Goals: Find out some clues from Hugh Martens' cyber office
You start with only one item in your possession. That is a Positioner device. You could use this device to record your position so you could just go directly to the location by pushing the buttons.
Q : Where could I find coins to play the
games in this park ?
A : First, go up to the labyrinth. Find the fountain
(at least it used to be one ...). Get the coin from the
fountain. Go back out to the park. The slot machine is your money source.
Q : I never win playing the slot machine.
Can I cheat ?
A : Sure you could. Go to the left screen from the
the slot machine. You'll see a Strength Machine. Use the mallet with the drum to hit the
bell. Whoaa.... you almost knocked the bell off. Anyway, just pick up the remain of the mallet. Go back to the slot machine and use the mallet with the
spider. As a result, the spider will hold one of the skull for you. In other word, you'll
always win whenever you play the slot machine.
Q : I always lost in this shooting game.
What should I do to defeat it ?
A : You have to slow down the target. First, get a piece of cloth from a skeleton in the labyrinth. Then, go to the
hut in the parks. Go down to the basement. You'll see a huge spider there. Use the cloth
to turn on the valve. It will get rid off the spider. Get the mud
from the floor. Go back to the shooting range game. Throw the mud to the target. It will
slow it down. Insert the coins. Use the gun to shoot the target. Collect your remote control puppet as a prize.
Q : How could I use that cage to go to the
castle in the distance ?
A : Get inside the hut. See that button on the top
of the desk. Someone should push the button while you're in the cage. Open the left drawer
to take the matches. Open the right drawer and put your
puppet inside. Get out from the hut. Step into the cage and use the remote control to make
the puppet push the button for you. You'll end up in ....
Q : I climb up to the tower and I find out
this strange device. How to make this device works ?
A : The answer is hidden in the Alchemist Study. Go
down and enter the Alchemist Study (it's the entrance to the left of the spider). Get the shaft on the floor. Pick up a book that explains about mirror
puzzle. That is your clue to make the device works. You have to fog up the mirror on the
top of the fountain.
Q : How to produce a fog on this fountain ?
A : Go to the church (that's the entrance to the
right of the skull). Get the skull on the pentagram. Get the torch on the holder near the steps. Go back to the Alchemist Study.
Put skull on tile under the fountain (this will stop the flow of the water to the
fountain). Put the torch on the skull. Light it with the macthes (if you haven't found
this matches, it's inside the left drawer in the hut at the amusement park). Then kick the
skull out of the way. It will produce a fog and you'll see number 7845 on the mirror.
Q : What is the connection between 7845 and
the strange device on the tower ?
A : That's the solution of the puzzle. Go back to
the tower. Insert the shaft on middle of the device. Move the shaft to 7, 8, 4, and
finally 5 position (they're VII, VIII, IV, and V in Roman numbers) by right clicking on
the holes. This will reveal a book. Read it and you'll realize that Hugh Martens has
betrayed you. You'll be transported to ...
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Notes: From now you could switch back and forth from Hugh Martens office and the Amusement Park by clicking the yellow buttons of your Positioner device.
Q : How could I get pass this annoying
secretary ?
A : There's a bag of sleeping
powder in the Alchemist Study. Use your positioner to go back to the Castle. Go
into the Study and get the sleeping powder from the shelf. Go back to Hugh Martens office
and use the sleeping powder on the chocolate. Nighty night ..... Push the button on the
panel next to her to open his office. Get inside his office now.
Q : How could I get into his Private Room ?
The door is locked....
A : If you read one of the book in the Alchemist
Study, you'll find out that the blood of the werewolf could corode an iron. This is what
you need to get into his Private Room, the Blood of the Werewolf. When you get it, pour
the blood on the door handle. It will melt it down and you could go into the private room.
Q : How could I kill the werewolf ?
A : You need to make a silver bullet. This is said
from one of the book inside the Alchemist Study also. One of the document on the table
even explain on how to make a silver bullet.You could find the werewolf inside the
labyrinth.
Q : How could I make a silver bullet ?
A : First, get the gun
and its bullet from the showcase inside Hugh Martens' office.
Get the club on the knight statue. Go back to the amusement
park. Use the club on the drum at the Strength Machine again. This time you'll knock off
the bell. Get it. Find a lava pool inside the labyrinth. Here
is the route if you have difficulties: down, left and follow the edge until you reach the
end. That's your lava pool. Use bell on lava. Put the bullets and the coin on the bell.
Use cloth to get the bell. Get your silver bullet.
Q : How could I make this gun working ?
A : For that, you need to make a gunpowder. First
collect charcoal powder, jar of sulfur, and the saltpetre. You could find charcoal powder inside the brazier in the church. Retrieve the jar of sulfur from the shelf in the Alchemist Study. Get the saltpetre from the back wall in the basement of the small hut
(where you saw the huge spider early on). Mix them all together to produce a gunpowder. Put the gunpowder and the silver bullet inside the gun.
Now you're ready to kill the werewolf.
Q : Where should I hold the blood ?
A : Find the werewolf, shoot it, and hold the blood
in the empty sulfur jar. Go back to the Hugh Marten's cyber office and enter his Private
Room.
Q : How could I access Hugh's computer ?
A : This is the cleverest puzzle in this game. The
keyword is Calculator. Here is the clue. Check the piece of paper on Hugh desk. Pick up
the slide from the drawer. Go back to the Meeting Room. Use
the slide on the projector. You'll see a picture on the wall. Use it as a mask to the LCD
numbers on the wall of the Main Lobby (behind the secretary desk). You'll get this
numbers: 562396. This is the number to access his computer.
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Joshua will have a final meeting with Eva and Al. He'll go to Rocas Perdida to hunt down Hugh Martens with the help of a high tech device called Parallel Cutter.
End of Part IV
Now, you're ready to go to the Prison Island.
Here you'll find all the answer of your questions.