walkthrough


This game is only to be found in The Netherlands, Belgium and France at this time. Due to this, it's only available in Dutch and French language. I originally played the Dutch version of this game and I translated my walkthrough in English. There might be some slight differences, also to the French version of the game. If you find any disturbing differences, please let me know by email.


Als je graag de Nederlandstalige walkthrough wilt ontvangen van Evidence - Het Bewijs, stuur mij dan een email en ik zal je deze zo spoedig mogelijk toesturen.


THE STORY'S LIKE THIS

You are Dan Singer, reporter from Channel Z. You just broke up with Sarah Hopkins... when she
calls you. She's discovered something very important and thinks this might be the story of the
century. Unfortunately, it's too late. Before you can talk to her she's murdered. And you are suspect
number one! Can you prove your innocence... and can you do it in time? What you need is:
evidence!

YOUR APARTMENT

This is where thing are starting. Just when you got around, the phone rings. It's Sarah asking you to
come over. Don't bother, she'll be dead when you arrive so no hurries. Tell her you'll be there in
about ten minutes.

Search you place. Look at the coffee table. Here are your car keys and a notebook with some
valuable phone numbers. There's also a phone with an answering machine. You can listen to
messages or call people from here.

Now watch some television. There's a lot of news but most important issue is Alec Smith has had a
heart attack. Check out the vcr; you must have it repaired.

Now go to the desk. Check the right drawer and find a wallet with some money (several bills of
$100) and an ID-badge of Channel Z. Then turn on the computer. There are two files: 'file' and
'channel z'. The last file will show you the news you already saw on TV. The other file is a kind of
cyberdiary. In here, you can keep track of events.

Now leave the apartment and go to...

YOUR CAR

In the glove compartment of the car you will find a photo camera and a flashlight. There's is a file in
the car too but don't bother catching it; not possible. Select you car keys from your inventory and
start the engine (this will be an automatic sequence after this first time).

After starting the car you will have to point out a destination on the map. Choose Sarah's
apartment.

SARAH HOPKINS' APARTMENT

Enter the building and meet the guard. He won't let you through. If you talk to him too long en tell him the truth, you'll be taken to the police HQ. That's why you have to tell him  a story and walk outside again.

Go to the Cleaning Service car and the door will open. Ask 'him' if you can distrub him and that you want to borrow his clothes. It'll cost you 100 bucks and you pay. Walk back into the building and straight into the elevator; cop will let you pass now. The elevator stops at Sarah's apartment.

When you stay in the apartment too long, the alarm will go off and you'll be captured. Game over! This means you have to run off the alarm first. This is how you can do this:

1. Go to the desk and open the drawer. There's a piece of yellow paper with three phone numbers on it. The phone number behind her own name isn't her own phone number (check this with the phone number in your notebook!). The last four digits of the phone number on the piece of paper are the code for the alarm: 4040.
2. Go upstairs and look at the books above the bed. Look at them closely and a panel appears. Type code 4 0 4 0 and the alarm will not cause you any more problems.

Now start investigating. In front of the toilet table is a small object on the ground; a ring with the inscription 12/991. Go downstairs and look at the painting. In the right lower corner there is a name: Duqui. Go to the desk and turn on the computer. A password is asked for; type 'duqui'. Press enter. This computer also has two files: 'file' and 'channelz'. Both won't give you very much info besides the story on Alec Smith. Important is the trash bin. Click on it and you will find lots of info on Andy McCrowny and Alec Smith. The password to enter the trashbin files is 'smith'.
Important is that Alec Smith, as public prosecutor, was making a file on McCrowny. Sarah thinks this is a case of insurance fraud. Smith would have some evidence which is on video tape 3. Sarah also suspects McCrowny of smuggling drugs to raise money for his campaign. Besides all that, McCrowny should be the one in control of Lake Hospital.

Now go to the closet in front of the desk and find ten videotapes. Pick number three. When you accidentally take the wrong one, put it back again with the 'give'-function.

Now Lake Hospital has been mentioned and you know Alec Smith has had a heart attack, this should be you next destination!

LAKE HOSPITAL

The only way to get into the hospital is to wait outside for the ambulance. When it arrives, jump in the back by placing the arrow cursor on the back of the car. Jump out of the ambulance in the garage en walk towards the door with the 'exit'-sign above it. Look through the small chink and wait till the nurse leaves. Go through the door and get the doctor's coat. Take a look at the green book left on the reception desk. Smith is in room 8. Enter the hallway and find room 8. But Smith is gone! Under the bed there's a scrap not saying 'Docks: Sirius B...'. This might take some searching!

Go back to the hall and find room 2. Push the button near the bed which calls the nurse. Disappear a.s.a.p. from this room by going to room 4 using the door between both rooms (don't go through the hall!). Leave room 4 and go to the nurse's room at the end of the hall. Get the strange looking yellow key from the board and select it immediately as an 'active object' in your inventory.

Now save the game here!
 
Leave the nurse's room and find yourself facing a guard. The only way to get rid of him is using the small kart with stuff on it. Click on the use-symbol and then on the kart. Keep the left mouse button pressed down for a brief moment and then let go of the button. The kart will roll down the hall and at that moment you should move the mouse to the right to steer the kart. It'll bump into the guard and leave him unconsciousness. Get his gun and go to the elevator. As you already selected the yellow key as an active object you only have to push the button to the left of the elevator to enter it. Downstairs, the first 3D action game is about to start.

LAKE HOSPITAL BASEMENT

The meaning of this action sequence is to escape from the hospital. Shoot all guards. You need to hit them 4 times each for a kill. When you walk to a dead guy, you get his bullets.

Cheat: shift + C + F = extra life and health.
Cheat: shift + C + V = game will be skipped.

Note: Extra bullets can be found in the room next to the room that looks like a living room. Watch out: this room is darkened and there is a guard shooting at you. Kill the guard first. In this room there's a closet with new ammo which you can take by walking into this closet. There also is a First Aid kit which restores your strength.

Find the washing area a.s.a.p. This is a large and very luminated places with lots of washing machines and those famous karts to pick up laundry (like in those famous prison escape movies!).

When you come from the living room, walk on to the other end and find a grating. Take a step back and shoot the grating away. Now go there and enter by pressing 'enter'. Use the flashlight instead of the gun! You are now into the ventilation shafts.

The route inside the shafts should be like this: straight forward, first junction straight ahead, second junction turn right, next junction turn left, junction after that turn left again. There's some stairs. Climb them and leave the shafts and find yourself outside the hospital.

DOCKS AND 'SIRIUS BAR'

Now you've had the tip about the Docks you can go to the harbor. Find the Sirius Bar and Killroy's boat rental. Enter the bar and talk to the girl behind the counter. Say something nice en she'll fall for you immediately. Her name is Jessica James (friends can call her Gigi). You can chat on for a while but it's better you ask her if you can show her something. She'll tell you it's  Strinsky's. He comes here a lot to play pool. She also thinks he cannot be trusted! He can't stand losing! Tell her you want to play with him (pool, that is). She thinks it's possible but as he isn't in right now, it can't happen yet. Leave the bar.

Mind you: Strinsky's ring was found in Sarah's apartment so this means he's got something to do with Sarah's death!

YOUR APARTMENT

Go back to your place and call your friend Michael Haywood. He should be able to help you with the video tape but... he won't cause he's got no time. Some friend! Then call Peter Rugler, your cop friend. Tell him you want to show him something and that it's urgent. he agrees on meeting you in the restaurant.

THE RESTAURANT

Go there and meet Rugler. Give him the videotape and the ring for analyses. Thank him and return to your apartment.

YOUR APARTMENT

Do something to kill time, for example listen to answering machine messages or work on the cyberdiary. Then call Rugler and ask him for any results. He will meet you in the restaurant again.

THE RESTAURANT

Meet Rugler as agreed. Forensics have checked both tape and ring and they now have fingerprints. He returns you both items. Thank him and leave.

SIRIUS BAR

As time has passed, Strinsky is in the bar. Go there and talk to Gigi again. She'll tell you he's there and you can go to the back. Meet Strinsky and tell him you want to play with him. He'll agree for a 1000 dollar game.

Playing this game is easy. Move the cue by placing the arrow on the back of it and move it down. Move it down as far as possible and then one 'step' back up again. Wait till the pushing strength is 5 or 6 white balls. This way you should put it in the pocket! And you've won $1000! Then leave the bar to follow Strinsky.

CAR CHASE

Save the game here. If you loose the chase, you don't have to play pool again. Start the car as usual. As soon as the screen turns black, pay attention! You best  push the 'arrow up' button which means you step on the gas as soon as the game starts. Strinksy will speed away immediately and this way yo won't loose valuable seconds!

Cheat: Shift + C + V = game will be skipped.

There's no standard procedure for the chase but here's some hints and tips:

When you've done all right, you end up at Central Station. I got caught once by the cops and ended at the police station. if so, play again till you are at Central Station.

CENTRAL STATION

Go down to the subway and meet Strinsky and friends. They will hunt you and you run into the tunnels. Another action game starts.

Cheat: shift + C + F = extra life and health.
Cheat: shift + C + V = game will be skipped.

This game works the same way as in Lake Hospital basement. The thing is you have to run all the way through the tunnels till the next station. When you arrive there, turn right towards the small gates and you made it.

Some hints:

After shoot out is over, you will get another city map. Choose Central Station. Go to the clerk and buy a ticket. Go to the phones and call Haywood. A mysterious man will arrive and he'll put something in a locker. End the conversation with Haywood and walk to the lockers. Look at Strinsky' ring and see the inscription: 12/991.

The 12 is the number of the locker, 991 is the combination. Choose the right locker and turn the wheel in the right combo. Open it by clicking on the button left of the digits. Take the videotape and the envelope. The text on the note inside it is a cryptically code for another safe. Go back to the phones and call Haywood again. tell him you have info about Sarah's and Alec's murderers. He'll meet you in an hour at Channel Z.

Leave the station by train; you bought a coin already. Don't use the car as the police is watching it!

CHANNEL Z BUILDING

Put the videotape from Central Station in the videoplayer beneath the middle monitor. Here's how to operate:

LAKE HOSPITAL

Go back to the hospital. Enter through the ventilation shafts grating and crawl through the shafts to the gratings that gives access to the washing room in the hospital basements. Press 'enter' to enter.

You now have to look for a gray safe door. It somewhere in the corners of the storage room which can be recognized by all the creates.

Once you've found it, open the door by using the Central Station code. The code is 1 1 2 4. Watch out; you only get one change to do this so do it right! If you fail, yo have to do the shooting game again.

Save the game once you are inside the vault. Not before entering!

LAB IN THE BASEMENT

The alarm will go off while you're inside. Never mind! Go to the middle of the lab and find some boxes. Get a pouch of drugs out of it. select the camera from your inventory and select the 'use' function. put the cursor on the glass bottles and Erlenmeyer flasks and press the button. A picture has been made and evidence is yours now.

Leave the hospital through the ventilation shafts again. walk away from the hospital and select Central Station on the map.

CENTRAL STATION

Go to the phones and call Peter Rugler. tell him you found a drugs lab and he'll meet you in 10 minutes in the restaurant.
 
THE RESTAURANT

Tell Peter about Strinsky. He'll check on his files again. Give him the pouch of dope and he will ask if there's more. Give him the photo. He'll call you back.
 
CENTRAL STATION

As you can't go home, go back to the station to call Peter fro some results. Tonight there will be a drugs deal in the harbor and he wants you to meet him there.

THE HARBOR

At the harbor there's three directions; bar, boat rental and storage halls. Go to...

KILLROYS BOAT RENTAL

Tell the owner you want to rent a boat. This will cost you $1000 which you will pay. You get the keys put have to answer some questions before he will give you a boat. He will ask you three questions. This is Part 1. If you give a wrong answer, you can try again. This will be Part 2. Wrong again? Then Part 1 again.

The boats are to the right of the cabin. But don't go there. Go to the hangar. As Peter is not in the bar and near the boat rental, he should be here. As soon as you open the doors of the hangar, you see your friends dead body. Someone is approaching you from the back and yo can see his shadow. He/ she tells you you're under arrest. After the shadow has spoken, your cursor changes into a 'look' symbol. Press the button now and you'll end up dead. Therefore, select the gun from your inventory and select also the 'use' symbol. Press the button when the cursor is on the shadow. Pump some led into your opponent and that will give you time to search the hangar. Right to a pile of lumber is a box which you can examine. This is the final evidence! Although it doesn't seem that way, looking at the box is a vital thing to do to end the game! Walk away from the box after examining it (arrow down).

Select the keys to the boat from your inventory. Go outside and meet Strinsky. He tells his men to kill you! Run to the boats and you can start it immediately. Run off with Strinsky's men on your tail.

The purpose of this boat chase is not to get killed. Avoid rocks, lighthouses, the tanker and buoy's. After a while, Strinsky's men will not be as careful as you are and kill themselves. And Strinsky with them!

the end


"Evidence" / "Evidence - Het Bewijs"  walkthrough.
Copyright June 1998 Fugazi - Last update: August 29, 1998

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