KING'S QUEST VIII

Mask of Eternity

AUTHOR: G. K. Ison (garr)

KINGDOM OF DAVENTRY.

TIP: when you have a weapon in your hand, you can hold Ctrl to use your regular cursor without putting your weapon away! But you CAN click your potions with the weapon cursor.

TIP: At other times, it may actually be easier to be in first person view (you can't see Connor) though. Then when there's an automatic scene, it temporarily switches to third person.

TIP: For possible experience increase, and weird fun, kill some chickens with your crossbow. Every time you kill something, your green experience meter increases. When full, it increases your armor status and you start with zero in the experience meter again. Now you start building experience again and when it's full, you get another armor status increase. This routine is repeated over and over during the game.

TIP: It is rumored that if you keep drinking, Connor will burp!

DIMENSION OF DEATH.

TIP: Anytime you see boxes and urns, smash them for useful items. If the urns are on a platform, shoot them with your bow, then jump up on the platform.

1-EAST WALL SWITCHES.

2-WEST WALL SWITCHES.

3-SOUTH WALL SWITCHES.

4-WEST WALL.

5-SOUTH WALL.

6-WEST WALL.

7-SOUTH WALL.

8-WEST WALL.

9-SOUTH WALL.

SWITCH ROOM.

THE SWAMP.
SAVE GAME! Be cautious of Swamp Bubbles-they're deadly underwater creatures. When you see hear or see them, throw your hammer at them till you see a dying tentacle. A Swamp Slimes are light brown four legged super water spiders. Swamp Fiends are big goonie creatures carrying big sticks. Avoid toxic green patches of water.

..........X.finish
O.O.*.O.O.O.O
O.*.O.O.O.O.O
.*.O.O.*.O.O.O
O.*..*.O.*..*..O
O.O.O.OO.*..O
O.O.OO.*.O..O
...........X.start....
SAVE GAME, and every time you make a correct jump! Where you arrived, follow the stars: ne2, n1, w1, nw1,sw1,w1,nw1, ne3. Safely across, you automatically enter the Swamp Witch's secret vault. Two Swamp Fiends attack, one from each side. Kill them, and get a Golden Ladle from the chest.

UNDERGROUND REALM OF THE GNOMES.
SAVE! Rock Demons rise out of the floors, Bat Mantas drop from the ceilings, and Zombies roam the halls. You arrive in an entry hall. Look for a rock and health items. Pick mushrooms and break barrels. Get ready to use your hand weapon. Throw a rock onto the pressure plate to open the main door. Watch out for a Bat Manta on the other side.

THE BARREN REGION.

O....2.......finish.....6...O
O...O...O...O...O...O...3
5....O...O...O...7....O...O
O...O...1....O...O...O...O
O...O...O...O...O....4...O
................start...............
Jump n, nw. 1 safe. Jump nw, n, n. 2 safe. Jump se, e, e, e, e. 3 safe. Jump sw, s, s. 4 safe. Jump w, w, w, nw, nw. 5 safe. Jump ne, e, e, e, ne. 6 safe. Jump s, sw. 7 safe.

Number the gongs left to right 1-7 (1-3 on your left, 4 directly ahead, and 5-7 coming back toward you, on the right.) Shoot the gongs in this order: 4, 2, 7, 5, 1, 3, 6. After the bridge is fully extended, you go on across. Take the stone of Order and return to the fortress on the hill above the village igloos.

FROZEN REACHES.

FROZEN REACHES: Northern Shore.

PARADISE.

REALM OF THE SUN.

Exit N to wall, E to wall, N to wall, E to wall, S to wall, E to wall, S to room, go east and take the second north and go through the room. Enter a large room with a central block. There's an Archon in the NW corner, leave him alone. Open all 8 panels around the block and get the potions. Approach the Archon and talk to him. He opens the doors.

Level 2: Light.

Level 3: Order.

Did you think to use any of your invisibility potions in a particularly difficult area of the game? Could you have used one during this finale?

AUTHOR: G. K. Ison (garr)