Dragonsphere Walk-Through

Section One (Inside the Castle):
 - King's Bed Chamber	Points: Open book on the nightstand.	Interesting 
    Things: None. 
- Queen's Bed Chamber	Points: None.	Interesting Things: Read diaries. 
- Meeting Chamber	Points: Look at bookshelf. Look at books - lower 
     	bookshelf. Pull books.	 Pull tapestry on far right wall.	           
	As PID, shift into bear, attack MacMorn with sword, then invoke 
	amulet.	Interesting Things: None. 
- Ballroom	Points: Take goblet, bone.	Interesting Things: Talk 
	to scullery maid several times( 5 or more). 
- Throne Room	Points: Look at Dragonsphere.	Interesting Things: be 
	tough with MacMorn. 
- Council Chamber	Points: Take sword, shieldstone.	
	Interesting Things: Look at papers on table. 
- Waystation	Points: Talk to Shapechanger.		Talk to Soptus.		
	Talk to Merchant, ask for fruit. Talk to  Faerie. As PID, admit
	 you're a shapeshpchanger but you didn't do anything.    point out 
	the Queen Mother's evil, ASK "Is there anything I could give you to 	
	let me go?" Use Doll to heal guard captain. 
-Jump into well.	Interesting Things: Talk to merchant again, just to
	 chat. Jump down well as king. 
- Bottom of Well Points: Take rare coin(This side of river). Shift into 	
	seal. Gaze into crystal ball, invoke crystal. Take emerald. 
- Stair Trap	Points: Put statue on stairs. Interesting Things: Walk off
	 WITHOUT putting statue on stairs. - 
- Darkness Beast   Points: Read parchment.	Interesting Things: Walk 
	by dog WITHOUT reading parchment. 
- King's Chamber  Points: Shift into bear, pull king. Give soul egg to 
	king.	Interesting Things: None. 
- Stairway  Points: Push wall switch, wear crown( may have to do more 
	than once).	Interesting Things: None.

SECTION TWO (Slathan, land of  shapeshifters) 
- Guard post and pool monster	Points: Insist that you must get through 
	and choose "can I offer something" Give any object. When you 
	come back, talk to them before leaving Throw shieldstone at stone.		
	Take tenacles.	 As PID, offer to give guards something and choose
	Soptus Soporfic ONLY. After you drink, use doll to heal yourself
	 (Make sure that you visit the Hermit's cave first.)	
	Interesting Things: Wise off to guards. Ignore the pool monster 
	and walk by. Try talking to various weird-looking rocks and trees. 
- Wise Shifter	Points: Talk to wise shifter and get polystone. 		
	(If you do not get it, talk to him again).	Interesting Things: 
	Talk to the shifter again after getting doll, go in again as PID. 
- Green monster room	Points: As the king, you cannot get by the monster.	        
	As PID, use the doll to heal the monster.	Interesting 
	Things: 	None. 
- Shifter Village Points: Talk to woman. Interesting Things: None.

SECTION THREE ( Brynn-Fann, Land of faeries) - Entrance to maze	Points: 
	Talk to faerie:		Give a non-violent answers to each taunt
	(Good day, I seek, May your). 
- The maze	Points: There is no 'maze' -- it is a maze of questions. 
	The fast method is to find Ralph when he is RED (Talk to Sprite 
	until you find Ralph) Ask permission to cross. Cross after asking 
	despite what he says.	Interesting Things: Try crossing without 
	permission.  Ask the various sprites to tell you things and figure 
	out the logic puzzle. 
- Butterfly King	Points: Answers to quiz questions:			
	Anyone, I don't know, Trouble, Callash, I won't like it.		
	Answers to second part:	DO NOT choose "hostile race", "faeries", 
	"prejudiced".	Find the crystal flower and take it. As PID, open 
	bottle of flies won from Caliph.	Interesting Things: Try 
	to take the crown without the flies.

SECTION FOUR (The Desert) 
- The trader in his lean-to	Points: Talk to the trader. Answer first 
	question NO,  second question YES. He gives directions to the 
	oasis in code.  SHAB is north, FALLA is south, ECLIPTUS is west, 
	POPO is and example- TILSHUM SHAB FALLA FALLA POPO ECLIPTUS 	     	  
	equals - TRAVEL NORTH SOUTH SOUTH AND WEST		Take a 
	bone if you do not have one.	Interesting Things: Answer yes 
	to first question and follow these directions instead. Wander 
	aimlessly around the desert. 
- Oasis	Points: Talk to shaman and get yellow powerstone. As PID, talk 
	to shaman and give them a spirit bundle. If you have used yours 
	up on Llanie, you can make a new one -- Put feathers into bone and 
	then put magic into the 'partial bundle' with the vortex 				
	stone(object 26).	Interesting Things: Talk to guard to 
	get inside the tent. To go back home, head east out of oasis. 
- Tent interior	Points: None.	Interesting Things: If you are effusive in 
	praise and not too eager to get down to business, you will get to 
	see the belly-dance and will have to win fewer games to get prizes. 
- Gem Game	Points: Play until you have won three prizes. As PID, come 
	back and win two more prizes.	Interesting Things: None. 
- Spirit Plane	Points: None.	Interesting Things: Walk off to the east. 
- Floating Disks	Points: Get to the other side. Follow the path on 
	the map, only mirror it.	Interesting Things: Make a wrong 
	jump. 
- Snakes	Points: Use the shifter ring to turn into a snake and go 
	across.	Interesting Things: Cross without shifting. 
- Roc	Points: Use vortex stone to take magic from grapes. Wait until the 
	roc has eaten the grapes and they don't reappear.				
	Throw the dates (Won as a prize from Caliph).	Get the soul egg.		
	Put the black sphere(aquired in sorcerer's tower) in the nest.		
	Head off to the west.	Interesting things: Try to take the soul egg
	without distracting the roc first.

SECTION FIVE (The Mountain) 
- Base of mountain	Points: If you are nice, you get the amulet. If 
	you don't get it here, you get it later. Interesting Things: Talk 
	to Llanie. If you balance nice and average answers(middle and 
	bottom choices), she gives you a kiss. 
- Waterfall	Points: Take the gold nugget( to the left of waterfall).	
	Interesting Things: None. 
- Hermit's cave	Points: As PID, put spirit bundle on Llanie, then talk to 
	Llanie and build poem.	the poem: "Thou art a rose -- but no! 
	For no rose as fair did ever grow in any land".		
	Then use the doll to heal Llanie. Interesting Things: Llanie gives 
	you the amulet if you amulet if you don't already have it, and 
	the parchment. 
- The shak nest	Points: Take feathers.	Interesting Things: Use sword 
	to carve up bird figurine. Make noise with birdcall. Talk to the 
	shak, but don't admit you're king.  
- The monster	Points: Use sword to attack monster.	Interesting 
	Things: Let time run out without using sword. 
- The shak by the waterfall	Points: Take mud (the dark patch by the 
	waterfall).	Interesting Things: Try to get by the shak, Talk 
	to him.			    As PID, come back here to go west. 
- Pillar jumping	Points: Follow directions on the map to get to 
	other side.	Interesting Things: Jump to the wrong pillar. 
- The nest	Points: Take the belt.	Interesting Things: None.

SECTION SIX (The Tower) 
- The tower outside	Points: Answer the vines: "red", "leg", and 
	"beef stew" .	Interesting Things: You have to go behind the 
	tower to get by the tangle. Don't answer the vines correctly.  
- The eye chamber	Points: Throw mud at eye.	Interesting 
	Things: Try walking by.  
- Room of magic	Points: Take music box. Take vortex stone(far right on 
	the cabinet).	Interesting Things: None. 
- Science room	Points: Use vortex stone to take magic from rope. Take 
	rope. Take flask, put flask on metal plate, turn petcock, take 
	flask of acid. Open cage(bottom right corner), put dead rat in 
	freezer, Take contents of freezer(The little window in the side 
	of the freezer).	Interesting Things: None. 
- The elevator, bottom and middle	Points: None.	Interesting 
	Things: Push buttons to go up and down.  
- Top	Points: Put ratsicle on doorframe.		Put tentacles on 
	doorframe.	Interesting Things: Walk through the teleport door 
	without taking it down. 
- Dungeon room	Points: Take torch. Pour contents of flask of acid on 
	floor.		Tie rope to manacles (the ones near the hole). Use 
	the go-arrow to go down the hole(but first you must place the torch,
	 see below).	Interesting Things: None. 
- The stone pedestal chamber	Points: None.	Interesting Things: Can't 
	come in here unless you have the torch.	Try walking on the glowing 
	blue floor. 
- Waterfall machine  Points: Put teleportal in the window. Interesting 
	Things: None. 
- Sorcerer's room  Points: During first pause, use polystone to mimic 
	blue powerstone.	During second phase, throw blue powerstone 
	at circle of the spheres.	           
After cut-scene --  take black sphere, map(upper middle wall), crystal ball 
	and spirit bundle (in the chest).	Interesting Things: See 
	what happens if you don't do it right. 

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