Secret Files: Tunguska

Walkthrough by Bert Jamin


September 2006 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Bert Jamin (gamesover@planet.nl). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Bert Jamin), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Important: BUGs report
The game has a major bug. Some gamers don't see things in the game that should be seen. For instance some gamers don't see the book in the drawer on Vladimir's bed. Other gamers don't see the hotspot in the game to pick up the trap with the rat in the Russian hospital. Because of this bug it's impossible to finish the game! If this happens to you too, download the patch to solve this problem at:

http://www.adventurecompanygames.com/tac/support/pc/patches/tunguska.php

The patch also brings you a better ending of the game. So... no matter what download the patch! Even if you don't have problems with not working hot spots!!!

Berlin

As soon as you enter your dad's room, you'll notice that an entry is made in your diary. No need to say that you have to read each and every new entry in your diary whenever such a new entry is made. You can read your diary by clicking on the diary icon at the bottom right at the screen. So read your diary!

Examine the desk with the blinking monitor. Examine the map on the wall. Examine the files cabinet at your right side. Walk towards the coin show case next to the window. Examine the showcase. Look at the empty compartment to find out that one coin seems to be missing. Try to take one of the coins. Read the note at the right side of the show case. Zoom out.

Examine the radiator beneath the window. Try to open the radiator's vent at the right side on top of the radiator. Examine the certificate above the sofa. Examine the picture next to the certificate. Examine the photo on the floor in front of the radiator. Pick up the photo. Close the diary by clicking on the little cross right on top.

Take the white porcelain bowl from the table. Examine the porcelain bowl to find out that the inside is somewhat porous. Walk around the table. Use the telephone to call the police. Hmmm... as helpful as always! Take the piece of rock from the cloth next to the telephone. Examine the rock to find out that something is embedded in the stone. It has a red-violet glow.

Examine the machine at your back. Walk towards the machine and take the flask from the machine. Put the piece of rock in the flask. Examine the flask with stone. Open the door to go to the hall. Try to open the door at the left side. Read the nameplate at the right side of the door. It says the name Max Gruber. Examine the plant. Take a piece of the plant. Put it in your porcelain bowl.

Enter your dad's office once more. Walk towards the radiator beneath the window. Use the porcelain bowl with the radiator vent to fill it with water. Go back to the hall. Read the notes on the bulletin board. Try to open the fuse box next to the bulletin board. Walk through the door at the right side of the hall.

Read the list that is hanging on the wall next to the brochure stand. Read the escape plan that is hanging on the wall. Zoom out. Look at the Tyrannosaurus. Walk to the rear area. Examine the statue. Open the secret door at the base of the statue. When Eddy has gone, pick up the key from the hidden room. Examine the diagram on the right wall. Examine the Triceratops. Exit this part of the museum. Walk up the stairs.

Open the fuse box with the key you just found. Use the fuses to turn down the music in Max Gruber's room. Ask Max about everything you can. Enter your dad's office one more time. Ask the detective about everything you can. Hmmm... strange detective! When Max has gone, examine the two statues next to the stairs of the museum. Notice the words "Both of them are watching over the museum's entrance". Pick up one of the yellow glass shards from the ground at the right side of the stairs of the museum. Examine the exhibition banner above the entrance of the museum. Grab your motorcycle to drive to your dad's apartment. Not only someone has broken in to your dad's apartment but you also happen to run into someone's fist!

After coming to your senses next morning your head feels like to explode. Examine the files at the left side of the door. Pick up the portable cassette player from the floor at the left side of the opened closet. Open the cassette player to get yourself some batteries. Examine the opened closet. Examine the fish tank. Not only some fishes are swimming around but also a key! There is a grate on top of the aquarium. Alas it is too small to get your hands through.

Take the red-brown book from the drawer on the bed. Open the book in your inventory. It seems to be some kind of book casket. Examine the bed. Examine the desk with the computer. Take the piece of pizza from the plate. Take the salt shaker. Take the pencil from the desk. Examine the cassette tape recorder. Read the notes attached to the wall. Use the keyboard to see that the computer is password protected. You don't know the password yet, so zoom out. Exit the apartment.

Walk towards the rusty bike in the alley. Take the air pump from the bike. Examine the rusty bucket beneath the rain pipe. It is filled with water. Take the handle from the bucket. Search the garbage bin to find a rubber glove and an old bicycle spoke. Examine the broken lattice beneath the window. Walk towards the garage. Search the wooden crate next to the Wartburg to find double-sided tape and a tube of glue. Examine the cigarette butts next to the sewer grate. Unlock the motorcycle seat with your key ring. Open the seat to get your cell phone and your sunglasses. Combine the yellow shard with the sunglasses.

Grab your motorcycle and drive to the museum. Talk to the sleeping girl on the bench. Talk to her about everything you can. When the conversation is over, take the flat tube from the back wheel of the bicycle. Grab your motorcycle and drive back tot dad's apartment. Pump some air in the flat tube with the air pump. Put it in the rusty bucket beneath the rain pipe. Combine the glue with the rubber glove. Combine the sticky rubber glove with the tube. Drive back to the museum.

Put the patched tube in the back wheel of the bike. Talk to the girl on the bench once more. Tell her about the bike. When the conversation is over, combine the batteries with the camera. Close your diary. Give the camera to the girl. She gives you a little magnet in return. Drive back to your dad's apartment. Enter the apartment.

Use the magnet with the fish tank to get the key that is swimming around. Open the book casket with the little key. Examine the yellow note. Read your dad's address book. Examine the left bottom carpet edge. Look what's beneath the edge. Notice the small gap in the floor. Use the spoke to get a cassette from the gap. Walk towards the desk with the computer. Examine the desk and put the cassette in the cassette tape recorder. Use the recorder to here dad's message. It seems to be a secret code. This must be a reminder for the computer's password.

The first and last of the car can only mean the first and the last number of the license plate of the old Wartburg you have seen in the garage. But what the hack could he mean with a fourth of the openings to the underworld? And what to think about the guardians to my work!? Zoom out and exit the room. Notice that the first and the last number on the car's license plate are 2 and 3. Now remember the cigarette butts next to the sewer grate! Could this sewer grate be the entrance to the underworld??? Well... let's give it a try! Count the holes around the sewer grate to find out that there are 16 of them. A fourth of them is...4. So the first three numbers of the password could be 2, 3 and 4.

Now we only have to find out what good old dad meant with "the guardians of my work"! Now remember the two statues next to the stairs of the museum which happens to be dad's work right? Also remember the words "Both of them are watching over the museum's entrance" you heard when you examined the two statues. So the complete password could be 2, 3, 4 and 2!

Let's go inside the apartment to find out if we really have been that clever! Walk towards the desk with the computer. Use the keyboard and click on 2, 3, 4 and 2... BINGO!!! Study the monitor. One of the things you'll read is an email of a guy called Oleg. Study your dad's address book once more to find out this guy's address. Zoom out and exit the apartment. Grab your motorcycle and drive to Oleg's house.

Pick up the empty blue plastic bag. Examine the telephone booth. Attach the handle to the plastic bag. Walk down the path at the left side of the house. Take the broomstick that is standing against the wall. Examine the garden hose at the other end of the garden. Peek through the window slit. Look at the feeding dish that is standing on the floor of the kitchen. Zoom out

Walk back to the street. Walk towards the front door of Oleg's house. Examine the cat flap. Ring the doorbell. Hey... mister Nice Guy! Put the pizza onto the feeding dish next to the door. Walk back to the garden of the house. Peek through the window slit once more. Look at Oleg. Zoom out and walk back to the street. Attach the double-sided tape to the cell phone. Attach the broomstick to the reinforced plastic bag. Walk towards the front door. Attach the very sticky cell phone to the cat. Add some salt to the pizza on the feeding dish. And off it goes to drink lots and lots of water! While peeking through the window slit once more look at the cat and look at Oleg.

Zoom out and head back to the street. Enter the yellow phone boot to dial the number of your cell phone. Let's find out how the cat reacts  to the vibrations of your cell phone! Use the brailer to retrieve your cell phone that is stuck up on the right most branch of the tree. Grab your motorcycle and drive to the museum.

Enter the museum. Go up the stairs. Knock on Max' door. Ask him about everything you can. Open the fridge next to the door. Examine the totem next to the fridge. Use the spoke on the totem. Throw the cement bag in the porcelain bowl with water. Put the diadem in the putty in porcelain bowl. Put the red glass bead in the diadem. Put the green shard in the diadem. Put the acid bottle in the flask with stone. Put the amethyst in the diadem. Examine the diadem. Exit the room.

Go to the hall at the right side. Look at the escape plan on the wall once more. Zoom out. Walk to the opposite wall. Place the diadem over the lamp. Study the escape plan once more. Zoom out. Talk to Max and ask him about everything you can.

When you are back in his room, examine the relief disk. Take the coin from the disk. Zoom out. If you like you can examine the three vases, the shield and the mask in the room. Exit the room. Enter daddy's office. Walk to the left. Remember you have seen the coin show case at the left side of the office. Walk to the coin showcase. Examine it and put the coin in the empty compartment. Read the note at the right side. You have to re-order the coins so that there are no same coins in a row. I know that there are many ways to solve this puzzle. I give you one of the many solutions. Please don't email me to tell me that you found another solution!


Label the compartments as this...

 

Move B1 to A1, C2 to A3, D4 to A4.
Move D1 to B1, C4 to B2, C2 to B3.
Move D1 to C1, D3 to C3, D3 to C4.

 

Moscow, Military train station

Examine the Volkswagen. Search the pile of rubble behind the Volkswagen to find a nut and an unidentifiable thing. Search the bag of the sewer worker to get his bread box. Examine the bread box to get bread and butter and a rubber band. Attach the rubber band to the unidentifiable thing. Attach the nut to the slingshot. Read the red advertisement on the wall. Pick up the bricks from the pavement. Talk to the sewer worker. Ask him about everything you can.

Place the bricks under the rear axle of the Volkswagen. Try to pick up the car jack. Use the bread and butter on the rusty car jack. Take the car jack. Talk to the sewer worker once more. Go to the side entrance to the station.

Talk to sergeant Yushin. Ask him about everything you can. Examine his newspaper. Examine the cigarette butts on the ground. Pick up a pebble from the ground near the Russian stop sign. Talk to the sergeant once more. Ask him about the cigarette. Use the loaded slingshot to shoot the lamp above the sergeant. Pick up the newspaper he dropped. Read the newspaper. Use the pencil on the newspaper to modify the lottery number.

Head back to the sewer worker. Give him the newspaper. Take the barrier. Pick up the hose. Climb down the canal. Pick up the box of matches from the ground. Examine the garbage heap. Examine the sewage. Examine the pipe next to the door. Try to open the door. Use the car jack to pry the door open. Enter the opened door.

Examine the barrels. Examine the distributor. Examine the red painted base plate. Examine the ascent. Try to fix the ascent with the iron bars. Head back to sergeant Yushin. Talk to him once more. Give him the iron bars. Head back to the ascent in the sewer room. Attach the bent iron bars to the ascent. Go up the ascent.

Examine the no smoking sign. Look through the opening beneath the first toilet door. Click on one of his legs to talk to the train driver. Ask him about everything you can. Zoom out. Walk around the corner to enter the locker room. Try to steal some coins from the dish. Use your box of matches to light a cigarette. Put the smoking cigarette on the dish.

Try to operate the vending machine. Examine the samovar. Examine the no smoking sign next to the door. Open the right locker. Search the locker. Examine the two photo's on the inside of the locker door. Take the uniform, the envelope, the radio and the stocking. Examine the two photo's inside the locker. Zoom out. Examine the envelope. Examine the radio to find out it's number. Examine the stocking. Try to open the left locker.

Walk to the passage to the right to head back to the toilet room. Go down the canal. Examine the distributor. Walk to the right to exit the sewer room. Attach the stocking to the pipe next to the door. Use to barrier tape to tighten up the stocking. Go back inside the sewer room. Climb up the ascent.

Attach the hose to the faucet. Pick up the hose and place it in the urinal at the left side of the floor. Turn on the faucet. Go down the canal. Open the valve on the pipe at the right side of the distributor. When the trick is done, walk to the right to exit the sewer room. Take the stocking from the pipe. Examine the stocking.

Enter the sewer room and climb up the ascent once more. Turn off the faucet. Look through the opening beneath the first toilet door one more time. Give the stocking to the train driver. Zoom out. Go around the corner to re-enter the locker room. Open the door to go outside. Talk to the two men in black guarding another door.

Walk towards the soldier in front of the train. Talk to the soldier and ask him about everything you can. Examine the tank at the back side of the train. Head back all the way to sergeant Yushin. Talk to him and ask him about the FSB agents. Walk to the left to exit. Go down the canal. Use your radio on yourself for some action. This is number 15, calling number 48. Talk to the central about the two FSB agents.

Enter the sewer room and go up the ascent. Look through the opening beneath the first toilet door one more time and talk to the train driver once more. Enter the locker room and open the door to go outside. Notice that the two men in black are gone. Enter the room they have been guarding. Search poor Solotov to get his dog tags. Examine his dog tags. Examine the ashtray on the table. Examine the battery. Examine the stretcher. Exit the room.

Re-enter the locker room. Try to open the left locker. Punch in the code of Solotov's dog tags, 31545. Search the opened locker. Examine the permit. Open the door to go outside. Walk towards the soldier in front of the train. Show him your permit to enter the train.

 

Russia, Train

Try to take one of the rifles. Take the dried fruit from the table. Take the bottle of orange juice. Try to search the soldier. Take the light bulb from above the soldier. Examine the map on the wall. Enter the kitchen door to the left. Examine the box of eggs. Take the jar of honey. Examine the green schedule and the white menu on the right wall. Exit the kitchen. Enter the door to your left to enter the working wagon.

Talk to the assistant. Take two slices of white bread from the basket on the desk. Try to take a third slice of bread. Read the notes on the black board. Try to talk to the scientist. Try to operate the incinerator. Open the door at the back of the wagon. Take the 100 watt bulb next to the closed door. Press the button of the intercom next to the door. Walk back to the wagon with the sleeping soldier. Place the 100 watt bulb in the socket above the soldier. Press the light switch next to the kitchen door. Exit the kitchen.

Search the soldier's bag to get a bottle of castor oil. Search the bag once more. Enter the kitchen once more. Put the dried fruit in the pot on the little oven. Add the bottle of orange juice to the pot, the honey, the castor oil and the slice of bread. Exit the kitchen. Re-enter the working wagon. Give the white bread with laxative jam to the scientist. Talk to him and ask him about everything you can. I don't know why... but suddenly he takes off in a hurry ;o)

Go back into the kitchen. Fill the empty bottle with water from the faucet. Go back into the working wagon. Talk to the assistant once more and ask him about everything you can. Use the bottle of water on the power outlet on the floor. Take a glass with the green stuff from the floor beneath the desk. Take another glass from the desk. Examine the analysis equipment on the desk. Open both of the glasses in your inventory. Combine both of the plant samples. Put the combined samples in one of the glasses. Place the filled glass on the small desk. One thing is sure... for some reason the experiment has failed!

Try to open the drawer of the desk. Examine the huge ant in the glass jar on the red book. Examine the opened book. Examine the orange documents. Examine the file folders. Read the note at the bottom of the monitor.

Try to take the piece of bone from the cage. Examine the plan on the door of the cage. Take the dog leash. Walk to the right. Search the ice chest to get a juicy steak. Put it in the empty sample glass. Walk to the left. Place the meat in jar in the right cage. Take the piece of bone from the left cage.

Walk to the right. Take the tube and the hose of the vacuum cleaner. Try to open the flap of the vacuum cleaner. Use the piece of bone to get it opened. Examine the inside of the opened flap to get the vacuum cleaner bag. Search the bag to get the animal hair. Combine the tube with the dog leash.

Walk to the left a little. Smash the hatch above you with the leash with pipe. Try to climb through the opened hatch. Use the leash with pipe on the hatch. Climb up to the hatch. Notice the two little pipes on the roof of the train. Put the animal hair in the right pipe. Place the hose on the two pipes. Take the leash with pipe. Attach it to the two pipes. Enter the opened window. Phew... that was close!

Take the flower vase from the socket. Examine the books in the book case. Examine the portrait of Lenin. Examine the desk once more. Pick the lock of the drawer with the barrette. Open the drawer. Take the statue from the drawer. Zoom out. Take the skull from the skeleton. Place the statue on the socket where the vase has been standing. Turn it to the left once.

Notice that there are four of these little statues in the room. Turn them all so that they are all facing the same way good old Lenin is looking. Yep... to the left. This opens a secret compartment behind Lenin's portrait. Enter the secret compartment which turns out to be a torture room. Examine the painting. Examine the flap at the left wall. Examine the torture chair. Take the book from the chair. Exit the torture room. Place the book on the empty spot of the right book case. Re-enter the torture room. Notice that the flap in the wall is opened. Place the skull in the niche. Examine the safe. You have to click the lamps in a correct order to turn all the lamps off. Here is the correct order.


The correct order

 

When you open the safe of course you take what's inside. However there is a minor problem. Before you finish reading the documents a bomb goes off. The train derails and you'll loose conscience and wake up later in the hospital...

 

Russia, Hospital

Talk to Oleg. Take the textile bag. Examine the hospital. Search the shrub at the left side of the gate to get some red berries. Take some of the red berries. Examine the red berries. Put the red berries in the textile bag. Examine the dirty bag. Hand the dirty bag over to Oleg. Examine the intercom next to the gate. Press the button of the intercom. Examine the ambulance behind the gate to get it's phone number. Click with the cell phone on yourself. Try to call Nina. Call the ambulance.

Take the surgery pliers from the container. Search the container. Examine the key shaped shadow on the ground. Examine the lamp to find out that a key is hidden in the lamp. Use the surgery pliers to get the key out of the lamp. Unlock the door with the key. Open the door. Examine the bottles on the shelf. Examine the wheelchair. Examine the dictation machine on the bed. Examine the opened file drawer. Take the handheld fan from the file cabinet.

Take a bottle of anesthetic from the shelves at the right side of the room. Open the door at the back wall of the room. Examine the bloody swabs on the floor. Examine the bloody sheet. Examine the bucket. Take the bottle of ammonia gas from the shelf at the left wall. Take the stethoscope from the right surgery table. Take the syringe and the scalpel from the sink. Examine the X-Ray images on the right wall. Try to exit through the door to the right.

Use the stethoscope on that door. Once you know what's behind the door you can safely enter it. Try to close the door close to you to the right. Look at the wedge under this safety door. Leave it alone for now but remember this wedged door! Try to open the center door. Examine the TV. Well... there is nothing to do here without being seen by the guard who is watching TV. So open the brown door to the left and walk all the way outside.

Use the stethoscope on the rain pipe. Use the bottle of ammonia gas on the rain pipe. Use the handheld fan on the rain pipe. Once you have woken Nina the two of you can interact with each other! Notice the little image of Nina which appeared at the bottom at the right side of the screen. Click on the image of Nina to switch over to her.

Examine the broken chair. Try to take the chair leg. Pick up the small stone from the floor next to the rat hole. Examine the crack in the wall. Examine the crocheted place mat on the mattress. Take the crocheted place mat from the mattress. Examine the mattress. Take the bowl. Use the crocheted place mat on the crack in the wall. Combine the small stone with the thread. Put the tied-up stone down the drain. Switch over to Max.

Put the scalpel in the rain pipe. Switch over to Nina.

Use the scalpel on the chair leg. Use the scalpel on the mattress. Throw the chair leg down the drain. Throw the foam down the drain. Switch over to Max.

Put the syringe in the chair leg. Put the blowgun in the bottle of anesthetic. Walk to the left. Examine the ambulance. Examine the satellite dish. Use the surgery pliers to... adjust the satellite dish. Now remember the wedge under the safety door. Re-enter the asylum. Head back to the room where the guard has been watching TV. Take the wedge from under the door to close it once and for all. Now that TV-watching guy starts making a hell of a noise outside! Use the poisoned blowgun on the peephole of the safety door. Walk towards the TV. Use the foam on the dish next to the TV. Examine the pinboard. Take a tack from the pinboard. Exit the room through the brown door to the left. Walk outside and towards the rain pipe. Send the cheesy foam and the chair leg up to Nina. Switch over to Nina.

Combine the cheesy foam with the fiber. Combine the bowl with the chair leg. Put the cheesy foam in the rat trap. Place the rat trap with bait on the floor in front of the rat hole. Take the rat trap. Send the rat down the drain. Switch over to Max.

Enter the door and walk to the main hall with the TV. Go up the stairs to the right. Combine the anesthetic with the tack. Place the rat on the guard. Put the poisoned tack on the chair. Go up the stairs once more. Search the guard to find the key of Nina's prison door. Use the key to open the door...

 

Russia, Tunguska

Search the jeep. Take the green first aid kid. Take the sachet of ketchup. Examine the garbage. Zoom out. Examine the first aid kit which turns out to be a real Russian first aid! Examine the reindeer. Examine the water basin. Examine the huge barrel. Enter the entry of the tent. Talk to the man on the bed, Evenk. Take the cup from the log next to the bed.

Examine the fireplace. Examine the snippets of parchment in the fireplace. Take the grate from the fireplace. Try to pick up the snippets of parchment from the fireplace. Try to take the nutcracker from the wooden cabinet. Take the wooden spoon from the wooden cabinet. Take the scissors from the pole at the right side. Examine the tassels hanging down from the ceiling to get a twine. Exit the tent to the left.

Take the spade from the backside of the jeep. Walk to the right. Examine the big crate. Walk a little further to the right. Examine the tree. Use the spade on the tree to chop some of the bark from the tree. Pick up the bark. Use your cup to get some resin from the tree. Use the spade on the crate. Pick up the destroyed crate. Walk to the left towards the reindeer.

Put the bark in the water basin. Pull the plug out of the barrel. Take some water from the water basin with the cup. Walk to the right and walk past the tree. Pick up the pointed stone. Use the spade on the gentian. Place the grate over the smoking hole in the ground. Place the cup on the grate. Take back the cup and the grate.

Sharpen your scissors with the pointed stone. Walk back to the drinking reindeer. Use the scissors to get some of it's hair. Combine the twine with the reindeer hair. Combine the wisp of hair with the wooden spoon. Enter the tent once more.

Dip the brush in the cup. Use the brush with resin on the snippets of parchment in the fireplace. Give the recipe to the old man. Place the vial in the nutcracker. Put the gentian in the nutcracker. Take the vial from the nutcracker.

Add a few drops of vodka to the vial. Add the sachet of ketchup to the vial. Exit the tent. Dip the vial in the water basin. Re-enter the tent. Put the debris from a crate in the fireplace. Place the grate over the fireplace. Place the vial on the grate. Set the fireplace in fire with your matches. Take the vial and give it to the old man.

Enter the house. Examine the projector. Take the rag from the broken cabinet. Examine the chimney. Take the aluminum foil from the bottom left part of the chimney. You have to look very closely to find it! Examine the inside of the chimney. Zoom out and exit the house.

Examine the swamp at the right side of the house. Walk to the left side of the house. Examine the generator. Examine the coil of the generator. Take the oil lamp from the right pole of the little barn. Examine the tanker. Pick up the hose in front of the tanker. Walk the path up. Walk the other path the way up. Examine the research station. Examine the island down the river. Walk back on the path to the right.

Examine the truck wreck. Examine the wheel rim to get two nuts. Examine the tank at the bottom of the truck. Attach the hose to the tank. Use the bottle of vodka with the tank. Walk the path to the right. Fill the generator with the bottle filled with diesel fuel. Use the nuts with the coil of the generator to magnetize them. Walk back to the house.

Before you enter the house, clean the right outside window with the rag. Enter the house. Combine the rag with the oil lamp. Examine the chimney once more. Clean the inside wall of the chimney with the saturated rag. Light the oil lamp with the box of matches. Read the numbers on the back wall of the chimney. It reads 71/2 - 3 - 101/2 - 6. Zoom out.

Look at the compass at the right side of the chimney. Place one nut at the left metal peg, west side. Place the other nut at the bottom peg, south side. Press the center button of the pointer. Take back both of the nuts.
Place one of the nuts on the right metal peg, east side. Press the center button of the pointer. Take back the nut.
Place one of the nuts on the upper metal peg, north side. Place the other nut on the left metal peg, west side. Press the center button of the pointer. Take back both of the nuts.
Place one of the nuts on the bottom peg, south side. Press the center button of the pointer.

If you have done this correctly, a secret compartment above the fireplace opens. Search the opened compartment to get a film reel. Place the film reel on the projector. Operate the projector. Darn... the light bulb is burnt out. Pick up the glass shard from the floor behind your back. Combine it with the aluminum foil. Place it in the projector. Finally operate the projector. Phew... that was close again!

 

Cuba, Asylum

Examine the painter's easel. Talk to the gate keeper. Ask him about everything you can. Enter the asylum through the brown opened front door. Examine the dancing nurse behind the counter. Ask her about everything you can. Examine the poster on the wall. Take a newspaper from the magazine stand. Read the newspaper.

Walk down the passage. Take the glasses from the table. Examine the record player. Try to switch it off. Examine the painting behind the record player. Examine the stuffed animals. Examine the teddy bear. Try to take the teddy bear. Read the list on the wall next to the stuffed animals. Examine the white canvas. Talk to the patient. Ask him about everything you can. Examine the house of cards. Try to take a card from the house of cards. Exit the room.

Try to walk the passage to the left. Exit the asylum. Walk through the gate with the Ernesto Che Guervara portrait. Read the two notes next to the left door. Examine the speakers high up on the wall. Examine the container. Take some logs from the stack of wood. Talk to the worker sitting on a chair. Ask him about everything you can. Examine the jackhammer. Try to pick it up.

Enter the opened door to the kitchen. Look at the dirty dishes on the table. Take the meat fork. Take an union hanging down from the pole. Take the sausage tongs hanging on the left side of the right rack. Take a soup ladle from the rack. Examine the stove. Take the weights form the table with the copper scale. Put the two logs in the stove. Add the newspaper to the logs. Use the glasses to set them on fire. Exit the kitchen.

Talk to the worker. Re-enter the kitchen. Take the charred log out of the stove with the sausage tongs. Head back to the gate keeper. Talk to him once more and ask him about everything you can. Give him the charred log. Ask him about the portrait of Sabrina. Enter the asylum. Enter the room with the house of cards building patient. Place the weights on the record player. Head back to the gate keeper. Talk to him and ask him about the portrait of the dancing nurse Sabrina. Just wait sixty minutes to receive the painting.

Enter the asylum once more. Show the wrapped portrait to the nurse. Exit the asylum. Walk back to the kitchen. Enter the kitchen. Put the plastic bag in the stove. Hmmm... I wonder what this has done to the card house! Take another charred log out of the stove with your sausage tongs. Exit the kitchen. Try to talk to the worker once more.

Head back to the room with the house of cards building patient. Try to pick up a card from the floor. Take the teddy bear. Put the portrait of Sabrina on the copier. Exit the room. Give the copied pictures to the nurse.

Go through the opened gate. Examine the head at the back wall of the corridor. Examine the two green doors at the left side of the corridor. Try to open the brown door to the left. Enter the green door to the right. Examine the blood stains on the floor. Examine the tiles that fell out of the left wall. Examine the scratches on the wall above the tiles. Examine the bed to find an article in the local paper. Zoom out. Examine the bed once more. Examine the surveillance camera at the ceiling. Head back to the dancing nurse.

Talk to the nurse and tell her about Perez's cell. Ask her about the surveillance camera. Exit the asylum. Walk through the gate once more. You'll see Ramon dumping something into the container and how he goes inside again. Examine the door frame next to that door. Try to open the door. Great... it only opens from the inside. Stab the portrait of Sabrina with the meat fork. Stick the skewered portrait on the door frame.

Open the door. Try to open the safe. Examine the VCR. Examine the surveillance monitors. Try to open the door to the left. Examine the picture next to the door. Yep... it has the correct code for the safe. It tells you that there is a one legged pirate with a cat on his shoulder, a parrot on the cat and a spider in the upper corner. Could this mean that the correct code is: pirate, cat, parrot and spider? Of course not... as you have seen earlier the code exists of digits. Now think Nina... think!!! Think about how many legs each and every creature has. A one legged pirate (1), a cat (4), a parrot (2) and a spider (8)! Examine the safe once more and punch in the code 1428. Put the video tape in the VCR.

Examine the cave. Talk to Perez and ask him about everything you can. Go down the stairs to the left. Walk through the gate. Take the skewered portrait from the door frame. Walk back to the beach. Give the portrait of Sabrina to Perez. Also give him the charred log.

 

Ireland, Pub

Examine the traffic sign. Examine the parked motorcycle. Take the flag hanging outside the pub. Examine the board in front of the pub. Cross the road and take the sign. Enter the pub. Look at the chimney. Talk to the barkeeper and ask him about everything you can. Talk to the sleeping guest. Take the tumbler from the table with the sleeping guest. Try to take the key that is hanging on the pole of the bar. Exit the pub.

Go down the wooden stairs across the street. Pick up the stone from the ground. Take a fish from the bucket next to the fisherman. Examine the empty bottles. Talk to the fisherman and ask him about everything you can. Examine the seawater. Put the flag in the seawater. Fill the tumbler with seawater. Examine the boat. Walk up the stairs and enter the pub.

Put the fish on the sign. Place the fish on sign in the chimney. Try to take the fish on baking sheet out of the chimney. Ouch! Use the wet flag to take it. Give the fried fish on sign to the sleeping guest. Talk to the sleeping guest. Talk to the barkeeper and ask him about everything you can once more. Exit the pub.

Place the wet flag over the traffic sign. Re-enter the pub. Wait a little while... Exit the pub and search the crate on the road to get a lemon. Don't forget to remove the wet flag from the traffic sign to avoid any further accidents! Re-enter the pub. Give the lemon to the barkeeper. Try to take that damned key from the pole once more! Place the tumbler filled with seawater in the chimney. Take the tumbler out of the chimney. Examine the tumbler. Put the salt in the barkeeper's tumbler. Poor guy... Take the key from the pole. Try to take the barkeeper's tumbler.

Head back to the fisherman. Fill the tumbler with seawater once more. Open the door of the storage room of the pub with the key. Enter the storage room. Grab a bottle of whiskey. Examine the bench vice. Take the torch from the buttress. Walk to the right and examine the barrels. Exit the storage room. Give the bottle of whiskey to the fisherman. Step in the boat to set course to the Island with the castle.

 

Ireland, Castle

Talk to Lord Morangie in the well. Take the sword sticking in the ground next to the well. Try to close the shutter of the window at the left side. Enter the upper passage. Enter the first door to the right to enter the bedroom. Examine the white statue. Examine the pictures on the wall behind the statue. Look through the window. Examine the commode to find not only a lot of useless stuff but also a gold coin. Examine the gold coin. Examine the bed.

Place the shutter on the statue. Place the sword on the statue. Walk towards the huge curtain at the right wall. Examine the pictures on the wall. Move the curtain. Enter the passage behind the curtain. Walk to the left and examine the niche in the wall. Examine the drawbridge. Exit the cellar.

Exit the bedroom. While standing in the corridor examine the right candle holder. Take the wire on top of the candle holder. Enter the passage to the right to enter the torture room. Examine the iron maiden. Take the iron chain next to the iron maiden. Examine the cage with the skeleton. Examine the rack. Pick up the pliers from the floor near the left wall of the room. Examine the fireplace. Exit the torture room.

Enter the passage at the end of the corridor to go outside. Enter the door to the right to enter the study. Examine the chimney. Examine the chair. Examine the chandelier. Examine the huge painting above the desk. On this painting you can see how you have to dress the statue in the bedroom. Notice that you still have to add a helmet, an amulet, a ring and leg protectors to the statue. Zoom out. Examine the clock. Go up the little stairs. Take the oil lamp from the table at the left side of the stairs. Take the spearheads from the show case at the left side of the room. Examine the books. Move the huge lever that is sticking out of the wall. Go down the stairs and exit the study.

Enter the passage to the right. Try to open the coffin. Use the oil lamp on the coffin. Light your torch with the burning torch on the wall. Use the burning torch on the coffin. Examine the opening at the head of the coffin. Exit the room. Enter the upper passage. Enter the passage to the right. Light the fireplace with the burning torch. Combine the pliers with the gold coin. Put the pliers with gold coin in the fireplace. Put the pliers with red-hot gold coin in the iron maiden. Put the pliers with red-hot gold ring in the tumbler with water. Exit the torture room.

Enter the door to the right. Place the gold ring on the statue. Go past the opened curtain to the right once more. Walk to the left. Take the key out of the niche. Examine the gate at the left side. Exit the cellar. Exit the bedroom. Enter the passage at the end of the corridor. Walk to the boat. Step into the boat for a little side tour back to the storage room of the pub.

Enter the opened door of the storage room. Walk to the right. Use the pliers on the wooden board in front of the barrels. Try to walk outside with the huge board. Re-enter the storage room. Pick up the board next to the door. Put the spearheads in the bench vice. Place the long board on the spearheads. Exit the storage room. Go up the stairs. Pick up the piece of rain gutter that has fallen off the roof of the pub. Walk back to the boat. Step in the boat to return to the castle.

Enter the upper passage. Enter the passage to the right. Put the rain gutter on the rack. Take the two pieces of rain gutter from the rack. Exit the torture room. Enter the door to the right. Place the two pieces of rain gutter on the statue. Walk past the opened curtain once more. Walk all the way to the left. Darn... another locked gate! Exit the cellar. Exit the bedroom. Enter the passage at the end of the corridor.

Enter the door to the right. Put the board on the stool in front of the chimney. Put the rock on the board. Go up the little stairs. Move the huge lever once more that is sticking out of the wall... Go down the stairs. Exit the study. Pick up the chimney cover next to the well. Enter the upper passage. Enter the door to the right. Place the chimney cover on the statue. Enter the passage behind the curtain once more. Walk all the way to the left. Try to open the circular door.

Exit the cellar. Exit the bedroom. Enter the passage at the end of the corridor. Enter the passage to the right. Put the golden key in the opening at the head of the coffin. Take the amulet from the skeleton. Combine the wire with the amulet. Combine the chain with the amulet with wire. Exit the room. Enter the upper passage. Enter the door to the right. Put the amulet on a chain on the statue. Enter the passage behind the curtain once more. Walk all the way to the left and open the circular door.

 

China, caves

Read the message in your inventory. Notice the three holes in the wall. Take the skull from the pole. Walk down the passage to the left. Examine the relief at the back wall. Examine the skeleton down the waterfall. Examine the huge rock next to you. Use the peg on the rock. Take the bag out of the water. Open the bag. Enter the passage to the right. Put the bone in the bottom hole in the wall.

Enter the passage to the left. Enter the upper cave. Examine the symbols on the left wall. Examine the relief at the left side and at the right side. Examine the head of stone. Read the message in your inventory and page to the last page. Make a note of the drawing. Examine the stone slab beneath the head of stone. Your goal is to reproduce the drawing with the stone slab. Here is an image of what you have to make of it. When you have done this correctly a compartment above the stone head open. Take the stone disk from the compartment. Zoom out...


The stone slab set correctly

 

Antarctica, Station

Examine the bathtub. Examine the camera on top of the bathtub. Take the plunger from the shower cabin at the right side of the room. Take the toilet paper from the sink at the left side of the room. Enter the door to the left. Search the opened armoire to get a tapper, a piece of something and silicon. Take the metal plate. Take the key from the box next to the door. Try to unlock the door with the key.

Put the piece of something in the bench vice. Combine the bent piece of something with the key. Put the metal plate on the drill. Operate the drill. Put the toilet paper on the metal plate on the drill. Operate the drill once more. Heat the piece of metal and key with the burning toilet paper. Use the piece of metal and hot key to unlock the door.

Open the door. Enter the room with the red glow to the left. Examine the control panel. Examine the VCR. Open the armoire with the number 42 at the left side to get an explosive. Exit the control room. Walk down the stairs at the right side of the circular room. Examine the machine with the red blinking lights. Press the switch of the elevator. Examine the platform of the elevator. Take the fishing rod.

Walk up the stairs to the left. Use the fishing rod on the platform down below. Use the fishing rod once more on the platform. Climb down the stairs once more. Follow the sign Exit ->. Pick up the bucket. Examine the forest of antennas at the right side. Leave the area to the right. Examine the harpoon of the boat. Examine the barrel on the deck. Put the laundry ball in the barrel.

Notice the jacket hanging at the left side of the steering cabin. Search the jacket to get a hip flask. Examine the frozen hole in the ice. Try to open it. Walk to the left to the station. Leave the area to the left. Examine the penguin. Take the warning sign at the right side. Examine the hole in the ground it leaves behind. Leave it alone for now but remember that you can find it here!

Look down the crevasse. Examine the dead man. Examine the precipice. Zoom out. Go to the left to the station. Enter the station. Go up the stairs to the left. Drop the laundry ball in whale oil on the platform down below. Go down the stairs. Fill the bucket with the salt pile. Follow the sign Exit -> once more. Leave the area to the right. Use the bucket of salt on the frozen hole in the ice.

Walk all the way to the left. Put the explosive in the hole where the warning sign has been. Go down the crevasse. Search the dead man to get his lighter, an amulet and his diary. Examine the diary. Go back up. Walk to the left to the station. Enter the station. Go up the stairs to the left. Enter the door at the center of the gangway near the keypad. Examine the incubator. Put the plunger on the incubator. Use the amulet on the incubator to get a strange egg.

Put the hip flask on the drill. Operate the drill to separate the cork from the flask. Exit through the door to the left. Climb down the stairs. Follow the sign Exit ->. Leave the area to the right. Examine the hole in the ice. Use the fishing rod on the hole in the ice. Attach the lighter to the fishing rod. Do some fishing once more.

Head all the way back to the penguin. Give the fish to the penguin. Examine the egg it was breeding on. Try to pick up the egg. Exchange the metal egg with the real egg. Head back into the station. Place the metal egg in the red blinking machine. Go up the stairs to the left. Enter the center door once more. Enter the door to the right. Put the cork in the drain of the bathtub. Turn the faucet open to fill the bathtub.

Enter the door to the left. Exit the room by the door to the left. Go down the stairs. Take the egg from the green blinking machine. Go up the stairs to the left. Enter the center door once more. Enter the door to the right. Take the VHS tape from the camera above the frozen bathtub. Enter the door to the left. Exit the room by the left door.

Enter the control room with the red glow to the left once more. Put the VHS tape in the VCR. Open your diary to read the number 2513 on the keypad at the railing near the central room. Exit the control room. Use the keypad near the central room and punch in the code 2513. Cross the newly appeared gangway. Open the door of the central room.

Examine the radar. Search the opened crate on the floor to get a beacon and a box of matches. Enter the door to the right. Go down the stairs. Follow the sign Exit ->. Leave the area to the right. Put the beacon in the harpoon. Dip the beacon in the barrel. Put the beacon in the harpoon...

Step into the elevator next to you. Try to open the valve of the huge radiator. Examine the huge radiator to find out that it is cold. Use the warning sign with the icicle on the ceiling in front of the big circular door. Examine the big circular door. Open the door to the left. Take the wrench from the barrel. Examine the barrel. Read the danger sign. Attach the icicle to the hanging chain. Grab the chain and attach it to the pipe at the right wall of the room. Pick up the fallen nut from the floor. Exit the room.

Use the tapper on the valve of the radiator. Put the nut on the valve. Use the wrench on the valve. Attach the warning sign to the wrench. Use the extended wrench on the valve. Examine the radiator to find out that it is gurgling and cold. Enter the door to the left once more. Use the silicon on the danger sign. Examine the mold you just made. Exit the room. Hold the mold in front of the camera above the radiator. Examine the radiator once more to find out that there is enough water in it now but that it still is not heating up. Hold your lighter in front of the camera.

Give the iron egg to Oleg. Talk to Massimo. Toss your cell phone into the machine. Grab the camera above you. Point the camera to the crane above you...

The End...