Walkthrough by Crash @2001

Prologue

The story began with the scene showing Fenimore Fillmore help a wagon which is under attack by the bandits. The owner of the wagon got shot by the bandits and he is heavily wounded. The bandits got a golden skull already and trying to get another one from the owner of the wagon. After they ran away, our hero Fillmore trying to help the wounded person but instead he kills him by giving the wrong medicine bottle. He gives the wounded man the poisonous hair tonic instead his medicine bottle. Oh well, at least the wounded man has time to tells the story about 'The Three Skulls of Toltecs' and gave him one of the golden skull. 

On the way out from the scene, Fillmore got a shot on the head and fell unconscious. Two monks appear from nowhere and one of them picked up the golden skull. After several hours, Fillmore wakes up and finds out that the skull is missing.........

   

Locating Dickson and His Golden Skull

Q: Where could I find Dickson, the one-eyed bandit?
A:
The best place to find him is the saloon. Ride the donkey and go to through the path to the town. Ask the pretty girl on the balcony about him.

Q: What should I tell her about Dickson?
A:
Tell her that he is a mean looking hombre, sounds like Lee Van Cleef, has one eye and wears boots. She will confirm that he is her neighbor. Now you need to go pass the layabout in front of the saloon.

Q: What should I do to trick the layabout to go inside the saloon?
A:
Start talking with him and remember his name, Smith. Now you need to go to the jail and talk with Pettyboom. He is Smith's old classmate at school. Learn also that Pettyboom is having a problem with inventory right now. He does not know which item is not belong to the jail. If you see the items on the shelves, you will see a coffee pot, golden item, and several other stuff. Maybe we could help him later. Talk with Smith again and tell him that you were in the same class with him and Pettyboom is the 'Biggest Dunce' in school. He will let you in now.

Q: Where is Dickson?
A:
Ask the sheriff about him. He is the guy who sit on the table with a deck of card. Apparently he is waiting for Dickson for a card game. Go up stair and peep through the keyhole on the left door. Yup, Dickson is sleeping.

Q: How can I go inside his room?
A:
Go outside to the street and look at the church. The Belfry on the top of the church can be your only way to his room. Enter the church and climb the stair on the right wall. Go out through the Belfry on the second floor, at the left wall. Now click on Dickson's balcony to make an incredible jumping sequence. Dickson will wake up and leave the room. Darn....

Q: What should I find inside his room?
A:
Search his dresser and you will find his card book. 

Q: How can I get the skull from Dickson?
A:
You need to join the card game and beat him. Ask Sheriff if you could join the game. He will allow you to join the game if you have money.

Q: Where can I get some money?
A:
Go to the bank and ask for a credit. Tell the banker that you need the maximum possible loan from him. You can open your account here also.

Q: I could not beat Dickson even though I play really good. What should I do?
A:
Read his card book. You can do a trick if you have a fake money and card. This should do it. If only you could find a fake money and card. 

Q: Where can I get the fake money?
A:
Knock on the door beside Dickson's room. A young lady will come out and speak with you. From talking with her you will learn that her roommate has a fake money. She hides it inside her pillow. Try to ask her if you are allowed to come in. No luck. There should be a way sneak in. As for now we will focus on tracking the other skull, the one that is taken by Friar Anselmo.

    

Locating Friar Anselmo and His Golden Skull

Q: Where could I find Friar Anselmo?
A:
Ride the donkey and through the path to the Big Town. Enter the church. Talk with Parish Priest about Anselmo. You will learn that he is a little bit afraid of him. Walk to the room on the right wall. You will see Anselmo reading the bible. Notice the ticket on the table. Try to pick it up. Anselmo will ask you to go out from the room. 

Q: Why is the ticket so important for Anselmo?
A:
Check the bank. Ask the teller about safe box. You will learn that Anselmo keep his golden skull inside the safe box. You need to find a way to get that ticket, and you will not be able to do that if he is still inside the room.

Q: How can I make Anselmo leave his room?
A:
Find someone to do a confession. Parish Priest does not have an ability to do a service. You will learn about this if you ask him to do a lecture. One small problem though. Even if you manage to set up a confession, Parish Priest is too afraid to call Anselmo out. You need to find a way to make him brave enough. Drugs might do it. You need to find some kind of drug to raise his courage.

   

Locating the Third Skull    

Q: How can I go out of town?
A:
Use the trolley in front of the Big Town Station. First, you need to fix it. Pick up a screw from inside a barrel in the stable. Use the screw to fix the trolley. Now you have a mean to go around. Visit the cemetery. 

Q: Hey, I could use the parrot for the confession. How can I catch it?
A:
Polly needs a cracker. Go back to the Big Town and go inside the grocery store. There is a biscuit on the shelf, but you need the money for card game. Hmm.. there should be a way to get the biscuit. Talk with the merchant, Bobby. Learn that he has a mother who is sitting near the barbershop. Go there and talk with his mother. She will ask you to call his son, Bobby, to fetch some thread for the sweater she made. Go back to the grocery store and tell the merchant that his mother waiting for him. While he's gone, pick up biscuit, sugar, coffee, the free cigar and carrots. Go back to the cemetery and give the biscuit to the parrot. Quickly grab the parrot while it is eating the biscuit.

Q: Where can I find a drug to make Parish Priest brave enough to call Anselmo?
A:
The Indian village might have some. Go there and enter the Witch Doctor's hut. Go through the rip on the back of the tent as he is guarding the tent. Pick up the candle with a strange scent on it. It has some kind of drug on it. Now you need to find a matches to light it. 

Q: Where can I find a matches?
A:
Enter the Indian Museum of Apache's Trophies. Do you see what I see? It is the third golden skull. Ask the curator about all the trophies and the golden skull. He will explain about a special celebration called, Feast of Peace. During the celebration, the golden skull will appear as one of the main decoration. No alcohol allowed during the Feast. Maybe if I could drug all the people who attend this feast, then I could get the third golden skull. As for now, just grab the souvenir matches from the basket. 

   

Retrieving the Second Golden Skull from Friar Anselmo

Q: How can I set up the confession?
A:
Go inside the church. Put the parrot on the top of the confession booth. Put the candle inside the candelabra on the left wall. Light it with the matches. Parish Priest will be 'high' because of the drugs. Now the courage within him will be invoked. He will be able to call Friar Anselmo to get out. The parrot is doing a good job for the confession also. Go inside Anselmo's room and pick up the ticket on the table.

Q: The banker does not believe me when I try to use Anselmo's ticket. What should I do?
A:
Try to wear a disguise first. Go out to the canyon where Friar Bacon is busy doing the grave digging. Move the dead body and hide it behind the cart. Talk with Friar Bacon. He will become so anxious about the dead body. Pick his pickaxe. Oopps, you could only grab the picket at the first time. Get the pick also. Use the picket to hit Friar Bacon on his head. The blow will knock him out. Get his cassock. Use it inside the bank. Now you will be able to show the ticket to the banker.

Q: The banker explains that he has problem with the jammed safe box. What should I do?
A:
Tell him that you will tell the other customer about this problem and how low the credibility of the bank is. Talk with the banker again as Fenimore Fillmore. This time tell the banker that Friar Anselmo has told you about this problem. He will be afraid that he will loose his job and ask you to fix the problem. Open the vault door and go down to the safe. Try to open the safe. Darn... this is going to be tough. If only I could find some dynamite.

Q: Where could I find a dynamite?
A:
Use the trolley in front of the Big Town Station to go to the Fort Apache. Open the trap door on the roof walk to the left of the entrance. Look down through the hole. You will see several dynamite lying inside the room below. You need some kind of tool to pick them up.

Note: While you're at Fort Apache, you could talk with the train engineer outside the fort. You will learn from him that he's waiting for the signal from the train station to run the train. If you talk with the guy at the train station you will learn also that he is deaf and it is very difficult to send a telegram to the train engineer through him.  

Q: Where could I find a tool that long enough to pick up the dynamite?
A:
Go back to Big Town. Enter the saloon and talk to the bartender. Order a drink and try to get whiskey from him. Keep on talking with him until he gave you an empty whiskey bottle. Tell him that you need the bottle to build a ship in the bottle. Tell him that you know how to build one. He will give you his one and only empty whiskey bottle. Look at it. You will learn about the whiskey maker's house in the forest. Use the trolley to go to the forest. Enter his house and pick up his fishing pole on the wall. Use the fishing pole to pick up the dynamite at Fort Apache. 

Q: I got the dynamite already. How can I open the safe box?
A:
Put the dynamite on the handle use the matches to light it. Kaboooomm... there you go. The first skull will be blown up to the sky and fall down somewhere. Where does it fall? I wonder .....

Q: Where is the skull?
A:
Go out to the street and head to the well. There is someone inside the well. Talk with the well, uhmm... someone inside the well. It is Sam the pianist. The skull might fall into the well. I need to get him out from the well.

Q: How can I help the pianist out from the well?
A:
You need a bucket so you can use the rope and the handle on the top of the well. Go to the Indian Village and sneak inside the Witch Doctor's hut through the rip. Get the strange bottle with green liquid inside. This is the Magic Cloud potion. Go back to the Big Town and enter the saloon. Go up stairs and use the Magic Cloud potion. This will create a rain inside the saloon. Of course, they don't want to have water puddle inside the saloon so they will use a bucket to hold the water. Go down stair and there you a go. A bucket in front of the stage. Get the bucket and use it with the well. You will be able to lift the pianist up and ....... he's holding the golden skull. Look at this gorgeous skull. You will see a stethoscope on it. Remove the stethoscope.

   

Retrieving the Golden Skull from Dickson

Now the pianist is back, the dancer will leave her room and start dancing again. You will be able to sneak inside her room and try to find the fake money.

Q: Where is the fake money?
A:
Pick up both pillows. You need to rip this pillow open. One of these pillows will have the fake money.

Q: How can I get the money from the pillow?
A:
Go to the Indian village and get the knife on the pole. Use the knife to rip the pillow. Get the $100 bill. Now you need to find the fake card. Maybe someone in the monastery will know about this. They don't have anything to do on their spare time anyway except playing card ....

Q: Where is the monastery?
A:
It is at the end of the small path at the canyon. Walk a little bit to the left side of the canyon and you will see the path. Walk up to the monastery. Try to talk with the sleeping Mexican. No luck. You just need to find a way to wake him up.

Q: How can I wake this Mexican revolutionary up?
A:
Make a strong coffee. You have the coffee already, now you need to mix it.

Q: Where could I find the coffee pot to make the coffee?
A:
Go to Pettyboom at the jail in Big Town. Remember that he has a coffee pot on the shelf. If only we could convince him that the coffee pot does not belong to the jail. Go to the saloon and talk with the bartender. You will learn from him that the coffee pot belongs to the saloon. Go back to Pettyboom and tell him that the coffee pot is the wrong inventory item because it should be at the saloon. He will give it to you. Pick it up.

Q: How can I make coffee?
A:
Put the coffee inside the coffee pot and use it with the water tank beside the Big Town Station. Pick up the logs from the box in front of the General Store. Go to Fort Apache and go inside the kitchen on the left building. Put the coffee pot on the hot plate. Put the logs in the stove. Light it with the matches. Go back to the monastery. Use the coffee pot with the Mexican. The strong coffee will wake him up. 

Q: What should I do with this Mexican revolutionary?
A:
Tell him that he is the impostor. He will brag about the revolutionary secret hideout at the canyon. Go down to the canyon and walk a little bit to the right side of the canyon. Hmmm... Friar Bacon wakes up already. Poor guy, I feel sorry about him. Go to the cave up on the middle of the red rock. You will see a fake card lying on the ground.

Q: How can I beat Dickson on his card game?
A:
When everybody ask for the pot, ask for a time to look at your money. Use the fake money with the fake card. Too bad, Dickson is doing the same thing, so both of you will be detained in the prison along with the Golden Skull.

Q: How can I escape from the jail?
A:
Pick up the stone on the jail floor. Use it to knock out Pettyboom. His dart will fly to Dickson and stick on his butt. Pick up the dart and use it to loosen the ring. You will end up on the back alley with unconscious Dickson chained to you.

Q: How can I cut loose the chain?
A:
Remember about the train engineer who is waiting a signal at Fort Apache. You could use the train to cut the chain loose. If only you could make the deaf person in the train station go away, so you could send the telegram yourself.

Q: How can I make the train station man go away?
A:
Try to open and close the train station door several time and you will learn after several moves, the door will shut by itself because of the wind. Try to move the lever below the water tank to the green position. The deaf man will comes out and put it back to the red position. You only need to time the door so it will close when the deaf person run back to the station. Approximately, the door will shut itself after ten movement (10 open and 10 open movements). You manage to knock out the deaf man. Go inside the station and pick up the Morse book on the left shelf. Use the equipment to inform the train engineer. Go out and be ready on the railway. The train will come and cut your chain loose. But too bad for Dickson ....... You will get your equipments back along with the second Golden Skull and an additional key. What is this key used for?

   

Retrieving the Third Golden Skull

Q: How can I make the Indian doing the Feast of Peace?
A:
Learn from the Apache at the Indian village about the Feast. You need to make the deal goes through so that the Feast will be held. Ask for a permission from the left most Apache to go inside the tent where the treaty is being discussed. He wants a Nyaca Nyaca that is pink; solid; soft; flexible; not much used, chewed, or marked; could take any shape; amusing; and can be inflated.


Q: Where can I find this Nyaca Nyaca?

A:
Basically, it is a bubble gum. Go to the forest and pick up one which is stuck on the tree to the right of the whiskey maker's house. Give this gum to the Apache. Now you are allowed to go inside the tent.

 


Q: What should I do so that the treaty signed by the senator?

A:
You need to make the senator smoke the Pipe of Piece. By the way, he does not like to smoke strong tobacco because it is hazardous to you health. This will make the meeting become a little bit harder to end. Volunteer to smoke the pipe. The senator will agree to sign the treaty if you could show him that the tobacco is not too strong. Too bad, even for you the tobacco is still too strong. You need to find a light tobacco somewhere.

Q: Where could I find the light tobacco?
A:
French is famous with their light tobacco. Go to the monastery and talk with the French soldier. Tell him that the tobacco from Batatan is the best one in the whole world and he will give you some to try. Go back to the meeting tent. This time use the light tobacco on the pipe when the chief ask you to smoke it. You will convince the senator that the tobacco is very light. The treaty will be signed.

Q: How can I get that golden skull on the pole?
A:
You need to make everybody at Feast unconscious before you could do that. Hmmm... the fire water will do some good thing here. Maybe the whiskey maker could help me on this.

Q: How can I make the whiskey?
A:
The whiskey maker wants you to give him the three ingredients: water, sugar, and barley. These items should be mixed inside the barrel.

Q: Where can I get barley?
A:
Go back to the Indian village and enter the meeting tent. Look inside the cauldron and pick up barley seeds. Now you need to get a barley from its seed. Go to the cemetery. Attach the picket to the pick and start digging the plot. It is the most fertile ground on the left part of the cemetery. Use the seeds on the furrows. Now use the magic cloud to grow the seeds. That is quick. Pick up the barley.

Q: Where can I get the barrel?
A:
Go to Fort Apache and look through the window to Colonel's room. It is the middle left window. You will see the Colonel is having a bath in a barrel. Talk with him. He needs a towel before he could finish his bath.

Q: Where could I find a towel?
A:
Look at the American flag. That could be used as a towel. Talk to the lookout on the roof walk. He will agree to lower down the flag once he hear the correct instruments called thingamabob. Choose the bugle. He will recognize it as a thingamabob.

Q: Where could I find a bugle?
A:
Go to the whiskey maker house in the forest. Use the fishing pole on the river. You never know what you could find in a river. You will get a bugle. Go back to Fort Apache and use it. The lookout will lower the flag. Get the flag and give it to the Colonel. Once he goes out, open the door and move the barrel to your trolley.

Q: Where can I get some water for my whiskey?
A:
Go to Big Town and use the barrel with the water tank.

Q: Now I need the lid for my barrel. Where could I get one?
A:
Go to the stable and climb the ladder. Move the 'P' sign. Use your karate skill to knock it down. Go down stair and pick up the sign. Use it on the barrel. Bring the barrel to the forest. You will see an action scene on how you will get the skull and .....loose it again to the Colonel Leconte. Oh well... for now we just try to find General Lardbelly first.

   

Finding General Lardbelly

Q: Who is Colonel Lardbelly? He is the master of disguise.
A:
Go to the revolutionary hideout. Talk with the man on the top of the tower. From him you will learn the history of General Lardbelly. He said the Lardbelly become a monk after he got hit on the head one day. Could it be Friar Bacon? Go to the canyon and talk with Friar Bacon. Yes, he is the fearsome General Lardbelly. He wants you to find his three most precious posession: the revolver, the hat, and the Star of Free Mexico medal.

Q: Where could I find his revolver?
A:
Friar Anselmo has it. Go to the church inside the Big Town. go to Anselmo's private room. Open his trunk and pick up the revolver.

Q: Where could I find his hat?
A:
Your donkey has it but it refused to give it away when you try to get it. Give carrots to your donkey. While it is eating the carrots, snatch the hat. 

Q: Where could I find The Star of Free Mexico?
A:
Go to Fort Apache and enter Sergeant's quarters. You will see the medal on the display case inside the living room. Try to pick it up. Hmm... the ladies won't let you get it.

Q: How can I get the medal?
A:
Talk to the ladies. They are the member of Anti-Alcoholic Organization. They said they manage to keep the Sergeant out of alcoholic drink. If you walk to the warden at the Fort Apache jail you will also learn that the Sergeant and the ladies from the Anti-Alcoholic Organization has made a deal not to touch any alcoholic beverages at all. Talk to Sergeant and try to convince him to do a test with a bottle of whiskey. If only you could find a whiskey now. 

Q: Where could I find a whiskey for the Sergeant?
A:
How about the whiskey barrel at the Indian village? Fill the empty whiskey bottle with the whiskey from the barrel at Indian village. Give the whiskey bottle to Sergeant. Go out for a while and come back inside. Seems that the Sergeant get drunk again. Tell the ladies about this matter and they will go out from the room and teach the Sergeant a lesson or two. Now you will be able to get the medal from the display case. Look at the medal carefully and you will have the corkscrew.

Once you have all the three items, give them to General Lardbelly. He will be very happy and return to the revolutionary hideout. He will explain his great plan to you. Right now he needs three things to support his master plan: a surprise attack, an air-raid, and a spy within the Monastery. For now, you need to get the third skull first from the Colonel Leconte.

   

Retrieving the Third Golden Skull back from Colonel Leconte

Q: Where does he keeps the skull?
A:
It must be inside his room. Go back to Fort Apache and enter his room. Walk to the left wall and you will see a locked door. Try to open it. No use.

Q: Where is the key to this door?
A:
Pick up the French uniform and take it to the laundry on the right building inside the Fort Apache. Give the French uniform to the Chinese man. Go out and back again to pick up the uniform. Search the clean uniform and you will see a key. Use the key to unlock the door inside the Colonels' room. Darn.. the alarm is too noisy. You need to find a way to reduce the noise of the alarm.

Q: What should I do with the alarm?
A:
Pick up the wet sponge on the floor. Use it with the alarm. This will help you to reduce the sound of the alarm. Open the door and step in. Oh my God.... another locked vault. What now?

Q: How can I open the vault?
A:
Seems that the dynamite will not work here. If only I could find a person that could a stethoscope to open the vault. Hmm... maybe that Harvard graduated Indian, Bull, can help me. He's studying medical so he should know how to use the stethoscope.

Q: Where could I find Bull?
A:
He is held inside the Fort Apache's jail. Talk to warden and ask him to let you go inside the jail. He won't allow you but he might leave his post because he's hungry now. He wants to have a rice and some tabasco sauce on it.

Q: Where could I find rice and tabasco sauce?
A:
Go inside the Chinese laundry and pick up the bowl of rice. Go to the kitchen and open the cabinet. Pick up the tabasco sauce bottle. Use the corkscrew to open the tabasco sauce. Put the rice on the empty bowl on the other hot plate. Put some tabasco sauce on it. Go out and ring the triangle in front of the door to call the warden.

 

Q: Where is the key to open the jail?
A:
It is the additional key you got from the Big Town inventory cabinet when you escaped from the jail earlier. Use the key to unlock the jail. Talk with Bull and ask him to open the vault by using the stethoscope. Give the stethoscope to him. He wants you to distract the Colonel so he could sneak in to Colonel's' room.

Q: How can I distract Colonel Leconte?
A:
Simply by keep on talking with him until the Bull manage to go inside Colonel's room. Go follow Bull to the safe box. Bull will eventually manage to open the safe and discover that there are 2 golden skulls inside. How can it be. I thought there are only 3 golden skulls. The Colonel break into the room and discover that there are FOUR golden skull instead of THREE golden skull. Enjoy the action scene and prepare for the big explosions. You will end up at the waterfall. Now it is time to support the General Lardbelly's master plan.

   

General Larbelly's Master Plan

Q: Where could I find a spy for General Lardbelly? He wants someone who could speak French.
A:
Colonel Leconte should be the correct person for this mission. Find him inside the saloon in Big Town. Tell him about General Lardbelly's master plan. Ask him to become the spy. He needs his French uniform first before he could do that. Give him his French uniform. Now he is ready for the spy mission.

Q: Where could I find someone to lead the surprise attack?
A:
Talk to Friar Anselmo. Learn that he knows the secret door from inside the monastery but he needs someone to check out the other secret door from outside the monastery.

Q: Where is the other secret door from outside the monastery?
A:
Go to the cemetery and pick up the rope hanging on the tree. Go to the waterfall. Climb the cliff to the right of the waterfall. Use the rope on the rock at the top of the waterfall. You will swing to the secret cave behind the waterfall. Look through the gate. This is the secret entrance to the monastery. Tell Friar Anselmo about this secret entrance. Now he will agree to help you.

Q: Where can I find an air-raid for General Lardbelly?
A:
Go to the forest and pickup the balloon on the left tree from the whiskey maker hut. Too bad it has a hole on it. Maybe the Chinese laundry can fix this. Read the poster beside the door. Darn .. they can fix anything EXCEPT a balloon. That is great. Hmm..... maybe Bobby's mother can fix this. Bring the balloon to his mother in front of the barbershop at Big Town. She will fix the balloon like a new one. The balloon with the dynamite will be the perfect air-raid for him.

Q: What I should do know with all of these great ideas?
A:
Once you got these three important thing to support his master plan, go back and tell him about your idea. Tell him that Colonel Leconte will support as a spy, Friar Anselmo as the surprise attack leader, and the balloon for the air-raid. Go to the bottom of the tower and use the balloon. Fenimore will inflate the balloon. Go back up to the tower and tell Lardbelly that everything is ready.

 

The Monastery Attack

Q: How can I beat those French soldiers behind the door?
A:
Open the door on the left side of the monastery. Lardbelly will order his man to cover you. Go inside and sneak into the top right door. You will see a cabinet and a barrel on the top of it. Open all the four drawers and climb them. Use the hose with the tap on the barrel. Climb out the window. Use the hose with the other window on your bottom right. Fenimore will spill all the liquor down. Enter the bottom right window again and use the matches to burn the books ....... along with the French soldiers.

Q: How can I beat the French soldier on the top of the monastery?
A:
Go inside the monastery through the left door again. This time go inside the room with gray door. Turn the wheel in front of the cell on the top. This will open the bottom cell. Go down and get the iron ball from the skeleton. Go back to the courtyard. Use the rope with the cannon. Fenimore will climb up the wall. Move the cannon. Insert he iron ball to it. Shoot down the cannon to kill the French soldier on the top of the monastery.

Q: Where is the oracle?
A:
Go inside the monastery through the open door on the right side of the monastery. Pick up the green book at the bottom of the staircase. Look inside and you will discover a key. Climb the stair and unlock the door at the top of the tower with the key. Watch how Fenimore got trap within the cafe because of those idiots.

Q: How can I get out from this oracle room?
A:
Walk to the right wall of the cafe. Move the curtain and look at the painting. You will see a picture of three skulls with sun on the top of it. Go to the left wall of the cafe. Move the sun picture. This will open the path on the right area of the cave. Go out and watch the ending.