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{title}SHIVERING ISLES (Extension pack for Oblivion){/title}
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{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{b}{span
lang=EN-GB style='letter-spacing:-.1pt'}SHIVERING ISLES{/span}{/b}{span
lang=EN-GB style='letter-spacing:-.1pt'} (Extension pack for Oblivion){/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}RPG by Bethesda Softworks{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}A solution by Lu Richardson{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}---------------------------{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}The product:{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Shivering Isles takes you out of the
realistic world of Oblivion and into the weird one of Morrowind:  full marks
for imagination and superb art work.  This is a very original game all round,
you get interesting puzzles and new hazards:  it is not an easy ride.  I
frankly enjoyed it in spite of the bugs (crashes, freezes, slo-mo, etc.).{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}General tips:{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Since you must have Oblivion before you
can play this expansion pack, I will assume that you've already played the main
game and you know what's what.  The only thing I can add is that, from the
start, you should collect a sample of each of the new plant/animal materials
you will come across in the new setting - you'll find out why later.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Perhaps I ought to explain that at the
end of Oblivion I was pretty well advanced, had great weapons and, most
important of all, I had enough armour and accessories with the
"Chameleon" enchantment to make me invisible.  This was invaluable to
explore around without having to fight every time - I just walked past the
monsters... or killed them before they knew I was there.  Of course, when I
needed to be seen in order to talk to people, I had to put on non-chameleonic
armour.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}I started from an Oblivion saved game;
no doubt you will, too.  Since you have to wait 24 hours before Shivering Isles
kicks in, you might like to spend that time gathering some things you will need,
for instance:  5 flawless pearls, sweetrolls, as much skooma as you can find,
tongs and callipers and, above all, make sure you have the Telekinesis spell. 
This will save time later on.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Once the 24 hours are over, and though
you needn't rush over there if you are not ready, you get the new quest -
namely, the one that allows you to play Shivering Isles.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Please bear in mind that I'm assuming
you've played Oblivion and that you are familiar with the format.  I mainly
intervene when I had difficulties and suppose other people had them too.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{b}{span
lang=EN-GB style='letter-spacing:-.1pt'}MAIN QUEST{/span}{/b}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}A DOOR IN NIBEN WAY{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Make that your active quest and bring
it up to click on Map.  You need to go E of Bravil so go to the nearest spot
and swim to the isle and around it to find the path up to the strange door. 
Talk to the people you'll meet there.  Just watch what is going on and
eventually you'll get an invite to go through the strange door.  In, sit down,
talk to Haskill and, when he leaves you to make up your mind (as if you had a
choice having bought the game!), wait until it is daylight (say, 9.00 am)
before you agree to go through the other door.  Once you do so, watch what
happens.  Stand up and step forward, looking down to your left to find the
path.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THROUGH THE FRINGE OF MADNESS{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go along the path, have your first
fight, and continue until you see two men talking.  Speak to Shelden and, at
the end, run after the guys to witness something.  Talk to Felas and you will
find out that someone wants to kill the Gatekeeper.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go back to the village.  On the way you
will see a survivor running away, don't bother talking to him.  Go into the
first house on your left and talk to Nanette - she is a mine of information. 
Leave and go across to the Wastrel's Purse, talk to  Dredhwen.  Go upstairs and
talk to Relmyna.  Out, wander right to Jayred's house.  Talk to him:  if he is
not in, go looking for him around here.  Sometimes he goes to the Wastrel's
Purse.  At any rate, do a deal with him, follow him, pick the lock, go in and
help him with the fight.  He'll get some bones and tell you to meet him later.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Explore the whole area but be sure to
be near the Gatekeeper around midnight.  Watch what happens then.  Pick up the
handkerchief, find Jayred to get the bone arrows (tell him to follow you),
equip your bow and the bone arrows, use Relmyna's tears and go kill the
Gatekeeper.  When you have done so, talk to Jayred and get the keys from the
dead body.  Haskill appears - pump him for info.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go up the stairs here and enter through
the Mania door (I don't think it really matters, but this solution is written
for this choice of entrance).  Wait in the tunnel till morning so that you can
see where you are going.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Look at your map to see which road to
follow and "discover" places along the way without entering them or straying
too far from your path.  Head for the Palace.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}A BETTER MOUSETRAP{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}There you have a strange conversation
with Sheogorath, who will give you some items.  At the end, read the manual and
talk to Haskill.  Leave and look for Xedilian on your map.  Fast travel to
Blackroot Lair (if you have discovered it; if not, to the Gates) and then walk
to Xedilian.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go in and start exploring - look inside
urns and chests - and kill everyone you meet taking whatever you need from
their bodies; look out for push buttons which open doors.  Be very thorough and
consult your map often to make sure you haven't missed any rooms.  These rules,
by the way, will apply to every other site you visit in the game.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}The shamans here carry Crystal Staffs
which are, in fact, the Focus Crystals you need.  You should find a matrix
(plenty more matrices around elsewhere); taking it gives raise to the quest THE
ANTIPODEAN HAMMER.  Collect them all, if you can, as well madness ore and
amber.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Presently you will find the first
Judgement Nexus - use it.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Carry on exploring and look for a push
button; this one is red and you drop into another section of Xedilian.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}You know what to do.  When you place
the last Focus Crystal a door will open behind you and you can go to the
Resonator (a series of grey obelisks at the top of the stairs).  Once you've
attuned that you should go back to Sheogorath.  In principle. {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}BAITING THE TRAP{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Actually, as you use the teleporter in
the room to your right, you wind up in the dungeons and Kiliban talks to you. 
At the end, go the only way you can to the observation room and wait for the
adventurers to assemble (you'll hear a noise when they are ready).  Look to
your left and to your right and you will see the buttons - you've read the
manual so you know what to expect.  Take your choice; push one of them (I chose
the ones on my right every time).  Watch and wait for the message to proceed to
the next observation room.  Go to the next available pad.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Do exactly the same in the other two
rooms.  At the end, talk to Kiliban and do as he says.  You should end up with
a manual and a weapon (which turned out to be a right nuisance and not as good
as my own); read the manual and help yourself to the contents of the chest.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}However, as you make to leave, obelisks
pop up everywhere and you are attacked by Knights of Order.  Fight them and
make sure you get the Heart of Order they carry.  When the fight is over, talk
to Kiliban.  Now you can leave.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}UNDERSTANDING MADNESS{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Have another crazy conversation with
Sheogorath, do as he says, find out what you must do.  Turn around:  the door
to the left leads to the House of Dementia.  Go through the door to your right
to the House of Mania.  Find Thadon and talk to him.  Any line will do.  He
wants the Chalice of Reversal; when he has done talking rubbish, find Wide-Eye
and talk to her.  Be sure to bribe her to get her on your side and then keep
questioning her till you get all the info.  Talk to Gundlar while you are about
it.  Consult Haskill about everything and go to Dunroot Burrow.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Addiction{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}---------{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Outside you'll see an Elytra.  Kill it
and get the Felldew - you'll have to eat it in order to enter.  A word about
this:  there is only so much of the stuff to find, so hang on as long as you
can before you take the next dose.  Obviously, you'll have to kill and search
every Elytra between you and the Chalice.  You might like to do a "dry
run" first, i.e., save, find out which way you must go even if you die. 
Reload and head straight for where you need to be.  Do this for the next level,
too, and you will have a better chance than if you just wander around getting
lost and getting weaker.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Observe these first tunnels well
because all the rest are just the same.  Look out for flat roots/trunks that
reach from the ground up or down another level.  Consult your map often and try
to follow the red/green triangular marker on your compass.  Hollowed stumps, by
the way, contain items.  Watch out for pairs of goblet-like plants, green below
and orange on top and don't come too near them.  Equally, avoid clusters of
about four, small, green, round plants with a spike in the middle.  Collect all
the amber you can - the stumps which contain it are easy to spot. {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Right.  When you approach the door with
the map red marker on it, you'll find your way barred by some roots so you'll
have to turn around and keep left.  Eventually you'll reach that same door from
the side.  Get exploring.  The place is full of Felldew addicts, but the
Chalice is just up the stairs.  Grab it and it will heal you.  Have a look
around here and go straight outside - unless you want to explore the tunnels
further.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}If you come out through the door you
will see ahead of you an obelisk.  You could save, knock out the priest and
deactivate the obelisk by using your three Hearts of Order on it - when
deactivated, not only you can really kill the priest, you can get the items
inside de obelisk.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Or you could leave it alone and take
the Chalice to Thadon.  Up to you.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Anyway, when Thadon takes the Chalice
you are made a Courtier of Mania.  Now for the other half of this quest.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to the House of Dementia and talk to
Kithlan (bribe him) to find out how to see Syl.  If you use the
"Rumours" option (which you should, always) you'll probably get the
quest BRITHAUR.  Let's leave it for later and stick to the present one.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}The Lady of Paranoia{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}--------------------{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Talk to Anya and then to Syl (they
should all be in the throne room - if not, wait till they are).  When you have
spoken to her, go find Herdir.  Talk to him and say you are the Inquisitor.  He
says you must go to Crucible and he'll come with you.  Go to Crucible, find and
talk to Ushnar.  He won't want to talk, so after "Conspiracy" use the
"Liar" line.  Herdir does his stuff and Ushnar talks.  Off to find
Anya.  Do as with Ushnar and she'll point you to Ma'zaddha.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to Crucible to find him.  He won't
talk, though, even after the torture.  Consult Herdir and he will suggest you
get some evidence by talking to other people.  Find Bhisha and make him talk. 
Now go somewhere convenient and ask Herdir to "Wait".  Go to
Ma'zaddha's house, get into sneak mode and wait till he comes out - follow him
around till he meets with Nelrene.  Hide behind the boxes and listen.  Go and
get Herdir, go to Ma'zaddha's house and confront him.  Agree to him getting you
names and wait 24 hours outside.  When you in he'll be dead:  get his keys and
his note (read it), go upstairs and get the evidence from the cupboard.  Find
Nelrene and confront her.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Now for Muurine.  Confront her and then
go to Syl.  Join her in the Torture Chamber and watch.  She will make you a
Courtier of Dementia and give you a bow.  Report to Sheogorath to complete the
full quest.  You'll get a new one.  As ever, get all the info from him and from
Haskill.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THE COLD FLAME OF AGNON{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Make your way to Cylarne.  Talk to
Chuna (the Golden Saints are your lot).  Go through the door, listen to the
conversation and talk to Aurmazl and to Mirel.  Enter the Underkeep and sneak
around to have a look-see.  Sneaking or not, you'll meet Ulfri at the Altar of
Despair.  Just say you were sent by Sheogorath and you'll be OK.  Carry on
exploring until you get the message to report to Aurmazl.  Do so and persuade
her to use the Underkeep passage.  Follow her and then run ahead of her towards
the Altar of Despair and see if you cannot do some damage with your spells. 
Make sure all the dark ones are dead and talk to Aurmazl (you might need to
find her).  She will sacrifice herself at the altar.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to the courtyard and step into the
green flame (look at your map).  Go to Crucible and to the Sacellum Arden-Sul. 
There Dervenin will ask you to light the Mania side.  Go along with that.  Step
onto the circle beside him and press the space bar.  Talk to Dervenin.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}RITUAL OF ACCESSION{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Sheogorath is sitting on one of the
pews and will clap at your success.  You have another crazy chat.  Back to
Dervenin:  he tells you how to get rid of Thadon so that you can replace him. 
Talk to Arctus, too, if you like.  Talk to Sheogorath and choose Thadon.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Ritual of Mania{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}---------------{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to the House of Mania and find
Wide-Eye.  Talk to her (bribe her first) and find out her routine.  Wait till
about 11.00 a.m. if you need to, locate her, get into sneak mode and follow her
at noon.  At one point you will be told to watch what she does.  Still
sneaking, follow her into the place she has opened, consult your map and head
for the green marker.  When you get there, use the Greenmote Pile in the centre
of the room to collect a couple of doses.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Head back to the House of Mania and
find the kitchen.  Locate Thadon's meal and Thadon's wine and "use"
them to put the Greenmote in.  Go to the dining area and wait till 8.00 p.m. 
Watch.  When Thadon drops dead, click on him to get his tainted blood.  Now go
to Sallecum Arden-Sul and click on the bowl at the altar.  Dervenin will
declare you Duke of Mania.  Speak to Sheogorath.  Syl turns up.  Watch.  Talk
to Sheogorath again.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}RETAKING THE FRINGE{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Get yourself to the Gates, enter the
Fringe, find Aurig and talk to her.  Let her be in charge, ask for a few
minutes, heal everyone, get your strongest spell ready and talk to her again. 
Stand between her and the spire and let fly when the knights turn up.  There
will be several waves.  When it's over, talk to Aurig.  Heal everyone, pick up
all the Hearts of Order off the dead knights.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Find your way to Xeddefen and enter. 
Following the marker, get to the spot of trouble.  Feed the obelisk Hearts of
Order till it overloads.  Unfortunately, the place begins to collapse around
you - worst of all, you meet Shelden.  Talk to him and get him out.  Don't hang
around.  Run!  Talk to Shelden when you get out.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to Aurig, lend a hand and talk to
her.  OK, pick up all the Hearts of Order you can and go to the Gates and, from
there, to Sheogorath.  You will notice he doesn't sound quite so crazy.  As
ever, consult Haskill.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}REBUILDING THE GATEKEEPER{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Get yourself to Xaselm.  Expect some
nasty surprises.  In, follow the red marker.  If you run out of places to go,
consider climbing piles of rocks to access other corridors.  Find Relmyna and
talk to her - she'll tell you what to do.  So leave, go to the Gates and to the
Gardens of Flesh and Blood.  Run in through the second door quickly or you'll
be hit by falling masonry.  Go to your right, then left and scramble up the
rocks.  You'll find your path barred by some branches.  Click on the Pull Pod
on your right.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}From here you are on your own.  The
tunnels twist on themselves, your way will be totally barred at times and you'll
get a lot of hassle altogether.  Just keep chasing those markers to get all the
ingredients.  If you've reached a green map marker and there is nothing there
it's because you need to be in the same spot but on another level.  So be
patient and keep exploring.  When you get a door which "opens
elsewhere", turn around and you will see a button on a platform with a
chest on it.  Inside, the blood liqueur (look for two light green oval thingies
and click around there).  You should have all the ingredients now, so back to
Relmyna.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to the Gates and to Xaselm Secret
Entrance.  Talk to Relmyna but don't tangle with her by mentioning
"Victims"; listening to her might tempt you to throttle her.  Just
find out what you must do, go to the room behind you and take your pick.  When
you've done, take the bits to her and follow her.  Do as she tells you and
watch.  You can then stick around to enjoy the show.  You'll find that Falas
has indeed gone over to Order and you'll collect more Hearts.  You'll also get
a spell.  Now you can go to Sheogorath.  Talk to him and to the messenger.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THE HELPLESS ARMY{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}OK, travel to Pinnacle Rock.  Talk to
Adeo.  Go in fighting and find your way to Dylora.  In this room, find the
Chime and click on it to shatter the obelisks holding her.  Question her
closely.  As you go through the next door, something nasty happens to her. 
Click on the Chime to shatter the blockage.  With the help of your trusty map,
find the Wellspring.  Once there, creep up on the knights and get rid of them. 
Click on all the Chimes in this room to free the Wellspring.  Now you need to
talk to Dylora.  Do so.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}SYMBOLS OF OFFICE{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Guess what?  You have to go to
Sheogorath.  Sigh.  Talk to him and watch.  Now talk to Haskill.  At the end,
leave and go to Knifepoint Hollow.  You'll find it easy to get to Dyus.  Have a
real chat.   {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to the Howling Halls sneaking.  As
you come in you will see an Apostle - try talking to him.  A little further on,
you will see some robes on a table - take one.  On, listen to a conversation. 
Continue and you will meet Ra'kheran who will tell you to put on the robe and
asks for your help.  Give it.  Put on the robe and start searching for the
Apostle daggers.  In a glass display you'll find Pelagius's pelvis - take it. 
You will find only two daggers (or at least I did) so go back to the entrance
and kill the first Apostle you saw, take his dagger.  Take all three to
Ra'kheran and follow him.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}He'll meet with his buddies.  Follow
them all and stand by as they kill Ciirta.  All you have to do is collect her
eye and get out.  You can talk to Ra'kheran first if you like.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Now for Milchar.  The most difficult
part here is to find the way in - you have to get under the gigantic tree
stump's roots to gain access.  Just go in and through the next door, drop
through a hole.  Walk around and you will see a push button on a wall which
doesn't work.  Find the standing stone and click on it - defeat a copy of
yourself and you can click on the Tree of Shades.  That's it.  You can now use
the push button to reveal a teleporter:  this takes you near the exit.  Back to
Knifepoint Hollow.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}After you speak to Dyus you might like
to search this place for fun - a green push button opens a secret panel and,
behind it, you'll find Gadeneri's skull.  Take it.  This and other named skulls
free the ghosts in the Hill of Suicides; for instance, Erver in Deepwallow will
reward you if you free his sister Gadeneri (although this is not regarded as a
quest).{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THE ROOTS OF MADNESS{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Back at the palace you find that there
is something wrong with the font behind the throne.  Talk to Haskill.  
Afterwards, go behind the tree and enter the Fountainhead.  Pause immediately
to watch a tame gnarl open a door.  Start exploring and look for things hanging
from the ceiling that resemble huge bells with teeth all round:  they are gnarl
chrysalis and if you click on them will produce a tame gnarl.  You need these
guys.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}You'll come across pools with obelisks
in them - kill the priest and get the shard of order he carries.  This will open
sealed doors when there are no tame gnarls around.  At the pool of Dementia
there are three priests, all of whom you must kill.  At the pool of Mania you
will find the three regulation priests plus Syl - after you deal with the
priests, talk to her and she will attack you.  Kill her and move on.  Go back
to the palace and use the font.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Before you can catch your breath, a
Golden Saint comes with a request for help.  Well, honestly, not a moment's
peace.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THE END OF THE ORDER{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Make sure you best weapon is fully
charged and you are ready for battle.  Talk to the Captain and ask her to
attack, go out through this door.  Your first priority is to rush to the
obelisk, knock the priest out and start using Hearts of Order.  While you are
deactivating one, another one appears.  Deal with that one too and Jyggalag
himself will appear.  Go for him and, when you knock him down, he'll give up. 
Listen to him.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THE PRINCE OF MADNESS{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Talk to Haskill to finish the main
quest.  Now you might like to explore the castle further.  Have you noticed how
all your achievements have been commemorated around the throne room?{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{b}{span
lang=EN-GB style='letter-spacing:-.1pt'}SIDE QUESTS{/span}{/b}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{b}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/b}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Might as well start in New Sheoth with
the very first.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THE ANTIPODEAN HAMMER{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to see Dumag at the Missing Pauldron
in Bliss and Cutter in Crucible.  This is an open-ended quest because I guess
you should find the matrices to make special weapons and armour, so all you
have to do is keep a look out for them.  Obviously you will also need
sufficient amber and madness ore.  Knotbone Chamber is a good source of amber
plus one of the pieces is an Oddity.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Since we are in Crucible, we might as
well do the next quest we already know.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}BRITHAUR{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to see Earil to find out what he
wants.  Ignore his ravings.  Find Brithaur and talk to him - give him 5
flawless pearls and you can go to Earil to complete the quest.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}FINAL RESTING{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}You will be approached by Hirrus, who
wants to see you after dark.  Go to where he says and listen to him.  He wants
you to kill him - this is such a nutty game, you might as well go for it.  When
you have a minute you'll find him at night, at the top of the stairs leading to
the Palace Grounds.  With you bear hands, sneak up to him and knock him off -
he will fall to his death and thank you as he dies.  Go downstairs to get his
key from his body, visit his house and get the ring and will from his jewelry
box.  Read the will.  That's it.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Now you have to talk to everyone you
can to get more quests.  I don't suppose the order matters very much.  By the
way, I was unable to play the quest USHNAR'S TERROR (which consists on getting
Bhisha to leave town, or killing him) because I was playing as a Khajiit and
Ushnar (who hates cats) wouldn't talk to me.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}A LIQUID SOLUTION {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to Sickly's Taphouse and talk to
her.  Help her by going to Knotty Bramble.  Nothing special save that after
you've collected the liquid you might like to explore the lost crypt and
collect a Blind Watcher's Eye from a large lemon-shaped green plant.  Take the
liquid back to Sickly to complete the quest.  If you come back later, she'll
ask you to go for more:  don't bother if you don't want to.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THE COMING STORM{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to Things Found and speak to
Ahjazda.  She asks for three items.  Visit the Museum of Oddities and ask for a
tour (this generates another quest, but let's stay with this one for the
moment).  When you get the chance, steal the Ring of Desiccation.  Go to Bliss,
find Fimmion - he will give you the Calming Pants in exchange for a sweetroll. 
For the last item you need the Telekinesis spell.  Go anywhere near the red
marker on your map and when you walk to it you'll find the entrance to Milchar,
Tieras.  Careful, it's a dangerous place.  Search around till you find an urn
named Diligence Crux.  Go behind it and up the stairs.  Cast Telekinesis on the
torch you'll see in the brazier and take it down to light the braziers either
side of the door.  You can now open the urn and get the amulet.  Take
everything back to Ahjazda.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THE MUSEUM OF ODDITIES{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go and see Una, talk to her and choose
the option Oddities.  You have two on you that I know of!  Again, this quest is
open-ended.  It depends on how hard you are prepared to look for them all.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}OK, I think that's about it in
Crucible.  You can give Caldana all your skooma and get a whole lot of rubbish
in return, though you do get some tongs and callipers - it's not even a quest,
but it is fun.  Time to go to Bliss and talk to everybody.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}FALLING AWAKE{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}You'll no doubt come across Amiable
creeping around.  Talk to him.  Talk to Fimmion and in return for a sweetroll
he'll point you to Uungar and will also give you some glass grapes.  Talk to
Uungar, give him his grapes and persuade him to switch beds with Amiable.  He
will agree, so all you have to do is to tell Amiable.  Quest over.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THE FORK OF HORRIPILATION{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Find Big Head and talk to him, he'll
give you a charm.  Go to Crucible and find Bolwing.  He'll tell you about the
fork.  Look at your map and go to Longtooth Camp.  The fork is up the stairs,
in a jewelry box on the floor.  Take it to Big Head.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}WORK IS NEVER DONE{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Find Tove - he wants tongs and
callipers.  You just go on selling them to him till he doesn't need any more.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}That about completes the Bliss quests. 
Next, Highcross - talk to the inhabitants, avoid Runs-in-Circles if you can,
and find Mirili.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}TAXONOMY OF OBSESSION{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Bribe her so that she tells you about
her research.  Study the list she gives you.  You have to give her all those
things!  You probably have them all - I was missing the Hunger Tongue and the
Shambles Marrow but I went to Ebrocca and I found plenty of both.  Also an
Oddity (Mixing Bowl).{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Once you have given her everything she
needed you could try to help her with her bestiary though I wouldn't advise
it.  It means buying a Command spell from her, locating a Baliwog (a plain
Baliwog), casting the Command spell on it and getting it to follow you all the
way to Mirili, recasting the spell as and when it runs out.  This drove me
nuts, plus afterwards she wants an Elytra, a Gnarl and a Scalon.  Note that
they have to be the plain beast (i.e., not an Elytra Matron, for instance).  Up
to you.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}TO HELP A HERO{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to Hale and talk to Pyke.  He wants
a medallion.  Go to Fetid Grove and get to the Encampment.  The medallion is in
a chest - take it to Pyke to complete the quest.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}EVERYTHING IN ITS PLACE{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go to Fellmoor and talk to Kishashi
(bribe her) and she will give you a spoon.  Talk to Ranarr-Jo; again, bribe
him.  He wants you to do something about Cindawne.  Locate her house, wait till
she comes out (at around 10.30 a.m.) pickpocket her notebook (read it) then
enter her house and walk against her stuff (jump on the tables) or pick things
up and drop them on the floor until you get a message.  Go to Ranarr-Jo to
complete the quest.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}THE GREAT DIVIDE{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Find Horkvir the Maniac, who will ask
you to kill all the Dementia doubles.  Agree.  Wait till night and go around
killing them (make sure they are your targets, look for the markers on your
map).  Wait till morning and talk to Horkvir.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}GHOSTS OF VITHARN{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}I don't know quite how I got this
quest, I was walking around near Highcross.  Never mind, go over there (it is
roughly way SW of Xedilian).  When you arrive you will see that ghosts are
fighting each other and that the entrance is sealed.  However there is another
entrance to Vitharn Sump to the SE of the sealed one.  You have to get under
the roots of the gigantic tree stump to find it.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Once inside, kill any Ghost Fanatics
you find.  From the Sump you enter the Reservoir.  You'll see a door to the
Bailey but that's also sealed so keep going till you see the door to the Keep. 
Go in and you'll meet Count Cirion's Ghost.  Have a chat and find out what's
going on.  OK, find the door to the Bailey and talk to the ghosts of
Desideratus, Hloval and Althel (you have to climb a mound of earth to reach
her, she's above Hloval).  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Go back in and start searching:  the
items you are looking for are ghostly blue.  Talk to Bat, the Warden of the
Armoury and ask for Althel's arrows.  He'll let you take them, so walk around
to the door, pick the lock, go in and get the arrows.  Continue looking.  In
the next room you'll find a doll on a bunk - take it.   You'll come to a chapel
where you'll find Anglor's Ghost.  Talk to him.  When you've finished talking,
turn your back on him and go and press the green push button you will see ahead
of you.  This opens a panel behind you, so turn your back on the button, turn
to your right and leap into the secret room; to your right, on the shelves
you'll find a dagger - get it.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Now go out to the Bailey and use the
brazier with the bluish flame.  The doll gets burned.  Talk to Desideratus,
give the dagger to Hloval and the arrows to Althel.  If they get killed while
you are trying to do that, just wait till they come to.  Once you've done it,
wait a few waves on invaders until a message tells you that there is only one
Fanatic raider.  Go into the Keep and speak to the Count - he will give you his
helmet and you'll have to fight for him.  Go and face the door to the
Reservoir; look out for the guy who is not as transparent as the others and go
for him.  When you kill him, the curse is lifted and the quest is over.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}That's it, you've covered all the
quests.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}I don't know if all the places you
don't get sent to are there to sell us another expensive add-on later or if you
are supposed to search them thoroughly to complete the open-ended quests.  {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}You can also start again and this time
take the Dementia side.{/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'} {/span}{/p}

{p class=MsoNormal style='text-align:justify;line-height:12.0pt'}{span
lang=EN-GB style='letter-spacing:-.1pt'}Anyhow, have fun!{/span}{/p}

{/div}

{/body}

{/html}

The Spoiler Centre