WARNING!!! THIS WALKTHROUGH CONTAINS SOME HEAVY SPOILERS!

ACT 1 THE RITE STUFF

FIRST GO TO THE HIGH ENERGY FACILITY AND GET THE TEST TUBE THE MAGNET AND THE BELLOWS. THEN GO INTO THE GARDEN AND GO BEHIND MAZE. USE THE MAGNET ON THE IM P TO GET THE BOOTS. AFTER THAT GO TO THE CEMETERY AND GET THE ICE PICK. THEN GO TO THE FOOLS GUILD AND GET THE HOOTER THEN TALK TO THE FOOL USING THE ? ICON. GET THE BRICK AT THE LEFT ,BOTTOM CORNER OF THE SCREEN. USE THE BRICK ON THE FOOL. GO DOWN THE HOLE AND WALK STRAIGT ON. USE THE BELLOWS ON THE GRATE TO GET GLITTER DUST. THEN GO TO THE SHADESAND GO INTO THE TROLLS HEAD "PUB". TALK TO CASANUNDA USING THE ? ICON. TALK TO THE TROLL AND GET SOME BEER. GO OUT SIDE AND WALK TO YOUR RIGHT. TAKE THE SAW AND THE POT. GO INTO GIMLETS CAFÉ AND DOUBLE CLICK THE MENU ON THE EMPTY TABLE. ONCE YOU HAVE SAT DOWN DOUBLE CLICK ON GIMLET USE THE SMILE THEN THE ? THEN THE MOUSE BURGER ICON AND YOU WILL GET A MOUSE. TAKE THE CHILLI AND GO OUTSIDE. THEN GO LEFT TO THE MORTUARY LOOK AT THE WITCH. GET THE KNIFE FROM THE DRAWER ON THE WALL.THEN GO BACK TO THE TROLLS HEADPUB AND TALK TO CASANUNDA USINGTHE WITCH ICON AND GET THE STEPLADDER. GO TO THE SIDE OF THE SHADES THAT YOU HAVEN'T BEEN TO YET AND GO INTO MRS CAKE'S HOUSE TALK TO HER USING, IN THIS EXACT ORDER THE SARCASIM, THE ? , THE THOUGHT THEN THE SMILE. LOOK AT THE GEINI BOTTLE AND TALK TO MRS CAKE AGAIN USING THE BOTTLE AND THE GOO OR "ECTOPLASIM". GO TO THE UNSEEN UNI' AND GO TO THE HIGH ENERGY FACILITY. USE THE NOW HAUNTED BRICK ON THE ACELERATOR TO GET SOME GOO.GO TO THE PLAZA AND TALK TO THE DIBBLER USING THE POPCORN ICON AND THE SMILE AND YOU WILL GET POPCORN AND A PAMPHLET. GO BACK TO MRS CAKES HOUSE AND GIVE HER THE GOO. USE THE GEINI BOTTLE ON THE IMP BOOTS. GO TO FOUL OLE RON AND USE THE BOTTLE / BOOTS ON THE VILE SMELL. GO BACK TO MRS CAKES HOUSE AND USE THE SAW ON THE DUMMY AND TAKE THE PETTICOAT TOO. NOW GO TO THE SHOP. DOUBLE CLCK THE FLAMINGO THE STUFFED FISH AND THE INCENCE. LOOK AT THE CANDLES AND ASK THE WOMAN ABOUT THEM. NOW GO TO THE TROLLS HEAD IN THE SHADES AND GO TO THE END OF THE BAR AND GET THE MATCHES. USE THE MATCHES ON THE INCENCE. NOW GO TO THE UNSEEN UNI'S GARDEN AND GO TO YOUR LEFT. TALK TO THE BEEKEEPER AND GIVE HIM THE PAMPHLET / BROCHER. NOW USE THE PETTICOAT ON RINCEWIND AND USE THE BURNING INCENCE ON THE HIVES. DOUBLE CLICK THE HIVES ALSO USE THE CLAY POT ON THE HIVES. YOU WILL GET WAX AND SOME HONEY.GO OVER TO THE DEAN AND USE THE FLAMINGO ON HIM.NOW USE THE POPCORN ON THE BEER. GO OVER TO THE MAZE AND USE THE BEER SOAKED CORN ON THE ROOSTER NOW GO TO THE DOCKS AND USE THE KNIFE ON THE NET PICK UP THE HAMMERHEAD SHARK. NOW USE THE STUFFED FISH ON BIRD. GET THE BIRD. GO TO THE SHADES AGAIN AND GO TO FOUL OLE RON. BESIDE HIM IS HENRY COFFIN'. HENRY IS HOLDING A CAN. USE THE DRUNKEN ROOSTER ON THE CAN. THIS SOBERS HIM UP. NOW GO INTO THE TROLLS HEAD. IF YOU WALK AS FAR LEFT AS YOU CAN GO YOU WILL SEE A VAMPIRE DRINKING BLOODY MARY,WITHOUT MUCH MARY! USE THE NOW SOBER ROOSTERON HIM.NOW GO BACK TO THE GRAVEYARD AND WALK AS FAR RIGHT AS YOU CAN GO YOU WILL AUTOMATICLY GO INTO THE CRIPT THE FIRST TIME USE THE STEPLADDER ON THE SLAB. DOUBLE CLICK THE COFFIN AND YOU WILL CLIMB UP THE LADDER. LOOK AT THE GLASS AND TAKE THE TEEHT. USE THE TEETH ON THE MOUSE AND YOU NOW HAVE AN UNDEAD MOUSE AND SOME VERY BLOODY TEETH. USE THE TEST TUBE ON THE TEETH. YOU NOW HAVE 1STICK A VILE SMELL GLITTER DUST AND 4CC'S OF MOUSE BLOOD SO NOW GOTO THE SHOP AND GIVE THE OLD LADY THE WAX. YOU NOW HAVE SOME DRIBBLY CANDLES. NOW FOR THE LAST TWO STICKS. GO TO THE UNSEEN UNI'S GARDEN AND USE THE HAMMERHEAD SHARK ON THE BURSAR AND THE WADING BIRD ON THE LIBRARIAN. NOW GO TO THE DINING HALL AND GIVE THE ARCH CHANCELLOR THE GLITTER DUST, 4CC'S OF MOUSE BLOOD, THE THREE STICKS, THE VILE SMELL AND THE CANDLES. YOU HAVE FINISHED ACT1 THE RITE STUFF!

ACT 2 COME DIE WITH ME

FIRST OF ALL GO TO THE UNI GARDENS AND GET ALL OF THE MEATAL CROCHET HOOPS. GO TO THE SHADES AND TALK TO THE DEAD COLLECTOR USING THE ? ICON. NOW GO TO THE FOOLS GUILD AND GO DOWN THE HOLE. GO TO YOUR RIGHT THIS TIME. GO UP THE LADDER AND INTO THE ICE ROOM. USE TH E ICE PICK ON THE ICE (MIDDLE, LEFT). NOW GO TO THE MORTITIONS. TALK TO THE MORTITION USING THE "DEATH CERTIFICATE" ICON. NOW USE THE MIRROR ON THE BUNSEN BURNER. SIT ON THE SLAB. USE THE ICE AND THE WOONEN ARM ON RINCEWIND. TALK TO THE MORTITION AGAIN AND HE WILL CHECK YOU OUT. WALLA! YOU NOW HAVE A DEATH CERTIFICATE! COOL HU? NOW SHOW THIS TO THE DEAD COLLECTOR AND HE WILL PUT YOU ON HIS CART. NOW IF YOU LISTENED TO THE DIBBLER YOU WILL KNOW THAT YOU NEED A BABE, A BAND, A JINGLE / TUNE AND SOME NOVELTYS. SO THIS IS HOW YOU DO IT: -

A BAND: - THIS IS THE EASIST ITEM TO GET. GO TO THE HILL. TALK TO TWO SKETONS THEN TALK TO BONE IDLE USING THE JINGLE ICON. HE NEEDS TO BE SET FREE. SO IF YOU GOT THE KNIFE IN ACT1 GOOD. IF NOT GO AND GET IT NOW!! ANYWAY USE THE KNIFE ON BONE-IDLE ANDWALLA! YOU HAVE A NEW BAND!

A BABE: - FIRST OF ALL GO TO DJELLYBEBI. GO OVER TO ALL THE CAMELS TALK TO THE SALESMAN USING THE SMILE THEN THE CAMEL OR AS THE SALESMAN SAYS A GERBIL. YOU NOW HAVE A NEW CA...GERBIL. NOW WALK TO YOUR LEFT. YOUR LEFT NOT RINCEWINDS! KEEP WALKING UNTILL YOU SEE A LARGE BOULDER. LOOK AT IT AND ASK THE ROCK SELLER ABOUT IT. NOW KEEP GOING UNTILL YOU REACH THE END OF THE HOUSES. IF YOU LOOK CAREFULLY YOU CAN GO FURTHER INTO THE STONING AREA. GET THE STEAK. NOW GIVE THE HOOPS FROM THE GARDEN TO URI DJELLER HE WILL STRAIGHTEN THEM OUT. ALSO TALK TO HIM USING THE JINGLE ICON. NOW GO TO THE SHOP IN DJELLYBEBI. GET THE POSTER FROM THE WALL. USE THE WIRE ON THE POSTER. YOU NOW HAVE A PYRAMID. NOW GO TO THE UNI GARDENS BEHIND THE MAZE AND USE THE STEAK ON THE COMPOST HEAP. YOU NOW HAVE THE SUFFRAJESTER. NOW GO BACK TO THE PLACE WHERE YOU GOT THE STEAK AND USE THE SUFFRAJESTER ON THE HOLE. NOW A LARGE CROWD WILL COME AND YOU WILL GET SOME CANDY ROCK. THE SUFFRAJESTER HAS ALSO RUN AWAY AND YOU CAN GET THE ROPE SHE HAD. NOW FINALLY GO TO HOLY WOOD. GO TO THE IMP AREA AND GET THE CAMERA (BOTTOM, RIGHT) LOOK AT THE IMPS AND THEN TALK TO THE IMP TRAINER USING THE IMP ICON. THE IMP RUNS INTO A SET SO YOU NEED TO GET HIM SO WE NOW ADD IMP TO OUR LIST. NOW GO TO THE RIGHT INTO THE TRAILER AREA. LOOK AT THE DOOR AND TALK TO THE TROLL ABOUT THE KEY. USE THE KEY ON THE DOOR. TALK TO THE MILKMAID. SHE TELLS YOU THAT SHE WANTS A "LITTLE FRIEND" FOR HER RING. SO WE GIVE THE CANDY ROCK TO THE TROLL THEN WE USE THE ROPE ON HIM AND WE GET HIS TOOTH. NOW WE GIVE THE TOOTH TO THE MILKMAID AND WE NOW HAVE A BABE!

A JINGLE: - NOW FIRST GO TO THE MAKE UP ROOM BESIDE THE SET THAT THE IMP RAN INTO SHE TELLS YOU THAT SHE WANTS SOME PICTURES OF THE ELVEN QUEEN SO WE ADD THIS TO OUR LIST. WE NOW GO TO THE CARTWHEEL IN THE DESERT. TALK TO ST UNGLANT. HE TELLS YOU THAT HE WANTS THE ANSWER TO THE QUESTION "WHY?" SO WE GO TO XXXX (OFF THE MAP) AND TALK TO POINT-ME-OWN... USING THE SMILE ICON. YOU NOW HAVE A STICK. LOOK AT THE BASKETS AND TALK TO POINT AGAIN ABOUT THE BASKETS. NOW GO TO THE UNI DINING HALL AND USE THE PICNIC BASKETON THE "FOOD". NOW GO BACK TO XXXX AND WALK AS FAR RIGHT AS YOU CAN. YOU SHOULD COME TO AN ANTHILL. USE THE PICNIC BASKET ON THE ANTHILL. NOW GO TO THE HIGH ENERGY FACILITY AT THE UNI. USE THE PICNIC BASKET ON THE "HEX" NOW USE THE HONEY POT ON THE "HEX" IF YOU GOT IT IN ACT 1. YOU NOW HAVE A WORKING HEX MACHINE. BUT WE NEED TO SPEED UP TIME, SO USE YOUR MODEL PYRIMID ON THE "HEX". YOU NOW HAVE THE ANSWER TO THE QUESTION "WHY?" GIVE IT TO ST UNGLANT AND YOU HAVE YOUR JINGLE.

NOVELTYS: - FIRST OF ALL GET THE WEIGHT FROM HOLY WOOD. DOUBLE CLICK ON THE MAILBOX AND YOU WILL GET A NUMBER TEN STIKER. NOW USE THE STICKER ON THE WEIGHT AND YOU HAVE A TEN-TON WEIGHT. NOW GO TO THE DOCKS IN ANKH-MORPORK. USE THE WEIGHT ON THE HOOK. NOW DOUBLE CLICK ON THE WEIGHTAND YOU WILL GET SOME SNOW STORMS. YOU HAVE YOUR NOVELTYS!

IMP: - NOW DO YOU REMEMBER THE PAINT THE IMP USED BECAUSE YOU NOW HAVE TO USE IT ON YOUR "STICK". THAT DIDN'T SOUND QUITE RITE. USE IT ON YOUR BOOMARANG! NOW USE THE PAINTED "STICK" ON THE IMP IN THE SET. YOU NOW HAVE AN IMP.USE THE IMP ON YOUR CAMERA.

PICTURES OF THE ELVEN QUEEN: - NOW GO BACK TO THE MAKE UP ROOM AND TALK TO THE MAKE UP GIRL. SHE TELLS YOU A WITCH WOULD KNOW ABOUT ELVS. HHMM. NOW WHERE COULD WE FIND A WITCH? IF YOU'VE FIGURED IT OUT GOOD. IF NOT GO TO THE MORTUARY! TALK TO HER ABOUT ELVES. SHE TELLS YOU WHERE TO FIND THE ELVS BUT SHE DOSNT TELL YOU THAT YOU NEED TO GO IN DISGUISE SO WE GO INTO THE CASTLE AT HOLY WOOD. LOOK AT THE HORSE SUIT AND ASK THE MAN / LADY ABOUT IT. SHE WANTS SOME COSTUME JEWELERY SO WE GO TO THE PYRAMIDS AND GET THE GLUE. ALSO USE THE SCISSORS ON THE BANDAGE AND THE BANDAGE ON THE WOODEN ARM. NOW GO TO THE OASIS. " WHATS THE STORY MORNG GLORY!" SORRY ABOUT THAT! ANYWAY USE THE WOODEN ARM ON THE ROTTEN ARM. DOUBLE CLICK ON THEROTTEN ARM AND YOU WILL GET A RING. GIVE THE RING TO THE MAN / LADY IN THE CASTLE AND YOU WILL GET A HORSE SUIT. USE THE GLUE ON THE HOOTER. USE THE HOOTER ON THE HORSE SUIT. YOU NOW HAVE A "NOT SO CONVINCING" UNICORN SUIT. NOW GO TO THE UNI DINING ROOM TALK TO THE LIBRARIAN ABOUT THE UNICORN SUIT. YOU NOW HAVE THE LIBRARIAN. USE HIM ON THE SUIT AND PUT THE SUIT IN YOUR INVENTORY ALONG WITH THE CAMERA. NOW GO TO THE FOREST AND DOUBLE CLICK THE STONES. NOW USE THE SUIT ON RINCEWIND. WHEN YOU ARE IN THE PALACE USE THE CAMERA ON THE ELVEN QUEEN. NOW THAT YOU HAVE THE PICTURES GIVE THEM TO THE MAKE UP LADY. NOW GIVE THE BABE, THE JINGLE, THE BAND AND THE NOVELTYS TO THE DIBBLER.

OOOHHHHH NNNNNOOOOOO WE NOW HAVE TO GET A STUNT DOUBLE SO WE GO TO THE SHADES. GO TO MRS CAKES END OF THE SHADES AND USE THE DEATH CERTIFICATE ON THE "DOOR (MIDDLE, LEFT.) WHEN YOU GET INSIDE OPEN THE CLOSET. TALK TO THE SHEEP USING THE STUNT ICON. HE TELLS YOU HE NEEDS PROOF THAT HE COMES FROM FOREIGN CLIMES. SO WE GO TO XXXX. USE THE GLUE ON THE SURFBOARD AND USE THE SURF BOARD ON THE "SURF" OR AS I SAY "ANY WAVE THAT COMES IN SIGHT!" USE THE CAMERA ON THE CAVE PAINTINGS. NOW SHOW THESE TO THE BLACK SHEEP AND YOU HAVE YOUR STUNT DOUBLE! BUT YOU STILL HAVE TO DO MORE. YOU ARE NOW IN THE ODIUM. YOU NEED TO MAKE THE FILM MORE INTERESTING! SO WE TAKE THE "REEL" AND USE IT ON THE "DEVICE" (MIDDLE, LEFT) WE ALSO USE THE LEFT OVER PICTURES OF THE ELVEN QUEEN ON THE "DEVICE" (WHICH HOPFULLY YOU'VE FOUND BY NOW) NOW USE THE REEL ON THE PROJECTOR AND WALLA! YOU HAVE FINISHEDACT 2 (FINALY!!!)

ACT 3 THE GRIM RINCEWIND

FIRST OF ALL GO BACK INTO THE STABLES AND GET THE ROPE ALSO USE THE GLUE ON THE SADDLE. NOW GO TO THE HOUSE AND LOOK UNDER THE MAT. USE THE ROPE ON THE BOOMARANG THEN USE IT ON THE CHIMNEY. GO INSIDE THE HOUSE AND DOUBLE CLICK ON THE UMBARELLA STAND AND YOU WILL GET A SYCTH. NOW GO UPSTAIRS AND GO TO YOUR LEFT. TAKE THE RABBIT AND DOUBLE CLICK ON IT. TAKE THE STRING ON THE TABLE TOO. NOW GO TO THE TOP OF THE STAIRS AND WALK RIGHT. YOU SHOULD BE IN THE HOURGLASS ROOM NOW. GO TO THE TABLE AND TAKE THE INK WELL. THEN PULL THE CORD AND GO OUT OF THE ROOM. TAKE THE CURTAINS ON THE LEFT SIDE OF THE HALL NEAREST TO THE STAIRS. NOW GO THROUGH THE DOOR ON THE LEFT. TAKE THE SUGAR BOWL AND THE RAG ABOVE THE STOVE. ALSO OPEN THE POTBELLY STOVE. NOW GO OUT OF THE ROOM AND THEN GO BACK IN AND TALK TO ALBERT. HE TELLS YOU THAT YOU NEED A SYCTH, A BLACK CLOAK, A CAPITAL LETTER VOICE AND THE ABILITY TO RIDE THE PALE HORSE.

A "VOICE": - GO OUTSIDE AND CLIMB UP TO THE CHIMENY AND USE THE CHIMENY. YOU HAVE A CAPITAL LETTER VOICE.

THE ABILITY TO RIDE: - IF YOU HAVE THE SUGAR BOWL GOOD IF NOT LOOK AT THE CHAPTER ABOVE. GO INTO THE STABLES AND USE THE SUGAR BOWL ON BINKY. NOW DOUBLE CLICK ON THE SADLE. YOU NOW HAVE THE ABILITY TO RIDE!

A CLOAK: - WELL YOU DO HAVE THE CURTAINS AND THE INK DON'T YOU? GOOD. WELL GO TO THE GARDEN AND USE THE PYJAMAS THAT YOU GOT FROM THE RABBIT ON RINCEWIND. USE THE MATCHES ON THE RAG AND USE THE RAG ON THE BEEHIVES. USE THE EMPTY POT ON THE HIVES. DOUBLE CLICK ON THE HIVES TOO. YOU NOW HAVE SOME HONEY AND SOME WAX. USE THE STRING ON THE WAX. NOW GO OVER TO THE POND AND USE THE INK ON IT. NOW USE THE CURTAINS ON THE POND AND YOU HAVE A CLOAK. NOW YOU ALREADY HAVE A SCYTH DON'T YOU! NOW SHOW EVERYTHING TO ALBERT.
THIS GUY IS NEVER PLEASED. HE TELLS YOU THAT YOU NEED TO REAP THE FIELD SO WE GO TO THE GARDEN AND LOOK AT THE CART. TALK TO THE GIRL ABOUT IT. SHE TELLS YOU THAT SHE WANTS YOUR LIFE BIOGRAHY. SO WE GO INTO THE HOUSE AGAIN AND GO RIGHTTHIS TIME. AS WE WALK FORWARD THERE ARE THREE BOOKS BEING WRITTEN. TAKE THE MIDDLE ONE. NOW KEEP WALKING TO THE ALCOVE. USE THE MATCHES ON THE CANDLE AND PUT IT IN RINCEWINDS INVENTORY. NOW THE ALCOVE IS LOCKED BUT WE HAVE A SKELETON KEY SO WE USE IT ON THE ALCOVE. NOW WE CAN GO IN. WHEN WE ARE INSIDE USE THE CANDLE ON THE ALCOVE. NOW TAKE THE TABLET (MIDDLE, RIGHT). NOW GO BACK TO THE GARDEN AND GIVE SUSAN YOUR BIOGRAPHY. NOW SHE ASKS FOR AN OLDER ONE SO WE GIVE HER THE TABLET. YOU NOW HAVE A BRAND NEW CART. NOW USE THE SCYTH ON THE CART AND WE HAVE AN OLD-FASIONED HARVESTOR! NOW ON THE MAP WALK TO THE HOUSE AND DIAGONAL TO YOUR RIGHT. YOU WILL COME TO CORNFIELDS. USE THE CART ON THE FIELD AND THEN GO AND TELL ALBERT ABOUT IT. BUT HE IS STILL NOT PLEASED! NOW HE WANTS 100 SOULS! EASY! GO TO THE GARDEN SEE THE POND THE KNOME HAS A FISHING ROD! LETS NICK IT! USE THE HONEY POT ON THE FISHING ROD. WALK PAST SUSAN TO THE PIT. SEE THOSE DOTS? USE YOUR NEW IMPROVED FISHING ROD ON THE DOTS AND YOU HAVE 100 ANT SOULS. NOW JUST GIVE THEM TO OUR ANOING FRIEND ALBERT AND WALLA WE ARE FINALLY FINISHED ACT 3!

ACT 4 TILL DEATH US DO PART

GO BACK INTO BONESTOCK AND TAKE THE CORK FROM THE HAT. NOW GO TO DJELLYBEBYI. NOW DO NOT MOVE FOR ABOUT HALF A MINUTE UNTIL A FAT MAN COMES RIDING ON A CAMEL LOOK IN HIS SADLE BAGS AND GET THE CANTEEN. NOW PUT THE ROTTEN ARM INTO HIS SADLEBAGS. THE VULTURES WILL FOLLOW HIM AND YOU WILL FIND THE FOUNTAIN OF YOUTH.USE THE CORK ON THE FOUNTAIN AND USE THE HOURGLASS ON THE SAND. YOU HAVE FINISHED THIS ACT! EASY OR WHAT?

EPILOGUE: QUEEN KONG

LOOK AT THE RAVEN AND TALK TO GRANY WEATHERWAX ABOUT IT. YOU CAN NOW TAKE HER BROOM. TALK TO THE DIBBLER USING THE SMILE ICON THEN THE BLADDER ICON. USE THE BLADDER ON THE CANTEEN. NOW PUT THEM IN RINCEWINDS INVENTORY AND USE THE BROOM ON RINCEWIND. YOU HAVE NOW FINISHED THE GAME! I PRESUME.......!?

By Ryan Anderson