Valhalla Classics

The Fortress of Eve- Episodes 9 - 10

By Vulcan Software Ltd.

PC Game played on the Vulcan Portal

Walkthrough by MaGtRo    December, 2003


Game Play: This is a point and click game converted to PC from the classic Amiga game. There are the Restart, Load Game and Save Game on the middle bar. The game manipulation is based on clicking one of the 3 verb icons at the middle bar and any item in the game play while facing it. The verbs are eye - look, hand - take and the hand with a tool - operate. When an item is taken and selected in inventory, a separate verb selections is shown. Look, drop, insert, consume and explore mode (to go back to main game play). King Garamond II runs when the right mouse is pressed.


The Fortress of Eve

The kingdom of Valhalla is currently ruled by its rightful heir King Garamond II, a fair-minded young man and like his father before him is cherished by the people of the land. His predecessor was the evil Lord of Infinity, his uncle but that is another story.

In order to rule the kingdom efficiently, King Garamond II has decided to marry with the sole purpose of continuing the royal bloodline producing natural heirs to the throne. However all the eligible ladies within Valhalla have been kidnapped by Queen Eve and imprisoned within her fortress in the neighboring kingdom far from Valhalla.

So whilst Valhalla sleeps, King Garamond II begins his quest of rescue in the hope to find a bride and to live happy ever after.


Episode 9: Edge of Eveswood

Great King Garamond II is at the beginning of his journey, heading towards the land of Queen Eve. The only passage is through the Edge of Eveswood, a magical and mystical place that is guarded by three ancient Forest Gods that must be satisfied before passage is granted. The locals are friendly enough but lateral thinking will be required in order to navigate this entwining and enchanting wood.


 

Part One - First Area:

 

Take cheese from tree stump. Look at tree stump and find out it might be oak.

Go up, take and read The Leverage of Society paper - A probability of the next turned card being thus: Two hearts, King Spades, Queen Diamonds, Two Clubs, King Hearts and Two Spades. Drop paper.

Go to top screen and talk to vagrant. Take the seed from stand behind vagrant.

Go up the stairs and talk to fellow with tooth ache. Turn right and operate lever on wall.

Go up and take honeycomb.

Go up the stairs and see a clock. Take the pins and needles from bush.  See tomb of Reverend Squint.

Go up and right and see distilled water and talk to alchemist (maker of painkillers).

Go right and up the stairs. Look at altar with cross. Read the note beside the altar about Hickory dickory dock. Drop note. Look at fellow with sweet tooth. Take the old shoe from bench.

Go down and operate lever on wall. Take the loaf of bread from Autumn Stone. See a  cheese by barrel of rainwater.

Go down and see the Pool of Pisces. Take sea water on the ground at right.

Go up and see 6 levers on wall and a closed chest. Based on The Leverage of Society paper - A probability of the next turned card being thus: Two hearts, King Spades, Queen Diamonds, Two Clubs, King Hearts and Two Spades. Boy! - From left to right: first lever up (most cards will be higher that two), second lever down (most cards will be lower than King), third lever down (most cards will be lower than Queen), fourth lever up, fifth lever down and sixth lever up.  The chest opens and see an ear of corn. Try to take it and it's too hot to pick up.

Go right and up. See a slug on top of a log.

Go down two levels and see 3 chests. The middle wood open chest with a bottle closes when you get near. Take note of the 2 side chests and their indentations. See a closed gate with a red knob on top, at right side of the area.

Go back to the left and down the stairs. Go left before the vagrant and see a sapphire on a metal chest. If you try to take the sapphire a voice will say - I can smell you. Note that the chest is similar to the ones flanking the wood chest with the bottle.

Go back to the right and down. Look at 2 vagrants. See the makeshift stove. Drop seawater on pot on stove. Take salt. Go left and see a compost pile. You cannot go near the compost pile.

Go down and turn right take the Noitnetnoc fo enob (bone of contention) paper close to a locked gate. Note mouse and stamina by the bushes.

Go back up to slug and drop salt on it. Take small chest key.

Go back to vagrant by stove and compost pile. Go down and turn left. Operate lever on wall. Go left and look at Astrologer.

Go down the steps. Take and read blue book about The Ancient Forest Gods of Eve. Poseidon, Demeter and the God of Flocks have to be satisfied with gifts in order to pass the fortress edge. Drop blue book. Insert the small key from slug on chest. Take spectacles.

Go down and to the right until the sheds. Take the dog collar and the stamina potion.

Go back to astrologer and turn left.  Go up to fellow with toothache and up to Reverend Squint's tomb. Drop dog collar and then the spectacles on the tomb of Reverend Squint. Take the rose petal.

Go up and drop the rose petal on distilled water. Take perfume potion.

Go down, right and down to the compost pile. While beside the compost pile, consume the perfume potion and then drop seed on compost pile. Take poppy.

Go back up 3 levels to autumn stone by barrel of rainwater. Drop poppy on Autumn stone and take seed head.

Go left to alchemist by distilled water and drop the seed head on the bench. Take the syringe with morphine.

Go left and down to fellow with toothache. Drop morphine on bench beside man. Take a red knob. Remember where we saw one similar to this.

Go right until the open-close chest. Drop the red knob on top of the locked gate.

 

Part 2 - Second Area:

 

See a little hole by the stairs. Drop the cheese in front of the hole. Take mouse.

Go up the stairs and look at fellow who can not talk. Take note that talks about the curse, the request for something precious and to tell him of it's name. Drop note.

Go up and take 'you're beautiful' paper. Look at tomb of Cobbler Cloth.

Go down and look at sapphire on that indented metal chest. If you take it, a voice will say I can hear you. If your stamina is low - consume stamina potion.

Go down and see the altar of Aquarius. Go further down and take brown book. Read brown book about the druids worship on Sunday at midnight and sacrifice to the great oak items of love and symbols of romance. Drop book.

Go down to lower level and see a beehive, vagrant and an oyster shell.

Go right, pull lever and see a plain altar with a 2 ton weight that smashes down.

Go down and operate lever to open the shortcut gate. Go back up the steps to the 2 ton weight.

Go right and take the wine in the shed. See a vagrant and an anvil.

Go back to the first area where the altar with cross above the alchemist can be found. Drop bread and then wine on altar. Take baby silkworm.

Go back to second area by the 2 ton weight and go down the steps.

Go left and see a bumpy altar. Drop the pins and needles on the bumpy altar. Take numbing potion.

Go right and operate the lever. Go right and look at the round bush at the corner. It is a mulberry bush. Drop the baby silkworm on mulberry bush. Take piece of silk. Look at the 2 arguing men with a bone on the table.

Go to beehive. Consume numbing potion and then drop the honeycomb on beehive. Take honey.

Go up 2 levels to the tomb of Cobbler Cloth. Drop old shoe and then the silk on the tomb of Cobbler Cloth. Take deodorant potion.

Go back to fellow with sweet tooth at First Area where the altar with cross is situated. Drop the honey on bench by fellow with sweet tooth. Take the clock key.

Go down to the I can smell you with sapphire area. Consume deodorant potion and then take the sapphire.

Go to clock. Stand even to clock face and then insert the clock key. The clock will now be on the hour - one o'clock. Drop the mouse on the base of the clock. Take hour glass.

Go back to the Second area. Go to the 2 ton weight over the altar. Place the hour glass on the altar, operate the lever and take grain of sand.

Go left to the oyster shell by the beehive. Drop the grain of sand on oyster shell. Take pearl.

Go up 2 levels to the fellow that can't speak. Drop the pearl on the bench beside him and then look at the pearl. Take quiet potion.

Go right to the sapphire at the I can hear you area. Consume quiet potion and take the sapphire.

Go down, left and up to the chests area. Drop the sapphire on the 2 metal chest with the indents. Then get the item on the middle chest. Take the backwards potion.

Go down 2 levels to the right to the 2 men arguing over a bone. Look at one of the arguing men. Consume the backwards potion and then look at the Noitnetnoc fo enob (bone of contention) paper. Take the red knob.

Go to the level above and go right. Drop the red knob on the locked gate.

 

Part 3 - Third Area:

 

Enter and go up the stairs. Take the mistletoe from the bush. Go up and see the God Stones.

Go down and right to see a milkmaid and a spinning wheel. Look at the 'you're beautiful' paper while facing the milkmaid and see how she reacts.

Go to wood stump where you got the first cheese at the very start of this game at the first area. Based on the brown Druid book, place the mistletoe on wood stump and take the empty urn.

Go to the barrel of rainwater. Drop urn on bench in front of barrel. Operate the barrel. Take the urn full of water.

Go to the altar of Aquarius close to the fellow who couldn't speak before. Drop urn full of water on altar of Aquarius. Take the star chart.

Go to the Astrologer at first area and drop the star chart on the bench beside him. Take slippery fish.

Go to the pool of Pisces close to the barrel of rainwater. Drop slippery fish on pool of Pisces. Take the staff covered in seaweed. Based on the blue book about the Gods, we have a gift for Poseidon.

Go to the third area and up to the God stones. Drop the staff on the first God Stone for Poseidon. Passage Authorized. Take earth. One down, two to go.

Go down the steps below the milkmaid. Drop earth on the hole to cross to new area. Take piece of metal

Operate lever to open gate.  Take beetle from the map of Arcady stand. Look at fortune teller that sees Scarlet...

Go down the steps. See a churning machine with a bottle slot.

Go down and see washing water. Look at superstitious woman.  She is blocking the way to a stand that has an item. Look at the tomb of Blacksmith Spring.

Go down and left. Operate the lever for the shortcut.

Go back to the new area pass the tomb and look at granny who wants her ball.

Go down and take the empty bottle. Look at the dry bread on the bench. You can not take the bread. Look at the fellow that says - it's a bit dry, isn't it.

Go back to milkmaid. Place empty bottle beside milkmaid. Go in front of milkmaid and look at you're beautiful paper. The bowl of milk she's holding fills the empty bottle with milk. Take bottle of milk.

Go to churning machine and drop milk bottle on bottle slot. Operate the churning machine. Take butter.

Go to man with dry bread. Drop butter on dry bread. Take the cold potion.

Go to corn on the open chest at the 6 levers area. Save Game here! Consume cold potion and take ear of corn.

Go to the God stones and drop corn on second God Stone for Demeter. Take daffodil.

Go left of milkmaid to the anvil. Drop metal on anvil and get horseshoe.

Go to tomb of Blacksmith Spring. Drop horseshoe and then daffodil on tomb of Blacksmith Spring. Take soft fleece.

Go to spinning wheel by milkmaid. Drop soft fleece on base of spinning wheel. Go one step up and operate the spinning wheel. Take wool.

Go to granny who wants her ball. Drop wool on bench beside granny. Take the scarf, granny knitted for you.

This part was solved through desperation: Go to the 2 ton weight left of anvil. Drop the beetle on altar, operate lever and take cochineal (red dye made from pulverized bodies of female cochineal insects).

Go to washing water by superstitious woman. Drop cochineal on washing water. See that the washing water turned red. Drop the scarf on red water. Take the red scarf.

Go up to the fortune teller. Drop red scarf on bench beside fortune teller. Take broken mirror.

Go to superstitious woman. Drop broken mirror in front of superstitious woman and she disappears. Take Pan's birth certificate from altar.

Go to map of Arcady by fortune teller. Drop Pans birth certificate on map stand. Take Pan's pipes. Now we have a gift for the God of Flocks.

Go to the last God stone. Drop Pan's pipe on God Stone. Passage authorized.

 

We did it! That wasn't so bad? Right! See you in the Village!


Episode 10: Village of Evesland

Before the great war. Queen Eve instructed the local residents of the village to hide four protector keys. Special keys that deactivate four stone gargoyles. King Garamond will need to draw upon all of his problem abilities in order to navigate through the village and clear a path to the fortress courtyard.


First Protector Key:

Go long way to the right and up the steps. Note the log and the sleeping Frenchman.

Go right and around the house. Take the bucket with something in it.

Go back to the other side of the house. Climb the steps and read the blue book about the four keys protected by villagers that open the 4 stone gargoyles. Drop the blue book. Look at the teacher at the school who wants Billy's homework. Take hat beside the teacher. Place the bucket beside the barrel full of water. Operate barrel and take the red door gem.

Go right and operate the lever. Note Florence Nightingale statue and the hole in the ground.

Climb the steps. Note the statue of King Arthur. Take the coin (local currency). Note the gate with green knob on the left.

Go right and drop the red door gem on the gate with red knob up the steps. Climb the steps and take the jigsaw puzzle. Note the magpie and the locked chest. Take and read the red book about knights and Avalon. Drop book on ground. Note the Ag symbol (silver). Take the strength potion from bush on the right.

Go back down the steps, go right  and look at woodcutter and the pile of wood. Go right, up and see the 4 gargoyles.

Go back to log by sleeping Frenchman. Save game. Consume strength potion and take log. Go right, up steps, go right, up steps and right to woodcutter. Drop the log on the wood stump beside him. Take plank.

Go back to Florence Nightingale by going left and down the steps. Drop plank on hole.

Go right and note the pill duplicator. Go right and note the dog by a stand with a clef sign on it.

Go down the steps and take pepper. Operate the lever. Note King Henry VIII statue, the barrel of ale and the stamina pill.

Go down the steps and note the prospector's pool. Look at man with toothache. Take the bowling ball. Note the yellow knobbed gate.

Go down the steps and see a locked chest. Drop the jigsaw puzzle on any of the 4 chests beside the chest with a jigsaw puzzle on it already. Take gas lamp from chest and the orange from the bush on the right.

Go back to Florence Nightingale statue by climbing back 3 set of steps and go left of the building.

Drop the gas lamp on Florence Nightingale statue and take the oil of cloves. Go back to man with toothache by going right and down 2 sets of steps. Drop oil of clove beside man with toothache and take green door gem.

Go back to King Arthur's statue by climbing back up 2 sets of steps, left to Florence Nightingale, up the steps and left of King Arthur. Drop green gem on green door.

Look at librarian who asks if you would like to join the library. Note the Einstein statue and the sleeping mathematician. Take the sieve and the empty tankard. Note the stand with the Au symbol (gold). Take the jigsaw piece beside the reporter who wants any gossip. Note the gate with orange knob.

Go down the steps and operate the lever. Note the locked chest and take the paper with musical notes. Look at crazy man beside the orange gate gem. He smells the daisy after hailing the Tic Tac God. :D Try taking the gem but the crazy man would not allow it. Drop the pepper on top of the daisy and then look at crazy man. When he sneezes, the orange gate gem flies to the bush. Take the orange gate gem.

Go down the steps and take the homework. Operate the lever and note the blue knobbed gate. Go right until King Henry VIII statue and down the steps. Drop the sieve on prospector's pool. Take gold nugget.

Go down steps and drop the jigsaw puzzle on top of one of the chests.

Go up 2 sets of steps and back left to the crazy man. Go back up two set of steps to the reporter area. Drop the gold nugget on the Au stand and take the necklace. Drop the orange gem on top of the orange knobbed gate.

Go left and note the statue of Van Gogh. Look at Tinkerbella and the older man. Take the key beside the purple knobbed gate.

Go down the steps and take the er yes paper. Drop the orange on the juice squeezer and take the orange juice. Note the murky pool.

Go up and right to librarian. Look at librarian and then look at er yes paper. The librarian needs photographic ID. Drop the er yes paper.

Go right and up the steps beside King Arthur statue. Drop the necklace on magpie nest. Take the first protector keys. Insert the key on locked chest and take the bilingual pill.

 

Second Protector Key:

 

Go down 2 set of steps, left, down the steps and left to the sleeping Frenchman. Save game.  Consume the bilingual pill and look at sleeping Frenchman. King Garamond will say Bonjour Mon Amie. Take and look at the love letter to Tinkerbella.

Go right and up the steps. Drop the homework beside the teacher. It isn't correct. Take the homework again.

Go left and up the steps to the reporter. Drop the love letter beside the reporter. Take  and look at the newspaper. He won't reveal his source, ha!

Go left and drop the newspaper on stand in front of Lord MoneyGoo. Take the wedding ring. Look at Tinkerbella.

Go right until King Arthur, down to Florence Nightingale and down to King Henry VIII. Drop the wedding ring in front of King Henry VIII and take the Vitamin B smarter pill.

Go back to sleeping mathematician beside the reporter. Consume the vitamin B smarter pill and look at sleeping mathematician. King Garamond says I'm really interested in Quantum Physics. This wakes the mathematician. Drop Billy's erroneous homework beside him and take the corrected homework.

Go right, down the steps and left to teacher. Drop the corrected homework beside him. Take the blue door gem.

Go left and down the steps pass the crazy man. Drop the blue gem on blue knobbed door. Go left and take jigsaw piece. Note the Wee Willy statue, gutting machine and skull and bones stand. Drop the bowling ball on mini bowling table. Hmm. Leave the ball there and we will get back to it later. Talk to beggar. Drop hat beside beggar and now he wants jacket.

Go up, take map of Avalon and operate lever. Go up, right until King Arthur. Drop map of Avalon in front of King Arthur. Take fishing rod.

Go way down to jigsaw-chest area and drop the new jigsaw piece.

Go left and down. Take lit match.

Go back to Tinkerbella and down to the murky pool. Drop the fishing rod on murky pool and take the trout.

Go up to Tinkerbella, left, down to beggar and right to the gutting machine. Drop trout on gutting machine. Take key.

Go right and up to crazy man. Insert the key on locked chest. Take cyanide potion.

Go back down and left to gutting machine area. Drop the cyanide potion on skull and bones stand. Take fearless potion.

Go right until King Henry VIII. Go up the steps, save game and while close to dog and clef stand, consume the fearless potion. Drop music note paper on clef stand. Take second protector key.

Take and then drop stamina pill on ground. Place the tankard in front of barrel of ale. Operate the barrel to get tankard full of ale.

Go left, back up to Florence Nightingale and then climb steps. Go right to the gargoyles. Insert the first protector key on gargoyle. Insert the second protector key on the second gargoyle. Take yellow door gem.

 

Third Protector key:

 

Go back to man with toothache by going left, down to Florence Nightingale, right and down to King Henry VIII. Go left pass the man with toothache and drop the yellow gem on yellow knobbed gate.

Look at boy padlocked to stand and the jailer beside him. Try to take the key by jailer and you will be zapped. Take jacket beside jailer. Place the tankard of ale beside jailer and he loves it. Take empty tankard. Note the planting pot, root symbol stand, Houdini statue, locked chests, pillar box (mail box) and red knobbed gate.

Go down the steps and take the E=Mc squared paper. Operate the lever. Go right and listen to tacky music of man with a coin basket in front of him. You can't get near him.

Go back up and up another set of steps and see a pig with trough. Operate lever.

Go up until the librarian. Drop the E=Mc squared paper in front of the Einstein statue. Take the cube.

Go left, down 2 sets of steps, right, down the steps and right to the pig. Go down and drop the cube on root symbol stand. Take the key. Use key on chest beside Houdini state. Take the sharp to major potion.

Go down to the tacky musician. Consume the sharp to major potion, go close to tacky musician and drop coin on his coin basket. Take truffle.

Go to pig 2 set of steps above. Drop truffle on trough. Take the third protector key.

 

Fourth protector key:

 

Go to gargoyles and insert the third protector key on gargoyle. Take the purple door gem.

Go back to Tinkerbella. Drop the purple door gem on purple knobbed gate. Take the jigsaw piece, seed and nightcap. Note the chests and the cooking pot.

Go left and down to the beggar. Drop the jacket by beggar. Now, he wants shoes. Go right and drop night cap on Wee Willies statue. Take the sleeping powder.

Go right until the ale barrel by King Henry VIII. If you're running low on stamina - take the stamina pill. Drop the sleeping powder in barrel of ale. Fill the tankard with ale with additive. You can try and get Garamond to consume the ale.

Go back to jailer. Drop ale with additive beside jailer. Take the key. Insert key on padlock beside boy. Take and read the note. Go to planting pot left of jailer. Drop seed on planting pot. Take the sunflower.

Go down, right and up to jigsaw pieces collected. Arrange the jigsaw pieces until the chest above opens and the jigsaw pieces disappear. Take the playing card from chest.

Go back to Tinkerbella. Go down the steps and take the passport from the wood stump. Drop note.

Go up and right to librarian. Drop passport beside librarian. Take and read the book. Book of  bowling states how to make a champion bowler potion. The potion needs  gambling device, citrus blood, something that was and the recipe.

Go left to Van Gogh statue beside reporter. Drop the sunflower in front of statue. Take the old shoes.

Go back to beggar. Go left to end and down the steps. Drop the shoes by beggar. Take effigy of the beggar.

Go right until King Henry VIII and then up 2 sets of steps. Go right pass the woodcutter to the pile of wood. Drop the effigy on pile of logs. Insert the lit match on pile of logs. Take the ashes.

Go left back to the purple gate alcove by Tinkerbella. Drop the playing card, orange juice, ashes and the bowling book on the cooking pot. Take the bowl better potion.

Go left and down to beggar and mini bowling table. Take the bowling ball we left here. Stand on the end of the table. Consume the bowl better potion and drop the bowling ball on the table. Take the silver trophy.

Go back up to Tinkerbella, right until King Arthur statue and up the steps. Drop the silver trophy on the Ag (silver) stand. Take the red gate gem.

Go back to jailer - Houdini statue area below the pig. Drop the red gem on red knobbed gate. Take the complaint letter in front of the statues of Edward Lear and George Orwell.  Insert the letter on pillar (mail) box. The chest opens. Take the book of nonsense. Drop the book of nonsense in front of Edward Lear. Take straight jacket. Drop straight jacket in front of Houdini statue. Take 1984 calendar. Drop 1984 calendar in front of George Orwell statue. Take the fourth protector key.

Go to gargoyles. Insert the last protector key on gargoyle. Go forward.

 

We did it! That was a strange village indeed.

So... this is Queen Eve's fortress.Looks a bit scary. You're sure you want to go inside.

Okay then. See you on episode 11.


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Copyright 12/2003  MaGtRo