Alone in the Dark:The New Nightmare

Walkthru by:

Tami Meyers

AT394001@aol.com

 

 

Walkthrough for Edward Carnby

 

 

Getting to the manor

 

Bridge Garden

·                     Exit this first screen.

·                     At the next screen head to Ed's right.

·                     Up ahead is a locked gate.

·                     If you look at the lock it needs symbols to be opened. We'll get those later.

·                     Now head back and go forward this time.

·                     Continue forward until aline radios you.

·                     Move forward again until the screen changes.

·                     Now turn left, under the falledn tree, and move forward.

·                     Move forward again.  

·                    Continue through the archway.

·                     To Ed's left is a set of stairs with blood leading up.

·                     Head up the stairs.

·                     Move forward into the room

·                     There is a man in here. When you are done talking with him exit .

·                     Walk forward until you hear gunshots.

·                     Run back into the room.

·                     The man is gone but a small bronze key remains.

·                     Take the key and exit the room once again.

·                     Continue until you reach a locked gate.

·                     Use your key to open it. To do this, check inventory, select the key and select use. You then need to hit the spacebar again to open it.

·                      

East Garden 1

·                     Pick up the bullets on the wall. As you do this you will see a cutscene.

·                     Continue thru the archway.

·                     Once in the next area open the gate to your left.

·                     Two dogs will run past but they won't attack.

·                     Pick up two boxes of bullets.

·                     Continue on and pick up the health kit.

·                     Exit back out and head east up the stairs.

 

East Garden 2

·                     Once in this area you will be attacked by a dog.

 

Note:Whenever possible save your ammo. Run away when you can.

 

·                     Start running.

·                     Head left and continue on to the other side of the area until you reach the stairs.

·                     Climb the stairs. Once in the next area the dogs won't follow.

 

Terrace Garden

·                     Move forward until you reach a flight of stairs.

·                     Climb the stairs. The gate is locked but on the way down Aline will radio you.

·                     Continue on.

·                     You will witness a gross cutscene. When it's done continue forward until you are attacked. Kill the creature and then walk down the stairs.

·                     Open the gate.

 

Water Tank

·                     You can't get down the stairs yet so head to the left then right.

·                     When you reach the other side there will be a valve.

·                     Hit the space bar and then 'yes' to activate it. The water will lower allowing you access to the bottom of the tank.

·                     Head back to the stairs. Kill the creature that attacks.

·                     Now head downstairs and thru the opening.

 

Basement

·                     Follow this passage until it opens into a larger room.

·                     There is an opening on the other side but you won't be able to get to it yet. You will first need to kill the crocodile.

·                     Move around and when he jumps out of the water shoot him with the gun. Be quick about it.  You will have just enough time to spin and shoot.It will take about 6 shoots to finish him off. Don't go for the door or he'll take you under the water.

·                     When it is dead continue through the opening.

·                     Continue on until you reach a ladder.

·                     Hit the spacebar and then answer 'yes' to climb it.

·                     Climb up

·                     Continue forward.

·                     The gate ahead is sealed.

·                     Turn left and press the spacebar to climb up.

·                     Open the door here.

·                     Climb the stairs.

·                     Head left.

·                     On a stack of crates is a box of cartridges and bullets.

·                     On the desk is a first aid kit.

·                     Leaning against the cabinet is a shotgun.

·                     Head back past the stairs.

·                     There is a casket and a locked gate. All other doors in the area are locked. There is a trapdoor here but that will be unlocked later.

·                     Open the casket. You will receive a horrible vision.

·                     When it's over take the gilded key.

·                     Use the key to unlock the gate.

·                     Open it and climb the stairs.

·                     At the top hit the spacebar to open the mirror door.

·                     Aline will radio you.

 

Manor Lobby

·                     Walk forward and you will be attacked. Kill the creature. The lights will go out.

·                     On the desk is a saving charm.

·                     By the double doors is a light switch.

·                     All the doors are locked so head upstairs.

 

Manor 2nd Floor Landing

·                     Head toward the door to the east and Aline will radio you.

·                     There is a chest blocking this door.

·                     Move to the right side of the chest and push it by holding the spacebar and pressing the up arrow.

·                     Once the chest is moved, open the door. Aline is here.

 

Bedroom

·                     After Aline takes off through the trapdoor in the ceiling look in the desk.

·                     You will find a dictaphone. Listen to it. It is a clue as to how to solve the stone puzzle. Make note of the first four words. Ogalai, Hypor, Harnis, Korna.

·                     Pick up the acrobat statue.

·                     Read the book on the nightstand.

·                     Exit back to the outer area.

 

2nd Floor Landing

·                     Notice the portraits on the wall are glimmering.

·                     Check out all the paintings lining the walls. There are locking mechanisms so you will need to figure out how to unlock them.

 

Opening the four portraits

Portrait #1

 

·                     All the doors up here are locked so head downstairs.

 

Lobby

·                     At the bottom there is a bust.

·                     Examine it. There is a place to enter a code that you don't have, yet.

·                     The scratches on the ground are a clue as to what to do with the bust.

·                     Move to the left side and push it out of the way.

·                     Take a look in the mirror. You can see the initials HM.

·                     Put this into the code and you will see one of the paintings unlock.

·                     Run upstairs and examine this picture.

·                     Take the small rusty key.

·                     Head back downstairs.

·                     At the bottom of the stairs, make a right and go forward.

·                     Go through the double doors here.

 

First floor corridor

·                     Edenshaw will approach you.

·                     When he's done chatting he'll give a saving charm.

·                     Head East. Run past any zombies you encounter. At the very end of this hall open the door.

·                     You are now in another hall.

·                     The zombies here are harder to aviod. Kill them if you have to.

 

Note:Reload your weapon in inventory. It's much quicker.

 

East office

·                     Check out the amphora.

·                     Take the crowbar off the crate.

·                     Read the scroll on the desk. This is Richards will and tells you how to solve the library puzzle.

·                     Read the book marked AA on the shelf .

·                     Read the other book marked O on a small shelf across from the larger bookshelves.

·                     Take the flask.

·                     You will eventually be attacked and the lights will go out. The monsters will disappear.

·                     Near the large cabinet is a first aid kit.

·                     You want to leave thru this door but first fill up the flask from the amphora.

·                     Once back out in the larger room head back thru the double doors.

·                     This time head west.

·                     At the very end of this hall are some cartridges and possibly a zombie.

·                     Now open the door here.

·                     Climb the spiral staircase.

·                     Go thru the door at the top.

 

Attic

·                     Grab the grenade launcher sitting directly in front of you.

·                     Now continue thru the room. Aline will radio you and mention a trapdoor but it's not here and we can't get to it yet so exit back downstairs.

·                     There is also a door up here but it's locked. We need a key.

 

Corrider

·                     Head back east.

·                     Now enter thru the door marked H.M.

·                     Kill the zombies.

·                     Once they are dead follow this hall around. There is a first aid kit here.

·                     Now go back to the door you passed on the way marked H.M. also.

·                     Enter.

 

Portrait #2

 

West office

·                    Check out the display of the ship and scale.

·                    To the right of this display is a saving charm

·                    Pick up the cartridges that are laying around.

·                    Pick up the photo on the table. It is a picture of the ship with the flask sitting on the scale. This is a big clue as to what to do next.

·                    Put the flask on the scale.

·                    Archibalds portrait will now unlock.

·                    Pick up the wolf mask.

·                    Exit back to the portraits.

·                     

2nd floor landing

·                    In Archibalds painting is a gilded key.

·                    Now head back to the first floor corridor.

 

Corridor

·                    Head east.

·                    Go through the door at the end.

·                    You are now in a hall.

·                    Using the gilded key from Archibalds portrait enter the door to the north.

 

Note: I've noticed that some of the keys don't match the floor on the map. The map labels the floors as 1st and second while the keys say ground and 1st floor.

 

Smoking Room

·                    You will be attacked when you first enter. Kill off the creature.

·                    There is a first aid kit on the bookshelf.

·                    There is a small gilded key on the table in the center of the room.

·                    Check out the owl statue.

·                    Now turn out the lights and check out the owl statue again. It now looks like a wolf. This is a clue as to what to do.

·                    Put the wolf mask on the statue.

·                    A steel key is revealed.

·                    Take it.

·                    Exit the room. Kill the zombies that attack.

·                    Head back to the attic.

 

Attic

·                    Once you are back in the attic open the locked door up here with the small rusty key from Howard's portrait.

·                    Enter into the next room.

 

West Attic

·                    There are two plants in here but you can avoid them and save some ammo.

·                     Move forward and in the south corner is a lighter.

·                    Take it quickly.

·                    Exit thru the door to the east.

·                    You are in a hall.

·                    Exit thru the door on the other side.

 

East Attic

·                    Once in this room move forward and head to the north.

·                    Listen very closely for a clicking sound inbetween the two areas. On the map it looks like a narrow hall.

·                    When you hear the sound use the crowbar to reveal an opening.

·                    There are two keys inside. A small key and a small gilded key.