THE AMERZONE WALKTHROUGH

This is how I completed the game, I havenít included everything you can dothough everything you need to know on how to complete it is here. There are extra little things you can do and see but arenít relevant to the game.

Ok lets get started!

Chapter 1

Firstly you have no choice but to listen to what the postman has to say, but once he leaves go to the lighthouse. Before you enter through the gates look in the mail box and youíll see the letter that the postman wanted you to take to Valembois (the man who lives there). Go through the gates and enter the house, once inside turn to your left and pick up the mallet next to the bike. Go up stairs and click on the old man sat at the table, this is Valembois (you better listen carefully to what he has to say because as soon as he finishes speaking thatís it, he dies). Turn to your left and notice that there is a phone on the wall, click on it and then open inventory, here you should open the letter you picked up outside, itís a letter from the Museum to Valembois. At the top of the page there is a phone number: 03 46 52 81 79, dial it, youíll here this man on the other end and heíll tell you pretty much why Valembois was not allowed to go on the expedition. Once this is over with turn back to Valembois and click on the cupboard to the right of him, here you will find another letter in the drawer. Go up the stairs in this room and youíll come face to face with a desk, here youíll find Valemboisís Journal (this comes in handy through out the game). Climb the the ladder to your right and at the other end of the small balcony there is yet another letter. Now go back down to the ground floor and go through the trap door on the floor, when you reach the bottom immediatly to your right is the light switch, you need to turn the lights on or you canít go any further. Go down the newly lit corridor and down a second set of stairs, continue forwards until you reach the third staircase. Instead of going down the stairs, turn to your right and youíll see a room, enter this room and youíll come across a computer. To turn the computer on you have to press the button on the wall and then the button on the console to the right of the screen. Pick up the disk a put it in the machine, click load and after a few seconds it will ask you for a password (try Valembois date of birth, itís written in his journal). The door down the third set of stairs is now open, go to it. Once your through the door look to the floor on the right hand side and youíll find an object that resembles a sardine tin key except a lot bigger. Enter the lift and place the key thing in a hole in the bottom right hand corner of the back wall and then click on the lever to activate the lift. The lift will come to an abrupt halt, turn to face the wall behind you, there is actually a door here but itís been bricked up, use the mallet on the wall and then go down the corridor that has been revealed. When you enter the room at the end of the corridor you can see the egg, turn to your left and go forward you will come to a lever, pull it and the egg will be transported to another room. To get to this room you have to make your way back to the lift. Once back in the lift, click on the lever and the lift will return to itís original floor. Remove the key thing and click on the lever again, this will take you to the lower ground floor. Exit the lift and leave through the door in front of you. go down the stairs and turn to your right, go forward once and again turn to your right go forward again and you should see a lever in front of you, if you donít just keep walking around near the stairs until you find it. When youíve found the lever pull it, this operates the hook above the hydraflot. The hook transfers the egg into the hydraflot.. Ok your nearly done here! All you have to do now is to go down the path on the right hand side of the hydraflot until you reach another lift. Enter this lift and go up one level. Here there is a room containing a telescope, look through it and youíll automatgically see a flock of birds flying off into the distance at 140 degrees, remember this number. Make your way back to the hydraflot and enter it on the right hand side. Put the disk that you found in the computer room into the machine and click load and then select aeroplane mode, it will now ask for information (meaning a degree) and 140 doesnít seem to work. So open the journal in your inventory and turn to page 4, here you will find another angle which you have to add on to the original. Enter the final degree into the computer, click on the star shape and everything should confirm. If your lucky the hydraflot will start up automatically but on some occasions you have to do the honours, if this happens the button to start the machine is to the right of the computer screen, click it and away you go!

Chapter 2

Leave your ship and talk to the man sitting on the pier, heíll tell you about the whale trapped under the water and how he basically wants you to do something about it (he basically canít be bothered). Right, cross the bridge to the mainland and enter the shipwreck which is actually a bar, in here you will find a diving helmet and a knife in the dartboard at the back of the room. Exit here and make you way further down the island, stop when you reach a gas tank outside a tool shed. Enter the tool shed and on your right youíll find a gas canister, go to the back of the room and youíll find a spanner, collect both of these and then go back outside. Use the gas tank to fill the canister and then take it back to the hydraflot, the hole for the gas is to the left of the egg. Go back to the mainland and go to the structure that looks like a windmill. Face it head on but donít go up the stairs, instead find the magnifying glass symbol on the front, click in that place and youíll see a handle which you have to pull. Now go up the stairs and turn back to face the structure, to the left youíll see another magnifying glass symbol to click on, when youíve done this youíll see a wheel, turn it. Now look at the floor and youíll see a hose, atach the diving helmet to it, turn to face the water and notice the pipe leading into the water, use the spanner on the piece of pipe nearest the water. Turn back to the structure and pull the lever in front of you, you can now click on the diving helmet which takes you under water. Go forward once and look down, you should see a small bottle shape on the ground, use the knife on this to free the whale. Go back and talk to the man on the pier again, heíll now tell you about a chest hidden somewhere on the islandand gives you the key for it. The chest is on the other side of the island so walk round untill you come to the cliffs with a path going through them, follow this and youíll come to a cabin, in here is the chest containing a disk. Go back to the hydraflot and click on the computer, select grapnel mode and then pull the lever next to the screen this lowers the grapnel into the water.Now comes the challenge, finding the grapnel under the water. Make your way back to the diving helmet and click on it to take you under the water. Try doing this, it worked for me once there are a couple of ways to do it though: Go forward twice, turn right and then forward 3 times. You should come across Valemboisís old hydraflot that sunk many years ago and the grapnel. Attach the grapnel to the hydraflots door and then go back to your own hydraflot. Pull up the grapnel using the lever and then go back under water to find the sunken hydraflot with the now removed door. Go inside the hydraflot and notice the number on the computer, remember it and go back to your hydraflot. Insert the disk into the computer and click on load, then select Helicopter mode and enter the number that you found under water. Start the engines and away you go!

Chapter 3

Exit the ship and go forward until you see a turning on your right (just before the gates). Go down the path and youíll end up in a grave yard, talk to the priest near one of the graves and heíll give you the key to the gates. Go to the gate and let yourself in. Walk to the other side of the village and youíll see a man CA BOOM he wacks you one round the head. You wake up in jail. Pick up the cup on the bench and use it to capture the bug on the wall near the door. Click on the hole at the bottom of the door and youíll see a bottle of tequillia, use the cup containing the bug on the bottle and then watch what happens. Click back on the hole and youíll now see some keys, click on them and let yourself out. Turn to your right and you should see a jeep, take the rope and the gas canister and then make your way back to the well. Attach the rope to the well and climb down. Go forward 3 times and then look on the floor to your right you should see a sword, pick it up and then continue forwards until you reach a ladder. Climb the ladder and youíll find yourself inside a church. Go talk to the priest (again you better listen to him because once he finishes, he dies). Find the bible and turn the pages until you find a key, this key opens the gold cupboard on the alter which contains another disk and a letter. Go back down the ladder and continue forward until you have a statue on one side and a gate one the other. Put the sword in the hand of the statue and then pull it down, this will open the gate opposite. Go through the gate and youíll end up at another ladder, climb it and youíll end up in a shed, exit and youíll be in the grave yard again. Make your way back to the hydraflot. Isert the disk and click on load, select sailing mode and start the engines.

Chapter 4

Leave the ship on the right and youíll be on a small pier with a hut. Enter the hut and pick it up everything in here, make your way down the path to the left of you as you exit the hut. There is another hut at the end, pick up everything here (if anything) and then make your way back to the hydraflot and carry on with your journey. Youíll eventually come to a place where some creatures are blocking your way, all you have to do here is honk your horn (the button is below the lever for the grapnel). Go forward and click on the buffalo, they will destroy your engine. Turn to your left and click forwards, the computer will then tell you about the engine failure. So try using the grapnel and attaching it to rocks (what you do is click on the rock you want to attach the grapnel to and then pull the lever). Youíll eventually come to a place where it looks like thereís nowhere to go, but you see that buffalo in the water? Try firing the grapnel at it. Ok you can now see the next rock to shoot at but you have no grapnel, that is still attached to the buffalo. Exit the hydraflot and go forwards until you see a turning on your left. Follow that path and youíll end up in the jungle, in here you have to find the tranquilizer gun, try this: keep going straight but when you have a choice of path take the right one not the left (it worked for me). When you have the gun make your way back to the buffalo and shoot it, you can now remove the grapnel. Return to the hydraflotand continue on your way. You are stopped again, this time by some very annoying creatures who remove the grapnel from where you attach it and throw it back at you then laugh. Itís time to get your own back! Exit the hydraflot and follow the path round until you come face to face with some bee hives. Look to the ground and youíll find a small stick on your right and a larger branch on your left. Use the small stick on the large one to start a fire, smoking the the bees out, watch those creatures run! Return to the hydraflot and continue on your way and youíll eventually end up at another pier, this is the end of this chapter.

Chapter 5

Pick up the egg and exit the hydraflot, turn to your left and follow the path until you reach the village. Find the cabin with the desk and the back door. Look in the desk drawer and youíll find a disk, then exit through the back door and youíll see a tree to your left, click on it and a coconut will fall on the floor, pick it up. Go forward and the turn left go froward until you reach a cave, go forward once more and then look down, you should be able to see a red bug on the floor, pick it up. Continue forward and youíll reach a ladder, climb it and in front of you should be the wheel that opens the water gate and makes everything in the village work, so turn it. go back to the village on the way look to the right and you should be able to find some flowers that you can pick up near the exit to the cave. Enter the village and find the machine with a hammer attached to it place the coconut in it and then pick up the bowl with the paste made from the coconut. Next find the other machine and put the flowers in it and collect another bowl filled with paste. In inventory you should have 2 bowls, a bu and the egg. Now all you have to do is find the Amerzonian woman and give her the egg, then in this order give her the rest of the items: The green paste, the white paste and then the bug. Sheíll preform her little ritual and then you have to pick the egg back up and take it back to the hydraflot and put it back on itís stand. Leave the hydraloft and turn right go forward once, turn right and youíll see a snake wrapped around the lever that you need. You should be able to just click on the snake and it will be called away by the Amerzonian woman leaving the lever free for you to pull. Go back into the hydralot and click forwards, the hydraflot should enter the lift. To activate the lift turn to the right and pull the lever, youíll have one more stop and again the lever should be on the right hand side.

Chapter 6

Find and pick up the egg and then make your way to the ladder leading up to a cabin in a tree. In this cabin there is a small bag, youíll need this to complete the level. Go back down to the swamp and head towards the pole with what looks like a loud speaker on top, click on this and youíll get a close up of 3 rungs coming out of the pole. Take the bag and click it on the 3rd rung, a giraffe type creature will appear in the distance, make your way to where you saw the creature and youíll see a path, follow this untill you see another loud speaker type thing, this time click the bag on the 2nd rung and youíll see the same giraffe creature in the distance, unfortunatly you canít cut through to where the creature is, so youíll have to take the long way around. So go back to the clearing but donít go all the way to the hydraflot. Just take one step out into the clearing and then turn to your left, go forward 3 times and you should come across a frog, take the path between the 2 trees and then go forward 9 times occasionally you might have to turn slightly to the right. Youíll eventually come to a fallen Cabin next to a loud speaker, click the bag on the 3rd rung and this will call the giraffe creatures to you. Climb on to the one on your right and then click forwards this will bring you to a ladder, climb it and youíll eventually come to a rope bridge, cross it.

Chapter 7

Keep going forwards until you end up inside the temple, talk to the general and as soon as he either dies or falls asleep take his medals. turn to the left and turn the wheel on the wall all the way round. leave the temple and go down the stairs and the turn around you should be able to see a newly opened door, go through it and down the stairs on your left, there should be a sort of couldren at the bottom and there should be either a button or wheel which lifts up a bowl from the couldren which you have to put the medals in and then lower them into it. Once youíve done that you can pick up the key that has been formed. The key hole is on the left hand wall near the back of the room, when youíve found it turn the key all the way round and then go back up the stairs turn to your lft and go and sit in the glider. By activating the glider you end up crashing into the crater of a volcanoe (lucky you!). Turn left and go forward twice turn left again and youíll come across a cave, enter this and go towards the objest that looks like a throne and put the egg down on it, after the short sequence take the egg back and leave the cave. Continue to your left and after going forwards once or twice you should see something that looks like a dead bird to your right near the lava pool. When you have both these things continue to your left untill you come across a piece of land that sticks further out into the lava then anywhere else here is where you have to put the egg down. On the egg put the dead bird and there you go look at all the little birdies being born, symbolizing the end of the game!!!

Well thatís it I hope it helps and I apologise for any little spelling mistakes and my bad grammer!

If there is anything I might have left out or something Iíve written

doesnít work on the game donít hesitate to e-mail me at

catherwood@compuserve.com

BY HOLLY CATHERWOOD