SECRET AREA F
Take off running as soon as you appear. A slog will be hot on your heels so keep running and jump to the ledge and
exit to the door on the right. Chant to free Mudokon 40 then head left to chant and
open the portal for you to use. Now go back right and exit the door you entered from and run left off of the ledge
and continue left until you jump into the bird portal.
Back on the surface, keep moving left until you find your next Slog. When you anger him enough that he is chasing you
retreat to the right and jump to the ledge. Now jump off the ledge and over the dog and run to the left and when
you switch screens jump over the bomb. Too bad Fido can't jump. Stand beneath the Slog on the ledge above and toss some rocks up
to take out the bombs and the Slog. You can destroy all of the bombs with rocks or just enough that you feel safe
about jumping over. Climb up and continue left when ready. Chant to receive your final firefly message then lower
yourself down the cliff and enjoy the show...
This level is a tropical jungle which serves as a nexus point for the next 2 levels; Paramonia and Scrabania. There are no secrets
and no Mudokons to worry about; however, there are still some challenging puzzles to solve so let's get started.
On the first screen is the first of many Rune Stones which will give you information about the land and some history.
It's usually in the form of a poem and some are more useful than others, but read them all for maximum involvement in
the game. Head left and jump from ledge to ledge avoiding the falling rocks. Wait for the rock to fall right in
front of you then jump (just like the area in Rupture Farms).
Now comes our first "conversation". A Mudokon is on sentry duty here and demands the password otherwise he'll bop
you one with his slingshots. Mimic his whistles (High - High - Fart) and wait for his "okay" before proceeding. You will
soon come to a Slig and a Rune Stone. The stone only tells you the obvious so chant to become the Slig then head left to
retire the other Slig then destroy yourself. As Abe, head through the door to the "Running and Rolling Practice Area". Of
course you should already know how to do this by now but you can still practice just the same as it becomes crucial later on.
You can also practice jumping into the wells on your right.
When you are comfortable with your running, rolling and well jumping skills head through the door on the right. Drop down
and head left to the wall then climb up and keep going left. Get more info from the Rune Stone then take the elevator up to
another Mudokon sentry. Get the information from the stone about activating the wells then listen and repeat the sentry's
whistles (High - High - Low - Low - Fart) before jumping left and climbing up the ledge.
Use the lever to activate the well then jump in. Another Mudokon sentry is posted here and he is just waiting to challenge
your memory skills. Repeat his whistles (High - High - Low - Low - High - Low - Fart) then continue left and enter the door.
Get some more info from the stone then jump in the well. When you land, read the Rune Stone for a map of the next puzzle then read
the next stone that explains the bird portals (a little late I might add). Use the portal then take the elevator down. The
music you need for the bells is down here so head left and ignore the chanting Mudokon. You will soon come to a bee hive.
The bees will only attack when you pass underneath. You can withstand a few seconds of bee stings but you need to get them off
of you as soon as possible. So climb up and run past the hive and with the bees hot on your tail keep running left past another
meditating Mudokon and leap to the ledge to the left. The bees will attack the other Mudokon and eventually fly away while you
can learn the Bell Song and prepare for the trip back.
Repeat the previous sprint only this time the bees will swarm that first Mudokon you passed by the elevator. Take the elevator
up then head left and chant to possess the bells and play the song to unlock the door. Enter, then head to the right and read
more info about lighting the torches. Listen and repeat the Mudokon whistles (High - High - Low - Low - High - Low - High - Low - Fart)
Chant to read a message from your friendly fireflies then close your eyes and jump off the ledge to the right.
You can go to the right and read the firefly message then return and head left, jump the gap and enter the door. Now that you are
that tiny speck in the background, head right and read some more background info then continue on past the wells which lead to
the next two lands. You should end up at a very nasty screen with Sligs, Droids, bombs and another Rune Stone. Read the info
then flip the lever to activate the first well. Return to the left and hop in the Paramonia Well...
After you take in the view, head to the right and check out the information in what now appears to be a tree stump. You will
learn how to ride an Elum (that creature you were eating a hotdog with a few pictures back). Now all we need to do is find one.
Head to the right and sneak when you see the sleeping Slig. Sneak right up to the bomb and arm it then pull up to the tower
above as the Slig gets blown to bits. Make sure to get a rock from the sack either now or later. Climb the tower and pull
the ring (shown in picture) which calls the Elum. Make your way to the ground to find your trusty Elum waiting for you.
Elums will follow your commands just like other Mudokons. They will come when called and stay when told. Before mounting your
trusty steed walk over to the next screen and check out what's next. That's a big jump - too big for you but your Elum can
handle it just fine. That bomb on the landing pad could be a problem so use your rock to take it out. The best place to stand
is one step on the screen to the left. Throw the rock to the right. You won't see the explosion but you will hear it and
probably get knocked off your feet in the shockwave. Now hop on your Elum and get a feel for the ride. Note the time it
takes to stop when running.
Take off running to the right and when the Elum reaches the very edge of the gap jump and proceed through the door. You soon
encounter another Mudokon sentry. Say "Hello" then listen and repeat his whistles (Low - High - High - Low - Fart) to get him
to lower the elevator so you can continue. You must dismount to operate the elevator. When you reach the top, tell your Elum
to stay put and grab a rock and sneak to the screen on the right.
Sneak toward the Slig and crouch and roll a rock into the bomb to remove both bomb and Slig from the screen. Go get another
rock and bring your Elum with you as you head back to the elevator on the right. Up top your Elum will find his favorite food - HONEY!
He will eat for eternity or until the bees chase him away. Toss a rock into the bee hive then run to the right. Listen to the
mournful cries of the Elum as he is repeatedly stung until he quits eating and joins you. Be careful - sometimes he will follow
you bringing the swarm with him. Keep your distance until the bees give up. If you do get swarmed and nobody is around to divert
the bees to, you can always roll back and forth across the screen until they eventually give up.
Enough about bees. Head to your right and disarm that bomb. Remember to anticipate the green - don't wait until you see it or
it will be too late. Mount your Elum and head to the right again. Start running and jump the gap. On the next screen is a Slig
in the background who will kill your if given half a chance. Don't stop or even pause or you will be dead. Keep running and jumping
until you reach the safety of the tent to the right.
At the next screen dismount and make your way over to the right and climb up until you are next to a lever with bombs on each
side. Climb up again and hop into the well to be shot to the top of the tower. Possess the Slig that took a quick shot at you
on your way up. Now drop off to the left and say "Hi" to the Slig before dropping down and shooting him. Finally drop down
and "disarm" a bomb next to the lever thus ending this Slig's usefulness and his life.
Make your way back down the tower and pull the lever to lower the elevator. Hop over the remaining bomb and lower the elevator
to the bottom. Call your Elum and head to the top. More bees! Hop on your Elum and take off running to the right. Keep on
running several screens to the left jumping the gaps when necessary. The bees will be in hot pursuit until you reach the safety
of the tent.
Dismount and tell the Elum to "wait" then pull the ring to fall into a well far below and catapult to a ledge up high. Lower
yourself down to the ground and flip the lever. Hop over the bomb to get the "password" then return and hop in the well.
Run and jump over to the ledge and pull the ring. Return to the bottom and hop in the well again to be shot back to the top
next to your Elum. If you don't understand what all that ring and lever pulling was about then try it without following these
Continue right to the elevator and head down to another Mudokon sentry. Say "Hello", then when asked give him the password you
learned a few screens back (High - Low - Low - High - Fart). An elevator will appear and you can continue on. Soon you will
see one of those info terminals across a large gap. Take the elevator to the bottom and when the Slig appears take him over.
Proceed to the right to kill your fellow guards on this level and below before exploding yourself. Now you can go left, climb up
and return right then climb all the way to the top to get the information. Return to your Elum on the bottom and make the long
jump leading to the door.
You appear on the next screen hidden in the shadows so stay there and chant to take over the Slig in the background. Use him
to kill the other Slig on the right then destroy him. You can chant or walk him into the bombs - you decide. Tell your Elum
to wait (unless you want him to walk into those bombs) then hop in the well. You'll pop-up on the other side and you can
proceed to the temple. Chant to open the portal and enjoy the short movie.
The layout of the temple is quite simple. There is a short segment which leads to a hub. There are several doors in the
hub room and you must enter each; solve the puzzles and light the torches in each area. Only when all the torches have
been lit can you enter the final door.
Once you appear in the temple (see picture) and need to head right and get the Slig to follow you. Run back and jump in
the well to reappear in the background where you can safely chant to possess your host. Return the the right and call
your Slog ("Here Boy") and take the elevator down. Use the "Get 'em" command to have your pet kill any Sligs you encounter
then shoot your companion before ending your own life.
Abe can now return to the front and take the elevator down. The fireflies will tell you to "Watch out for bats", but by
the time you read it you will have already died so just take my word for it and drop down as soon as possible. A lever
will drop a rock which is useful if for some reason you didn't take out the Slig earlier. Head to the right and enter the hub.