Alone
in the Dark:The New Nightmare
Walkthru by:
Tami Meyers
AT394001@aol.com
Walkthrough
for Edward Carnby
Getting
to the manor
Bridge
Garden
·
Exit
this first screen.
·
At
the next screen head to Ed's right.
·
Up
ahead is a locked gate.
·
If
you look at the lock it needs symbols to be opened. We'll get those later.
·
Now
head back and go forward this time.
·
Continue
forward until aline radios you.
·
Move
forward again until the screen changes.
·
Now
turn left, under the falledn tree, and move forward.
·
Move
forward again.
·
Continue
through the archway.
·
To
Ed's left is a set of stairs with blood leading up.
·
Head
up the stairs.
·
Move
forward into the room
·
There
is a man in here. When you are done talking with him exit .
·
Walk
forward until you hear gunshots.
·
Run
back into the room.
·
The
man is gone but a small bronze key remains.
·
Take
the key and exit the room once again.
·
Continue
until you reach a locked gate.
·
Use
your key to open it. To do this, check inventory, select the key and select
use. You then need to hit the spacebar again to open it.
·
East
Garden 1
·
Pick
up the bullets on the wall. As you do this you will see a cutscene.
·
Continue
thru the archway.
·
Once
in the next area open the gate to your left.
·
Two
dogs will run past but they won't attack.
·
Pick
up two boxes of bullets.
·
Continue
on and pick up the health kit.
·
Exit
back out and head east up the stairs.
East
Garden 2
·
Once
in this area you will be attacked by a dog.
Note:Whenever possible save your ammo. Run away when you can.
·
Start
running.
·
Head
left and continue on to the other side of the area until you reach the stairs.
·
Climb
the stairs. Once in the next area the dogs won't follow.
Terrace
Garden
·
Move
forward until you reach a flight of stairs.
·
Climb
the stairs. The gate is locked but on the way down Aline will radio you.
·
Continue
on.
·
You
will witness a gross cutscene. When it's done continue forward until you are
attacked. Kill the creature and then walk down the stairs.
·
Open
the gate.
Water
Tank
·
You
can't get down the stairs yet so head to the left then right.
·
When
you reach the other side there will be a valve.
·
Hit
the space bar and then 'yes' to activate it. The water will lower allowing you
access to the bottom of the tank.
·
Head
back to the stairs. Kill the creature that attacks.
·
Now
head downstairs and thru the opening.
Basement
·
Follow
this passage until it opens into a larger room.
·
There
is an opening on the other side but you won't be able to get to it yet. You
will first need to kill the crocodile.
·
Move
around and when he jumps out of the water shoot him with the gun. Be quick
about it.
You
will have just enough time to spin and shoot.It will take about 6 shoots to
finish him off. Don't go for the door or he'll take you under the water.
·
When
it is dead continue through the opening.
·
Continue
on until you reach a ladder.
·
Hit
the spacebar and then answer 'yes' to climb it.
·
Climb
up
·
Continue
forward.
·
The
gate ahead is sealed.
·
Turn
left and press the spacebar to climb up.
·
Open
the door here.
·
Climb
the stairs.
·
Head
left.
·
On
a stack of crates is a box of cartridges and bullets.
·
On
the desk is a first aid kit.
·
Leaning
against the cabinet is a shotgun.
·
Head
back past the stairs.
·
There
is a casket and a locked gate. All other doors in the area are locked. There
is a trapdoor here but that will be unlocked later.
·
Open
the casket. You will receive a horrible vision.
·
When
it's over take the gilded key.
·
Use
the key to unlock the gate.
·
Open
it and climb the stairs.
·
At
the top hit the spacebar to open the mirror door.
·
Aline
will radio you.
Manor
Lobby
·
Walk
forward and you will be attacked. Kill the creature. The lights will go out.
·
On
the desk is a saving charm.
·
By
the double doors is a light switch.
·
All
the doors are locked so head upstairs.
Manor
2nd Floor Landing
·
Head
toward the door to the east and Aline will radio you.
·
There
is a chest blocking this door.
·
Move
to the right side of the chest and push it by holding the spacebar and pressing
the up arrow.
·
Once
the chest is moved, open the door. Aline is here.
Bedroom
·
After
Aline takes off through the trapdoor in the ceiling look in the desk.
·
You
will find a dictaphone. Listen to it. It is a clue as to how to solve the stone
puzzle. Make note of the first four words. Ogalai, Hypor, Harnis, Korna.
·
Pick
up the acrobat statue.
·
Read
the book on the nightstand.
·
Exit
back to the outer area.
2nd
Floor Landing
·
Notice
the portraits on the wall are glimmering.
·
Check
out all the paintings lining the walls. There are locking mechanisms so you
will need to figure out how to unlock them.
Opening
the four portraits
Portrait
#1
·
All
the doors up here are locked so head downstairs.
Lobby
·
At
the bottom there is a bust.
·
Examine
it. There is a place to enter a code that you don't have, yet.
·
The
scratches on the ground are a clue as to what to do with the bust.
·
Move
to the left side and push it out of the way.
·
Take
a look in the mirror. You can see the initials HM.
·
Put
this into the code and you will see one of the paintings unlock.
·
Run
upstairs and examine this picture.
·
Take
the small rusty key.
·
Head
back downstairs.
·
At
the bottom of the stairs, make a right and go forward.
·
Go
through the double doors here.
First
floor corridor
·
Edenshaw
will approach you.
·
When
he's done chatting he'll give a saving charm.
·
Head
East. Run past any zombies you encounter. At the very end of this hall open the
door.
·
You
are now in another hall.
·
The
zombies here are harder to aviod. Kill them if you have to.
Note:Reload your weapon in inventory. It's much quicker.
East
office
·
Check
out the amphora.
·
Take
the crowbar off the crate.
·
Read
the scroll on the desk. This is Richards will and tells you how to solve the
library puzzle.
·
Read
the book marked AA on the shelf .
·
Read
the other book marked O on a small shelf across from the larger bookshelves.
·
Take
the flask.
·
You
will eventually be attacked and the lights will go out. The monsters will
disappear.
·
Near
the large cabinet is a first aid kit.
·
You
want to leave thru this door but first fill up the flask from the amphora.
·
Once
back out in the larger room head back thru the double doors.
·
This
time head west.
·
At
the very end of this hall are some cartridges and possibly a zombie.
·
Now
open the door here.
·
Climb
the spiral staircase.
·
Go
thru the door at the top.
Attic
·
Grab
the grenade launcher sitting directly in front of you.
·
Now
continue thru the room. Aline will radio you and mention a trapdoor but it's
not here and we can't get to it yet so exit back downstairs.
·
There
is also a door up here but it's locked. We need a key.
Corrider
·
Head
back east.
·
Now
enter thru the door marked H.M.
·
Kill
the zombies.
·
Once
they are dead follow this hall around. There is a first aid kit here.
·
Now
go back to the door you passed on the way marked H.M. also.
·
Enter.
Portrait
#2
West
office
·
Check
out the display of the ship and scale.
·
To
the right of this display is a saving charm
·
Pick
up the cartridges that are laying around.
·
Pick
up the photo on the table. It is a picture of the ship with the flask sitting
on the scale. This is a big clue as to what to do next.
·
Put
the flask on the scale.
·
Archibalds
portrait will now unlock.
·
Pick
up the wolf mask.
·
Exit
back to the portraits.
·
2nd
floor landing
·
In
Archibalds painting is a gilded key.
·
Now
head back to the first floor corridor.
Corridor
·
Head
east.
·
Go
through the door at the end.
·
You
are now in a hall.
·
Using
the gilded key from Archibalds portrait enter the door to the north.
Note: I've noticed that some of the keys don't match the floor on
the map. The map labels the floors as 1st and second while the keys say ground
and 1st floor.
Smoking
Room
·
You
will be attacked when you first enter. Kill off the creature.
·
There
is a first aid kit on the bookshelf.
·
There
is a small gilded key on the table in the center of the room.
·
Check
out the owl statue.
·
Now
turn out the lights and check out the owl statue again. It now looks like a
wolf. This is a clue as to what to do.
·
Put
the wolf mask on the statue.
·
A
steel key is revealed.
·
Take
it.
·
Exit
the room. Kill the zombies that attack.
·
Head
back to the attic.
Attic
·
Once
you are back in the attic open the locked door up here with the small rusty key
from Howard's portrait.
·
Enter
into the next room.
West
Attic
·
There
are two plants in here but you can avoid them and save some ammo.
·
Move forward and in the south corner is
a lighter.
·
Take
it quickly.
·
Exit
thru the door to the east.
·
You
are in a hall.
·
Exit
thru the door on the other side.
East
Attic
·
Once
in this room move forward and head to the north.
·
Listen
very closely for a clicking sound inbetween the two areas. On the map it looks
like a narrow hall.
·
When
you hear the sound use the crowbar to reveal an opening.
·
There
are two keys inside. A small key and a small gilded key.