Big Red Adventure (Core Design/Dynabyte)
Walkthru by John Barnsley.
In the old Russia there was communism, queues, the Kremlin, the
KGB, the Cold War and....more queues! In the new Russia,
things have changed somewhat. Now there is capitalism, KGB TV,
McRomanov's Burgers and the Super Marx brothers!! In an attempt to
make sense of this new Russia, you take charge of Doug, Dino and
Donna, solving problems, dodging captors and gettinginto all sorts
of crazy capers.
After the end of the communist regime, the Kremlin Palace - once
the seat of Soviet power - was transformed into a museum. In here
are kept the most important relics of Russian history, including
Tsar Ivan the Horrible's famous crown. As you join the game,
Doug, our hero, is casing the joint getting ready to steal the
prized crown of the Tsar which is encrusted with diamonds, pearls
and open cheques! Other important historical items live within
these halloed walls. Leo Tallstory's typewriter which he used to
write his most famous novel - "War and Pacemaker". Strabinsky's
piano on which he composed the score "The Firepig" is also on
display, but the pick of the bunch is the focus of Doug's attention
as well as the large security presence.
Back in the hotel, Doug examines the photos taken at the museum
on the grand tour, ready to hatch a fiendish plot to steal the
famous Tsar's crown. Using your inventory, open the envelope to
discover the photographs from the museum. They have been developed
Picture 1: The crown picture shows the locations
of the scanners.
Picture 2: Museum security at front door.
Picture 3: Museum roof and trapdoor.
Picture 4: Same gallery, but including one
of the cameras.
Picture 5: Miss Glasnost 1993 at a fashion show
in Red Square.
Now examine each one of the photographs closely and go over
to your suitcase. Pick up the suitcase using your inventory options
and examine the contents. Here you will find a tape recorder and
a tape measure for use later in the game. Now move over to the desk
with the TV set on it and pick up the camera and then the remote
control, using it to turn on the TV. You will now be watching the
end of the Matrioska Show. The show's presenter, Stroganoff, will
then tell you how to enter the show. He puts up an open invite to
meet him at The Russian Doll Show. To play, you need only send the
ticket from New Pravda, the local TV guide. Before moving out of
your room and into the foyer, pick up the TV aerial and
add it to your inventory. Now exit to the hotel foyer.
In the hotel foyer pick up and take the rope on the wall next
to the entrance to your room. Now go over to the Porter and
give him your key before moving the cursor to the bottom of the
screen to find the way way out. Once outside go to the Newsagents.
Look at and buy all the magazines.
On examination, you will find the Encyclopedia of Opera has
a free cassette, the New Pravda has your free ticket and the
Capital has a stamp. Buy all these magazines by firstly talking to
the Newsagent. If you run out of cash, put the TV aerial on
the scales to the left of the stand and receive a further four
Examine the free ticket to find you will have to answer three
questions to qualify:
1. How many R's are there on the label of
Dostoyevsky Caviar, the Muscovite's favourite?
2. What is the height, in cans of Vodkacola, of the
statue of Karl Marx which stands in Red Square?
3. What is the weight of the Great Bear, the bear meat
hamburger produced by the Burger Tsar Fast Food Chain?
To answer these questions, read on!
To the right outside the Hotel is the way to the gum store in Red
Square. The queue is huge so point to the right of the bae of the
statue and click when another caption comes up. This takes you
across to the burger joint McRomanov. Once there, go to the bottom
right corner to examine the old red car and find a broken camera.
Take the broken camera and examine it to find a brand new film and
then walk over to the burger bar. Buy a vodkacola and then a
sandwich. When asked Maxi or Gigantic, go for Gigantic, then go for
the great bear burger. Don't eat your burger and don't drink
your cola, just take the salt and the bread from the counter before
walking back over to Red Square.
Head straight to the first man in the queue for the gum store.
You will talk to a large bearded man, who tells you that the
queue is for razor blades which have only just come back into
stock after months. Finish the conversation and go to the Japanese
tourist, standing in the middle of the square. Talk to the
tourist and give him your camera so he can take a picture of you
with the statue in the background.
Repeat this operation a few times before the picture is correct,
so after taking each photo examine it. After the third duff
picture your film runs out. Ask to borrow one from the tourist,
before selecting the spare film until you manage to reload it.
The fourth photo is correct, showing Doug beside the statue about
half it's size. This will help to work out how high the statue is in
cans of Vodkacola.
Examine the photo then measure the can of cola with the tape
measure that you found in the case. To do this, select the can and
keep doing so until Doug works out what to do. The can is 12cm tall,
Doug is 168cm tall and the statue is twice his height, so the
statue is the height of 28 cans of Vodkacola. This answers Question
2 on the free ticket.
In order to answer Question 3, go back to the scales to the left
of the Newsagents. On arrival, weigh yourself and then eat the
burger and weigh yourself again. The difference gives you the weight
of the burger. You will find that Doug has put on seven pounds,
so the weight of the burger is seven pounds.
Go to your hotel room again and pick up your computer before heading
to the park. In the centre of the park is a small boy sitting
on a park bench playing a hand-held console. Go up to him and swap
your laptop PC for his cheap console. This may sound like a crazy
idea, but this is a crazy game and the cartridge that you find in
the console will come in very handy. Go further into the park and
wait around until you see a street peddler. Talk to him and he tries
to sell you a watch, before turning and walking away.
Remember where you see him for future reference before heading for
the Rail Station, found on the road behind the Newsagents. When
you arrive at the Station go in and select the cartridge from the
console and use it on the cash machine to the left. This
overrides the system and gives you 100 Rouble dollars.
You will come back to the station later in the game, but for now
head back to the park after noticing the KGB TV building is next
to the station. En route to the park, stop off and talk to the man
at the front of the queue again. Doug will ask him to buy a tin of
Dostoyevsky's Caviar in return for a roll of toilet paper. Now
go back to the park and purchase the toilet roll from the
peddler. This will cost you the 100 Rouble dollars you got from the
Once you have the loo roll head back to the queue to swap it for the
tin of caviar. Now examine the tin to find the answer to the final
question on the free ticket. There aren't any R's on the label! Now
that you know all three answers, go straight back to the hotel
Once you arrive back at the hotel lobby, go up to the Porter and
ask to borrow a pen to fill in the ticket. Select the ticket to
fill it in and then put the ticket in the envelope in your
inventory, using the pen to fill out the address. Next, select the
stamp from your inventory in order to post the ticket correctly.
Leave the hotel and go to the KGB Studios located next to the Rail
Station. When you get there, post the letter. Now rush back to the
hotel and ask the Porter if there's any mail for you. The Porter
will now hand you your reply from the Studio.
Open the reply and discover an invite to The Russian Doll show
and the tickets. Don't waste time, get over to the KGB Studios
and hand in the ticket to the receptionist. She gives you a badge
and directs you to Studio 5 for the show. When you arrive you will
be put straight on air. There are three questions about thieves to
answer and, if you get them correct, you go on to answer the big
question and win an air balloon. Don't worry if you get the
questions wrong, you simply take a different route for the rest of
Part One. Both are explained here.
If You Win The Quiz
Go back to the hotel room and enter the toilet after collecting
your prize and adding the studio lights to your inventory. This
leads to a new scene high above the city in your air balloon. Fly
to the museum and land on the roof. Once inside the museum, go to
the Crown Room and switch on the lights near the crown. This
blocks out the photo cells stopping the alarm going off. Now go
into the next room and combine the cassette with the recorder and
use it. This will blast out the wonderful sounds of opera, breaking
the glass cases in the process. Now pick up the ring and computer
and go into the Crown Room. Select the diamond ring and use it on
the crown case to cut a hole in the glass. The crown is now
ready to be snatched but, unfortunately, not by you as another
thief suddenly appears and snatches the crown from under your nose.
You end up in your hotel room again, with your picture in every
newspaper in Moscow. You have to get the hell out of here, but
how? Firstly, go to the Newsagents and buy a copyof Consolphobia
magazine. Examine it and find that the password for the Trotsky's
mainframe computer is the name of the tenor who sings with Donna
Catale at the Bolshoi. Leave the hotel and head down to the Burger
place where you meet some dodgy friends, Alex and Kos. They tell
you that they have a plan to break into the Trotsky Software
mainframe and that they want you to do it. In return they will
give you a passport so you can leave Moscow before you're arrested.
They go on to tell you that the mainframe computer is on the
Worldwide Communication Network and that their E-Mail address is
Lenin.Komm. Head back to your hotel room and combinr the TV
remote control with the tape recorder and then attach that to the
ZX81. All you have to do is find the mode number for the WWC
Network. To do this, go to the KGB Studios and examine the
reception desk to find a scrap of paper. Look at that piece of paper
to gain the Internet number for the WWC Network, which is KGB.NET
007 6 1 0. Now you can use it on the telephone in your hotel room
to get the tape recording for Alex and Kos. Take the tape to Alex
and Kos to get your passport and then head swiftly to the station
and show your passport to the guard in order to board the Orient
Express and get the hell out of there!
If You Lose The Quiz
You win a consolation prize of a keyring and then you're left
in the Studio. Pick up the studio lights and use the keyring on the
doll's head in order to enter a secret passage leading to the
Museum. Once inside the Museum, go to the Crown Room and switch on
the lights near the crown. This stops the alarm. Now go into the
next room and combine the cassette and the recorder and then use
it. From this point on, follow the procedures laid out in the 'If
You Win' solution.
(NOTE: There are TWO methods of going about Part Two)
You are now in control of the movements of one Dino Fagoli, an
ex-boxer of Italian origin who is a bit short on brain cells to
say the least! You start off on a wharf of a small town, but what
do you do? Firstly, leave the wharf and head for the drugstore,
opposite the circus in Circus Square. Go over to the shelves and
purchase a can of beans and then eat them. This will make Dino
feel lively so go into the Circus and enter the
weightlifting competition. Do this by walking straight into the
tent and getting stooped by the Ringmaster. Ask him who he thinks
he is and he will announce that "We have a volunteer to
challenge Big Ursus in Weightlifting". Dino will then go inside
the tent and lift the same weight as the champion to win 100 Rouble
Now go to the drugstore and purchase a casket of rum and the
headache pills. Head back to the wharf and enter the Inn. Pick up
the tankard and give it to the Landlord and he will fill it with
water. Leave the Inn and go back to Circus Square and enter
Zelda's cabin. Talk to her about your future. Madam Zelda will
tell you that she visualises a land scorched by the sun, a man on
a horse and hidden treasure. She will go on to see two strangers
named Alex and Kos, telling you your future depends on them!
Zelda will now leave the room, so take the opportunity to talk
to the parrot on the perch who will ask you for some sunflower
seeds. Then exit. Head back to the wharf, combine the headache
pills with the jug of water and give the mixture to the drunk. Now
talk to the drunk and ask him about his box. It will turn out
to contain sunflower seeds and the drunk is willing to swap his box
for a cask of rum.
Swap the rum for the box and then pick up the box and open it. It's
full of seeds. Go back to Zelda's cabin and give the seeds to
the parrot. The parrot will then have an argument with his female
partner and quickly leave her to go with you, saying married life
didn't suit him. Before leaving, pick up the skull and the potion.
Head back to the Inn and show the parrot to the old sea dog
sitting near the door. The old dog turns out to be a captain who
was the original owner of the parrot. The captain asks how he can
repay you so ask him about the route of the oil tanker Potemkin and
when it is next due to dock here.
The captain will tell you but don't rush him; take time out to
listen to his old tales of a life on the high seas. He will then
tell you the ship is heading for Stokafisburg, about 60 miles
from the Inn. You find out that there is a ship going to
Stokafisburg named the Santa Rosalia and that the captain is a good
friend of the old sea dog named Vito Corallo.
However, the Santa Rosalia will be unable to reach the next port
for about a week, which is far too long for you so you'll have to
find an alternative route. Walk over to the innkeeper and ask him
how to get to Stokasfisburg. He will tell you to go on the Orient
Express line at Zerograd, a small town just up the road. Leave
the Inn and proceed to the crossroads, which are beyond the circus.
At the crossroads, go straight on towards the woods and enter
them. Head for the dark wood and turn into the channel that leads
into the distance. You will now arrive at a sign with a wasps nest
to the left of it. Select your lollipop and show it to the nest of
wasps. They will then chase you to a nearby cave. When you arrive
at the cave, throw the lollipop inside so that the wasps fly in
after it. This will then get rid of the pair of wolves inside,
allowing you to go safely into the cave yourself.
The cave will lead to another part of the woods, so you can continue
onward until you reach the town of Zerograd. You will arrive at the
train station in the centre of town. Firstly, pick up the poster on
the wall and then go into the luggage office and show the poster to
the ape. This will make the ape throw a banana at you. Pick
up the banana and then talk to Miss Molatova's bodyguard back on
the platform. He will be extremely rude, so eat the banana allowing
the skin to drop to the floor and then talk to Miss Molatova. The
bodyguard will then try to hit you but he will slip on the banana
skin. The bodyguard breaks his leg, leaving a vacancy which you step
into by talking to Miss Molatova. She will ask you to escort her to
Venice and you will now be able to get on board the train.
Although this is much the same as method one, there are some
differences along the way, so read on to find out more....
Go inside the Inn and pick up the jug, give it to the landlord to
receive some water. Examine the wine list and talk to the innkeeper
about wine. Buy the goldengrape and, when he disappears, take all
the items off the walls. Now head for the drugstore opposite the
circus in Circus Square. Go over to the shelves and purchase a can
of beans and eat them. This will make Dino feel lively so go into
the circus and enter the weightlifting competition as described in
method one to win 100 Rouble dollars. Now go to the Drugstore
and purchase a casket of rum.
Next, go back to Circus Square and enter Zelda's cabin and talk
to her about your future. Madam Zelda will tell you that she
visualises a land scorched by the sun, a man on a horse and
hidden treasure. She will continue to see two strangers named
Alex and Kos, your future depends on them. Zelda will now leave the
room, so take the opportunity to examine the headache potion and
combine the ingredients together. Give the headache potion to the
drunk. Now talk to the drunk and ask him about his box. It will
turn out that it contains sunflower seeds and the drunk would
be willing to swap his box for a cask of rum.
Swap the rum for the box, pick up the box and open it. You will
find it full of seeds. Take the seeds to the parrot in Zelda's
caravan and then take the parrot along with you. Proceed to the
Inn and reunite the parrot with the old sea dog and then go to
the sword-swallower and talk to him. When he swallows his sword,
pick up another from the front of the stall. Now go to the
crossroads and head to the lake. Pick up all the items from the
snowman and use the sword on the ice. Combine the broom and the
pendant and use it in the hole. You will now catch a fish, so take
it back to the wharf and show it to the cat. Then take the cat into
the Inn and show it to the dog. Now you can grab another sword and
combine the swords with the box to make a sledge.
Go to the frozen lake again and sledge across it to reach
Zerograd. You will eventually arrive at the train station in the
centre of town. Pick up the poster on the wall and then go into
the luggage office and show the poster to the ape. This will make
the ape throw a banana at you. Pick up the banana and then talk to
Miss Molatova's bodyguard back on the platform. The bodyguard will
be extremely rude, so eat the banana allowing the skin to drop to
the floor and then talk to Miss Molatova. The bodyguard will then
try to hit you but he'll slip on the banana skin. The bodyguard
will break his leg, leaving a vacancy that you can step into by
talking to Miss Molatova. She will ask you to escort her to Venice
and you will now be able to get on board the train.
At The Bolshoi
The third character is Donna Fatale, the star of the Russian
Bolshoi. After her performance she will be back at her dressing room
when there is a knock at the door. In comes a man who
introduces himself as RJ, the richest landowner in Georgia. He will
then tell Donna that he is passing through as he is travelling to
Venice on the Orient Express but he simply had to see the
performance. RJ will then ask Donna to accompany him to Venice and
she will accept.
Journey On The Orient Express
Donna and RJ arrive at the station with a large box described by
RJ as a souvenir from the Kremlin he paid a mere one million
Rouble dollars for. Now, our three heroes, Doug, Dino and Donna,
are all on board the Orient Express.
RJ and Donna are in a huge compartment with a large four-poster
bed, but let Donna leave the room and head for the bar. When you
arrive at the bar, go up to Alex and Kos and talk to them. Alex
and Kos are old friends of Donna who, before she became famous, had
starred in a few risque films for the boys in the past. The boys
proceed to blackmail poor Donna unless she does a spot of acting
for them in their latest venture to steal the plans for a new
microprocessor. The woman who has the plans is none other than Miss
Molatova, who is currently being protected by Dino.
Donna agrees to get the microfilm containing the plans in exchange
for the strange but arty pictures of herself that the boys just
happen to have. Now leave the bar and head for room number 3,
Doug's room. Doug and Donna have also met before and Donna enlists
Doug's help to get the microfilm and, for his help, Doug will
collect a smacking big kiss from the busty Donna!
You now take control of Doug, so go to room 10, knock on the door
and find that Doug knows Dino from a past experience too! Doug
will then find out that Dino is with Miss Molatova and, knowing how
thick Dino is, Doug tells him that he needs his help to organise a
surprise party for Miss Molatova. Doug will then go on to tell
Dino that he needs a photo of Miss Molatova for the present so
there must be an old negative lying around somewhere in the
Now take control of Dino and go in search of the microfilm after
going to the bar and buying a cup of coffee for Miss Molatova.
When inside the cabin, start to talk to Miss Molatova. She will ask
for her coffee and Dino will give it to her, all over her coat!
The fool has spilt the coffee all over her. When she goes into
the bathroom, leave the room and instantly walk back in. Now is
your chance to find the microfilm as, by now, Miss Molatova will
have finished in the bathroom and gone to the bar.
Enter the bathroom, pick up the ring and now go to the bedroom and
pick up the bottle. Give these two items to Doug who is waiting
outside and, as Doug, return to your own room to meet Donna, giving
her the items. Now, as Donna, take a close look at the ring
and find the microfilm and then examine the bottle to find it
contains sleeping pills. Now leave the room and go to the bar to
give the microfilm to Alex and Kos in return for the naughty
pictures and the negatives. Now go back to see Doug.
Now take control of Doug and go to the bar. When you get there, look
at the man at the bar and recognise him as the thief who took the
crown from under your nose in Part One! Go back and see Donna and
tell her about it. Donna agrees to try and sweet talk the thief
into letting her into his room so that she can search for the
missing crown. Take Donna to the bar and talk to the thief,
letting Donna's natural aura take control of the situation. The
thief is gagging for it!! Donna will convince the thief, after hours
of hard negotiation, to take her back to his compartment to
look at his etchings. Once Donna gets back to the room, put the
sleeping pills in the champagne and the thief will soon fall fast
Once the thief is out of it, open the wardrobe and examine the
shirt to find the number 653 written in the shirt cuff. Now pick up
the blanket and go back to tell Doug what you found and give him
the blanket. Revert back to Doug and go down the corridor and talk
to the ticket inspector, who will ask for a cigarette. Go to the
bar and ask Alex and Kos for a cigarete. They will tell you that
they have some special cigars for sale at 100 Rouble dollars
each. Now go back to see Donna and ask her if she has 100 Rouble
dollars. She will tell you that she will ask RJ for it. Revert to
Donna and go to your compartment, number 6. Donna will actually ask
RJ for 10,000 Rouble dollars, which she will get. Now direct her
back to Doug's room.
Take charge of Doug again and go back to the bar to purchase a
cigar. Now take this to the ticket inspector and he will ask you
for a light. Doug will now have to go all the way back to the
bar to get a light off the soccer fan, sitting beyond Alex and Kos
at the back of the carriage. Now go back through the train to the
ticket inspector and light his cigarette. He will get really stoned,
so take the opportunity to pick up his keys.
Once you have the keys, make your way back to the bar and go
through the back door of the train, past the soccer fan, and climb
onto the train roof. Walk right along the storage car and
select the sheet. You can now let yourself down on the sheet.
When you are holding it, select the keys and let yourself in.
Once inside, select the 'OPEN' icon and click on the trunk. You
can now use the set of numbers that Donna found (653) as a
combination to open the trunk and grab the crown!
The Search For Donna
Just when you thought it was all over and you had the crown, the
train gets held up by a group of Russian radicals working for
Doctor Virago, who have stopped the train to steal the coffin that
RJ bought from the Kremlin. They have also stopped the train,
under orders from the Doctor, to kidnap a young virgin! Donna is
Now the boys, Doug and Dino, must rescue the fair maiden. First
find the path to the bridge and start to give chase. After tramping
for many a mile, you will find the path to the bridge. Follow
this bridge over to the village after getting Dino and Doug to clear
the boulders from the side and throw them into the water to allow
safe passage over the icy river. Cross the river and head into
the village, which is a gloomy place where time seems to have
stood still. The villagers appear wary of our strange heroes.
Walk through the town and take control of Doug. Pick up the lantern
and the icicles hanging from the small blue building spotting that
Zelda's caravan is in this village. Go into the caravan and talk
to Zelda. She tells you that Donna is in mortal danger so if you
want to save her then you must follow Zelda's instructions. She
will tell you that the only way to get into the house is by magic
but, alas, Zelda has been robbed of her potions. Zelda will then
give you a list of things to get for her in order to make up a fresh
batch of potions and help you to rescue Donna. The list is:
Dead Man's Bones
Start off by heading into the graveyard next door and pick up the
bottle and the bones. Combine the lantern and the bottle to make a
superb whisky and give it to the gravedigger. Now talk to him about
Doctor Virago and he will tell you of a madman who lives in a villa
in the woods. They say that the madman can raise the dead, which
sounds like Doctor Virago all right! Return to the village square
and walk to the right of the screen until you come across a wooden
shack with a drainpipe on the side. Get Dino to pick up the
drainpipe and then change back to Doug. Head into the little square
next to the shack and pick up the tarpaulin covering the pile of
Now change to Dino again and select your music box and play it to
the old man sitting on the side. The old man will say that the music
reminds him of his childhood and will fall asleep. Once he's
asleep, take the spectacles from his face and then turn your
attention to the tower next to the man. Combine the spectacles and
the drainpipe making a pair of binoculars then select the icicles
and use them on the church tower to make a ladder. Now pick up the
stone found at the base of the tower and proceed to climb up the
tower. At the belfry select the stone and use it on the bell. This
will create a loud tone, waking the bats inside the bell tower.
Capture a bat by getting Dino to use the tarpaulin as a net; this is
another item on Zelda's list.
While you're up the tower, tell Dino to select the binoculars. He
will then be able to see the Doctor's villa in the middle of the
woods, North of the village. Climb down the tower and head out
into the woods. Once in the woods, herad to the villa and walk
around the woods until you come across a squirrel's hole, where you
will find the sunflower seeds. Once you find the villa, pick up
the lion's tooth (you will have to be pixel-perfect when locating
it on the left hand lion's mouth) and head back to Zelda to
deliver the goods. When you arrive back at the caravan, give the
items to Zelda in the following order:
Zelda will then exit and make up the potion, returning to tell you
not to drink it until you are at the villa gates. Proceed to the
villa now and, on arrival, make Doug drink the potion, turning
him into a bat. Once inside the villa, take control of Donna once
Inside The Villa
Donna is meeting her kidnapper, Doctor Virago. The mad doc has his
eye on our Donna as a perfect specimen for his great
experiment! Talk to the doctor and he will get upset and slam the
door behind him. Now it's time for Donna to help herself in
preparation for Doug's arrival. Pick up the perfume bottle and open
the pillow so that the stuffing comes out. Now pick up one of the
feathers and look at the ceiling. You will notice that there is a
trapdoor in the ceiling above the bed. Go through the door to arrive
in another room.
You will now be in a dusty attic room with many unusual objects
scattered around. Pick up the record, magpie and bottle of
chloroform. Combine the chloroform and the perfume bottle and
go back down into your room. Now select the perfume bottle with
it's new concoction and use it on the guard outside the door. Now
walk down the stairs and enter the room containing the bowl of
fruit, located under the stairs. Try to pick up the bust on the
right and Donna will drop it. Now pick up one of the broken pieces
and find that it's made out of plaster. Pick up the bowl of fruit
and the vase.
Enter the lounge and go into the doctor's study, located over
the other side of the passage. Go straight over to the skeleton
and look into it's eyes to discover a key. Add it to your
inventory. Now look inside the big clock to the left and pick up
the iron filings inside. Combine the record and the filings,
breaking the record into little bits. Next, select the key and use
it to open the cabinet on the right hand side of the study. Pick up
the jar of bat wings and take the books on the table and shelves.
Read them and then pick up the pen on the desk. One of the books
will tell you how to create electrostatic and the other book will be
the doctor's diary, with an entry about the Book Of The Dead.
There are also strange spells written down and then the diary goes
on to describe an experiment that succeeded in bringing back a
subject from the dead!
Go over to the desk beside the ashtray made out of a skull. Put
the bat wings, fruit and feather in it. Something forms in the
ashtray - could this be beginner's luck finding a potion to bring
the dead back to life? Use the fountain pen in the ashtray to stir
the mixture. Head back into the lounge and make your way back
upstairs to the room where you were held captive. Go into the
attic, use the plaster on the floor to make a circle in which
Intel Outside appears! Now combine the fountain pen and the bird
and the colour of it's eyes changes. Put the bird inside the
circle and use the broken record on the gramophone player. A
strange power comes from the gramophone and enters the dead bird,
bringing it to life!
Go into the bedroom and the magpie follows you. Make your way
outside the room and along to the doctor's bedroom which is situated
next door. At this point talk to the bird and he will fly into the
bedroom, past the sleeping doctor to get a set of keys. Return to
your bedroom and use the keys on the window to open it, then throw
the plant pot out. This lands on the guard's head and knocks him
out. Donna can now simply walk down the stairs, open the front
door using the key and escape from the villa. Donna will
unfortunately be captured by a second guard at the door - oh
no! not again!!
The action now shifts to the doctor's study where he is talking
to his assistant, Igor. He will ask Igor to get some bat wings and
he will go off to look for some and catch one hovering around the
villa. Could it be our Doug? Meanwhile, in the basement, Doctor
Virago is about to carry out his fiendish plot. A lifeless figure
is chained up to the strange device. It's none other than Lenin,
the Grandfather of Communism! What terrible fate awaits poor
Donna? Well for a start, the doctor is insisting that Donna takes
her clothes off! Once Donna is in position, the doctor can now reach
for the bat that Igor captured. As he does this, it turns into
Doug, but what can our hero do? Well, not a lot as Doug lunges to
the machine to save Donna he activates it and Lenin is reborn!
Don't worry, though. The old Commie has a change of heart and
immediately signs a contract to become the new presenter of The
Russian Doll Show on KGB TV. Capitalism isn't that bad when you
have money to burn - after all, it's what makes the world go
round! But what of our three heroes, Doug, Donna and Dino? Well,
all's well that ends well as they are now safely on their way to a
new adventure in a warmer place!!
The Spoiler Centre