KINGS QUEST VI

                      HEIR TODAY, GONE TOMORROW
              *****************************************


              THE BEST SOLUTION   Ver 1.0 dd 17-01-1993
              MADE BY HAFEEZ AHMAD

******************************************************************************

The direction will be given by }} followed by the direction NORTH, SOUTH, EAST
,WEST or just a place.
You can use the maps to see where you can go to.
This solution ought to give you 231 points, that's the maximum.
And now off to the solution!


ISLE OF THE CROWN
-----------------
TAKE the Ring from the beach
MOVE the wood on the beach                     ISLE OF THE CROWN:
TAKE the Coin from the box        (3)
}}NORTH                                                W--C   W=Castle's Wall
}}UPPER RIGHT                                            /    C=Castle
TALK to the dog guard                             H--S--T     T=Tree
SHOW him your Ring                (8)            /      |     S=Shops
}}SOUTH                                         F       B     H=Girl's House
}}WEST                                                        B=Beach
TALK to the man                                               F=Ferryman
}}BOOKSHOP
TALK to the man at the counter
TAKE the Book from the desk near the door
}}POEM SHELF
TAKE book from poem shelf
TAKE Page from floor
TAKE book from counter            (14)
}}EXIT
}}NORTH
}}WEST
}}SHIP
OPEN door
TALK to man until he repeats himself
TAKE the Rabbit's Foot from the table
}}EXIT
}}BOOK SHOP
TALK to man in the chair (=Jollo)
SHOW him your Ring                (21)
}}EXIT
}}PAWN SHOP
TALK to man
GIVE Ring
TAKE the Nightingale from the counter
GIVE him the Coin and TAKE the Nightingale
TAKE a Mint from the bottle on the counter
}}EXIT
}}BEACH
USE Map on Alexander              (30)
SELECT Isle of Wonder

ISLE OF WONDER
--------------
TALK to oyster 2x
USE the Boring Book on him                     ISLE OF WONDER:
When he yawns TAKE the Pearl
TAKE the Partial Sentence from the sea              C         C=Chessland
}}ISLE OF THE CROWN                                 |         G=Garden
}}TO THE SHOPS                                      G--S      S=Swamp
LOOK in the bin in front of the pawn shop              |      B=Beach
}}PAWN SHOP                                            B--W   W=Bookworm
GIVE Pearl to man, you'll get your Ring back
}}ISLE OF THE MOUNTAIN
TAKE Flower
TAKE Feather
}}ISLE OF THE CROWN
}}TREE
USE Nightingale on bird in tree
GIVE Ring to bird
TAKE the Ribbon
LOOK at the Ribbon
USE the Ribbon
GIVE the Page with the poem to the bird
TAKE the Note                     (50)
}}ISLE OF WONDER
}}NORTH
USE Flower on first Gnome
USE Nightingale on second Gnome
USE Mint on third Gnome
USE Rabbit's Foot on fourth Gnome
USE Ink on fifth Gnome            (60)
}}NORTH
TAKE a Bottle of Milk near the dog-tree
}}WEST
LOOK through hole in wall
TAKE Rotten Tomato
TAKE Iceberg Lettuce
}}ISLE OF THE BEAST

ISLE OF THE BEAST
-----------------
}}NORTH
USE Iceberg Lettuce on pond                    ISLE OF THE BEAST:
}}NORTH
TAKE the Lamp                                        C        C=Castle
}}NORTH                                              |        G=Garden
TAKE the Brik                                        G        P=Pond
}}ISLE OF WONDER                                     |        B=Beach
}}THE GARDEN WITH THE FLOWERS                        P
OPEN door to chessland                               |
}}NORTH                                              B
TAKE Red Scarf
}}BEACH
}}EAST
LOOK at the spider
PULL the web
When the spider comes to see what you're doing,
TAKE the Paper
TAKE a book from the piles of books
}}ISLE OF THE BEAST
LOOK at creature in tree
TALK to him a couple of times
USE the Partial Sentence on him   (75)
}}ISLE OF WONDER
}}EAST
TAKE book
GIVE Dangling Participle to bookworm
READ the Book he has given you
}}ISLE OF THE CROWN
}}BOOKSHOP
After you have talked to Jollo,
GIVE Rare Book to the old man
}}EXIT
}}PAWN SHOP
TRADE the Nightingale for the Flute
}}ISLE OF WONDER
}}GARDEN WITH THE FLOWERS
TAKE Teacup
TAKE Hole in Wall
USE Flute on flowers
TAKE Hole
GIVE Bottle of Milk to baby
USE Lamp on another baby
}}SWAMP
USE Teacup on swamp
USE Tomato on Bump-On-A-Log
USE Teacup on Swamp Ooze
}}ISLE OF THE CROWN
}}PAWN SHOW
TRADE the Flute for the Tinderbox
}}ISLE OF THE MOUNTAIN            (90)

ISLE OF THE SACRED MOUNTAIN
---------------------------
LOOK at the riddle on the rock
SELECT  R from the first word                  ISLE OF THE SACRED MOUNTAIN:
SELECT  I from the second word
SELECT  S from the third word                       W         W=Winged Ones
SELECT  E from the fourth word                      |         T=Top of rocks
}}WALK UP                                        D--T--C--M   D=Door to Catac.
LOOK at the riddle                                  |         C=Cave
SELECT  S O A R with the codes from you manual      R         M=Cave with Mint
}}WALK up                                           |         R=Rocks
LOOK at the riddle                                  B         B=Beach
SELECT stone 4,1,2
}}WALK UP
LOOK at the riddle
SELECT codes for Azure, Caterpillar
Tranquillity and Air (=OQDG)
}}WALK UP
LOOK at the riddle
SELECT  A S C E N D
}}WALK UP                         (95)
USE hand on the rock at the right
USE Tinderbox
}}EAST
GET Peppermint Leaves
}}WEST
USE Tinderbox
}}WEST
}}NORTH                           (99)

IN THE CATACOMBS
----------------
}}2x NORTH
}}2x EAST
}}NORTH
TAKE Skull
}}SOUTH
}}2x EAST
}}NORTH
}}WEST                                * 6 * * *
}}WALK ON 1,2,3,4,5,6,7,8   ====}     7 * 5 * 1
                                      8 * 4 2 0
                                      * * 3 * *
}}WEST
}}NORTH
TAKE Shield                                    CATACOMBS 1:
}}3x NORTH
}}2x WEST                               3--*--*        *--P   1=Skull
TAKE Coins from skull                         |        |      2=Shield
}}2xEAST                                      *--C--*--*      3=Coins
}}SOUTH                                       |        |      C=Ceiling Room
}}EAST                                        *        *--*   M=Maze Room
USE Brick on machine's gear                   |               X=Room with no
}}2x EAST                                     2                 floor
}}NORTH                                       |               E=Entrance
}}EAST                                  X--C--*--M--*     1   *=Room
After you fall,                                     |     |   P=Entrance to
USE Tinderbox                     (109) *--*--*     *--*--*     other Catacomb
}}5x WEST                               |     |     |     |   S=Room where to
}}2x SOUTH                              *  *  *     *     X     look through
}}EAST                                  |     |     |           wall to see
USE Hole on east wall                X--*--*--*--*--E           Minotaur
LOOK through Hole                                             T=Tapistry
}}WEST                                  X      CATACOMBS 2:   M=Minotaur
}}2x NORTH                              |        *            C=Fake Caleste
}}5x EAST                            *--*--*--*--*--*--*--P
}}4x SOUTH                           |     |     |        |
}}3x WEST                            *     *     X        *
}}2x NORTH                           |     |              |
USE tapistry                      *--*--*--*--S  T--M  X--*
}}EAST                               |           |        |
}}EAST                               *           *        *
USE Red Scarf on minotaur            |           |        |
}}ISLE OF THE MISTS                  *--*     *--*--*--*--*
                                        |     |     |
ISLE OF THE MISTS                       *--*--*     X
-----------------                          |
}}WEST                            (121)    *
TAKE Coal from fireplace                       ISLE OF THE MISTS:
TAKE Scythe
}}ISLE OF WONDER                                      F       F=Fire
}}GARDEN WITH THE FLOWERS                             |       B=Beach
TAKE "Drink Me" Potion                             V--B       V=Village
}}CHESSLAND
GIVE Coal to white Queen
}}ISLE OF THE BEAST
}}ENTRANCE TO GARDEN
USE Shield on Alexander
}}UP
TAKE White Rose
USE Scythe on hedge
READ Spell Book
}}ISLE OF THE CROWN
}}BOOKSHOP
}}EXIT
}}NORTH
GIVE White Rose to girl
GIVE Ring to girl                 (139)
USE Sacred Water on Lamp
USE Lamp on fountain
READ Spell Book
TURN to page of "Make Rain spell"
SELECT cast
}}SOUTH
TAKE White Rose
}}ISLE OF THE CROWN
}}TREE
GIVE White Rose to bird
}}ISLE OF THE MISTS
USE Skull on fire
USE Hair on Skull
USE Egg on Skull
}}ISLE OF THE MOUNTAIN
}}WALK UP
READ Spell Book
TURN to page of "Charming a Creature
of the Night spell"
SELECT cast

REALM OF THE DEAD
-----------------
TALK to Queen
Look out for the zombies!
}}EAST
TALK to spirit
}}NORTH
PLAY bones xylophone
TAKE Key
}}NORTH
GIVE Ticket
LOOK man
TAKE Gauntlet
}}NORTH, be carefull or you'll fall in the river!
USE Teacup on water
GIVE Coins to man
}}NORTH
TOUCH door
TALK to door
SELECT   L O V E                  (171)
TALK to guard
USE Gauntlet on Lord of the Dead
USE Mirror on the Lord
}}ISLE OF THE CROWN
}}PAWN SHOP
DRINK "Drink Me" Potion in front of black-robed man
Look at the genies lamp
TRADE Tinderbox for the Brush
}}EXIT
TRADE Lamp with the old man for a Lamp
that looks like the genie's lamp
LOOK at sign on the north wall    (181)
}}CASTLE
}}WEST
USE Feather with Teacup
USE Brush with wall
READ spell book
TURN to the page "Magic Paint spell"
SELECT cast
OPEN door                         (188)

INSIDE THE CASTLE
-----------------
OPEN first door
}}EXIT                                         THE CASTLE, 1ST FLOOR:
OPEN second door on the right
TALK to boy                                          T        T=Top of Tower
GIVE Handkerchief to boy                             |        S=Stairs up
}}EXIT                                               S        B=Ball Room
}}SOUTH                                              |        G=Guards
}}EAST                                               S        K=Kitchen
OPEN door at the right                        G      |      G SS=Stairs to
TALK to Jollo                                 |  ____B____  |    Basement
GIVE Lamp to Jollo                            S--|       |--S
}}EXIT                                           |  BIG  |
}}NORTH                                       K--|  HALL |--SS
}}LEFT                            (194)          |_______|
PULL suit's arm
LOOK at hole
}}NORTH
LOOK at hole
GIVE Cassima the Dagger
}}WEST
}}NORTH
}}WEST
LOOK hole
}}NORTH
LOOK at the end of the left wall
OPEN door
OPEN ebony box
READ note
OPEN box by using your Key
TAKE a Letter
}}GO BACK TO THE CASTLES HALL
}}WEST
TALK to the door at the left
SELECT  A L I Z E B U             (208)
PULL drapery from table
LOOK at every object on the table
}}EXIT
}}EAST
Wait until the guard dog disappers
}}UPSTAIRS
LOOK at door 2x
OPEN door
GIVE Salladin the Letter from the Vizier's bedroom
TALK to Cassima
}}FOLLOW THE VIZIER                            THE CASTLE, BASEMENT:
USE Bottle on genie
USE Sword from wall on Vizier                                 V=Vizier's Room
When Cassima stabs the Vizier,                                D=Secret Door
USE Sword on the Vizier           (231)                       H3=Hole to Room
                                                              C=Hole to Cass.
That's it, you got 231 points out of 231.         ---.---C    H1=Hole
Now just watch the end.                           |      |          G=Guards
                                                  H3    _H1_G___    J=Jollo
See you at KINGS QUEST VII  !!                    |    |        |   D=Dungeon
                                                  D-V  |  D     |J  B=BoyGhost
                                                      X|  B   S |   S=Stairs
KINGS QUEST VI: HEIR TODAY, GONE TOMORROW             E|  D     |   E=Entrance
SOLVED BY: Hafeez Ahmad                                |________|   X=Locked
           Ohmstraat 118                                              Store-
           2561 SH The Hague                                          Room
           The Netherlands.


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