Phantom Menace Walkthrough: Level 2

Star Wars: The Phantom Menace Walkthrough

Level 2: Swamps of Naboo
Mission: Find Qui-Gon

You start this level on top of a mound in the water. Turn left, and start swimming. There should be a dry clearing between two trees on the left. If you can't find it, just keep swimming along the perimeter of the swamp until you do, you'll come upon it eventually.

Once in the clearing, you'll meet up with several battle droids, and a blaster with 250 shots. After you kill the droids, jump into the water, go left, and keep going straight until you come to an uphill path and find Jar Jar Binks. Talk to him. He runs away from the "meccaneks." Follow him by turning around and taking the left path (it goes downhill). You are dumped into the water. Swim left or right (there's a lone droid to the left), and you will come to a clearing with Jar Jar high up on a rock pedastal. In one corner of this clearing, there is a full health powerup near two droids. After you kill the two droids and grab the health, you can double jump onto the nearby rock pillar and snatch the thermal detonator. Don't forget to kill the droid patrolling a small ledge near Jar Jar.

To reach Jar Jar, go around the rock he's on and move the big, square hollow log to it (the indentation in the grass serves as a path showing you where you should put the log). Don't use force push to move objects, it won't work. The default "use" key is the spacebar, so use the spacebar in combination with the arrow keys to move it. Jump up, cross two logs, and jump up onto higher ground. You'll cross a third log, but don't cross it all the way. There's nothing on the other side, except about 10 droids with your death on their minds. Instead, turn left, and look down. You should see Jar Jar on the ground below you.

Jump down (grab the gungan energy balls on the rock on the way down if you can) and follow Jar Jar. Have your saber handy, there are about 7 more droids to fight. Jump into the water, and to the right there is an alcove with a small health powerup. Follow Jar Jar out of the water (despite what he says there is no safe place!). And watch out for a group of those little round creatures. In groups, and if you stay in one place too long, they'll start munching on you. Just run past them quickly and jump over the small stone wall.

From the stone wall, jump into the water. In the upper right there is a small alcove with a full health powerup. Go back out and continue forward. Kill a couple of droids, and then you'll reach a series of staggering earth platforms. Do what Jar Jar says and "jump to the top." Once on top, you'll see Jar Jar run away from the meccaneks (mechanics).

Follow Jar Jar down a small hill, and you'll come to an intersection. Now would be a good time to save your game. The left path will lead you to more droids than you can handle, and the right path will take you to Jar Jar who's high up on a cliff that you can't reach. You have to find another way to reach him, so take the center path, and watch out for the falling trees! Keep going ( relatively) straight until you hit a wall and can't go straight anymore. From here, go left. You should see a little rock with a small health powerup on it. From this rock, you want to go right (pick up the gungan energy balls in the alcove to the left of the rock if you want).

You should now be at a pond with a couple of big (and killer) fishies. If you're unsure about your jumping prowess and are worried about falling into the water, use your blaster to kill the big fish first (or you'll become fish food). There are a few dry islands sticking out of the water that you'll need to jump across. Your goal is to get to the shore on the far side. Or if you've killed the big fish, you can just swim to the small clearing on the right and jump up onto the final platform.

On this last earth platform, there is a rock sticking out slightly. You'll need to make a running double jump off this rock to reach the next area. Once across, continue forward, and make another running double jump off the log onto the butte where Jar Jar is waiting. Talk to him, and he'll take off.

This is an area where a lot of people seem to have trouble. You'll have to make two running double jumps to reach Jar Jar on the other side. But there's a STAP (a droid on a flying machine) attacking you from overhead. It will develop a flight pattern, so just wait and watch for it. You can try to take it out (jump up and whack it with your saber) or when it's out of range, you can try jumping or taking the vine across. Be wary of the vine at this point though, because if you're hit, you'll get knocked off. In any case, save your game so you don't have to find your way back here again. To find the pond if you get knocked down, turn around, keep hugging the right wall and continue forward. The pond should be on the right and is not very far away.

If you need a save game to get past this area, download L2 Vine 1 or see the Cheats section for more info. The save game will bring you to this point of the walkthrough.

Once on the other side, follow Jar Jar again. You'll come to an area with a deep pit and a moveable log. Push the log into the pit. Pull and push it to the other side, then jump up. And here is where you need to do a running single jump (or double jump, depending on where you're standing) to reach the vines. Once on the vine, go all the way right and press the spacebar to let yourself down again.

Now would be a good point to save your game.

You'll meet up with Jar Jar and a buttload of droids. If Jar Jar dies, the level ends (you're near the end in any case). You can kill the droids with whatever weapons and ammo you have, but the quick and fun way is to use the heavy repeating cannon to the left. Get behind it and press the spacebar. You have to position yourself just right or it won't work. You can move the repeating cannon left or right, and you can also move it up and down. Remember that you are moving the back of the cannon, so if you want to shoot up, you need to press the down key. And if you want to shoot down, press the up key.

There are destroyer droids hiding inside the two crates on the far side, so try not to shoot the crates if you can help it. Also, try not to walk too close to those two crates, because that can also trigger the release of the destroyer droids. Whack the crate next to you (near the cannon) and you'll find a blaster. There is a full health powerup right next to this crate. After the battle has ended, follow the path on the right side and you'll find Qui-Gon and Jar Jar. That's the end of this level.

Level: [ Main | Intro | Tips | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Cheats | Copyright | Text ]

This walkthrough is Copyright © 1999 Marilyn J. Caylor, email [email protected]

Copyright Notice

Walkthroughs on Adventure Gamers
| RPG Gamers - RPG news | Gamers Manual - Gaming guidebook