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                               ù INDEX ù
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                          1) Isle of the Crown
                          2) Isle of Wonder
                          3) Isle of the Beast
                          4) Isle of the Sacred Mountain
                          5) The Catacombs
                          6) Isle of the Mists
                          7) Realm of the Dead.
                          8) Spells and Spellbook
                          9) The Castle
                         10) The Wedding


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                   ù Section 1:  Isle of the Crown ù
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Problem:
I'm stuck on the beach! What do I do?

Hint:
Pick up  your Royal Insignia  Ring from the  left side of  the beach.
Move  the plank on the right of the screen to reveal  a box. Use the
Hand icon on the box to open it. Take the Daventry Coin from the box.

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Problem:
What do I need from the book shop?

Hint:
You need a number  of things from the book shop. Talk to  the book shop
owner a few times.  Take the Boring  Book from the  stand by the  door.
Look around the store until  you find the Love  Poem shelf. Use the
Hand icon on the  shelf to take a  book of poems. A  page will fall from
the book and land  on the floor. Pick up the  page. Use the hand icon
on the spell book on  the counter to find out what the bookstore owner
wants for  it. Use your Royal Insignia Ring on the clown to  get him to
talk  to you. Return to  the book shop frequently  to meet with the
clown.

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Problem:
What do I need from the pawn shop?

Hint:
Talk to  the Ferryman before  you go to  the pawn shop.  Talk to the
pawn shop owner. Trade your Royal Insignia Ring to the Pawn Shop Owner
for the Magic Map. Trade him  a Pearl from the  Isle of Wonder for  your
ring. Give the  Pawn Shop Owner your Daventry coin to get the Wind-up
Nightingale. You will need to trade in the Wind-up Nightingale for other
items later in the game. You can only have one of these items  at a
time, but you can trade them  in as often as you like. When you get the
"Drink Me" potion later  in the game, drink it in front of the
black-robed man. Surprise!

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Problem:
The girl in the rose garden won't talk to me. What should I do?

Hint:
Beauty, the girl in the rose garden, won't be lured into talking with
you until you bring  her a White  Rose. You can   get a White  Rose from
the  Isle of the Beast. Give Beauty the Beast's ring.

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Problem:
Is there any significance to the bird in the tree?

Hint:
Sing-Sing the Nightingale belongs to Princess  Cassima. Talk to Jollo
the clown in the  bookstore to find out  about her. Make friends  with
Sing-Sing by using the Wind-up Nightingale.  Sing-Sing will serve as a
messenger to Cassima. Give her your Insignia  Ring AFTER you've used it
on the Guard Dogs, the  pawn shop owner, and the  clown. Take the ribbon
she brings  you. Give Sing-Sing the love poem from the book  shop. Take
and read the note she  brings you. Finally, give Sing-Sing a White Rose
from the Isle of the Beast.

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Problem:
What do I do when I visit the Ferryman?

Hint:
The Ferryman lives  on the wharf in the  old boat. Knock on his  door.
He won't talk to you until  you've talked to the book shop owner.  After
he lets you in, talk to him until repeats himself. Take the rabbit's
foot from the table.

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Problem:
I'd like a lamp from the Lamp Seller, how do I get one?

Hint:
You can't do business with the Lamp Seller until you have the old
Hunter's Lamp from the  Isle of the Beast  to use in trade.  To
determine which new  lamp you should take, use the  "Drink Me" potion on
Alexander in the  Pawn Shop in front of the old man.

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Problem:
How do I get into the Castle?

Hint:
Talk to the Guard  dogs. Use your Royal Insignia Ring on  them. They
will admit you to the castle. If you try to enter again and they
recognize you, they won't allow you to pass. The guards will not let you
in if you have the Magic Map.

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Problem:
I've been in the Castle before, how do I get in again?

Hint:
If you have Beauty's Clothes, use them as a disguise. The guards will
let by if they don't recognize  you. If Beauty's clothes were burned
up, you can use the Magic  Paint spell.  Once you  have successfully
cast the  spell, use the Hand cursor on the magic door to enter.

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Problem:
How do I get off the Isle of the Crown?

Hint:
You must have the Magic Map to get off the island. Talk to the book shop
owner, then to the Ferryman to find out about it.  Go to the pawn shop
and talk to the pawn shop  owner. Give the  pawn shop owner  your Royal
Insignia  ring. He will trade you the  ring for a Magic Map. Go  to the
beach and use the  Magic Map on Alex. When the map comes up, select your
destination.


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                   ù   Section 2:  Isle of Wonder  ù
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Problem:
How can I help the oyster sleep?

Hint:
Talk to the oyster. He can't sleep  because his mouth hurts. Make him
sleepy by reading to him. Use the Boring Book on the oyster. The Boring
Book can be found in the book shop on the Isle of  the Crown. When the
oyster yawns, use the Hand cursor to grab the pearl from his mouth.

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Problem:
How do I get past the first Guardian Gnome?

Hint:
To fool the Smell Gnome, use the Flower  of Stench on him. The Flower of
Stench is from the Isle of the Sacred Mountain.

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Problem:
How do I get past the second Guardian Gnome?

Hint:
To  fool the  Sound Gnome,  use  the  Wind-up Nightingale  on him.  The
Wind-up Nightingale is from the pawn shop on the Isle of the Crown.

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Problem:
How do I get past the third Guardian Gnome?

Hint:
To fool the Taste Gnome, use the mint on him. The mint is from the pawn
shop on the Isle of the Crown.

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Problem:
How do I get past the fourth Guardian Gnome?

Hint:
To fool  the Touch Gnome,  use the Rabbit's  Foot on him.  The Rabbit's
Foot is from the Ferryman's house on the Isle of the Crown.

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Problem:
How do I get past the fifth Guardian Gnome?

Hint:
To fool the Sight  Gnome, use the Invisible Ink on Alexander.  You can
find the Invisible Ink in the trash outside the pawn shop on the Isle of
the Crown.

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Problem:
How do I deal with the Black Widow?

Hint:
You need the scrap of paper at the  edge of the Black Widow's web. Use
the hand cursor on the loose thread at the bottom  of the web. When the
Black Widow runs down to see what you're doing, quickly grab the paper.

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Problem:
I need help with the Bookworm!

Hint:
You need to obtain a Rare Book from  the Bookworm. He will trade the
book for a Dangling Participle from the Isle of the Beast.

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Problem:
How do I obtain Swamp Ooze?

Hint:
Get the  Teacup from the garden  on the Isle of  Wonder. Use the Teacup
on the swamp. Provoke the Stick-in-the-Mud into throwing  some Swamp
Ooze by using the Rotten Tomato  on the Bump-on-a-Log.  You can pick
the Rotten Tomato  from the garden on  the Isle of Wonder.  Once the
Stick-in-the-Mud has  thrown the Swamp Ooze, use the Teacup to collect
it.

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Problem:
How do I get Baby's Tears?

Hint:
To make the Baby's Tears cry, take a  Milk Bottle from the Swamp on this
island and give it to one of them. Once they're crying, use the Hunter's
Lamp from the Isle of the Beast  to catch the tears. You must have  the
Spell Book before you can get the Teacup in which to catch the tears.

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Problem:
How do I get the Hole in the Wall?

Hint:
You have to make the Wallflowers  move before you can get the
Hole-in-the-Wall. Use the Flute from  the pawn shop on the Isle of  the
Crown on the Wallflowers. They will start dancing. After Alex stops
playing the flute, they will continue to dance. When they bend away from
the Hole-in-the-Wall, grab him!

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Problem:
What do I do in Chessboard Land?

Hint:
The first  time you go to  Chessboard Land, walk toward  the knights.
Two Chess Queens will  approach. Take the  red scarf  that  they drop.
The  next time you visit, give them the  Lump of Coal from the Isle of
the  Mists in trade for the Spoiled Egg.

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Problem:
What things do I need from the Isle of Wonder?

Hint:
From the beach you need the Partial Sentence  in the sea and the Pearl
from the Oyster's  mouth. From  the Bookworm's  scene,  you  need to
look at  the Black Widow's note, and you need to obtain  the Bookworm's
Rare Book. From the swamp, you need  the Milk Bottle  and some Swamp
Ooze. From the  garden, you need the Rotten Tomato, some Baby's Tears,
the Hole-in-the-Wall, the Teacup, the "Drink Me" potion, and  a head of
Iceberg Lettuce. From  Chessboard Land, you need the Red Scarf and the
Spoiled Egg. The Teacup will only appear  after you have the Spell
Book. The  "Drink-Me" potion  shows  up  after you've  been through  the
Catacombs.


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                   ù Section 3:  Isle of the Beast ù
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Problem:
What should I do with the creature hanging from the tree on the beach?

Hint:
The creature  hanging from the tree  is a Dangling Participle.  You can
capture him by  using the Partial Sentence.  The Partial Sentence is
from the beach on the Isle of Wonder.

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Problem:
How do I get past the boiling pond?

Hint:
You  have to  use the  head of  Iceberg Lettuce  to cool  it down!  The
Iceberg Lettuce is from the garden on the Isle of Wonder. Hurry, or it
will melt!

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Problem:
What should I do with the gardener?

Hint:
Don't do anything with the gardener. He is trying to lure you to your
death!

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Problem:
How do I get past the Stone Archer?

Hint:
You have to use the Shield on Prince  Alexander. You can find the shield
in the Catacombs on the Isle of the Sacred Mountain.

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Problem:
How do I get through the rose bushes blocking the gate?

Hint:
Use the Scythe  on the rosebushes to get  through the gate. The Scythe
is from the Isle of the Mists.

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Problem:
What things do I need from the Island of the Beast?

Hint:
You need  the Dangling Participle from  the beach scene. You  need the
Hunter's Lamp from the boiling  pond scene. You need the Brick and  two
White Roses from the garden scene.  You need to use the  Hunter's Lamp
on the fountain  to catch falling  water for  the Make  Rain spell.  You
need  to get  the mirror and the Beast's ring from  the Beast. You need
to get  Beauty's clothes when you return to the Beast with Beauty.


              ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
              ù Section 4:  Isle of the Sacred Mountain ù
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Problem:
How do I solve the first Logic Cliff Puzzle?

Hint:
To make the first  Logic Cliff puzzle appear, click the Hand  cursor or
the Eye cursor on the writing on the cliff.  Select the letters R-I-S-E.
Choose the "R" in  the word  "Ignorance", the  "I" in  the word
"Kills", the  "S" in the word "Wisdom", and the "E" in the  word
"Elevates". When the steps appear, CAREFULLY click the  Walk icon on
each  one in order until  you come to the  next puzzle. Save your game
OFTEN!

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Problem:
How do I solve the second Logic Cliff Puzzle?

Hint:
Use the Hand cursor  or the Eye cursor on the writing on  the cliff to
make the puzzle appear. Select the symbols for  the word S-O-A-R. The
translation of the symbols can  be found in your  documentation. When
the steps  appear, CAREFULLY click the  Walk icon on each  one in order
until  you come to the  next puzzle. Save your game OFTEN!

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Problem:
How do I solve the third Logic Cliff Puzzle?

Hint:
Use the Hand cursor  or the Eye cursor on the writing on  the cliff to
make the puzzle appear.  Select stone number  four, stone number  one,
and stone  number two, in  that order. When  the steps appear,
CAREFULLY click the  Walk icon on each one in order until you come to
the next puzzle. Save your game OFTEN!

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Problem:
How do I solve the fourth Logic Cliff Puzzle?

Hint:
Use the Hand cursor  or the Eye cursor on the writing on  the cliff to
make the puzzle  appear. Select  the symbols  for Azure,  Caterpillar,
Tranquillity, and Air. These symbols  can be found in your
documentation.  When the steps appear, CAREFULLY click the Walk  icon on
each one in order until  you come to the next puzzle. Save your game
OFTEN!

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Problem:
How do I solve the fifth Logic Cliff Puzzle?

Hint:
Use the Hand cursor  or the Eye cursor on the writing on  the cliff to
make the puzzle  appear. Select  the letters  for the  word A-S-C-E-N-D.
When the steps appear, CAREFULLY click the Walk icon on  each one in
order until you reach the top of the cliffs. Save your game OFTEN!

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Problem:
Finally! I've reached the top of the Logic Cliffs. What do I do now?

Hint:
Avoid  the  old  woman  and  enter  the  Cave  behind  and  to the right
of the Nightshade bush. Use the Hand cursor on the cave entrance to
enter the cave.

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Problem:
How do I get past Old Woman?

Hint:
If you  eat the Nightshade berries,  you will die. Just  refuse the Old
Woman's offer and eventually she will leave.

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Problem:
What do I do in the cave?

Hint:
Use  the Tinderbox  from the  pawn shop  so you  can see  in the cave.
The cave continues to the  right. Proceed to the right  until you see an
opening  in the cave wall.  Take the Peppermint  Leaves from the  cave
opening ledge.  Exit the cave the same way you came in.

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Problem:
How do I ride the black horse?

Hint:
You must enchant the  black horse at the top of the cliffs  so it will
take you to the Realm of the Dead. To do this, you have to cast the
"Charming a Creature of the Night" spell from the spell book in her
presence.

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Problem:
What do I need from the Isle of the Sacred Mountain?

Hint:
From the beach, you  need the Flower of Stench and the  Black Feather.
You need the Peppermint Leaves  from the cave at the  top of the Logic
Cliffs.  Take the path  to  the  North  to  encounter  the  Winged  Ones
and accept the Catacomb challenge. You can enchant the black horse  at
the top of the Logic Cliffs with the "Enchanting a Creature of the
Night" spell.


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                   ù   Section 5:  The Catacombs   ù
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Problem:
How do I get through the Catacombs?

Hint:
The best way  to survive the Catacombs is  to map the maze. If  you want
to map the maze yourself, we suggest using a piece of graph paper. You
can also find a basic  map hidden  in the  game documentation!  A
complete,  labeled map can be found in the King's Quest VI Hint book,
sold separately.

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Problem:
What objects do I need to survive the catacombs?

Hint:
To  leave the  Catacombs alive,  you will  need the  following objects:
The Red Scarf from Chessboard Land on the Isle of Wonder, the
Hole-in-the-Wall from the Garden on the Isle of Wonder, the Brick from
the Stone Archer scene on the Isle of the Beast, and the Tinderbox from
the pawn shop on the Isle of the Crown.

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Problem:
How do I avoid getting spiked in the Spike Maze?

Hint:
The solution to this maze can be found in your documentation. Starting
with the tile to Alex's right, click the Walk  icon on the three rose
tiles. They should take you in a  diagonal line. Now click on the scythe
tile  to the north of the rose tiles. Click on the crown tile. Click on
the dove tile. Click on the skull and crossbones tile. Click on the
blank tile  in front of the door. Now use the Walk icon to go through
the door.

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Problem:
How do I avoid being crushed by the Crushing Ceiling?

Hint:
You have to throw the Brick found in  the garden scene on the Isle of
the Beast into the gears of the machine. The ceiling will stop.

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Problem:
Help! It's dark in here! How do I turn on the lights?

Hint:
Use the  Tinderbox from the  pawn shop on  the Isle of  the Crown to
light the room.

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Problem:
Where is the Minotaur's lair?

Hint:
To reach  the Minotaur's lair, find  the room with the  tapestry hanging
on the wall. Use the Hand cursor on the tapestry  to get in. You must
first spy on the Minotaur from the cul-de-sac room before you can enter
his lair.

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Problem:
How do I spy on the Minotaur?

Hint:
When you  enter the cul-de-sac  room, you will  hear the Minotaur  on
the other side of the East wall. Use the  Hole-in-the-Wall from the
Garden on the Isle of Wonder on the  East wall. Look through the
Hole-in-the-Wall, note the entrance to the lair.

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Problem:
How do I defeat the Minotaur?

Hint:
Stand by the blazing pit and quickly use the Red Scarf on the Minotaur.

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Problem:
What items must I obtain from the Catacombs?

Hint:
You will  need a Skull, the  Coins from a dead  man's eyes, a Shield,
and Lady Celeste's dagger.


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                   ù Section 6:  Isle of the Mists ù
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Problem:
Where is the Isle of the Mists?

Hint:
The Isle of the Mists will not appear  on your magic map until you have
made it through the Catacombs on the Isle of the Sacred Mountain.

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Problem:
What things must I gather from the Isle of the Mists?

Hint:
On your first visit  go to the Village. You will need  the Scythe from
the tree and the lump of coal from the campfire.  On your second visit
to the island, go to the grove  scene and use the Skull  that you took
from the  Catacombs on the base of the fire to collect some glowing
embers.

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Problem:
How do I avoid being killed by the Druids?

Hint:
On your first  visit to the Isle of  the Mists walk west from  the beach
to the village.  Take the  objects you  need and  go back  the same
way. Do  NOT walk northeast from  the beach, or east  from the village.
To  avoid being killed by the Druids on your second visit, you  must
have the Hunter's Lamp with you, and it must be enchanted  with the Make
Rain spell. The Hunter's  Lamp can be found on the Isle of the Beast.
Please  note: If you have Beauty's slave clothes with you, they will be
burned up.


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                   ù Section 7:  Realm of the Dead ù
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Problem:
How do I get to the Realm of the Dead?

Hint:
Any time you  die you will enter the  Realm of the Dead. However,  you
won't be able to do  anything there except restore your  game! The only
way to  get into the Realm and survive is to ride the black horse, Night
Mare. Night Mare can be found at the top  of the Logic Cliffs, after you
have  journeyed to the Isle of the Mists twice. Once you see Night Mare,
cast the Creature of the Night spell on her. She will take you to the
Realm of the Dead.

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Problem:
Who should I talk to in the Realm of the Dead?

Hint:
Talk to King  Calipham, Queen Alaria, and the Mother  Ghost. The King
and Queen are  on the  first surface  scene. The  Mother Ghost  is on
the second surface scene.

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Problem:
Help! I keep getting killed by zombies!

Hint:
The zombies aren't very fast and can  be easily avoided. Don't let them
get too close to you or they will eat you.

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Problem:
How do I get past the Key Master?

Hint:
Click the Hand  cursor on the bone xylophone  to the right of the
screen. When the skeleton dance is over, pick up the Key Master's key.

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Problem:
How do I get past the Door Master?

Hint:
Give him the ticket that Queen Alaria gave you.

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Problem:
What do I do with the dead knight?

Hint:
Look at the dead knight. Take his gauntlet.

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Problem:
How do I cross the River Styx?

Hint:
You have to pay  Charon two Coins from a dead man's  eyes before he'll
take you across the River Styx.  You can find the Coins in the Catacombs
on the Isle of the Sacred Mountain.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
What is the answer to the Living Gate's riddle?

Hint:
The answer is L-O-V-E.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
The Lord of the Dead keeps killing me!

Hint:
The Lord of the Dead will not talk to you until you challenge him. You
must use the dead knight's Gauntlet on him to issue your challenge.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
How do I make the Lord of the Dead cry?

Hint:
Use the magic mirror from the Isle of the Beast on him.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
What must I bring back from the Realm of the Dead?

Hint:
The  Ghost Ticket  from Queen  Alaria, the  Ghost Handkerchief  from the
Mother Ghost,  the Key  Master's Skeleton  Key, the  dead knight's
Gauntlet, and some River Styx water collected in the Teacup.


                  ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
                  ù Section 8:  Spells and Spellbook ù
                  ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ


Problem:
How do I use the spell book?

Hint:
Open the  book by clicking  the Hand cursor  on it in  your inventory.
Use  the Arrow cursor on the far right or left sides of the pages to
turn them. Read the spells  carefully. You  should be  looking for  all
the  ingredients. To cast a spell, you  must have all of  the
ingredients prepared in  advance and have the creature or  thing you
intend to  enchant at hand. Once  you are prepared, open the  Spell
book,  find the  correct spell,  and click  the Cast  icon over  the
incantation.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
Where do I get the ingredients for the Make Rain spell?

Hint:
The container for the spell is the Hunter's Lamp from the boiling pond
scene on the Isle of the Beast. The "Salt Water  not from the Sea" is
collected from the Baby's Tears on the Isle of Wonder. The Oracle's Vial
with Sacred Water is from the Isle of the  Sacred Mountain and is given
to you  as a reward for defeating the  Minotaur. The  "Falling Water" is
from  the fountain  on the  Isle of the Beast.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
How do I prepare and cast the Make Rain spell?

Hint:
You will need  to prepare the Make Rain  spell before visiting the Isle
of the Mists a second time. Combine the  ingredients first. The list of
ingredients is in the spell  book. The object you are  going to enchant
is the  Hunter's Lamp. Add Baby's tears to the Hunter's Lamp. Use the
Oracle's Vial on the lamp to add sacred water.  Use the lamp  on the
Beast's  fountain to fill  it with falling water. Make sure  you add the
ingredients in the  correct order. Open the spell book.  Turn  the  page
to  the  Make  Rain  spell.  Use  the  Cast icon on the incantation to
cast the spell.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
Where do I get the ingredients for the Charming a Creature of the Night
spell?

Hint:
The hair  is from Cassima's hair  Ribbon. Sing-Sing the nightingale will
bring you the Ribbon on  the Isle of the Crown. If you don't  get the
ribbon, you can find a strand of  hair in Beauty's Clothes. The Skull is
from the Catacombs on the Isle of  the Sacred Mountain. The Embers  are
from the Druid's fire  on the Isle  of the  Mists. The Spoiled Egg  is
from  Chessboard Land  on the Isle of Wonder.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
How do I prepare and cast the Charming a Creature of the Night spell?

Hint:
Cast  the Charming  a Creature  of the  Night spell  on the  Isle of the
Sacred Mountain, at the top of the Logic Cliffs. The creature you are
going to enchant is  Night Mare,  the black  horse. Combine  the
ingredients  first. The list of ingredients is in the spell book. Use
the Hair on the Skull containing glowing embers. Add the Spoiled Egg to
the skull. Open the Spell book. Turn the page to the Creature of the
Night spell. Use the Cast icon on  the incantation to cast the spell.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
Where do I get the ingredients for the Magic Paint spell?

Hint:
The Teacup will appear  in the garden on the Isle of  Wonder after you
have the spell book. The Swamp  Ooze is from the swamp on the  Isle of
Wonder. The River Styx water is from the River Styx, in  the Realm of
the Dead. The Black Feather is from the  beach on the Isle of  the
Sacred Mountain. The paintbrush  is from the pawn shop on the Isle of
the Crown.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
How do I prepare and cast the Magic Paint spell?

Hint:
Cast the Magic Paint  spell on the outside wall of the  Castle of the
Crown, on the Isle of  the Crown. Combine the ingredients first.  The
list of ingredients is in the spell  book. Fill your Teacup with Swamp
Ooze.  Add River Styx water. Use the Black Feather on the Teacup to stir
the ingredients. Use the paintbrush on the side of the castle wall. Open
the spell book. Turn the page to the Magic Paint spell. Use the Cast
icon on the incantation to cast the spell.


                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
                   ù     Section 9:  The Castle    ù
                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ


Problem:
How do I avoid the Guard Dogs?

Hint:
Stay away from the Guard Dogs. If they  catch you, they will throw you
into the dungeon. You might  be able to dodge the dogs  by using the
Wind-Up Nightingale from the  Pawn Shop to  distract them. The  pillars
can be  an effective hiding place. To hide behind a pillar click the
hand icon on it.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
I'm in the dungeon! What do I do?

Hint:
If you have wandered into the dungeons  and have met the Little Boy
Ghost, give him the Ghost Handkerchief  from the Mother Ghost in the
Realm  of the Dead. Be sure to listen to what the boy ghost has to say.
If you've been thrown into the dungeon by the  Guard Dogs and have made
friends with Jollo, he will  help you escape the  first time. If  you
have been  captured a second  time and have the Skeleton Key from  the
Realm of the Dead  you can use it to  escape. If you are caught  a third
time, haven't  made  friends  with Jollo,  and don't  have the Skeleton
Key, you will have to restore your game to an earlier point.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
What do I do if I encounter Jollo?

Hint:
Jollo won't  talk to you unless  you made friends with  him on the Isle
of the Crown. If you are  friends, talk to him. He has some  good
advice. Give him the replica of the Genie's lamp you bought from the
Lamp Seller.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
How do I get into the Vizier's Bedroom?

Hint:
Find the door  in the upstairs hallway. It  is the first one on  the
West wall. There is a secret passage to the room too!

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
Where is the secret passage? How do I use it?

Hint:
Find the suit  of armor in the North  basement hallway. Use the Hand
cursor on the suit's  right arm. Once in  the passageway, examine any
chinks in the wall you  come across.  You will  recognize the   chinks
in  the wall  by the  light streaming  through them.  Listen to
everything you  hear--part of  a puzzle is revealed  this way.  Find and
enter  the  Vizier's bedroom.  Find and  talk to Cassima. The chink in
the wall of Cassima's room is located  at the top of the stairs. The
chink in  the wall of the Vizier's study is  located down the hall. In
order to use the Secret Passage,  you must have given the Ghost
Handkerchief to the Little Boy Ghost in the dungeon.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
What do I do in the Vizier's Bedroom?

Hint:
Open the ebony box on the dresser and read the note. Open the trunk.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
How do I open the Vizier's trunk?

Hint:
You can open the trunk with either the Skeleton Key from the Realm of
the Dead, or you can use a nail. To obtain a  nail, find the picture on
the wall behind a pillar upstairs. Remove the picture from the  wall.
Take the nail from the wall and use  it to open the  trunk. Be sure to
put the nail and  picture back when you're done! Once  you've opened the
trunk, take  the incriminating letter from inside it.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
Where is Cassima?

Hint:
Cassima's door is in the north hall upstairs.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
What do I do when I find Cassima?

Hint:
Click the  Talk cursor on her  door to speak to  her. If you have  found
her by means of the secret passageway, click the Talk cursor on the
chink in the wall. Give her the  dagger Lady Celeste gave you. Click
the dagger on Cassima's door or the chink in  the wall depending on how
you reached her.  Do it fast, or you will be caught by the guards!

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
How do I enter the locked storeroom?

Hint:
The storeroom door is magically protected. You  have to Talk to the door
to get it to open. When  the keypad comes up, enter in the  strange word
you overheard in the  secret passageway. Then enter  the word that you
found in the Vizier's ebony box. Together, the magic words are
A-L-I-Z-E-B-U. Once you enter, uncover the table and look at each of the
items on it.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
I keep getting run through by Captain Saladin! How do I get past him?

Hint:
You  must give  him the  incriminating letter  you found  in the
Vizier's room quickly!


                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
                   ù   Section 10:  The Wedding    ù
                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ


Problem:
How do I stop the wedding?

Hint:
Once  inside the  wedding area,  step  forward  and/or speak  to the
Vizier or Cassima. If  you have been to  the Realm of the  Dead and
rescued the  King and Queen of the Green Isles, they will enter and help
you. Use the magic mirror on Cassima. The mirror  will reveal that
Cassima is really  the Genie in disguise. The Genie will attack. Avoid
the Genie's spells by following the Vizier through the door to the top
of the tower.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
How do I defeat the Genie?

Hint:
When the Genie appears  in the top of the tower and  you happened to
have given Jollo  a lamp  earlier in  the game,  you can  use the  lamp
to trap the Genie. Otherwise, you must use  the Peppermint Leaves from
the cave at  the top of the Logic Cliffs to  confuse him. You will not
be able to defeat the  Genie in the wedding area, only at the top of the
tower.

                   ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Problem:
How do I defeat the Vizier?

Hint:
Take the heavy sword from the wall  and attack him. Cassima must have a
dagger. If you  run into trouble, Cassima  will attack him. Finish  the
Vizier off with the sword. Congratulations, you have just completed the
adventure!

                           -= FltDoX '92! =-

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