Author comments
First of all, I want to tell you that this is not a screen by screen walkthrough. The way I design this walkthrough will make you understand the flow of the story while finishing the game itself. You will not be bothered by questions like: "Why do I have to do this?", "Why should I take this objects?", etc. So you might think, for example, that this walkthrough will not tell you to take an object in a certain place at the first time. Eventually you'll take that object after I'll tell you the reason behind those actions. So you won't collecting all items first and wondering about the uses later on.

There are few bugs in the game that will make you stuck for good. You don't have to worry about it because I'll tell you about the bugs before you experience it. Not all objects are obvious so sometime you have to figure it out by yourself.

Big thanks for Gayle Banks for all her notes to make this hint complete.

Now for the game.....

The Story
Criss, Ithena, and Tiche are long time friends. In her last letter to Criss and Ithena, Tiche invite them to visit her in the town of Azeretus. Criss know that Azeretus is the land of Darts, an ancient mysterious civilization. One thing he doesn't know that the ink to write that letter had dried 300 years ago. Azeretus has big problem with time. It doesn't settled with the time on the outside world. Criss and Ithena arrive in Azeretus through a path that will never take them back again to the lake where they put the boat. This could happen because of this strange time wrapping. Both Criss and Ithena don't know about this. Meanwhile, Tiche was forced to exile. Before leaving she write a note to them and hide it outside the city. Tiche stays in the forest and waits for Criss and Ithena ......


The Beginning

Q: What should I do now?
A: Just walk out from the screen to the bottom right corner. A guard will appear and take you to see the major of the city. He doesn't like you obviously so he'll put you in the jail.

Q: How can I escape?
A: Use the Unlock Spell. The daughter of the major, Tillvana, comes in and says that his father means well but makes a mistake. She shows him the way under the castle to King’s base. Open the trunk there and pick some items inside : Map-old map of Azeriliana (this is for your transportation means later on) and note from Hermit Ernie. Read the note. He is not happy with Temple of Fire as safe place for key and is either going to take it to his new shelter or the old graves.... hmmmm ... what key ? This sounds interesting ..

Q: How can I go to the other side of this broken bridge?
A: Use Illusion Spell. The bridge being gone was an illusion. Go out from this cave.


The Town of Azeretus

Q: Who should I met?
A: Talk to Thor (The Magic Shop owner), Greg (The Innkeeper), and Leenah (The Librarian). You will gain lots of information regarding the city and some of the problems they have. The innkeeper having lots of trouble to get rid off the ghost from his inn. There is a ghost floating around and Greg tells you that it is a ghost from the ship and still thinks it is a ship and won’t admit anyone it doesn’t like and even made old Dorian go away. The Governor won’t let him renting rooms until ghost is exorcised. Leenah won't let you in if you don't have a library card.

Q: Where could I get a library card?
A: Dorian should have it because he often visit the library. You won't be able to visit him until you've visit Tiche. Go to the city gate. Ithena will meet you there and take you directly to Tiche's place. Hmm... nobody here. Head back to the city and go straight to Dorian house (it's on the top left corner of the big statuette in the middle of the city). He'll tell you that the town build by an ancient mysterious civilization called DARTHS and very little was left as if someone wanted to erase them. Dorian wants to know about Command of Secret Lore and what caused Darths demise. He used to be a clandestine Darth Guild in the Library basement but he can’t find them. Dorian will give you his card if you could translate his manuscript.

Q: How can I translate the manuscript?
A: You need a translator. Go to Tiche's lab and look on the left shelf. Take the translator. Too bad it doesn't have any battery in it. Go to the magic shop. Get the poker by the side of the fireplace. Go over to the shelf and use the poker to grab the magic recharger battery. Too bad it's empty....

Q: How could I recharge the battery?
A: There's an Electrical Cannon inside Tiche's lab. You can use it to recharge the battery. There is a power switch and a coolant machine but there is no noise or sounds of water in tower.You need to turn on the power generator first before you could use the cannon. Go to the Water Tower. Use Water Elemental spell to fill the tank with water. Water starts to flow and turns on the power. Go back to the lab and turn on both the Water Coolant and the Power Switch. Go in and use the battery on the cannon. Insert the battery to the translator. Use it to read the manuscript. You'll be awarded with a Dark Vision spell. Bring the manuscript to Dorian and receive a library card.

Q: What should I do now?
A: Go to the library and show the card to Leenah. She'll let you use the library now. Go inside through the left passage.

Q: There's nothing here. What should I find here?
A: There is one book written by Kondor, the magician long time ago about magical stuff. Cast the Dark Vision to make the room bright. Now you could see another passage on the bottom left corner. Go there and take Kondor's book. It will explain lots of magical stuff. Read the book. On the first page you'll a way to make magic talisman. You could banish the ghost at Greg Inn !!! But first you need to find all the reagents to make it.


The Spectre Talisman

Q: Where can I find the reagents to make the Talisman?
A: Go to Tiche's house and ask Tiche about them. She'll tell you about the Azthemus Curse and some places where you could find reagents. You could access several new places. She tells you about time difference and some religious freaks who came to town and cause the magic went out of order. She told him that she did not send letter asking him to come (Hmmmmm) because she knew if he came he would get in same trouble as she was in. The reagents for the talisman are: Silver Plate, Lump of Wax, Needle, Pot of Acid, Silk scarf, and Jeve's Water. You'll receive a Light Step spell also.

Q: Where can I find a silver plate?
A: Go to the Smithy and give him your silver coins. He'll tell you to come back later to pick it up.

Q: Where can I find a needle, acid, and lump of wax?
A: Go back to the town and enter Tiche's lab. Look on the left shelf. Pick up needle, pot of acid, and the candle. Use the candle on the flamer. You got your wax now.

Q: Where can I find silk scarf?
A: This is a little bit tricky. Go to Tiche's House. Examine her bed closely. You'll find an ark stone. It could uncover all the secret inside someone heart. Go to the library and show it to Leenah. She'll tell you the story about her and her sister, Miranda. She's cursed into a statuette in the middle of the city.

Q: Where can I find Jeve's Water?
A: Go to Jeve's lake. Use Light Step spell to get to the island in the middle of the lake. Use the flask in your inventory get the Jeve's water (it's under the tree). Now you could go back again to the Smithy and take the unfinished talisman and silver strip.

Notes: Smithy will tell you a tale of warrior who wanted a magical sword. He went walking and talked with a very old hag who he later found out was Coganna the Witch. She almost got him by tricks but he managed to ran away. He found out from others that she was evil and killed others to make her live longer. The warrior never came back for sword. Talking with the smithy will open Coganna Place in your map.

Q: How can I make the talisman?
A: Follow this steps:

  1. Use Lump of Wax to the Talisman. The Talisman will now have a coating of wax on it
  2. Use Waxed Talisman Medal with Needle. You should have the markings needed now on the Talisman.
  3. Put the Talisman into your Pot of Acid to seal or set the markings.
  4. Wipe the Talisman with the silk scarf you picked up at the library earlier.
  5. Put the Talisman in the Flask of Jeva Water to complete the magic.

Now you could bring the talisman to Greg's inn. Give it to him and the ghost will disappear. He tells you to come back later on if you want to rent a room there.

Q: What happened with Miranda, Leenah sister?
A: Go to the statuette in the middle of the city. Change your personal setting into night. Use the Dispel spell on the statuette. It's alive. She'll thank you and give you a shell horn. She told you to contact her anytime you need a help.

Notes: If you walk to the inn during night, you'll see the spirit fly away from the inn.


The Temple of Fire

Q: What should I do now?
A: It's time to visit Kondor, the magician and lighthouse keeper. He knows about the Secret Lore. On Initiation-Krondo tells Criss to find Attana, the former Temple of Fire leader. Attana will tell you lots of things about the initiation. Kondor said that Adella grew angry with humans and destroyed as many as possible she didn’t like. The remaining ones becam dark and evil. Adella said that until the evil was uprooted the land would not have her mercy. The Darths forsaw the downfall and espersed knowledge throughout the temples. An evil presence (not a Darth) grew to oppose and he would change the world. Try to visit Temple of Fire. The guard will not allow you to come inside the temple before you could return The Key of Fire on its place.

Q: Where could I find The Key of Fire?
A: Remember the note from Ernie, the Hermit. Now it's time to find his hideout. Visit the swamp. Ernie's hideout is at the other side of the swamp.

Q: How can I cross the swamp?
A: You need a special magic for that. Visit Coganna the witch. Enter her hut and talk with her. She'll get furious and kick you out. Notice how she could transport you with a magic. You'll need that kind of spell to visit the swamp. You need a container to trap that magic. Go to Ticke's lab in town and take the Spelltrap Ring on the floor. Go back to Coganna and enter her hut one more time. This time as soon as she kicks you out, use the Spelltrap ring to trap her Teleportation Magic. Go back to the swamp and use the ring to teleport to the small island in the middle of the swamp.

Q: Where is Ernie?
A: Climb that wooden ladder to the top of the tree house. Pick up two notes on the floor. Those notes contain two recepies for important spells:

  • Teleportation Spell: 2 parts swamp root, 1 part Driade flower and 1 part spiral branch.
  • Ernie’s Joke: 1 part swamp root, 2 parts spider web, 1 part Jeve’s water.

But ... wait a minute ... maybe that cave with that ugly looking serpent guarding it ... Yeah, maybe Ernie is hiding there.

Q: How could I get pass that ugly serpent?
A: You need to create spell called Ernie's Joke. This will drive that serpent away. First, you need to create your own magic staff, buy a magic pot and stick, and collect all the ingredients.

Q: Where could I get the swamp root?
A: It's under the tree house. Use Magic Hand spell to pick it up.

Q: Where could I get the Spider Web?
A: Go to Coganna house. You could pick the web on the right side of the main door by using Magic Hand spell.

Q: How could I create the Magic Staff?
A: Go to the lighthouse. You'll see a branch in front of Kondor house. Use your knife to cut it then apply silver on it. Your magic staff is ready.

Q: Where could I get the pot and stick?
A: Buy them at the magic shop in town. Give the merchant some silver coins to pay for them.

Q: How could I create Erni's Joke spell?
A: First, take out your magic pot. Put all the ingredients inside (1 part swamp root, 2 parts spider web, 1 part Jeve’s water). Stir it with your magic stick. Then apply the spell on your magic stick to your magic staff (it will create some kind of symbol on it). Every time you want to use this spell just examine your staff in your inventory and click on the appropriate symbol on it. Use this spell on the serpent and go in.

Q: Where is Ernie?
A: That poor guy didn't make it. He's just lying dead there on the right corner. Pick up some kind of a key on his body. Could it be ....

Q: What is this key?
A: You need to find Attana. He'll tell you about the key. The bad news is he's dead already. You'll find his coffin at the graveyard inside the city.

Q: How could I talk with him if he's dead already?
A: Open Kondor Book. There's recipe to create Spirit Calling spell. Use that spell to invoke Attana.

Q: How could I make this Spirit Calling spell?
A: You need spider web, swamp root, Driade flower, and Jeve's water. You already have 3 of them. You need to get Diadre flower. Go to Driade place. Use your Magic Hand spell to pick up the flower on the bushes.

Bugs: Beware on this ... On some game, you need to use the flute to call Driade first before you pick up the flower. She'll give you a special gift: a special mystical branch. Sometime it won't allow you to use the flute if you pick up the flower first. You'll be stuck for good if this thing happen.

Now mix all the ingredients inside your pot, stir it with your stick, and then apply it on your staff. Use this spell on Attana coffin. It opens and Attana will sit up. Attana talks about how he used to be a supreme Priest of the Temple of Fire and that he could have chosen immortality liked Kondor but chose to be mortal. He also says that Criss has one of the keys (The Key of Fire). You get your ritual card (remember initiation need 5 keys and a ritual card). Now you could go to the Temple of Fire and show the key to the guard. He'll allow you to enter the temple.

Note: You could create the teleportation spell also right now. Now you could use your staff to travel to the island in the middle of the swamp instead of the Spelltrap ring. Pick up the spiral branch near Smithy's house to complete the ingredients.

Q: How could I do the initiation?
A: Go to the circular main chamber with 4 doors on the wall. Doors (from Left to Right) 1, 2, 3 will open and door 4 remains closed. There is nothing behind Door 1 and 3. Behind Door 2 you'll find a symbol (go in and take the symbol on the bottom right side behind the metal column).

Q: How could I open Door 4?
A: Use the poker on Door 4 to pry it open. Go in and this time get another symbols on the left side and in the middle back of room. Combined all of those three new symbols into one (very forgiving game, after you do this, the individual symbols are there plus the combined one). Put your new combined symbols on the Altar followed by taking back your Ritual Card from the altar. You are now a Darth!!!! You'll receive Destroy Matter spell.

Q: What should I do with the cog with a hole outside this main room?
A: You need something to help you climb down the hole. Go back to the inn and rent a room. Open the trunk inside and pick up the rope and the pick. Back at cog in Temple of Fire. Use rope to climb down. You'll find an ugly worm inside the pipe.

Q: How could I kill this worm?
A: Use Destroy Matter Spell on Worm, it disappears.

Q: How could I cross that rolling bridge?
A: Use Light Step on the rolling bridge are and then go forward.

Q: How could I take that crystal?
A: Use the pick in inventory and smash the middle group of crystals (the interface is picky in spots and I had to be exactly right way facing crystal before the pick would work). This is called Attana’s crystal (it could absorb large amounts of energy). Leave (use Light Step again on rolling bridge) the temple.


Princess Tillvana

Q: What should I do now?
A: Go to the Celestial Portal. Walk in between the right archway. You'll be transported to the Temple of Chaos.

Q: How could I re-activate this altar?
A: Use Enforce spell followed by your Ritual Card. This will reactivate the altar. Use your Charm spell (the spell says to use on the main altar at the Temple Chaos on Sky Island). Now you could take the second key from the altar.

Q: How could I enter the Elven settlement? They won't let me in...
A: You need to be one of them or worthy enough so they will accept you. Visit Coganna, the witch, again. Oh my God, she caught Tillvana and cursed her into a statue !!

Q: How could I free Tillvana?
A: First, you have take care the witch. Cast Energy spell on her. That will remove her for good. Then use Dispell spell on the statue. You'll take her body to Driade tree. Go to Kondor and ask his help to increase your power. Go back to the tree and use Dispel spell on her. This will free her. You'll meet Khekatt, the Governor (Tillvana’s father). He'll thank you and give you a special place in the castle. Now you could visit the Elven settlement without any problem. Go to the chief hut and talk to Tia and Tinos. They tell you that Tillvana is in her hut. Go visit Tillvana's hut. Meet Tillvana and the Nameless. After the speech, go out for a while and come back again. Tia will be there and tell you that your fairy companion (Ithena) is very ill and that she can cure her but needs a special seed/grain. Tia says she will freeze the fairy until you return with the cure. She will tell you to go to Jeve Island for the dry seed.

Q: How could I reach Jeve island?
A: You need a ship to do that. Go to the dock. Too bad the sailor said that you couldn't use the ship without a special permit.

Q: Where can I get the permission?
A: Go to Castle. Go to Throne Room (no problem now on getting in). Tell Governor about your fairy and ask for a Dock Permit. He is also going to tell you that his daughter Tillvana has disappeared and ask you to find her.

Q: Where could I find Tillvana?
A: Open Kondor book. On one of the page you'll see a Search Man spell. Hmmm.... you need to find Tillvana's belonging. Go to her room on the left side (below the observatory). Get her mirror on the bed. Now mix the ingredients in your pot (1 swamp root, 1 Jeve water, 1 mirror, 1 curly branch, 1 silver strip). Stir with Magic Stick and transfer to Magic Staff. Icon should appear. Now click on the icon. You'll be transported to Adella's temple. You'll see her vision and the Nameless one more time. Go back to the castle and tell the governor about it. Some kind of meteor strikes the castle and destroys it.... Walk out from the castle and see another cut scene with The Nameless. He promises to help and protect him in the future for a small favor. He asks Criss to meet him on Sky Island at Chaos Temple. Go there through the Celestial Portal.

Q: Should I make a deal with him?
A: You got no choice. Give him the Ritual Card. He'll tell you that your name is Liath and reward you with two powerful dark spell: Shock and Zombie. Now you need to find the cure for Ithena first before you could find Tillvana.

Q: I have the permission already but the dock man still won't allow me to go. What should I do?
A: Use Shock spell on him. That should knock him out for a while. Go to the pier and you'll see a boat there.

Q: How could I use the boat?
A: You need some kind of device to operate it. Go to Kondor place and take the Navigation device on the floor. Go out and turn on the Lighthouse switch. This will help you guiding your boat on the sea. Use the device on your boat. Go to Jeve island.

Q: The lady of the tree won't help me. What should I do?
A: Show her Driade's gift. She'll give you the cure. Go back to your boat. No... your boat is sunk. Am I stuck forever in this small island ??

Q: How can I get back to the main land?
A: Blow the shell to call Miranda (use it on water). Ask her to show you the way to the main land. She'll give you Morph spell. Use it to go back to mainland. Take the cure back to the Elven Settlement and head straight to Tillvana hut. Give the cure to Tia.


The Land of Midnight Sun

Q: What should I do now?
A: Go back to the dock and use the shell again to call Miranda. This time ask her about the key. She'll open your way to The Land of Midnight Sun. At the entrance, use Attana's crystal on the guard sensor. Talk with Sill.

Q: How can I make Sill to give the third key?
A: Use Ark stone on her. She'll reveal her heart to you. Tell her that the guy she loved already dead. You'll meet a man with a wooden mask. He ask you to meet his man near the town gate. Go there (in front of the magic shop). You'll see his man dying.

Q: How can I talk with this dead messenger?
A: Use Zombie spell on him. He'll take you to Kron place. After the conversation choose to go to the root of the world and face your destiny (click on the exit).

The End

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