By

Chris van Zyl

From South Africa

 

Tombraider 5: Chronicles

 

STREETS OF ROME

 

Our first adventure begins where Lara is seeking the Philospher's Stone. As you begin, go left into the Backstage Area. This room is a short training area for Lara to practice her new moves. Go forward then climb the crate to the walkway above. Continue down the path then jump the gap to enter the next room. Do a running jump over the next gap then follow the passage to the next room. The next gap requires a running jump with a grab to catch the next ledge. Pull up, then continue to the end. Do a side-flip to the left, then enter the next room. Jump and grab the scaffold, then monkey swing to the other side. Climb the wall ladder to the top. Go around the corner then drop to the ledge. Walk left to the edge, then jump to the top of the scaffold. Get some flares and a large medkit, then leave the crawlspace and get a small medkit to the right. Return to the previous ledge, then crawl through the passage and turn left. Use the new tumble move, by pressing the jump button. Turn around then pull the lever to open the door leading to the next room. Go across the room to the end, then climb the crates to the left. Turn around, then do a running jump to the pool. Drop into the water then swim through the tunnel. At the other end, gown down to the bottom then locate the tunnel below. Swim through until you reach a small room with revolver and shotgun ammo, plus a large medkit. Exit the water, then take the loot and return back through the tunnel to the previous pool. Exit the pool on the other side then continue to the next room with a tightrope. When you reach the other side, drop to the lower room then enter the next room. Get some flares on the left shelf then locate the far left corner shelf that can be moved. Push it, then take the revolver ammo. Leave then go to the left corner shelf. Push it two times then go through the long hall to a small room. Take the uzi clips, then get your first Golden Rose from the shelf. Head back to the room below the tightrope, then climb the crates to leave the room. In the next room, search the right shelf to get a small medkit. At the end of the passage is a lever you can pull to open the door. Drop down into the next room, then head back outside to the street where you started. Go left and right, then go down the alley to the fountain. Take out your pistols, then kill the dog. Continue down the narrow passage to the right of the cafe until you come to a stone face. Flip the switch inside the hole in the wall to open a gate at the end of the first street. Go back down the alley then enter the new area to the right. Go to the stone face then flip the second switch in the hole to raise a block behind you. Bats attack and there is nothing you can do. Roll, then run to the block. Climb it to the balcony, then go through the room to the next balcony. Drop down to find yourself in a hall with three windows. Shoot out the right window with your pistols, then take the revolver ammo. Hang from the edge to get the attention of another dog, then pull up and kill it with your pistols. Drop to the floor then open the blue door behind you. Do a backflip then kill another dog with your pistols. Enter the room to get a large medkit and shotgun shells, then go up the stairs to the windows and shoot the left window with your pistols. Take the small medkit then shoot the other window with your pistols. Go through the window then jump across to the other side. Go left through the first room, then take the Golden Key at the end. Leave the room and stick to the left, until you reach the next balcony and a cut-scene. A barking dog blocks the next gate and warns off any intruders. Jump over the railing to land on the red and white striped awning then take the flares. Jump from the edge of the awning to the fountain ledge, then kill the dog with your pistols. Unlock the gate, then enter the passage beyond. As you enter the next area, have your pistols ready and shoot Larson on the second balcony to the left. Keep firing and dodging his bullets until he runs away. Search the dark area behind the pillars to locate a small medkit in the corner. Take it, then go to the next room and take the first left. Follow the ramp leading down to a small room with some boxes and the Garden Key, then take it and go back up the ramp while sticking to the left. When you reach the top, you will see Larson. Shoot him with your pistols until he runs away, then cross the tightrope to reach the other side. Go forward then drop down into the ally. Go down the passage to the left, then go left. Go right, then go down the passage and go left again. This alcove has some revolver ammo and a locked wooden door that can't be open right now. Remember this door, you'll be coming back later on. Take the revolver ammo, then go left. Continue up the stairs, then take the revolver at the end. Turn around then head up the ramp to the blue door. Get the laser sight to the left as you enter the room, then combine this item with your new revolver. Head over to the gate at the other end of the room, then use the revolver in laser-sight mode and shoot the lock off the gate. Go inside and get another Garden Key, then rats will swarm in and attack. Leave the building and return to the street, then go past the closed gate to the end. Go left, then locate the two slots where you can insert your Garden Keys. The gate you just passed, is now open and you can enter this new area. Watch the cut-scene that triggers when you go near the building then make a note of the room with the pool. Go to the left then go through the narrow alley until the camera pans around giving you a nice view of the area and the bell. Go up the steps and take the laser sight at the end. Climb up the short wall, then use your revolver in laser-sight mode and shoot the bell to open a door. Go to the left of the bell tower then go through small passage, which is now open. At the edge, do a standing jump with a grab to reach the passage on the other side. More bats swarm in and attack. Quickly flip the switch at the hole in the wall and turn around then do a running jump with a grab to reach the previous ledge. Go near the opened door under the bell, then get some revolver ammo to the right. Go inside, then go to the back of the room at the far left. Pull the lever on the wall, then watch the crow turn into a pigeon. Go to the statue and turn it. Go down the next passage past the other bird statue, then follow the ramps leading up to a deadly trap. Crawl to the right and back off the edge, then cling to the ledge. Shimmy past the battering ram to the other end. Climb into the alcove, then pull the lever to crack the remaining statue. Drop down to the floor, then go to the bird statue and turn it. This opens the entrance to a new chamber near the front of the building where you will find the first of three Gateway Keys. Don't get it just yet, but leave this room. Climb the short wall then go right. Do a running jump to the ledge above the wall. Follow the ledge around until you are close enough to jump to the roof. Follow the roof until you can jump into the tower where you can get a large medkit and revolver ammo. Now go way back to the room where the bats attacked you. You will find two alcoves that are now open and you can get a large medkit and another Rose. Leave the room, then do a safety drop to the floor. Once you reach the wooden door, it will now be open. When you enter the small room, take out your pistols and kill another dog. Search the shelves for a large medkit and another Rose. Return to the building with the bell, then enter the new chamber in front to get the Gateway Key. Leave the room then watch the cut-scene that ends the level.

 

TRAJAN'S MARKETS

 

Go in the room to the right, then shoot the box with your pistols. Take the laser sight then leave the room with your pistols drawn. Go to the building in front then shoot another box inside. Take the crowbar, then leave the room and go left down the street to the third door on the right. Use your crowbar to open the door, then go inside and take out your pistols. Duck and shoot the box, then pick up the small medkit. Climb the ledges to reach the second floor, where you’ll find a tightrope. Before crossing the rope, walk to the edge of the crate. Jump over to the window ledge then pick up another small medkit. Jump back to the crate, then walk the tightrope to the other ledge. Jump the sections of broken floor to reach the opening on the right, then walk out along the walkway towards the gate. Turn right, then jump to the next ledge. Jump to the next ledge and turn right. Now do a running jump and grab the next ledge, pull up then take the shotgun shells from the window ledge. Return to the previous ledge, then walk to the edge. Safely drop to the next ledge below then drop to the floor to get some revolver ammo and some flares. Jump to the next ledge to trigger a cut-scene. Safely drop to the floor below, then turn around. Go forward and right, then climb the wall ladder on the backside of the third column to the top. Move left around the corner, then slide down the short slope to land on a flat ledge. Turn to your right then do a running jump to the next small ledge. Jump again to the left. When you land on the next ledge, enter the small room and pull the rope three times until a third cut-scene shows. Go back outside then jump back to the small ledge. Jump over the two long ledges then jump to the next small ledge to the right. Enter the room with another rope. Pull the rope once to start another cut-scene, revealing a new location. There are some uzi clips on another ledge nearby. Return to the previous ledge and turn around, then aim for the small window ledge with two textured statues on the wall. Do a standing jump and grab just in case you come up short. Take them, then do a safety drop to the floor below. Enter the new room you just opened, then take some revolver ammo and a small medkit near the statue. Exit the room and turn right. Light a flare, then climb the ledge to the next room. Pry the Golden Coin from the wall with your crowbar, then rats starts to pour into the room. Quickly run back to the room with the statue then insert the coin in the slot at the base to open a gate to the next area. Return outside and go to the right, then jump over the small brown railing to the now open trapdoor. Drop down into the lower room then get two shotgun shells and another Rose. Leave the room, then go through the gate to the main street. Go left through the new gate, then follow the alley until you reach a cavern with a waterfall. Go forward down the short alley to get some revolver ammo at the end. Return to the water and light a flare, then jump in and swim forward to the next ledge. Climb out onto the ledge, then enter the next room. After the cut-scene, take the revolver ammo and save your game. This Roman Head fires green lasers out of its eyes, so you need to dodge the blasts and shoot out the eyes with your revolver in laser sight mode. You can see when the Head is powering up for another blast, so be prepared to side-flip out of the way. When the Head is gone, jump down to the floor and pick up the Mars Symbol. Go to the red machine in front, then climb onto the scaffold above. Do a standing jump to land on top of the red machine, where you can collect another Rose. Drop down to the floor, then head to the other side of the room and locate the circular hatch. Get the revolver ammo in the corner to the left, then stand near the brown part of the hatch and open the trapdoor. Climb down the wall ladder to the canal below then walk along the passage to the end. Ignore the rats, but dive into the water. Swim through the passage in front to get a small medkit, then locate the small underwater tunnel in the middle of the room. Swim through until you reach another room. Get the shotgun shells then use the crowbar to pry off the valve wheel. Now you need to retrace your steps back to the room with the hatch and the red machine. Insert the wheel and turn it. This stops the deadly propeller blade that was blocking your path to the remaining tunnel. Go back down the hatch then swim down to the bottom passage. Continue forward, then go towards the small opening to the left. Swim through and enter a small room with a large medkit. Take it, then swim back out and follow the passage to the left until you come to another spinning propeller. Follow the current to the right, then it will lead you to a gap in the ceiling. Swim up into the next room. Climb out of the water then turn the valve wheel to stop the propeller in the water below. Dive back in then swim towards the propeller and through the small passage to the right. Swim up the long sloped tunnel, then exit the water to the next room. Take the shotgun shells and the shotgun then arm yourself with your new weapon in first mode. Defeating the Gladiator requires backflips and jumps to dodge his attacks. The Gladiator attacks by firing energy bolts or by charging at you with his deadly sword. Wait for his charge, then run in the other direction and turn around. You need to be pretty close to fire at him. Parts of him will break away, so dodge his attacks and keep up your assault until he is totally destroyed. Upon his destruction, the window will shatter and a gate will open. Exit the room through the window, but don't forget to take the small medkit and some uzi clips. Before dropping to the street, grab the small medkit to the left then return to the main street. A newly opened gate leading to the next Rose is to the left, go get it. Now make your way back to the cavern with the waterfall then swim through the new underwater passage to the left. Get the small medkit and the Venus Symbol on your way to the next room. Things are about to get dangerous, so you better save your game. After a brief cut-scene, you need to whip out your pistols and fire at Larson until he's injured. Save your game after the cut-scene. The Gateway Guardians have two attack modes. First they shoot out guided bolts of fire that actually seeks you out. If you take a direct hit, you will burst into flames. Even if you dodge the fire, you can still take considerable damage from the explosion when it hits any nearby surface. Second, the Guardians will also bite if you get too close. Side-flip to the sides and fire away with all your weapons. When the battle is over, you can collect four boxes of shotgun shells and a large medkit. Insert your two keys into the slots to open the Gateway, then go inside. Do two running jumps to reach the last platform, then it will send you falling into a pit and sends you sliding to the next level.

 

THE COLOSSEUM

 

Continue forward through the cave, then turn right at the second wall. Push the block at the wall until it stops then go around the corner to get another Rose. Return down the passage then stop at the next hall. Walk down the passage, then a cut-scene will show that the floor is breaking away. Do a running jump to clear the lava below. Back off and hang from the edge, then shimmy to the left. Go through the crawlspace. Flip forward to the other side then press a button on the wall to open a door back in the previous room. Climb back up and crawl through. Shimmy to the right, then pull up to the ledge. A door is now open, allowing you to slide into the next room. Get ready for action as soon as you reach the ground. A lion attacks, so take out your pistols and kill it. Locate and press the button on the wall to open the exit. Another lion attacks, so take out your pistols and kill it. Enter the next room then climb the wall ladder until you reach the top. Backflip with a twist, then take the Gemstone piece from the pedestal. Enter the next room then kill a Gladiator from the left with your pistols. Go to the room where he came from, then pick up the small medkit. Follow the ramp leading up to another level, then kill another Gladiator with your pistols. Go in the room where he came from, then take the uzi clips and push the button on the wall. Continue up the next ramp to the top then kill a lion and a Gladiator with your pistols. Go to the back of the room where they came from, then take the uzi gun and a large medkit. Head back down the ramp, then enter the room to your right. Your goal here is to collect the second piece of the Gemstone by navigating a tricky puzzle that is on a timer. Go to the middle of the road then do a running jump towards the left platform. Face the room and stand by the rope, then pull the rope three times to raise a pedestal on the central platform. Now do a running jump to the ledge in the far right corner below, then run through the small opening to reach the next block. Jump up and pull up. Run to the top with a running jump and a grab then pull up. Stick to the left. Do a running jump over the pit then pull up to reach the central platform. Take the Gemstone from the pedestal before it goes down. You can now exit the cave through the door on the right. A trapdoor opens, sending you down with a cut-scene. After the encounter, go through the right doorway. Go all the way up to the central platform then go to the door where you fell through. Do a running jump with a grab to enter the next room. Take the Rose, then walk to the edge. Jump to the slope, then grab the edge when you slide. Do a safety drop to the room below. Go towards the right door, then it will open as you head up the ramp. Combine the two pieces of the Gemstone in your inventory then insert it in the slot. As the floor starts to break away, do a roll followed by a running jump to the stable ledge on the other side of the room. Turn around, then do running jump to the opening in the wall. Back off the ledge and hang, then shimmy to the left until you stopped. Drop to the floor, then exit through the door. Use the block to reach the room above, then whip out your pistols to take care of another Gladiator and a lion. Light a flare. A quick search of the room gets you the Colloseum key, which you can use to open the large doors. Saving your game would be a good idea, because the Thor Gladiator is very strong. Shoot him with all your weapons. When he's destroyed, the exit will be revealed on the wall. In the next room, you will find a table with another Colloseum key. Take it. Return to the previous room, then use the key to unlock the second door. Slide down to the cave, but ignore the tempting treasure for now. Do a running jump across the first ledge then do another running jump with a grab to reach the crawlspace. Crawl through the passage to find another Rose. Take it, then return across the ledges to the Philospher Stone. Pry it from the wall with your crowbar to end your adventures in Rome.

 

THE BASE

 

Our second adventure begins where Lara is seeking the Spear of Destiny. The Russians are also after this treasure, because whoever possesses it will have ultimed power. As you begin, head down the ramp until you reach the door leading to the warehouse. A cut-scene shows you the danger that lurks above. Quickly run in then head to the metal door in front. Turn left then get a Silver Key from the locker. Turn around then run across the warehouse to the locked door behind the stacks of boxes. Use the key, then head up the ramp until you come to a room with a large window. Make sure they don’t see you, then crawl to the door and shoot the guard on the chair with your pistols. Quickly kill the second one then take the Access Card that one of them drops. Search the locker in the corner to get a uzi gun. Go back down the ramp, then return to the locker where you found the key. Use the Access Card on the locked door to the left. Kill the dog with your uzi guns then find a ventilation shaft with a loose cover. Shoot the cover with your pistols, then climb into the shaft to get a Rose. Return to the locker, then use the Access Card on the door to the left. As you enter the upper area, do a running jump from the broken railing to land on the container across the way. Pull up onto the box then do a running jump to the right container at the wall. When you land, turn to the left then do a running jump to the crates. Climb the small box, then do a running jump to reach the next container. Climb the small box then do a running jump to the gap in the railing. Grab the edge and pull up, then press the button to open the next door and trigger a cut-scene. After the next exit has been revealed, search the lockers to find a small medkit and some uzi clips. Press the button to open the door, then return to the gap in the railing. Now that you are out of danger from the claw, you could take some time to explore the top of the crates for some additional items. A small medkit is on the far silver crate to the right and some uzi clips are on a silver crate in front. Now head to the newly revealed exit when you are ready. Follow the large passage with your uzi guns drawn then kill two guards who attack as you near the end. Take the left passage then go outside and climb the snow-covered box hanging from the crane. Do a running jump to the silver crate along the wall then climb up the stacks to locate another Rose on top. Take it, then safely drop to the ground. Use your handy Access Card to open a locked door nearby. Enter, then kill a guard with your pistols. Take his Silver Key, then note that the machine is missing a yellow fuse. Return to the previous passage from witch you came, then go forward and follow the other hall leading to a locked door at the end. Use your new key to open the door, then you will be interrupted by a cut-scene. When it's over, you can jump the gaps on the right to reach the ledge near the submarine. Collect the laser sight and the desert eagle clips, then safely drop to the ground. Unlock the door with your Access Card then whip out your pistols to take care of a guard dog. The lockers in this room contain all sorts of goodies. A large medkit, Fuse, uzi clips, desert eagle clips and the desert eagle gun. Take them then enter the showers. Locate the hatch in the far right corner, then open it. A tricky swim leads to the next room, but you can also drown. Save your game, then drop in. Swim down until you reach a junction in the tunnel, then take the passage to the right and keep swimming until you surface in a hidden room with another Rose. Take it. Return back through the underwater tunnel and resurface in the showers, then go near the lockers and go left to another door. Push the button to open the door. You are now back in the main passage. Go across to the other hall, then return outside. Two snipers are hiding in the windows above, but you can ignore them if you are quick. Enter the room with the machine, then insert the Fuse to turn it on. A door unlocks and you quickly need to kill another dog with your desert eagle. Press the button in the new room to position the crane/box, giving you access to the sub. A running jump from the red crate will get you close enough to grab the hanging crate. Do a running jump towards the submarine, then you will trigger the final cut-scene and end the level.

 

THE SUBMARINE

 

Locate the four bars between the bunk beds. Take the loose one on the right to pull it free. This item makes a suitable crowbar, use it to pry the air duct cover around the corner to the right. Crawl through the ventilation system until you come to a wall ladder. Climb up then move forward until you reach a hole in the vent. Hang down into the hole then climb down using the footholds. About halfway down on the left, is a short tunnel leading to the next Rose. Take it then make your way back to the top of the shaft. Go towards the fan on the right then climb the wall ladder to the power cables above. Drop into another hole, then hang from the edge. Shimmy to the next ledge, then climb up. Open the vent then drop into the room below where you can search the shelf to find a small medkit and a Battery in a cabinet drawer. Climb back up then go left to the wall ladder. When you reach the top, you will overhear a conversation between the Admiral and Sergei. Continue to the end of the tunnel then climb down the wall ladder. Crawl through the next shaft then open the hatch to climb down into the kitchen. You may want to save here. Walk across the kitchen towards the unsuspecting cook, then whack him with the crowbar when you get behind him. Take the Bronze Key from the cook, then unlock the supply room. Search the shelf for a Silver Key, then get your Pistols from the cabinet drawer. Leave the room, then open the door to the right with your new key. Have your guns ready as you enter the mess hall. Two men attack, but they are easily eliminated. The door to the far left of the TV, leads to a bathroom with a guard inside. Kill him with your pistols, then take his shotgun shells. Head to the door on the other side of the room. Follow the passage left, then right and kill another guard in the hall with your pistols. Continue to the end of the passage, then open the airlock. Climb the wall ladder then continue to another supply room where you can kill two more guards with your pistols. When they are dead, pick up the shotgun from the dead guard then search the top crates to get a large medkit and an Aqualung. In the corner to the left of the doorway is a cracked crate, open the crate with your crowbar and get another Rose from inside. Return to the mess hall, then open the airlock to the right of the TV. Go down the hall then stop at the first room on the right. Kill a guard with your shotgun in first mode. Enter the room, then climb onto the crate. Jump and grab to open the hatch above. Climb into the shaft, then crawl through until you reach the third narrow gap. Stand up, then turn right. Jump up and grab the edge, then pull up into the shaft. Pick up another Rose. Return to the shaft below, then open the hatch to your right. Drop down into the next room, then take out your shotgun in first mode and do a side-flip to the left. Quickly kill the guard who enters the room then search the cabinet drawer to get another Battery. Follow the next passage left, then go right until you come to a hole in the floor. Climb down to the walkway below, then kill another guard with your shotgun in first mode. Take the shotgun shells then continue towards the bunk beds at the end of the passage. Take the small medkit at the left end, then open the airlock you just passed. Enter, then shoot another guard with your shotgun in first mode. Climb the wall ladder to reach the diving area above, then open the right door and shoot another guard with your shotgun in first mode. Take the Suit Console then go right and right again. Shoot another guard with your shotgun in first mode, then go through the closed door across the hall. Go to the Diving Suit at the left. In your inventory, combine the Suit Console with the Aqualung then combine the two Batteries together. Now approach the top part of the EDS suit, then use the two items to trigger a cut-scene that takes you to the next level.

 

DEEPSEA DIVE

 

Save your game, because danger lurks ahead in this short but exciting level. You will be attacked by mini-subs, armed with rockets. If you are in danger, you can always use a Chaff Flare to disrupt the rocket's homing device by pressing the sprint key. Make sure to stay off the walls, which slows you down making you an easy target. When you exit the sub, go forward. Head to the right, then continue left until you reach a wreckage with a small opening below. Quickly get inside, then follow the short tunnel to get another Rose. Get ready to quickly exit the alcove, then dodge immediate attacks from the mini-sub waiting outside. Return to the previous junction then go right. Continue straight, until you reach the next opening at the far left. When you reach the next area, locate the small tunnel in the round rock formation and swim down. Swim through caverns, until you trigger a cut-scene where Lara claims the Spear of Destiny. A cave-in damages her diving suit. Now with a limited oxygen supply, you must get back to the sub quickly and safely. Save your game, then swim fast through the larger areas and slow down going through the narrow passages. Too many bounces off the wall will deplete your oxygen supply and you will die before you ever make it to the sub. In the open area, turn around then use a Chaff Flare to disrupt the rocket's homing device. Go forward to the big area. After the quick current, go right then return to the sub. Swim up through the hole to start the next cut-scene and end the level.

 

SINKING SUBMARINE

 

Just when you thought it was safe to get out of the water and back onboard the sub, you find that its sinking. Flickering lights and dangerous power cables are making flooded passages dangerous and downright deadly. Climb down the wall ladder behind you, then take out your shotgun in second mode and go forward. Kill the two guards in the next room then take the uzi clips and desert eagle ammo they leave behind. Climb the wall ladder to the next deck then enter the burning hall to the right. The safest way to jump the fire is to stand against the wall and do a side-flip over the first patch. Enter the middle room then search the right shelf to get your uzi gun. Return to the hall then jump over the left patch of fire to enter the next room. A cut-scene shows the next part of the passage being electrified. Jump onto the table, then make a series of standing jumps and grabs to cross the room and avoid the deadly water. Enter the far right room, then go right and stop at the supply room. The sailor has his back turned, so walk into the room and shoot him with your uzi guns. Get his Access Card then search the shelf for a small medkit. Now retrace your path through the mess hall and back over the fires in the first hall. Past the fire, go right then left and left again. Use your Access Card on the airlock, then continue forward and climb the wall ladder. Go past the flooded room on the left, then follow the passage in front until you reach the control room. Open the airlock on the far wall, then enter the room. A cut-scene will show where Lara talks with the Admiral who gives her a Silver Key that unlocks his stateroom. Return to the control room then shoot out the damaged cover on the airshaft with your pistols. Get on the table then jump to pull up into the ventilation shaft. Follow the duct to the right, until you reach a trapdoor in the floor. Open it then drop down into the room below. Locate the switch high above on the wall, then jump and grab to pull it. This will turn off the electrical power. Make your way through the air duct then flip forward to the control room. Leave the control room then enter the next room where you can collect a large medkit, Nitrogen Canister and the desert eagle with extra ammo. Return to the hall then go right. Go down the wall ladder, then go through the passage on the left that was previously electrified. Use the Admiral's key on the locked door to enter the stateroom where you can find a small medkit and a green Oxygen Canister in the lockers. Take out your desert eagle and get ready for combat as you exit the stateroom. Two sailors attack and one drops a Bronze Key when he dies. Take it then go left to the burning hall. Jump the fires to reach the mess hall, then return to the kitchen where you can get another Rose. Return to the control room then climb back into the vent. Head back to the room where you disabled the power, then use your new Bronze Key on the locked door. Enter the next room, then search the cabinet drawer to find another Rose. Return through the duct back to the control room then enter the room with the Admiral. Climb the wall ladder to the top then use the Nitrogen Canister in the left slot and the Oxygen Canister in the right to end your adventures in the Sub.

 

GALLOWS TREE

 

This chapter takes us back to the teenage years of Lara Croft. Lara stows away on a boat that is on its way to a mysterious island. Go left until you reach the canyon, then do a running jump over the canyon to land on a sloped ledge. Jump and grab the crack, then shimmy left and around the corner. Drop down and you will slide to a stop. Turn to the right then do a running jump to the sloped ledge. When you slide, grab the edge. Shimmy to the right, then drop down to the ledge below. Turn right. Jump with a grab to the cave opening, then a swarm of bats attack. Run around and dodge them until they fly away, then take the large medkit and another Rose. Exit the cave by hanging from the edge, then drop to the floor below. Turn around, then drop down to the floor. Go around the back of the cavern to the right, then get a small medkit from behind. Now make your way to the middle of the chasm, where there's a ledge in the right wall. Climb onto the ledge then turn left to face the flat spot in the corner. Take one step back from the edge, then do a standing jump to a flat area on the rocks. Do another standing jump to the flat spot then pick up another small medkit. Return to the ledge, then climb into the opening in the wall. Climb up several ledges to emerge back where you started the level. Now go over the canyon again, then return to the sloped surface on the left. Jump to the sloped wall again, then grab the edge. Shimmy around the corner to the right then continue along the ledge until you are hanging above an opening below. Release, then grab the edge of the opening. Pull up into the cave. Crawl through to the other side then slide to the floor. Turn right then climb onto the stone ledge in front. Turn right again, then grab the ceiling to monkey swing to the other side. Take the large medkit in a shallow pit to the right then slide down a slope to the outdoor area. Walk forward, then a cut-scene triggers as Lara approaches the fire. Turn around, then go to the pillar to the left and hang from the sloped ledge above. Pull up, then quickly backflip to the top of the pillar where you can get another Rose. Back off the ledge and grab the edge, then let go and roll. Go right into the next cavern. You should spot another textured ceiling that you can use to continue forward and up into the next passage. More bats attack and you must run around, dodging these creatures until they fly away. At the end of this passage is a ledge you can climb up to. Turn left and walk to the edge, then dive to land in the well with the broken roof. It's quite easy to get lost or drowned in this next part, so you may want to save. Continue to the first junction then go right. Follow the passage until you reach the next junction, then go right again. Continue into a larger area where you will notice a hole in the ceiling. Ignore it, there is no air up there. Turn left, then follow the new tunnel until you reach a vertical shaft leading to some much needed air. Swim past the dock to the right then climb out onto a long sloped surface at the wall. Do a backflip to land on a flat ledge behind you. Now you need to move fast, because the rats are starting to nibble at your feet. Turn around then crawl through the opening below to enter the house. Once inside, you can get a large medkit from the floor. Search the cabinet drawer for a Rubber Tube. Head back to the pool, then do a running jump to the right while leaning to the right. Grab the dock and pull up. Turn left then jump over the wall to the other side. Quickly leave the water to the ledge in front. More rats are waiting as you climb into the opening and crawl through the gap to reach the previous area with the campfire. If you spot a fat little creature running around, make sure to keep your distance. Go past the fire to the tower in the far left corner. Quickly crawl through the gap below, because the Imp and possibly the rats will start to chase you. Follow the path to the other side then go outside and go left. You will come to a ledge with a small cave. Run into the misty cave and get a Pitchfork hidden in the darkness, then run back outside and quickly pull up to the ledge above. Once you reach the top, you are out of danger from the menacing little creature below. Now combine your Pitchfork and Rubber Tube to make a Catapult then use it on the wall to trigger a cut-scene that gives you a clear path to the room with the bells. Pick up the Iron Clapper in the room then drop through the hole in the corner. As you exit the passage, go into the left room then go behind the coffin and look on the floor. Take the piece of wood, then exit the room. Head up the winding dirt path past the empty rooms with coffins, until you reach a large intersection. Directly ahead is a pit with a wall ladder leading down. Throw your torch into the hole then climb down the wall ladder to the ground. Pick up your torch then walk down the new passage until you come to a junction. The brown floor ahead will collapse, sending you into a fatal pit of spikes. Take the branch to the right, then go up the ramp to the top and go right again. Head for the lit torch on the wall, then use your piece of wood to light it up. Go right, then go down the tunnel and go right again. More bats flutter around before leaving you alone. Drop your torch, then carefully crawl through the gold spikes to reach a large medkit and another Rose. Take them, then crawl through the spikes to the passage and pick up your torch. Now head to the T-junction past the lit torch, then go forward up the passage while avoiding some more bats. When you reach the top, use your torch to light the brownish roots on the ceiling. After the fire burned out, drop your torch and take the Heart. This triggers a cut-scene where Lara talks with Father Patrick about her mistake and what she must now do. Head toward the exit that Father Patrick used then get a small medkit around the corner. Slide down the slope to return to the campfire, then retrace your path to get to the area where you first picked up your unlit torch. Continue forward, then enter the second room to the left. Pick up a small medkit behind the coffin then go up the path to the hole. Go left up the slope, then insert the Heart in a hole next to the door. This triggers a cut-scene where several Imps exit the buildings. Enter the open door to trigger another cut-scene, where Lara defeats a small horde of those fat little Imps with the Iron Clapper. When you have control again, drop into the hole to escape the two remaining Imps. Follow the passage to a bridge then dodge the swarming bats while you take another large medkit along the way. Now follow the path to the next level.

 

LABYRINTH

 

Turn around then head toward the gate to trigger a cut-scene. Go to the front of the church then locate the three stone buttons on the wall. Press Middle, Left and Right. Watch another frightening cut-scene then go left to the Urn in the wall. Note the ghostly skeleton to your left. Keep your distance so he won't attack, then carefully make your way to the door that the wraith took. The skeletons will disappear and reappear in new locations, creating a sort of maze you must follow. Here is an easy and safe route. Move toward the left pew in the corner. Walk between the two pews to reach the pillar, then go behind the pillar to avoid the skeleton. Continue forward past the next pew then make a tight turn around the end where another skeleton is waiting. Make a tight turn to the right, then enter the next room and approach the first pew. Get the Bone Dust then make your way back to the front of the church using the same route. Use the Bone Dust on the Urn, then it will burst into flames and send the skeletons to their final resting place. Now head for the door at the back of the chapel to the left, then go inside and locate a hidden ledge above. Climb up and pull the lever to open a gate back in the room where you found the Bone Dust. Return there, then enter the new passage. Take the large medkit, then go to the hole in the wall to get another Rose. Leave, then pickup a small medkit. Return to the room with the slope leading down, then slide down to the bat-filled room and do a safety drop into the hole. Climb out of the water to trigger another cut-scene that shows you the way to proceed. Head up the wooden ramp until you reach the opening in the wall, then follow the passage and take the small medkit along the way. Go out to the bridge with a broken railing, then turn left. Do a running jump to grab the next ledge then shimmy around the corner until you reach a ledge you can pull up to. Turn around then do a running jump to reach the next ledge. Go through the next tunnel to collect another Rose. Do a running jump back to the previous ledge, then shimmy back around to the left. Pull up, then do a running jump back to the bridge. Cross the bridge, then pull the lever to rotate the central platform and lower some bridges. Cross the new bridge, then continue up the wooden ramps. Make a right through the next passage, then cross the next bridge. Ignore the lever and go right, then head up more ramps to the very top where you can crawl to get a small medkit. Now go through the opening you just passed, then follow the passage to the next bridge. Cross the bridge, then get the Bestiary Book. Jump the gap to go through the door that just opened, then continue forward until you reach a room with broken walkways. Look at the ghostly white light, they will aid you later. Get a large medkit on the floor below, then do a standing jump to grab the edge of the first walkway and pull up. Head up the ramp until you can spot the monkey bars and the crawlspace in the far wall. Do an angled jump and grab the bars, then monkey swing across to the far wall. Drop and grab again to catch the opening, then pull up into it. Continue to the spike pit in the floor, then lower yourself down. Shimmy around to the other side then pull up. Get another Rose at the end of the tunnel, then go back to the opening and flip forward to the walkway below. Make your way back to the monkey bars and turn left, then do a standing jump to grab the walkway above. Pull up and turn around, then jump forward to reach the next walkway. Continue to the top, then save your game. Go through the exit, then slide down the slope. At the bottom, you will spot the ghostly lights. This is a maze and you must follow the light. If you get behind or fall in a pit, you will encounter the horrible monster that lives in the maze and you will die. Go forward over the first pit, then go right. Go left over the second pit, then go to the wall. Turn left, then jump over the third pit and go left. Jump over the fourth pit and go right, then go down the slope to the room below. At the bottom, take the large medkit then go forward to start the next cut-scene and end the level.

 

OLD MILL

 

Go forward to witness a cut-scene, then go left through the tunnel until you drop into a pit. Climb out of the pit then go right until you reach the canyon. You will get a nice view of the area as well as two Imps who comes out to toss rocks at you. Do a running jump towards the rope, then grab it and slide down to the end. Spin around to face the ledge with the torch, then use the sprint key to start swinging. Launch yourself towards the platform. Take the torch, then head back to the tunnel. Go right then make a left to the bottom to avoid some bats. Light your torch with the one on the wall, then turn around. Go left, then drop your torch. Take the small medkit and pick up your torch, then make your way back to the canyon and save your game. Walk to the left wall, then turn right at the edge. Throw your torch at the Imps so it lands on the ledge and scares them away, then jump out and grab the rope. Slide to the bottom then spin to the left to face the gate high above. Start swinging, then jump to the gate. Rip one of the bars off to make a crowbar, then drop to the ledge on the right. Crawl into the Imp cave, then follow the tunnel to get another Rose. Return to the ledge outside then jump over to the next ledge. Jump to the ledge above. Jump back to the rope, then slide to the end. Swing toward the sloped pillar on the other side, then do a safety drop to the floor. Turn around, then enter the tunnel and get a large medkit. Go right and save your game, then go left to the wall. Face the left pillar, then jump up and grab it. Shimmy to the left end and pull up, then backflip to the next pillar and jump to the next one. Grab it and pull up, then jump to the next pillar. Quickly jump again while leaning a bit to the left. Grab the edge of the crawlspace, then pull up. Crawl through the low gap then go around the corner to the left. When the path gets too narrow, back off the ledge then shimmy to the left. Pull up into the final crawlspace to continue. Tumble forward into the next room then get a large medkit on the floor and some Chalk that can be pried from the wall by using your crowbar. Now retrace your path back to the beginning of the level then locate the smooth section of ground to the left. Use the Chalk to draw a symbol on the floor, then this will trigger a very exciting cut-scene. Enter the nearby opening then slide down the slope to start another cut-scene. Turn around then go to the wall. Drop into the stream of water then swim down the very long tunnel with the current pulling you. When you reach the waterwheel, climb up the left ledge then go through the tunnel to the next area. Turn left then crawl through a cave on the far right. Take a large medkit at the end of the passage. The passage ahead bursts into flames and you have no choice but to face the heat. Use a large medkit to get your health to full, then run through the fire and turn left. The water will put the fire out. Climb back out, then collect another Rose. Drop back into the water, then climb the next ledge and drop into the water. Leave the cave, then drop into the water to the left near the Mill. Swim down towards the gold light then turn right. Watch the red water demon swim around, then learn his pattern. When he swims off to the right, you can dash forward and get the coin. Go up through the small opening in the wall, then quickly swim toward the cage to the right with the demon in hot pursuit. Use the coin on the cage to trigger a cut-scene, then return to where you found the coin. Locate the underwater entrance to the right. Once inside the Mill, go up the ramp then pull the wheel four times to open a door. Now side-flip to the left, then do a running jump and grab the bar. Swing around, then release to launch yourself to the other side. Roll, then do a running jump to the next platform on the left. Quickly go to the door, then crawl through the gap before it shuts. Dodge more bats and face the slope, then jump to grab the ledge above. Pull up then turn around to face the switch on the wall. Jump over and pull the switch to shutdown the windmill. Retrace your path back to the Horseman's house then go to the water that brought you to the wheel. Jump in, then swim down the tunnel that goes around to the back of the house. You should spot a small hole on the left, swim through to get another Rose. Return to the water, then swim right until you see a ledge to your right. Climb up then crawl through the long passage until you can stand. Pull up to the ledge on the right, then turn around. Do a running jump to the stone ledge. Do a running jump to the first window on the roof of the Horseman's house then jump to the flat area above the door. Do a running jump to land on the next window. Now comes a very tricky jump to the high ledge on the next building. You need to do a running jump while leaning to the left and grab the edge of the roof. Pull up, then back off the ledge through the window to land in a room below. Turn the wheel on the wall to start the final cut-scene and end your adventures on the spooky island.

 

13th FLOOR

 

Here we are on the final chapter of the game. Lara is seeking the Iris witch is now in the custody of Verner Von Croy. Naturally, this item is heavily guarded by all sorts of soldiers and advanced security systems. You also have the assistance of a computer hacker named Zip who will guide you through the levels. Listen to Zip, then proceed down the hall to the left. Shoot the vent cover in laser-sight mode with your HK in first mode. Take the large medkit, then crawl through the vent to watch a cut-scene that plays. Continue to the end of the shaft, then turn right staying down to avoid a laser that's moving above. Get a large medkit, then turn around. Approach the hole in the bottom of the shaft. Lasers protect this opening, so watch the laser moving overhead. When it goes away, quickly stand then jump over the hole. Continue forward to the end. Go through the vent on the right, then do a forward flip to the dark room. Search the shelves to get a small medkit, a Hammer and some ammo for your HK. Climb back through the vent, then shoot the next vent cover with your laser-sight in first mode. Flip forward into the new tunnel, then immediately duck to avoid the moving lasers. Turn left then wait for the laser to move behind. Now stand up then make a run for the opening at the end of the passage. Crawl around the corner, then go through the hatch to get another Rose. Now retrace your route back to the beginning of the level. Security lasers are now protecting the hall, watch their movement and learn the pattern. When the top lasers start to move away from you, run after it then quickly jump over the bottom lasers that are approaching. Crawl to the end of the passage, then wait for the top laser to come and go. Stand and climb the wall ladder to the next vent, then move forward until a cut-scene plays showing you the Iris. Follow the passage to the end then collect some more ammo for the HK. Walk down the next passage to keep quiet. After a brief cut-scene showing the huge guard below, approach the gate. Shoot the lock with your laser-sight in first mode, then the duct will break. You will slide down to the room with the guard. Aim for his head in first mode with your laser-sight equipped then shoot him in the head. Return to the duct then drop through the opening to the floor below. Sprint through the duct to avoid the loud explosions, then pick up a small medkit at the end. Climb the wall ladder to the room above. You are now in a tall room with a ladder and another security laser moving back and forth. Before climbing the ladder, pull up into the alcove to get some more HK ammo. Drop down then go to the front of the ladder. Time your climb to avoid contact by sticking to the right side of the ladder, then start your climb as the laser moves off to the left. At the top, shoot the shaft cover in first mode with your laser-sight equipped. Climb into it then go left to get more HK ammo. Walk to the end of the vent, then you should be able to spot a guard without being seen. A quick headshot in first mode using your laser-sight will silence him. Flip forward to the hall below. Big red beams block your path, so target the damaged vent cover in first mode with your laser-sight equipped. Crawl through until you can stand, then draw your HK in first mode with your laser-sight equipped. Destroy the vent, then exit to the hall. Listen to Zip who gives you a clue about the sleeping guard ahead. Keep quiet as you walk around the glass wall while getting the High Level Access Card from the desk. Use this card to enter the nearby supply room behind the guard. A quick search of the shelves will get you a small medkit and some HK ammo. Return to the main passage, then walk to the elevator and press the button to open the door. Enter then use the panel to reach the next floor. Two guards can be seen talking to the right as you exit. Crawl toward the triangular door to the left then use your new access card to enter the room. Here are two lab technicians inside who won't bother you if you don't bother them. Locate the button on the central table then press it to watch a hologram of the Iris. Quietly leave this room. Those guards are still talking by the crates, shoot them in first mode with your laser-sight equipped. Walk to the end of the hall, then stop at the corner leading to the right. Peek around the corner, then wait for the guard to walk away. A quick headshot in first mode using your scope will silence him. Continue toward the Iris, which can be seen through the metal cage. Head through the door on the other side of the room then ignore the man in the radiation suit, he just works here. Press the switch to the far left to release a radiation suit from its compartment. You aren't after the suit, but rather the Access Code Disc that drops out with the suit. Take the disc, then return back to the elevator. Return to the main floor, then walk to the sleeping guard and turn right. The red beams are now gone. Walk down the passage to the computer terminal, then use the disc to open the vent. Climb into the hatch, then locate the pole on the right. Watch and learn the sequence of the explosions that runs from the top to the bottom of the shaft. Slide down the shaft to the middle, then backflip into the gap to get another Rose. Safely drop to the bottom of the shaft then crawl through the low opening until you reach a walkway overlooking a large room. Below, is a door being guarded by one of those armored troopers. After hearing Zip, move quietly across the walkway until you reach a hall leading to a room with some shelves. Search the shelves for a small medkit and a Cloth. Head to the next walkway then quietly make your way down to the floor below. Locate the door on the far right then walk to it. Use the access card to get inside, then search the closet in the corner to get some Chloroform that you can combine with the cloth and also a large medkit. Open the second closet to get more Chloroform and a small medkit. The glass tank holding the insects, burst open and you need to leave this room quickly. Walk up to the trooper and get behind him, then use the Chloroform-soaked cloth to put him to sleep. Now use the access card to open the door, then enter the next room. Walk down the passage until the next door opens with a trooper, then quickly target in laser-sight mode and take him out with a headshot in first mode. Get the Iris Lab Access Disc from the dead guard then get some HK ammo from where you entered. Locate the computer terminal around the corner then use the new access disc to open the door to the next guarded room. Crawl down the hallway then wait for the guard to go the other way. Crawl behind him then go into the second opening and hide. Wait for him to go past your hiding place, then quickly run around the corner near the next room. Kill him in first mode with your laser-sight equipped then walk to the next room. You will find a scientist hard at work and Zip calls to tell you not to kill him, unfortunately for the scientist you must kill him in third mode. Now you've done it, shooting the scientist brings in two guards. Let them come around the corner, then you can easily kill them one by one in first mode with your laser-sight equipped. After you killed them, sprint past the turret gun on the ceiling then head for the door on the left. Walk down the passage then stop before going left. Use your laser sight to spot the next guard, but he must not see you. Aim for his head, then kill him in first mode. Walk down the next passage then stop near the left turn. When you see the guard comes sneaking by, Aim for his head in laser sight mode then kill him in first mode. Go near the next room, but watch out for the laser that rolls by. When the beam goes right, go left to get another Rose. Turn around, then wait for the laser to come and go. Run to the middle then duck for the laser to pass by. Go forward, then go right to the stairs. Go up the stairs then enter the Iris control room. Pull the switch on the wall to turn off the security force field. It only stays off for a few seconds, so quickly make your way down to the bottom then enter the Iris room to get your treasure before the force field is activated. Head through the other door to exit the level.

 

ESCAPE WITH THE IRIS

 

Continue around the corner to enter the next room, then Zip will tell you to drop your weapon in the tray so you can pass through the X-ray scanner. Go through the scanner then skip the first box with the bomb in it. Get the small medkit from the second box. Continue to the small room with a lounge then enter the next room. Listen to Zip's advice, he will tell you to avoid the stairs and elevators. Pick up the HK ammo on the floor to the right. You can see the elevators at the end of the hall, but don't go any further than this because there are invisible lasers blocking your way. Why don't you use your glasses to see them. Turn around then use the security monitor on the wall. You will see an armed soldier outside. Go down the hall then enter the first door that leads to an office. Search the glass cabinet to get some Chloroform, then leave the office. Go right to trigger a cut-scene showing a guard up ahead. Quietly walk into the next office on the right then search the cabinet drawer to find a Cloth. Return to the hall, then sneak into the final office to the right. Search the cabinet drawer for a small medkit. Combine your cloth and Chloroform, then sneak back to the hall to put the guard to sleep. Go down the hall then enter the second office to get another bottle of Chloroform from the glass cabinet. Go to the third office then search the cabinet drawer to find the Restroom Access Card. Go down the hall, then go to the locked door with the keypad next to it. The code is 8526, then use the keypad to enter the number. Enter the bathroom to the left then kick open the middle door. Take the large medkit, then leave the bathroom and go through the left door. Kick open the first door, then jump up to pull the ceiling hatch above. Climb into the air vent, then proceed to the long vertical shaft. Back off the edge and hang, then drop and grab again. Drop once more to safely reach the bottom. Save your game, then go left through the small hole. Back off the ledge to climb onto the textured wall. You now need to do a backflip with a roll and grab the chain behind you. It can be hard, but try. Slide down the chain to the ledge, then turn around. Take a step back, then jump into the alcove to get another Rose. Jump back to the ledge, then climb the chain to the very top of the shaft. Backflip with a roll to the ledge, then face the alcove to the left. Now locate the bar above then do a running jump with a grab to catch it. Time your release so that you can land in the alcove on the other side. Now line up to do a tricky diagonal jump to the top of the elevator. Cross over to the far side of the elevator car, then get some HK ammo. Open the roof hatch, then drop into the car and press the button to open the doors. Quietly walk out of the elevator to the left then press the button to open the door for the next elevator. Enter, then press the button to ride to the next floor. Now when the camera shows the inside of the elevator, side-flip to the left. Three guards are waiting for you on this floor, so quickly press the button to try another floor. The gunfire damages the elevator and you start to fall to the ground. Quickly jump forward, then press the keypad to activate the emergency brakes and avoid a horrible death. Exit the car through the ceiling hatch, then turn around. Line up with the bar. Do a standing jump and grab the bar, then release at the right time to grab the other ledge. Pull up to the ledge, then climb the textured wall on the right. When you reach the area where there's a vent to your left, backflip to land on a ledge behind you. Now you can do a running jump to reach the next bar and swing around to launch yourself to the other ledge. Jump and grab the edge of the gap, then pull up into it. Save your game, then drop down onto the sloped floor. As soon as you hit the second slope and touching the grid line, immediately jump and grab the bar above. Wait for the fire to go out, then release the bar to launch yourself towards the next bar and grab it. Watch the fire on the ledge. When it goes out, release the bar to land on the ledge. Move away from the vent before more flames shoot out. You can reach the opening in the left wall with a standing jump and proceed across the elevator shaft by walking on the pole. Once across this obstacle, take the bottle of Chloroform then slide down the next shaft where you can spy a guard patrolling the next passage. There is no way to sneak past this guard, so save your game and crawl through the opening to the hall. Turn right, then sprint down the hall to the aquarium while the guard opens fire shattering the glass. Take another Rose in the corner of the tank, then go right avoiding the gunfire as best you can. Continue up the metal walkway, then you will be given a visual clue that a sniper is targeting you. Circle around to the right, then climb the metal bars leading to the ledge above. You are safe for the moment. Use your glasses, then zoom in on the fire extinguisher and the button to the left. Run up to the fire extinguisher, then pause for just a second. If you time it just right, a sniper bullet will hit it and cause a huge explosion and reveal a secret area with another Rose. Go get it, then go press the button on the wall to deactivate the security beams below and open the door. Back off the ledge to the floor below, then run for the passage to avoid more sniper fire. Go down this passage until you reach the step near the end. If you step onto the lower part of this room, you will die. Do a running jump to the raised floor in front of the aquarium, then a guard will enter the hall and begin firing at you. Dodge his attacks, then one of the bullets will shatter the tank and short out the security system. Press the button on the right wall, then the door will open. Quickly enter the room, then go to the left. Zip will tell you about the next trap. Walk over to the pair of buttons on the wall then push them both to disable the gun turrets. Walk to the open door, then run down the passage and turn right to go through another door. Continue past the machine to the left then enter the storage room with a bunch of booby-trapped boxes. Roll, then jump and grab the ceiling hatch to open it. Climb into the vent shaft, then crawl around to the other side of the protective glass and press the button to activate the X-ray scanner. Locate the box with the object inside, then crawl back to the storage room. Locate the same box then open it to get a Teleporter Disc inside. Go back to the previous room then locate the computer terminal near the door where you can use the disc. Climb up to the platform with the big X then use the Iris in the receptacle to transport to another room. Turn to the left, then drop through the hole in the floor. Continue through the red passage then climb out on the other side. Now walk until you hear from Zip. Using the zoom capabilities of your headset, watch the combination the guard uses to open the door to the security room. When you got the code, go forward to the crawlspace. Wait for the guard to come by again. When he goes through the door, crawl out. Run down the hall then pick up a vial of Chloroform on the floor. Combine the cloth and Chloroform, then run back to the crawlspace and hide under it until the guard comes again. This time when he goes through the door again, crawl out then run to the keypad. Enter the combination, then save your game. Now try to run up the ramp until you are close to the alcove on the left. Walk up the ramp to the guard then put him to sleep. He must be at the top standing still and he must not notice you. Now that he's gone, go over the crate then get a large medkit beyond. Go to the front of the room then press the button on the wall to deactivate the X-ray machine. Crawl through the small red-lit opening on the right side then climb onto the ledge. A trapdoor opens and you can flip forward down to the hall where you started the level. Take your HK Rifle from the tray, then continue through the now-deactivated scanner. Go through the lounge room to reach the hall, then go left to the door on the right. Face the second fire extinguisher, then aim with your laser-sight in first mode. Destroy it, then go through to end this level.

 

RED ALERT

 

Before you go up the stairs, target the head of the armed soldier above then kill him in first mode. He will plunge to a horrible death. Go up then jump over to the ledge he was on. Do a running jump to grab the next platform. Pull up, then head up the stairs and turn right. As you start up another set, get ready to grab as the stairs collapse. Go through the alcove to the left where you can get another Rose, then jump back to the ladder and finish your climb to the top. Continue forward by doing a standing jump to the next platform, then do a running jump to land on the one after that. Start up the next flight of stairs then jump to land on the ledge above. You should be able to find a section of crumbling wall that you can kick down, revealing a narrow passage you can crawl through. When you reach the next area, run smack into the wall. Now sidestep to the right 7 times, then turn left. Jump up and grab to pull down the hatch. Climb out then kill the guard in third mode. Go forward to the next corridor, then listen to Zip who tells you to investigate the area on the right. Using your glasses should easily spot a series of lasers blocking your way. Climb up on the nearby crates to get HK and Grappling ammo. To pass the lasers, equip the HK in first mode then aim with your laser-sight in first mode. Destroy the red valve on the pipe at the end of the hall. Steam escapes, making the lasers visible on one side. Watch them to learn the pattern. It goes on and off on and off, witch makes it very difficult to get through. You can also use the white lines on the floor to see a laser beam. Once you get through this tricky hallway, climb some boxes to the top to get a large medkit. Continue towards the elevator, then it will open releasing a guard. Kill him quickly in third mode then enter the elevator to go to the next floor. Watch out for another attacker as you exit the elevator. Kill him in third mode then go through the left blue door in front. Take the HK ammo from the shelf, then save your game. This is a target practice room and yes you must do this to get the next Rose. For the first range, press the button to activate the targets. Ready the HK in first mode and in laser sight mode then destroy each target before it crosses the line on the floor nearest the window. Shoot them in this order: center, left, right, far left, far right. Once you enter the second room, save your game then take some more HK ammo from the shelf. Guess what, you can't leave the room once you push the button for the next range of targets. To make things worse, poison gas also begins to leak in and you have to finish all the targets before they cross the middle line. The first seven targets pop up one at a time in this order: center, left, far right, right, left, far left, far right. If you shoot all of them, the last three targets will pop up together. Shoot them in this order: center, left, right. Quickly head up the ramp and into the armory room on the left where you can collect some HK ammo and a golden Rose. Now enter the armory room then get more HK ammo and a Grappling Gun from the green weapon rack. Kill a guard in third mode who shows up then approach the door to the next room. Get some more Grappling ammo from the shelf then enter the next room. Take out your HK, then walk towards the crates to the left. When you see guard, shoot him in third mode. Now use your Grappling Gun, then aim for the vent in the ceiling. Jump up to the highest box then get some more HK ammo from the top. Do a running jump to grab the rope. Swing towards the damaged section of the wall, then grab on. Shimmy along the wall to the right until you can pull up into the opening. Save your game, then slide down to the previous hall where two Armed Troopers are on their way. Duck into the room on the right, then roll while taking out your HK in first mode. In laser sight mode, wait for one of the soldiers to come into the room. Now shoot him in the head then wait for the next one to die. Return to the elevator, then ride it back to the previous floor. Walk against the left wall with your HK drawn. When you spot the guard in laser sight, aim for his head then kill him in first mode. Make your way through the dangerous lasers then drop through the floor hatch. Head back to the stairs outside. Use the Grappling Gun on the stairs above to attach a rope, then jump to the rope and swing to the opening on the other side. As soon as you release the rope and land on the ramp, jump again to grab the next ledge above the fire. Pull up, then save your game. (Bug Note: Avoid saving your game between finishing the storeroom and exiting the lobby through the ceiling hatch) Crawl through the gap then flip forward to the right to drop down on a crate. Use your HK in laser sight mode then kill the guard in first mode. Don't miss, or he will activate a ceiling turret and you will die. Safely drop to the floor, then pull the switch to open the door. Take the large medkit, then leave the room and go right to the elevator. Press the button to call it, then ride it to the next floor. Take out your HK in third mode. When you exit the elevator, two Swat Teams descend from the ceiling on ropes. Kill them while they still slide. Notice the door to the helipad with the white key receptacle at the top of the stairs, you'll need to find a key to unlock the door. To exit the lobby, go to the top step then turn around. Face the rope on the right side then do a running jump to grab it. Swing to the top of the crates, then bump into the wall. Take one step back, then jump up and grab to open the ceiling hatch. Kill two more Swat Teams in third mode that suddenly appear. Go through the duct towards a button, then the floor drops out from under you and you slide down a chute to the floor below. (Bug Note: This next section has a serious bug, only save your game here) Turn around, then continue to a four-way intersection. Two doors are blocked by lasers. Go through the door on the right, then another laser-trapped doorway is to the left and a crawlspace is to the right. Go through the crawlspace then climb the vent into a metal duct. When you approach the end of the duct, the gate swings open. You should see a Cyborg lurking below. (Bug Note: This room should be dry. If there is water on the floor when you first entered, the savegame bug has been activated and you'll need to load up a previous save and try again) Run off the right corner to the pink crate below, then pick up some more ammo for your HK. (Note: More ammo will appear if you run out) While standing on the crate, turn around then target the red valve in first mode with your laser sight equipped. Shoot the valve to burst the pipe and flood the room. You should see water coming out of the pipe and the floor will now be covered with water. Do a standing jump back to the duct, then move away from the opening. Position yourself near the edge of the duct, then shoot in second mode with your laser-sight equipped. If the Cyborg shoots at you hop away from the opening then walk forward again and keep shooting each time he walks past. This requires a great deal of patience, but it helps to save your health allot and allot of ammo. If the Cyborg doesn't show, drop down to the crate then jump back to the duct to lure him out. As the Cyborg takes damage, his robotic skeleton will start to show. When he starts to burst with blue electricity, he's nearing death. A few more shots, then he'll short out and collapse. Once the Cyborg is destroyed, you can save your game in another slot. Do not hop down into the water, or you will die. Instead, drop to the crate then carefully line up a running jump to the sloped duct. Keep in the jump key until you land on the top duct. Drop to the black metal grate just to the right then pick up another Grappling hook. Equip the Grappling Gun, then shoot in laser sight mode to the grate in the ceiling. Climb on top of the duct, then walk to the edge. Take one hop back, then do a standing jump to grab the rope. Swing to the open grate at the top of the room. Grab the edge, then pull up. Go to the back of the alcove, then use the switch to drain the room below. (Bug Note: Do not save your game again after using the switch. If you reload, the room will be flooded and you won't be able to get the Key) Do a running jump from the opening past the dangling rope to the top of the duct, then get some more Grappling ammo on the black grate. Safely drop to the floor then pick up the large medkit and the Key Bit near the Cyborg. Pulling the switch to drain the room also closed the vent over the duct. Climb and swing back up to the alcove, then pull the switch to re-flood the room and re-open the duct. Again, do a running jump from the opening to the top of the duct. Hang from the edge, then let go and grab again to grab the bottom edge. Pull up then follow the duct and crawlspace to the doorway in front. The lasers in the doorway is now deactivated. (Bug Note: There is another potential bug in the next section. Avoid saving your game between the beginning of the first run past the helicopter and when you trap the second Cyborg) As soon as you enter the hallway, a helicopter lets loose a storm of machine gun fire. This makes the yellow tanks explode, blowing away large sections of floor and hurting you if you are nearby. Don't worry if you don't see any tanks. To get to the other side of the building, run past the helicopter. Jump the pits as you go, but stay in the middle to avoid the overhanging beams on the right. When you’re in the little corner lounge, catch your breath for a while. (Note: If you save here, be sure to do it in a new slot in case you activate the bug.) The helicopter turns the corner and will continue to shoot you when you enter the next room. Run into the room, cutting to the left. Go behind the bar, then immediately duck. Crawl to the end where you can stand, then press the button. Zip says something over the headset which you can barely hear over the noise of the helicopter. Pressing the button opens your way out, but it also lets in a second Cyborg. He'll be waiting for you in the small corner lounge. Crawl to the gap in the bar, then stand up and run into the corner lounge. Now make another run across the pits under the heavy fire with the Cyborg and the chopper. Because you pressed the button in the bar, the doorway ahead is blocked by lasers. Sprint through the doorway on the right then go up the ramp and down to the other side. Go to the left hallway then go down the stairs to the left. If you see the Cyborg entering the room above, pull the switch to trap him. (Note: If you were unable to trap the Cyborg, reload and try again) If you succeed and want to save now, i'd recommend saving in a new slot just in case. Go up the ramp, then turn left and follow the hallway to the four-way intersection. Go through the door on the left. This passage leads into a room with poison gas. You will soon die after you run out of air and you will also take a little damage from the gas. Sprint straight through the first room, then go through the second room and turn left to the third room. Look to the right near the floor for a crawlspace, then go in to get the final Rose of the game. Crawl back out, then jump onto the low platform and pull the switch. Roll then sprint straight across to the second room. Go right, but a soldier will try to stop you. Don't wait around to fight him, just run past him to the next room. Go through the door on the right. Jump to another platform, then pull another switch. This clears the poison gas from this room and lets gas into the next room, killing the Cyborg. When the Cyborg is dead, flip the switch again to clear the gas from that room. It will start to fill up the room you're in, so sprint out of this room into the next room, then out the door on the right. Back at the four-way intersection, go through the door on the right then continue down the ramp to the right to pull the switch under the grate. This re-opens the doors above. Go up the ramp, then go to the right. Go to the room where the Cyborg died, then pick up the Key Bit he dropped. You should now have two halves. Go through the hallway, then run up the ramp and down to the other side. Quickly go to the right to avoid the helicopter, then save your game in a new slot. Now you're back at the four-way intersection, go right then left. Turn around then jump to grab the wall ladder leading up the shaft. Climb into the duct above witch should be open, then follow it back to the lobby. Zip will congratulate you on a mission well done. Combine the two Key Bits to make the Helipad Key, then use it to open the big door. Go up the ramp to end the game.

 

The End

 

Special Features

 

Now that you have all 36 Roses, wait for the credits to be done then you'll be able to access the Special Features from the options menu. This is a collection of storyboards that was created for the game.