Return of the Phantom
Solution by V&D
Microprose is starting to break thru to the adventure
scene and it's making very good job of it. Their
adventure 'Return of the Phantom' features very
realistic character movements. Graphixs is extremely
detailed and colourful. Music is on it's best when
listened thru roland.
But OK, on with the Show.
You are detective Raoul Montand with the S–ret‚ and
You're spending a relaxing night at the opera, but
there is an unfortunate accident and naturally You
start investigation. Monsieur Brie asks You to follow
him. Let's do just that! Go to the right and speak with
Brie about everything.
BTW always when You're speaking with anybody try to
speak about all possible things, so You doesn't miss
some vital clues.
When manager leaves, head to the right towards
orchestra pit. From the pit enter thru orchestra door.
Mm, we are under stage. Let's take a look via
prompter's box. After animation push prompter's stand
to the new location. Trapdoor seems to be closed. No
problems, pull lever and climb to the stage. If You'll
want to 'break a leg' jump down to the orchestra pit.
Let's go see Charles. Head to the left. Chat with
Charles about phantoms and other nice things. We should
catch that ballerina Julie Giry before she leaves, so
stride to the backstage. At distance You'll find a
door. Enter boldly and climb to the next level. Open
door. Enter trough the right door and meet our lovely
ballerina. Have a friendly chit-chat and climb to the
next level (sorry, no elevator). In thru the door we go
and go on via left door. Here's our beautiful prima
donna Christine Florent. Talk to her to gather some
additional evidence and clues. Now it's time to do some
sky walking. Climb all the way down and try to climb up
a spiral staircase. Seem to be raining? Take sandbag
(You'll never know, when You need some sand!). OK,
let's find out who did this. Climb carefully up. Did
You just see something? I didn't see anything so
proceed to the left. What's this, a blue colour frame?
Grab it and move on to the left. Take a note from the
chandelier cable. Now we can climb back down to the
backstage and beyond. Mm, another colour frame. Get it
too! There is yet another lower level for You to
explore, but it's not really necessary. Take a look
around (push thunder machine for some sound effects)
and climb back to the backstage. Exit to stage right
wing. And well, well, there lies another coloured
frame. Climb through trap door back under stage. Walk
back through whole house to the grand foyer. Enter
through middle door to the library and take a look at
broken glass case. Search left bookshelf for the
certain book and retrieve it. Walk through door (to the
left). Let's talk to monsieur Brie some more. If You're
done all correctly to this point, You'll hear some
female screams and find Yourself near Christine
Florent's dressroom. Pay her a visit. She is quite dead
and You have to catch his murderer. So run? to the
catwalks below ceiling. And hurry to the left.
You wake up on the year 1881. With spinning head, I
might add. Ask some silly questions and get some
astonished answers. Now You're called Raoul de Chagny.
You did bring along some unwanted modern items, that
don't just fit into current age. So let's go collect
them. Stride to the right and get yellow frame. At
backstage we'll find a cable hook. It's not too modern,
but just get it just in case You'll need it someday. Go
up circular staircase and find blue coloured frame. Now
there's a brand new chandelier and You can climb down
to it, just for fun. Now let's check out some lower
floors. Climb down to the room with thunder machine.
Amazing how everything seems to be the same way as it
was on Your time! Locate a red coloured frame and get
it. On the prop table stands new antique lantern. Grab
it! Now it's time to descend to the lower floor (via
staircase, of course). Take Your time and look this
room over. On the box You discover a rope. Pick it up.
Now we have rope and hook. Does it ring a bell? Yes,
attach hook to rope. Now You have grappling device.
Climb to the room with graffiti and leave thru door
(yes, it's open now). Talk to Jacques, who turns out to
be a quite pleasant man. Now should be good time as any
to go and meet monsieur Richard. Go to the grand foyer.
There You'll find one weird artist, who's a little
lost. Help him to find his way. And right thru left
door to the office. Chat a while and exit back to grand
foyer. Let's pay visit to Madame Giry. Climb through
right door and speak with her. She'll opens room five
for You, when You're thru with chatting. Go in and
examine room carefully. Get a note and read it. Look at
the left column. A secret door! Damn, it's locked.
Leave the scene and strode to the right, towards actors
dressing rooms. Climb all those looonnnng stairs and
visit Christine Dae‚. Chat about dreams, angels and
others interesting things. Finally she throws You out.
Listen at the door and when things get hot, grab axe
and smash the door! She's gone!
Later You'll talk with monsieur Richard until
Christine walks in. Talk some more and go get Your
ticket (it's left from grand foyer). Just ask about
ticket for Raoul de Chagny and re-enter thru archway.
Climb up through right door and open Yours newly
acquired envelope. Give ticket to Madame Giry and Enter
room nine. It's show time, so take a front row seat and
watch some animation. Oh no! You lost her again!
Discuss with Charles and go see Jacques (a prompter,
remember?). Take a skeleton key from him and hurry back
to the room five. Unlock lock and climb to the lowest
level. Wow, You're reached catacombs. It's very dark in
the catacombs so turn on Your gas lamp and dive to the
These catacombs are Very difficult to cross and it
seems, that they are also somewhat different every time
You play, or maybe they differ accordingly to Your
level. I'm going to give some directions, that worked
for me (I played it on 'challanging' level). Maybe You
are able to use only part of it (sorry). If You'll get
lost, try to draw a map of those catacombs. Don't give
up, best parts is yet to come.
OK, here we go. I'm starting in the first room after
entering dark passage. You should go :
check : You should be in large corridor
check : You should be at the pier of some sort
check : You should be at the pier's other side.
If all went well, then you should see a barred door
and an unlucky adventurer. If You can't find them, just
keep looking. They have to be somewhere!
The unlucky adventurer has dropped his glorious
sword. Take his sword. Look at switch panel. Hmm, nice
skulls. You remember, what Madame Giry told about
puzzles and our friend phantom? It means, that every
switch represents correspondending letter from
alphabet. We should punch in a correct code. We can't
ignore phantom's ego so punch in word 'ERIK'. This can
be accomplished with pushing switches 5,18,9 and 11. Be
sure to try out wrong combination too, You'll see/hear
some nice effects. Let's proceed to the monster's lair.
This web is blocking Your way? Cut web with the sword.
Now there comes some more directions that may or may
not match Yours so be patient.
And that's it. Now You should be near the famous abode.
Enter through right door. Now You're in hot room that's
coming hotter all the time. You have to push panels and
make a perfect picture to get ahead. The picture should
look like phantom's mask. When You're do it right, then
the trapdoor opens. Isn't it a bit too high for You?
That's why we are carrying our hooked rope. Grapple
trap door and climb up. Now You're in impressive room
with nice little pipe organ. Sit in large chair for
some nice creepy feelings. When You've had some fun,
sit on organ bench and play something shooting. Hmm,
nice fireworks. By the way, 'Little Fugue in G Minor'
worked for me. When door opens go and see Christine.
Nice surroundings, huh? Look at skull face to discover
a keyhole and unlock sarcophagus with skeleton key. At
the front are some skulls with springs. Push at them
until coffin opens. Christine rushes to You and gives
away her wedding ring. Talk to her and wear ring. Go to
the previous room and when phantom appears, attach him
with sword. The monster disappears and You can grab an
opera score from pipe organ. Let's get out of this
creepy place! Go out and grab oar. Lead Your lady left
through door. Jump to the boat and here we go! Go to
the room five and ... What's that? Old foe does his
tricks again! Follow them through the pillar to the
upper level. Where could our young lovers be? Let's
check out the chandelier. You'll lose your only sword
and have to try some hand combat. Try not to choke and
push his cane. Now take mask from the phantom and
discover his real face!
Well, that's it. Epilogue is almost automatic.
Hope that You enjoyed 'Return of the Phantom'. I
most certainly did. And, yeah, sorry 'bout my terrible
English (almost forget this one). See ya in the next
solution by V&D
This solution was written on late November
ANNO DOMINI 1993
The Spoiler Centre