I played the PC CD-rom game. As it first was a CD-I game, some things might be a bit different although in general most solutions are parctically the same or at least might give you a hint how it should be done. Good luck!


Waking up in your hotelroom without a clue of what, where and who you are? Not the thing I'd like to have before breakfast! Happened to me, though. And I can tell you, it can happen to too! Already did, hey? Well, these lines might get you out of trouble... or in it...

"HEADACHES AND HIGH HEELS"

What do you do when you don't know anything? Explore! So get on your feet and do so! Your hotelroom has some valuable stuff lying around. Get the bottle of chloroform from the bed. Get the ashtray from the table. Get the towel from the wash-basin. Look at the smallest of the paintings on the wall; it's some kind of hieroglyphics. There's some kind of a motto too: "The Nile at high tide"...
During the search the phone will ring. When it does, pick it up and talk to the man at reception desk. He tells you there's a charming person waiting for you downstairs. Before you run off to check this babe out, get a hold of yourself and try at least to examine your room in an orderly way. She won't run off at once! You've got enough time to pick up all items, even if you do so after the phone call.

Once you're downstairs, you'll meet the lady in white. No matter what you answer her, lunch will still be the outcome! Wishing real life was that simple, hey? Better be glad, because this beautiful high healed lady is Natasha and she's Russian Intelligence. She tells you you're Jeff and that you've arrived by plane last night, here in Opelia. A traitor knocked you out - which caused this amnesia - but he was taken care of by some other Boris. She also tells you you're a Russian secret agent and - above all - you're a double agent. Natasha herself is your superior. Your mission is to retrieve some documents. These documents have information on the planned assassination of the king. Prime Minister Vishaka is the main suspect as he would be the follow-up of the king. Your mission, should you accept it, is to find these documents.

When diner is over, you return to your hotel. Natasha tells you the Americans are also chasing the documents. Last thing; some local agent will contact you to help you with your mission. Then she leaves. If you might wonder if you should try the 'nightcap suggestions' trick, don't bother... it's morning, hot shot!

"COYOTES AND CHLOROFORM"

The Black Lotus Hotel

Left alone in the hotel, ask yourself why they should give valuable info to a double agent. When they know you are one, they also know you're going to spoil this info to the enemy. So this makes most info have zero value! So... this double agent thing, is that true? Or are the Russian just the first that got onto you? Truth is out there, so trust no one! Spooky!
At reception desk, there's an envelope for you. Ask the reception manager for the mail and go to your room. There you open the envelop (with "my holiday in Egypt" written on it) and look at the negatives; there's one of a pyramid. Then leave the hotel.
Outside there's a riksja to take you to places. Choose any locations possible, it won't matter at all because you will be taken to Hinson Park.

Hinson Park

There you meet an (presumed) American, called Coyote. He'll tell you about the plot and the Thugnots. Some assassin jumps from the bushes but is shot by Coyote before he damaged any vital bodyparts. Run off but not before you picked a white rose from the rosebeds. Run off in any direction you like.

Doctor Stone's Office

Go to Stone's office and enter the waiting room. Charm his lovely secretary and then walk to the table. Read the newspaper, there's an article about Vishaka, being the son of the barbarian Thugnots. Some holy necklace should be proof of it. Hmm, interesting! There's also mentioned that somebody called Ingleton has spent some time with these Thugnots. This dude might have some handy info on the thugs.
Look at the sheet of paper that's on the closet behind the secretary. It's a list of codewords for Nicky Boom, whoever that might be. Passwords are Medit, Kratty, Mirtes and Arrax... Now use your inventory; use the chloroform on the white rose (it'll show a rose with some Z's). When the doc calls the other patient and the guy has left, give the secretary the rose. She'll sniff and pass out. By the way; you might have examined the vase with red flowers already. This will tell you the girl loves flowers. When the girl has fainted, check out the things I mentioned above if you haven't already. When the doc calls you, go through the doorway and to the right. The doc is sitting behind his desk and you talk to him and tell him his secretary has fainted. He'll leave in a hurry, leaving you a chance to search the office. Get the blue ink and the stethoscope from his desk. Then click on the picture of Penelope, his secretary. Then leave.

The Black Lotus Hotel

Go back to your hotelroom. There use the negatives on the small painting. Move the negatives to the upper left side, as far left and up as possible. Then move it 12 times down and 12 times to the right. A hidden message appears; "Come to the Dragon Club, comrade. Password is 'Elephant'. My answer is 'African or Asian?'" (Note: as I played the Dutch version of the game, the message had to be translated and can differ slightly from the original English message).

Hinson Park

Go to the brush the assassin used for his ambush and find an ancient coin with a dragon on it. Go to the Dragon Club.

Outside The Dragon Club

Go to the left and talk to the old man. Buy the necklace, it's a Thugnot one! Might come in handy! Ask about the spear and hear that he'll give you the telephone number of Ingleton, the Thugnot specialist, when you bring him a real Thugnot spear tip.

"RATS, CROCS AND DRAGONS"

The Dragon Club

Enter the club and go to the barman, he's your contact. He'll tell you a guy called Salaam was bribed to let you in. Barman also tells you the documents are probably in the library, as Vishaka spends a lot of time there and doesn't allow anybody to come there.

The Palace

Go to the palace and talk to the guards near the gate. One of them is Salaam, but he can't let you in. Vishaka has tightened security and it he'll lose his head when he lets you in.

The Dragon Club

Return to the club and talk to the barman. He is sure rumors got to Vishaka which made him put more guards on the job. Ask him to go in your place but he'll refuse... well, for a measly 500 bucks he'll do so. As you don't have that much money, go to the guy with the white necklace. Ask him about the room. It's a secret gaming room which not everyone can enter. Go to the big guy that's guarding the door to the secret game room and give him the dragon coin. He'll step aside to make room for you. Enter!

The Secret Game Room

Down in the sewers, you can gamble on some kind of rat race. One bet costs you $100 but you can win $300. That makes a profit of $200 when you win the game. And this is how to win it! The rat has a certain order in choosing it's gate and this sequence won't change; it repeats itself. If we give the left gate number 1 and the right gate number 4, this is the order in which gate the rat appears: 1 - 4 - 1 - 3 - 1 - 2 - 1 . After this sequence, it's starts all over again. There's one 'but' to this sequence; the crocodile. Anytime during the game, a crocodile can appear to eat the rat. By this, the bank gets all the money. More important is this: every time the rat has been eaten, you should always choose gate 4 for your next bet! After this '4' you should proceed with the order of gates mentioned above.
When you have enough money (maximum is 'over a thousand dollars'), return to the bar. Talk to the barman and give him the money he wants. He'll be off to the palace to do your job...

The Palace

Enter the building inside the palace walls. At the end of the hallway, turn left and enter some kind of pool room. Go to the spears and get them; a spear tip will break. Take it. Leave the room and take the other room, right at the end of the hallway. Examine the bookcase and the marble statue. When you hear Vishaka talk to his colonel, go to the dark corner of the room (upper right of the room). Wait for Vishaka to enter the room and see him put the necklace around the statue to open a secret passage! Leave the palace and return to the Dragon Club. There the barman will tell you all about his adventures in the Palace and give you the spear tip.

Outside The Dragon Club

Lave the bar and go to the old man. Give him the spear tip and receive Ingleton address and his phone number; 212 213. Go to...

The Black Lotus Hotel

Go to your room and use the phone to call Ingleton.

"LIVE AND LET DIE"

Ingleton's House

Go to the old man and enter the house. Talk to him. Ask him about the Thugnots. It's a long story, but him mentioning the Thugnots being afraid of worms might be wise to remember. Ask him about Vishaka. Ingleton confirms he's a real Thugnot. Ask about the necklace. It's made of 50 tiny human bones and is the Thugnots' symbol of divine protection. If you want the real necklace you have to go to the Thugnots village. The ones you can buy in the city are fakes, made by Ingleton himself... hum... Ask again about the necklace. Ingleton tells you need 2 things when you go to the Thugnot vill; a guide and a map. He's got a map he will give you but he hides it safe... Bang! A red stain spreads over Ingleton's chest while his eyes turn away. Assassins! Damn! They shot the old man before he could tell all. Go to the end of the room, which has a garden view, and see the killers. Go back and get the knife from the table. Go to the chest at the left side of the room and use it to open the chest. Inside you'll find cartridges. Close the chest and get the rifle from the wall. Go around the left corner and get the jungle outfit. Go to the instrument and use it. First time you play it, bits of plaster will fall from the ceiling. Second time you play it, the tiger head on the wall will move a little. Third time you play the instrument, the head will fall down and leave some broken teeth on the floor. Get a tiger tooth.
Go back to Ingleton and look at the small painting. There's a safe behind it! Use the stethoscope on the painting. To open the safe, move the left and right arrow on your keyboard to reveal the window. To change the combination, use the space bar. Combination from left to right wheel is 3 - 3 - 1. In the safe you'll find a map. Then go back to the garden. Now you have the rifle and cartridges, shoot the killers. Start with the one in the middle, as he has the best shot at you. Shoot them while they come up from behind the wall. When you shot them all, walk to the house at the upper right part of the garden.

Mansour's House

Enter the house and walk to the right. Get the wooden hammer and go outside again. Use the hammer on the gong and Mansour, Ingleton's servant will appear. Talk to him. He only will take you to the jungle when you have a map (show him your map), a decent outfit (show him the jungle outfit) and a useful talisman. Give him a tiger tooth. It's broken so it's only good for anti-gnat purposes. You should have a tiger tooth or a blue parrot feather...

The Black Lotus Hotel

Go to reception desk and ask for your key. The clerk will look for you...and it will take some time! In the meantime, you get the bird. It will loose a feather. Pick it up. Use the white feather with the blue ink and, voila, a blue feather! The clerk will tell you he can't find your key. Okay, have a nice day! Leave the hotel.

Mansour's Home

Go back to Mansour's. Show him the blue feather and tell him you got al the stuff he asked you to get. Your ready to go except a means of transportation. So find a motorcycle.

The Dragon Club

Enter the club and go to the man in the brown suit to the left of the entrance. Talk to him and find out he wants to sell his motorcycle for $1000. When you don't have this money, play again in the secret playroom to win some bucks. If you have the money, pay him and get the key. Leave the club and go to the motorcycle. Use the key on the motorcycle. Watch the movie of your motorcycle trip to Mansour.

Note: Now you know what you need before Mansour will accompany you, you might as well arrange everything before you go to him. That's prevents you from making the boring walk to his home several times.

The Bridge

After you got all dressed up, the both of you leave. Then you find the bridge destroyed. Go to the wooden stick with the rope and get the plank hanging from it. Then walk to the palm trees. You'll find a parchment with sketches under the biggest tree. You can also find a log under the most right palm tree that's colored dark green. Use the log on the road, between the two stakes. Then use the plank and a beautiful springboard is ready! Get on your bike and jump! As you nearly make it, Mansour saves his bones by hanging from the cliff. Go to the edge and talk to him. There's no other option for him than to go back by a path which leads down in the ravine. You're on your own again.

"TO THUGS OR THUGNOT?"

The Jungle

>From the motorcycle walk east. Pass the totem and the skeleton and walk into the jungle. It's same maze construction in which you should look for the following screen; a sandy clearing with pale green palm trees on the far and of the clearing. If you look north, you will see that the brown sandy part is divided in two by some strip of green vegetation. The sandy piece above this green strip is smaller. You should go to this smaller brown strip and walk west. It might take some time, but this is the best way I can describe it. When you have taken the right passage, you'll end up on a beach or sand strip with a plane. Walk north, away from the plane and reach a waterfall. Go west and go past the waterfall. Notice some rocks falling down. You can't go all the way west, so you return and again cross the waterfall. You almost fall but when you stay close t the right side of the waterfall, you will fall down after a while...

Under Water

When you fell down, you'll be floating in the river itself. To swim, you first have to dive (arrow down). Dive a little and swim to the right of the screen (arrow right). Go up again to inhale and dive all the way down. You'll go through a secret passage to the right and enter some underwater building.
Swim to the right and go up through the broken floor. Go right again and inhale at the compartment containing air above you. Than swim back to the broken floor, go down and go right till you reach some kind of coffin. Hover above it and swim down till you hear 'klonk' and see bubbles of air escape from the trunk. Swim back to the place where you got some breathes of air. Leave again and swim all the way to the left on this floor (don't go up or down) till you reach the gate. It'll open and you must swim to the top of your screen. Now you're in a cave.

Cave And Tunnels

In the cave, go behind the big stone at the far end of the pool. There's a matchbox there. Get it. Now go to the tight alley up north and squeeze yourself through. Might be a tight fit, but it's possible. In these dark tunnels, first go left and then forward 2 times. Then turn right and go forward 2 more times. You should be near the Thugnot village now.

Thugnot Village

Wait till Vishaka (the guy in red) and a guard have entered the village. Then walk to the remaining guard and talk to him about the tourists and Vishaka. Won't work! Then tell him 'adios' and go back to the cave again. The guard will enter the village and when he's out of sight, go back and enter the village.
The village is divided in three screens. The one with the gate is the middle one. Walk to the hedge in front of you. Use it and get some camouflage. Then go to the building with the mask on it. On the corner is a banana tree. Be careful; only walk in front of the building when the guard walks away from it. Get a banana from the tree. Enter this cabin and examine the statue. Notice the signs on it. leave the hut. Then walk to the right and get behind the building with the waving guard in front of it. Walk towards the walls and hear Vishaka talk to his people. Leave and go to the hut that to the upper left of this screen. Give the gorilla the banana and he'll climb the statue. Look at the signs on the statue. Leave the cabin and go to the cabin on the upper right. Enter and examine again the signs on the statue. Leave the hut. Now go all the way to the right to enter another part of the village.
Enter the big building in the middle, it's a school. Examine the blackboard. You see again the signs you already saw on the statues. Notice that the word CEKI is explained in signs. KIMA is a word with only the first signs shown. There's no explanation of the word MACE... Now the Thugnots have 3 word-parts from which they create words; CE, KI, MA and TA. By deducting you noticed that the word CEKI is written by 2 symbols; a kind of W and some kind of V with a small stripe. From here I'll mention these signs as 'W' and 'V-stripe'. As KIMA ends on MA, the third sign you know should stand for MA; this is the crossing between T and W, or the anchor like sign. From here I'll mention this one as 'Anchor'. As you now know what CE, KI and MA have as symbols, you can write MACE yourself; 'Anchor' and 'W'!
Last thing you should notice is the slogan on top of the blackboard: 'KICEKITAMACE'. Now go to the most right part of the village, to the Big Blue Statue.

Big Blue Statue

The statue has a lock of 6 buttons to the right of the door. These 6 buttons are represented by the slogan you saw on the blackboard, which has 6 parts: KI CE KI TA MA CE. But there's a problem; you don't know the sign for TA. That is the 4th sign on the lock; some kind of V with a dot to the right of it. From here, I'll mention this one as 'V-dot'
Now open the door by entering the signs for KI, CE, KI, TA, MA and CE. That's: V-stripe, W, V-stripe, V-dot, Anchor and W. You're the greatest!

Secret Room, Caves And Tunnels Again

Go to the statue and get the Thugnot necklace; the real one! See and hear a gate open to your left. Go to the crate with the pamphlets and take one out. Now go to the barrel with the hole in it, just beside the crate with pamphlets. Use the pamphlet on the barrel. Then use the matches on the pamphlet. It will explode in a minute! Go towards the gate, in the hallway left of the statue and just behind the left torch, ad enter it. The gunpowder will blow the room to pieces. If you don't blow up the room and enter the hallway, you can see how a guard enters the room; there's no way back then!
In the tunnels, go forward and turn right at the first crossing. You're now in a clearing. Pull the shortest of the red roots and a wooden club falls down. Get it. Walk to the right and enter the tunnels again. Go left, right and two times forward to get to...

The Cave Of The Hermit

Talk to Nawi the hermit. Always choose the first answer sentence in this conversation. After a long debate, he chooses to give you the canoe. Give him the keys to the motorcycle and he will call the dog (now you can get to the canoe). Give him the wooden stick you found in the cave and he'll give you his paddle (now you can use the canoe). Exit the cave and use the canoe. Enjoy the paddle into town.

Back In Town; Your Hotel

Go to your hotel and ask reception desk for messages. There's something for you! Go to you room and read the message, it says: "Miami beats Dallas 37-18". This is a secret code. There's also a message from Coyote, asking you to come to the park. Use the telephone and dial 1837, being another order of 37-18. Natasha will take it and she asks you to meet her at the restaurant Virtuous Way.

Restaurant 'The Virtuous Way'

An auto-dialogue part is up for you. Natasha urges you to go to the palace. There should be a secret passage, according to information the Russians have received. You run off but first want to pay a visit to the doctor as memory still isn't what it used to be. Sorry, he closed his surgery!

"PUTTING PUZZLE PIECES IN PLACE"

Hinson Park

In the Hinson Park you meet Coyote again. He tells you to bring the documents to the US embassy as soon as you got them. You also receive 1000 bucks. You also see the Doctor's secretary sitting on a bank. Of course you would like to know why the doctor left. Argue with the secretary before exiting the park. She says that the doctor is going to see a beautiful Russian woman. So Doctor Stone knows Natasha!
Of course you are very keen now to visit the doctor. But the secretary has the keys. Use the rose and chloroform together again. Roses can still be picked from the rosebeds. Give her the rose and, as she has fainted, search her body and take the keys. Leave the park.

The Doctor's Office

Go to the doc's room. Read the telegram on the desk. It says: "Jeff Memonium Reaction Positive - Total Success. The telegram proves that doctor Stone drugged you. Open the drawer on the left of the chair using the bunch of keys. The drawer contains the formula for the antidote (4 red - 2 blue -1yellow). Note the formula on the cover of the magazine in colored balls! Have a look at the laboratory against the wall behind the screen. You see a red and a blue fluid. You can't prepare an antidote yet, because the yellow fluid is missing. Time to get it!

Looking For The Yellow Fluid

You remember that Natasha said there should be an underground passage to the palace. The game room in the dragon club is located in the sewers. Go to the dragon club.

The Dragon Club

Enter the club. Go to the play room. Talk to the Thug. He tells you to get out. You push him into the water, where he's torn up by the crocodile. Use the canoe.

The Palace

You arrive at he left room of the palace (where you took the spearhead before). Leave the room through the corridor. Go to the library. Use the necklace on the statue to open the secret passage. Go through the passage into the secret room.

The Secret Room

You see a papa-goyo barrel. This is the liquid you need to restore your memory. Take it. Try to take the statue on the desk. The organ plays. Use the organ in the room to reproduce the music that is heard when you tried to take the statue on the desk (respectively buttons 3, 7, 8 and 6 from the left to the right). Listen to the music before one of the pipes opens to reveal a secret parchment with assassination plans. Leave the secret room and go back to the room with the pool and the secret passage to go back to the playroom and the club.

The Doctor's Office

After you left the club, go to the doc's office. Get back to the mini lab. Use the barrel of papa- goyo on the mini laboratory against the wall behind the screen. Now you can mix all three ingredients. The proportions are: - 4 drops of red liquid, 2 drops of blue liquid and 1 drop of papa-goyo.

Follow the exact order. Move the tube under the different potions and click as many times as drops you need. Pour the mix in the glass on the right and drink (take) it. If you mixed wrong; dump it to the left. Your memory is coming back. You see doctor Stone who gives you an injection, while Natasha is just watching . Now you understand the Russian plan. The Russians knew that you were sent by the Americans to prevent the coup d'etat. They caused your amnesia, so that they could convince that you were a double agent. Once that you would have found the documents and the King was killed, Moscow could get hold of Vishaka. Before you leave, have a look at the secret documents that you found in Vishaka's palace. They say: 'A bomb...the Kings elephant...1500...1200...1900." Must be times. Leave the doctor's room.

Grand Finale & Great Fiesta!

Go to the United States embassy. The ambassador asks if you managed to get hold of the documents. Answer (yes). You hand over the documents. The ambassador orders you to neutralize the bomb. The driver takes you automatically to the royal elephants. When arriving near the royal elephants, pay attention to the way in which the elephants react to the orders of the elephant keeper. Wait for the departure of the elephant keeper. Now consult the secret documents again: "A bomb...the Kings elephant...1500...1200...1900".

Approach the elephant on the left. This is the elephant with the bomb. Tell him, in this order: 'Houngawa Timba' and "Hunka Kapa.' You'll find the bomb.

To defuse the bomb, the wires that have to be disconnected. The wire color must correspond with the color of the bar the seconds counter is in.
1. Pull the 1200 hours pin (with green wire) when the needle is on the green bar.
2. Pull the 1500 hours pin (with yellow wire) when the needle is on the yellow bar.
3. Pull the 1900 hours pin (with red wire) when the needle is on the red bar.

You defused the bomb, saved the day and festivities can start! Congrats!

- MISSION COMPLETED -




Copyright November 1997 Fugazi - Last update: January 1st, 1998

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