A Walkthrough

by

P. Hart

THE TOWER CELLS

THE INNOCENT ABANDONED

THE COURTYARD AND CHAPEL

Row one: top switch, make it look like the number 7.

Middle switch, make it look like the letter L.

Third switch, make it look like the letter L.

Row two: top switch, make it look like a backwards number 7.

Middle switch, make it look like the letter L.

Third switch, make it look like an upside-down letter T.

Row three: top switch, make it look like a backwards number 7.

Middle switch, make it look like the letter T lying on its left side |--

Third switch, make it look like an upside down letter T.

Row four: top switch, make it look like an upside down letter T.

Middle switch, make it look like the letter L.

Third switch, make it look like the letter T lying on its right side --|

Row five: top switch, make it look like a backwards letter L. _|

Middle switch, make it look like the letter T lying on its right side --|

Third switch, make it look like an upside down letter T.

Row six: (Just 2 switches)

Top switch, make it look like the letter T lying on its right side --|

Bottom switch, make it look like a backwards letter L. _|

Row seven: (Just the 1 switch)

Make it look like a straight line going across horizontally.

Row eight: (Last row)

Make all of these switches look like backward letter L's. _|

THE CIRCUS OF FOOLS

THE CAVE

THE MANSION

THE LABORATORY

THE HIVE

Click on wing buttons A & B.

Click on lever position #5.

Click on the R button.

Click on wing buttons B & C.

Click on lever position #6.

Click on the L button.

Click on wing buttons A & B.

Click on lever position #1.

Click on both the L & R buttons.

Now reset the machine by pushing the button ( marked by asterisk in picture above * ) at the top of the dragonfly's head.

Then click on dials 1A & 2B so that both wing lights are green.

Click on wing buttons A & B.

Click on lever position #5.

Click on the L button.

Click on wing buttons B & C.

Click on lever position #3.

Click on both the L & R buttons.

Click on wing buttons A & B.

Click on lever position #4.

Click on the R button.

Click on the reset button once more above the dragonfly's head.

Click on dials 1A & 2B until the wing lights are both blue.

Click on wing buttons A & B.

Click on lever position #2.

Click on both the L & R buttons.

Click on wing buttons B & C.

Click on lever position #6.

Click on the R button.

Click on wing buttons A & B.

Click on lever position #4.

Click on the L button.

THE MORGUE AND CEMETERY

her, but she will sit up and start talking to you; then go through all dialogue choices. Then, click on the vault door in front of you to bring up the puzzle interface.

Click on the wheel in the upper right-hand corner 3 times.

Then pull the lever below this wheel to the left.

Repeat this twice more.

Then, still with the wheel in the upper right-hand corner, click on it 3 times.

But then pull the lever below it to the right.

Repeat this twice more.

Then, turn the wheel in the middle of the door counterclockwise.

The door will now open and Max will go through.

In the first panel, click on the buttons until you get the Sun Coming Up over the Twin Peaks.

In the second panel, click on the buttons until you get the Rising Sun.

In the third panel, click on the buttons until you get the Sun with the Semi-Circle around it.

In the fourth panel, click on the buttons until you get the Eye.

In the fifth panel, click on the buttons until you get the Triangle.

When you get all five correctly, you will be "transported".

THE LOST VILLAGE

summoned you"; go through all dialogue choices. Then leave this area by going all the way over to the far left. Now, when you are in the village, you will see ghosts pop up from time to time; make sure you talk to all of them. Come across the stone bridge in front of you; if you see a ghost standing to the right by the waterfall, talk to him. Always go through all dialogue choices with all of the ghosts. Also, when conversing with the ghosts, pay attention to what "age" they say they are; things like: "Younger brother of...", "Eldest warrior...", and so on. So after crossing the stone bridge, go to the left; you might then see another ghost standing by the water's edge near the lava pit; talk to him. Then, keep heading left, go past the sacrificial alter, and up the steps to Quetzalcoatl. Stop when you get to the first landing; speak to Quetzalcoatl from there. Then, from the landing that you are on, turn to the right and click on the statue that you see above the lava; the statue is unstable, so click on it again to knock it into the lava. This has now created a bridge to the Water temple. Cross this bridge to the Water Temple and then you should see a ghost standing out on the water itself; talk to him. Cross back over the bridge from the Water Temple, and head towards the center of the village, passing by the large statue of Quetzalcoatl. Keep heading straight down the path and head for the totem pole. Talk to the ghost that you see guarding the totem pole; this ghost will mention a test, a way to "prove" yourself. Then head over to the area on the right where the straw huts are.

Click on the gongs in the numbered ordered sequence that you see in the picture.

1. Xilonen

2. Ometoch

3. Tepictoc

4. Centeotl

5. Huitzilop

6. Mixcoatl

THE MAZE

repeating pattern; so just look for the pattern, and then step where the pink electricity is not. So, from the way you are facing, look for the pattern, and when the timing is appropriate, step all the way forward to the end. Then start going towards the left a little, but then go down those set of steps in the middle. Then, move to the right a little bit, and go down the next set of steps. At the bottom of these set of steps, move to the left a little bit, and then go behind the set of steps. Behind the set of steps, then you go to the right, come forward a little bit, right again, and then left and then go up the short flight of steps. Once you get up that short flight of steps, you will see a control panel in front of you with three gold-colored jewels; it is actually a "release" switch. Of these three gold-colored jewels, from left to right, press numbers 1 & 3; after that, press that blue panel to the right. Then off to your left, you will see a huge stone be lifted out of your way by a chain; and a small bridge will also raise up into place.

THE GAUNTLET

1 4 7 10

2 5 8 11

3 6 9 12

Then click on them in this order: 8, 6, 7, 4, 5, & 9. When the pumpkins disappear, go through and get the skull revolving in mid-air. Come back out and approach the headless corpse/ ghost; then go into your Inventory, get the human skull, and click it onto the ghost. A stone crypt will then come up out of the ground; you will not be able to open it as they Aztec warrior, so go to your Inventory and click on the comic book to become the four-armed cyclops. Then click on the stone crypt to open it; inside, get the head of the angelic statue. Then, change back into the Aztec warrior. Then go to the right and cross the thorny path onto the wooden platform.

MORGAN'S LAST GAME

black, oily substance. Time your moves so that you are standing where the oil is not on a given square. ( This is similar to the part in "The Maze" where you had to avoid the pink electricity. ) The object here is to make your way around to the-left hand side where you see the statues holding the orbs. When you successfully make your way to the left-hand side, Max will automatically grab the orb and smash it to the ground. Then you must do this 3 more times. Keep looking for the patterns in the black, oily substance. This puzzle is also a sort of "timed" puzzle, in that if you take too long, the screen will go black, and you will hear a high-pitched tone as in when someone "flat-lines" on a heart monitor. But not to worry, just like the other "combat" sequences in the game, you don't "lose" anything if you take too much time and fail. If you take too much time and the screen goes black, the screen will just "come back up" in a moment and you can continue. This puzzle may seem a little difficult at first, but just memorize the repeating patterns in the black, oily substance and you should get through it.