CYDONIA

Mars: The First Manned Mission

An Adventure Game by DreamCatcher Interactive, Inc.

Walkthru by Dancer  

CRASH LANDED...

Look at and listen to the female astronaut. Turn around and zoom in on the Aux. Computer Uplink.  USE Uplink Cable (in your inventory) on the uplink.  Use Suit Computer (Helmet in inventory) and click on Lander Uplink node.  Look at Engines status and dump all three tanks.  Look at status of Lower Shaft and note electrical fire.  Quit the Suit Computer. Zoom out. Talk to astronaut again.

Exit Cockpit to the Ready Room.  Find and click to add to your inventory: Fire Extinguisher, Emergency Pressurized Patch, and Argon Torch. Go down thru the hatch and USE Fire Extinguisher to put out the electrical fire.

Return to the Cockpit and USE Emergency Pressurized Patch on astronaut with leaky helmet, and USE Argon Torch on beam over knee of female astronaut. Return to Ready Room. Go up ladder thru hatch to Rescue Lifeboat.  Look around then return to Ready Room.

Try to go out Outer Door.  Oh-oh... BROKEN! Go back to Ready Room and down the hatch.  Go thru another hatch into the HoverCraft Bay.

Click on the Automatic Door of the HoverCraft, enter and sit down at the controls.  Look down at the controls and click on "Engines", then click (wavy arrow) Forward to make HoverCraft leave the ship.  Go Forward once, then look down at controls and click the "Jump Jets".

MARS (Present Time)...

Other than the crashed ship, there are three locations on Mars:

 Head first for the CONTROL CENTER.  When you arrive, shut off "Engines", exit HoverCraft, walk up the hill and enter.

CONTROL CENTER

When you first enter, you are in the Gong Room.  Go Forward onto the platform, turn left and go down the stairs Underwater.  Look down and note the five alien words, left to right.  (If you USE your Suit Computer's Decryption node to translate them, Left to Right they are: Worker, Merchant, Warrior, Scholar, Judge.) 

Go back up to the Gong Room and walk around clicking on each of the five gongs.  Note that when struck, each gong lights up with alien words. The upper left-hand word is the same as one of those you found Underwater.  To solve this puzzle, strike the gongs in the same order as the words (left to right) underwater.  (Facing the platform, Left to Right the gongs are: Merchant, Worker, Judge, Warrior, Scholar.)

If correct the center device Underwater will start up. Go back down the stairs Underwater.

Tetrahedron Color Device Alien Keyboard

As soon as you get Underwater again, the Tetrahedron Color device will flash three colors.  Note these colors each time a new set flashes.  The object of this puzzle is to input, in order, one color at a time, those three that flashed.  One correct sequence should solve the puzzle, however, your copy of the game may have a "glitch" in it; a patch is available from DreamCatcher Interactive, and also available as a link at the end of this walkthru. If you do not apply the patch, you may have to repeat this sequence over and over and over and over (maybe 25+ times).  Once the machine is satisfied, an alien will automatically appear that you can talk to. (Finally! Someone who knows what's going on!)

Solving the Tetrahedron Colors puzzle:

  1. Go into your Suit Computer dictionary and write down the alien symbols for the colors:  Red, Orange, Yellow, Blue, Violet and Green (all are three-symbol words).
  2. Watch the three colors flash and write them down.
  3. Zoom in on the circular alien "keyboard" that has all the alien character-symbols on it (the middle device underwater)..
  4. For each of the trio of colors you just wrote down, "spell out" the alien word, then click on the center button on the keyboard (we'll call it "enter").  If you've input the correct three colors, an alien will appear that you can talk to to find out about Cydonia. If you guessed the colors incorrectly, just zoom out to see another trio of colors.  Write these down and repeat this process.  For example, if the colors are Red, Red, Blue: on the keyboard, spell out Red, hit enter, spell out Red, hit enter, spell out Blue, hit enter, then zoom out. Keep repeating the steps 2 thru 4 until the alien appears.

Once you've talked to the alien, go back upstairs to the platform and continue up the stairs to the Hall.  Note that most of the wall panels in the Hall have a  purple center, but one is gold.  Walk toward, and click on, the gold panel and it will open.  Zoom in.  Note the alien symbols at the base of the pyramid.  Rotate the pyramid levels (top to bottom) to match the symbols at the base (left to right).   If correct, a Red Capstone separates from the pyramid; click to add it to your inventory. Zoom out. 

Still in the Hall, find the device with four colored spheres and four tall triangle shapes.  The object of the puzzle is to click on the spheres to rotate them until each sphere has an upright tall triangle as shown on the face of the device. Once all four are set correctly, the spheres will disappear and a door will open on your left.  Enter this room and find The Chair.  Look around and notice the six geometric shaped holes in floor.  Look up and USE the Red Capstone at the junction above The Chair.  That's all you can do here for now. 

Go back to the HoverCraft and head for the SOLAR SYSTEM VAULT location -- a "stop" at the top of a hill. (Wait! What is that flat, circular stone with carvings on the ground? Hmmm... this looks too heavy to lift by yourself!) Look down at your controls and click on the "Remote Arm" to lift away part of the stone that's broken.  Shut down the HoverCraft, exit and go down the opening.

SOLAR SYSTEM VAULT

There are two levels here underground:  Upper and Lower.

In the Upper level, there are nine murals on the wall.  Each mural shows three symbols in a triangle shape, with a symbol in the middle of the triangle.  Write down these combinations. There are nine murals, one for each planet in our Solar System. The symbol in the center of each mural represents a planet (note that the center symbol is the same as the symbol at the top of the triangle).   Look down towards the floor until the cursor becomes a wavey arrow and click to go down to the Lower level.

Go to the wall that has the red circle with three smaller circles around it.  This is the Planets puzzle. Remember the nine murals in the Upper level? The object of this puzzle is to identify the symbol for each of the nine planets. To solve:

  1. Click on each of the three little circles positioned in a triangle pattern around the inner red circle. Set the top circle to a planet (this is the one you want to identify). Pictures of the planets can be found in your Suit Computer's Mission Data node.
  2. Without changing the top planet, click different combinations of the bottom two circles until the red circle opens up to reveal a metal tooth with a symbol on it. (The symbol on the metal tooth is the symbol that goes with the planet you set at the top circle.) Click on the metal tooth to add it to your inventory.
  3. Repeat these steps until you have nine metal teeth -- one for each planet. (Make sure you note which symbol represents which planet.)

Solution (Platetary positions are TOP- LEFT- RIGHT):

Go to the wall covered with alien writing. Click on the wall and you raise your arm to scan the text translation into your Suit Computer.  USE your Suit Computer's Decryption node and read the Transcript of what you just scanned.

Go to the wall with the gold circle in a red outer ring.  If you click on the circle, it opens up to show a design with symbols on it. Following the order stated in the Transcript (that you scanned into your Suit Computer), place the nine metal teeth from the Planets puzzle in the design. When correct, you get the Discus.

Placing the teeth for the planets in the following order, the solution is:

  1. Jupiter
  2. Saturn
  3. Neptune
  4. Uranus
  5. Earth
  6. Venus
  7. Mars
  8. Mercury
  9. Pluto

Go back to the HoverCraft and travel to the PentaPyramid.

PENTAPYRAMID

The PentaPyramid has a central pit and five pillars around the perimeter.

Go down the stairs and Forward till you stop in front of a pillar. Facing a pillar, in the center of the pillar there is a gold circle that looks like the Discus. (There are five of these pillar stops as you walk around the perimeter.) Each of those pillars is the door to a Crypt. The gold circle on the pillar is the lock. You must use the Discus to unlock each Crypt. Each Crypt has a puzzle within to solve (aiieeEEE!) to obtain a Geometric Solid.

Standing outside a Crypt door, if you walk toward the center of the room to the Pit and look down, you will see a plaque. There are five plaques ringing the pit, one in front of each Crypt: Judge, Warrior, Scholar, Merchant, and Worker. We'll use these plaques to reference the Crypts they face.

To unlock a Crypt, click ONCE on the Discus in your inventory and notice that you can click on the different symbols on the Discus. Click on one of the symbols to highlight that symbol, then USE the Discus on the gold circle on the pillar. You have to keep repeating this till you find the correct symbol for each Crypt door.

Crypt/Discus Lock combinations:

Judge Crypt Puzzle Click to pick up all ten red wooden pegs (numbering them 1 thru 10 as you pick them up, left to right). Examine each peg in your inventory and note that one has unique markings, and the others are three sets of three. The object of this puzzle is to place the pegs in the holes in the design in the correct pattern. Set the unique peg at the top.

Solution:

When all ten pegs are placed correctly, a light beam will flash from above. Turn around and walk once toward the door. Before you go out of the Crypt, turn right and climb the stairs. Zoom in on the globe and click on it to open and reveal a Geometric Solid. Click on the solid to transfer it to your inventory. Zoom out and leave the Crypt.

Warrior Crypt Puzzle

This is the warrior checkers puzzle. There are six warriors (one Bronze and five Silver). The object of the puzzle is to jump over another warrior like you would in checkers. Any warrior can jump over any other warrior, regardless of color. To win, the Bronze warrior must be standing alone on the center "X" square. Solution:

Jump#1: Jump#2:

Jump#3: Jump#4:

Jump#5:

When correct, a light beam will flash from above. Turn around and walk once toward the door. Before you go out of the Crypt, turn right and climb the stairs. Zoom in on the globe and click on it to open and reveal a Geometric Solid. Click on the solid to transfer it to your inventory. Zoom out and leave the Crypt.

Scholar Crypt Puzzle This is the rainbow puzzle. Click on the man statue to make the statue stand up. Pick up all the coins in the four trays at the base of the statue. USE the coins on the folded hands of the little statues to get different colored teardrops. USE the teardrops on the corresponding colored "tornados" to brighten them. USE all the coins/teardrops. Click on a tornado, then on another tornado, and they will switch places. Order the tornados, bottom to top in the colors of the rainbow: Red, Orange, Yellow, Green, Blue, Violet, and White.

Solution:

When correct, a light beam will flash from above. Turn around and walk once toward the door. Before you go out of the Crypt, turn right and climb the stairs. Zoom in on the globe and click on it to open and reveal a Geometric Solid. Click on the solid to transfer it to your inventory. Zoom out and leave the Crypt.

Merchant Crypt Puzzle The object of this puzzle is to pick up the ten green jewels from the two trays, and use the ten jewels in drawers that pop out of the box. The box spins around. There are two levers on each of the four sides of the box. Manipulate the levers (each lever has three possible positions) until you find the combination that will open a drawer. Open all four drawers (one on each of the four sides). Study the pictures on the sides of the box. You must place the ten jewels in the drawers: one drawer gets 1, another drawer gets 2, another drawer gets 3,and the other drawer gets 4. Solution:

When correct, a light beam will flash from above. Turn around and walk once toward the door. Before you go out of the Crypt, turn right and climb the stairs. Zoom in on the globe and click on it to open and reveal a Geometric Solid. Click on the solid to transfer it to your inventory. Zoom out and leave the Crypt.

Worker Crypt Puzzle The object of this puzzle is to put the two, like-color blocks in their appropriate color area. Solution:

Begin puzzle:

  1. As is, click on Y3.
  2. Move Y2 to Y1; Y3 to Y2; click on Y2.
  3. Move G2 to G3; Y2 to Y3; click on Y1.
  4. Move Y1 to Y2; and G1 to G2.

When correct, a light beam will flash from above. Turn around and walk once toward the door. Before you go out of the Crypt, turn right and climb the stairs. Zoom in on the globe and click on it to open and reveal a Geometric Solid. Click on the solid to transfer it to your inventory. Zoom out and leave the Crypt.

When you have successfully acquired all five Geometric Solids from the five Crypts, walk towards the center pit, zoom in and click the wavey arrow Forward into the pit to take an elevator ride up to the Capstone TimeShip. (Whoo, boy, hang on tight!) Look around. You cannot do anything until you get a UVG (Unified Vector Geometry) Sphere. Get back in your Hover Craft and travel back to the Control Center.

CONTROL CENTER

Go to The Chair room. Place the five Geometric Solids in their corresponding holes in the floor. Sit in The Chair. On the alien keyboard, type the word "open" then hit enter. (You'll have to use the Dictionary or Translator in your Suit Computer's Decryption node.) If correctly, an automatic scene shows the doors opening above, light shining thru the Red Capstone, energizing the five Geometric Solids and creating a UVG Sphere. Get out of The Chair and click on the UVG Sphere to transfer it to your inventory.

Get back in your HoverCraft and travel to the PentaPyramid.

PENTAPYRAMID

Go to the Central Pit in the PentaPyramid and back up the elevator to the Capstone TimeShip. Use the UVG Sphere on the console to trigger an automatic scene of your TimeShip tunneling thru the Sun and landing on Neptune.

AMBASSADOR'S PLANET ...

When you land, exit the TimeShip to stand on the Dock -- a platform surrounded by five Crystals, that, when you click on them, sound musical notes. This is the Whale Puzzle. Move your cursor down until you see the wavey arrow and click to take the elevator down one level. Here you will find four Horns. The object of this puzzle is to listen to the Crystals above, specifically the number of notes each crystal sounds. Then, mimic the crystals above to identify and blow each horn once in the correct order.

Solution: The horns are connected together with bracings, except for between two of the horns. Find this opening. The first horn to the right of the opening we'll call #1, the next to the right is #2, then next right is #3, then next right is #4 (just before the gap again). Click on the horns in this order: 4,3,1,2 .

If correct, an automatic scene shows the Whale surfacing. Facing the opening, click Forward to step off the elevator platform and onto the Whale's back. Click the wavey arrow Forward over the Whale's head for an automatic scene taking a ride on the Whale to an island. (Giddyap, and don't forget to hold your breath!)

You arrive in an underground cove on an Island. Step off the Whale and walk toward the round portal. Note the three symbols carved above the door. The door is divided into sections. When you click on a section, a symbol is shown in a box above the portal (you have to look up quickly to see the symbol). Once you identify which sections of the door make what symbols, click on the three door sections in the order carved above the door and the portal will open. Go Forward thru the portal.

All three Rings of Light are found on the island. You will not have to leave this Island until you have acquired all three.

Map of the Island:

(1) Is where you came in from the portal.

(2) This is the Chasm crossing. Depending on the direction you are going, hop the rocks in the following pattern to safely get across. Save your game before you cross because the rocks are slippery!

Direction(1)to(3): Direction(3)to(1):

(3) This is the Rock Spiral Clearing.

(4) From (3), go Forward towards the tree with blue leaves.

(5) This is the Millstone Nook.

(6) From (3), go Forward towards the tree with pink leaves.

(7) This is the Pyramid and Flower Nook.

Find and pick up all 13 Wooden Pyramid Pieces. They are hidden in the grass on the ground. (Shown by red DOTS on map.) Go to (5).

Millstone Nook: Click for a closeup of this puzzle. The object of the puzzle is to create a design where adjacent pieces are contrasting. When you first click on the millstone, the first piece is set for you, as well as it's shade (dark or light). When pattern is correct, click on the Yellow Ring that appears to add it to your inventory. Go next to (7).

Solution:

Pyramid and Flower Nook: Look down and see a red circle on the ground. Use the 13 Wooden Pyramid Pieces on the red circle to build a pyramid. When complete, the pyramid will display alien writing. See the big, beautiful flower? It needs some light! Use your Argon Torch above the flower to let the sun shine in. When the folliage is cleared away, click on the Red Ring that appears to add it to your inventory. Go next to (3).

Rock Spiral Clearing: When you walk into the clearing, the Alien Ambassador appears. Talk to it. When you've asked all the questions, if you look in your inventory, you will see the Ambassador gave you the Blue Ring. Look down at the ground and take note of the spiral rock formation on the ground.

You now have the three Rings of Light to take back to the Control Center on Mars. Go back thru the portal, ride on the Whale, and get back into the Capstone TimeShip. Use the UVG Sphere on the console to travel back to Mars and exit the TimeShip to the PentaPyramid. Get in your HoverCraft and travel to the Control Center.

MARS (Present Time)...

CONTROL CENTER

Go back Underwater. Use the Red Ring, Yellow Ring, and Blue Ring on the device to the left. Watch the automatic scene of volcanos erupting.

Still Underwater, click for a closeup of the device on the right. Remember that spiral rock formation back on the Island? Click on the little circles in each arm of the spiral to match the color pattern of the spiral rock formation. When the colors for all three arms are complete, click the power button in the center. You will hear a sound like a machine powering down. You have successfully shut down the protective shield. THERE IS NO AUTOMATIC SCENE!

Solution:

Saving Humanity...

Get back in your HoverCraft and travel back to your crashed ship. You cannot pilot the HoverCraft all the way into the ship; you have to cut the engines just outside the ship and walk in. Go to the Ready Room and up the ladder to the Rescue Lifeboat. Find the empty seat that has a small device to it's right and click the wavey arrow to sit down. Turn to your right and push the red "Launch>" button on the device. Watch the ending scene.

 

Tetrahedron Colors Puzzle Patch (Control Center)...

CYDONIA FIX (for the Glitch in the COLOR's Puzzle Underwater)

INSTRUCTIONS:

  1. Find the C:\CYDONIA directory on your Hard drive (Or whatever [Drive]:\[directory] you installed to).
  2. Go there and open up the "DATA" sub-directory and then its "S" sub-directory.
  3. Find and DELETE (or RENAME) the file titled: Fpan.s
  4. Copy the downloaded Fpan.s file (repaired Fpan.s file, size is 255 KB) to the same DATA\S subdirectory.

Click HERE to Download Fpan.s