THE MESSENGER

                                 WALKTHROUGH

 

This is a walkthrough for "The Messenger” it is not a detailed walkthrough, such as turn left or right etc. But rather a general one that does not take all of the fun out of the adventure. Prepared by Pam Slack(pslack@chesint.net) and Doug Weaver(douglasdweaver@aol.com).

We are avid game players and this was a good game. This walkthrough will take you from room to room in the order you need to follow to complete the game. It will not tell you where to pick-up items, or how to use them. It will tell you the room you should be in, the items to use in that room, the items you should pick-up in that room and what action or function will happen in that room. If you pick-up each item from each room as outlined you will be able to do what is stated in the room(s) after.

 

A few things that you need to be familiar with:

1-    There are inventory chests located in various rooms throughout the game. You need to remember where they are. Your actual inventory will consist of what you are carrying plus what is in the inventory chest. So there will be times you may carry your knife and there will be other times you will not need it. Because you will need the space for a more needed item. Of course you will also at times combine and un-combine items, as they are needed.

2-    Learn to travel from room to room by using “The plan of the Louvre” found by right click on mouse. In the lower right hand corner of the screen, it is identified with an icon of a castle tower. Of course you can only travel this way only after fist visiting the room.

3-    Save often, definitely save when we tell you. We only tell you when there is a chance you may be killed.

 

Have fun, look everywhere, save often, be open-minded.

 

NAPOLEAN HALL

Use: Nothing

Pick-up: Nothing

Action: Walk

 

SCULLY CORRIDOR

Use: ID card

Pick-up: Nothing

Action: Open door, Gate automatically closes

 

THE VAU WALL ROOM

Use: Nothing

Pick-up: Nothing

Action: Walk

 

SAINT LOUIS ROOM

Use: Nothing

Pick-up “Leo”

Action: Watch cut scene

 

Now the year is 1377

 

SAINT LOUIS ROOM

Use: Inventory chest, knife

Pick-up: Saltpeter

Action: Scrape

 

KINGS LARGE BEDROOM

Use: Knife, Cross bow with bolt

Pick-up: Nothing

Action: Shoot guard

 

LARGE ROOM

Use: Knife, Inventory chest (optional use)

Pick-up: Bronze key, Clothes, Jug of water

Action: Kill guard

 

COURT YARD

Use: Bronze key

Pick-up Nothing

Action: Walk

 

CUP BEARERS ROOM

Use: Cross bow and bolt, Knife, Hook launching cross bow

Pick-up: Alcohol, saffron

Action: shoot, break

 

SAVE GAME

THE GARDEN

Use: Hook launching cross bow (optional)

Pick-up: A Rose

Action: Watch cut scene

From the garden you can travel to the courtyard using “The plan of the Louvre.”

 

COURTYARD

Use: Nylon rope

Pick-up: Nothing

Action: Climb

 

ALCHEMIST ROOM

Use: Inventory chest (optional)

Pick-up: Revelation formula, Furniture key

Action: Talk

 

THE MOAT

Use: Nothing

Pick-up: Gold key

Action: Walk

 

BACK TO KINGS LARGE BEDROOM

Use: Toarch, Knife, Revelation formula

Pick-up: Aconite bottle

Action: Cut, Read formula, Pull bar, Pour

 

BACK TO ALCHEMIST ROOM

Use: Inventory chest, Rose, Alcohol, saffron

Pick-up: Manuscript key

Action: Talk, Mix

 

BACK TO KINGS LARGE BEDROOM

Use: Jug of water, Furniture key, Nylon rope

Pick-up: Nothing

Action: Pour, Open, Pull, Climb

 

KINGS BEDRROM

Use: Stool, Torch, Inventory Chest

Pick-up: Stool, Incense, Silver key

Action: Open, Climb

 

LIBRARY

Use: Nothing

Pick-up: Encoded Message

Action: Listen

Leave library, wait until you hear the door close and go back in

 

BACK IN LIBRARY

Use: Manuscript key, Ivory plate

Pick-up: Ivory Plate

Action: Open, Solve puzzle(hint, they are together), Read

 

BACK TO COURT YARD

Use: Hook launcher bow, Decoded royal manuscript, Silver key

Pick-up: Nothing

Action: Climb, Solve puzzle (you have the answer), Open

 

ROYAL DUNGEON TREASURY ROOM

Use: Gold Key, Ruby, Make red seeds (insence+saffron+aconite), Inventory chest

Pick-up: Ruby, Gas mask, Demon (SAVE before you pick up demon)

Action: Get out of the room ASAP after you pick up demon

 

DUNGEON GUARDROOM

Use: Red Seeds, Gas mask

Pick-up: Nothing

Action: Make gas, Put on protection, Watch cut scene

 

Now the year is 1610

 

SAINT LOUIS ROOM

Use: Inventory chest

Pick-up: Antimony tablet

Action: Nothing exciting

 

COURTYARD

Use: Knife

Pick-up: Nothing

Action: Listen, Break window

 

CUP BEARERS ROOM

Use: Torch, Inventory chest

Pick-up: Sideboard key, Clothes, Lift key, Gun

Action: Pick-up and inventory chest

 

SAVE GAME

COURT YARD

Use: Rock

Pick-up: Rock, Hemlock plant

Action: Distract guard

 

 

 

CARYATID ROOM

Use: Cross bow launcher

Pick-up: Hammer & chisel

Action: press secret passage tile, Climb

 

LIBRARY

Use: Hemlock plant, Antimony tablet

Pick-up: General purpose formula, Neutralizing solution

Action: Listen, Make solution

 

CARYATID ROOM

Use: Inventory chest

Pick-up: Nothing

Action: Listen to Monk, Talk to Queen, Open

 

GROUND FLOOR SERVICE AREA

Use: Nothing

Pick-up: Nothing

Action: Talk to guard (he’s a bum)

 

FIRST FLOOR SERVICE AREA

Use: Lift key

Pick-up: Basket

Action: Pull handle

 

KINGS BEDROOM

Use: Neutralizing formula, Cross bow launcher

Pick-up: Ring, Letter with feather, Holy water

Action: Get rid of guard, Open window

 

KINGS PORTRAT GALLERT

Use: Firewood, Ring, Inventory chest

Pick-up: Firewood, Tongs

Action: Read message on chair, Read secret message, Solve puzzle

 

SAVE GAME

AMBASSADOR ROOM

Use: General purpose formula, Knife, Bow & arrow, Daemon, Gas Mask, Hammer & chisel

Pick-up: Aquila, Bull key

Action: Get rid of guard, Protect yourself, Listen, Chisel ceiling picture (only 1 of 3)

 

SMALL GROUND FLOOR GALLERY

Use: Nothing

Pick-up: Bullets, Powder flask

Action: Solve puzzle to get year of birth (remember, back of chair)

 

CUP BEARERS ROOM

Use: Holy water, Books, Invisible ink letter, Revelation formula, Inventory chest

Pick-up: Books, Invisible ink letter

Action: Revive lady, Read invisible ink letter

 

 

 

 

KINGS BEDROOM

Use: Missive letter

Pick-up: Nothing

Action: Give, Listen

 

SMALL GROUNG FLOOR GALLERY

Use: Nothing

Pick-up: Sketches of German clock

Action: Not much

 

CARYATID ROOM

SAVE GAME

Use: You figure it out

Pick-up: Kings scepter

Action: Only if you make a mistake

 

KINGS BEDROOM

Use: Bull key, Kings scepter, Inventory chest

Pick-up: Taurus

Action: Solve clock puzzle (Aries, 1553/ 1:55)

 

CARYATID ROOM

Use: Inventory

Pick-up: Nothing

Action: Arm yourself

SAVE GAME

 

COURTYARD

Use: Loaded gun

Pick-up: Nothing

Action: Shoot, Cut scene

 

Now the year is 1770

 

SAINT LOUIS ROOM

Use: Inventory chest

Pick-up: Copper wire

Action: None

 

COURTYARD

Use: Hook cross bow launcher

Pick-up: Purse, Clothes

Action: Talk to lady(?)

 

You will probably need to make room in your inventory, go to SAINT LOUIS ROOM.

 

COURTYARD RUINS

Use: Bow & arrow

Pick-up: Anselme formula, Necklace, Zinc tile

Action: Listen, Shoot

 

COURTYARD

Use: Purse

Pick-up: copper ridgepole

Action: Make the man sing

 

 

CARYATID ROOM

Use: Nothing

Pick-up: Music score sheet

Action: Talk to lady (I call her a clown)

 

GROUND FLOOR SERVICE AREA

Use: Nothing

Pick-up: Nothing

Action: Nothing

 

QUEENS GUARD ROOM

Use: Nothing

Pick-up: Champagne glass and tray

Action: Nothing

 

CARYATID ROOM (TRIBUNAL)

Use: Champagne glass and tray, Necklace

Pick-up: Heart shaped key

Action: Serve, Listen

 

QUEENS GUARD ROOM

Use: Heart shaped key, Music score sheet

Pick-up: Dress, Library key

Action: Play piano, Watch cut scene

 

DIANES ROOM

Use: General purpose formula

Pick-up: Crank handle, Flask of acid

Action: Just your wits

 

FIRST FLOOR SERVICE AREA

Use: Flask of acid

Pick-up: Sheet of zinc, sheet of copper, Sulfate solution

Action: Pick-up stuff

 

SCIENCE ACADAMEY

Use: Crank handle, Library key, Note of expedition, Revelation formula

Pick-up: Jar of electricity, Memo on elec., Notes of expedition

Action: Use formula, Read

 

DIANES ROOM

Use: Jar of electricity

Pick-up: Nothing

Action: Your wits

 

APOLLOS GALLERY

Use: Inventory chest

Pick-up: Stepladder

Action: Talk to painter

 

SQUARE ROOM (MUCH PAINTINGS)

Use: Nothing

Pick-up: Catalog

Action: Nothing

 

 

 

SCULPTURE WORKSHOP

Use: Inventory chest

Pick-up: Bag of coal

Action: Listen closely

 

SAVE GAME

SQUARE ROOM

Use: Stepladder

Pick-up: Picture

Action: Make sure you get the right ONE

 

APOLLOS GALLERY

Use: Picture

Pick-up: Modified picture

Action: Patience if you are a female

 

SAVE GAME

SCULPTURE WORKSHOP

Use: Modified painting, Expedition notes, Bag of coal, Pewter crockery, Copper ridgepole, Gas mask, Mallet, Inventory chest

Pick-up: Pewter crockery, mallet, Pazuzu

Action: Give, Make Pazuzu, Protect yourself, Watch cut scene

 

SAVE GAME

SCIENCE ROOM

Use: Sulfate flask, Pazuzu, Zinc tile, Zinc sheet, Copper sheet, Copper wire, General purpose formula, Inventory chest

Pick-up: Charged Pazuzu

Action: Act responsibly, Exit quickly

 

LISTEN TO SPOOK FACE

 

Now the year is 1989

 

SAVE GAME

SAINT LOUIS ROOM

Use: Inventory chest

Pick-up: nothing

Action: Raise pedestals, KEEP THE LAST ONE

 

WATCH FINAL CUT SCENE

SAINT LOUIS ROOM

Use: General purpose formula, Revelation formula, Anselme formula

Pick-up: Magic Fibula

Action: Find grave, Travel

 

Now the year is 1314

Use: Inventory chest, Knife, Bow, Arrow

Pick-up: Nothing

Action: Kill, WAKE UP

 

THE END