood)
The armories  of Hell  are home  to the Warlord of Blood.  In his wake  lay  the
mutilated bodies  of thousands.  Angels  and  man  alike  have been cut down  to
fulfill his endless sacrifices to the dark ones who scream for one thing - blood

TALE OF THE THREE
Glory  and  approbation to  Diablo - Lord of Terror and leader of the Three.  My
lord spoke to me of  his two  brothers, Mephisto and Baal,  who were banished to
this world long ago.  My lord wishes  to bide time and harness his awesome power
so that he may free his captive brothers  from their tombs  beneath the sands of
the East. Once  my lord  releases his brothers, the Sin War will once again know
the fury of the Three.

THE BINDING OF THE THREE
So it  came  that  the  three  prime evils  were banished  in spirit form to the
mortal realm  and after  sewing  chaos  across  the east for decades,  they were
hunted down  by  the cursed order  of the  mortal Horadrim.  The  Horadrim  used
artifacts  called  Soulstones to contain the essence of Mephisto,  the  Lord  of 
Hatred and his brother  Baal, the  Lord of Destruction.  The  youngest brother -
Diablo, the Lord of Terror - escaped to the west.
Eventually   the  Horadrim   captured  Diablo  within a Soulstones  as well, and
buried him under an ancient, forgotten  cathedral.  There,  the  Lord  of Terror
sleeps and awaits the time of his rebirth. Know  ye  that he will seek a body of
youth and power to posses - one that is innocent and easily controlled.  He will
then arise to free his brothers and once more fan the flames of the Sin War...

THE BLACK KING
Hail  and  sacrifice  to Diablo - Lord of Terror  and destroyer of souls. When I
awoke my master from his sleep,  he attempted to possess a mortal's form. Diablo
attempted to claim the body of King Leoric, but my master was too weak  from his
imprisonment.  My lord required a simple and innocent anchor  to this world, and
so found the boy Albrecht to be perfect for the task. While the good King Leoric
was  left maddened  by Diablo's  unsuccessful  possession,  I  kidnapped his son
Albrecht  and brought him  before my master.  I now await Diablo's call and pray
that I will be rewarded when he at last emerged as the lord of this world.

THE DARK EXILE
So it came to be  that  there was a great revolution  within  the  Burning Hells
known as the  Dark Exile.  The lesser evils  overthrew the three prime evils and
banished their spirit forms to the mortal realm. The demons Belial  (The Lord of
Lies) and  Azmodan  (The Lord of Sin)  fought  to claim rulership of Hell during
the absence of the Three Brothers. All of Hell polarized between the factions of 
Belial and  Azmodan  while  the forces of the  High Heavens continually battered
upon the very gates of Hell.

THE GREAT CONFLICT
Take heed and bear witness to the truths  that lie herein, for they are the last
legacy of the Horadrim. There is a war that rages on even now, beyond the fields
that we know - between the Utopian Kingdoms of the  High Heavens and the chaotic
Pits of the Burning Hells. This war is known as the  Great Conflict,  and it has
raged and burned longer than any of the stars in the sky.Neither side ever gains
sway for long  as  the forces of light and darkness  constantly  vie for control
over all creation.

THE REALMS BEYOND
All praises to  Diablo - Lord of Terror  and survivor of the  Dark Exile.When he
awakened from his long slumber,  my lord and master spoke to me  of secrets that
few mortals know. He told me the  Kingdoms of the  High Heavens and the  Pits of
the Burning Hells  engage  in an eternal war. He  revealed  the powers that have
brought this discord to the realms of man. My lord has named the battle for this
world and all who exist here the Sin War.

THE SIN WAR
Many  demons  traveled  to  the mortal  realm  in  search of the Three Brothers.
These  demons  were  followed  to the mortal plane  by  angels  who  hunted them
throughout the vast cities of the East.  The  angels  allied  themselves  with a
secretive order  of mortal magi named the Horadrim,  who quickly became adept at
hunting demons. They also made many dark enemies in the underworlds.

THE TALE OF THE HORADRIM
Take heed  and bear witness to the truths that lie herein, for they are the last
legacy of the Horadrim.  Nearly  three  hundred  years ago,  it came to be known
that  the three prime evils of the  Burning  Hells  had mysteriously come to our
world.  The Three Brothers  ravaged  the lands  of the east  for decades,  while
humanity was left trembling in their wake.Our order - the Horadrim - was founded
by a group of secretive  Magi to hunt down  and capture the three evils once and
for all.
The  original Horadrim captured two of the three within powerful artifacts known
as Soulstones and buried them deep bneath the desolate eastern sands.  The third
evil  escaped capture and fled to the west with many of the Horadrim in pursuit.
The third evil - known as Diablo, the Lord of Terror - was eventually  captured,
his  essence  set  in  a  Soulstone and buried within this labyrinth.
Be warned  that  the Soulstone  must be kept from discovery  by those not of the
faith.  If  Diablo  were  to be released,  he  would  seek a body that is easily
controlled as he would be very weak - perhaps that of an old man or a child.

THE WAGES OF SIN ARE WAR
Take heed  and bear witness to the truths that lie herein, for they are the last
legacy of the Horadrim.  When  the eternal conflict between the High Heavens and
the Burning Hells falls upon mortal soil,  it is called the Sin War.  Angels and
Demons  walk  amongst humanity in disguise, fighting  in  secret,  away from the
prying eyes of mortals. Some daring, powerful mortal have even allied themselves
with either side, and helped to dictate the course of the Sin War.


================================================================================
11.  L I B R A R I E S
================================================================================

                        BOOK I : OF HEAVEN AND HELL

THE GREAT CONFLICT
     Since the beginning,  the forces  of Light and Darkness  have engaged in an
eternal war : The Great Conflict,  whose  victor  will rise from the apocalyptic
ashes  to hold sway  over  all  creation.  To this end,  the Angels  of the High
Heavens adhere  to strict militaristic disciplines  Seraphim warriors  strike at
the enemies of Light  with swords  imbued with righteous wrath and justice.  The
Angels believe that only  absolute discipline  can properly restore order to the
myriad realms,  while  the demonic  denizens  of  the  Burning Hells  hold  that
absolute chaos is the true nature of all things.
     The battles of the  Great Conflict  rage across both time and space,  often
infringing upon the very fabric of reality itself.  From the Crystal Arch at the
very heart of the High Heavens to the arcane  Hellforge of the  Underworld,  the
warriors  of these eternal realms  journey  to wherever their timeless  conflict
carries them. The legendary deeds of the heroes of the realms beyond elicit both
veneration and insight.
     The greatest of these heroes was Izual, lieutenant to the Arch-Angel Tyrael
and  bearer of the Angelic  Runeblade  Azurewrath.  He once led  a fierce attack
upon the Hellforge as the creation of the dark demonblade Shadowfang was nearing
completion.  His quest  was to destroy both  wielder  and weapon - a charge that
he was destined never to complete. Izual was overcome by the  legions  of  chaos
and,  tragically,  was  lost  to the Darkness.  His fate  stands as testament to
the fact that  Angels and Demons  alike shall fearlessly enter into any domain -
so long as their hated enemies dwell within.
     Although  the  Great  Conflict  burned hotter  and  longer  than any of the
stars in the sky, neither side could gain dominion over the other for long. Both
factions sought some way to turn the tides of the war to their favor.  With  the
ascension of Man and his mortal realm, the Great Conflict ground to a mysterious
halt. Both armies paused in a breathless stalemate, waiting to see to whose side
Man would eventually turn.
     Mortals had the unique ability to choose between Darkness and Light, and it
was held  that  this would be  the deciding factor  in the outcome  of the Great
Conflict. Thus, the agents of the nether-realms descended to the mortal realm to
vie for the favor of Man...

THE SIN WAR
     The coming  of the  Great Conflict  to the mortal realm is known as the Sin
War.  Angels  and  Demons,  disguising  themselves  while traveling amongst men,
attempted  to secretly  lure mortals  to their respective causes. Over time, the
forces of Darkness  discovered  that mortals  responded much more to brute force
than  to subtle coercion,  and so  began to terrorize Man  into submission.  The
Angels  fought to defend humanity  against this demonic oppression,  but all too
often their austere methods  and severe punishments succeeded only in alienating
those whom they sought to protect.
     The violent battles  of the Sin War  occurred often,  but  they were seldom
witnessed  by the prying eyes of Man. Only a few  "enlightened" souls were aware
of the supernatural beings that walked amongst the huddled masses  of  humanity.
Powerful  mortals  arose  and  accepted  the challenge  of the Sin War,  allying
themselves  with  both sides  in the  Great  Conflict.  The  legendary deeds  of
these  great mortal warriors  served to earn both the respect and hatred  of the
netherworlds. Although lesser demons  kneeled before those possessing power  and
strength, they  also  cursed  the very existence  of mortal man.  Many  of these
fiends believed  that  the deadlock brought  about by the emergence of Man was a
perverse offense to their "higher" role in the great scheme of things.
     This jealousy of Man led to harsh, atrocious acts of violence by the demons
against  the mortal  realm.  Some men  learned  of this deep hatred  and used it
against the denizens of the Underworld. One such  mortal, Horazon  the Summoner,
delighted in summoning demons and then breaking them to his will. Horazon, along
with  his brother  Bartuc,  were members  of the Eastern mage clan  known as the
Vizjerei.  This mystic clan  studied the ways of demons and had catalogued their
lore for generations. Empowered by this knowledge,  Horazon was able to take the
work of the Vizjerei and pervert it for his  demented purposes.  The denizens of
Hell sought revenge against this bold mortal,but Horazon managed to keep himself
well protected within his arcane sanctuary.
     Bartuc,  the  brother  of Horazon,  was  eventually  lured  to the side  of
Darkness.  He  was  granted  exceptional  strength  and  longevity,  and  fought
alongside the legions of Hell against the cursed  Vizjerei,  and eventually  his
own brother  during  the Sin War.  Although  Bartuc  was renowned   amongst  the
warriors  of many realms,  his dominance  in battle  came with a terrible price.
An insatiable lust for mortal blood pervaded his every thought and deed.  Bartuc
soon became as fond of bathing in the blood of his enemies as he did of shedding
it, and in time he came to be known only as the Warlord of Blood.

THE DARK EXILE
                "Seven is the number of the powers of Hell,
                and Seven is the number of the Great Evils."

                          Duriel, the Lord of Pain

                       Andariel, the Maiden of Anguish

                          Belial, the Lord of Lies

                          Azmodan, the Lord of Sin

     These  are  the  true names  of the  lesser of the  Great Evils.  For  ages
uncounted  each  have ruled over  their own domains  within  the  Burning Hells,
seeking  absolute  dominion  over  their  infernal brethren.  As the Lesser Four
continuously  vied  for the control  of those forces  that  dwelled within their
realms, the Greater Three held absolute power over the whole of Hell. The Lesser
Four used dark and evil measures in their quest for power, and herein begins the
legend of the Exile.

                        Mephisto, the Lord of Hatred

                        Baal, the Lord of Destruction

                         Diablo, the Lord of Terror

     These are the Prime Evils  of  Hell  that  wielded  their  power as a dark,
sovereign  triumvirate.  The  Three  Brothers  ruled  over  the  Lesser Four  by
brutal force and malicious cunning. Being the eldest and strongest of the Evils,
the Three Brothers were responsible for countless victories  against  the armies
of the Light.  Although they never held sway over the High Heavens for long, the
Three were justly feared by enemies and subjects alike.
     With  the ascension of  Man  and the subsequent  standstill  of  the  Great
Conflict, the Three Brothers began to devote their energies to the perversion of
mortal souls.  The Three  realized  that Man  was the key to victory  in the war
against Heaven,  and thus  altered their rigid agendum  that they had propagated
since the Beginning. This change caused many of the Lesser Evils to question the
authority  of the Three, and so  brought about  a great rift  between  the Prime
Evils and their servitors.
     In  their ignorance,  the   Lesser Evils  began to believe that  the  Three
were afraid to continue the war with Heaven.  Frustrated by the cessation of the
war,  Azmodan and Belial  saw the situation  as  their chance  to overthrow  the
Prime Evils  and  take control of Hell  for themselves. The two demon lords made
a pact  with their minor brethren,  assuring them  that  the wretched  plague of
humanity would not deter  the ultimate victory of the sons of Hell.  Azmodan and
Belial  devised a plan to end the stalemate,  achieve victory in the Sin War and
ultimately ride the bloody crest  of the  Great Conflict  straight into the very
arms of Armageddon.  Thus, a great revolution was set into motion as all of Hell
went to war against the Three Brothers...
     The Brothers  fought with all  of the savagery  of the Underworld,  and  to
their credit,  annihilated a third of Hell's  treacherous legions.   In the end,
however,  they were overcome by the Horned Death led by the traitors Azmodan and
Belial. The Prime Evils, weakened and bodiless were banished to the mortal realm
where Azmodan hoped that  they would remain trapped  forever.  Azmodan  believed
that with the Three set loose upon humanity,  the Angels would be forced to turn
their  focus  upon  on  the mortal plane - thus  leaving  the  Gates  of  Heaven
abandoned  and defenseless. Those few demons who still pledged allegiance to the
Three Brothers  fled the wrath of Azmodan  and  Belial, escaping to the realm of
Man to seek out their lost Masters.
     As the warfires died out upon the battlefields of Hell,  Azmodan and Belial
began to argue over which of them held the higher authority. The pact  that they
had made quickly fell to ashes  as the two demon lords took up arms against each
other.  The legions of Hell  that remained were polarized behind either warlord,
launching themselves into a bloody civil war  that has lasted to this day...

THE BINDING OF THE THREE
     In the ancient days,  before  the rise  of the  Western Empires,  the  dark
and  terrible entities known as the Three Evils were exiled to the world of Man.
These  eternal entities  wandered  throughout  the waking world and fed upon the
lusts of men,  leaving  chaos  and  attrition in their wake.  The  Evils  turned
father against son  and  prompted  many great nation into brutal and petty wars.
Their  Exile from Hell  left them  with an insatiable hunger  to bring suffering
and pain  to all  who would not kneel  before them,  and  so  the Three Brothers
ravaged the lands of the Far East for countless centuries.
     Eventually,  a secretive order of mortal magi  was gathered together by the
enigmatic Arch-Angel Tyrael.  These sorcerers were to hunt  the Three Evils  and
put an end to their vicious rampage. The order, known as the Horadrim, consisted
of wizards  from  the diverse  and numerous  mage-clans  of the East.  Employing
disparate   magical  practices  and  disciplines,   this   unlikely  Brotherhood
succeeded in capturing  two of the Brothers within  a powerful artifacts  called
Soulstones.   Mephisto  and  Baal,   trapped   within  the  swirling,  spiritual
constraints  of  the Soulstones,  were  then  buried  beneath  the dunes  of the
desolate Eastern Sands.
     The powers of  Hatred and wanton Destruction seemed to diminish in the East
as a nervous peace  began  to settle over the land.  Yet,  for  many decades the
Horadrim continued their grim search for the third Brother,  Diablo.  They  knew
that if  the Lord of Terror  was  left untamed  there could never be any lasting
peace within the realm of humanity.
     The Horadrim  followed  in  the wake  of terror  and  anarchy  that  spread
throughout  the Western lands.  After  a great battle which claimed the lives of
many brave souls, the Lord of Terror was captured and imprisoned within the last
of the Soulstones  by a group of Horadrim monks led by the  Initiate Jered Cain.
These  monks  carried  the cursed stone  to the land of Khanduras  and buried it
within  a secluded cave  near the river Talsande.  Above this cave  the Horadrim
constructed  a great Monastery  from which they could continue  to safeguard the
Soulstone.  As  ages passed,  the Horadrim constructed  a network  of  catacombs
beneath  the Monastery  to house  the earthly remains  of  the martyrs  of their
Order.
     Generation  passed  in Khanduras,  and  the numbers of the Horadrim  slowly
dwindled.  With no quests left to undertake,  and too few sons  to sustain their
guardianship,  the once powerful Order  faded  into obscurity.  Eventually,  the
great Monastery  that  they had built  fell to ruins as well.  Although villages
grew and thrived around the shell of the old Monastery, no one knew of the dark,
secret passageways  that  stretched  into the cold earth beneath it.  None could
have dreamed of the burning red gem that pulsed within the labyrinth's heart...


                              BOOK II : THE RETURN OF TERROR

THE LANDS OF KHANDURAS
     Years  after  the last  of the Horadrim  had died,  a great  and prosperous
society grew in the lands of the West.  As time wore on,  many  Eastern pilgrims
settled  in the lands  surrounding Khanduras  and  soon  establish  small,  self
contained  kingdoms.  A few  of  these kingdoms  bickered  with  Khanduras  over
holdings of  property or routes of trade.  These  squabbles  did little to upset
the lasting peace of the West,and the great Northern kingdom of Westmarch proved
to be  a strong ally  of Khanduras as the two lands steadily engaged in ventures
of barter and commerce.
     During  this time,  a bold,  new  religion  of the Light  known as  Zakarum
began  to  spread  throughout  the kingdom of Westmarch  and  into  many  of its
northern  principalities.  Zakarum, founded in the Far East,  implored followers
to enter into the Light and forsake the darkness that lurked within their souls.
The people of Westmarch  adopted the statues of Zakarum  as their sacred mission
in the world.  Westmarch began to turn towards its neighbors,  expecting them to
embrace this  "New Beginning"  as well.  Tensions rose  between  the kingdoms of
Westmarch  and  Khanduras  as  the priests  of Zakarum  began  to  preach  their
foreign dogma whether they were welcomed or not.
     It  was  then  that  the  great northern lord Leoric came unto the lands of
Khanduras and,  in the name of Zakarum,  declared  himself King,  Leoric  was  a
deeply religious man  and  had brought  many Knights and Priests  with him  that
comprised his Order of the Light.Leoric and his trusted advisor, the Arch Bishop
Lazarus, made their way to the city of Tristram.Leoric appropriated the ancient,
decrepit Monastery on the outskirts  of the town  for  his  seat  of  power  and
renovated  it  to  match  its  time-lost glory.  Although  the  free  people  of
Khanduras  were  not  pleased  with  being  placed  under  the sudden rule  of a
foreign King, Leoric served them  with justice and might. Eventually, the people
of Khanduras grew to respect the kind Leoric,sensing that he sough only to guide
and protect them against the oppression of Darkness.

THE AWAKENING
     Not long  after  Leoric took possession  of Khanduras,  a power long asleep
awakened within the dark recesses  beneath  the Monastery.  Sensing that freedom
was within his grasp, Diablo entered the nightmares of the Arch Bishop and lured
him  into  the  dark,  subterranean  labyrinth. In  his  terror,  Lazarus  raced
throughout  the abandoned hallways  until he at last came to the chamber  of the
burning Soulstone.  No longer  in command  of his body or spirit,  he raised the
stone  above  his head  and  uttered words  long  forgotten  in  the  realms  of
mortals.  His will destroyed, Lazarus shattered  the Soulstone  upon the ground.
Diablo once again came into the world of Man.  Although he was released from his
imprisonment within the Soulstone, the Lord of Terror was still greatly weakened
from  his long sleep  and  required  an anchor to the world. Once he had found a
mortal form to wear,  he could begin  to reclaim his vastly depleted power.  The
great demon weighed  the souls residing in the town above, and chose to take the
strongest  of them - that of King Leoric.
     For many months King Leoric  secretly fought the evil presence that twisted
his thoughts and emotions.  Sensing that  he had been possessed  by some unknown
evil.  Leoric  hid his dark secret  from  his Priests,  hoping that somehow  his
own  devout  righteousness  would be enough to exorcise  that corruption growing
inside him - he was sorely mistaken.  Diablo stripped away the core of  Leoric's
being, burning away all honor and virtue from his soul.  Lazarus too, had fallen
under the sway  of the Demon,  keeping  close  to Leoric  at all times.  Lazarus
worked to conceal the plans  of his new Master  from the Order of Light,  hoping
that  the demon's power  would grow,  well concealed  amongst  the  servants  of
Zakarum.
     The priests  of Zakarum  and  the citizenry  of  Khanduras  recognized  the
disturbing  change within their liege.  His once proud  and  rugged  form became
distorted and deformed.  King Leoric  became  increasingly deranged  and ordered
immediate  executions  of any  who dared to question his methods  or  authority.
Leoric began to send his Knights to other villages  to  bully  their townspeople
into submission.  The people of Khanduras  who had once grown to see great honor
in their ruler began to call Leoric the Black King.
     Driven  to the brink  of madness  by the Lord of Terror, King Leoric slowly
alienated his closest friends  and advisors,  Lachdanan,  Captain  of the Knight
of the Order  of Light  and honored Champion  of Zakarum,  tried to discern  the
nature of his King's deteriorating spirit. Yet  at  every turn  the  Arch-Bishop
Lazarus  would  waylay  Lachdanan   and  admonish  him   from  questioning   the
actions  of  the  King.  As  tensions  grew  between  the two,  Lazarus  charged
Lachdanan  with  treason  against  the  Kingdom.  To the Priests and Knights  of
Leoric's court,  the prospect  of  Lachdanan  committing treason was ridiculous.
Lachdanan's motives were  honorable and just,  and soon  many began question the
reason of their once beloved King.
     Leoric's madness  was growing  more obvious  with each passing day. Sensing
that the advisors of the court  were becoming  increasingly suspicious  of  foul
treachery,  Lazarus  desperately sought  to contain  the eroding situation.  The
Arch-Bishop  masterfully  convinced the delusional  Leoric  that  the kingdom of
Westmarch was plotting against him,  secretly planning to dethrone him and annex
Khanduras into its own lands.  Leoric flew into a rage and summoned his advisors
to his side.  Manipulated by the Arch-Bishop, the paranoid King declared a state
of war between the kingdoms of Khanduras and Westmarch.
     Leoric  ignored  the warnings  and admonishments  of his  advisors and  the
royal  army  of Khanduras  was ordered to the North to engage in a war that they
did not believe in.  Lachdanan was appointed  by Lazarus  to lead  the armies of
Khanduras into Westmarch. Although Lachdanan argued the against the necessity of
the coming conflict,  he was honor-bound to uphold the will of his King. Many of
the  high-priests   and  officials  were  forced  to  travel  to  the  North  as
emissaries  on errands  of diplomatic urgency,  as well.  The desperate  ploy of
Lazarus  had succeeded in sending many of the King's more 'troublesome' advisors
to their certain deaths...

THE DARKENING OF TRISTRAM
     The absence  of prying advisors  and  inquisitive Priests  left Diablo free
to assume total control over  the King's battered soul.  As  the  Lord of Terror
attempted  to strengthen  his hold  upon the maddened King,  he  found that  the
lingering spirit of Leoric  fought with him  still.  Although  the  control over
Leoric that Diablo held  was formidable,  the Demon knew  that  in  his weakened
state  he could never  take complete possession of his soul as long as a glimmer
of his will remained.  The demonlord sought a fresh and innocent host upon which
to build his Terror.
     The demon  relinquished  his control  over Leoric,  but the King's soul was
left corrupted and his mind crazed.  Diablo began to search throughout Khanduras
for the perfect vessel to act as his focus,  and found such a soul easily within
his reach. Enjoined by his dark master,  Lazarus  kidnapped  Albrecht - the only
son of Leoric - and dragged  the terrified youth  down into the blackness of the
labyrinth.  Flooding  the boy's  defenseless  mind  with  the  essence  of  pure
Terror, Diablo easily took possession of the young Albrecht.
     Pain and fire  raced through the child's soul.  Hideous laughter filled his
head and clouded his thoughts.  Paralyzed with fear,  Albrecht felt the presence
of Diablo within his mind as it seemed to push him down,  deeper and deeper into
darkness and oblivion.  Diablo gazed  upon his surroundings  through the eyes of
the young prince.A lustful hunger still tortured the demon after his frustrating
bout  for control over Leoric,  but  the nightmares  of the boy  provided  ample
substance to sate him. Reaching deep into Albrecht's subconscious, Diablo ripped
the greatest fears of the child from their hiding places and gave them breath.
     Albrecht  watched, as if  out  of a dream,  twisted  and  disfigured  forms
appeared all around him.  Unholy,  writhing visages  of  terror danced about him
chanting choruses  of obscenities.  All  of the  'monsters'  that  he  had  ever
imagined or believed  that he had seen in his life  became flesh  and were given
life before him.  Large bodies  comprised of living rock  erupted from the walls
and bowed to their dark master.  The ancient,  skeletal corpses  of the Horadrim
arose  from archaic crypts  and  lumbered off  into  the  red  washed  corridors
beyond.  As the  cacophony  of madness  and  nightmares  hammered its final blow
against  Albrecht's  scattered  and  scrambled  maniacally  into the lengthening
passageways of his waking Nightmare.
     The ancient catacombs  of the  Horadrim  had become  a twisted labyrinth of
raw,  focused Terror.  Empowered by Diablo's possession  of young Albrecht,  the
creatures  of the  boy's own imagination  had gained  corporeal form.  So strong
was the terror  that grew  inside of Albrecht,  that  the borders  of the Mortal
realm  began to warp and tear.  The Burning Hell began to seep into the world of
Man  and  take root  within  the labyrinth.  Beings and occurrences displaced by
time and space,  and  long lost  to  the history of Man  were  pulled s creaming
into  the  ever-expanding domain.
     The body of Albrecht,  fully  possessed  by  Diablo,  began  to distort and
change.  The small boy grew  and  his eyes  blazed as tendril-like spines ripped
through his flesh.  Great,  arched horns erupted from Albrecht's skull as Diablo
altered the form of a child to match that of his demonic body.  Deep  within the
recesses of the labyrinth,  a growing power was being harnessed. When the moment
was right,  Diablo  would venture once more  into the mortal world  and free his
captive  Brothers  Mephisto  and  Baal.  The Prime Evils  would be reunited, and
together they would reclaim their rightful place in Hell.

THE FALL OF THE BLACK KING
     The war against  the zealous armies  of Westmarch  ended  with  a  horrible
slaughter.  With  the  army  of  Khanduras  ripped  to shreds  by  the  superior
numbers  and  defensive  positions  of  Westmarch,  Lachdanan  quickly  gathered
together  those  who  were not captured or killed and ordered a retreat  back to
the safety of Khanduras. They returned to find the town of Tristram in shambles.
     King Leoric, deep within  the throes of madness,  went into a rage  when he
learned  that  his son  was missing.  After  scouring  the village  with the few
guards  that  remained  within  at  the  monastery,  Leoric had decided that the
townsfolk had abducted his son and hidden him somewhere.  Although the townsfolk
denied any knowledge of Prince Albrecht's whereabouts, Leoric insisted that they
had  crafted  a conspiracy  against him,  and that they would pay the price  for
such treachery.
     The mysterious disappearance  of the  Arch-Bishop Lazarus  left  no one  in
Tristram with whom the King  would take council. Overcome by grief and dementia,
Leoric had many of the townsfolk executed for the crime of high treason.
     As  Lachdanan  and  his  fellow survivors  returned to confront their King,
Leoric sent his few remaining guards against them.  Believing that Lachdanan was
somehow part of the townsfolk's conspiracy. Leoric decreed that he and his party
were to die.  Lachdanan,  finally  realizing  that  Leoric was beyond salvation,
ordered his men to defend themselves.  The ensuing battle carried them down into
the very halls  of the darkened Monastery,  bringing  a final desecration to the
once holy sanctum of the Horadrim.  Lachdanan  won a bittersweet victory  as his
men were forced to kill all of Leoric's  deceived protectors.  They cornered the
ravenous King  within his own sanctuary and begged him to explain the atrocities
he had committed.  Leoric only spat at them and cursed them for traitors against
both his crown and the Light.
     Lachdanan  walked slowly  towards  his King and sorrowfully drew his sword.
Full of grief and rage, all honor having been cast to the winds,  Lachdanan  ran
his blade  through  Leoric's  shriveled,  blackened  heart.  The once noble King
screamed an unearthly  death-cry, and as his madness  finally  overtook him,  he
brought down  a curse  upon those  who had  so  betrayed  him.  Calling upon the
forces  of Darkness  that  he  had  spent  his  entire  life  combating,  Leoric
condemned Lachdanan and the others to eternal damnation.  In that last, fleeting
moment  within the heart  of  the Monastery,  all  that  was  ever  virtuous  or
honorable about  the  stewards of Khanduras was shattered forever.

THE REIGN OF DIABLO
     The  Black  King  lay  dead,  slain  at  the hands  of his own  Priests and
Knights. The young Prince Albrecht  was still missing,  and  the proud defenders
of Khanduras  were no more. The people of Tristram  looked about  their lifeless
town  and  were  greatly dismayed. Awash in feelings of both relief and remorse,
they soon realize that  their troubles had merely begun. Strange,  eerie  lights
appeared in the darkened windows of the Monastery.  Misshapen,  leathery-skinned
creatures  were seen  venturing forth from the shadows of the church.  Horrible,
wounded cries seemed to linger  on the wind, emanating from deep underground. It
became  apparent  that  something  quite unnatural  had  infested  the once holy
sight...
     Travelers on the roads surrounding Tristram were accosted by cloaked riders
that seemed to now constantly roam the deserted countryside. Many villagers fled
Tristram, making their way to other towns  or  kingdoms,  fearing  some  unnamed
evil  that seemed to wait in the shadows  all around them.  Those  few  chose to
remain seldom ventured out at night,and never tread foot upon the grounds of the
cursed Monastery.  Whispered rumors of poor,  innocent people  being abducted in
the night  by wicked,  nightmarish creatures  filled the halls of the local inn.
With no King,  no law,  and no army  left  to defend them, many of the townsfolk
began to fear an attack from the things that now dwelt beneath their town.
     The Arch-Bishop Lazarus, frayed  and disheveled,  returned from his absence
and assured the townsfolk  that  he too had been ravaged  by the growing evil of
the  Monastery.  With  their desperate need for reassurance clouding  their good
judgement,  Lazarus whipped the townspeople into a frenzied mob.  Reminding them
that  Prince Albrecht  was still unaccounted  for,  he persuaded many of the men
to follow him  into  the depths  of the Monastery  to search  for the boy.  They
gathered torches  and soon  the night air  glowed  with  the flickering light of
hope.  They armed themselves with shovels, picks and  scythes and  so  prepared,
they boldly followed the treacherous Arch-Bishop  straight into the fiery maw of
Hell itself...
     The few  who survived  the horrible fate  that  awaited  them  returned  to
Tristram and recounted what they could of the ordeal.Their wounds were terrible,
and even the skills of the healer  could not save  some of them.  As the stories
of demons and devils spread,  a stifling, primal  Terror  began  to consume  the
hearts of all the town's inhabitants. It was a Terror that none of them had ever
known...
     Deep beneath the foundations of the ruined Monastery, Diablo gorged himself
upon the fears of the mortals above him.  He slowly sank back into the welcoming
shadows and began to harness his depleted power.
     He smiled to himself in the sheltering darkness,  for he knew that the time
of his final victory was fast approaching...

================================================================================
12.  I T E M S
================================================================================

SWORDS
The sword is the epitome of the warrior's weapon. Forged in fire and tempered to
a fine edge,  a good blade  can cut  through armor  or a demon's thick hide with
equal case.  Some warrior clans of Khanduras  go so far  as to forsake any other
weapon besides a sword,  and abandon the use of a shield in favor of greatswords
that stand the full height of a man.

AXES
Axes  are favored  by  those who  are willing to sacrifice defense for power. In
addition  to being slower  than  other weapons,  even  the  smallest  combat axe
requires  two hands be free  to wield properly,  precluding the use of a shield.
However, no other mundane item can match the damage of a good axe. Legends speak
of enchanted axes  capable  of  slicing  through  flesh and steel  as if through
butter.

MACES AND CLUBS
Sometimes  the simplest tools  are the best. Whether it be a stout piece of wood
or a spiked mace  a good clubbing weapon  can be deadly in the hands of a strong
warrior.  The minions of Mephisto -the undead- are said  to  have  an especially
difficult time  resisting  the effects  of broken bones and shattered limbs.

STAVES
The art of staff fighting has never  gained  much acceptance  in Khanduras,  but
long ago  the Brotherhood of Vizjerei  discovered  ways  to use  a simple wooden
staff  as a container  for  focused  magical  energy.  The  process  of creating
a spell staff  is very time consuming,  but  even  an  apprentice  Vizjerei  can
recharge a stafff by channeling magical energy into it. Spell staves may be used
to cast spells that the wielder does not yet know,  and that  do no require  the
expenditure  of  mana.  The staff  must be  wielded in order to use the spell it
contains.  Oddly enough,  the act  of infusing a staff  with  sorceries seems to
grant the staff a will of its own.  Only  those skilled in the arts of magic can
hope to control very powerful spell staves.  It is  also possible to find staves
that  have been  further enchanted  to make them  more effective in combat or to
grant other abilities to the wielder.

BOWS
Bows are excellent weapons  for those who to prefer to strike at their foes from
a distance.  The greatest archers  in the world are the Sisters of the Sightless
Eye. They are trained in the use of every instrument of archery,  from the short
bows  used by  the Horsemen of the Kataan Steppes  to the great war bows  of the
Northern Tribes. Even the most skilled of the Sisters, however, knows that a bow
is no match  for a sword  or other weapon  if  the fighting should come to close
quarters.

LIGHT ARMOR
Light armor ranges from simple clothing,  such as robes and cloaks,  to hardened
leather armor.  Even tossed aside rags  will  provide some protection.  Although
armor of this type  offers  minimal protection  from most attacks,  it  is  very
lightweight and inexpensive to repair.

MEDIUM ARMOR
This category includes basic metal armor,  such as  chainmail and ring mail.  In
general, armors of this type provide good protection from physical attacks,  but
are heavy enough  that only athletic characters can wear them comfortably.

HEAVY ARMOR
Most  heavy armor  consists of solid metal plates  over a chain mesh. The extent
of the  plate coverage  determines  the exact type  of armor.  Field  plate, for
instance, covers only the torso and arms  with solid plates  to provide  maximum
mobility.  Only  the strongest heroes  can  wear  heavy armor, and  it  is  very
expensive to repair.  Plate armor  does  provide the highest protection possible
from  physical attacks,  and  enchanted  plate armor  can  make a warrior nearly
unstoppable.

HELMETS
Even a simple leather cap can spell the difference  between life and death,  and
it is a good idea  to use  the best helmet that you can afford.  Many members of
the Horadrim  wore  crowns  of unearthly metals  to reflect  their  status,  and
often these crowns were enchanted for superior protection.

SHIELDS
Shields are extremely popular  as both a means of defense  and decoration.  Your
character will automatically  attempt to block  any  incoming blows  with his or
her shield,  and in times  of desperation  it can even  be  used  as  a  bashing
weapon.  Bows,  axes,  staves,  and  other two-handed weapons  cannot be used in
conjunction with a shield.

POTIONS
One form of magic  that  is still strong  in the West  is the brewing of elixirs
that can have a variety  of beneficial effect s on the imbiber.  By far the most
common of these draughts are healing potions,which can instantly mend torn flesh
and knit broken bone back together.  Mana potions  are infused  with raw magical
energy  to restore  the abilities  of spell casters  that  have  expended  their
power.  The old church is sure to have a strong supply of both types of potions,
as the clergy  used them  to care  for the sick and wounded.  Locals  skilled in
herbcraft may also be able  to supply your character with potions, for the right
price.  It's known that the greatest of the Horadrim alchemists  created strange
concoctions  that permanently affected the drinker.

SCROLLS
By carefully preparing special parchment  with magical inks,  a focus for spells
can be created. Such magical scrolls provide the reader with the ability to cast
a spell  that  they  normally  may not know,  without  expending any mana.  Very
powerful spells cannot be used by the untrained,however, for the cryptic symbols
upon them are difficult to comprehend.  The act of casting the spell  drains the
scroll  of all  magical power  and  causes  the parchment  to  crumble  to  dust
instantly.

BOOKS
More valuable  than  gold  to any sorcerer,  books  may contain clues to quests,
spell  formulas,  or  other pieces  of knowledge.  The time  of the Horadrim  is
considered  to be  the greatest age  of magic,  when  untold discoveries  in the
arcane arts were made. These powerful mystics used every ounce of power at their
command  to preserve humanity.  Although  the Eastern mage-clans keep watch over
vast  libraries  of magical tomes,  it is  suspected  that  a great part of this
knowledge was lost  when the last of the Horadrim died.  There may be lost works
beneath the church that could bring some of these ancient magics to light...

GOLD
During the long reign of peace  that existed in Khanduras  most towns and cities
agreed  upon  a standard gold coin  to use in trade.  The Church of Zakarum  has
tried to have its own currency accepted as the new standard,  but so far  it has
gained little acceptance.  Although  it would seem that the minions of the Three
would have no use for gold coins, many demons hoard all the wealth that they can
find.

================================================================================
13.  M A G I C
================================================================================

FIREBOLT
The true essence of Fire lies at the edge of Energy and Matter. It is therefore,
a fairly simple matter  to shape Mana  into  a magical flame. Controlling a bolt
of this fire as  it flies towards  its target  is  another matter  entirely.  As
experience  and  knowledge  with  this spell grows,  both  the  intensity of the
flame  and the speed of the bolt  can be increased  with the caster feeling less
exertion.

INFERNO
Inferno  sacrifices the mobility of a Firebolt  for pure damaging power.  Rather
than attempting to control the path and cohesiveness of a single bolt,the caster
conjures forth an individual, focused   stream of flame.  Although it dissipates
beyond more than a few paces, with a greater understanding of the forces at work
the stream of fire  can not only be extended a significant amount,  but also can
be maintained  for a few moments more.  The heat  of an Inferno  is more intense
than that of a Firebolt as more Mana is being converted into essential energy.

WALL OF FIRE
Magical fire  feeds  upon no earthly souce,  being fueled  instead by the mystic
energies known as Mana.While the heat of conjured flames may cause normal matter
to combust and burn on its own,the flames themselves will burn as long they have
Mana to draw upon.  By carefully controlling the flow of Mana to a magical fire,
its  life-span  can be  extended  well  beyond that of a Firebolt or an Inferno.
The Horadrim  were  skilled enough  to create  torches that burn with an eternal
flame,  but  those abilities  have been  long lost.  With this spell, the caster
creates a wall of eldritch flame that will burn until the Mana in that area  has
been exhausted. As  the knowledge  of this spell  increases,  the rate  at which
Mana must be  consumed can be better controlled and the Wall of Fire can be made
to burn longer.

CHARGED BOLT
The true essence  of Electromagnetism  exists  on the threshold  of the Ethereal
and the Physical Realms.  While  it is  very efficient  to  transform  Mana into
electrical energy,  it is extremely difficult to control.  This spell calls into
being multiple pockets of lightning which seem to have a will of their own.  The
caster  is able to  shield  himself  from  the effects of these charges, but any
creature - friend or foe - may be  struck.  Greater  understanding of this spell
allows  more of these  Charged Bolts to be formed,  and  their existence will be
maintained for a longer period of time.The physical toll on the caster, however,
increases as well, requiring more Mana to be spent.

LIGHTNING
The caster of this spell seeks to control  the discharge of electrical energy by
focusing  it  in  single stream of lightning.  The  effects  of  channeling this
powerful force  of  nature  onto  an unprotected creature  are  awesome  indeed.
With  experience,  these  bolts  of  lightning  may be  maintained  for a longer
period ot time while requiring less Mana to be used.

FLASH
The Flash  spell  was  created  to fight  the servants  of Baal,  whose  minions
prefer to surround  their enemies  and attack from all sides silmutaneously.  To
properly form most incantations,  the caster  must be able  to  concentrate long
enough  to complete  the  necessary  invocations  and gestures. With this spell,
the caster  draws in as much Mana as possible  as quickly as possible  from  the
surrounding area and concentrates it into single point within his own body. This
Mana  is then  released in a single burst of  raw energy  that  dissipates  very
rapidly - and  very violently.  While this spell is usable only in close combat,
it is extremely potent  and will strike creatures on all sides of the caster.

HOLY BOLT
While the Horadrim were the greatest mortal spell casters ever known, not all of
the followers of the Light were as proficient in magic as they were.  During the
quest  to  bind Mephisto, common  soldiers  were  hard  pressed  to  combat  the
seemingly endless tides  of the undead  that guarded  the First Brother.  During
this time,  Cathan,  a devout priest  who was also a fierce warrior,  found that
by invoking  the powers of the High Heavens  and  then  infusing them  with  the
essence of Fire,  a bolt of  great speed  and  intensity  could be  created  and
used  by those otherwise  untrained in the use of magic.  This  Holy Bolt  harms
only the undead, making it far safer to use while on a chaotic battlefield.

HEALING
The art of self healing is an invaluable ability, and it is for this reason that
this spell has been  preserved  throughout  the ages.  When  cast,  Mana courses
through  the  body,  instantly  knitting broken bone, replacing  torn tissue and
reducing the effects of shock and fatigue. With time,this spell can be developed
to the point that it can instantly restore even those on the brink of death. The
ability  to heal others  is much rarer,  and those  that can do so  are  greatly
respected.

RESURRECT
During  the assault  upon Mephisto's  Fortress of Bone,  the  army  led  by  the
Horadrim was nearly overwhelmed  by the legions of the damned. As soon as one of
the crusaders  was  slain  in combat, his  body  would  rise again  as an undead
warrior to fight against his former companions. On the eve of what was to be the
final attack  upon  the  Fortress, a  mysterious figure in white appeared before
the  Council of the Horadrim.  This  apparition  revealed to them  the secret of
piercing  the barrier between Life and Death. By Resurrecting te slain soldiers,
they could be saved from eternal corruption.  Those present at the Council swore
an oath  never to use this ability  once the battle was over,  but  somehow  the
secret  escaped.  This spell  has  the power  to bring  a dead soul  back to the
physical world,  but  it must be performed  at the site  of the person's death.

IDENTIFY
Any  object  imbued  with  magic  exhibits  an aura  that is easily noticed.  To
determine the exact nature of this enchantment, however,  requires intense study
and  an extensive  knowledge of arcane materials and symbols.  While  none  have
mastered the ability to memorize a spell of this magnitude,  the  Vizjerei  have
developed  a means  for the untrained to discover the secrets  of an ensorcelled
object  by using  a rare crystal  that is  extremely sensitive to magical auras.
This  sensitivity  makes it  very fragile,  however and the crystal will shatter
if it is brought too close  to an  enchanted item.  The very act  of identifying
such an object also  destroys the crystal.  Scroll and staves  have been crafted
that can be used to identify magical auras.  By using special inks and dyes that
contain  tiny grains  of  these  crystals,  the  stability  of  the  crystal  is
maintained until it is used to examine the enchanted object.

TOWN PORTAL
The  Horadrim  constructed   numerous   magical  gateways   between  the  mighty
fortresses so that they could  quickly concentrate  their  defenses  against any
incursion  by the Demons.  With but a thought,  the Crusaders of the Light could
transport themselves  to predetermined destinations many leagues apart. Although
the secret of  creating these gateways has been long lost,  it is still possible
to use the pathways  that are already in place. A Portal opened by means of this
spell  will  always  take the caster  to the location  of  the nearest gate  and
remain open long enough  to bring the caster  back  to his point of origin.  The
Church of Tristram is built upon the remains of a Horadrim monastery,  and it is
quite probable that a gateway lies nearby.

TELEKINESIS
This  versatile spell  is derived  from a training exercise that was used by the
Horadrim.  Once  they reached  a certain point in their training,  acolytes were
bound and locked in a cell, with the key to the door lying on the floor in front
of them.  The student  had to unlock  and open the door  without  being  able to
physically move.  Through  intense  concentration  and fine control, the acolyte
could manipulate the key as if it was held by an invisible hand. Those that were
able to open  the cell door  were  allowed  to proceed  to  the  next  level  of
training.  There  is  some  speculation  as  to the fate  of  those unfortunates
that lacked  the magical  prowess  to escape. Today,  this  spell  serves  are a
reminder  that what was once a simple mental exercise  for the Horadrim is now a
difficult spell known by few sorcerers.  Telekinesis  could prove very useful in
the labyrinth,  as there are many trapped doors and chests  that could be safely
opened from a distance.   By exerting greater force,  at a cost in fine control,
creatures can also be pushed away from the caster.

================================================================================
14.  S P E L L  D E S C R I P T I O N
================================================================================

IDENTIFY
You can discover  the true nature  of any object  with this spell. But there are
no books about this spell, only scrolls, so use it wisely.

FIREBOLT
A spell that will shots  a bolt of fire  into a single enemy. The damage it does
is very little,  but it can be very useful in your early adventure.  Both  books
and scrolls are available.

CHARGED BOLT
This spell  can be useful  to kill enemy  that  attack you in groups  since this
spell will diverse while they chase their target.  Both books  and  scrolls  are
available.

HOLY BOLT
Since only useful against an undead enemy  this  spell  will do  a lot of damage
when it connect to its target.  Don't use it  against  non-undead enemy  because
it will do  no damage at all. Both books and scrolls are available.

HEALING
This spell  will heal  your character's  hit points,  but  as  your  character's
level grow up, the mana require to cast this spell also increase. Both books and
scrolls are available.

HEAL OTHER
Unlike  the  Healing spell,  this spell  will heal  your ally's hit points. Both
books and scrolls are available.

INFERNO
This is  a less useful  spell  because  it can only attack  an enemy  near  you.
Both books and scrolls are available.

RESURRECT
Useful  to resurrect  only your ally,  so you cannot  resurrect  yourself.  Only
scrolls available.

INFRAVISION
Another  not-so-useful spell  which  allow  you  to  see all  the enemies in the
surrounding area, even enemies behind the wall or door. Only scrolls available.

FIRE WALL
This spell will set a wall of fire. Anyone, including you, who pass through this
fire wall will take a serious damage unless he's immune to fire.  Both books and
scrolls are available.

TELEKINESIS
A spell that can be use to open a door or chest from a distance  and also can be
use to push an enemy back. Both books and scrolls are available.

LIGHTNING
When  you  cast  this spell,   bolt of lightning  will  struck  your enemy.  And
because of its wide range,  it even  can hit several enemies  before  this spell
gone. Both books and scrolls are available.

TOWN PORTAL
One of the useful spell,  it can open  a portal which  will take you back to the
town. Both books and scrolls are available.

FLASH
A spell  that  only  useful  if you are  surrounded by monsters.  It will damage
only the enemies  that  near to you  when you cast  this spell.  Both  books and
scrolls are available.

STONE CURSE
This spell  will  turn  your enemies  into stone.  But it will not last forever,
after  some time,  according  to your spell level,  your enemies  will turn back
to flesh. Both books and scrolls are available.

PHASING
This is the very useless spell in the game.  It will teleport you into somewhere
place randomly. Both books and scrolls are available.

MANA SHIELD
A spell  that will  protect  your  hit points  using  your mana points.  If  you
are getting hit, instead your hit points, your mana points will  decrease.  Both
books and scrolls are available.

ELEMENTAL
When  you cast  this spell, a fire elemental  in a shape of human  will come and
chase your target.  Its damage  is  pretty good.  Both  books  and  scrolls  are
available.

FIREBALL
Fireball  is the most powerful  fire-based spell  in this game.  Its  damage  is
devastating and it can hit  several enemies when they are close.  Both books and
scrolls are available.

FLAME WAVE
This spell looks like  the Fire Wall spell,  except this spell will move towards
the enemies and will stop at nothing until it hit a wall. Both books and scrolls
are avilable.

CHAIN LIGHTNING
The most powerful  lightning-based spell.  This spell looks like  the  Lightning
spell,  but the amount of lightning  depends on two things. One is the number of
enemies  on  the surrounding area  and  two  is your spell level.  If  there are
many enemies in the area and your spell level is pretty high you will cast  many
lightning to all direction,possibly kill all the enemies. Both books and scrolls
are available.

GUARDIAN
This spell will cast  a three-headed dragon  from the floor  and  shots Firebolt
to the enemies near this dragon. Both books and scrolls are available.

NOVA
Another  powerful  lightning-based spell.   This  spell  will  cast  a circle of
lightning around yourself towards your enemy.  The closer your enemy to you when
you cast  this spell,  the higher damage  it takes.  Both  books and scrolls are
available.

GOLEM
When you cast this spell, a golem (stone creature) will arise from the floor and
walking  around  the  dungeon  and  attack  the  enemy  it  saw.   Golem   isn't
indestructible  and  if you cast  another Golem  while the previous one is still
alive, both of them will die. Both books and scrolls are available.

TELEPORT
This spell will teleport you to a place where you pointed the cursor. Both books
and scrolls are available.

APOCALYPSE
The best spell in the game. This spell will attack all enemy  (including enemies
behind a door or inside a room)  on your surrounding area.  Most of the monsters
usually will die after getting hit  by one Apocalypse spell.  This is definitely
the most powerful spell. Even a monster with immune with all elements will still
hurts by this spell. Both books and scrolls are available.

BONE SPIRIT
A spell that will  reduce your target's hit point  by 1/3. But when you cast it,
your mana and life will reduce. Only books are available.

BLOOD STAR
A  not so useful  spell.  It takes  both  mana  and  life  to  cast  this spell.
Only books are available.

================================================================================
15.  M O N S T E R S
================================================================================

The Minion of Darkness fall into three categories,  and are divided according to
their masters.

MEPHISTO, the Lord of Hatred (Odium)
The legions of Mephisto are driven by a hatred of all living things - especially
those who are pure of heart.  He counts  as minions  both  the walking dead, who
forever  seek vengeance  upon the living,  as well  as  a  host  of  demonically
corrupted creatures  whose  twisted limbs  and  misshapen bodies  leave  them in
eternal agony and rage.
 SKELETONS (Ossium Animatum)
    These are  the skeletal remains  of warriors  who  either  died  as soldiers
    in  some dark campaign,  or  were betrayed  by  those they most trusted. Now
    animated by unnatural forces, these troops  of the Damned  forever  seek new
    recruits to join their ranks. If our greatest fears do prove to be true, the
    skeletal warriors that are rumored to haunt the town of Tristram  might well
    be the corrupted remains of the valiant  Horadrim monks laid to rest  in the
    catacombs  beneath the church.  Only  an incredibly potent evil  could  have
    disturbed the peaceful slumber of these eremites.
    Skeletons  are usually found in places where the dead are laid to rest or at
    the sites of great battles. While physically fragile,  they are neverlacking
    in numbers, for those that fall to them in combat  are damned  to an eternal
    lust for living blood. Coupled with their unthinking rage, this makes them a
    dangerous opponent.
 ZOMBIES (Cibus Animatus)
    Worm-ridden and reeking of foul decay,  Zombies  are formed from the corpses
    of menexecuted for comitting the most depraved and degenerate crimes against
    the innocent.  They are driven by both the hatred that consumed them in life
    and an insatiable hunger for the flesh of the living.
    Tenacious and possessing stamina of infernal origin,  Zombies  and their ilk
    make  for  a difficult encounter.  Fortunately,  these  undead  minions  are
    lacking in both will  and mobility which can be used to great affect against
    them.
 OVERLORDS (Tyrannus Pinguis)
    Even the Seraphim are not immune  to the corruption  of the Dark Lords.  One
    such angels, Inarius,  was proud  of his beauty  and  boasted  loudly of his
    purity and worth. His thoughts became so clouded  that  he believed  himself
    to be above both Angel and Demon, and he left the High Heavens  to  form his
    own dominion.  He  constructed  a  great cathedral  of  mirrored  glass  and
    crystal,  and  followers  flocked to him,  drawn  by his numinous charm  and
    wealth.
    Once Inarius  had  gathered  a sizable army,  he decided to prove his power.
    Inarius first laid siege  to an infernal temple  devoted  to  the worship of
    Mephisto, but  made  the foolish mistake  of overestimating his prowess. The
    armies of Inarius  laid waste  to the temple  and killed the dark monks that
    dwelled within.  The Three Evils  had considered  the  vain warrior  a  mere
    nuisance  and amusement  until this time,  but this was an insult that  they
    could not bear.
    Mephisto himself  is said  to have appeared  at the cathedral of Inarius. He
    laid waste to the church and the surrounding countryside. The Lord of Hatred
    took the proud archangel and his followers  captive.  He bound Inarius  with
    tremendous chains  and  slowly  tore the wings  from  the back of the angel.
    Great  barbed hooks  were  then  used  to stretch out the once  glowing skin
    and his features  were distorted  by vile powers.  Many  of the followers of
    Inarius  were given  as gifts to Baal and Diablo, but  the rest  were molded
    to match the bloated image of the now crippled angel.To this day, Inarius is
    said to be trapped in Hell within  a chamber of mirrors,  his  eyelids  torn
    from  his face  as  he is forced  to gaze  upon  his misshapen form  for all
    eternity. His misguided followers now serve as Hell's taskmaster  taking the
    anguish of their lost glory out upon the bodies of others.
    These  grotesque demons have considerable brawn hidden beneath  their layers
    of greasy flab. Do not underestimate  their strength  or  their intelligence
    for crossing swords with them is ill advised.  You will be far better served
    to combat them with ranged weapons or magic.
 MAGMA DEMONS (Dominus Ardor)
    During  the Great Conflict  tremendous battles  were fought in both the High
    Heavens and the Burning Hells.  Both sides  often carried the conflict  deep
    within  the realms  of their enemies.  During  one epic battle into the very
    heart of Mephisto's fiery lair,  a group  of brave Seraphim warriors fronted
    an assault against the Lord of Hatred himself. One of these angelic soldiers
    made a bold attack  and  struck a fierce blow  that caused the foul blood of
    Mephisto  to rain  upon the ground.  Each drop that fell  seared through the
    crust of Hell itself  and  formed  powerful demons  shaped from molten rock.
    These demons  quickly  rose to the aid of their master,  and drove back  the
    forces of Light by striking them with thrown masses of lava that seared both
    flesh and bone with the intensity of the Burning Hells.  The losses dealt by
    these Magma Demons were tremendous.

BAAL, the Lord of Destruction (Excidium)
The soldiers of Baal  seek the undoing of the universe. They strive for ultimate
disorder  and  destruction,  and  to this end  covet the destruction of all they
behold. Order is an abhorrence to them and these creatures are the manifestation
of the forces of chaos.
 FALLEN ONES (Nanus Improbus)
    Swarms  of these impish terrors  have been  known  to come out the night and
    tear apart a sleeping village  in minutes.  Small of stature  and  simian in
    appearance,  these  creatures  possess  surprising  strength  and  unnatural
    agility.  Other  than killing,  the only act  which  gives them  pleasure is
    breeding, so expect  to  encounter  them in large packs.  The small size  of
    these devils  does fill them  with cowardice,  however, and this fear can be
    used  against them. They prefer to attack under the guise of darkness and in
    large numbers whenever possible. If they are shown great strength,preferably
    by killing one of their kind,  they will retreat  and  regroup.  Do not turn
    your back on them, though,for their appetite for destruction will eventually
    overcome their caution and they will attempt to strike again.
 GOAT MEN (Aries Vehemens)
    The lieutenants of Baal  are  bred  for  strength,  endurance,  and cunning.
    These  demons constantly  train themselves  in the art of war, for battle is
    their bread and the blood of innocents, their water. There are several known
    "clans" of Goat Men, each given a different gift from  their Dark Master. It
    is believed that to earn their powers they once held mock wars  in Hell  for
    the entertainment of the Three Brothers. Do not expect them to fight amongst
    themselves on the mortal realm,  however,  for they much prefer to slaughter
    the innocent.
    Like  most  of Baal's spawn,  the bestial Aries  are  incredibly  strong and
    agile. Be especially wary  of their archers,  for they are renowned  for the
    accuracy  and  power of their Great Bows.  Fleet of foot,  they  may  try to
    evade an unwary foe and then attack from a different angle.
 SPITTING TERRORS (Bestia Acerbus)
    After  an especially  violent battle,  Baal  enjoyed  celebrating  with  his
    Brothers  by  holding  a disgusting  feast  of blood, human flesh, and other
    Hellish  delights.  The  Bestis  Acerbus  are  the  descendants  of  doglike
    creatures  that lived  by  feeding  upon  the remains of Baal's  nightmarish
    feasts.  The variety of vile substances  that  the creatures consumed, along
    with their close proximility to the Lord of Destruction,  twisted and warped
    the viscera  of these Hounds of Hell.  This  diabolic species  is capable of
    spitting up a variety of caustic fluids and projecting them  at considerable
    distance.  Packs  of these terrors are especially devastating, as their bile
    has been known  to eat  through the strongest of armor  and  poison the most
    hearty men.
    Great care must be taken  when within the lair of these Bestia.  Their venom
    retains its potency  for a considerable amount of time and puddles of it may
    be found everywhere. When killed,  the beast's inner toxins  eat through the
    now-dead flesh, leaving a dangerous trap  for those foolish enough  to tread
    upon the corpse.
 HORNED DEMONS (Impetum Cornuta)
    Used  as  living  siege  engines,  there  are  numerous  accounts  of  these
    juggernauts smashing into the lines of the Seraphim  and leaving  only death
    and ruin in their wake. The skull and the single large horn  in the snout of
    the demon are unnaturally durable.  The Horned Demon  prefer to wait until a
    clear path  is available  and  then  they  charge towards  their  victims at
    incredible speeds.  Be wary of this initial charge! It is far better to deal
    with these creatures in close quarters or with magic.

DIABLO, the Lord of Terror (Metus)
Using  illusion  and fear  as their greatest weapons,  the attendants  to Diablo
are formidable adversaries.  They prefer  to wait for their opponent  to display
a moment of weakness before they attack.  Equally  dangerous  in the dark  or in
your dreams,  they are  the fears  of man  made flesh  by  Diablo's will.  These
nightmaries lurk at the edges of mortal perception from the moment that you take
your first breath - and they long to be with you when you take your last.
 WINGED FIENDS (Alae Nefastus)
    Some people  are so hungry for power and knowledge  that they are willing to
    sacrifice their humanity  to the Lords of Hell  in exchange  for  gifts that
    inevitably  turn  against  them.  One  such group,  a dark cabal of wizards,
    decided  to take  the power of creation  into their own hands  and magically
    created  a race  of creatures  to act  as  servants  and  messengers.  Using
    infernal abilities  granted to them  through  their arcane pact, they formed
    small bat-winged imps that they believed would prove useful  in carrying out
    deeds  that  were too trivial  for their own efforts.  Each of the sorcerers
    created an entity that reflected his  magical specialization.  The creatures
    thus created  were small,  nimble and possessed an unnatural cunning.
    At first  the corrupt sorcerers  were  overjoyed  at the  success  of  their
    experiment,  but they soon began to notice that  the Alae did not serve them
    as loyalty  as they had hoped.  The creatures had taken to secretly  feeding
    from  the very essence  of  their masters,  weakening  them  and  eventually
    killing them. The sorcerers tried to destroy their creations, but the fiends
    banded together to combat them. The winged fiends has been secretly breeding
    outside of the sorcerer's domains, and swarms of them attacked,killing their
    former masters. To this day,the descendants of these creations terrorize the
    countryside.
    Do not underestimate this foul demons. They are physically weak,  but posses
    great speed. Many of them possess unearthly abilities reflecting  the powers
    of their creators  and  they also enjoy  using  their razor sharp claws  and
    hooked wings to tear the flesh from the faces of their victims.
 SCAVENGERS (Maleficus Vorax)
    Maleficus Vorax  are  the smallest  of a related group  of demonic creatures
    that feed upon carrion,  mostly the remains of victims killed by their large
    cousins. Unlike most scavenger however,  they are  extremely aggressive  and
    will not hesitate  to attack  anyone hapless enough to encounter them.  They
    have  powerful  legs  which they use to swift springing attacks striking  at
    vulnerable faces and throats.  Their primary  weakness  is  their  voracious
    appetite;  the smell of death  may  drive them  into a feeding frenzy  where
    they will stop their attacks to feast upon remains that are nearby.
 THE HIDDEN (Metus Occultus)
    The Hidden  are  the  bogeymen  that  haunt  our  dreams  and  live  in  the
    nightmares of children. Although  they  dwell  at  the edge  of the Physical
    and  Ethereal Realms  where they remain unseen  by  mortal sight,  they  can
    quickly manifest and strike those that appear vulnerable. Metus Occultus and
    others of their ilk feed on the essence of fear. When wounded,they will seek
    to retreat back  into the Ether to heal themselves.  It is important to note
    that  even  while invisible  the creature  exists  partially on the Physical
    Realm, and can be affected by spells and weapons.
 GARGOYLE (Signum Vitiosum)
    In ages past, it was  customary to decorate buildings  with stone statues of
    demons that were enchanted  to serve  as guardians  and  protectors of those
    within.  The misshapen figures  of the statues  were  designed  to taunt and
    anger  any demons that attempted to gain entrance.
    Diablo worked to unlock the wards  that protected these granites images, and
    eventually was able  to gift them  with a Hadean life.  The  Gargoyle  arose
    from  their captive sleep and swooped down to prey upon those whom they were
    created  to protect.  Naturally,  the  remaining  statues  were  immediately
    destoyed,  but  there are Signum  that escaped and continue to terrorize the
    innocent to this day.
    The act of transforming from flesh to stone  allows the creature to heal any
    wounds that it has suffered,  so  it is best  to  either avoid  these demons
    entirely  or  to hunt them down  until  they are dead.  Do not allow them to
    flee, for they will soon return in full force.

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16.  G O S S I P  A R O U N D  T R I S T R A M
================================================================================

GRISWOLD THE BLACKSMITH
01. Sometimes  I think that Cain talks too much, but I guess that is his calling
    in life. If I could bend steel as well as he can bend your ear, I could make
    a suit of court plate good enough for an emperor!
02. A good man  who puts  the  needs  of others  above  his own.  You won't find
    anyone left in Tristram - or anywhere else  for that matter - who has  a bad
    thing to say about the healer.
03. While I have to prectically smuggle  in the metals  and tools  I  need  from
    caravans that skirt the edges of our damned town, that witch, Adria,  always
    seems to get whatever she needs. If I knew  even the smallest bit  about how
    to harness magic as she did, I could make some trully incredible things.
04. The inkeeper  has little business  and  no real way  of turning a profit. He
    manages to make ends  meet  by  providing food  and  lodging  for those  who
    occasionally  drift through the village,  but they are a likely to sneak off
    into the night as they are to pay him.If it weren't for the stores of grains
    and  dried meats  he kept in his cellar, why, most of us would have  starved
    during  that first year  when  the entire countryside was overrun by demons.
05. Gillian is a nice lass.  Shame  that  her gammer is in such poor health or I
    would arrange to get both of them outof here on one of the trading caravans.
06. I was with Farnham  that night that Lazarus  led us  into  the labyrinth.  I
    never saw the Archbishop again,  and I may not have survived  if Farnham was
    not at my side. I fear that the attack  left his soul  as crippled as, well,
    another  did my leg. I cannot fight this battle for him now,  but I would if
    I could.
07. That lad  is going  to get himself  into  serious trouble... or  I  guess  I
    should  say,  again.  I've  tried  to  interest  him  in  working  here  and
    learning about  an honest trade,  but he prefers the high profits of dealing
    in goods  of dubious origin.  I cannot hold  that  against  him  after  what
    happened to him, but I do wish he would at least be careful.
08. The axe?  Aye, that's a good weapon,  balanced  against any foe. Look how it
    cleaves the air, and then imagine a nice fat demon head in its path. Keep in
    mind,  however,  that it is slow to swing - but  talk about  dealing a heavy
    blow!
09. Your weapons  and  armor will show  the signs of your struggles  against the
    darkness. If you bring them  to me,  with a bit of work  and  a hot forge, I
    can restore them to top fighting form.
10. If  you're  looking  for a good weapon, let me  show  this to you. Take your
    basic blunt weapon, such as  mace.  Works  like  a  charm  against  most  of
    those undying horors  down  there, and  there's  nothing better  to  shatter
    skinny little skeletons!
11. Look at that edge, that balance. A sword in the right hands, and against the
    right foe, is the master of all weapons. Its keen blade finds little to hack
    or pierce on the undead, but against a living,  breathin enemy, a sword will
    better slice their flesh!

CAIN THE ELDER
01. Griswold - a man of great action and great courage.  I bet he never told you
    about the time he went into the labyrinth to save Wirt, did he? He knows his
    fair share of the dangers to be found there,  but then again - so do you. He
    is  a skilled craftsman, and if he claims to be able to help you in any way,
    you can count on his honesty and his skill.
02. Ah,  Pepin.  I  count  him  as a  true friend - perhaps  the closest  I have
    here. He is a bit addled  at times,  but never a more caring  or considerate
    soul has existed. His knowledge and skills  are equaled by few, and his door
    is always open.
03. The witch,  Adria, is an anomaly here in Tristram. She arrived shortly after
    the cathedral was desecrated while most everyone else was fleeing.  She  had
    a small hut  constructed  at the edge of town, seemingly overnight,  and has
    access to many strange and arcane artifacts and tomes of knowledge that even
    I have never seen before.
04. Odgen  has owned  and  run the rising sun inn  and  tavern  for  almost four
    years now. He purchased it  just a few  short months  before everything here
    went to hell. He and his wife Garda  do not have the money  to leave as they
    invested all  they had  in making a life for  themselves here.  He is a good
    man with a deep sense of responsibility.
05. Gillian  is  a fine woman.  Much afored  for  her high spirits and her quick
    laugh, she holds a special place in my heart.  She stays on at the tavern to
    support  her elderly grandmother who is too sick to travel. I sometimes fear
    for her safety, but I know that any man in the village would rather die than
    see her harmed.
06. Poor  Farnham.  He is  a  disqueting  reminder  of the doomed assembly  that
    entered into the cathedral with Lazarus on that dark day.He escaped with his
    life, but his courage and much of his sanity  were left in some dark pit. He
    finds comfort  only  at the bottom  of his tankard  nowadays,  but there are
    occasional bits of truth buries within his constant ramblings.
07. The story of Wirt is a frightening and tragic one.He was taken from the arms
    of his mother and dragged into the labyrinth  by the small, foul demons that
    wield wicked spears.There were many other children taken that day, including
    the son  of King Leoric.  The knights  of the palace  went below,  but never
    returned. The blacksmith found the boy, but only  after  the foul beasts had
    begun to torture him for their sadistic pleasures.
08. I know of many myths and legends that may contain answers  to questions that
    may arise in your journeys into the labyrinth. If you come across challenges
    and questions to which you seek knowledge,  seek me out  and I will tell you
    what I can.
09. While you are venturing  deeper into the labyrinth  you  may  find  tomes of
    great knowledge hidden there.  Read them carefully  for  they  can  tell you
    things that even I cannot.

PEPIN THE HEALER
01. Griswold  knows  as  much about  the art of war  as  I  do  about the art of
    healing.  He  is  a shrewd merchant,  but his work  is second to none. Oh, I
    suppose that may because he is the only blacksmith left here.
02. Cain  is a true friend  and  a wise sage.  He maintains  a vast library  and
    has an innate ability to discern the true nature of many things. If you ever
    have any questions, he is the person to go to.
03. While  I use  some  limited forms of magic to create the potions and elixirs
    I store here, Adria  is a  true sorceress.  She  never  seems to sleep,  and
    she always has access to many  mystic tomes  and  artifacts.  I believed her
    hut may be much more than the hovel it appears to be,  but I can never  seem
    to get inside the place.
04. I really  don't understand  why Odgen  stays  here  in Tristram.  He suffers
    from a slight nervous condition, but he is  an intelligent  and  industrious
    man who would do very well wherever  he went. I suppose  it may be  the fear
    of the many murders  that happen in the surrounding countryside,  or perhaps
    the wishes of his wife that keep him and his family where they are.
05. Odgen's barmaid  is a sweet girl.  Her grandmother is quite ill, and suffers
    from delusions.She claims that they are visions, but I have no proof of that
    one way or the other.
06. Even  my skills  have  been  unable  to  fully heal Farnham. Oh, I have been
    able to mend his body, but his mind and spirit are beyond anything I can do.
07. Poor Wirt.  I  did  all  that was possible  for  the child,  but  I  know he
    despises  that  wooden peg  that  I  was forced  to attach  to his leg.  His
    wounds  were hideous.  No  one - and  especially such a young child - should
    have to suffer the way he did.
08. Before it was taken over by, well, whatever lurks below, the cathedral was a
    place of great learning.  There  are  many books  to be found there.  If you
    find any, you should read them all,for some may hold secrets to the workings
    of the labyrinth.
09. I have made  a very interesting  discovery.  Unlike us, the creatures in the
    labyrinth can heal themselves  without  the aid of potions or magic.  If you
    hurt  one of the monsters,  make sure  it  is  dead  or  it  very  well  may
    regenerate itself.

ADRIA THE WITCH
01. To a man  who  only knows iron,  there is  no greater magic  than steel. The
    blacksmith Griswold is more of a sorcerer than he knows. His ability to meld
    fire and metal is unequaled in this land.
02. A chest opened in darknss  holds  no greater treasure than when it is opened
    in the light. The storyteller Cain is an enigma,but only to those who do not
    look.  His knowledge of what lies beneath the cathedral  is far greater than
    even he allows himself to realize.
03. The hand,  the heart  and  the mind  can  preform  miracles when they are in
    perfect harmony. The healer Pepin sees into the body in a way even I cannot.
    His  ability   to  restore  the  sick  and  injured   is  magnified  by  his
    understanding of the creation of elixirs and potions. He is as great an ally
    as you have in Tristram.
04. Earthen walls and thatched canopy  do not a home create. The innkeeper Odgen
    serves more of a purpose  in  this town  than many understand.  He  provides
    shelter for Gillian and her matriarch,  maintains what life Farnham has left
    to him, and provides  an anchor for all  who are left  in  the town  to what
    Tristram once was. His tavern, and the simple pleasures that  can  still  be
    found there, provide a glimpse of a life that the people here remember.It is
    that memory that continues to feed their hopes for your success.
05. Corruption  has  the strength  of deceit,  but  inocence  holds the power of
    purity. The young woman Gillian has a pure heart,  placing  the needs of her
    matriarch over her own. She fears me,  but  it is only  because she does not
    understand me.
06. The higher  you  place your faith  in one man,  the farther  it has to fall.
    Farnham has lost his soul,  but not to any demon.  It was lost  when  he saw
    his fellow townspeople betrayed by the Archbishop Lazarus.  He has knowledge
    to be gleaned, but you must separate fact from fantasy.
07. There is much about the future  we cannot see,  but when it comes it will be
    the children who wield it.The boy Wirt has a blackness upon his soul, but he
    poses no threat to the town or its people.  His secretive dealings  with the
    urchins  and unspoken guilds of nearby towns gain him access to many devices
    that cannot be easily found in Tristram.While his methods may be reproachful
    Wirt  can  provide  assistance  for  your  battle  against  the  encroaching
    darkness.
08. The sum of our knowledge is in the sum of its people. Should you find a book
    or scroll that you cannot  decipher,  do not hesitate  to bring it to me. If
    I can make sense of it I will share what I find.
09. The greatest power is often the shortest lived.You may find ancient words of
    power  written  upon  scrolls of parchment.  The  strength  of these scrolls
    lies  in the ability  to either apprentice  or adept to cast them with equal
    ability. Their weakness is that whey must first be read aloud  and can never
    be kept at the ready of your mind. Know also that these scrolls  can be read
    but once, so use them with care.

ODGEN THE TAVERN OWNER
01. Griswold  the  blacksmith  is  extremely  knowledgeable  about  weapons  and
    armor.  If you ever need work done  on your gear,  he is definitely  the man
    to see.
02. If you want to know more about  the history  of our village, the storyteller
    Cain knows quite a bit about the past.
03. Pepin is a good man - and certainly the most  generous  in  the village.  He
    is  always  attending  to  the needs of others,  but trouble of some sort or
    another does seem to follow him wherever he goes...
04. Adria  is  wise  beyond  her years,  but  I must admit - she frightens me  a
    little. Well, no matter. If you ever have need to trade in items of sorcery,
    she maintains a strangely well-stocked hut just across the river.
05. Gillian,  my barmaid? If it were not for her sense of duty to her grand-dam,
    she would  have fled  from here  long ago.  Goodness  knows  I begged her to
    leave, telling her that I would watch after the old woman,  but  she  is too
    sweet and caring to have done so.
06. Farnham spends far too much time here, drowning his sorrows in cheap ale.  I
    would make him leave, but he did suffer so during his time in the labyrinth.
07. Wirt  is  rapscallion  and  a little scoundrel.  He was  always getting into
    trouble,  and  it's  no surprise  what  happened  to him.  He  probably went
    fooling about  someplace  that  he shouldn't have been. I feel sorry for the
    boy, but I don't abide the company that he keeps.
08. Many  adventurers  have graced  the tables  of my tavern,  and  ten times as
    many stories  have been told  over  as much ale.  The only thing that I ever
    heard any of them agree  on was this old axiom.  Perhaps  it  will help you.
    You can cut the flesh, but you must crush the bone.

GILLIAN THE BARMAID
01. Our  blacksmith  is a point  of pride  to the people  of Tristram.  Not only
    is he  a master craftsman who has won many contests within his guild, but he
    received praises  from our King Leoric himself - may his soul rest in peace.
    Griswold is also a great hero; just ask Cain.
02. Cain has been the storyteller of Tristram  for as long as I can remember. He
    knows so much, and can tell you just about anything about almost everything.
03. Pepin  saved my grandmother's life,  and  I know that  I can never repay him
    for that.  His ability  to  heal  any sickness  is  more  powerful  than the
    mightiest sword and more mysterious than any spell you can name. If you ever
    are in need of healing, Pepin can help you.
04. The woman  at the edge of town  is a witch!  She  seems nice enough, and her
    name, Adria, is very pleasing  to the ear,  but  I am very afraid of her. It
    would take someone quite brave,like you, to see what she is doing out there.
05. Odgen and his wife  have  taken me  and my grandmother  into  their home and
    have even let me earn  a few  gold pieces  by  working at the inn.  I owe so
    much to them, and hope one day  to leave this place  and  help them  start a
    grand hotel in the east.
06. 

07. I grew up  with Wirt's mother, Canace.  Although she was only  slightly hurt
    when  those  hideous  creatures stole him,  she never recovered. I think she
    died of a broken heart. Wirt has become  a mean-spirited youngster,  looking
    only  to profit from the sweat of others. I know that  he suffered  and  has
    seen horrors that I cannot even imagine,but some of that darkness hangs over
    him still.
08. My  grandmother  had  a dream  that  you would come  and talk to me. She has
    visions, you know and can see into the future.

FARNHAM THE DRUNK
01. Griswold?  Good old Griswold. I love him like a brother! We fought together,
    you know, back when... we... Lazarus... Lazarus... Lazarus!!!
02. 

03. Hehehe,  I like Pepin.  He really tries,  you know.  Listen here, you should
    make sure  you get  to know him.  Good fella  like that  with  people always
    wantin' help.  Hey, I guess that would be kinda like you, huh hero?  I was a
    hero too...
04. Why don't that old crone  do somethin'  for a change.  Sure, sure, she's got
    stuff, but you listen to me... she's unnatural.  I  ain't never seen her eat
    or drink - and you can't trust somebody who desn't drink at least a little.
05. Odgen  is the best man  in town.  I don't think his wife  likes me much, but
    as long as she keeps tappin' kegs,  I'll  like  her  just fine.  Seems  like
    I been spendin' more time with Odgen than most, but he's so good to me...
06. The gal who brings the drinks? Oh, yeah, what a pretty lady. So nice, too.
07. Wirt  is a kid  with more problems  than even me,  and  I  know  all   about
    problems. Listen here - that kid is gotta sweet deal,  but  he's been there,
    you know?  Lost a leg!  Gotta walk  around  on a piece of wood.  So sad,  so
    sad...
08. No  one  ever  lis... listens  to me.  Somewhere - I  ain't  too  sure - but
    somewhere  under  the  church is a shole pile o' gold.  Gleamin' and shinin'
    and just waitin' for someone to get it.
09. I wanna tell ya sumthin',  'cause  I know all  about  this  stuff.  It's  my
    specialty. This here is the best...  Theeeee best!  That other ale  ain't no
    good since those stupid dogs...
10. If I was you... and I ain't... but if I was, I'd sell all that stuff you got
    and get out of here.  That boy  out there...  he's always got somethin good,
    but you gotta give him some gold or he won't even show you what he's got.

WIRT THE PEG-LEGGED BOY
01. I  guess  I owe  the  blacksmith  my  life - what  there  is  of  it.  Sure,
    Griswold offered me an apprenticeship at the smithy, and he is a nice enough
    guy,  but I'll never get enough money to... well, let's just say that I have
    definite plans that require a large amount of gold.
02. Cain knows too much.  He  scares  the life  out of me - even more than  that
    woman  across  the river.  He keeps telling me  about  how  lucky I am to be
    alive, and how my story is foretold in legend. I think he's off his crock.
03. As long as  you  don't  need anything  reattached,  old Pepin  is as good as
    they come.If I'd have had some of those potions he brews, I might still have
    my leg...
04. Adria truly  bothers me.  Sure, Cain is creepy in what he can tell you about
    the past, but that witch can see into your past.  She always has some way to
    get whatever she needs, too. Adria  gets her hands  on more morchandise than
    I've seen pass  through the gates of the king's bazaar during high festival.
05. Odgen is a fool  for staying here.  I could get him out of town  for  a very
    reasonable price, but he insists  on  trying to  make a go of it  with  that
    stupid tavern.  I guess at least he gives Gillian a place to work,  and  his
    wife Garda does make a superb shepherd's pie...
06. If  I were  a few years older,  I  would  shower  her  with  whatever riches
    I could muster, and let me assure you  I can get my hands  on some very nice
    stuff.  Gillian is a beautiful girl who  should get out of Tristram  as soon
    as it is safe.  Hmmm... maybe I'll take her with me when I go...
07. Don't  trust  everything  the drunk says.  Too  many  ales  have fogged  his
    vision and his good sense.
08. In case  you haven't  noticed,  I  don't  buy anything  from Tristram.  I am
    an importer of quality goods.  If you want  to peddle junk,  you'll  have to
    see  Griswold,  Pepin  or that witch, Adria. I'm sure that they will snap up
    whatever you can bring them...

================================================================================
17.  W H A T  D O  T H E Y  S A Y  A B O U T  T H E  Q U E S T
================================================================================

THE BUTCHER
Griswold : I saw what Farnham calls the Butcher  as  it swathed  a path  through
           the bodies  of my friends.  He  swung  a cleaver  as large as an axe,
           hewing limbs  and  cutting down  brave men  where  they stood.  I was
           separated  from  the fray  by a host  of small screeching demons  and
           somehow  found  the stairway  leading out.  I never saw  that hideous
           beast again, but his blood-stained visage haunts me to this day.
Cain     : It seems that the Archbishop Lazarus goaded many of the townsmen into
           venturing  into  the labyrinth  to find  the king's  missing son.  He
           played upon their fears and whipped them  into  a frenzied mob.  None
           of them  were prepared for what lay within the cold earth...  Lazarus
           abandoned  them  down  there - left  in  the clutches  of unspeakable
           horrors - to die.
Pepin    : By the light,  I know of this vile demon.  There were  many that bore
           the scars  of his wrath  upon their bodies  when the few survivors of
           the charge led by Lazarus crawled from  the cathedral.  I  don't know
           what  he used  to slice open his victims, but  it could not have been
           of this world.  It  left  wounds  festering  with disease  and even I
           found them  almost impossible  to treat. Beware if you plan to battle
           this fiend...
Adria    : The Butcher  is a sadistic creature  that delights in the torture and
           pain of others. You have seen his handiwork  in the drunkard Farnham.
           His destruction will do much to ensure the safety of this village.
Odgen    : Yes,  Farnham  has  mumbled  something  about  a  hulking  brute  who
           wielded a fierce weapon. I believe he called him a butcher.
Gillian  : When  Farnham  said  something  about  a  Butcher  killing  people, I
           immediately  discounted it.  But  since you brought it up,  maybe  it
           is true.
Farnham  : Big!  Big cleaver killing  all my friends.  Couldn't  stop  him,  had
           to  run away, couldn't  save  them.  Trapped  in a room  with so many
           bodies... so many friends... noooooooooo!
Wirt     : I know  more  than you'd think  about  that grisly fiend.  His little
           friends got a hold of me  and  managed to get my leg  before Griswold
           pulled me out of that hole.  I'll put it bluntly - kill him before he
           kills you and adds your corpse to his collection.

POISONED WATER SUPPLY
Griswold : Pepin  has told you  the truth.  We will need  fresh water badly, and
           soon. I have tried to clear one of  the smaller wells,  but  it reeks
           of stagnant filth. It must be getting clogged at the source.
Cain     : Hmm,  I don't know what I can really tell you about this that will be
           of any help. The water that fills our wells comes from an underground
           spring.  I have heard of a tunnel  that  leads  to  a  great  lake  -
           perhaps  they  are  one  and  the  same. Unfortunately, I do not know
           what would cause our water supply to be tainted.
Pepin    : Please,  you must hurry.  Every hour that passes  brings us closer to
           having  no water  to drink.  We cannot survive  for long without your
           help.
Adria    : The people of Tristram  will die  if  you cannot restore  fresh water
           to their wells.  Know this - demons are at the heart  of this matter,
           but they remain ignorant of what they have spawned.
Odgen    : I have always tried  to keep a large supply  of foodstuffs  and drink
           in our storage cellar,  but with the entire town  having no source of
           fresh water,  even our stores will soon run dry. Please,  do what you
           can or I don't know what we will do.
Gillian  : My grandmother is very weak,  and Garda says that we cannot drink the
           water from the wells. Please, can you do something to help us?
Farnham  : You drink water?
Wirt     : For  once, I'm  with  you.  My business runs dry - so to speak - if I
           have no market to sell to. You better find out  what is going on, and
           soon!

THE CURSE OF KING LEORIC
Griswold : I made  many of the weapons  and  most of the armor  that King Leoric
           used to outfit his knights.  I even  crafted  a huge two-handed sword
           of  the finest mithril  for him, as well as a field crown to match. I
           still cannot believe how he died, but it must have been some sinister
           force that drove him insane!
Cain     : Ahh,  the story  of our king, is it?  The tragic fall of Leoric was a
           harsh blow to this land.  The people  always loved the king,  and now
           they live  in mortal fear  of him.  The question  that  I keep asking
           myself  is  how he could have fallen so far from the light, as Leoric
           had always been the holiest of men.  Only  the vilest powers  of hell
           could so utterly destroy a man from within...
Pepin    : The loss of his son was too much for King Leoric.  I did what I could
           to ease his madness, but  in the end  it overcame him.  A black curse
           has hung over this kingdom from that day  forward, but perhaps if you
           were to free his spirit from his earthly prison,  the curse  would be
           lifted...
Adria    : The dead who walk among the living  follow the cursed king.  He holds
           the power to raise yet more warriors  for an ever growing army of the
           undead. If  you do not stop  his reign,  he will surely  march across
           this land and slay all who still live here.
Odgen    : As  I  told  you,  good master,  the king  was entombed  three levels
           below. He's down there, waiting in the putrid darkness for his chance
           to destroy this land...
Gillian  : I don't like  to think about  how  the king died.  I like to remember
           him for the kind and just ruler that he was. His death was so sad and
           seemed very wrong, somehow.
Farnham  : I  don't  care  about that.  Listen, no skeleton is gonna be my king.
           Leoric is king. King, so you hear me? Hail to the king!
Wirt     : Look,  I'm  running  a business here. I  don't  sell information, and
           I don't care  about some king that's been dead  longer than I've been
           alive. If you need something to use against  this king of the undead,
           then I can help you out...

ODGEN'S SIGN
Griswold : Demons  stole Odgen's sign, you say? That doesn't sound much like the
           atrocities I've heard of - or seen. Demons are concerned with ripping
           out your heart, not your signpost.
Cain     : I  see  that  this  strange  behaviour  puzzler  you as well. I would
           surmise that since many demons fear the light of the sun  and believe
           that it holds great power, it may be that the rising sun depicted  on
           the sign you speak of  has led them to believe that it too holds some
           arcane powers.  Hmm,  perhaps  they are  not  all  as smart as we had
           feared...
Pepin    : My  goodness,  demons running about the village  at night,  pillaging
           our homes - is nothing sacred?  I hope  that  Odgen and Garda are all
           right. I suppose that they would come to see me if they were hurt...
Adria    : No mortal  can  truly  understand  the  mind of the demon.  Never let
           their erratic actions confuse you, as that too may be their plan.
Odgen    : Master,  I have a strange experience  to  relate.  I  know  that  you
           have  a great  knowledge  of  those  monstrasities  that  inhabit the
           labyrinth,  and  this is  something that I cannot understand  for the
           very life  of me...  I was awakened  during  the night  by a scraping
           sound just outside of my tavern. When I looked out from my bedroom, I
           saw  the shapes of small demon-like creatures in  the inn yard. After
           a short time, they  ran off,  but not before  stealing the sign to my
           inn.  I  don't know  why the demons  would steal my sign but leave my
           family in peace... 'tis strange,no?
Gillian  : Oh my!  Is that where the sign went?  My grandmother  and I must have
           slept  right  through  the whole thing.  Thank the light  that  those
           monsters didn't attack the inn.
Farnham  : You know  what I think?  Somebody took that sign, and they gonna want
           lots of money for it.  If I was Odgen... and I'm not, but if I was...
           I'd just buy a new sign with some pretty drawing on it.  Maybe a nice
           mug of ale or a piece of cheese...
Wirt     : What - is he saying I took that?  I suppose that  Griswold  is on his
           side,too. Look, I got over simple sign stealing month ago.  You can't
           turn a profit on a piece of wood.

GHARBAD THE WEAK
Griswold : -
Cain     : -
Pepin    : -
Adria    : -
Odgen    : -
Gillian  : -
Farnham  : -
Wirt     : -

THE MAGIC ROCK
Griswold : I am still waiting  for you  to bring me that stone from the Heavens.
           I know that I can make something powerful out of it.
Cain     : Griswold speaks of the Heaven stone that was destined for the enclave
           located in the east. It was being taken there for further study. This
           stone glowed with an energy that  somehow granted vision  beyond that
           which a normal man could possess.I do not know what secrets it holds,
           my friend,but finding this stone would certainly prove most valuable.
Pepin    : I don't know  what it is  that they thought  they could see with that
           rock, but I will say this. If rocks are falling from the sky, you had
           better be careful!
Adria    : The heaven stone  is very powerful,  and were it any but Griswold who
           bid you fint it, I would  prevent it.  He will harness its powers and
           its use will be for the good of us all.
Odgen    : The caravan  stopped here  to take on some supplies for their journey
           to the east. I sold them  quite  an array  of fresh fruits  and  some
           excellent sweetbreads that Garda has just finished baking. Shame what
           happened to them...
Gillian  : Well, a caravan of some very important people did stop here, but that
           was quite a while ago.  They  had strange accents  and  were starting
           on a  long journey,  as I recall.  I don't see how you could hope  to
           find anything that they would have carrying.
Farnham  : I used  to have  a nice ring;  it was  a really  expensive one,  with
           blue and green and red  and  silver.  Don't remember what happened to
           it, though. I really miss that ring...
Wirt     : If  anyone  can  make something out  of that rock,  Griswold can.  He
           knows what he is doing, and as much as I try to steal  his customers,
           I respect the quality of his work.

VALOR
Griswold : The armor  known as  Valor  could be  what  tips  the scale  in  your
           favor.  I will tell you  that  many  have  looked  for it - including
           myself. Arkaine hid it well, my friend, and it will take more than  a
           bit of luck  to unlock  the secrets  that  have kept it concealed oh,
           lo these many years.
Cain     : The gateway  of blood  and  the halls of fire are landmarks of mystic
           origin.  Wherever  this book  you read  from resides  it is  surely a
           place of great power. Legends speak of a pedestal that is carved from
           obsidianstone and has a pool of boiling blood atop its bone encrusted
           surface.  There are also  allusions to stones of blood that will open
           a door that guards an ancient treasure... The nature of this treasure
           is shrouded in speculation, my friend,but it is said that the ancient
           hero Arkaine placed the holy armor Valor  in a secret vault.  Arkaine
           was the first mortal  to turn the tide of the Sin War  and  chase the
           legions of darkness  back to the burning hells. Just  before  Arkaine
           died,  his armor was hidden away  in a secret vault. It is said  that
           when this holy armor is again needed,  a hero will arise to don valor
           once more. Perhaps you are that hero...
Pepin    : Hmm... it sounds like  something  I  should  remember,  but I've been
           so busy  learning new cures  and  creating better elixirs that I must
           have forgotten. Sorry...
Adria    : Should you find these  stones of blood,  use them  carefully. The way
           is fraught  with danger  and  your only hope  rests  within your self
           trust.
Odgen    : Every child  hears  the story of the warrior Arkaine  and  his mystic
           armor known as Valor.  If you could find its resting place, you would
           be well protected against the evil in the labyrinth.
Gillian  : The story  of the magic armor  called  Valor  is  something  I  often
           heard the boys talk about.  You had better  ask one of the men in the
           village.
Farnham  : Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz...
Wirt     : You  intend  to  find  the  armor  known as Valor?  No one  has  ever
           figured out where  Arkaine  stashed  the stuff,  and  if  my contacts
           couldn't find it, I seriously doubt you ever will either.

THE CHAMBER OF BONE
Griswold : I know nothing of this place,  but you may try  asking Cain. He talks
           about  many things,  and  it would not surprise me  if  he  had  some
           answers to your question.
Cain     : A book  that  speaks of a chamber of human bones?  Well, a chamber of
           bone is mentioned  in certain archaic writings  that I studied in the
           libraries of the east.  These tomes inferred  that  when the lords of
           the underworld desired to protect great treasures, they would  create
           domains  where  those who died  in the attempt to steal that treasure
           would be forever bound to defend it.A twisted, but strangely fitting,
           end?
Pepin    : This sounds like a very dangerous place. If you venture there, please
           take great care.
Adria    : You  will  become  an eternal servant  of the dark lords  should  you
           perish  within this cursed domain.  Enter the Chamber of Bone at your
           own peril.
Odgen    : I am afraid that  I don't know anything about that, good master. Cain
           has many books that may be of some help.
Gillian  : I am afraid  that  I haven't heard anything about that.  Perhaps Cain
           the storyteller could be of some help.
Farnham  : Okay, so listen.  There's the chamber of wood, see. And his wife, you
           know - her - tells the tree... cause you gotta wait. Then I says,that
           might work  against  him,  but if you think I'm gonna pay for this...
           you... uh... yeah.
Wirt     : A vast and mysterious treasure, you say?  Maybe I could be interested
           in picking up  a few things  from you...  or better yet,  don't   you
           need some rare and expensive supplies to get you through this ordeal?

HALLS OF THE BLIND
Griswold : I am afraid that I have neither heard nor seen  a place  that matches
           your vivid description, my friend. Perhaps Cain the storyteller could
           be of some help.
Cain     : You recite an interesting rhyme written in a style that reminds me of
           other works. Let me  think  now - what was it?  Darkness shrouds  the
           hidden.  Eyes  glowing  unseen  with only  the sounds  of razor claws
           briefly scraping  to torment  those poor souls  who  have  been  made
           sightless  for  all eternity. The prison for those so damned is named
           the Halls of the Blind...
Pepin    : This  does seem familiar, somehow. I seem to recall reading something
           very much  like that poem  while  researching  the history of demonic
           afflictions. It spoke of a place of great evil  that... wait - you're
           not going there are you?
Adria    : This is  a place  of great anguish  and  terror,  and  so  serves its
           master well.  Tread carefully  or  you may  yourself  be staying much
           longer than you had anticipated.
Odgen    : I never  much  cared  for poetry.  Occasionally,  I had cause to hire
           minstrels when the inn was doing well,but that seems like such a long
           time ago now. What? Oh, yes... uh, well, I suppose you could see what
           someone else knows.
Gillian  : If you have questions  about  blindness, you should talk  to Pepin. I
           know  that  he gave my grandmother  a potion  that  helped  clear her
           vision, so maybe he can help you, too.
Farnham  : Look here... that's pretty funny, huh? Get it? Blind - look here?
Wirt     : Lets see, am I selling you something? No.  Are you giving me money to
           tell you about this? No.  Are  you now leaving  and going to talk  to
           the storyteller who lives for this kind of thing? Yes.

ZHAR THE MAD
Griswold : -
Cain     : -
Pepin    : -
Adria    : -
Odgen    : -
Gillian  : -
Farnham  : -
Wirt     : -

BLACK MUSHROOM
Griswold : If Adria  doesn't have one of these,  you can bet that's a rare thing
           indeed. I can offer you no more help than that, but it sounds like...
           a huge, gargantuan, swollen, bloated mushroom! Well,  good hunting, I
           suppose.
Cain     : The witch Adria  seeks a black mushroom?  I know  as much about black
           mushrooms as I do about red herrings.  Perhaps Pepin the healer could
           tell you  more,  but this is something that cannot be found in any of
           my stories or books.
Pepin    : Thw witch told me that you were searching for the brain of a demon to
           assist me in creating my elixir.  It should be  of great value to the
           many who are injured by those foul beasts,  if I can just unlock  the
           secrets I suspect that its alchemy holds. If you can remove the brain
           of a demon  when you kill it,  I would be grateful if you could bring
           it to me.
Adria    : It's a big, black mushroom that I need. Now run off and get it for me
           so that I can use it for a special concoction that I am working on.
Odgen    : Let me just say this. Both Garda and I  would never, ever serve black
           mushrooms to our honored guests.  If  Adria  wants some mushrooms  in
           her stew,  then  that is her business, but I can't help you find any.
           Black mushrooms... disgusting!
Gillian  : I think Odgen  might have  some mushrooms  in the storage cellar. Why
           don't you ask him?
Farnham  : Odgen  mixes  a mean black mushroom,  but I get sick if I drink that.
           Listen, listen... here's the secret - moderation is the key!
Wirt     : I don't have any mushrooms of any size or color  for sale.  How about
           something a bit more useful?

ANVIL OF FURY
Griswold : Nothing yet, eh? Well, keep searching. A weapon forged upon the anvil
           could be your best hope, and I am sure that I can make you one of the
           legendary proportions.
Cain     : Griswold  speaks  of  the  Anvil  of Fury - a legendary artifact long
           searched for, but never found. Crafted from the metallic bones of the
           razor pit demons, the Anvil of Fury  was  smelt around the skulls  of
           the five most powerful magi of the underworld.
           Carved with runes of power and chaos, any weapon or armor forged upon
           this anvil will be immersed into the realm of chaos,imbedding it with
           magical properties. It is said that the unpredictable nature of chaos
           makes  it  difficult  to know  what the outcome of this smithing will
           be...
Pepin    : If  you  had been  looking  for information  on  the pestle of curing
           or  the silver chalice of purification,  I could  have  assisted you,
           my friend.  However,  in this matter,  you would  be better served to
           speak to either Griswold or Cain.
Adria    : There are  many aftifacts  within  the  labyrinth  that  hold  powers
           beyond the comprehension  of mortals.  Some of these  hold  fantastic
           power that can be used by either the light or the darkness.  Securing
           the anvil from below  could  shift  the course of the Sin War towards
           the light.
Odgen    : Don't you think  that  Griswold would be a better person to ask about
           this? He's quite handy, you know.
Gillian  : Griswold's father  used to tell  some of use  when we were growing up
           about a giant anvil  that was used  to make  mighty weapons.  He said
           that when a hammer was struck upon this anvil, the ground would shake
           with  a great fury.  Whenever the earth moves, I always remember that
           story.
Farnham  : Griswold can't sell his anvil. What will he do then? And I'd be angry
           too if someone took my anvil!
Wirt     : If you were  to find  this artifact  for Griswold,  it  could  put  a
           serious damper on my business here. Awwww, you'll never find it.

WARLORD OF BLOOD
Griswold : Dark and wicked legends surrounds  the one Warlord of Blood.  Be well
           prepared, my friend, for he shows no mercy or quarter.
Cain     : I know  of only  one legend  that  speaks  of  such a warrior  as you
           describe. His story is found within the ancient chronicles of the Sin
           War...  Stained  by a thousand years of war,  blood  and  death,  the
           Warlord of Blood stands upon a mountain of his tattered victims.  His
           dark blade screams a black curse to the living; a tortured invitation
           to any who whould stand before  this executioner of hell.  It is also
           written  that  although  he was once a mortal  who  fought beside the
           legion of darkness  during  the  Sin War, he lost his humanity to his
           insatiable hunger for blood.
Pepin    : Cain  would be able  to tell you much more  about something like this
           than I would ever wish to know.
Adria    : His  prowess  with  the blade  is  awesome,  and  he  has  lived  for
           thousands of years knowing only warfare.  I am sorry... I can not see
           if you will defeat him.
Odgen    : I am afraid  that  I haven't  heard anything  about  such  a  vicious
           warrior, good master. I hope that  you do not have to fight him,  for
           he sounds extremely dangerous.
Gillian  : If  you are  to battle  such  a fierce opponent,  may  light  be your
           guide and your defender. I will keep you on my thoughts.
Farnham  : Always you gotta talk about blood?  What about flowers, and sunshine,
           and  that  pretty girl  that  brings the drinks.  Listen here, friend
           - you're obsessive, you know that?
Wirt     : I haven't ever dealt  with  this warlord you speak of,  but he sounds
           like he's going through a lot of swords.  Wouldn't mind supplying his
           armies...

LACHDANAN
Griswold : If  it is actually  Lachdanan  that you have met, then I would advise
           that you aid him. I dealt  with him  on several occasions  and  found
           him  to be honest and  loyal in nature.  The curse that fell upon the
           followers of King Leoric would fall especially hard upon him.
Cain     : You claim to have spoken with Lachdanan?  He was a great hero  during
           his life. Lachdanan was an honorable and just man who served his king
           faithfully for years. But of course, you already know that.  Of those
           who were  caught  within the grasp  of  the  king's curse,  Lachdanan
           would be  the least likely to submit to the darkness without a fight,
           so  I  suppose  that  your  story  could  be true.  If I were in your
           place, my friend, I would find a way to release him from his torture.
Pepin    : A  golden elixir,  you say.  I have never  concocted a potion of that
           color before, so  I can't tell you  how  it would effect you  if  you
           were to try  to drink it.  As  your healer,  I  strongly  advise that
           should  you find  such an elixir, do as Lachdanan asks and do not try
           to use it.
Adria    : You may meet  people  who are trapped  within the labyrinth,  such as
           Lachdanan. I sense in him honor and great guilt. Aid him, and you aid
           all of Tristram.
Odgen    : You speak  of a brave warrior  long dead!  I'll have  no such talk of
           speaking with departed souls in my inn yard, thank you very much.
Gillian  : I've never heard of a Lachdanan before.  I'm sorry, but I don't think
           that I can be of much help to you.
Farnham  : Lachdanan is dead.  Everybody knows that, and you can't  fool me into
           thinking any other way. You can't talk to the dead. I know!
Wirt     : Wait, let me guess. Cain was swallowed up  in a gigantic fissure that
           opened beneath him.  He  was incinerated  in a ball of hellfire,  and
           can't answer  your  questions anymore.  Oh, that isn't what happened?
           Then I guess you'll be buying something or you'll be on your way.

ARCHBISHOP LAZARUS
Griswold : I was there when Lazarus led us into the labyrinth.  He spoke of holy
           retribution, but  when  we started fighting  those hellspawn,  he did
           not so much as lift his mace against them. He just ran deper into the
           dim, endless chambers that were filled with the servants of darkness!
Cain     : You must hurry  and  rescue Albrecht  from the hands  of Lazarus. The
           prince and the people of this kingdom are counting on you!
Pepin    : I was shocked  when  I heard  of what the townspeople  were  planning
           to do that night. I thought that of all people,Lazarus would have had
           more sense than that. He was an archbishop, and always seemed to care
           so much for the townsfolk of Tristram. So many were injured, I  could
           not save them all...
Adria    : I did not know  this Lazarus  of whom you speak,  but  I do  sense  a
           great conflict within his being.  He poses  a great danger,  and will
           stop at nothing  to serve the powers of darkness  which  have claimed
           him as theirs.
Odgen    : Lazarus was the archbishop  who led many of the townspeople  into the
           labyrinth.  I lost  many good friends  that day,  and  Lazarus  never
           returned. I suppose he was killed along  with most of the others.  If
           you would do me a favor, good master - please do not talk to  Farnham
           about that day.
Gillian  : I remember Lazarus as being a very kind  and  giving man. He spoke at
           my mother's funeral,  and was supportive of my grandmother and myself
           in a very troubled time. I pray every night that somehow, he is still
           alive and safe.
Farnham  : They stab, then bite, then they're all around you.Liar! Liar! They're
           all dead! Dead! Do you hear me? They just keep falling and falling...
           their blood spilling out all over the floor... all his fault...
Wirt     : Yes,  the righteous Lazarus,  who was sooo  effective  against  those
           monsters down there. Didn't help save my leg, did it? Look, I'll give
           you a free piece of advice. Ask Farnham, he was there.

DIABLO
Griswold : -
Cain     : Your story is  quite grim,  my friend.  Lazarus  will  surely burn in
           hell  for his horrific  deed.  The boy  that you describe  is not our
           prince, but I believe that Albrecht may yet be in danger.  The symbol
           of power  that  you speak  must be a portal in the very heart  of the
           labyrinth.  Know this,  my friend - the evil that you move against is
           the dark Lord of Terror. He is known to mortal men  as Diablo. It was
           he who was imprisoned  within  the labyrinth  many centuries  ago and
           I fear that he seeks to once again sow chaos in the realm of mankind.
           You must venture through the portal and destroy Diablo  before  it is
           too late!
Pepin    : -
Adria    : -
Odgen    : -
Gillian  : -
Farnham  : -
Wirt     : -

================================================================================
18.  H I N T S  A N D  T I P S
================================================================================

1.  If  you  have  a  magic item or unique item that decrease  your spell levels
    by 1 or 2 don't sell it or  throw  it  away  because it's a very useful item
    (specially for the warrior). Here's the trick, when you wear those item your
    spell levels will decrease by one and the magic requirement also decrease,so
    you can level up your spell, then  put-off that item. Your  spell level will
    increase.
    Example,  you have a  Charged Bolt on Level 2. If you want to read a Charged
    Bolt Book it requires 36 magic. Put on that item and your Charged Bolt Level
    will decrease 1. So now you have  a  Charged  Bolt  Level 1  and if you want
    to read the book  it only requires 30 magic.  Read the book,  and your level
    will increase 1. Put off that item and your Charged Bolt now on Level 3.

2.  The best way to kill a skeleton is using a 'Holy Bolt' spell.

3.  Every level-up,  your character will gained 5 level-up points. Distribute it
    wisely, because it will help your character through the 16 levels of Diablo.
    And remember that you can't buy an Elixir of Vitality.

4.  Don't forget  to repair your item, because when their durability reach zero,
    the item will disappear.

5.  Pepin the Healer will give you a free healing every time you visit him.

6.  You can only cast  one Golem  at a time. If you cast  another Golem, both of
    them will destroyed.

7.  In Gharbad Quest, you will receive an item. If  you don't like that item, do
    this trick to get another item. First  take the first item he give you. Then
    load your game.  With this trick you can get many various item.  If you have
    patience, do this a lot and sometimes he will give you a unique item.

8.  When you get a level up, go to your inventory and pick up an item,  then put
    it back down. Your damage  will increase by one  every time  you get a level
    and do that.

9.  There are many unique items in Diablo, but only few that really unique.
    a. The Protector (Unique Staff) : When you throw it  to the ground  it looks
                                      like a mace, not a staff.
    b. Arkaine's Valor (Unique Armor) : When you pick it up,  you character will
                                        says 'May  the spirit of Arkaine protect
                                        me'. Very very cool.
    c. Butcher's Cleaver (Unique Axe) : When you throw it to the ground it looks
                                        exactly   like   the   picture  in  your
                                        inventory (a cleaver).

================================================================================
19.  C R E D I T S
================================================================================

 ______________________________________________________________________________
|                          |                              |                    |
|           NAME           |            E-MAIL            |    CONTRIBUTION    |
|__________________________|______________________________|____________________|
|                          |                              |                    |
| Blizzard Entertainment   | http://www.blizzard.com/     | For some infos     |
|                          |                              | in this faq about  |
|                          |                              | many things        |
|                          |                              |                    |
| Joe Laib                 | laib@juno.com                | For inspiring me   |
|                          |                              | to write the Spell |
|                          |                              | description section|
|                          |                              |                    |
| Marvin@Softcom.net       | Marvin@Softcom.net           | Tip #8 in Hints    |
|                          |                              | and Tips section   |
|__________________________|______________________________|____________________|


================================================================================
20.  S P E C I A L  T H A N K S
================================================================================

1. GOD for everything
2. My family and my dogs
3. Game FAQs for publishing my faqs
4. Blizzard & Sierra for making this GREAT game
6. My computer
7. You for reading my FAQ

================================================================================
21.  L I S T  O F  T H E  D A M N E D
================================================================================

I remove all the names  inside my List of the Damned  except the first two. From
now on I will focused this Damned List only for those damn plagiarist.

1. Name    : VEGA
   E-mail  : vdirect@bdg.centrin.net.id
   Website : http://www.vegindo.com
   He plagiarized my Dino Crisis walkthrough and sell it in his store.He sold it
   for Rp. 12.500,-.  Although  he has translate my walkthrough  into Indonesian
   language,  I can still recognize it.  That stupid son of a ***** translate it
   words-by-words.  The book's title  is  GAME GUIDE Volume 9.  All the previous
   volume  of that book  is  also  ripping  someone else's faq  (especially from
   GameFAQs) and translate it into Indonesian.
   For HS,  the animal that I suspect responsible for that,  I got few words for
   you :
   F*** YOU BASTARD.  HOW DARE YOU PLAGIARIZE MY WALKTHROUGH AND SOLD IT IN YOUR
   FILTHY STORE.  ENJOY THAT MONEY WHILE YOU CAN.  BECAUSE SOON  I WILL MAKE YOU
   REGRET FOR BEING BORN INTO THIS WORLD.
   For any of the reader that want to do me any favor, please send flames, hate
   mail, viruses, bomb, nuclear, or anything to his address.

2. Name    : Game Station
   E-mail  : gameguys@bdg.centrin.net.id
   Website : http://www.vegindo.com/gamestation
   Address : Jl. Pungkur 155 Lt. 2, Bandung 40251.
   He plagiarized my friend's walkthrough (also from GameFAQs),  so I think that
   this animal is worthy enough to enter my Damned List. They publish it in Game
   Station, October 1999, 3rd week, volume 21, Rp. 3.500,-
   For KSH,  Sir Maul,  Tik Tan, Ratu Bedak, Blue Beo, and anybody that I forgot
   to mention, I just want to say this : SCREW YOU ALL!!!!! Someday I will visit
   your office carrying a BIG Shotgun, ready for blowing your f***ing brains out
   from your f***ing head.
   Reader, please send this a**hole some 'nice' stuff.

3. Name   : X-Boy a.k.a Pansy-Boy a.k.a X-Gay
   E-mail : x-boy@gundam.com
   This son of a *****  is the webmaster of that ****ing site (www.vegindo.com).
   He's  the world's  dumbest son of a *****  that  I  have  ever met.  In their
   ****ing  messageboard,  it  says  that  we (faq author)  are  the same as the
   plagiarist, cause all we do is just finished the game and then write it down.
   Ha ha ha ha ha ha, what a good reason.  Now you know why I said that he's the
   world's dumbest son of a *****.
   If you said that we just finished the game  and then write it down, why don't
   you do that by yourself, mother****er?!?!?! Why you have to ripp my faqs?!?!

For Pansy-Boy, Miss Maul, and the rest of your ****ing crew :

DIN PAPPA ÄR EN GRIS KNULLARE, SÅ KAN KNULLADE DIN MAMMA OCH HON FÖDDE DIG!

Dein Vater ist ein Schweineficker, darum hat er deine Mutter gefickt und ich in
die Welt gesetzt!

Tu padre es un follador de cerdos, por eso follo a tu madre y hizo possible
tu nacimiento!

tu padre es un cerdo, que se cogio a tu mama y naciste tu pendejo

hijo de toda tu puta madre te voy a matar y vas a sentir mi verga en la
garganta hasta que te salga por el culo,,solo asi sentiras lo mismo que le
hice a tu madre hijo mio bastardo.

jigoku eiku no wa.. omaega saki da. te vas a ir al infierno antes que yo pendejo

Bapaklu tukang ngawinin babi, maka ia kawin sama babi terus tuh babi
ngelahirin elu. Dasar anak babi.

My last note for Damned #1, #2, and Damned #3
   All of you  will surely  burn in hell  for what you did,  so enjoy that blood
   money while you can....

================================================================================
22.  I M P O R T A N T  N O T E
================================================================================

Hey,  faq-makers, you should read this section.  I just receive an e-mail and he
told me that  he has asking everybody  who made a walkthrough (including myself)
and  I'm the  ONLY  one that answered.  Have you all forgot the manner that your
father and mother taught you when you were kids? If someone asking for your help
and you can help him, then do so. If you don't want people to send you an e-mail
then said so  on your faq.  Don't let people disappointed.  I also have the same
experience.  I asked someone  and he didn't answered me.  I don't know if he's a
busy man or not,  but he didn't answered me. I'm very disappointed. Just because
you have made a great faq,  and a lot of people e-mail you,  it don't make you a
great man. What makes you a great man is your attitude.

And for myself, I guarantee that  I will answer  your questions, even if I can't
answer it.  And  if I haven't  answered your mail within a week , please mail me
back, because maybe I don't read your faq, or something like that.

================================================================================
23.  A U T H O R ' S  N O T E
================================================================================

For those of you who want to send comments,  questions, or information regarding
this FAQ, don't hesitate to mail me.

Feel free  to e-mail me  about any mistakes  or  additions  concerning this FAQ,
but don't forget to mention the game's name in the "Subject" field.

If you read this FAQ not on these sites :
01) GameFAQs (http://www.gamefaqs.com/)
02) Console Gamer (http://www.console-gamer.com/)
03) Absolute Playstation International (http://www.absolute-playstation.com/)
04) Playstation Network (http://www.caratworld.com/psnetwork/)
05) Cheat Code Central (http://www.cheatcc.com/)
06) Video Games Strategies (http://www.vgstrategies.about.com/)
07) Planet Web (http://www.planetweb.purespace.de/)
08) Hype.Se (http://cheats.hype.se/)
09) Game Revolution (http://www.game-revolution.com/)
10) Game Core (http://www.videogamecore.com/)
11) Xcheater (http://www.xcheater.com/)
12) PhatGames (http://www.phatgames.com/)
13) Spoiler Centre (http://www.the-spoiler.com/)
14) The Cheat Empire (http://home.planetinternet.be/twuyts)
15) Cheat Code Central (http://www.cheatcc.com/)
16) Survival Horror (http://survivalhorror.com/)
17) Games Blaster (http://www.gamesblaster.com/)
18) Gaming Addiction (http://www.games.prohosting.com/)
19) Diablo Page (http://www2.50megs.com/neo667/diablo.html)
20) Resident Evil Extreme (http://rextreme.evilgaming.net)
21) PsxGamer (http://www.psxgamer.com)
22) SuperCheats (http://www.supercheats.com)
23) All Anime (http://www.allanime.com)
24) Adrenaline Vault (http://www.avault.com/cheats)
25) Blue Crescent's Page (http://members.xoom.com/bluecrescent/credits.html)
26) RPG Classics (http://www.rpgclassics.com)
27) Happy Puppy (http://www.happypuppy.com/)
28) Chi Phan's Page (http://homepages.go.com/~chphan/Rpgdreamersindex.html)
29) Bob Santos' Page (http://www.geocities.com/charmin_guy_011285)
30) Alternative Reality (http://www.alternative-reality.com)
31) DLH (http://DLH.Net)
32) Firesoft (http://www.firesoft.net)
33) Beyond Evil (http://beyondevil.cjb.net/)
34) Random Page of Crap (http://www.geocities.com/frozen4lyfe/index.html)
35) Nemesis' Page (http://www.geocities.com/i_am_nemesis_99/)
36) Boschamp's Page (http://www.angelfire.com/games2/boschamp)
37) Lugia12's Page (http://www.geocities.com/lugia12/index.htm)
38) Our Turf (http://www.ourturf.com)
39) Randar 83's Page (http://www.geocities.com/randar84)
40) Total Video Games (http://www.totalvideogames.com)
41) Cheating.De (http://www.cheating.de)
42) Cheat City (http://www.cheatcity.com)
43) Fei Yuki's Page (http://feiyenkn.homepage.com)
44) Web Spot (http://silverqueen.cjb.net)
45) Tim's Vault (http://www.timsvault.com)
46) Andrea Busia's Page (http://www.ludus.it)
47) Think Evil (http://www.thinkevil.com)
48) Gaming Planet (http://www.gamingplanet.com)
49) Games Angel (http://www.gamesangel.homestead.com)
50) Crosswinds (http://www.crosswinds.net/~hugegameplayer/www_smackdown/index.htm)
51) RPG Classics (http://www.rpgclassics.com)
52) GameCastle
53) RPG Legerdemain (rwartow.tripod.com)
54) Webcheats (http://www.webcheats.de)
55) XCheater (http://www.xcheater.com/)
56) Neoseeker (http://www.neoseeker.com/)
57) GameThrust (http://www.gamethrust.com/)
58) PC Game Revieew (http://www.pcgamereview.com/)
59) DC Guide (http://www.dcguide.co.uk/)
60) RPG DREAMERS (http://www.crosswinds.net/~rpgdreamer)
61) RPG-Vortex (http://www.rpg-vortex.com)
62) CheatPage (http://www.cheatpage.com/)
63) Wrestling Games (http://www.wrestling-games.com/)
64) Resident Evil Mania (http://www.geocities.com/residentevilmania/index.html)
65) GameSpot (http://www.gamespot.com/)
66) RPG Temple (http://come.to/sashy)
67) The Horror Is Alive (http://go.to/TheHorror/)
68) PSXCodez (http://www.psxcodez.com/)
69) RPGamer (http://www.RPGamer.com/)
70) RPGClassics (http://www.rpgclassics.com/)
71) Cheat Store (http://www.cheatstore.de/)
72) Games Domain (http://www.gamesdomain.co.uk/)
73) CHEATS CITY (http://www.online1701.com/)
74) CNET Gamecenter (http://www.gamecenter.com/Faqs/)
75) WarStoke (http://www.WarStoke.com/)
76) Mark Anido's Page (http://www.geocities.com/webzage2/webmaster.html)
77) Joe Chandler's (http://www.angelfire.com/oh/residentevilishome/walkthru.html)
78) Cheatmaster's Gamecheats (http://www.angelfire.com/games/cheats48)
79) Paladins of Light Guild (http://www.pofl.org)
80) Tipsncheats (http://www.tipsncheats.com)
81) RPG Informer (http://www.rpginformer.com)
82) The Gamer (http://www.thegamer.com/)
83) Totally RE (http://www.totallyre.com/)
84) Game United (http://www.gameunited.com/)
85) Stoneages RE (http://angelfire.com/games2/rek)
86) FaQ Headquaters (http://tngh.staticzone.net/)
87) GamePower (http://www.gamepower.com/)
88) United Gamers (http://unitedgamers.staticzone.net/)
89) Fresh Baked Games (http://www.freshbakedgames.com/)
90) DH Gaming (http://dhgaming.freeservers.com/)
91) ResidentFear (http://www.residentfear.cjb.net/)
92) PlayzoneWorld (http://www.playzoneworld.com/)
93) GamersWeb (http://www.the-gamersweb.com/)
94) BDGames (http://www.bdgames.net/)
95) http://www.nonsologiochi.com
96) Sjel's walktrough page (http://www.sjel.org/)
Please  tell  me where you read it.  And if you know someone who has rip-off my
work,  please  tell me his e-mail address  and where you read it,  we will take
care the rest.

Thanks  for  reading  my  FAQ  and  please send in any comments,  questions, or
informations!



This document copyright (c) 2000 Stinger 3:16


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