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Walkthrough by Bert Jamin


© August 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Bert Jamin (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com.
If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Important
Be sure you have time enough to finish the demo. Keep in mind that you cannot save the game. So if you stop the demo before ending it you have to start from scratch again!

While facing the linking portal turn to the right. Press the blue lit button next to the bridge. The gate will be opened. Cross the bridge to the very end. You'll end up facing another room with a linking portal. Alas the gate at this end of the bridge cannot be opened. Turn around and cross the bridge once more.

Turn to the left and walk towards the other bridge. Now you'll meet the guy called Esher. Listen to his story. When he's finished proceed to the bridge. Press the blue lit button next to the bridge. Cross the bridge to the very end. You're facing another room with a linking portal and... another dead end at the end of the bridge. Turn around and cross the bridge once more.

Walk towards the linking portal. Enter the portal. Pick up the stone Slate from the linking pedestal. Press the blue lit image at the left side of the pedestal to get linked to Noloben. Make sure you take the stone Slate from the linking pedestal!

Turn around and exit the linking portal. Turn to the left and notice Esher sitting on the beach in the distance. Walk towards Esher and listen to his story one more time. Walk further to the end of the beach. Turn to the left and go forward one step. Enter the cave.

Keep on walking straight ahead until you end up at the other side of the island. If you like you can explore this part of the island. Notice something that looks like a closed door on one of the little islands in the sea. You can cross the water to walk to that door which turns out to be a huge rock blocking your way into the rock.

In the demo there is no way to get rid of this rock as far as I know. Turn around to see some kind of building in the distance with a huge lens on the roof. I guess in the real game this lens has something to do with this rock. However there is a way to get passed this rock. Because you'll loose your stone Slate by that I'll show you how to get there at the end of this walkthrough. When you've seen enough return to the cave. You can find it by crossing the sea and walk all the way to the left.


The mysterious closed door...

 

Enter the cave and walk all the way to the end until you're standing on the other beach again. Turn to the right and go forward twice. Turn to the right to face some sort of tent with a table with some empty bowls. Study the stone Slate that is laying on the ground. Look at the signs on that tablet. Now use your stone Slate to draw the same signs on the tablet. Remember that you are facing the sign on the ground up side down!


The stone Slate on the ground

Now make a drawing of these signs on the Slate. Because you see the signs up side down it should look like this:


Now is that a fine piece art or what?

When finished move your cursor to the top or to the bottom of your screen to drop the stone Slate on the ground. Turn to the right and go forward twice. Turn around to see what is happening! If you made a good drawing a creature named Bahro will use the stone Slate to make it rain. When nothing happens you didn't make the correct drawing. In that case pick up the stone Slate and try again...

Return to the tent and notice four bowls that are surrounding a big stone. See how these bowls are getting filled with water. Wait until the rain stops with a big flash. Then have a look at the filled bowls. Notice that in each and every bowl a sign from the tapestry on the back wall will be reflected. I guess you'll see that these four symbols look a little like D'Ni signs you learned before in other Myst games. However they sure are little different! Some of the signs on the tapestry don't look familiar at all. These must be Bahro signs... This means you not only have to learn these new D'Ni signs you also have to learn the corresponding Bahro signs!


Four reflected D'Ni signs

It's very important to make a note of the four D'Ni like signs in the bowls. It's also very important to make a note in which order these four signs in the bowls are surrounding the big stone. So after you have done that you can go on with the game!

If you like you can wait until the water is drained from the bowls. Turn to the left and head back into the linking portal. Place your stone Slate on the linking pedestal. Why? Because in a short time you have to climb up a ladder and the Slate is far too heavy to take it up with you! Exit the portal.

Turn to the right and walk to the ship wreck. Turn to the right and walk towards the steep cliffs. At the right side of the cliffs you'll see a cave. Enter the cave and soon your way will be blocked by a closed door. Believe me... there are four of these closed door in that cave. So to get to the end of the cave you have to open these four doors! Head back to the steep cliffs. Notice the hard to see lever that is hanging down. Pull down that lever.


The hard to find lever...

Climb up the ladder. If you like you can examine this part of the island. While walking around you'll notice that four stone pedestals are surrounding a huge stone building. Now remember the tent with the four bowls surrounding the big stone you just saw on the beach. It's good you did make a note of the images and the correct order of them after all!

When you examine the four pedestals you'll notice that you can turn the top. You'll also notice that on these tops there are these strange Bahro signs. Now the question of course is: how to discover what these Bahro signs are meaning.

To do so the huge building in the center of the pedestal comes in very handy! It takes quite some time to find out which D'Ni symbol represents which Bahro symbol. Notice that all windows of the huge building can be closed and opened. First of all make sure that all of the 15 windows are closed. Then open this window of which we all know it's the D'Ni sign for the roman 1 (I):


The first window to open...

Then walk to the opposite site of the building and open the opposite window. One handy tip: there are 15 windows so to go to the opposite window you have to walk past seven closed windows. When you open that window you'll see the corresponding Bahro sigh above the window you opened first. For a complete view of all the Roman numbers, D'Ni signs and the corresponding Bahro signs have a look at this page.


The Bahro sign above the opened window

For this demo you only have to figure out which Bahro signs correspond with the four D'Ni signs you have seen earlier on the filled bowls representing the Roman numbers II, XII, IV and IX. When finished be sure to stand in front of the ladder you just climbed up and face the huge stone building.

Go forward one step. Turn to the right and notice the stone pedestal a little further away. Walk towards that pedestal and turn to the left. Turn the top of the pedestal until it shows this image:


The first pedestal correctly adjusted...

 

Turn to the right and walk towards the next pedestal. Turn the top of the pedestal until it shows this image:


The second pedestal correctly adjusted...

 

Turn to the right and walk towards the next pedestal. Turn the top of the pedestal until it shows this image:


The third pedestal correctly adjusted...

Turn to the right and walk towards the next pedestal. Turn the top of the pedestal until it shows this image:


The fourth pedestal correctly adjusted...

Now head back to the ladder leading down. Climb down the ladder. Turn around so you are facing the ship wreck. Go forward two steps. Turn to the left and go forward one step. Turn to the left and walk towards the cave. Enter the cave and walk all the way to the end. Be careful though! When are at the end of the cave you'll look into another room with a linking pedestal. If you enter that room the Demo will be over!!! So don't enter that room yet!! Let's do some other things first just for fun.

Turn around and walk all the way back trough the cave. Head back into the linking portal. Take the stone Slate from the pedestal. Remember Esher told you that these Bahro creatures do understand elementary signs. So let's draw the most elementary sign and see what's happening. Draw a big circle on the Slate surrounded by four little circles. So... in fact the same as the bowls surrounding the big stone in the tent and the four pedestals surrounding the huge stone building on top of the cliffs. It should look like this:


Hmmm... another very fine piece of art

Drop the Slate on the ground and exit the portal. Go to the left and walk away. When you hear a sound, turn around and notice that a Bahro is admiring your piece of art and takes off once more. Enter the portal and notice that this stupid Bahro has gone... including the stone Slate! Also notice that this Bahro added a linking sign at the right side of the pedestal.


The new linking sign

Press this new sign to end up behind... the huge rock on the little island! You can walk around the linking portal if you like. Nothing else to do right now. So enter the linking portal. Click on the Slate to activate it. To get linked back to Noloben click below the stone Slate. Now you can enter the cave near the steep cliffs once more, walk all the way to the end en enter the room with the linking pedestal to end the Demo...