Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

This walkthrough will take you through the masterpiece of a game, Gabriel Knight 3. I've included all the the neccesary activities, as well as some of the unrequired ones. The unrequired ones let you know more about the agendas of the characters, and makes the game more interesting overall. Have fun, and try to use this as a last resort only :)

Day 1, 10 am

Playing as: Gabriel

Gabe's Room: OPEN the dresser

PICK UP the piece of masking tape that's in there (can do this as late as 1,2pm)

(Can take hanger too, or take it later--as late as 2,2pm)

OPEN door to exit to hall, then EXIT on stairs to get to lobby

Hotel Lobby: EXIT through archway to dining room

Hotel Dining Room: ENTERING ROOM causes 'meet Mosely' scene

EXIT to lobby

Hotel Lobby: WALK UP to lobby desk--Jean introduces himself

INSPECT register on desk

READ entry in register inset

TALK to Jean about all topics available

TALK to Emilio about all topics available

EXIT to phone booth room

Hotel Phone Booth Room: OPEN inventory (from icon bar)

SELECT Prince James' card as current inventory item (PICK UP)

EXIT inventory

USE PRINCE JAMES' CARD on phone to call Prince James (Also try doing this as the last item in time block)

EXIT hotel

Hotel Exterior: TALK to Madeline about all topics ( try talking to Madeline BEFORE seeing Mosely for tour group & check in only)

LOOK at holy grail book in bookshop window

Can try to TALK to Emilio when he comes out and sits on bench. This should make him go inside the hotel.

Go to museum

Museum Entry: TALK to Madame Girard about all topics. The holy grail topics are required

EXIT up steps to Museum proper

Museum Display room: INSPECT history and Sauniere panels

OVERHEAR Lady Howard & Estelle by walking close to them on opposite side of panels

TALK to Lady Howard & Estelle about all topics (Only the introduction is required, but talk to 'em anyways)

Go back to hotel exterior to end time block

Day 1, 12 pm

Playing as: Gabriel

Hotel Lobby:

EXIT to dining room to overhear Buthane & Wilkes in dining room

Hotel Dining room:

TALK to Wilkes to introduce yourself (Also try not meeting Wilkes until L'Ermitage)

TALK to Buthane

Hotel Hall:

WATCH scene of Emilio & Lady Howard and Estelle changing rooms (Try watching this scene twice, once from each stairway)

KNOCK on Mosely's door: shouldn't be able to get in

Church: WATCH scene between Abbe & Buchelli when you enter

TALK to Abbe about all topics (also try talking to him AFTER Buchelli leaves) You're only required to talk to him about the Templars, but exhaust everything anyways.

TALK to Buchelli about all topics (also try just asking him about 'check in' and exiting dialogue--he should leave the church) Only required to introduce yourself and talk about check in, but talk to him anyways (Noticing a pattern?:)

Asked Buchelli Check-In (Mid Time Block Change)

RLC Streets, Hotel Exterior, Hotel Lobby:

You can FOLLOW Buchelli all the way to the dining room

Hotel Dining Room: TALK to Lady Howard & Estelle

You can try TALKing to Buchelli but Gabe won't

Hotel Hall: KNOCK on Mosely's door. He will now let you in.

Mosely's Room:

TALK to Mosely about all topics

During this dialogue you can SPY or INSPECT the keyhole of Mosely's door and see someone spying in

SNEAK on door to catch Emilio in the hall

Hotel Hall: PICK UP the glass Emilio leaves in the hall

Go back into r33 and finish dialogue with Mosely

Go to: the hotel exterior to end time block

Day 1, 2 pm

Playing as: Gabriel

Moped Courtyard

TALK to guy at the counter about renting a bike

Museum: PICK UP cap in lost & found

EXIT to RC#2 (museum exterior)

Tour Magdala Top

TALK to Buchelli

Behind Church (RLC Street #3):

You'll fin a cat in a street behind the church. PET cat and it runs through it's a hole in shed door.

Cemetery: WATCH abbe misting his plants. When he leaves ...

PICK UP his spray bottle

Behind Church (RLC Street #3): Use MASKING TAPE on the hole in shed cat went through

The cat will now be on a higher ledge. Use SPRAY BOTTLE on cat and it will run through door .

PICK UP tape from shed door. Black fur goes into inventory.

Hotel Lobby: PICK UP candy (can also do this from 1,10am on)

TALK to Lady Howard & Estelle about the room change

Mosely's Room:

Use CANDY on Mosely (you'll have to get more if you try this)

TALK to Mosely about passport

Go to: lobby if you no longer have candy--otherwise, skip to next hotel hall

Hotel Lobby: PICK UP more candy if you gave it away

Hotel Hall: LISTEN at Emilio's door--you should hear him in there

Use CANDY on table under 'street' painting

Hotel Lobby: PUSH buzzer for room 33

Hurry back up to Hall via stairs on opposite side from Gabe's room

Hotel Hall: Using camera and WALK, move Gabe towards Mosely's room down the hallway closest to you. After Mosely goes around corner by Gabe's room, go stand near that corner. Don't let Mosely see Gabe at any time. Wait for Mosely to see and pick up candy

PICK UP on Mosely while he's busy with the candy--this should steal his passport**

Hurry to Mosely's room

Mosely's Room: PICK UP gold coat

EXIT down to lobby (Also try buzzing room 33 and NOT getting the passport and coat--this should be repeatable as many times as necessary to get the items. Also try buzzing him and not putting down the candy or placing it on other tables in the hall.)

Hotel Lobby:

PICK UP black pen from desk (can pick this up as early as 1,10am)

Hotel Dining Room: PICK UP syrup on buffet table

Inventory: Make the pen your selected inventory item (PICK UP) then use pen icon on passport. This will draw a moustache on passport

Using same technique, COMBINE black fibers and syrup to make black moustache

Using same technique, COMBINE cap, gold coat, and black moustache. This is your 'Mosely disguise'.

Moped Courtyard

Use DISGUISE on Gabe. He'll rent his bike

You can now leave Rennes-le-Chateau at any time by using MOPED_KEYS on Gabe's Harley

Hotel Hall: If you KNOCK or OPEN of Mosely's door at this point, Gabe will say he doesn't want to go back in here (Mosely remains in room through 1,2pm).

Valley Roads: Select BLANCHEFORT area

Blanchefort Parking: Wait for Wilkes to drive by. FOLLOW him.

Valley Roads: Gabe will automatically follow Wilkes to L'Ermitage. Site becomes active.

L'Ermitage: TALK to Wilkes about all topics (also try this if you didn't meet him in the dining room in 1,12pm)

L'Ermitage Parking: Use NOTEBOOK on Wilkes' moped license plate to write down his license plate number

Here or at Blanchefort Parking, you can see Madeline's van drive by. FOLLOW it.

Valley Roads: Gabe will automatically follow Buthane to Coume Sourde. Site becomes active.

Coume-Sourde: TALK to Buthane

C. de Blanchefort Top of Mountain (available from Blanchefort parking):

Use BINOCULARS on panorama to get binocular interface

ZOOM IN on Coume-Sourde and watch Madeline look for treasure

Couiza EXT (from Valley Roads map): TALK to taxi driver

Use WALLET on taxi driver twice

Couiza INT

TALK to Marci

INSPECT arrivals & departures board

LOOK at Naples train schedule

Returning to the Valley Roads map ends time block.

Day 1, 4 pm

Playing as: Gabriel

Coume Sourde: TALK to Buthane (Try talking to her here at 4 pm if you have and also if you haven't talked to her here at 2 pm)

WALK over hill to L'Homme Mort

L'Homme Mort: TALK to Mosely (Also try talking to him AFTER seeing him and Madeline from Blanchefort)

L'Homme Mort Parking Lot:

Walk out to the L'Homme Mort parking lot and use NOTEBOOK on Mosely's license plate to get his #.

Go back to bike & DRIVE bike to get to map

Blanchefort Parking:

Here or at L'Ermitage Parking, you can see Lady Howard & Estelle's moped drive by. You can FOLLOW it.

Valley Roads:

Gabe will automatically follow Lady Howard & Estelle around for a while then give up since he's just circling. It will put you back at the parking lot you started at.

C. de Blanchefort Top of Mountain:

TALK to Emilio

Use BINOCULARS on panorama to get binocular interface

ZOOM IN on Tour Magdala--Buchelli is watching you

ZOOM IN on L'Homme Mort. WATCH Mosely & Buthane fight/argue/disagree

Blanchefort Parking: Use NOTEBOOK on Emilio's moped to write down license plate number

EXIT TO Roque Negre

Roque Negre:

TALK to Wilkes (Also try TALKing to him if you never went to L'Ermitage at 2 pm)

If you didn't take Wilkes' license plate number down at 2 pm, you can do so now at parking area

Rennes-le-Chateau:

GO TO Cemetery

OPEN abbe's office window to overhear conversation between Abbe & Buthane (Also try opening window in earlier time block)

Hotel Hall: Use GLASS at various hotel room doors. Buchelli should be in his room--you can hear him taking notes.

Go to moped courtyard and DRIVE bike.

Valley Roads: SELECT Larry's house (OR Couiza if you did Larry's house last timeblock)

Larry's House EXT: KNOCK on door to get inside

Larry's House INT: TALK to Larry about all topics

EXIT back to house exterior and DRIVE bike to get to map

Rennes-le-Chateau

From moped courtyard, exit to RC1. This will cause the time block change

Day 1, 6 pm

Playing as: Gabriel

Hotel Gabe's Room

WATCH Gabe talk to Prince James' two men.

EXIT to hall and go to hotel exterior

Hotel Exterior

FOLLOW Prince James' two men to the church cemetery

Cemetery

HIDE behind the large tomb

WATCH the scene where the two men rough up the Abbe. After the men leave (about 5 seconds) the Abbe will go into his office.

Use TAPE RECORDER on window to record conversation. You'll need to OPEN the window before you can do this if it isn't already open. (Also try not doing this and following the two men back to their car)

At this point you can follow the two men and leave town, but you can also look around the town and see what the others are up to ...

Hotel Lobby

EXIT TO dining room to overhear Buchelli & Wilkes conversation

Hotel Dining Room

Wilkes & Buchelli are dining. You can TALK to both of them (one at a time)

Hotel Hall

Use GLASS on Buthane, Lady Howard & Estelle, Mosely, and Emilio's room to hear that they're all in their rooms.

Gabe's Room

Grace is in the shower (FX--can't enter bathroom)

Hotel Lobby

TALK to Simone to question her about group check in, etc.

Go to Moped courtyard and DRIVE bike to leave town

Valley Roads:

The two men are driving around the valley. Go to any of the parking lots to follow them

Blanchefort Parking:

Wait for two men's car to drive by. FOLLOW it (can also have FOLLOWED them from hotel exterior screen).

Valley Roads:

Gabe will automatically follow car. It stops at Larry's House.

Select Blanchefort on map

Blanchefort Parking: Go to Larry's house via back way at bottom of Blanchefort hill.

Larry's House EXT: HIDE behind tree

WATCH scene between Larry & the two men. ZOOM IN to watch handshake. Remember handshake sequence.

EXIT back to Blanchefort parking lot & bike the way you came, then DRIVE bike to get to map

Seen Two Freemasons & Larry (Mid Time Block Change)

Rennes-le-Bains INT (via Valley Roads map): ENTER bar to see Wilkes & Buchelli. CHAT with them.

Rennes-le-Bains EXT:

You can now use NOTEPAD on Buchelli's moped to get his license plate number (but only if you previously wrote down Wilkes).

Moped Courtyard:

Gabe can take the license plate number off of Lady Howard & Estelle's bike here if he saw them on the roads at 1,4pm

Hotel Lobby

Emilio will now be either in the lobby or, if Gabe goes upstairs, in his room. You can CHAT with Emilio in the Lobby.

Hotel Dining Room

Lady Howard, Estelle, and Buthane are now in the dining room. CHAT with them.

Hotel Gabe's Room

TALK to Grace & Mosely about the two men, etc. During this, you'll be asked to show Mosely the handshake. Use sequence from Larry's house. In case you missed it, the sequence is :

Thumbs touching

Pinkies touching

Full hand

Inside thumbs

Fist

When this conversation is exhausted, the time block will end.

Day 2, 7 am

Playing as GRACE

Hotel Gabe's Room: Pick up fingerprint kit

Use SIDNEY

SIDNEY: SEARCH for subject VAMPIRES and read entries

Optionally can search on HOLY GRAIL, TEMPLARS, STEWARTS, look at Grace's e-mail, etc.

Hotel Hall: PICK UP the book near the door.

You can FINGERPRINT the book in inventory, but will find no prints.

Hotel Lobby:

WALK TO desk. Grace meets Jean.

Hotel Dining Room: Talk to Buthane about the TOUR GROUP

Hotel Exterior: Emilio is here, but Grace can't talk to him

Tour Magdala Top: TALK to the Abbe

Hotel Hall: KNOCK on Mosely's door and Grace tell him it's time to go (optional)

Hotel Dining Room:

ENTERING room will cause group leave for tour if all required activities above are done.

Poussin's Tomb: WATCH lecture

TALK to everyone (or try to)

Use SKETCHPAD to write down Emilio's doodle ('SUM')

C. de Blanchefort Top: WATCH lecture

WALK CLOSE TO Buthane & Wilkes to overhear their conversation

WALK CLOSE TO Lady Howard & Estelle to overhear their conversation

WATCH group ask Lady Howard & Estelle about Le Serpent Rouge

Talk to everyone about all topics--Talk to Mosely about treasure last --

After asking Mosely about the treasure, the time block will end.

Day 2, 10 am

Playing as: Gabriel

Hotel Gabe's Room: EXAMINE dumb waiter, inside and out (can do this as early as 1,10am)

Pick up fingerprint kit

Hotel Hall: Observe Roxanne (the maid) come out of Mosely's room and go into Emilio's Room

SPY on Emilio's door to watch maid's routine in room (or wait for bathroom sounds then ENTER)

Emilio's Room: When maid goes into the bathroom, UNLOCK dumb waiter door.

Hurry and EXIT to hall

Hotel Hall: Observe Roxanne exit Emilio's room and go into Madeline's Room

SPY on Madeline's door to watch maid's routine in room (or wait for bathroom sounds then ENTER)

Madeline's Room: When maid goes into the bathroom, EXIT to balcony. (NOTE: This is not required because there's an alternate path to get into this room listed at the bottom of this time block.)

When maid leaves room, Gabe re-enters room automatically from balcony.

TURN LOCK on Buthane's door so you can reenter (leaves it unlocked)

Hurry and EXIT to hall

Hotel Hall: Maid is now in Lady Howard's Room.

SPY on Howard's door to watch maid's routine in room (or wait for bathroom sounds then ENTER)

Lady Howard's Room: When maid is in bathroom, OPEN on balcony door to go out there. (See note under Madeline's room.)

When maid leaves room, Gabe re-enters room automatically from balcony.

TURN LOCK on Lady Howard's door so you can reenter (leaves it unlocked)

Hurry and EXIT to hall

Hotel Hall: Observe Roxanne enter Buchelli's Room

SPY on Buchelli's door to watch maid's routine in room (or wait for bathroom sounds then ENTER)

Buchelli's Room: When maid goes into the bathroom, UNLOCK dumb waiter door

Hurry and EXIT to hall

Hotel Hall: Observe Roxanne exit Buchelli's room and go into Wilkes' Room

SPY on Wilkes' door to watch maid's routine in room (or wait for bathroom sounds then ENTER)

Wilkes' Room:

When maid goes into the bathroom, UNLOCK dumb waiter door

Hurry and EXIT to hall

(NOTE: You can also try hanging out in room and getting caught in any of the above rooms. Gabe can get caught twice and after that, the maid will block the doors with her cart so you can no longer enter.)

Lady Howard's Room: Try to SEARCH Lady Howard's closets, desk, dresser, suitcases.

SEARCH on BED and Gabe will find a folder and put it on top of the bed.

PICK UP on folder to get the two parchments in the folder. They go into inventory.

Lady Howard's Bathroom: PICK UP the tube of 'Suppuration H' (Preperation H, Suppuration H, get it? Oh nevermind)

Take fingerprints from Lady Howard's Mirror by using FINGERPRINT KIT on it.

Buthane's Room: SEARCH all items in this room & bathroom

In her dresser, you'll find the coordinate fixing device and map.

PICK UP the map

Under the bed is a case. MOVE UP case to put it on bed.

OPEN on case on bed. There's a gun inside.

Use FINGERPRINT KIT on gun to lift a print. Note: If Gabe touches the gun first, the print will be lost.

(NOTE: If you miss unlocking Lady Howard and/or Madeline's door while the maid is in their bathrooms, you can enter Gabe's room, OPEN his window and CLIMB on the roof outside to get to their balconies. You can get between Lady Howard and Madeline's balconies by CLIMBING on the roof lip between them. These are the only 2 rooms that can be entered via an alternate path from the maid.)

Hotel Lobby: TALK to Jean about the cook being sent home.

Hotel Dining Room: Try to ENTER kitchen--this gives Gabe an idea

Hotel Lobby: TALK to Jean about FOOD to get permission to enter kitchen

Hotel Kitchen: You can now use the dumb waiters (there are two) in any order. For our purposes, let's assume you use the one to the right of the kitchen door as you're facing it.

OPEN dumb waiter door

CLIMB INTO dumb waiter

Dumb Waiter: USE pulley to take dumb waiter up to second story

OPEN on door on either door. The one on the kitchen-facing wall will take you to Wilkes' room and the other one will take you to Buchelli's room.

(Also try doing this if you didn't unlock the dumb waiter doors while the maid was in the bathroom. You should be able to get up to the second story in the dumb waiter, but not to open the doors.)

Wilkes' Room: SEARCH everything in the room and bathroom

INSPECT the letter on the desk--read the letter.

CLIMB INTO dumb waiter. OPEN door on opposite wall to get into Buchelli's room. (Also try unlocking Wilkes' door and others so you can enter and exit at will--though this isn't necessary. All locks will reset in the next time block.)

Buchelli's Room:

SEARCH everything in the room and bathroom--but don't touch the suitcase

In the dresser drawer Gabe will SEE a priest's collar.

SEARCH the pants in the drawer to find the ticket stub

USE FINGERPRINT KIT on Buchelli's suitcase to get fingerprint.

Take dumb waiter back to kitchen or use stairs

Hotel Kitchen:

OPEN dumb waiter to the left of the kitchen door as you're looking at it

CLIMB INTO dumb waiter

Dumb Waiter:

USE pulley to take dumb waiter up to second story

OPEN on door on either door. The one on the kitchen-facing wall will take you to Gabe's room and the other one will take you to Emilio's room

Emilio's Room:

SEARCH the room and bathroom

SEARCH on the bed will reveal a piece of linen cloth under the pillow. This can be examined, but not taken.

Also INSPECT the photo of Jesus on the nightstand

You can look at Emilio's clothes in the dresser but not do anything with them

Try to take FINGERPRINTS off the Jesus picture--there are none to be found

RLC Cemetery:

If you enter the church and try the office door you'll find it locked. The only chance for getting into the Abbe's office is via the window in the cemetery.

OPEN on the window and it will only budge a few inches

USE SUPPURATION H on window to get it to open fully

OPEN on window again and Gabe will open it and climb in

Abbe's Office:

SEARCH everything. The important items are in his desk drawer.

PICK UP MAGAZINE in drawer to look through it

Use FINGERPRINT KIT on cigarette pack to get Abbe's print. Note: If Gabe PICKS UP the pack first, the print will be lost.

Also look closely at the portrait in the room.

Gabe's Room:

Use SIDNEY

SIDNEY:

ADD DATA--the two parchments and the map. This will create three new files.

ADD DATA--the fingerprint you've taken (Lady Howard's, Buthane's, Abbe's and Buchelli's). Attach these to the correct suspect name.

You can also type in all license plate numbers that you have into the suspect screen. By this time may have: Wilkes', Emilio's, Mosely's, Buchelli's, Lady Howard and Estelle's.

Gabe's Room:

Go back to Lady Howard's room (Hopefully, you left the door unlocked. If not, see climbing roof option above.)

Put two parchments back in folder and put folder under bed again.

Buthane's Room:

Put map back in drawer.

Hotel Lobby: When you enter the room, if you've done everything that is required for the time block, you'll see the ending scene.

Day 2, 12 pm

Playing as: Grace

C. de Serras Courtyard: ENTER wine-tasting barn

C. de Serras Wine Tasting Barn: Try to TALK to everyone

C. de Serras Courtyard: Go behind the house

CLIMB on the back wall to get up to vines

CLIMB on vines and do action sequence of Grace climbing vines. The end goal is to reach the open window in the upper right hand corner of the building.

ENTER window

C. de Serras Attic:

OPEN trunk. Grace will think she sees a baby and scream. This starts the timer for Montreaux's entry.

HIDE in the wardrobe--quick! (Also try not hiding and getting caught by Montreaux)

WATCH Montreaux enter and talk to Buthane via the window. Montreaux leaves. Grace climbs out of wardrobe

OPEN trunk again and MOVE blanket to see doll.

OPEN wardrobe and examine robes

Use SKETCHPAD to write down the symbols on the robes

Go down stairs to library

C. de Serras Library:

OPEN desk drawer

Use FINGERPRINT KIT on Immortals book in drawer. Get Montreaux's print.

READ or PICK UP book on immortals. Use all verbs on inset

EXAMINE portrait on wall. Keep doing INSPECTS on eye region until you can't get anything more.

MOVE the stool or chair under portrait

CLIMB ONTO stool and EXAMINE PORTRAIT'S EYES again. You should now be able to get to the extreme close-up of the eyes and see the grail.

Locate the switch under the desk and FLIP it. This should turn on the laser beams in the room.

Adjust the five heads so that they form a pentagram in the air. Just turn each head once to the left from the starting posisition to get the shape easily.

Go down stairs.

C. de Serras Basement:

This area is still undefined. Basically you need to get to the wine room door.

C. de Serras Wine Room:

Look around, the TALK to the old lady.

Watch scene. Grace ends up back outside in the courtyard.

(There's an alternate path here. If Grace gets caught in the attic and thrown out by Montreaux, she'll be able to enter this room via the cellar doors near the rear wall.)

C. de Serras Courtyard:

TALK to Mosely who should be standing out near the wine-tasting barn. This causes the time block to end.

Day 2, 2 pm

Playing as: Gabriel

The beginning of this time block is called the "Five Minute Timer". The various characters will have special things they're doing during this timer since they're all just back from finding the dead bodies. All of the five minute timer events are optional, and to thoroughly test all events it may be necessary to start the time block over several times. In other words, you can't do all of the 'five minute timer' events in the time allotted.

Five Minute Timer Events:

Hotel Gabe's Room:

Reenter--Grace is on SIDNEY. 3 different reentry scripts

Can CHAT with Grace and get 2 different dialogues during this period

PICK UP the hanger in the dresser (can do this as early as 1,10am)

Hotel Hall:

Use GLASS at doors of Madeline's room to overhear conversation in French (can't tape it)

Use GLASS at Lady Howard's room to overhear dialogue between Lady H. and Estelle

Phone Room: Buchelli is here, in a phone booth

USE TAPE RECORDER on the booth to record his conversation. After his conversation he'll remain in the booth taking notes.

If you are in the phone booth room when the five minute timer expires, you'll see Buchelli exit his booth and go out to lobby.

Lobby: TALK to Wilkes, who's in the lounge drinking

If you are in the lobby when the five minute timer expires, you'll see Buchelli exit from the phone booth room and join Wilkes in the lounge

After the Five Minute Timer:

Tour Magdala: TALK to the Abbe about all topics (he's here throughout time block, including five min timer portion)

Hotel Lobby: Wilkes and Buchelli are sitting together in the lounge--note the shape and color of their respective glasses

TALK to Jean about the killing (can also do this during the five minute timer)

Hotel Gabe's Room: Reenter--Grace is now reading on the sofa.

Can CHAT with Grace and get 6 different dialogues during this period

Hotel Hall: Use GLASS on Buthane's door. She's in there but no longer on the phone.

Use GLASS on Lady Howard's door. Now get noises of Lady Howard & Estelle snoring.

Go down to moped courtyard and DRIVE bike to get to map

Valley Roads: Select Armchair of the Devil

Armchair of the devil: TALK to Mosely

Examine dead bodies

Locate blood pool off to one side of the armchair.

Examine blood pool and knee indents--you should get two scenes of MacDougall getting killed (LOOK at knee indents then THINK twice on them).

Try to EXIT to parking. This will trigger scene with Mosely and Madeline. Gabe drives Mosely back to RLC.

Hotel Exterior: Mosely goes inside. You can follow Mosely to his room if you want.

Hotel Hall: Use GLASS on Mosely's door and you get sounds of him in there

KNOCK on Mosely's door gets short conversation through the door

DRIVE back to the Armchair

Armchair parking lot:

There are police cars here now

Examine tire tracks on other side of the road

EXIT near tracks

Armchair Across the Road:

Use NOTEPAD on tires of the two freemason's car to copy tread pattern

L'Ermitage Parking:

Compare tire prints here with tread pattern from inventory

Larry's House EXT:

Compare tire prints here with tread pattern from inventory

KNOCK on door and enter study

Larry's House INT: Talk to Larry about all topics and get thrown out

Larry's House EXT: Move camera to study window and watch Larry set his alarm clock

Watch Larry leave to go to CDB

Use hanger on window to get alarm clock alarm time

Finished at Crime Scene AND Got time off alarm clock (Mid Time Block Change)

C. de Blanchefort Top: See Larry hanging around top looking through binocs (he remains here til time block end)

Hotel Lobby: First time you enter from RC1 you'll see Emilio and Estelle collide near stairs. After scene Emilio will go to the lounge and read and Estelle will exit the hotel. (Emilio stays in lounge until the Book discussion in Gabe's room, then he's in his room until the end of the time block.)

Optionally, you can follow Estelle and watch her leave town on her moped. If you hurry you can FOLLOW Estelle on her bike before she leaves town. Otherwise, you can go to one of the parking lots in the valley (PLO, PL4), wait for her to drive by and FOLLOW her from there.

Valley Roads

On map after having FOLLOWED Estelle, Gabe will automatically follow her and she'll pull off at Wen's Site. This becomes a new active site on map.

Wen's Site: Talk to Estelle at Wen's Site

Hotel Phone Room:

Use PRINCE JAMES' CARD on phone to call Prince James (Also try calling him BEFORE talking to Larry but after the crime scene--get alternate dialogue)

Hotel Gabe's Room: Discuss "Secrets of the Holy Grail" with Mosely and Grace

Use FINGERPRINT KIT on Mosely's pop bottle

Hotel Hall:

Use GLASS at Buchelli's door. You should hear note-taking sounds now to end of time block.

Use GLASS at Emilio's door. You should hear sounds that he's in there now to end of time block.

Hotel Lobby:

Use FINGERPRINT KIT on Wilkes's dirty glass to take fingerprint. Game will prompt you to select whose glass this was.

Use FINGERPRINT KIT on Buchelli's dirty glass to take fingerprint. Game will prompt you to select whose glass this was. (note: you may already have Buchelli's print from the suitcase in his room 2,10am. You can get it again even if you had it before but don't need to.)

Ask JEAN to give you a WAKE UP CALL for 2 am

Hotel Gabe's Room: Use SIDNEY

SIDNEY: Read in new fingerprint cards using ADD DATA

Go into SUSPECTS and attach the fingerprints to correct suspect (can't add Mosely's because he's not yet a suspect)

Go into MAKE ID and Make fake ID for Gabe of NY Times reporter (optionally you can also make diaper service, car polish seller, blood bank cards)

Leave town and go to C. de Serras

C. de Serras Courtyard:

KNOCK on house door

Select dialogue choice for reporter (Also try other dialogue options if you have the appropriate card in inventory. Only reporter gets you in.)

C. de Serras Barn: TALK to Montreaux about all topics

Return to the hotel and to Gabe's room. This will end the time block

Day 2, 5 pm

Playing as: Grace

Hotel Lobby: WALK up to front desk to meet Simone; TALK to her

ENTER dining room and you can overhear a scene between Mosely and Gabe

Hotel Hall: PICK UP glass from tray outside Lady Howard and Estelle's room

Use GLASS on Buthane's door--she's not in there until after you see the Gabe/Mosely scene in DIN. (Also try this after you see that scene--she'll be in there humming)

Use GLASS on Lady Howard and Estelle's door--they're getting ready for dinner

Hotel Dining Room:

WALK up to Gabe and Mosely to get dialogue

TALK to Buchelli

Hotel Exterior

TALK to Emilio (he's on the bench)

Museum: Can Use FINGERPRINT KIT on envelope before picking it up if you want--will get one print off of this with person's name just marked "LSR Unknown"

PICK UP manila envelope taped to museum door

RLC Church: PICK UP new English pamphlet on table

If desired, you can go around the church and click on points of interest mentioned in the pamphlet. New msgs will be available.

(Can do tilted square now if you want to avoid coming back later)

Inventory: Read church pamphlet

Read "Le Serpent Rouge"

Try using FINGERPRINT KIT on envelope after you've gotten it in inventory (don't take prints while it's on the museum door). You'll get one off of this marked "LSR Unknown"

Abbe's Office: TALK to Abbe about topics from pamphlet

Examine painting of the Lorraine heir and chessboard (also try not examining the chessboard until you're ready to work on the grid in SIDNEY map because examining it will change your hints for that feature.)

Hotel Gabe's Room:

Use SIDNEY

During the SIDNEY sections, player will be trying to solve the riddle "Le Serpent Rouge" 1 stanza or verse at a time (there are 13, named after zodiac signs). The actual work will be done on SIDNEY, but the inventory LSR makes a handy reference to get hints on it (with THINK) and to see which verses have been completed.

SIDNEY:

Select ADD DATA and scan in Montreaux's fingerprint from C. de Serras

Select ADD DATA and scan in the "LSR Unknown" fingerprint

Select ADD DATA and scan in the hermetical symbols Grace copies down at C. de Serras

Go to the ANALYZE screen and open symbols file

Select START ANALYSIS. SIDNEY will send symbols off for interpretation.

Go to the Suspects area and LINK Montreaux's fingerprint to his suspect profile

Under suspects you can try to FIND MATCH to match the LSR print with a known print, but won't find the print in your data base (won't until 3,3pm)

AQUARIUS: Put Sunrise Line on map

Select the map file

Select START ANALYSIS to convert map to map shape in SIDNEY (need to do this once only)

Select ENTER POINTS under the map pull-down

Put one point each at: C. de Blanchefort ruins and the church shape in Rennes-le-Chateau on map

Select START ANALYSIS

PISCES: Analyze Parchment #1

Go to ANALYZE screen

Select OPEN FILE and chose Parchment #1 file

Select START ANALYSIS

Select VIEW GEOMETRY

Select SAVE SHAPE to save triangle shape

Select EXTRACT ANOMALIES under the text pull-down

Select the FRENCH checkbox when SIDNEY prompts you for language

Analyze Parchment #2

On main Analyze screen, select OPEN FILE and choose the parchment 2 file

Select START ANALYSIS

Select VIEW GEOMETRY

Select SAVE SHAPE to save circle and square shapes

Select EXTRACT ANOMALIES under the text pull-down

Select the FRENCH checkbox when SIDNEY prompts you for language

Select VIEW ROTATION from graphics pull-down

Put Circle on Map

Select the map file

ENTER POINTS: Enter one point each at the church shapes in each of the follow towns: Rennes-le-Chateau, St. Just et le Bezu, Bugarach, and Coutassa.

Select START ANALYSIS--SIDNEY tells you to pick a shape

Select USE SHAPE from graphics pull-down--shapes will appear

Select the circle shape--a circle appears on the map at the points you entered. SIZE circle to fit 4 points entered above and MOVE circle over points. This locks circle.

Circle is on map -AKA- Done Pisces (First Mid-Time Block Change)

Hotel Lobby:

First time entering lobby after circle is on map plays scene: Gabe and Mosely leave with Buthane for Rennes-le-Bains. Emilio enters and sits with Buchelli in lounge. At first only Buchelli is drinking, but if you leave and reenter Emilio will be drinking water. Note his glass shape. (Also try not coming down to lobby between circle and square--you will miss this scene.)

Hotel Dining Room:

Lady Howard and Estelle are here

TALK to Lady Howard and Estelle

Church: Can TRACE the line of the statues to form a tilted square (if you haven't done it earlier)

SIDNEY:

ARIES: Put Square on map

Go to SEARCH screen

Do a search on subject: QUATERNITY and follow all links

Do a search on subject: ST MICHAEL and follow all links

Do a search on subject: PYTHAGORAS and follow all links

Go to ANALYZE screen and open the MAP file

Select the USE SHAPE function and click on the SQUARE shape

Size square shape and move it so that it fits just around circle --'squaring' the circle

TAURUS:

Put Serres/Meridian line on map

Tilt Square to Serres/Meridian line

Go to ANALYZE screen and OPEN map file if not already on map

Select ENTER POINTS under the map pull-down

Put one point each at: C. de Serres and the place where the meridian line crosses the top of the circle

Select START ANALYSIS and a line will be drawn between the two

Select the square on map and rotate it until one of its sides is lined up with the Serres-Meridian line. This will lock the titled square in place.

Tilted Square on map -AKA- Done Aries (Second Mid Time Block Change)

Hotel Lobby:

First time entering lobby after square is on map: Lady Howard and Estelle invite Buchelli and Emilio to play bridge--they all enter dining room. (Also try not coming down to lobby between square and grid--you will miss this scene.)

You can get points by trying to take prints from Emilio's glass--but there are no prints there.

Also try: if Gabriel has not gotten Buchelli's print in either 2,10am or 2,2p, Grace can take it now from his wineglass in the lobby.

Hotel Dining Room:

'Playing Bridge' scene is going on here. Grace will not interrupt it.

Abbe's Office:

Look at chessboard.

SIDNEY:

GEMINI & CANCER:

Put grid on map

Go to SEARCH screen

Do a search on subject: ASMODEUS and follow all links

Do a search on subject: CHESSBOARD and follow all links

Do a search on subject: DUALITY and follow all links

Go to ANALYZE screen and open MAP file

Select DRAW GRID under the map pull-down

When prompted, choose the 'fill shape' box and select grid size of 8 x 8

Click on the square shape to fill it

Putting grid correctly on map will trigger day 2, 5 pm ending movie and time block change.

Day 3, 2 am (this is in ME as 2,2am)

Playing as: Gabriel

Hotel Hall: Exit hotel and drive bike to leave town

Blanchefort parking

Walk up to the bottom of Blanchefort and then down to Larry's House EXT

Larry's House EXT: Sneak on study window

Watch Larry exit the house and walk off the screen--this opens a new exit. EXIT behind Larry.

Larry's Hiding Place: Follow Larry, but don't let him see you

HIDE behind large rock/hill near where Larry is digging

Watch Larry bury manuscript, then leave

After Larry leaves, use SHOVEL on the dirt pile to get manuscript

NOTE: Also try not following Larry to his hiding place. Eventually, he'll return to his house and go back inside. You can still find the manuscript by locating the dirt pile.

Inventory:

Use FINGERPRINT KIT on manuscript to get Larry's fingerprint

Blanchefort Parking: When you return to your bike, you'll see a black sedan drive by. Click FOLLOW on it and Gabe will try but will lose them (get points for trying)

L'Homme Mort: TALK to Mosely, then he'll leave

Hotel Hall: Once you go up and try to OPEN your door, time block will end

Day 3, 7 am

Playing as: Grace

Gabe's Room: LOOK at and READ manuscript. Grace will take a look at it.

PICK UP Gabe's bike keys from table

Hotel Hall: * Use GLASS on Buchelli's door--hear sleeping fx

Use GLASS on Buthane's door--hear shower fx

Use GLASS on Mosely's door--hear sleeping fx

Use MOSELY'S ROOM KEY on Mosely's door to open it.**

Mosely's Room:

Thoroughly SEARCH room. Must SEARCH bed and closet before Grace will touch the clothes pile. MOVE on clothes pile to uncover and pick up coordinate device.

Hotel Dining Room:

TALK to Lady Howard and Estelle

Museum:

Use WALLET on postcards to buy 3 postcards: The Poussin and the 2 Teniers

TALK to Madame Girard and ask about the ENVELOPE

Tour Magdala Top: TALK to the Abbe

Moped Courtyard: NOTE: Emilio's bike is not here (he can't be found this first part of the time block)

PICK UP binoculars from Lady Howard & Estelle's bike

DRIVE Gabe's bike or use KEYS on it

C. de Blanchefort:

Larry is here using binocs. Can't talk to him.

L'Ermitage:

Enter L'Ermitage with coordinate device in inventory to get msg about using it (also try entering before getting coordinate device to get different msg)

Find and PICK UP note in cave

Use COORDINATE FIXING DEVICE on Grace while here

On Coordinate fixing device interface, move until numbers on interface match coordinates from center of circle on map in SIDNEY. (if you didn't write these down before, you can go back to SIDNEY and write them down now)

Use SHOVEL to dig at the 'x' marked spot

Use Tenier's "St Anthony and St Paul" on rock outcropping or cave to get Grace to compare the two

Click POINT_UP verb on CAVE. Grace will comment that in the Tenier's painting, St. Paul is pointing up, towards Cardou.

Hotel Gabe's Room:

Use SIDNEY

SIDNEY: From the main screen select ADD DATA and scan in the 3 postcards

Do a SEARCH on SOLOMON and follow all hyperlinks (this follows up on the clue note from L'Ermitage).

LEO:

PUT THE L'ERMITAGE TO POUSSIN'S TOMB LINE ON MAP

Go to the ANALYZE screen and open the Poussin postcard file

Select START ANALYSIS: Sidney finds hidden geometry and words

Select VIEW WORDS and save off 'et in arcadia' phrase to file

Select VIEW GEOMETRY from Graphic pull-down. SIDNEY finds hexagram

SAVE SHAPE to save off hexagram (it's under the graphic pull-down)

Open the Tenier's 'Temptation of St. Anthony' postcard file

Select START ANALYSIS--nothing is found

Open the Tenier's 'St. Anthony and St. Paul' postcard file

Select START ANALYSIS: Sidney finds hidden geometry and words

Select VIEW GEOMETRY from Graphic pull-down. SIDNEY finds square. (this is just confirmation)

Select VIEW WORDS and get hint about the temple of Solomon

Select ENTER POINTS at enter one point at the center of circle (L'Ermitage) and the other at Poussin's Tomb

Select START ANALYSIS to draw the line between the two points

Put L'Ermitage/Poussin's Tomb on map -AKA- DONE_LEO (Mid Time Block Change)

Hotel Dining Room: TALK to Mosely

TALK to Buchelli

L'Homme Mort:

TALK to Buthane

Hotel Dining Room: TALK to Mosely again to get Buthane dialogue

Hotel Hall:

Use GLASS at Lady Howard & Estelle's room--they're in there

Use GLASS at Emilio's room--hear writing fx

SIDNEY:

VIRGO: Put temple walls on map

Do a SEARCH on subject ST. VINCENT and follow all links

Do a SEARCH on subject TEMPLE OF SOLOMON and follow all links. The FLOOR PLAN entry will trigger SIDNEY to send off e-mail to get a copy of the floor plan.

Go to ANALYZE screen and open the map file

Select ENTER POINTS and enter four points: one at the top of the grid at the 4th line; one at the top of the grid at the 6th line; one at the bottom of the grid at the 4th line; one at the bottom of the grid at the 6th line. This basically forms a 2-grid-square-wide rectangle right down the middle of the grid.

Select ANALYZE to analyze points entered. The temple walls will be drawn. (You can also draw the lines one at a time by entering top and bottom points for one line.)

LIBRA: Put hexagram on map

Do a SEARCH on subject SOUL and follow all links

Do a SEARCH on subject HEXAGRAM and follow all links

Do a SEARCH on subject SEAL and follow all links

Go to ANALYZE screen and open map file

Select USE SHAPES and choose the hexagram

Use the sizing options under graphics to size the hexagram to fit just inside the circle

Rotate the hexagram so that one arm is at the intersection of the meridian, the sunrise line, at the Poussin Tomb/L'Ermitage line. This will lock the hexagram.

Time block change occurs on entering R25 with all required activities done.

Day 3, 10 am

Playing as: Gabriel

Hotel Hall: Gabe's in a scene with Mosely at time block start--but also watch Jean and Maid enter Wilkes' room.

After Mosely leaves, ENTER Wilkes' room --OR-try just walking near door to overhear (Also try skipping this and going down to Lobby. When Jean comes down in a few minutes you can ask him about Wilkes.)

Wilkes' Room: Scene will automatically play with Jean and Maid and put you back in hall

Hotel Hall: Use GLASS on Buchelli's door any time during time block--hear Buchelli writing

Use GLASS on Buthane's door except when she's in Mosely's room or hall--she's in there

Supply Closet: TALK to Roxanne about Wilkes until she lets you into Wilkes' room

Wilkes' room: Search room & bathroom. You won't be able to find anything but will get some hint msgs.

Mosely's Room: Talk to Mosely about GRACE

Hotel Gabe's Room: ENTERING this room before finding Wilkes OR talking to Larry about manuscript, and Grace is sitting on the couch reading the bloodline manuscript.

Lobby: TALK to Jean about Wilkes

RLC Church: You can try knocking on the Abbe's office door and he'll tell you he's too busy to see you. In the cemetery, his office window is closed and the blind is drawn.

Valley Roads: Go to L'Homme Mort

L'Homme Mort: LOOK at the footprint that's near the rocks at the back end of the room. This will take you to ...

Wilkes' Dead Place: Examine Wilkes's body

PICK UP letter from Wilkes' pocket

READ letter in inventory

Find blood pool and examine it

Wen's Site: TALK to Lady Howard and Estelle

Wen's Site Parking:

You should be able to take Lady Howard & Estelle's license plate number now if you don't have it already

Poussin's Tomb: TALK to Emilio

You should be able to take Emilio's license plate number now if you don't have it already

Either found Wilkes's Body or talked to Larry about Manuscript but not both (Mid Time Block Change #1)

Hotel Hall

Try to OPEN Gabe's door. This will cause a scene with Mosely exiting Gabe's room.

Hotel Gabe's Room: Grace is in the shower.

SIDNEY: Can do ADD DATA to put Larry's fingerprint into SIDNEY if you have it (from 2,2am) and add anything else you have lingering in inventory, such as license plate numbers.

Larry's House EXT

KNOCK on door to enter.

(Also try talking to Larry before finding Wilkes, then going back to RLC)

Larry's Study: TALK to Larry about all topics

Found Wilkes' Body AND Talked to Larry about Manuscript (Mid Time Block Change #2)

Hotel Hall

Try to OPEN Gabe's door. This will cause a scene with Madeline and Gabe in the hall. Follow Madeline with camera and watch Buchelli spy on her.

Hotel Gabe's Room:

TALK to Grace about Wilkes and all manuscript topics. This ends the time block.

Day 3, 12 pm

Playing as: Grace

Hotel Hall: First time you enter hall: you can move the camera and watch Buchelli sneak from Buthane's room to his own with a newspaper

Use GLASS on Emilio's door: he's in there and will be until the temple divisions are put on the map

Use GLASS on Buchelli's door: he's in there and will be until you get clue note #3 (at Le Bec)

SIDNEY:

SCORPIO: Put temple divisions on map

Go into EMAIL and read the new e-mail from SIDNEY re: new temple diagram file

Go to the FILES area and double click on the Temple of Solomon file to bring it up. It's a long rectangle broken into 3 parts with the middle part twice as large as the top and bottom part.

Go to the ANALYZE screen and open the map file

Mark the horizontal divisions of the temple by placing two lines across the temple width. ENTER POINTS at the following intersections: The 3rd horizontal grid line from the north and the 4th and 6th vertical gridlines (temple walls). Select START ANALYSIS to draw that horizon division line. Then ENTER POINTS at the 7th horizontal grid line from the north and the 4th and 6th vertical gridlines (temple walls). Select START ANALYSIS to draw that horizontal division line.

NOTE: The 3 divisions of the temple will be automatically named "Holy of Holies", "Sanctuary", and "Porch"

Put the site on map

ENTER A POINT at the center of the "Holy of Holies" square (grid lines will mark this exactly). This marks 'the site.' Grace can now go to Mt. Cardou from Blanchefort parking

The coordinates for 'the site' are automatically written down in inventory.

Hotel Lobby:

ENTER dining room to overhear Lady Howard and Estelle conversation Re: Egyptian artifacts

Hotel Dining Room: TALK to Lady Howard and Estelle

NOTE: Buthane is here, too, but Grace won't talk to her

Valley Roads: Go to the new site 'Back of Mt. Cardou' (NE arm of hexagram)

Back of Mt. Cardou: PICK UP clue note from fence and read it

Should be able to LOOK at and THINK about the C. de Serres tower from here

Valley Roads: Go to the new site 'Le Bec' (SW arm of hexagram)

Le Bec: PICK UP Wilkes' handkerchief

PICK UP clue note from cave entrance and read it

Use COORDINATE DEVICE to mark spot of hexagram point on ground

Use SHOVEL to try to dig there. Grace finds nothing.

Rennes-le-Bains: Enter bar and TALK with Mosely and Gabe

Valley Roads: Go to Blanchefort parking

Blanchefort Parking: You can now go up the path to Mount Cardou

Mount Cardou Front 'the site': Use coordinate fixing device to mark the exact lat/long of the site

Use SHOVEL to try digging there. Grace finds nothing.

PICK UP note and read it

LOOK at and THINK about Tour Magdala in view

Have the note from 'the site' in inventory (clue note #3) (Mid Time Block Change)

(NOTE: If you go back to RLC at this point and use the GLASS on Buchelli's door, no one's in there. There's also no one in the dining room. Buchelli's bike is gone from the Moped courtyard)

Blanchefort parking:

Go up to C. de Blanchefort

Blanchefort: Use Binocs and check out the road near the big orange rock to see Buchelli's bike. This makes the orange rock become an active hot spot on the map.

Big Orange Rock: Weave back into the rocks to find the freshly dug dirt

Use SHOVEL on dirt to dig up manuscript

PICK UP manuscript

Use FINGERPRINT KIT on manuscript. This should create 3 new inventory item fingerprint cards marked 'manuscript 1-3'.

ALSO TRY: Not getting the manuscript as Grace and digging it up next time block as Gabe.

Wen's Site: TALK to Lady Howard and Estelle

Tour Magdala: Buthane is here now. TALK to Buthane.

Hotel Lobby: First time coming here after getting the note at 'the site', you'll see scene between Jean and Prince James

WALK CLOSE to Prince James and Jean to hear dialogue

Prince James will automatically talk to Grace on his way out

Emilio is also now in the lobby. TALK to Emilio.

Hotel Hall:

Use GLASS on Buchelli's door after seeing his bike at the orange rock--he's packing

Sidney:

Scan in all prints from the bloodline manuscript

Under the SUSPECTS area, do a MATCH ANALYSIS for each print from bloodline manuscript to find the owner.

OPHIUCHUS: Solve the 'et in arcadia ego' anagram.

If you haven't done so already, ADD DATA of the 'sum' note from Poussin's Tomb (if you don't have the note, you can go back and click NOTEPAD on the doodle in the dirt to get it.)

Go to the Translate screen and Translate the 'SUM' file from Latin to English (it means 'I AM')

On the Translate screen, open the 'Et in Arcadia Ego' file. Translate from Latin to English. SIDNEY will ask if you want to add text. Select YES and type in SUM. It will translate the complete phrase and add 'sum' to your Et in Arcadia Ego file.

Go to ANALYZE and open the Et in Arcadia Ego file. Select START ANALYSIS. SIDNEY will suggest an ANAGRAM.

Select the ANAGRAM function

On the Anagram screen, build the phrase: Arcam dei tango (I touch the tomb of God). SIDNEY will then search for a match for the remaining four letters and complete the phrase with "IESU".

(NOTE: You can also try to do the anagram before putting the 'sum' on 'Et in Arcadia Ego' but won't be able to get a complete result.)

SAGITTARIUS: Put the red serpent on the map.

GO to the ANALYZE screen and open the map file

Select ENTER POINTS

Enter a point at the serpent's head, tail, and somewhere in the middle (the serpent shape on the map matches the one at the top of the LSR paper--and its tail ends near Serres.)

Select START ANALYSIS to draw the serpent

Hotel Gabe's Room: Putting the red serpent on map will end time block if this is the last action. NOTE: You should not be able to put the serpent on the map until all other it. Also try putting the red serpent on the map before you see Buchelli at the orange rock--in that case, you have to return to r25 to end time block.

Day 3, 3 pm

Playing as: Gabriel

WATCH Denouement scene and answer pop-up questions.

TRY: Answering the questions in different ways--will change points and ending of denouement.

Hotel Gabe's Room: TALK to Grace about SIDNEY, case. If she didn't dig up the manuscript at 3,12pm you can ask her where it is.

Hotel Hall: Use GLASS on Buchelli, Madeline, Mosely, and Emilio's doors--they're all in their rooms.

Big Orange Rock:

If you didn't dig up manuscript at 3,12pm have Gabe dig it up now. NOTE: Since the denouement is over, Gabe will not be able to fingerprint the manuscript (voice-over disallow).

Hotel Gabe's Room: If Gabe just dug up the manuscript you can tell Grace about it.

Villa Bethania EXT: KNOCK on VB door to see Prince James. (Also try entering before Gabe has manuscript--you won't be able to).

TALK to Prince James about all topics.

Tour Magdala: TALK to the Abbe about all topics

Wen's Site: TALK to Estelle

Wen's Site Parking: Gabe can get Estelle's fingerprints off her water bottle on the bike. (Also try getting them next time block in the Moped Courtyard).

SIDNEY: Gabe can scan in Estelle's fingerprint if he took it -OR- have Grace get it off the bottle next time block

C. de Serras EXT: CLIMB the gate

C. de Serras Courtyard: WALK UP to door of main house. Should run into bartender and be taken to cellar by Montreaux.

After cellar scene, OPEN garage door.

C. de Serras Garage: Look around

INSPECT on bats on ceiling

This ends the time block.

Day 3, 6 pm

Playing as: Grace

Hotel Hall: Use GLASS on Lady Howard's door and you'll hear a bath running

Use GLASS on Emilio's door and he's in there

Hotel Lobby TALK to Simone and ask her about Gabriel

Hotel Dining Room: TALK to Mosely, Buthane, Buchelli (eating together)

Moped Courtyard: If Gabe didn't take and scan in Estelle's fingerprint last time block, Grace can use the FINGERPRINT KIT on the water bottle on Estelle's moped now

SIDNEY: If Gabe didn't do it last time block, ADD DATA of Estelle's fingerprint now and link it to her name in the SUSPECTS area

If you didn't use fingerprint kit before on LSR -or- haven't scanned in unknown LSR fingerprint, do so now

Under suspects try to FIND MATCH with unknown fingerprint from 'Le Serpent Rouge' envelope. It will match it to Estelle.

READ e-mail from SIDNEY re: the symbols from Serres

Hotel Lobby: TALK to Estelle

Note: To get the optimal result (taken to Estelle's room) you need to have done two things: you need to have overheard the conversation between Estelle and Lady Howard in the dining room at 3,12pm AND you need to have matched the LSR print with Estelle's. Try not doing either or both of these to get different responses.

Hotel Hall: Either upon exiting Estelle's room or when the timer for Emilio to leave expires, Emilio will leave his room and will walk to the Cemetery. Follow Emilio.

(NOTE: You can also pick him up in various rooms between the hall and cemetery)

RLC Cemetery: HIDE behind tomb and watch Emilio & Mesmi's meeting

You can follow as Emilio returns to his hotel room

Hotel Hall: KNOCK on Emilio's Door

Emilio's Room: Watch 'Emilio's Story' scene: ends time block

Day 3, 9 pm

Playing as: Gabriel

Watch 'Making a Plan' scene

Temple Porch: Use Radio to ask Grace about Latin words over doors

To solve this puzzle you must: jump on every stone with a sword ONCE and ONLY ONCE, ending up at the sword stone that's in front of the door with the CIRCLE on it. You MAY NOT step on any SKULLS.

(NOTE: There are multiple solutions to this) You must make your jumps like you're a knight in a game of chess. For those who don't know how to play chess, they move in an L looking thing (i.e. 2 up and 1 left)

Temple Circle Chamber: Watch the circle spin and jump onto a tile that will take you just in front of the pendulum as it meets the wall

GRAB the pendulum

DROP over the table

Place the INFINITY symbols, the EGG, and the POMEGRANDE onto the scale. This will cause the door to open.

Temple Hexagram Chamber:

Use Radio to ask Grace about Latin on Solomon statue & various places inside hexagram room

PICK UP the leather glove

Use LEATHER GLOVE on bowl of fire to grab stone

Place STONE in the hand of the DEMON figure

In next set of niches, step on both mirrors and SELECT the one in which Gabe looks old

Select the YIN/YANG symbol

Go out the open door into the veil chamber

Temple Veil Chamber:

Meet up with Mosely and Mesmi

Choose the bridge that's invisible (Also try other one to see death.)

The 'bridge puzzle' consists of seeing glints on invisible stones and then stepping on that stone

Once on the other side, the vampires will emerge and Gabe will go into the Holy of Holies on his own

Temple Holy of Holies:

Use Radio to ask Grace about the demon

Gabe will be thrown into a fight with a demon. You want to keep thrusting at the demon with the knife, trying various parts of his body. When you pass the sarcophagus, CLIMB ONTO it, then use the DAGGER on the demon's THROAT.

Congratualtions! You've completed Gabriel Knight 3. Hope you had as much fun playing it as I did. Send any questions or comments to Egarthen@aol.com