ONCE UPON A TIME
The date is January 1st of the year 2000. You're just trying to get some rest after
completing Mission Idaho successfully, when the phone rings and some
illustrious contact from British Intelligence asks you to come over to London. Used
to having your guts in the line of fire, you get up and take the next flight to the
English capital. You arrive at Heathrow at o-ninehundred hours sharp and then it up
to you!
Walking around the airport the speaker calls for you and asks you to come to the
information desk. This desk is near the escalator. Man of the world as you are, you
flirt with the cute girl before getting serious. Well... if this is how it's gonna be
like
all the time in London...?
You pick up the phone and listen to the instructions given. A reservation for the Hilton
has
been made
for you. The girl behind the info desk gives you the envelope which contains money and a
message
(yellow corner) that says you'll have to be at 10 Curzon Street in Mayfair at 8 p.m. for
dinner.
It's
signed with an X.
FOR YOUR EYES ONLY
Walk around the airport and find the photoboot. Use this boot and you'll have a picture
of
yourself. Also
find the restaurant and the dirty coffee mug that's in front of it. Then go to the
trains and use
your
money to buy a tube ticket. Take the train to down town London. Walk in a northeast
direction to the
Hilton hotel and get your room keys from reception desk. Look around in the foyer and
find
the large
map of London.
As there are no messages for you, you go to Mayfair to meet Agent X. North of your hotel
you'll find
this place. Find the doorbell and press it. The door opens and a handsome girl let's you
in:
"Hello, I'm Kate. Agent X had to fly to Paris, so I've been sent to
replace him. Please sit down. There's a dangerous criminal, a Mr. Rooter,
at work in London. He plans to take over the capital by a chemical. British
agents tried to apprehend him but they failed in their attempt. Your
mission is to find the hidden laboratory and obtain the chemical formula.
Your next contact will be Agent Y, who is in Madame Tussaud's. He's
disguised as a wax-model. He likes to chop and change."
When you stopped drooling, goldielocks will give you a credit card and a decoder. Then
you
should
hurry to Madame Tussaud's.
FINDING THE SECRET LABORATORY
In the museum you'll have to find the wax model of Henry VIII. He (or she) is Agent X.
Use
the
following line:
"How a man could possibly want six wives, is beyond
me."
Henry will give you a message (red corner). It's encrypted but, hey, being a better
agent then
007
himself, there's no problem! Just take a letter from the message and for the translation
of this
one you
just take the next letter in the alphabet. Example: A in message is actually B, C is D,
etc. The
message
from Agent X is:
"S. Rooter drug laboratory Los Locos Soho Square - heavily guarded -
beware - agent Y".
Go to Soho and find the lab. This lab is at the green dot nearest to the S in Soho. Turn
north
and use the
doorbell. To get access to the lab use the following lines during the conversation:
1. "I'm looking for Los Locos"
2. "I've come about the job as the replacement guard."
3. "Oh dear, have I put my foot in it!"
On the steps there'll be a package of cigarettes. Snatch it away while the guard is
checking
you're ID.
Then you'll get a message (pink corner) from a lab technician to pick up something.
Leave the
lab (right,
right, forward) and when you're outside, you examine this order. It says:
"Collection address 123 Pont Street off Sloane Street".
Examine the cigarette case and you'll find a note (orange corner) with the word
"Songbird" on
it. Go to
the pick up address. This is in the V-like street corner between Sloane Street and
Brompton
Road. Look
north and find the doorbell. When conversation is necessary, you'll give the codeword:
songbird.
Pick up the backpack with the chemicals and return to the lab in Los Locos. On the steps
you'll
find an
ID-card of some Dr. Murphy. Get it.
GETTING RID OF DR. MURPHY
Leave the lab and examine the ID-card. This Dr. Murphy lives on 119 Ennismore Street,
Kensington
Gore. Before you start running to Murphy's house, take a break and go to Mayfair. Use
the
doorbell and
you'll hear a message which tells you your contact is at The Garden. This is Covent
Garden
and that'll
be your destination now. Find a cosy corner (from the center of The Garden, turn
northeast)
and meet
your contact. She'll make a photo of the ID-card and she will give you a skeleton key.
Conversation's
like this:
Kate: "Let me see the ID-card you got. Hmm. Not bad! I assume you
intend to use this to get into the lab. Well, don't dispose of Dr. Murphy too
permanently, will you."
John: " Don't want him turning up at the lab and spoiling things"
Kate: "Well, make sure he doesn't. You'll have to find a way to keep him
prisoner during all this. He's a traitor after all. Oh, I nearly forgot... Fits
most locks. Got to dash. Bye."
Now go to The Tower Of London and find a rope near Traitor's Gate. Now go to Murphy's
house. Just
go to the Science Museum and take the road that's between this museum and the Victoria &
Albert
Museum, to the right between two green fields and then a right turn, followed by a left
turn.
Use the
skeleton key to get in. Once you're in, get the cane. Now Dr. Murphy will enter and
you'll just
knock
him down. Get the keys and use the ansaphone. There's a message on it:
"Visions of a new world. Hello, Dr. Murphy. This is Mary, from the
lab. I noticed that you've collected your pass. I'm afraid you also have to
collect your lab coat. It was lent to an artist friend of mine. He said he'd
leave it somewhere where you could find it easily. Looking forward to
meeting you...."
Now, at last, use the rope you found to tie up Murphy. Leave the house and go to Tate
Gallery. Turn
north to the brown building with a row of green dots (on the map) and you'll find the
labcoat
on the
steps. Return to Covent Garden and meet your contact again.
Kate: "How did you get with our friend Murphy?"
John: "We needn't worry about him for a while."
Kate: "So what's next?"
John: "We'll go to the lab and try to get the formula. As far as I can
gather, they haven't met Dr. Murphy yet. So I should be able to block my
way through, as long as they don't ask any tricky questions."
Kate: "We'll need to know procedures as well as the formula for the drug.
That's a lot of information to take in and remember. You may need to steel
the file. If you're lucky, it will all be on computer. But for goodness sake,
don't mess up on this one. Be prepared before you go. If they catch you,
they'll have your guts for garter's."
John: "Don't worry. I'll think of something."
Kate: "Yes. Over a pint in the Lord Nelson's Tavern, most
likely."
UNDERCOVER IN THE LOS LOCOS LAB
Go to King's Road. On the other side of the road from the purple 'Public House'-sign,
there's a
pub
called 'The Trafalgar'. It's not easy to spot! Enter this pub, have a beer and find a
blank disk
from the
table and leave.
Now use the photo of yourself; Murphy's ID-card will become yours. Now wear the labcoat
(it's just
your size!). Then go to Los Locos. Use the doorbell and give the right password:
'visions of a
new
world' (you got this from the ansaphone, remember?). You're in the lab now and Mary will
tell
you all
about the lab. After her story you can find the medkit and the penknife.
Now it's time to get to work. You have little time so you should be very careful and
quick at
the same
time! It might take you a few times before it works, so it's best you'll save the game
here.
Click on the mix icon, put the skeleton key in your inventory on a spot you can grab it
immediately, now
mix the green tube and the mauve tube and you'll see a chemical reaction, now the
technicians
will leave
the lab, use the skeleton key on the table and then use the table which has a drawer
that
contains three
disks, get disk number 2 which you'll swap with the blank one.
Leave the lab and go to Madame Tussaud's. There's a computer over there. Turn to it and
you'll use a
computer to scan the disk you just got from the lab. The computer can read the files on
this
disk but
you'll need an expert to hack them! Leave this place and outside you'll find a
crossword. Get it
and use
it. Now solve it:
Across:
1 = elephant, 2 = hat, 6 = elected, 9 = boxer, 10 = own, 11 = arrests, 12 = zn, 13 =
one, 15 =
weeps, 16
= always.
Down:
1 = envelope, 2 = ante, 4 = throwing, 5 = we, 7 = trance, 8 = dirt, 9 = between, 14 =
new.
When you've filled in all words, use the decoder and you'll get the following message:
Marcus Brennan. Ace computer hacker/ code breaker. 135 Tooley
Street. Near Tower Bridge. Don't forget to get the beers
in!
Go to this address which, on the map, is below the purple PH-sign near Traitor's Gate.
At the
door
you'll have to give the 'you get the beers in?'-password. You talk to Marcus and the
main parts
of this
conversation are:
"...I replaced the drug formula with the one British Intelligence gave
me, it's non potent ... get back to the lab and replace the disk before they
miss it ... then go to the Natural History Museum to meet Agent Z ... he'll
be on the 2nd floor ... codename; cigarette ..."
In Brennan's house you'll find a diamond ring. If you examine this, you'll hear "you
found one
of a
number of secret rings, why not note the location?" You're now on Tooley Street but the
address on
the screentop says London Wall & Moorgate. Strange. Anyway, there's no use for this ring
or
the
address in this adventure.
Go back to the lab in Soho and mix the yellow and mauve tube. Go through the switch disk
scene again
and leave the lab.
FINDING OUT ABOUT ROOTER'S EVIL PLANS
Go to the Natural History Museum and find the fire-extinguisher on the 2nd floor and use
the
cigarettes.
Your contact, Agent Z, will come to you to tell you there's no smoking in the museum.
Tell
him that
these English brands don't suit you anyway and this conversation will follow:
Z: "We've managed to find out when and where the plane is due to
take off. You swapped the formula?"
John: "Yeah."
Z: "Good. Then I suggest you get down to Heathrow and try to get in
contact with Rooter's men."
John: "And what about Rooter?"
Z: "He's too slippery for us. We still don't even know his where-abouts
but he needs to be stopped. And soon."
John: "I'll get on to it."
Go back to Heathrow and find the restaurant. There you'll find Rooter's men talking:
A: "Let's talk about tonight, when the plan will really start
rolling."
B: "Did Mr. Rooter say he'd be coming to see the planes take off?"
A: "No, you know how he's like about security; hardly never leaves his
house, except to go to one of them anti-police..."
B: "I heard he never sets foot outside the lab. And half the scientists that
work there don't even now what he looks like."
A: "Doesn't surprise me!"
B: "Fancy another cup of tea before we start loading?"
After this conversation you can talk to the men yourself. There are several options but
these
lines will
surely lead you through:
1. "Visions of a new world."
2. "Dr. Murphy, senior chemist."
3. "I've been sent out here to give you a message."
4. "The planes must not fly tonight."
5. "Because the drug has been contaminated and won't
work."
After this you'll talk to Rooter himself. Again you'll have to find the right answers
and again
there are
several good and bad ways to do this. Try:
1. "I know Sir and I'm extremely sorry about it."
2. "There was an accident with a Bunsen burner and some bleach."
3. "I'm afraid so."
4. "We can get it done soon."
Rooter is satisfied with the things you've said and gives you these instructions:
"Make sure you do! Incidentally, we haven't met yet, have we? Meet
me tonight at the National Theater. Pick up your ticket for 'Who wants to
rule the world' and meet me outside after the show."
Go to the national Theater. Go across Westminster Bridge and then left alongside the
Thames.
Just
before a gray building (on the map) you turn right and then take the first turn left.
You'll
receive a ticket
to the show and you'll meet Stanislav himself afterwards. You're blindfolded in the car
and
finally arrive
at Rooters place. Try these lines is conversation with the bad guy himself:
1. "There was a mix up between specimens."
2. "One of the young technicians had a hang-over."
3. "I have dealt with the man in question."
4. "We are back on course now."
5. "We can have a new batch ready by tomorrow."
(Note: if you're the morbid kind of adventurer you might try to give some witty answers.
Just
see what
Clarence does to you!)
Hum. Now, Rooter tells you he'll meet you later on Leicester Square. Clarence will drop
you
off at
Murphy's house, well... your house in his opinion, of course. Fool Clarence and go in
the
house. Then
leave again.
CUFFING ROOTER
Go back to your hotel and pick up the message (green corner) at reception desk. it's
from your
contact
and she asks you to meet her at Marble Arch. This location is north of the hotel. Go
there and
meet Kate
again.
Kate: "Thanks for coming. How are you getting along?"
John: "I think it's all coming together. I've managed to substitute the
disk and delay the planes. I've met Mr. Rooter but they blindfolded me in
the car, so I'm not sure where he lives. It's about ten minutes drive from
the National Theater. Anyway, I'm supposed to be meeting him at
Leicester Square later. So I'll try to work out some kind of plan to bring
him down by then."
Kate: "But... But that's great! We've got enough evidence to send him
down for many years, now. And it's only a matter of tracking him down. If
I arrange for undercover agents to be at Leicester Square, we should be
able to get him."
John: "He's very paranoid about security. He'll probably have a bunch of
heavies with him, and they'll all be armed."
Kate: "Listen. I'm going to give you this micro-transmitter. This is really
new and is undetectable in any ordinary security search. You swallow it.
Now we can track you. Whatever happens, stick to Rooter, so that
wherever you are, Rooter will be. We will follow you and at the right
moment we'll come in and get him. Dead or alive... Oh, John... About the
micro-transmitter... It's very expensive... So, we'll be needing it back,
afterwards."
John: "Yeah... But... but... I might have known!"
You swallow the transmitter right away. Now go to Leicester Square. This location you
can
find on the
map; a square between 4 roads left of Covent Garden, besides the subway sign. Before you
go
you
should SAVE the game here. Let me explain why.
When you've found the right spot on Leicester Square, someone will come up to you
and tell you that there's been a change of venue. Mr. Rooter wants to meet you at
Parliaments Square. Before you meet, they want to search you for security. What
you've got to do now, is follow the girl to a less crowded location where she can
search you. If you lose the girl, you're stuck.
This is why you had to save the game: you can't save it during the next part of the
game.
There's only
one right move to make and every other thing you do (as saving the game) will make you
lose
the girl...
and the game. So be sure you saved the game before you go to Leicester Square.
When the girl leaves, follow here by these movements:
One step forward (new movie clip), one step forward again (new movie clip), turn left
and take
one step
forward (new movie clip) and turn left again with another step forward: last movie clip
of you
being
searched.
Now go to Parliaments Square which is near the orange Information sign west of
Westminster
Bridge.
Turn east there. Rooter is getting really suspicious now because he's changed venue
again. He
now
wants to meet you in St. James' Park. Go there and turn around to face the park itself.
When
you're on
the right spot, a movie clip will come up in which you see the arrest of Rooter. Thanks
to the
transmitter
you'll have some agents to help you getting rid of Rooter's goons.
Thanks to John Daring, London has been protected from the evil plans!
Copyright April 1997 Fugazi - Last update: November 11th, 1997
Questions, suggestions, remarks or additional info? Just want to let me know what you
think
of this walkthrough?
Mail me!
Background � 1997 Heather Champ - jezebel - http://www.jezebel.com. (used with kind permission)