7th Guest Walkthrough


In the Library, the door on the far right in the entrance hall, there is a book on the table this book will give you clues to solving each of the puzzles.

From the start location go through the door on the left into the dining room. Solve the Cake Puzzle then leave the Dining Room and go through the next door on the left into the kitchen. Solve the Can Puzzle then go back into the hallway and enter the library the to the far right. Go over to the telescope at the back of the room and solve the Telescope Puzzle then leave the library and go up the stairs turn left and enter the first room on the left. Solve the Bed Puzzle then leave the room and enter the room across the corridor. The rug on the floor of this room is actually the map of the maze beyond the kitchen so make a note of the route through the maze then solve the Bishop Puzzle. Once this has been solved leave the room and go back left to the top of the stairs continue along the passage and enter the left hand door. Solve the Heart Maze Puzzle then leave the room and go left into the games room, solve the Queen Puzzle then click on the billiard table to find a secret passage back to the kitchen. Go through the side door into a corridor and solve the Grate Puzzle then go through the maze following the route found on the rug in the bedroom. Go straight on until you reach the fifth turning to the right turn right and continue straight on to a 'T' junction, turn right and at the next junction turn right again. When you reach the next junction turn right then immediately left and at the next turning turn right again. Go straight on at the next turning then go right at the next and immediately left and you end up on a balcony overlooking the crypt.

Solve the Crypt Puzzle and you automatically go down into the crypt, after witnessing the scene enter the casket that opens to return to the kitchen. Go to the library and witness the scene there then enter the fireplace to find a secret passage that comes out upstairs, go left and continue along the passage to the door of the games room turn right and enter the bedroom in front of you. Solve the Card Puzzle then leave the room by the centre door the other two doors take you to other parts of the house that you have already visited. Go left back to the door into the bedroom where you played the Bishop Puzzle. Go through the door at the back of the room into the bathroom and solve the Knight Puzzle, once you have done this leave through the door and go right then enter the door on the left and solve the Coin Puzzle. In the bathroom there is a secret passage down the sink plug hole back to the kitchen. Go back downstairs and view the scene at the front door, solve the Spider Puzzle then go back upstairs and turn left continue to the end of the passage and enter the toy room, solve the Picture Puzzle on the table then go over to the dolls house at the left of the screen and go through the door in it. Solve the Block Puzzle in the chest of drawers then return to the corridor, re-enter the room where you solved the coin puzzle and view the scene near the door on the right.

Go through the door into the altar room and solve the Floor Puzzle, view the scene at the altar then go through the door on the right into the laboratory, view the two scenes there then go over to the microscope at the back of the room and play the Microscope Puzzle. After solving the puzzle go through the gate back to the library then go out through the door and enter the music room to the right, watch the scenes then solve the Piano Puzzle and go back out to the entrance. Look at the bottom of the stairs when facing them to transport into the art gallery, turn around and solve the Stauf Painting Puzzle then turn right and go through the painting back into the music room. Click on the plant to go up to the bedroom upstairs then leave the room and go to the door facing you and solve the Knives Puzzle. Go through the door and up the stairs to the attic, solve the Windows Puzzle then go through the door at the back of the attic and watch the final scene to complete the game.


CAKE PUZZLE

On the table is a cake, this has to be cut into six pieces each having two gravestones, two skulls and one blank square in each piece, all the squares must touch on at least one side.

6 6 6 3 3 1
6 5 6 3 3 1
5 5 4 3 4 1
5 5 4 4 4 1
2 2 2 2 2 1


CAN PUZZLE

At the back of the kitchen are some shelves with cans on them, the cans have to be rearranged to form a sentence all the words have no vowels but each contains at least one 'Y'. Each group of cans is a word. The puzzle is easier if you start off with the shorter words first. The finished sentence reads: SHY GYPSY SLYLY SPRYLY TRYST BY MY CRYPT.


TELESCOPE PUZZLE

Looking through the telescope you see a planet with letters connected by lines, the aim of the puzzle is to select the letters following the connecting lines to form a logical sentence. You start off at the letter 'T' and the puzzle will automatically reset if you make a wrong selection so it is quite easy to solve the finished sentence should read: THERE IS NO POSSIBLE WAY.


BED PUZZLE

Looking on the bedspread you see a trail of flowers with letters and stars on them, the aim of the puzzle to create a sentence from the letters by starting at the start arrow and jumping either three or five letters forwards or backwards. You may not land on any spaces but must stick to either letters or the stars, the stars are used as word dividers. The puzzle resets to the start automatically if you make a mistake so it is quite easy to solve, the finished sentence reads: THE*SKY*IS*RUDDY*YOUR*FATE*IS*BLOODY.


BISHOP PUZZLE

The aim of this puzzle is to move the white pieces to occupy the squares where the black pieces are and vice versa. The bishops can only move diagonally and cannot move onto squares where they can be taken by the opposing colour. This also means that the bishops on the white squares cannot affect the bishops on the black squares and vice versa. So first of all work only with the pieces on one colour of square and then use the mirror image of the moves, used to get them across, to get the pieces on the other colour square across. The squares are lettered from left to right and numbered from top to bottom.

The bishops on the black squares can be moved as follows to get them across the board:
E2-D3, A2-B3, D3-B1, B3-C4, A4-D1, D1-E2, B1-C2, C2-A4, E4-C2, C4-A2, E2-C4, C2-D1, A2-B1, B1-E4, C4-D3, D1-B3, B3-A2, D3-E2.

The bishops on the white squares can be moved as follows to get them across the board:
E3-D2, A3-B2, D2-B4, B2-C1, A1-D4, D4-E3. B4-C3, C3-A1, E1-C3, C1-A3, E3-C1, C3-D4, A3-B4, B4-E1, C1,D2, D4-B2, B2-A3, D2-E3.


HEART MAZE PUZZLE

The idea of this puzzle is to open the little gates to allow the blood to flow from the heart on the left to the outlet on the right. It is best to work backwards from the outlet as this makes it easier to plot the path the blood must take. Once you have opened and closed the required gates to complete the passage click on the heart and the blood will flow through to the outlet.


QUEEN PUZZLE

The idea of this puzzle is to place eight queens on the board so that no two Queens are on the same horizontal, vertical or diagonal lines. If you place a Queen on a line already occupied by another Queen the other Queen will be taken off the board. There are many different ways of completing this puzzle below is just one possible answer:

Row 1 column 4, Row 2 column 2, Row 3 column 7, Row 4 column 3, Row 5 column 6, Row 6 column 8, Row 7 column 1, Row 8 column 5.


GRATE PUZZLE

The aim of this puzzle is to move the two grates with the semi-circular cut-outs to form a hole at the left hand side to do this the grates need to be slid around. Below is the layout of the grids and the moves required to get the hole on the left.

A1 B1 C1
A2 B2 C2

Move the grates as follows;
B2-B1, C2-B2, C1-C2, B1-C1, B2-B1, A2-B2, A1-A2, B1-A1, B2-B1, C2-B2, C1-C2, B1-C1, B2-B1, A2-B2, A1-A2, B1-A1, C1-B1, C2-C1, B2-C2, A2-B2, A1-A2, B1-A1, B2-B1, A2-B2, A1-A2, B1-B2, C1-B1, C2-C1, B2-C2.


CRYPT PUZZLE

Your goal is to close all the coffin lids, there is a simple pattern to the way the lids open and close. When one of the corner coffins is clicked the three lids adjacent to it in the shape of a square flip from open to closed or vice versa. Click on the lids in the centre of the sides and all three lids on that edge flip. Clicking on the centre coffin flips the lids of the adjacent coffins horizontally and vertically. As the layout of the coffin lids is random at the start there is no set solution to the problem but try and get the lids into a symmetrical layout as this makes it easier to close them all.


CARD PUZZLE

The idea of this puzzle is to turn the cards over, you can only turn over cards that lie adjacent to each other either vertically or horizontally or that are separated by a space. One point to note is that a card already face up can be classed as a space. There are two layouts of cards and the solutions to the two layouts are below.

14 12 7 8 13
1 2 3 6 5
9 8 13 4 12     2 1
7 6 5 3 4
10 11 11 10 9 14


KNIGHTS PUZZLE

The knight puzzle is similar to the bishop puzzle in that the white knights must replace the black knights and vice versa. Knights can only move in an 'L' shape of two squares by one. One way of getting the knights across the board is by moving the knights on the following squares in sequence. The squares are lettered from left to right and numbered from top to bottom.

A4, C5, B3, A5, C4, E3, D1, B2, C4, A3, C2, E1, D3, C1, E2, C3, B1, D2, C4, E5, D3, C5, B3, A1, C2, A3, C4, E3, C2, E1, D3, B4, A2, C1, B3, D4, E2, C1, B3, D4, B5, C3, E4, D2, B3, D4, E2, C3, D5, E3, D1, C3, D5, B4, A2, C1, E2, C3.


COIN PUZZLE

The idea of this puzzle is to turn the coins over, you can only turn over coins that lie adjacent to each other either vertically or horizontally or that are separated by a space. One point to note is that a coin already face up can be classed as a space. There are two layouts of coins and the solutions to the two layouts are below.

1 10 9
2 3 7 8 1
15 4 5 19 20
14 13 6 7 12 6 11 18 17 2 21
12 11 8 13 14
10 9 5 4 3
    15 16


SPIDER PUZZLE

The aim of this puzzle is replace each of the purple dots on the points of the star with a spider. Pick any dot to start with then pick another dot that is connected to it via a straight line. A spider will walk from the first dot to the second dot replacing the second dot. Now pick a dot that is connected to the first dot by a straight line and click on that dot and the first dot. Repeat the process always sending a spider to the last dot that you sent a spider from. You will end up on a last dot with all the others occupied by spiders.


PICTURE PUZZLE

The aim of the puzzle is to recreate the original picture by flipping over the individual pieces. Clicking on the buttons on the sides of the frame flip the pictures on that row either forwards or backwards. Clicking on the buttons on the top and bottom of the frame do the same with the vertical columns. Start off by flipping the columns until the centre row of the picture is correct. Then flip the top row until it is correct then do the same with the bottom row. If you get an odd square on any of the rows then the puzzle is unsolvable and you will have to restart it.


BLOCK PUZZLE

The aim of this puzzle is to form three words reading from left to right. The columns can be rotated up, down, left and right by clicking on the edge of the square in the direction you wish the column or row to move. To complete the puzzle move column one down one space, move column three up one space, move row one right one space and row three left one space. Now move column one down once and column three up once then row one right once and finally row three right once.


FLOOR PUZZLE

The aim is to get from the arrow in the bottom right to the arrow at the top right. As you step off the coloured blocks they drop away behind you according to a certain rule. If you are standing on a purple block the block will fall after three steps. If on an orange block they drop after two steps and if on a blue block after one step. The aim is to step onto the final arrow as the last blocks drop. To achieve this work out a route backwards before setting off so that you last step onto the arrow drops the blocks. From the start step onto the purple block go right three steps to a blue, forward once to an orange then left twice to a purple. Go left then forward two to an orange, then go right then left to a purple. Continue right three to another purple then right to a blue and forward to an orange then finally right to the final arrow.


MICROSCOPE PUZZLE

This is more of a game than a puzzle. The idea is to have more blobs of blue (your colour) than green when the whole tray is full. Your blobs can move in one of two ways if it moves one space in any direction it duplicates to fill that space the original blob stays in place. The second movement is to move two space, when you do this the original space is vacated and the blob moves to the new space. If the space you move into is adjacent to any green blobs all the green blobs adjacent to it turn blue. You and the computer take alternate turns and the computers moves are the same as yours so any green blob landing next to yours turns them green. There is no real solution to the game it's just a matter of you working out the right strategy to win.


PIANO PUZZLE

This is a fairly simple puzzle to solve, if you have a good memory, all that needs to be done is to follow faithfully the notes that are played.


PAINTING PUZZLE

Your goal is to change the painting back to the human likeness of Stauf, there is a simple pattern to the way the lids parts of the painting change. When one of the corner squares is clicked the three squares adjacent to it in the shape of a square flip from one picture to the next. Click on the square in the centre of the sides and all three squares on that side change. Clicking on the centre square flips the horizontally and vertically adjacent squares. The painting changes from the human Stauf to a Red Devil then to a Green Demon then back to the human Stauf. As the layout of the parts of the painting is random at the start there is no set solution to the problem but try and get the parts of the paining into a symmetrical layout as this makes it easier to change them all.


KNIVES PUZZLE

The aim of this puzzle is to remove all the knives except for one from the door. To remove a knife you must jump over it with another knife along the lines of the star symbol. The layout of the star and the moves required to complete it are as follows;

1
2 3 4 5
6 7
8
9 10

You start at six then do the following jumps:
6-1, 5-3, 8-5, 2-4, 1-7, 5-8, 9-7 and 10-7.


WINDOWS PUZZLE

The aim of this puzzle is to start from the bottom of the house and move to the top by going from window to window. The directions that you take from each window are determined when you first move from that shaped window to another, i.e. if you start at a rectangular window and move left you can only move left from a rectangular window from then on. There are four different shaped windows which will need to be set to the four different directions, once a window has been set to direction it remains set until the end of the puzzle. Also once a window has been set when you land on that shaped window the computer will automatically follow its own route using the directions you have set. The house is in three levels and you will have to pick a start window on each of the levels.

To solve the puzzle start at the sixth window from the left at the bottom and set the windows as follows the round window to up, the semi-circular window to right, the arched window to down and the rectangular window to left. Once the windows have bet set the puzzle will advance automatically to the second level. Start this level at the third window from the left, this will automatically take you to the third level which you should start at second window from the right.


A Walkthrough by Philip M Reynolds