Gems of Darkness

H + a

Walkthrough by MaGtRo

March 15, 2001

Prof. Bandham welcomes us, the new archeologists to the excavation site of pre-Sumerian civilization that lived 9000 years ago. He gives a copy of his journal (top left of the screen) that contains explanations about the different puzzles. Read the journal before doing each puzzles. He also asks us to take a token box (yellow box at top center of the screen) to place tokens after finishing each puzzle and a map of the site (top right of screen). The site consists of 3 floors. The ultimate goal is to decipher the Cipher Table, (located on the right hallway by the Professor's desk) using the tokens collected and thus opening the door to the Treasure of the Kavi. 

The puzzles are done in Hard mode. Clicking on gold bird at the bottom of the screen restarts the puzzle. A jewel will light up on the token box when a puzzle is solved and the room cipher token will be found inside the box. The room cipher token can be obtained by doing only one puzzle but in most rooms, there is more than one puzzle available for added gaming. Clicking on a cipher on the map automatically brings you to that room or you can walk and explore the site. Move forward and let us start on the first room on the left. Easter eggs are found in some rooms.

First Floor

Complex Sequential Movement - The object of the puzzle is to move all the sun to the exit on the extreme middle left bin and all the dots to the extreme middle right bin. Click/hold to slide dots or sun and click on or close to rods to turn them. Move sun or dots to their bin as soon as you can to free space. Easter egg - clicking on the right side of the entrance to the room shows a face.
Picture Puzzles - The object of the puzzle is to arrange a picture that is face down and cut up in 35 pieces.  Clicking on a piece turns it around and click/hold moves it from one place to another. Pulling the lever in front of the frame changes the picture. This is a memory puzzle. Try to recall positions of drawings, distortions, position of stars above and frames on top or bottom. Easter egg - one of the jugs in the room turns around on duck's feet. 

 

 

Polyominoes - These are pentominoe puzzles. The object of the puzzle is to fit the pieces inside the prescribed area. Clicking rotates a piece (puzzle 1 and 7 only). Solved puzzles shown are from bottom drawer (1) going up to top drawer (7). Easter egg - a large boulder on the side of the room lifts up. 
1
2
3
4
5
6
7
Exchange - The object of the puzzle is to move the balls to similar colored tiles (blue to blue and yellow to yellow). In the graphic solution below, move the balls that are in position at the site at that time. Move forward and click on stacked triangular stones to access the puzzle. Easter Egg - boulder on right of puzzle will cause a snake to slither across the room.
Arithmetic - The object of the puzzle is to have one specific pattern on all 6 panels at one time. The clues to which patterns are needed for this puzzle are seen in the Maze puzzle on the second floor and the Logic Passage puzzle on the third floor. Pulling the big lever on the right after the pattern is obtained produces a disk. To get the token, 3 specific patterns should be arranged . 1) Click on lever 6 (rotates all 6 panels) until one of the needed pattern is seen on panel 6. 2) Click on lever 5 (rotates panels 1-5) until the needed pattern is obtained on panel 5. 3) Continue on lever 4/panel 4 to lever 1/panel 1 until all panels have the same pattern. 4). Pull big lever on the right to get a disk. 5) Click on lever 6 to get the next needed patterns until the 3 disks are obtained. Easter egg - a rock on the wall at the back of the pool reveals a gold pyramid.

Mazes - The object of the puzzle is to move the blue box from first maze (#1) to the end maze (#9) and join a green box. Look at all the mazes and examine the entry and exit to see which ones match. There is more than one way to do this puzzle. Here is an example - Pull lever 1 (left), do the maze, jump to maze 3 (lever 3), to maze 6 (lever 6) and to maze 9 (lever 9). Easter egg - a stringed instrument is seen on the left of the room that lights up red, green and blue. 

Pattern Grid - The object of the puzzle is to arrange the tiles in an intricate pattern. Each tile can be moved (click/hold) and rotated (click). The best way to match tiles in this puzzle is to study the background pattern. Easter egg - the rock facing the stairs will start a toy car to drive by.

Sequential Series - The object of the puzzle is to fill the blank area on the right side with a correlated tile from the left side. Example of correlations - 1. 1x2=2, 2x2=4, 2x4=8, 2. Square with dot on top row and blank square at bottom, 3. 4 geometric shapes on top and 3 different at bottom, 5. Different mirror images 7. Rows 1, 2, 3 on top becomes rows 2, 3, 1 at bottom. Easter egg - a rock beside a column will rise.

1
2
3
4
5
6
7
8
9

Moving across the room, on the opposite side of the professor's desk are steps behind a white rock that will lead to the second floor - CD 2.

Second Floor 

Layers - The puzzle is found by pulling a lever in the right hallway. The object of the puzzle is to arrange the picture in an overlapping manner that produces symmetrical lines on the picture. Click/hold moves the pieces and clicking on each corner rotates the pieces. Easter egg - at the left hallway, the pestle on a mortar moves. The lever on the left side has no noticeable use. 

Mazes (numerical) - The object of the puzzle is to reach from the upper left start to the upper right exit. The vertical or horizontal square moves depend on the number of triangles on the square you are on. As in other mazes, going from the end and moving backwards to the start might give a better perspective to the puzzle.

Solitaire - The object of the game is to remove all the balls except one by jumping over another ball. Click/hold to move the balls. There are several ways to solve this puzzle. Here is an example - move ball in slot 1  to end in slot 40.

Memory -  The object of the puzzle  is to match symbols on the balls at the top row to the bottom row. There are 10 changes of symbols of both top and bottom row. The left set of white pegs cycles the top row and the right set of pegs cycles the bottom balls. The best way is to write down the symbols by cycling the balls and then matching them. In the table below, the symbols are replaced by letters. Easter egg - a jug will pour an igniter to make a bonfire.
Top Row
White Peg
Bottom Row
Left 
 Middle 
 Right
Left 
 Middle 
 Right
A
B
C
1
H
D
P
D
E
F
2
B
R
G
G
H
I
3
N
C
M
J
K
L
4
A
O
F
M
N
O
5
Q
E
I
P
Q
R
6
K
J
L
S
T
U
7
CC
AA
V
V
W
X
8
DD
BB
T
Y
Z
AA
9
Z
W
X
BB
CC
DD
10
U
S
Y
Dissection - This is a simple Tangram puzzle. The object of the puzzle is to fit the pieces in the prescribed area. Easter egg - left green bust winks.

Maze - The object of the puzzle is to move the flat stick from the left bottom start area to the top right end area. Click on the gold slotted screw head to position/slide the pivot, then click on empty hole on the stick to move the stick on all possible pivot areas.

Click on the bottom of the table to reveal clues for first floor Arithmetic puzzle and third floor Runes puzzle  .

Adjacency - The object of the puzzle is to have all the buttons pressed down. Determine which buttons are affected by clicking/pressing on a button. The buttons that go down are symmetrical and what one quadrant does is applicable to the other quadrants. In the solution below, click (C) on the specified buttons. 

Rotating Stars - The object of the puzzle is to place the 6 blue spotted points/moon signs around the center pattern, 2 earth emblems (donut-like) on the left points and 2 sun emblems (spider web-like) on the right points. The emblems are found in the journal. Each pattern's points can be rotated clockwise -C (click on right or top of center) and counterclockwise - CC (click on left or bottom of center). There are several ways to do this puzzle, here is one. Easter egg - at the center of the room is an animated shell game.

Turn : 
Top left
2 C
Bottom left 
3 CC
Bottom right
2 CC
Top right 
2 CC 
Center 
1 CC 
Top right 
1 C
Center 
1 CC 
Top right
1 C
Bottom right
1 CC
Center
3 CC
Top left
1 C
A ladder on the wall beside Adjacency puzzle will lead to the third floor - CD 3.

Third Floor

Logic Passage - The object of the puzzle is to move all the disk on the left side to the right side. You can have the same number of black and whites on any island but not more black (B) than whites (W). The transfer boats has to have a disk to turn around. The journal has the solution to the puzzle.
Left Island
Middle Island
Right Island
4 W - 4B
-
-
3W - 3B
1W - 1B
-
3W - 3B
-
1W - 1B
3W - 3B
1W
1B
4W - 3B
-
1B
3W - 2B
1W - 1B
1B
3W - 2B
1W
2B
4W - 2B
-
2B
2W - 2B
2W
2B
2W - 2B
2W - 1B
1B
2W - 2B
1W - 1B
1W - 1B
3W - 2B
1B
1W - 1B
3W
3B
1W - 1B
3W - 1B
2B
1W - 1B
1W - 1B
2W - 2B
1W - 1B
1W - 1B
3W - 2B
1B
2W - 1B
2W - 2B
1B
1B
4W - 2B
1B
1B
2W - 2B
2W - 1B
1B
3W - 2B
1W - 1B
2B
3W - 1B
1W - 1B
2B
1W - 1B
3W - 1B
2B
2W - 1B
2W - 1B
2B
1B
4W - 1B
2B
2B
4W
-
4B
4W
-
2B
4W - 2B
-
3B
4W - 1B
-
1B
4W - 3B
-
2B
4W - 2B
-
-
4W - 4B
Inscribed in a chest by one of the columns are clues for the Arithmetic puzzle on the first floor.

Unilateral Triangular Symmetry - The object of the puzzle is to fit the "barrels" in the triangle - pentominoe-like puzzle. Clicking turns each part. Easter egg - under the triangle that opens the puzzle is an animated jug.

Complex Sequential Re-ordering - The object of the puzzle is to copy the 4 columns of symbols on the left to the right side tiles, either horizontally or vertically. Clicking on each triangle cycles the symbol tiles. There are several solutions to this puzzle. 2 solved puzzles are shown below. Easter  egg - the golden bird statue for resetting puzzles spread its wings.

Inductive Reasoning - The object of the puzzle is to arrange the pieces on the triangular plate to produce a very symmetrical pattern - a pattern that shows the left side as mirror of the right side and the top side mirror to bottom side. The pieces to be added are in correct angular positions already to give a head start. 

Logic Planning - The object of the puzzle is for the bug to drop all the brown balls into the hole at the upper right.  Easter egg - the block on the right side of the wooden door produces an animation.

Move balls to position ON the head of the arrow (not beyond).

The bug's movement is controlled by the computer's keyboard arrows

Push ball 9 to the left, push ball 10 down, push ball 3 to left.

 Push balls 1-8 in hole. Push ball 10 up, push ball 9 in hole. Push ball 10 down and to the hole.

Push ball 13 up, push ball 12 onto head of blue arrow. Push ball 11 to hole. Push ball 12 down and to the hole. Push ball 13 following pink arrow to hole. Push balls 14 - 19 to hole.

Push ball A onto head of blue arrow. Push ball B onto head of green arrow. Push ball C down once. Push ball 20 to hole.

Start where the bug is. Move ball 22 to the left 2x. Push balls 21 - 28 to hole. Push ball 29 up 2x and then push to hole. Push balls 30 and 31 to hole.

Push ball 37 1x to the left. Push balls 32 - 33 to hole. Push ball 35 to the right. Push ball 34 -37 to hole.

Hexagonal - The object of the puzzle is to match the geometric shapes on the sides of the plates to the adjacent plates. Click/hold to move the pieces. Interchange the lettered plates for the solution.

Runes -  The object of the puzzle is to align vertically the 6 triple symbols under the triangle pointer on top of the screen, in the order seen on the clues in second floor Maze puzzle. The first lever on the left (1) moves the outer ring clockwise and the middle ring counterclockwise. The reverse of these movements is done by the rightmost lever (4). The second lever from the left (2) moves the middle ring clockwise and the inner ring counterclockwise. The reverse of this movements is done by the second lever from the right (3).

Triple symbols
1
Click Lever 4 
  3 times
   Click Lever 3
  6 times
2
Click Lever 1
  5 times
   Click Lever 2
 1 time
3
Click Lever 1
  3 times
   Click Lever 3
  4 times
4
Click Lever 1
  6 times
   Click Lever 3
 1 time
5
Click Lever 4
  3 times
   Click Lever 3
  2 times
6
Click Lever 4
  4 times
   Click Lever 2
 4 times
Slider - The object of the puzzle is to slide the pieces to produce a design. Use the solved picture below as reference. It is best to do the center first, leave 2 space in between the ends of the design and then arrange the outer edge. Easter egg - an animated axe.

This is one solution - 3,4,2,8,6,5,4,2,3,3,4,4,1,1,2,3,6,4,4,5,7,1,5,3,6,8,6,2,2,4,1,7,7,5,4,2,7,5,5,7,7,4,4,4.

CD 1

End Puzzle

On the right hallway by the Professor's desk, is the final puzzle. After collecting all the tokens, 6 pairs of ciphers will be shown on the door before accessing the puzzle. 

The object of the puzzle is to find a cipher that match one of the pair of clues above. The left panel, when turned over shows the token ciphers in the same sequence as in the token box. The right panel consists of several panels that can be cycled clicking the top left square. There will be several ciphers that will match the clues but only one will have one/similar cipher in both x and y grid.

Press the ciphers on the left panel in order as shown by the clues.

And see the treasure of the Kavi - true Gems of Darkness.

____________________________________

This walkthrough will be updated frequently.
This document may not be distributed without express written permission of the author and the content may not be altered in any way.

Copyright 3/2001 MaGtRo

GameBoomers Walkthroughs and Solutions

GameBoomers Discussion Board