PSYCHOTRON
                              DOMINATE THE MIND
                            Walkthrough  by CRASH


This hints will lead you to the highest score you can get in this game. It is
62200 pts. You can play this game with your friends up until 4 person. It's a
little bit easy for an adventurer, it should hold you for about 3 hours top.
So here it is. You're investigating the stolen Psychotron Generator from the
CIA. The game begins after a short briefing.


SUSAN CHANG OFFICE
  - Look at the TV
  - Look at the bookcase
  - Play the tape
  - Look at the laptop

SHERRY GONZALES OFFICE
  - Look at the phone. Play the answering machine
  - Look at the computer

FRED PULERSKY OFFICE
  - Look at the computer
  - Play the tape
  - Open the cabinet. Write down the code : 728, 2217, 81568, 828970

STEVE KNIGHT OFFICE
  - Look under the lamp ---} Note : PRS,GHI,ABC,JKL --} Look at your phone alphabet
    look at the number : it should tell you : 7425
  - Play the tape
  - Move the painting. Enter the number from the note : 7425

Now it's time to go out of the office. After short briefing :

AT THE CEMETARY
  - Talk to gravedigger, choose : 2,2,1,2,1  --} Info about Sovyet goverment
  - Talk to Amber Knight, choose : 1,2,2     --} Info about the mafia
  - Talk to reporter, choose : 2,2,1
  - Talk to Stone, choose : 1,2,2            --} Psychotron project

Another briefing, then ....

AT THE BARN
  - Talk to the Norman's, choose : 2,1,1,2,1,2  --} Retrieve the black box
    Enter the code from the tape in Sherry office : 3333. Turn on the right
    button. Listen the conversation.
  - Go to Jim,s bedroom, choose : 1,1,2,1,2     --} Info about the killer
  - Go to the plane
  - Look at the first aid kit     --} Discover the timebomb
  - Look at the right cabinet     --} Discover the 7 parachute
  - Look under the left seat      --} Discover the teargas canister

Another briefing, then ....

AT THE POKER GAME
  - First round
    Join the game, choose : 1,2,3,2,1,2,1    --} Discover Steve's mission
  - Second round
    Join the game, choose : 3,1,1,2,2        --} Discover about the warehouse
  - Third round
    Join the game, choose : 2,1,1,1,1,1      --} Discover the russian involvement
  - Fourth round
    Join the game, choose : 2,3,2            --} Back up

The last briefing, then ...

AT THE WAREHOUSE
  - Enter the laboratory on the left
      - Look at the Generator on the floor
      - Look in the filing cabinet for the clues on how to operate the generator
      - Look at the dead body
      - As you walk out, enter the code number to activate the generator,
        in order : 81568, 728, 828970, 2217
  - Enter the foyer
      - Look at the parachute on the table  --} An image will shows up
      - Look at the phone                   --} Another image
  - Enter the communication center
      - Look at the dead man                --} Steve's image will shows up
      - Look at the phone                   --} Steve's calling the president
  - Enter the lab
      - Look at the dead man
      - Look at the generator               --} The mafia's image pops up

As you walk out, you'll be contacted by Bird. Answer the questions :

WHO MASTERMINDED THE THEFT OF THE PSYCHOTRON GENERATOR ?
  - Richard Marx
WHY IS THE MAFIA INVOLVED ?
  - Under psychic influence
WHY WAS THE PSYCHOTRON GENERATOR STOLEN ?
  - To enhance the Russian's communist uprising
WHY DIDN'T SERGIE DIE IN THE PLANE WRECK ?
  - The plane made an unscheduled stop
WHY WAS THE PSYCHOTRON DESTROYED ?
  - To ends its influence to Russian communist
WHAT WILL THE PRESIDENT DO NEXT ?
  - Act like a hero for the Rusia

After that the president will try to stop you. Just finish the game by choosing :
option number 3. That's all. The president will finish his carrier.

That's it yous hould get 62200 pts.


Copyright December 1996 @ CRASH





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