Mysterious Journey II: Chameleon
Walkthrough by MaGtRo December, 2003 version 1.1a
Gameplay: Once installed, the game does not require a CD in CD drive. Mysterious Journey II can either be keyboard controlled or mouse controlled. The Main Menu has the New Game, Continue Game, Load, Settings, Credits and Quit. To go to the In-Game Menu, press ESC. The In-Game Menu has Resume play, Save, Load, Settings, Transcript, Leave Game and Quit.
The game navigation for keyboard uses the W, A, S and D keys. The arrow keys moves the screen focus up or down. The mouse game navigation uses the left mouse for direction and by holding down the right mouse button for movement.
Pressing the space bar or ESC will stop a cutscene. F1 will show the transcript of dialogues. There are 3 cursors: a white circle is for navigating and no action, warp cursor (circles within circle) moves to the next area of gameplay and the use cursor (black circle) means there's an action that can be done.
The inventory is at bottom bar and automatically appears when an item is picked up or when an inventory item can be used at that spot. At Save game, a graphic and the location of the save spot is seen. The label of the saved game can be changed. Press save to enter the save spot. Press return without pressing saved game will not save the game and return to gameplay. There are unlimited saves. There is an automatic save at start of each segment of gameplay. In loading a game, select the game spot and then press enter. Pressing return without loading a saved game will return to the gameplay.
Sen Geder is awakened from cryogenic sleep by a hologram of his supposedly old friend Tensa. Tensa stated that Sen is responsible for the destruction of the planet Sarpendon below the space station two hundred fourteen years ago. Only a single valley remains at the planet. The space station will fall to the planet in 16 days and he is imprisoned here. It is the first part of his punishment. All non-essential machinery have been destroyed. Before the second part of his punishment can be stated, the hologram is destroyed by a laser beam from the outside corridor. Sen does not have any memory of his past.
First time - Go to the door and exit the room. Go forward to the large metal object, a Companion that is in the corridor. The Companion asks for restore - help.
Go forward until the end of the corridor, pass 2 destroyed large spider like machines attached to the wall and a blocked side passage until you reach the metal door. On the left of the corridor is another broken companion lying on its side. See a use cursor when placed on the companion, click and automatically a card appears in inventory.
Go back to the first Companion. Face the front of the companion and use the card on it. The companion says that the upper promenade is now open and it wants more.. prion generator..
Second time - Go back to the corridor and turn left on the now accessible mesh bridge. Look left when standing on the bridge and see another companion and a stand at the far ramps. Go to the end and turn left. The right path is blocked by an erratic laser beam. Go forward and left across the ramp. Take the open passage seen at the right. The passage has 2 walkways on both sides that ends on top of a ramp.
Rotating Corridor puzzle - Ahead are eight tumbler ramps that should be reset to form a corridor. In front is a stand that has 5 buttons. Each button rotates one to three tumbler ramps. Study which button rotates what ramp. Then press the buttons to get all the gold knobs on top and make a corridor at the base.
Save game. One possible solution is - Press from left to right (1-5): Buttons 5 4 1 2 4 5 2 5. Another solution is 1 1 2 2 4. If mistake is done go back to the saved game.
Go forward on the corridor. Go to the stand on the right ramp and raise the right bar to turn off the power to the broken laser beam blocking the passage at the middle level.
Go to the other side, face the companion and click use. A cutscene occurs.
Access to shuttle bay: Go to the end of the corridor and see a stand to the right of the companion that is lying on its side.
Opening shuttle bay door - The stand with 4 arrows is the control that moves the 4 bars on the other side of the shuttle door on the left. As Talen stated: Study the relationship of the parts with its design.
To find out what happens when you change any arrow position, go to the mesh bridge, forward and now that the beam is off, turn right to a ramp that goes up. Go forward and up the ramp. Look through the window and note of the position of the bars above the shuttle door on the right.
This is a random puzzle. The object of the puzzle is to move the bars so that the space will be centered on the center bolt.
Take note where the position of the space is on the different bars from top to bottom and how many position movements are needed to center the space the bars.
This is the other side of the door - so note that the position will be reversed on the other side where the control stand is located.
Go back to the stand and move one arrow and see how it affects the bar on the other side. The looking at the bars and changing the arrows on the control panel need to be done several times. Good luck!
Shuttle Bay: Enter the open access door and go forward. A warp cursor brings you to the shuttle bay. Go forward and see a force field blocking entry to the shuttle.
Go back to the side passage. Enter the elevator carriage on the right by the entryway. Walk the bridge and look down. See roomful of pods and a single lamp on the right side close to an eyelike lens on the wall.
Go down to the main level. Go forward to the third row of pods and turn right. Look at the base of the lamp. Press the button and power starts humming.
Laser flow puzzle: The object of the puzzle is to make a series of unbroken laser beams to the eyelike lens on the wall.
Each laser pod has 4 sides with openings and sealed walls. The openings have either a pipe like or a rounded hole. The laser should come out of the protruding pipe end and received by a rounded hole.
Look at the pod behind the lamp. There should be energy going out of it when the button was pressed. Go close to the pod behind the lamp and use-turn it so that energy goes out though the 2 outlets to the next pods. The 2 outlets should be away from the lamp: one to the left and one to the back with the lamp on the right. Do not position a laser to the pod on the wall or to the one facing the lamp.
From here, follow the path of the laser beams. Turn each pod so that energy goes in and then goes out through the outlets not through the walls. Be sure that the beams goes out from a protruding pipe like part and into a rounded opening. Follow the laser beam and turn the pods until the diverter pod in front of the eyelike structure.
Remember that there are 2 laser beams at the starting pod by the lamp, so follow that laser beam path also. Double check all the pods to see if the laser goes through the right way.
By following the continuous laser beams, you will find yourself in front of the eyelike thing on the wall. Note that the light around the eye lens is bigger. Turn the pod in front of the eye to get laser beams from 2 sides and shoots out a laser beam to the eye lens. This triggers the removal of the force field. Good luck!
Watch the shuttle bay door open and hear Talen call Sen. There are 2 tribes: Transai and Ansala. The Transais believe in the old technology and believe science is the only answer for survival while the Ansalas believe in love of nature and natural methods. Talen gives Sen flight skills update and chameleon tech, so that Sen can be disguised as a nomad from badlands. Watch the shuttle flies and crash lands on the planet.
Companion Beach: Click use on the Danoosha, a Companion at the beach. See the remains of the shuttle and an inoperative companion on the left path. Go up to the path on either side of the mountain wall.
Neutral Zone: See two bridges that need to be reset to cross. One is tech and the other natural.
Transai side: Go down the left path and see a stand with a view of 4 columns of bridge segments.
Tech Bridge - The object of the puzzle is to raise the bridge even to the cable that is stretched out on the gap.
The stand has 4 finger like knobs on top. The knobs move the stand to face each of the 4 bridge segment columns. The red button shoots red energy that resets the puzzle. The blue button shoots out blue energy that raises the columns.
Throw blue energy to any column(s) to see how much column height is raised by each balls. Note that the height increases in relation to the sequence of the blue energy thrown i.e. first blue energy thrown raises the column the least and the last energy raises the column highest. Let us say, first blue energy thrown raises it one step, the second thrown - 2 steps, third - 3 steps, etc. Reset the columns by pressing the red button.
Then check each column to see how many steps are needed for it to reach the level of the cable. If it goes over the cable, do 2 columns until you reach the correct level and note the steps needed to reach that point. By process of elimination, I found that - (L-R) Column 1 needs 12 steps, column 2 needs 11 steps, column 3 needs 12 steps and column 4 needs 10 steps.
Then find out one of the possible sequence of energy thrown to all column to raise them to even height level to the cable that spans the gap.
When correctly done, the close up view of the stand pulls back automatically.
One possible solution is: Labeling the columns from left to right as 1, 2, 3, 4. Shoot blue energy to columns - 2 4 1 2 3 2 3 4 1. Another solution is 4 1 1 3 2 2 1 3 4.
Cross the Tech bridge and meet some Transais. Jimi, a newly appointed team leader talks to Sen as Jano, an engineer who has been missing for 2 years. They will secure the shuttle and would meet you at Touchstone.
When they leave, try to enter the force field but the sentry portal recognizes your chameleon enhancement and will not let you through. Go back across the tech bridge.
Ansala side: Go down the steps under the giant leaf. See a plant stand that has 3 buttons on top and 4 colored buttons at the bottom. On the water are 3 plants.
Natural bridge - The object of the puzzle is to raise the plants in the water so that the segments will end up with leaves to create a continuous path to the other side.
The 3 buttons on top of the control plant target the plants in the water. The red button resets an individual plant in the water. The blue button makes three segments, the yellow - two and the green - one segment.
This puzzle is played against the computer. The computer randomly adds a certain number of segments to what you add.
The plant on the left needs 9 segments, the middle needs 13 segments and the right plant needs 10 segments to get to full height. These are found out by shooting randomly to to the top.
One of the ways to trap the computer is to leave segments for the computer that are divisible by 4, ex. 4, 8 or 12.
Your color shot on the plant always ends in a segment with leaves. The computer immediately adds its segment that doesn't end in leaves.
Since the computer segments are random:
Shoot green on left plant to have one segment, leaving 8 for the computer.
The computer will then add segment(s).
Count the segments on each plant and then add enough to leave a number divisible by 4.
The last addition should complete the height of that plant. Adjust the number to get the plant on the left to 9 segments, the middle to 13 segments and the right plant to 10 segments.
Shoot green on middle plant to have one segment, leaving 12 for the computer. Follow as above. Good luck!
Shoot yellow on right plant to have two segment, leaving 8 for the computer.
Follow as above. Good luck!
Cross the natural leaf bridge and meet Saku. She is glad that you as Troga, an explorer came back from the badlands. They want to meet you at Brada Coe. Try to go through the sentry totem and find out it is not possible. Go back to companion beach.
Companion Beach: Watch the fight between the Ansalas and the Transais. They destroyed the ship to prevent the enemy from taking it.
Click on Danoosha and she said I have done all... Sen looks at the gelleas, the floating islands and thinks that they are turned somehow. Go to the other companion, Wookash. He moves aside to show a path in the mountain wall. Danoosha has given Sen an update on his camouflage using missing members of the tribes.
Secret Area: Enter the cave and come out to an area with cables and fans blocking the way.
Fan-Cable puzzle - The object of the puzzle is to lower all the fans to enable passage to the other side. There are only 2 chances to do so.
Go to the left path and see that the fans are attached to 16 cables at the floor of the area. The fans are blocking the path.
Go back to the other side and go down to the floor using the worn path before the console. See 4 horizontal bars that connect some cables. The top bar connects 5 cables, second - 4 cables, third - 3 cables and the bottom bar connects 2 cables. Each bar can lower only 2 cables as seen on the end knobs.
Go to the console above and see that there are 16 settings that can be selected by click-hold-move the arrow. The select button is at the center of the rosette and a reset button is on the right. Play with the cables and realize you are given only 2 chances to do the puzzle as shown by the 2 lit areas on the bar.
Look across to the fans and note that fans 3, 6, 9, 10, 14 and 15 are already moved away from the path. So fans 1, 2, 4, 5, 7, 8, 11, 12, 13 and 16 need to be pull down.
First step: The object of this step is to pull blocking fans 1-7. This is done by connecting cables 1-7 so that they can be pulled with one action. Remember cables 3 and 6 are already off the path.
Go underneath the cables again.
Move the top bar to connect cables 1-5. The knobs should be on 1 and 5.
Move the second bar to connect cables 4-7. The knobs should be on 4 and 7.
Move the third bar to connect cables 2-4. The knobs should be on 2 and 4.
Move the bottom bar to connect cables 4 and 5. The knobs should be on 4 and 5.
These connect cables 1, 2, 4, 5 and 7.
Go to console. Set the arrow to any position from 1-7 except 3 or 6 and press the center button.
Second step: Now, pull down fans 8-16. Remember that fans 9, 10, 14 and 15 are already down.
Go underneath the cables again.
Move the top bar to connect cables 8-12. The knobs should be on 8 and 12.
Move the second bar to connect cables 13-16. The knobs should be on 13 and 16.
Move the third bar to connect cables 11-13. The knobs should be on 11 and 13.
Move the bottom bar to connect cables 12 and 13. The knobs should be on 12 and 13.
These connect cables 8, 11, 12, 13 and 16.
Go to console. Set the arrow to any position from 8-16 except 9, 10, 14 or 15 and press the center button. Fans are all away from the path.
Go to the path and enter Arko's place.
Arko's Hideout: Arko states that gelleas (floating island) have been turned by the Ansalas. Arko tells the history of what happened to the planets and about Sen Geder. Sen was supposed to have a scientist companion. They were the ones that contacted the alien ship. The alien machineries are the Companions that are kept by the Transais. Sen is shown a door that has ancient lock. Arko gives an ancient number of power - 36. Sen wants to go back to the space station to pick up things and to find his companion, Chemay. Sen's disguise is now stronger because of Wookash and Daneesha.
Sen talks to Wookash and the companion advises to check the Transai area first because they have better kept shuttles and stronger Companions.
Transai Portal: Go to the Transai sentry portal, across the tech bridge. Sen is recognized by the sentry portal as Jano and is allowed to go through. The sentry portal's force field is removed.
Transai bridge puzzle: The bridge are all misaligned and some have an activated force field. The object of the puzzle is to align the bridge and deactivate the force fields.