Tomb Raider: The Last Revelation Walkthrough
Last Updated at 2:19 AM on 12-18-99 Verison 2.0 -Complete Walkthrough-
!!!WARNING!!! Copyright 1999 Xaivier Dragon !!!WARNING!!!
Do not use this Faq for the purpose of making a quick profit. This Faq took me a
lot of time and effort to make, and I don't want it being used for someone elses
profit. For the benefit of those less fortunate to know what this means, email
me if you don't understand something about the above mentioned warning
statement. kern777@earthlink.net
*********************All Rights Reserved*******************************
Should you choose to profit from my efforts,just know that Plagiarism is a
punishable crime and you will be prosecuted under the Bill Of Rights. Ripping
off other peoples work is reminiscent of what kids do when they don't get what
they want. Don't act like a 3 year old and you won't have to be reminded of what
profitting off of others efforts can truly do. You will get caught and you can
be sued, so be aware. I have been told by some websites of people that have
disguised my guide and tried to take cradit for it. Anyone that has done this
and is reading this now has been recorded and I intend on reporting you so be
prepared for a little trouble. If you would listen to what people try and warn
you about you wouldn't be facing charges but now you must live up to reality. I
don't give warnings at all so if you know you've done this you'll be hearing
from my lawyer soon.
Other Places you can find my walkthrough are posted at the following sites:
Dave at: http://www.cheatcc.com
Dan at: http://www.fookes.clara.net
Al at: http://vgstrategies.about.com
(This section will soon contain a link to a better version of my walkthrough in
html format. I may add a few pictures but they take long to download so maybe
not. It will be in 3 level increments per page until the game is to the end.
Generally this will cut down on load times,instead of downloading the regular
text file thats 310kb Plus. It should be up soon, since I don't want to make it
all fancy, just text and color is all I'm after. Roughly it'll be divided into
around 15 pages that won't exceed maybe more than 50 KB each give or take a few
KB. This will make downloading my faq easier for others like people on Web TV.
Well hope to have it up in around the next week or 2. ARGGH my D key isn't
working again on my keyboard,I gotta hold it down to make it make a d. Look for
it soon.)
To Check these sites out just drag across these sites with the mouse using the
left mouse button and then right click over the site. After that, scroll down to
the copy function and then press the left mouse button. Move the Mouse up to the
address area where you enter in web addresses and right click and choose the
paste function. Now press enter and wait for the site to load. These basic
instructions on how to copy and paste sites and other such texts is made for
newcomers to the internet that don't know what the copy/paste function does.
This walkthrough wasn't made for Egyptian Heritage or historical reasons. If I
screwed up the characters and offended some people then realize that this is
just a game. I don't thrive off of entering every detail into a simple
walkthrough. I actually have a life outside of playing video games and I don't
have the time to add everything. I have seen some walkthroughs outside of mine
with almost a research base of information which tells me that someone has too
much time on their hands to actually live a real life. So to all those of you
who have their entire lives invested in Tomb Raider this and Tomb Raider that
then keep your comments to yourself. I'm not going to invest 80 hours a week to
a dumb video game no matter how great either the game or the character really is
or claims to be. I'm making a walkthrough here not a term paper so just read the
faq and enjoy it or write one better.
The Eastern Shaft Key has finally got a solution to all who couldn't find it. I
will list level 44 Khufu's Queens Pyramids up here for about 3 days for all who
need this solution and have requested it. Take note that this is also listed in
the main walkthrough thats about a million words from wayyy up here.
Level 44(Khufu's Queens Pyramids)
Run right a small ways and kill the 2 guards and Mutant Scorpions up here. Go
left now and actually enter the door instead of kicking it in like in previous
levels. Turn right here and shoot the box and get the small med-pack. There is
another box on the left with nothing in it at all. Go into the gated area and
turn right and shoot the first box on the right and get some revolver ammo. The
box right behind that one you just shot has some arrow ammo and the one to the
left has some grenade ammo. Turn around and head to the left side and the first
box to the left has some super shotgun ammo. The one behind it has some Uzi
Clips and the one to the right of it has some more grenade ammo.
Next enter the door to the right and enter here by opening the door. To the
right is 2 empty boxes and a gate just ahead thats closed. Enter here if you
only have the Armory Key and if you don't have it you're pretty much SOL. Shoot
all the boxes here with the first one to the right being a Crossbow and the one
behind it a Grenade Gun. The one right behind it is a standard Shotgun Ammo. The
last one to the left is the Revolver. Turn around and shoot the first box to the
left and get some Arrow Ammo. The one just behind it is a Shotgun and the last
one to the right is some Uzis.
(A note to the previous section that was just raided with all the ammo and
stuff. If you didn't get the armory key or if the gate is closed and you can't
get through you now know what all you just missed out on. You now also know the
reason why the gate won't open. Boy if you really wanted those items and didn't
follow my advice in the Mastabas level that'd be a lot of backtracking even if
you saved it just before shooting that one Scorpion killing the guy.)
Turn around now and leave the building and a Mutant Scorpion awaits your
presence just outside the building. Kill it and then head to the left where the
ledge poking out like a sore thumb is. When on this ledge face a small bit left
where you'll be jumping towards the left where part of the 1 pyramid sticks out.
Jump over here and kill the Mutant Scorpion over here. Turn around after killing
the thing and walk to the edge of this ledge. Do a running jump and grab
manuever and pull up this ledge. Turn right now and jump to the ledge over here
and kill the Giant Wasp over here. Turn left and climb the ledge here and save
the game cause it's gonna get hard now. Sidestep this ledge all the way to the
left facing North. Do a running jump and land on the next ledge. The next ledge
over requires nothing more than a standard jump and when you land let go of the
D-pad. Turn left now and you get to jump to the other side of the canyon and
grab the ledge over here and pull up.
Walk straight to the edge of this ledge and have a good weapon handily equipped
for drawing quickly. When you jump and grab this ledge,pull up,draw a weapon,
and kill the Giant Wasp and Mutant Scorpion that seem to magically appear on the
ledge to bump you off. Use the walk button up this rocky path just to be on the
safe side and when you get to a clearing to the left save the game if you
choose. Run back to the right now and take the small med-pack thats on the
ground. Turn around now and notice the ledge that's out of place? It's a rock on
the right side of where the pyramid slopes down. Pull this ledge/boulder until
you can't go back any farther. Get on the other side of it now and push it the
rest of the way as far back as possible. Turn left now an you'll notice a door
has been revealed up a small ledge so enter here. Light a flare here so you can
see where your going an you'll see a hatch with a handle, like from previous
levels.
Open the hatch and then fall down it by using the back drop/grab manuever and
climb down the ladder here. Go into the big gate and it will slam shut behind
you. Turn right at the intersection and keep heading right the entire time
whenever you get past one part you'll always head right. Eventually you'll walk
into a room that looked just like the one where you obtained the Western Shaft
Key and the same type of boss awaits you in here. Equip your explosive arrow
ammo or your grenade gun to make short work of this guy. At the back of the room
is the Eastern Shaft Key that you can pry loose with the use of the crowbar.
Head back now and leave this section to the ledge you jumped over here to, from
earlier.
Turn right now and head back towards the canyon and jump to the ledge out here.
Jump to the next ledge by running and jumping. Now with the ledge thats kinda
sloping out do a standard jump to it. Kill the Giant Wasp that descends and then
hop up the ledge going back up another pyramid. Hop the ledge above this one and
then do a diagnol jump to the North West. Do another jump the same way ad before
and just stand there for a minute. 2 Pyramid Debris fall down again but not
where your standing if you listened to me and stood still.
Jump again kinda North West once the Debris passes and kill the 2 Giant Wasps
here and now you'll see the entrance to this pyramid. Use the Guard Keys on this
lock on the left and make a grand entrance. WOW a Pyramid with railings, cool.
This level now comes to a surprisingly abrupt conclusion. You know you love it
when a level ends admit it.
This section now serves as my warning list of people that like ripping off other
peoples faqs and are a general Nuisance to the gaming community so take note and
know this will be updated on a regular basis.
This email was sent via AOL from skaterpunk1080@aol.com
you suck your codes are horrible, gaming skills suck, and you're a flamer
that likes to quief a lot... blow me!!!!!!!!!!!!!!!11 Now what reason would this
person be flaming me for if he hadn't done something he shouldn't have? I have
never met this person,Online or any other means so why would my faq and gaming
skills suck in his view unless he did something to provoke the issue? Well beats
me so I'll keep posting them if they keep sending them.
*********************PC Requirements***********************************
266MHz Pentium II
Windows 95/98
32 MB RAM
4 MB Video Card
4X CD-ROM
***********************************************************************
Other requirements in game consoles: a Playstation and a controller and a memory
card unless you can spare around a month of straight gameplay.
Welcoming all the people who get this game for Christmas and wishing all a Merry
Christmas and a Happy New Year. Enjoy the game if thats possible.
This Walkthrough was written while I played the game and some secrets might have
been missed and I don't plan on adding all of them. If I missed something and
you found it,then pat yourself on the back I can't possibly post all the secrets
here. It'd be great for someone that knows where all the secrets are and can
upload them to gamefaqs to go along with the walkthrough. As different as it may
sound to most people that bend over backwards to find a secret,some people don't
care about finding every single secret in the game. It would just take up too
much page space and not be very helpful as in the rougher spots in the game.
Please excuse the walkthrough of any errors or espicially run on sentances which
I know happened. It's rather comical with the run-on sentances cause whenever
someone mentions Run-on sentence I think of a cartoon. Ever see Speed Racer?
That cartoon is nothing more than a bunch of voice actors that use run-on
sentences the entire episodes.
A problem has occured with the walkthrough and wondering if anyone that has
solved the game already knows where to find the Eastern Shaft Key to place into
the wall in the Inside The Great Pyramid level. I think I must have picked it up
along the way and didn't add it to the walkthrough,unintentionally mind you. If
anyone can remember what level this item is on so noone has a problem with this
then please email me at kern777@earthlink.net
If you get to this area and still have a problem there is a soultion but it will
give you too many items to hold onto. Use the get all Items in the level
trick,listed below and you will get the key,cause I went back and tried it. You
can pass through then but it takes away 3 of your Holy Scriptures and messes the
end part all up. When I find the real solution to where the Eastern Shaft Key
really is, I'll have it listed with the walkthrough.
********************Weapons and Items Listing**************************
Pistols- These are standard guns that Lara has used throughout every
Tomb Raider Adventure. They have unlimited firepower, but are weak
and have limited range.
Shotgun-This gun shows it's face around level 3 and is a powerful
weapon,but has a short range due to it's short barrel. There is 2
types of shotgun ammo, however. The super shotgun ammo is obvoiusly
more powerful and has a bigger overspray versus the standard ammo.
Uzis-This gun is a fun gun to shoot, I'll admit that, but it takes
entirely too much ammo to kill most enemies. The benefit of this
gun,however, is the fact that it has longer range than the Pistols
and the Shotgun.
Grenade Gun- This gun is a very cool gun to have, if you really want
to just have fun blowing things and enemies up. It has 3 types of
ammo which is the Normal Ammo for regular blowing of things up. The
Super Ammo which is the most fun as when you shoot it and it blows up
it spawns 3 fireballs which open like a flower,showering your enemies
and others that are close by. The Flash Ammo,which shoots a shell and
upon hitting an object or enemy shoots a blinding flash or bright
white light. This ammo doesen't do any visible damage but I think it
stuns the enemy for a short time. As with any Grenade style
weapon,make sure your far away from enemies and objects, before
shooting it.
Crossbow- Obtainable to my knowledge only when you get to the Coastal
Ruins level in the amusement house. This weapon is a great weapon to
have with use of the laser sight attachement. When you need to hit
enemies or objects from a distance or even when close up it works
great. There is 3 types of Ammo with this weapon as well. The Normal
ammo is great for really any situation or enemy that doesen't require
extra firepower. The Poison Ammo is great for hitting enemies with a
shot of poison and letting their life deplete away slowly. The
Explosive Ammo is really like the standard Grenade Ammo and blows
things up quite well.
Revolver- I personally loved this weapon and used it quite often
against enemies even though the Grenade and Explosive arrows were fun
also. This gun also can use the sight attachment and is great for
long range shots. This gun by far is the best gun to use against
enemies at close range and far as most enemies only take 2 shots to
knock down.
********************Items in the Game**********************************
Binoculars- This excellent item is great for 2 things. The first is
you can look at different terrain and also to find far away ledges
that are hard to see with the standard look button. The second good
thing about the binoculars is if you are fresh out of flares you can
use these to see in hallways to find hard to find ledges and also
items that are hard to see in the dark.
Flares- These are like temporary flashlights but can also be used
underwater as well. If you find yourself having a hard time
navigating a dark area of a level,these come in handy to find your
way out. Another great thing about Flares is that there is plenty to
find and also if you keep lighting them and then drawing your weapon
you can drop them on the ground. Throwing some into hard to see into
pits or canyons or gaps is a great way to see whats down a dark hole.
Small Medi-Pack- Good little items to have since they outnumber the
Large Medi-Packs in the game they have 3 uses. They replenish lost
health due to enemy resistance. They also are a great remedy for if
you are bit by a Scorpion or Stung by a Giant Wasp. They also
replenish lost health due to a large drop or fall when landing from
high up.
Large Medi-Pack- Pretty much does the same as a Small Medi-Pack but
replenishes more health at any given time. It also works in the above
listed uses for the Small Medi-Pack. To cure yourself from a poison
status however it is only reccommended to use a Small Medi-Pack as
the Large Packs are harder to come by.
**********************Items In Levels Of The Game********************
**********************Table Of Contents******************************
WARNING- The following listed items could or could not spoil the
gaming expierience for you. By reading further you are really wanting
to know what an item does that you have in your possessions. The
items Bestiary is for the purpose of reference only. I only
reccommend looking at this section to see if you might have missed
something and still managed to move on. I believe I've listed all the
items in the game,but if I didn't then email me with missed
items,thanks X Dragon. kern777@earthlink.net
Rules Of Senet- This sheet of paper describes some rules to a game
thats somewhat but not too similiar to Chess.
Horsemans Gem- This item is found in the Lost Library after beating
the Brass Horseman/Axeman.
Crowbar- Found on the Desert Railroad level this item is a very handy
thing to have. It not only pries things loose,it also acts as a
switch handle when there isn't a handle present on a half round
switch plate.
Golden Skulls- These Mysterious Skulls are found in the Angok-Watt
Level of the game. They don't actually do anything I'm aware of and
are there for the sole purpose of adding to the secrets found. There
is 5 to be found in the first level of the game
Eye Of Horus- This object is in Level 3 and is used to progress
further into the level
The Timeless Sands- This is found in Level 3 of the game as well but
is not used for anything I'm aware of.
Torch- These unlit sticks can be used as light for a dark area(when
ignited by a lit torch) or to pass through a puzzle.
The Hand Of Orion- Found in the Burial Chambers level it's an object
used to activate something.
The Hand Of Sirius- Also found in the Burial Chambers level it
doesen't do anything and I believe is just a secret item to find.
Scarab Talisman- This is found in the Burial Chambers level and is
used to activate something.
The Golden Serpent- Found in Burial Chambers, it activates a door.
Amulet Of Horus- Found at the Burial Chambers also,for right now this
little into the game it serves as a relic.
Ignition Key- Used To start the Jeep and found in the Valley Of The
Kings Level.
Canopie Jar 1- This Jar is found in the Temple Of Karnak and is
numbered since there is 2 of them
Hypostle Key- Found at the Temple Of Karnak and it's a standard door
key.
Sun Talisman- An item that activates something.
Sun Disk- This item can be combined with the Sun Goddess to make the
Sun Talisman and used to enter the small temple in Sacred Lake
(Revisited)
Sun Goddess- This item can be combined with the Sun Disk to make
the Sun Talisman and used to enter the small temple in Sacred Lake
(Revisited)
Large Waterskin- This Skin is made of rabbits skin I guess and is
great for storing water inside of. It's really just a canteen the
size of 2 1/2 Pepsi bottles.(5 Liters)
Small Waterskin- Actually you'll find this first but since it's
smaller and can hold only 3 liters I listed it later
Right Gauntlet- A piece of Horus' Armor
Left Gauntlet- A piece of Hours' Armor
Right Greave- A piece of Hours' Armor
Left Greave- A piece of Hours' Armor
Northern Shaft Key- A key used inside of a wall to activate an
important event.
Western Shaft Key- A key used inside of a wall to activate an
important event.
Eastern Shaft Key- A key used inside of a wall to activate an
important event.
Southern Shaft Key- A key used inside of a wall to activate an
important event.
Star- This is used in the Lost Library level to open up doors and
move globes around.
Marklar- Not much is known about this mysterious item. It's rumored
to be a being of sorts from the popular Television show SouthPark.
There really isn't an item called Marklar I just thought I'd mention
it cause it was funny.
Pharoh's Pillar- This is used in the Temple Of Isis to make a grand
entrance.
Pharoh's Knot- Theres actually 2 times when you use the Pharoh's
knot,once at the Temple Of Isis and then again in Cleopatra's
Palaces.
Guardian Portal- This item is made when combining the items listed
below this one.
Hathor Effigy- A piece of the Guardian Portal used to exit the level.
Using the combine option with Ornate Handle.
Ornate Handle- A piece of the Guardian Portal used to exit the level.
Using the combine option with Hathor Effigy.
Weapon Code Key- This handy item is found at the Trenches level and
is good cause it makes the automated Machine Guns, stop shooting at
you.
Valve Pipe- An item found in Trenches level thats combined with the
Nitrous Oxide.
Nitrous Oxide- This can of oxide is found behind the Jeep in Citadel
level and is combined with the Valve to make the Nitrous Oxide
Feeder.
Nitrous Oxide Feeder- An item thats attached to the side of the
Motorcycle that allows the cycle to go faster. It uses sprint energy
like when Lara runs and goes down the same way Lara's energy does.
Mine Detonator Body- This device is found on the Street Bazaar level
and is used a max of 1 time to clear a mine field.
Car Jack Body- An item used to pry open a hatch in a later level.
Handle- This item is combined with the Car Jack Body to pry open a
hatch door.
Hook- This item is combined with the Wooden Broom Handle found in the
Coastal Ruins level for retrival of the keys.
Wooden Broom Handle- This item is combined with the Hook, found in
the Coastal Ruins level for retrival of the keys.
Metal Blade- This item is combined with a shovel handle to make a
shovel.
Shovel Handle- Combined with the Metal Blade to make a shovel.
Shovel- Once put together it's used to dig a hole at the bottom of a
grave to enter one of the pyramids.
Black Beetle- Collected in the Pharoh's,Temple Of Isis and there is 4
in all.
Broken Beetle- This object serves the purpose to make you think it
will fit into the Black Beetle pyramid at the end of the TOI level.
Mechanical Beetle- Found inside the beetle pyramid and used to set
off spike traps.
Winding Key- This item is combined with the Mechanical Beetle so it
can be wound up.
Ba Cartouche- This piece doesen't need to be found since there is
different paths to take on the level it's on. Theres 2 pieces in all.
Ra Cartouche- Same as the one above.
Golden Vraeus- This item is used like a key in the Tomb Of Semerkhet
when you must insert it in the wall to activate a laser beam.
Guardian Key- An Object you obtain when activating the Laser Beam in
Tomb Of Semerkhet.
Bag Of Sand- This item is found in the later part of the game and it
part of a door puzzle.
Jerrycan- This item is a standard gasoline can thats also part of a
door puzzle.
Trident- 4 in all to collect and they activate a door section in a
certain level.
Laser Sight- A scope used on the Revolver or Crossbow that allows you
to shoot things from a greater distance.
Token- Obtained in the Coastal Ruins level,this item is used in the
fortune teller behind the glass.
Broken Glasses- These Glasses are found when later returning to
Coastal Ruins level. Could They be Werner Von Croix'? Maybe, but then
again maybe not.
Roof Key- A key thats obtained later in the game for use with Hmm A
door,yep thats it.
Handle- Found in the Street Bazaar level,this item combines with the
Car Jack Body to pry a door open with.
Mine Position Data- An item found in the Street Bazaar level and
combined with the Detonator Body item.
Silver Key- A key obtained in the Sphinx Complex that you need to use
to open a door.
Guards Keys- These keys open 2 doors late in the game.
Armory Key- This key is a great key to have when entering Khufu's
Queens Pyramids.
Old Scrap Of Paper- This piece of paper has some symbolic scriptures
on it. It's used as a decoder for the Underneath the Sphinx level.
Stone Of Maat- A stone Pendant used in exiting the Underneath The
Sphinx level.
Stone Of Kherpri- A stone Pendant used in exiting the Underneath The
Sphinx level.
Stone Of Re- A stone Pendant used in exiting the Underneath The
Sphinx level.
Stone Of Atum- A stone Pendant used in exiting the Underneath The
Sphinx level.
Holy Scriptures- These come in a set of 4 and are used to awaken
Horus.
-----------------------------------------------------------------------
************************Enemies****************************************
Standard Guards- These guys are usually in robed looking attire and usually
equip either a shotgun or an uzi.
Ninjas- These guys come in Green and Red Ninja uniforms. Some shoot with Uzis
and some just carry swords which can make them immune to bullets as long as they
are twirling their sword.
Boar- These are found on the first level and never again,I guess cause they are
weak.
Bulls- Later in the game these ugly and nasty creatures show up and are some
mean animals.
Shark- Theres only 1 shark in the game and it is a hammerhead shark. He's pretty
powerful if your taking your time.
Scarabs- Nasty Beetles that appear throughout the game from time to time. These
creatures eat away at your flesh and can make you a carcass in no time if they
all band and stay together.
Raptorhead- These Ugly Hellish looking creatures are just nasty things. They
appear late in the game and are very strange looking.
Minotaur- This guy appears at the Chambers Of Tulun and is a nasty foe. He is
extremely tall as well as muscular in comparison to Laras tiny frame.
Bats- Annoying is the best way to describe these things really, cause they are
like pests more than anything.
Giant Wasp- These appear late in the game and aren't that bad but they do cause
a poisonous sting.
Fire Spirit- This can be a nasty creature when it wants to be. Get hit by him
too many times and it's barbecue Lara until you find some water to jump into.
Water Spirit- This Spirit is not really a bad spirit but you must get into the
game to see for yourself what this creature does and how he helps you.
Ice Spirit- This spirit is another helper of Laras,but not till late in the
game.
Pharoh- These are really nasty birds and they shoot fire balls at Lara. They
don't show up until late in the game as well.
Amazon Guardians- These are a boss of sorts and don't appear till late in the
game.
Horus- Well if you haven't been following the story or if you're just starting
the game I won't mention who this heathen is.
Mutant Scorpion- These are much larger versions of the Small Black Scorpions and
these are red in color.
********************Vehicles*******************************************
Jeep- This vehicle is accessible in a later level and is 1 of the vehucles that
Lara can drive around in. It's also a great weapon to run people and animals
over with.
Motorcyle- This old Fashioned looking thing gets Lara around in the later levels
of the game and is also a good weapon for running people and animals over with.
************************Traps*****************************************
Darts- This trap is another 1 timer for this game,only showing up in the Race
For The Iris level. Either run really fast to avoid them or you can crouch to
avoid them.
Carosoel Blades- These are like leg loppers and are actually not that damaging.
Mostly they just knock you off of ledges,but since there is only 1 in the entire
game I would imagine they weren't too popular of a trap to use.
Spike Traps- These traps are standard traps in about every Tomb Raider game.
Usually they are inside of dark pits or holes that are hard to see down into.
Steep Slopes- These aren't always traps Persay,but if your near a ledge thats
steep you can slip on a steep slope and go tumbling into them.
Retractable Spikes- Theres about 3 different kinds of these spikes. The first
kind come up through floored ares with a shape of like a star on the floor.
Another kind is a kind that pop up when you jump over or into holes. The last
kind is when your on a pole sliding down and the spikes retract and then come
back and are set on a 2 second interval.
Retractable Flames- These are usually found around the blocks with hidden
switches in them and usually you just wait for them to retract before hitting
the switches inside of the blocks.
Boulders- There isn't too many of these in this Tomb Raider game but usually
when you hear a rumbling and see the screen shaking that it's time to move and
hope you don't get squished.
Saw Blades- Not seen until late in the game,these nasty blades spin around poles
where you slide down and can cause serious health problems leading to death, if
you don't time them right.
Pyramid Debris- Don't appear until late in the game and are most like boulders
in how they let you know they are close by.
Retractable Stone Hammers- These nasty things can squish you if you aren't
careful and also don't appear until late in the game.
Oval Blade Teaser- This trap reminds me of jumping through a moving ring of fire
and doesen't appear until late. It moves in a circle and the blades on it clamp
down into the middle of the ring it's on.
Torso Hacker- This nasty blade doesen't appear till late in the game and is an
instant killer if you don't know where you are. It appears in halls and has a
sensor so it knows when your around and gets activated. One swipe is all it
takes as these blades are beyond razor sharp, OUCH!!
Pillar Stompers- These are probably the nastiest,and most frustrating traps in
the entire game. They shake the screen when you're close and since there is
usually 2 or 3 more around you have no idea where to stand to be safe until it's
too late. This trap has also a late appearence in the game as well.
Pendulum- It acts just like a hypnotist' watch going back and fourth and has a
giant axe-like blade attached. These aren't instant killers but they can cause
some good amount of damage. Late in the game.
Scissor Blades- These appear later in the game but not that late and are only on
1 room. When running across the ledges they sense your presence and come up
chopping you to bits.
Ball and Chain Blades- These are like a Morning Star type of blade that comes
down from the ceiling when you get close and looks merely like a ball of steel.
A few seconds later 4 blades pop out it's a really cool blade. This was my
favorite trap in the whole game it just was super cool.
Fires- Regular fires started in some way or another on the ground and when you
step over them you catch on fire.
Hand Slapper Blades- These blades pop up when your trying to grab a relic or
treasure upon a pedastal. They don't do that much damage though.
Hydraulic Machine Guns- These are super nasty weapons and they shoot bullets
when your far away. When close up they shoot fire and this is blue flame fire
which makes it worse. Appear late in the game.
More traps on the way when I think of more to add.
*******************Frequently Asked Questions**************************
1. Q. In Coastal Ruins level I got the keys out of the cage and they
don't appear in my inventory, did I miss something?
A. Well this is not hard to answer but apparently Core,The devolpers
made a mistake here. It shows Lara going into her pack and it
looks like she drops the keys inside of it. Actually she doesen't
do that and I expierienced the same problem. The keys are behind
Lara lying on the ground for some reason so you must get close to
them and pick them up before going through the big gate to exit
the level.
2. Q. Where is the Revolver for the game,I bought Primas guide
http//www.primagames.com and it says I need to use it in the
Coastal Ruins level? Did I miss it cause I can't find it.
A. I can't vouche for Prima and their saying you need the Revolver
for this level. To my knowledge this weapon is not obtainable
until Level 24, City Of The Dead.
3. Q. Do you have any Gameshark Codes for this game?
A. I don't personally, but you can check out the ones listed on
http://www.gameshark.com or http://www.cmgsccc.com
4. Q. Is there any in game tricks or codes for this game?
A. Yes there is, and they are listed down below a small ways,keep
scrolling and you'll find them.
5. Q. How do I get past the Serpent Room in the Lost Library level?
A. It's a very simple process that is listed in the walkthrough. All
you do is make certain that all the switches are in the down
position and thats all you need to know. I have had people
emailing me with their methods which were too long and didn't
make much sense. I already listed the correct way to do this
without racking your brain in the walkthrough and now I've listed
it up here as well. ALL SWITCHES MUST BE IN THE DOWN POSITION IN
THIS ROOM. As simple as that,I can't imagine anything more easier
than that.
6. Q. How do I get past the Fire Symbol room and open the gate to get
the Timeless Sands Hourglass?
A. Again this is listed in the walkthrough and is simple as pie. You
begin at the back of the room and you jump from 1 symbol to
another using standard Lara jumps. You just jump to each symbol
thats the next closest symbol to the last one you jumped from.
Each time you jump and land on another symbol,it will set the
last symbol you just jumped from on fire. When you land on the
last symbol the gate opens and you can retrieve the Hourglass.
(Below I will make a map to follow along step by step, as many
people are having difficutly with this puzzle, still.)
Directions: Walk to the first symbol on the floor and then jump
(Standard Lara Jump here.) to number 2 symbol on the floor. Jump
now to the number 3 symbol(Standard Lara Jump) Next jump from 3
to 4 symbol using a standard Lara Jump. From 4 jump to the 5th
and final symbol and the gate opens. How more simpler can it get
than that? If you still can't figure this one out then go buy
the guide or call the hint line cause it doesen't get any
simpler than this.
X You enter here where the x is
| The area to the left represents the chain, pull first
1- the 1 is right where the first symbol is.
2- This symbol marked 2 is close.
Jump to 3 below from 2
3- 4-From 4 jump to 5th and final symbol to open
5- This is the last jump to make and the gate opens.
Now I'll show the map without directions
X
|
1
2
3 4
5
Connect the Lara dots and your home free and you can
get the Hourglass.
7. Q. Is there any Nude Codes for Tomb Raider?
A. No and there never will be, so just quit hoping for them ya
pervs.
8. Q. I'm on level 38 Under the Sphinx and I can't get the stone
buttons to reset? How do I get them to reset?
A. You must enter the gate that your last combination opened and go
to the back of the room to activate the switch thats here. This
will open the gate of the room you just entered and also reset
the stone buttons. If you managed to save the game before
entering the combination like I mention in the walkthrough then
you can just reload and re-enter the combination.
9. Q. In the Lost Library level I can't find the gem that goes in the
slot to open the gate where I pull the chain,where is it?
A. This is very tedious, but you must kill the Brass
Horseman/Axeman to receive the Horsemans Gem.
10. Q. In level 12 with the Chessboard I can't figure what way to go
after clearing the board?
A. There is 3 ways to win the game and clear the board. The first
way takes you the easy route and the second way takes a medium
route and the last way is the hard route. Basically the last way
is if you totally failed at the game it's not really a win. The
second way is if you did okay but not that great against the
computer. The first way is pretty much if you totally dominated
the game and your rewarded with the easy route out of the level.
11. Q. I'm on Saced Lake level and I read about the mirrored room with
the flashing area to surface to. I can't find this flashing area
so where is it?
A. The area with the underwater mirror is a very hard area indeed,
as it took me quite a while to find. Something tells me that
this section is nothing more than a major bug in the devolpment
of the game by where you surface at. As soon as you swim into
the entrance of this Mirrored room take a left,immediately. The
best way to find the flashing area which occured when I played
the game is to just swim to where the rocky area is like you're
actually going to surface. Keep swimming left and you'll surface
eventually in a cemented area that looks like the rocky area
your in and you can hop a ledge here.
My 1 line Review of Tomb Raider: Last Revelation
Shoddy Controls and confusing gameplay, as well as the same game engine, make
this game a frustrating expierience. Rating: 5.5
-Complete Review By X Dragon-
Where do I begin when saying that this game is very awkward and clumsy? First
off if you liked the other Tomb Raiders in the series then this is one you might
want to question. There isn't really much improvement from number 3 really. The
graphics haven't changed at all as far as I can tell with hollowed out 2 and 3D
graphics. There is also the problem with the controls that existed with pretty
much all the Tomb Raider games. The camera and controls have a conflicting
battle and seem to fight back and fourth making the game furstrating in the
control department. The vehicles are even worse,making the gamer wonder which
way he/she is going when driving around with them. The backup for the Jeep was
done well but when you backup with the Motorcycle you might as well just be
actually pushing a real motorcycle backwards. The turn around feature with both
vehicles reminds me that they were the first vehicles ever invented cause they
take forever to turn around in. Lara has some improved features and I don't mean
her bust.
She now can swing on vines which is a very cool feature,but you must be in
perfect alignment to make the swings from vine to vine. If they would have just
left it like the old Pitfall style where you just swing on 1 vine to make swings
it would have been cool. The combine feature is kinda what Capcom started with
Dino Crisis and it continued with RE3 and now in Tomb Raider. It's a different
feature,but nothing much to add to gameplay. The actual gameplay is just plain
confusing in alot of the later levels. It makes me think they programmed the
last levels first and worked their way back maybe to lessen the strain on the
final results of the game. The beginning levels which some still had some
difficult puzzles were done nicely and worked well with the gameplay. The later
levels where you must enter other levels to complete certain tasks is very
confusing and tedious.
The gameplay flows in a certain direction to where you complete all tasks in a
level and then move on to the next level. Later in the game the gameplay
switches it's pattern,making you look into entering other levels to complete
tasks. This confused me because the gameplay flowed in a general direction to
where leaving a level to complete something else and then returning to that
level to finish it off seemed more confusing than anything else. The traps were
generally the same as in previous games with a few new ones which presented a
new challenge so for that I give new traps a thumbs up. The bosses which there
is quite a few were a challenge as well with the exception of a few. The
Minotaur in the Chambers Of Tulun could not be defeated and I thought this
didn't add much to the story.
If they would have had this villan killed off it would have enhanced the plot
of what the Minotaur was on that level for and what his purpose was. Instead
they just put him there with the sole purpose of preventing you from getting 1
level up. He doesen't guard anything of significant value to add to the story
and seems like a pointless foe since he is immune to all attacks. Horus was
another negative since he was immune to all attacks as well which contributed to
the very dull ending of the game. There was tons of glitches in the game as well
and lots of other discrepencies in the game that make this Tomb Raider game a
kick in the pants. The sound was good but the same general music is used as in
previous Tomb Raiders. In closing I'd like to say I did like the game but I
would never play it twice since the replay value is a flusher. As earlier stated
in my One liner review I give it a 5.5.
A Decent review I saw on http://www.gamecenter.com
Something Old, Something New
So what's new in Tomb Raider: The Last Revelation? Not much. It's the same old
Lara running through exotic locales (in this case Egypt), jumping from ledge to
ledge. The stakes are a little higher though: this time she has to save the
world from Armageddon. You see, she discovers the lost tomb of the evil god Set
and accidentally releases him. Lara must use her skills to reimprison Set and
save the world. Yada, yada, yada. A key new feature of Tomb Raider: The Last
Revion is the ability to "combine" objects in your inventory. For example, Lara
picks up two halves of an Egyptian relic. In the Inventory screen, players can
pick one half and combine it with another half to make a complete item to use in
a puzzle. This gives the game added depth, but not much. New weapons include
concussion grenades and a revolver with a laser gun sight. A new sniper mode
allows Lara to zoom in and out. Lara also has new moves, including the ability
to climb and swing from ropes.
Not Too Revealing
Graphically, The Last Revelation will fail to leave any lasting impressions on
you. Pixelation is still an issue, and clipping is ever so annoying. The frame
rate is decent in corridors and smaller rooms, but when Lara runs into an open
space, the frames drop dramatically. The game engine started to show its age
with Tomb Raider III, and judging from The Last Revelation, the developers
haven't done much to improve it.
Cut!
Ever since the first Tomb Raider, we've experienced just how stupid the
supposedly "intelligent" cameras are. Even after playing the game for only five
minutes, players have to deal with shaky and awkward camera positioning. Can't
the cameras anticipate your move so it can get the next-best camera angle ready
for you? Is that too much to ask? Combine this with sloppy controls, and you
have one frustrating gaming experience. You have to wonder, if Lara Croft is
supposed to be this nimble little thing, then why does she turn so damn slowly?
In addition, this whole business of pressing Action while in the air and
pressing Crawl to make it in the tight areas is tedious and should be refined.
It all comes down to this: new moves and weapons are all well and good, but does
it warrant another Tomb Raider purchase? If you're fans of Lara Croft (and there
are plenty of horny guys out there who are) then it's a worthwhile game to get.
However, if you're sick of the Lara phenomenon altogether, you can bypass this
one without feeling guilty.
I found another trick while playing Tomb Raider but it's not that big of a
deal. Hold down L1 L2 R1 and R2 and press select and Lara automatically lights a
flare. Keep pressing select after every lit flare and she'll drop a flare each
time a new one is lit. I guess if you wanted to light a room up this would be
useful to do,
but otherwise there isn't much use for it.
News for 12-10-99 -Tomb Raider 5 RPG To Hit Playstation 2?
Apparently, This is NOT the last game in the series of Tomb Raider and I also
heard it was gonna be like an RPG You'll have more characters to choose from
besides Lara and it will be in a Role Playing game style. It leads me to believe
that there will continue the legacy of Lara Croft and friends. I kinda figured
as much cause video game characters as well as cartoon characters don't need to
age anyways and die out unless the next Tomb Raider is anything like 3 and 4.
I'm wondering why they didn't call this Tomb Raider the Lost Revelation instead
if they intend on bringing out a sequel. They also could have worded it like
this as saying Tomb Raider The Last Generation that being the last stage of the
32 bit playstation system. I have no sites about the game and no screenshots,
nothing, Nada. Just read it in a Playstation magazine recently is all I can say
about it. No I don't have gameshark codes for it either LOL.
I'd like to Thank a guy named Darren thats a friend of mine for helping me
through this brain-racking pain in the butt game.
-----------------------------------------------------------------------
This section is not about the walkthrough but since I can't let everyone know my
opinion about some things video game related I'll post it here. Skip this
section if you want to jump into the walkthrough although I'd rather you read
it.
The Poll that was put up on 12-10-99 asked what system you'd most like to see or
have. The Microsoft X-Box was listed as one of the options and this is my
opinion on the X-Box. Microsoft is a very greedy company and they'd be better
off in the regular software industry and heres why. If they come out with the X-
Box you'll never get to rent the games for the system as Microsoft would fear
piracy of the games. They would make the system where no ModChip would be able
to be installed on it or they would always put in copy protection. As for the
backup question I totally agree people with younger children present in the
house should be allowed willingly to make backups of their games. Now getting
back to the renting portion of X-Box where I say Nay to renting of the games.
If you couldn't rent a console game like say an X-Box game then would you even
just dive in and buy it? I don't think anyone would really, which could explain
why software sales are so low for computer titles. Why is this you might ask?
Because Microsoft and many other companies that make windows based games want
your money too much and since games usually require the more recent versions of
windows then thats the only way you can play them. In closing I think Microsofts
idea for a console system stinks and will never make it on the market. Microsoft
already controls most of the software industry and I don't think people will
splurge for their system. They will try and make lots of periperals for the
system to make up for all the lost sales due to the fact that they won't rent
the games. The copy protection however will finally make people start
questioning copy protection since it is legal to make back-up copies of your
software games. I believe Capcom and now Konami is getting all caught up in copy
protection issues by adding in small annoyances to make gameplay more
uninteresting. I know that Resident Evil 2 as well as Dino Crisis were copy
protected and the reason why Resident Evil 3 wasn't is because they knew they
were screwing around with the copy protection legalities and were starting to
worry about what people would say if they continued copy protecting games
On Resident Evil 3 a backup copy of an original would load all the FMV's just
fine but would not have any sound. An annoyance? Of course and thats how they
wanted to do it so people wouldn't make back-up copies of the game. As for
Konami I know that Vandal Hearts 2 will use a copy protection in it which I
think will start raising questions as to who will and who won't be in trouble
for putting in the copy protection. The bottom line for copy protection is that
there is patch codes being created all the time for copy protected games so
people in the know will always have a way around any copy protection. The masses
aren't great enough to make a difference to convince software companies
otherwise to not put in copy protection so everyone loses as a result of this.
I'm not supporting copy protection nor am I supporting back-up of any console or
PC related software I'm just making people aware of whats right and whats wrong
in putting in copy protection in video games.
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More Help with the City of the Dead Level.
Check this out. In dead city, remember the dead man on the grait across
from the two auto guns? Grab the scum by his ears in the direction of
the blood on the floor. now go around the back of this building. The
crawl on is on the left. Go down and left to swich. Now you can open
graiting. Once up, turn around. This is way to roof. Just go up and
throw switch. Go back out to the back.
See the 2by4s blocking the way, and a dusty dirt ramp in front, take the
bike for a ride. Keep going all the way around and bust through the door
amd stop there. Go back inside, on your left is a water drop. So drop
and follow the path.
Lots of bats. Slide down and find the crack on the wall near the door
and shimmy right. Pull up shoot the blue ball. Out comes what I call the
ice spirut. Get down fast and run around the hall to some pink steps, up
and around to jump in the water. The spirut will follow and freeze the
water. I tried over and over, you can`t jump it. Swim to hole and up and
over otherside to get back. Do not jump. Slide down and swict is in
front of you. A door down from the steps will take you outside, but
don`t fall. Shimmy right and up. Across is the gate switch. Open. Come
back with bike and down you go. Up steps to top. Jump ramp and get off
bike. Little dark hall back here with switch to pull. Raises grey block
on first floor. Drive up black ramp and down steps to grey block. Climb
up all the way to hall, follow around to dead auto gun. Jump to other
side andgo through door. Stop when you get to brick block. Now walk out
about a block or so, the 2 spitfires are in front of you, but they can`t
see you unless you walk to for forward. TAKE out pistola, aim at red
Explosive between guns and no more spitfires. Make your way over to the
other side and pull main gate switch . Now drop down off roof and go get
the bike. Everything and everybodys` dead. It really is dead city now.
You have to run al the way back through the other gate you opened first.
It was worth it for me. You should see your bike on the first floor by
the block. Now how in do I get out. Well, take a trip back up to the top
but no ramp. Drive out the opening up here, then make 2 right turns and
out the main gate. Kiss this sorry level off.
Note: I did not look for secrets or pick ups. You may change or use this
info anyway you see fit. This is foryou so you can carry on.
I finally made this trick work and got the unlimited everything trick to work.
Actually ignore the transparent compass deal cause that doesen't mean anything.
The real way to make it work was not entirely clear and now I'm going to make
the directions very simple. Okay the compass goes back and fourth like a
pendulum so what you must do is wait for the swimging guage to be right in
perfect alignment of the N. At this point before pushing all the buttons this is
what I did. Push all the buttons down except the d-pad for the last combo. Hold
L1 L2 Ri R2 down but don't push up or down yet. Hold all the buttons but 1 and
just wait for the guage on the compass to perfectly align with the N. When it
does and as soon as it does push up or down depending on what you are trying to
get either weapons or items and voila you now have unlimited everything and
items if you choose to get them.
Level Skip Trick:
To make the level Skip Trick work you must face Directly North like the other
tricks and then highlight the load icon looking memory card in the weapons/items
menu. Keep the load icon highlighted and do the following:
Hold down R1,R2,L1,L2 and also the up button on D-pad. When you think it's
perfectly aligned with North push the triangle button and you can now skip
levels.
-While in the game,face Directly North. To face perfectly North will obviously
take some practice. In order to face exactly North You must barely twitch the
controller so all Lara does is makes a tiny movement right or left. Keep doing
this for all the tricks to make them work. Go to the icon you want like for
weapons and ammo trick press select and look at compass and get facing generally
in a Northern direction. Try the button trick and if that doesen't work then
exit the items/weapons screen and then move lara a teency bit more left or right
and continue this process until you have made the trick work. I have done the
tricks repeatedly without fail it just takes some patience and a bit of time but
it is doable.
FOR UNLIMITED ITEMS/WEAPONS/AMMO:
-While in the game, face DIRECTLY NORTH. (This is a little difficult but you
have to be facing
EXACTLY NORTH!)(Red part of compass points north.)
-Go into your inventory and notice that the compass is almost transparent.
-Highlight the "SMALL MEDIPACK".
-Hold down R1,R2,L1,L2 and line up with the North letter on compass icon. When
you think it's perfectly lined up then push and hold the last button which is
the up on the D-pad
-You should now have "UNLIMITED INVENTORY ITEMS/WEAPONS/AMMO!!
NOTE: This will not work unless you are facing DIRECTLY NORTH!!!
NOTE: Whem done successfully, flares and medipacks will say unlimited, to get
weapons to say
umlimited exit and re-enter the inventory screen.
FOR ALL THE ITEMS ON THE LEVEL:
-Now highlight the "LARGE MEDIPACK".
-Hold down R1,R2,L1,L2 and line up with the North letter on compass icon. When
you think it's perfectly lined up then push and hold the last button which is
the down on the D-pad
-Exit the inventory and then re-enter.
-You should now have "ALL ITEMS" for that level!!
For gameshark codes for this game check http://www.gameshark.com or
http://www.cmgsccc.com Copy and paste in browser to go to these sites.
The better codes, although very buggy, are at cmgsccc.com
There is 102 codes there and some are very cool and some aren't really worth
mentioning. I do know when you use the level skip code just to get to say a
level you might've had to restart for some reason can screw things up for you in
the future. Say you goofed up a level somehow and saved in a spot where you
couldn't get out of and needed to use the level skip gameshark code to access
the level again. Okay say you needed to use the crowbar in the level where you
goofed up at,well if you use level skip you can't bring that item back and then
your only option would be to skip that level and go 1 level up to continue with
the game. You'd miss seeing alot of that level and lets say that the next 3
levels you needed the crowbar to get into something. You could only play up to
that point and then you'd have to skip the level once again cause you didn't
have the crowbar. Maybe there is gameshark codes for vital items that you would
need throughout the game when you got to certain points in the game where you
needed those items. Once your past a certain level in the game even with the all
items in the level trick it wouldn't work cause you had already passed that
level. Well thats what happened to me and I thought I'd warn you about that. I
did notice there is weapon modifier codes for the game and now I wonder if there
is item modifier codes coming out. Trying to keep everyone up to date on all
glitches and bugs that come along the different levels and this one stood out
like a sore thumb.
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*******************Levels Listed in order from first to last***********
1. Angkor Watt
2. Race For The Iris
3. The Tomb Of Seth
4. Burial Chambers
5. KV5
6. Temple Of Karnak
7. The Great Hypostle Hall
8. Sacred Lake
9. Temple Of Karnak(Revisited)
10. The Great Hypostle Hall(Revisited)
11. Sacred Lake(Revisited)
12. Tomb Of Semerkhet
13. Guardian Of Semerkhet
14. Desert Railroad
15. Alexandria
16. Coastal Ruins
17. Catacombs
18. Temple Of Poseidon
19. The Lost Library
20. Hall Of Demitrius
21. Coastal Ruins(Rerevisited)
22. Pharohs,Temple Of Isis
23. Cleopatra's Palaces
24. City Of The Dead
25. Chambers Of Tulun
26. Citadel Gate
27. Chambers Of Tulun(Revisited)
28. Trenches
29. Chambers Of Tulun(Rerevisited)
30. Trenches(Revisited)
31. Street Bazaar
32. Trenches(Rerevisited)
33. Street Bazaar(Revisited)
34. Trenches(Rererevisited)
35. Citadel Gate(Revisited)
36. Citadel
37. The Sphinx Complex
38. Underneath The Sphinx
39. Menkaure's Pyramid
40. Inside Menkaure's Pyramid
41. The Sphinx Complex(Revisited)
42. The Mastabas
43. The Great Pyramid
44. Khufu's Queens Pyramids
45. Inside The Great Pyramid
46. Temple Of Horus
47. Temple Of Horus 2
-----------------------------------------------------------------------
Personally I think Core Designed this game with the intent to confuse the crap
out of the gamer. Cmon Core people want to be able to solve the game not have to
spend every waking moment trying to figure out your confusing ways of making the
game. A good example is how there is no indication of where the levels end at
all. Another good example was the beetle section where you eventually had to get
the last beetle. Why was it put on another level? Up to that point the way the
gameplay went it was to where you did everything within a level in that level. I
never would have thought of entering the next level to get the beetle and then
gone back. The Other section is the Nitrous Oxide part. I don't understand why
you are trying to confuse people by putting in puzzles that only geniuses can
figure out. I like to spend maybe 5-10 minutes having to think of where to go
next,anything after that is just frustration. Try making the next games or
future Tomb Raider style games less confusing or at least more obvious as to
what to do and where to go next. The only reason they made this game so hard is
to promote their 900 line and to sell their guide cause they know you'll never
figure the game out on your own.
I played Medal Of Honor for example and I got stuck maybe 3 times the entire
time while playing it. It never took me more than 3 tries to get past another
section of the game and It makes you feel better knowing you didn't need help
because you think you aren't smart enough for the game. I think This Tomb Raider
requires all the infinite ammo and health packs you can get due to the
difficulty with puzzles and all around not knowing where to go next or what to
do next. I won't spend much time on a game if it's gonna take me 5,000 tries to
get something right that seems impossible to do. There is too many other games
to choose from besides this one. I got about half into this game and when I got
to 1 level it was so hard I was ready to quit making the walkthrough and I've
just about had it with the level I'm on now, and plus I've heard there is only 1
ending which is lame. Sounds like Core doesen't have much good in this game so
it seems pointless to play a game that is so thought provoking. I will finish
the walkthrough however because I'm almost done with it.
A side note to those of you needing all the secrets in the game and to those who
keep emailing me telling me the same secrets I missed over and over again. This
walkthrough was intended to help people through the rough spots generally, and I
will add some secrets that I find. If you find a secret that I didn't then pat
yourself on the back cause I get tons of email telling me the same secrets that
when I read the subject line of you missed a secret in such and such level it
just gets deleted. I know I didn't get all the secrets but where in the
walkthrough does it say or mention anything about secrets revealed too? I never
added this because I want people to get through the game weather they find all
secrets or none at all. If someone knows all the secrets out there then ftp them
into to gamefaqs.com so people can see them if they want to. Not all people care
about getting every single thing including me since I already know that the
secret will just be a weapon or health pack. Big deal,but if it's a secret like
showing say a demo or a movie to upcoming games or maybe a sequel to game then
surely that would be deemed a true secret. Like I said if you want all the
secrets heres an idea and you can do with it what you will. Find all the secrets
whatever way you choose and then post them to gamefaqs.com and then all the
people that care to know the secrets can have them,and those that don't care can
just click on the walkthrough.
***********************************************************************
:Alternate Routes for the Tomb Of Semerkhet Level:
Explanation of the board game and also how to win and enter the next section:
Here is a more detailed description:
The object is to get all three colored pieces to the ankh at the end of
the long path before the opponent gets his three white pieces there.
The game is played by spinning the four blocks on the wall. When the
blocks stop, the number of white blocks is how many spaces your piece
will go. If none of the blocks are white you get another turn.
After doing that, step on the red, green, or blue square to move that
respectively colored piece. All colored pieces move like this:
fin{-----------
start}-----
Whenever a piece lands on a space with an ankh, you get another turn.
When a piece lands on a space occupying one of the opponent's pieces,
the opponent's piece is moved back to the start.
The reason you need to understand this is the level is much easier if
you *win* this game. I can't really help you with where you are stuck
because I reloaded after losing the game but if you have a save from
before playing this game I'd suggest you use it. If not I guess this is
just something for your FAQ. After you win, some platforms raise and you
jump across, head down a ways and eventually end up in a room with a
jewel and three beams of light. There's a pole you climb up to a spot
where there are 3 pieces that look like the ones from the Semerket game,
and three colored blockes with beams of light shining on them. Once you
push the appropriately colored pieces in their proper places, a passage
opens up underneath the jewel and the level's pretty much over after
that. Very easy. Submitted by Jonathan Winkler jonwnklr@concentric.net
Another way to go:
TOMB OF SEMERKHAT - alternate route
After you beat the face in the wall at the stupid chess-meets-sorry game,
(and don't ask us how, we have no freakin' clue) you'll see 5 pillars rise
up on the game piece, making a bridge to the other ledge up above. (the 5
pieces with the egyptian symbol for eternal life)
Head back down the ladder, and go directly to the other side. Make a right
at the ladders, up 2 flights of stairs, and halfway down the hallway, there
will be an opening on the right. Go through the opening, and look to your
left. You will see a ladder on the ledge on the left. Jump out to the
little platform sticking out, and then to the ledge. Climb up the ladder,
and you'll be taken to a tiny room which is a secret area. (There will be a
blue s.g shells, and a med. medical pack) Climb back down and jump back to
the platform with the opening in which you came through. There are 2
platforms, one slightly to the left, and one slightly to the right. Doesn't
matter which one you chose to jump on. Walk to the edge of the platform,
and just do a regular jump to the platform. Walk to the edge of that, hop
back, and run jump to the next one. Let go of controller, and Lara will
land safely in the middle. The next 2 platforms have the identical
approach. Walk to the edge, hop back, run-jump-grab edge-and pull yourself
up. Then a simple jump to the ledge infront, and through the opening. Go
either left or right, again doesn't matter, they connect. Head down the
stairs, fall through hole, and head down the small flight of stairs. Head
down the hallway, and you will see a huge dorr with that same egyptian
symbol again. As you approach the door, it'll automatically open, and two
dogs (if you can call them that) will run towards you.
Go through the door, down the stairway into a small room with 2 vases.
(the vase on the right contains uzi bullets, and the one on the left is
empty) Head down the next flight of double-stairs grabbing the red s.g
shells out of the vase in the middle. As you approach the bottom of the
stairwell, a dog will come charging at you from a distance. This time toss
him a doggie treat and he'll forget about you. (kidding, you all know what
to do to the pooch...)
Turn left into a room with 2 coffins on either side, and follow the hallway
to what appears to be a dead end, but there is a hole in the floor. Lower
yourself down gently (big drop) then drop down the next hole. Now a little
friendly advice, RUN (sprint) because a zillion of those flesh eating
scarabs from the movie "the mummy" fall from out of the ceiling. Just
sprint through the hallway avoiding the rocks that are embedded into the
ground. You'll see the pole at the end on top of a slight incline. What
you want to do is ease off the sprint when you get close to the incline and
do a run-jump to get to the top of the incline, otherwise you'll be stuck at
the bottom and the insects will get you. If you do make it on your first
try, the scarabs are still rapidly approaching, so hurry and shimmy up the
pole, until you get to the room with 2 vases. Hop off and get the lrg.
medical pack out of the vase on the right. (the one on the left is empty)
Turn around and head into the room, where you will once again see another
scene straight from the movie "the mummy". (lights shining down from the
ceiling into mirrors reflecting on something shiny on top of a tomb. And
don't worry about the dogs. They're not on duty yet or something. Head to
the back of the room, and to the left is an opening. Go all the way down
that hallway, and you'll come to a pole. Shimmy up this one, but 2 bats
will come and attack you. Just forget about them considering the damage is
minimal. (or if they bother you that much, hop down and blast away) If you
grabbed the pole dead on from the opening, (looking at her compass in the
inventory the red arrow pointing east) there will be a room to the right and
directly behind you. Hop off on the one behind you (which is the way to go)
but make a quick stop in the room on the right to pick up 2 crossbow arrows
of whatever kind they may be, behind the 2 box/coffins. Jump to the other
opening, and head down the hallway where a door will open for you. Drop to
the ground and you'll be in a room with those colored chess pieces you
played with earlier. Notice the colored squares on the ground as well.
Alright, now this is important. With Lara's compass facing north, (the
red arrow pointing north) notice the 2 green gem-chess pieces??
One of them is a slightly lighter shade of green. The one on the left
should be the lighter one, but just to make sure, pull out your binoculars
and take a look at them and also turn your binocular lights on as you're
taking a peak. You'll see the color difference better that way.
Well, first things first. The object here is to move the gems to the
beams of light, but into their individually color marked squares. So you're
gonna have to push and pull the red gem first to clear the way for the
others. Push-pull the red gem into the red square with the beam of light
shining on it. If done correctly, you'll be shown a cut-a-way scene showing
what you've effected.
now, with the green ones, you want to push-pull them to the OPPOSITE corners
from where you found them. For example, the one on the left (with Lara's
red compass needle pointing north) you want to move it to the far right
corner. You'll be shown a cut scene again if done correctly. (Oh, and a
quick not. Pull the green gems onto the track in the middle where the red
gem was, not around the track, because, well, you can't) After the 3rd jem
is placed in it's correct spot you'll see the room with the 2 dogs, mirrors
and tomb again, but this time you'll see the tomb moves forward revealing a
hole. Also take note that the dogs have now punched in their time clocks...
Obviously you need to get back to that room, so head towards the way that
you came. (up the wall in the back on the left, down the pole, through the
hallway where thankfully the indestructible scarabs have now disappeared, up
the wall at the end of that hallway, down the corridor to the room with the
mirrors and tomb. Kill the mutts, and jump down the hole. (forget about
the shiny thing. it refuses to budge) and crawl through the tiny opening
on the floor, until you come out into a room, which is the end of the level.
Sit back, enjoy the FMV, and try and remember to save. You'll thank me
for this one later. Most likely will die almost immediately starting the
next level. Even if you make it through that, odds are in your favor to
die, so do yourself a favor, and save. Shit, i'm getting ahead of myself
here, so let's leave it at that... Happy raiding...
This was also submitted by a walkthrough reader who is reluctant to have his
name in print :/
( This walkthrough is not completely finished yet and I will be adding more to
it as I get more time to add to it.)
A side note specifically for Core:
No offense or anything cause maybe you had no intentions but why on the main
screen after you die off it pops up and New Game is highlighted? I usually
continue to press x button between load times it's just a habit and I have had
to reset my machine umpteen times because of this. Is it that hard to make it
like this for example. Lara dies and now the screen to load the main menu pops
up and then finally the main menu pops up. I'm pressing x out of habit and the
first thing that pops up is NEW GAME and I must reset the game. How hard would
it have been to make it like this.
Load Game while I'm continuing to press x button then the
game does what I want it to do.
Below load game would be new game or nothing at all if your memory card already
should detect you have a game saved anyways. Alls I'm saying is did you do this
on puprpose to make people mad or do you get jollies off of how many people will
do this and get pissed off? Whatever it is and whatever turn you take with Tomb
Raider if any can you please take into consideration this change? Thanks,X
Dragon
Now heres a completely idiotic email I received check it out if you want to be
humored
THANKS 4 YOUR LOVELY TOMB RAIDER 4 GUIDE.I AM THE PUBLISHER OF A COMPUTER
MAGAZINE OF WHICH YOUR GUIDE WILL BE APPAERING AND IT WILL SAY IT WAS DONE
BY US NOT YOU. HOW DO U FEEL THAT WE ARE MAKING A PROFIT FROM ALL YOUR HARD
WORK AND THERE IS NOTHING YOU CAN ABOUT IT AS WE HAVE THE RIGHT TO DO IT.
MANY THANKS
THE EDITOR@VIRGINGAMES.COM
PLEASE FEEL FREE TO REPLY IF YOU HAVE THE SLIGHTEST PROBLEM WITH MY GREAT
IDEA.
jasonevans15@hotmail.com
looks like little kiddies trying to pull a stupid prank grow the Hell up ,Jesus.
Send Mr. Jason Evans some emails and tell him what you think of his little
prank.
Another reader submission by Dan Folks mindcrime5@netzero.net
Here are a few things i have found:
(AngokWatt)
The room were the guy tells you to make a normal jump and a jump and
grab. You refered to this room as the on with the slope in the
corner,(there is a waterfall on the left and 2 on the right).
There is a skull head on the floor of this room. Go down the ramp, make
a left go all the way to the last waterfall on the left, there it sits.
I do believe there are more but I can't remember right now for sure
where they are, I'll let you know.
Level 2 (The Tomb Of Seth)
After the dog cames after you, the big slope with the medipack. walk
down the slope and go straight ahead to the wall use the binoculars
(press the x button to make the room light up while using the
binoculars) and check this wall. There is a secret room here with a
small medipack.
The next one is still in level 2:
Go down the purple small hallway to a red lit up room. Upon entering
this room before filling the room up with sand, go to the right down the
slope in a room with the large hole that fills with sand, (This is the
room you go into after you pull the switch that releases the sand into a
room in your walkthrough), Across the big gap is the first EYE PIECE.
Drop into the gap, there is a small room with shotgun shells here (a
secret). After you pick up the shells draw your guns and shoot 2
scorpions. Now go back and pull the switches to fill the room up with
sand.
Next one: still level 2
The room with rope in the center, (where you use the Eye of Horus). Use
the rope to swing into the greenish lit room. There is a giant revolving
blade contraption here that keeps circleing the room. Turn to the right
an climb and jump up to the safe spot straight ahead of you (it is off
to the right a little bit). Continue climbing up this section being
watchful of the blade, timing is everything here, at the top of this
turn left and jump across the gap to the little safe spot on the other
side, climb up the wall surface here to top. The blades won't hit you
here, grab the shotgun shells (another secret), go forward to the edge,
below you there is a room, slide down the slope midway through the slide
jump. You will land in the room. There are 3 dogs in this room, kill
them, and continue through this area it leads to the room that filled
with sand.
This was submitted by one of my Faq readers he Adds
Here is another tip for your FAQ. (Sorry, I missed this the first time
read it.) This is useful in the 3rd Level in the room with the
spinning
blades. This is how I got through this room without a scratch. Time your
jump so that you jump over the blade, but land at edge of the raised
platform area. Do a jump back, but push the action button so that you grab
the edge. Now start shimmying to the right. Because of her new moves, Lara
is able to grapple around corners. Continue doing this until you are
hanging off the platform with the exit behind you. Use the look button to
see where the blades are. Once it passes overhead, climb up and immediately
do a back flip. You land safely and receive no damage.
cerose@worldnet.att.net
Another Reader adds his comments about the Training Level and other such levels.
Submitted by SkrewdUp
You missed a few secrets in the first part of you walkthrough.
TRAINING LEVEL
1. the very beginnig on the left (you found this one)
2. in the water at the first jump you make (you found this one)
3. in the right rear corner of the area where you do a standing jump
then a running jump and grab
4. in the large pool when the old man tells you to jump in (you found
this one)
5. after the old man kills the two boars and you run down the narrow
outdoor passageway from one open outdoor area to another; before going
inside again, check the corners for one skull
6. in the crawl space when you go get the backpack (you found this one)
7. on the right side of the room with the spikes near the exit door
(you found this one)
8. walkway before you turn right to enter the area with the rope
sequence (you found this one)
If you find all eight skulls, the old man will lead you to the left
instead of the right. The room with the rope swinging task is the same
except there is no water in the pool. The final obstacle course will be
longer and much more difficult than the one you face if you don't find
all the secrets.
LEVEL 2
1. when you are in the cave, follow the right wall and there will be an
area that branches off from the main path (there wil be a pit deeper
than the others, but not so deep you can't climb out). jump the pit and
look to the right. there will be a short pillar to climp on top of.
then jump to the passage-way for a small med-pac
(all of this is before the large med-pac on the ramp and before the dog
comes after you)
2. before filling the room with snad using the switch, enter the sand
room to get a small med-pac on the half submerged red block and to get
the secret shotgun shells in the passage-way. when you enter the
passage-way, two scorpions will approach from behind
3. in the room with the rope above the structure in the middle (outside
the room with blades that fall from the ceiling) get on the rope and
swing to the opening. you will have to jump from the rope (use square)
to make it. climb up on the right and stay along the right wall. keep
making you way up (jump over the slope, then climb up) to the small
med-pac. be careful of the rolling blade thing on the ceiling; it
passes overhead every 12 or 13 seconds
Email: kern777@earthlink.net
Any questions you might have, or, if I've left something out then email me at
kern777@earthlink.net Thanks again for using my walkthrough.
!!!WARNING!!! Copyright 1999 Xaivier Dragon !!!WARNING!!!
Do not use this Faq for the purpose of making a quick profit. This Faq took me a
lot of time and effort to make, and I don't want it being used for someone elses
profit. For the benefit of those less fortunate to know what this means, email
me if you don't understand something about the above mentioned warning
statement. kern777@earthlink.net
A side note for everyone that noticed something I didn't and that is you can
shoot the vases in this game. Some vases contain powerup items like ammo for
guns and health packs so if you see a vase then shoot it with your small guns as
these are unlimited ammo. Some have things in them and some don't so by using
the small guns to shoot at them you don't have to worry about losing precious
ammo.
I'd recommend when playing this game that you make 4 save slots available to
save this game. It takes 2 slots to save but if you just save your game twice
once where your currently at and then once at the beginning of the level you
won't have to backtrack to the beginning of the game like I had to do in KV5.
Level 1 (AngokWatt)
Walk Forward and listen to the old man speak and then follow him. Before
following him walk to the left ledge and get the Golden Skull. Walk forward now
and listen to the old man as he rambles on. Walk down the steps here and go
right, where the old man went. Now you'll be in a room with steps to the right
and left sides of you with the old man and he will tell you to jump the small
chasm here over the water. Don't jump the chasm, however,instead drop into the
water and get the Golden Skull in shallow water. Get out of the water now and
jump over the small chasm and go forward. In This next room go around the
pillar here and there is a boar running around this section. Luckily,if you can
avoid it the old man will kill it for you since you don't have any weapons yet.
Next go around these pillars and now you should be in a section with a waterfall
and the old man will ramble on once again. In this gap the old man tells you how
to make the jump which is standard stuff for people that have played Tomb Raider
games before. If you haven't played before and you still can't get across then
I'd say consult your instruction booklet. If you don't make don't worry there is
a slope on the right to go up and try again. There is really nothing to get in
this room so just jump the chasm and then keep following the Old Man. Next again
is a standard jump so if you miss then just run right and try again. Run left to
the old man and jump right to grab the ledge and hold the x or action button and
then shimmy right on this ledge. Follow the old man around the corner and listen
to his instructions and do as he says. Again this is standard moves for Tomb
Raider regulars,If you can't get it right then consult the directions.
Drop down here and again listen to the old mans instructions he will speak
twice here. Swim in this small pond and at the bottom of it to the left is
another Golden Skull so get it. The area left of the part where you got the
Golden Skull has a small opening so swim through here and get the small and
large Med-Packs in the back and now swim out of there. Swim now out of that
small area and go to your immediate right and get out of the water,get on the
left side of the lever here and use the action or x button to activate it. The
old man will run into the small hall in here so follow his lead.
Walk left up the ladder for this next section using the x or action button to
grab hold of it. Up the ladder is another lever so get on the right side of it
and use it. Jump back down the ladder entering the small hallway to the right
and follow the old man around. The next part is the monkey bars so make sure you
jump up and press x or action to grab hold and then hold the x or action button
down and then swing across like a monkey. Follow the old man to a room where
there is a boar running on the left and some grates in the middle so now run
left and avoid the boars right here and let the old man kill them off so keep
running around avoiding them until he kills them off. Follow the old man around
the structures here and enter another small hall at the end of this next room.
Next you enter a room with 2 red I don't know what the hell statues on the right
and left sides of the doorway and enter here. Go right here and next to the tall
pillar is yet another Golden Skull so pick it up and then move through the next
doorway. Make sure you avoid the spikes near the center and at the back of this
room they hurt. Enter this next room and listen to the old man again and then
use the crouch button to crawl through this crawl space. Go in here and take
your first left around the area and get the Golden Skull near the grate. Head
back to the section from before going left at the end and continue on through
this crawl space.
This next room has a skeleton of a person thats been speared by big spikes and
is holding a small backpack that Lara eventually puts on herself. To the right
of the spikes and skeleton is a top of some type of vase or a treasure the
skeleton was after when it was a person but you can't pick it up so go left and
use the lever. A good rule of thumb to go by when playing Tomb Raider games is
to always save before activating any switches or levers cause you never know
whats going to happen so go ahead and save here and then activate the Lever. It
rolls the wheel forward so the old man and yourself can pass through the room
previously blocked by it. Now head back into the room where the old man is and
again listen to the old man and then leave this room. In this room next is some
shooting darts and you must use the dive button to avoid being hit but luckliy
even if you are hit it doesen't
hurt much just crouch at this end part and crawl through and then stand up and
continiue onward. Run up the slopes to where the old man is standing and then
jump up on the ledge
and follow it around to another Golden Skull on the floor. Listen to the old man
once again
near the 2 red I dunno what the Hell statues and a torch ahead on the wall.
Follow the old man down the steps into a room with a pool of water and a big
round deal on the wall behind it. Again you must assist this old guy by
activating another section to open the big round door here. Turn around and go
right up the small ledge and climb the brown wall here to get to the other
switch. Kip up the ledge and when you get to the top press your crouch button to
enter this small gapped area and crawl through. Run right when you get to the
opening and follow the path around to a ledge with a golden looking vine that
you must grab onto.
Boy this is a new challenge for me swinging on the vine and then landing right.
Save here before doing this you may need to reload a few times until you get it
right. You must swing with your R2 button to get the swing going at a good pace
and then release with the action or x button to land on the other side. The best
method for doing the swinging is to press x button when getting on the vine and
then slide down to near the bottom of it and then swing real far with R2 button
and then release with the square button. It's actually kinda easy once you get
the hang of it. Walk right here and hit the switch thats here to open the round
doors below and then pass through them. Turn back around making sure your using
the walk button to the edge and fall in the water here for a soft landing and
swim out and enter the next room where the old man is now walking.
Now run after the old man but don't worry about beating him cause it doesen't
really matter. Listen to the old jerk and Lara will pull the lever and a big
looking thing will open up like a flower and a bridge will go across and the old
man crosses and gets trapped within the flower. You have no choice but to leave
him and the scene goes on so just sit back and watch.
Level 2 (The Tomb Of Seth)(Seth is Pronounced Set.)
(Not the same Seth from the Bible that Lived
912 years either.)
Finally in this level you get your guns and some flares. Immediately look right
and pick up some Flares and then walk forward and turn left the spider webby
looking doorway and get the Flares that are here. Drop down this same small
section and pick up the shotgun here and then watch the red robed guy light
another torch and then go left. Drop down this other section now and get the
Large Med-Pack thats down here.
Watch the red robed guy come in this room now and a small crab runs at him but
don't kill it let him use his torch to kill it. This next room is rather dark so
just shoot the small crabs in here and again the robed man enters here and
lights a torch in this part. Turn right and let the robed guy go left and fall
into the small hole here and shoot the crab. A scene will play after you jump
out of the hole and a dog runs after you so kill it and then turn around and run
up the sloped area and get a Large Med-Pack up here. Drop down now and go down
the purple small hallway to a red lit up room. Upon entering this room the red
robed guy lights something and then looks puzzled cause it didn't work. A crab
crawls towards the guy so shoot it and then go to the right side of the room and
there is a box looking thing in the wall so pull on it and you get a Large Med-
Pack. Run to the left side of the room and the box in the wall closest to the
red robed guy is what you must pull.
It shows a cutscene where a room fills with quicksand. There is another wall
thing to the left but it doesen't do anything so turn around and head left
through a small hallway and head down it. Actually in this next room it's not
quicksand but a way to get across to the other side and on the right pedastal is
a small Med-Pack and on the left pedastal is a Golden looking object called the
Eye Piece which opens the section the robed guy was lighting up before. The eye
piece is now in your inventory so head back up to this room where the robed guy
was at. Follow him down some steps and then watch him light a area on the floor
in the next room and he deactivates some type of scissor contraption booby trap.
Run up this section and grab the other eye piece thats on this pedestal. Combine
the 2 sections of eye to create The Eye Of Horus. Walk back into the other room
you were in and go right to where there is a symbol of an eye on the wall and
use the eye in the slot here to open a door.
Follow the red robed guy not getting ahead of him and help him kill the dogs
that run in after you in this hall. Follow him up the hall into a large room and
watch a cut-scene. Follow the Red Robed man into another room and now he's
running at a good pace. Follow him to this new room which he lights up the water
in this room and it turns into a stream of fire and the door opens so enter it.
Once past the winding hallway go right at the end and drop down this small hole
and get the Small Med-Pack and now turn around and jump out of the hole and head
left. Enter this room and the red robed guy can't get through the gate so go
right and follow the hall up to another room. In here there is a chain that you
must pull to open the gate for the red robed guy to get through.
Once he's through he lights the water on fire in the room you were in previous
and goes to another cut-scene. Leave this room and now follow the hallway you
folllowed to get in this room and you will get some shotgun ammo in a lit up
hallway. Also in this hallway on a step is another chain you can pull like
before so pull it and now you can enter the room that was closed before and now
your back in that same room again. Here you must jump to each of the 4 sections
highlighted going from the back or entrance of the room towards the door on the
other side which contains the Timeless Sands Hourglass. The door opens and you
can take it and now the other door will open so enter this new room. Exit this
room down the steps and now your in a room with a type of sandy hill and a
statue of a Ram lying down. Walk left out of this room and the red robed guy is
waiting for you so once he starts walking then follow him.
He will go into another room and use his torch here and the door opens and
another cut-scene ensues and he just runs away. Enter now this new hall and
follow it to another room with a big platform in the center of the room and
another ledge on the other side of the room. Kip up the ledge and use the
timeless piece here and the sands from the other room are removed revealing a
very large statue underneath and a small path to follow. This is revealed in
another cut-scene. Turn around now and run to the left side of the room jumping
the small sloped area and then to
the other side where you entered this room at. Kip up here and go back to where
the statue was covered in sand and now enter this room and look for the mouth on
the big head statue. Kip up this section and this area is small so you'll have
to use the crouch button once you've grabbed the edge with the action button.
Then follow the path to a very dark part of the hallway where you can stand now.
Light a flare to see where your going and you'll slide down a steep slope and
you end this level
Level 3 (Burial Chambers)
Keep sliding down the steep slope to a room with a switch and 2 Rams lying
paralell to the switch and each other. Save here first before hitting the switch
and then activate it. You'll hear a gate rise behind you so turn around and
enter this next gate with 2 statues sitting across from each other. Slide down
this slope and get the Hand Of Orion and be quick because there is spikes that
stick out of the starry looking parts on this floor. Jump Left quickly to avoid
being killed instantly. See saving really helped here if you listened to me, if
you did, now you don't have to go back a level and redo stuff you already did.
Slide down this slope here and get the shotgun ammo on the ground in front of
this gate. Once you pick up the ammo the gate opens.
Now your in a hall with the 2 statues staring at each other like in the room
before so follow the path up The round looking section here is a dangerous place
so don't run through it yet. This is yet another booby trap so save the game
first and then attempt to get through the round spiky part. All you do is watch
the pattern of the spikes poking out of the floor and then when the time is
right leap over to clear the spikes. Go right at the hall and now your in a room
with 2 vases on either side of one another. A small hallway is here so go
straight through this hall. Go straight here and then stop once your in front
of the spikes and then save your game. Another section of spikes like the ones
earlier are here so time yourself right and leap over them.
You'll automatically fall through a hatch to a small hallway below. To your left
is a section to insert the Hand Of Orion so do that and some type of mechanical
arms with helicopter looking blades starts spinning.
Save here first before moving on and then if you manage to fall off the ledge
which will probably happed then head back to square one kipping up the wall and
retrying. You will probably get hit a few times but thats from the weaker blades
which I just let them pass through me and did minimal damage. Head left here
jumping to the ledge on the left and follow the path to a new room which looks
like someones crypt. You will see a cut-scene showing the room and a big monster
looking mummy lying on top of a very large casket and an anhk on his chest. Run
past this room into another room straight ahead and then follow a small hall
around to a room with 3 Sarcophagus' in it and another statue sitting down in
the middle of the room. Go left and take the Small Med-Pack in front of the
Sarcophagus . Turn right now and fall down the small drop thats over here to
the area below. In this green floored area is a secret area with a Small Med-
Pack and some shotgun shells so head back out of this area and go back to the
room you were just in and walk up close to the Mummy and Lara will
automatically hop on his chset and grab the ankh here and some light will
portrude out of his chest and a red liquid pours out the bottom of the casket.
This Ankh is called the Amulet Of Horus .
Reenter this room where you found the secrets and then the Sarcophgus' will all
open up so enter one of them to lure all the mummies out. Now in the sections
where you could drop there is the red liquid that was last running out of the
casket from earlier. If you fall in these sections it's no need to worry it
doesen't hurt. There is mummies here so be careful. You also can't kill the
mummies so don't bother trying. See the big statue sitting in the middle of the
room? Notice how the statue sits on a round red shaped floor? There is another
red shaped floor also in this room where you must move the statue to this red
shaped round floor. The problem is that you have mummies running after you. What
you must do is lure the mummies into the hall where you entered this room at to
the end of the hall just before the hall turns light. Lure them as far back as
possible cause they move slowly. Now move the statue with the action button to
the small red floor on the other side of the room. Turn around now completely
and the one sarcophugus has a opening for you to enter so enter here.
Follow the hallway around to a slightly big drop and fall down here and then
follow the dark cavey area to a big red room. On the left is a dog that runs out
after you so shoot it and then on the right is another dog so shoot it also.
Head to the left side of the room here and there will be a drop to a small area
below. Here there is another secret which is another Large Med-Pack. Turn around
and do 2 kip-ups the ledges to leave this area. Now go right to the center of
the room where there is some depictions on the walls and a doorway here. Enter
this area and hop over the block thats here dropping off the other side. In this
area is a dead guy and what looks like a big doorknob on the right hand side.
You can't do anything here so turn around and head back to the section where you
fell and got the Large Medical-Pack. When you exit the entrance from earlier
there is another dog around here so shoot it first and then head to where the
pack was. Don't drop this time,this time go straight to a room where 2 statues
sit and stare at each other and ahead is a big ladder to climb up.
Climb here and then you'll be in a room with 2 vases on either side of each
other near the big opening. Head left here going around the large vase to a room
with a pedastal to the left and get the Golden Serpent. Immediately after taking
this object 2 Mummies come out after you. Go right not bothering with them and
climb the small ledge here to escape these guys. Here I order you to save the
game cause the next part takes quick thinking otherwise you'll die. Slide down
this sloped area and as soon as you land start hightailing it to the left side
of the screen. Turn left and run all the way back and on the left side is a safe
place to stand while the spikes are coming down on you. If you did get hit here
then use a Med-Pack to recover your health and then jump up the small ledge and
you should not only be safe but also in a purple looking cave. Save up here
cause the next area ahead and to the right has a big drop and if you
accidentially run too fast she breaks her neck and it's back to square one. In
this section before the big drop to the right is a Large Med-Pack so follow the
small walk around this area not falling here to get the pack. Now go around the
walk back to the left side and do a back drop grab manuever and then let go of
the action button to land safely.
Do the same manuever here but before dropping move a tad to the right and then
let go otherwise you'll land in the torch and die. Once down here take a right
and you now know your in the room you were in earlier the big red room. Go back
around to the where the big ladder where you climbed the big ladder and before
getting there head left up some stone steps and a bridge crossing over the big
red cavey room. Cross the bridge and go to a room where some big steps lead up.
There is 2 black dogs in here so kill them off and then head up the steps. This
next part has a big drop so do a backwards drop grab manuever and then release
the action button to land safely. Now go down this hall and drop here into this
room with some spikes sticking out and go right climbing up the 2 small ledges
here. On the second ledge turn around and you can look across to another ledge
in the distance that you must do a running jump and grab manuever to get to. Up
above the sloped area is some shotgun shells and another secret is revealed.
Jump back down this section and reclimb the ledges or just simply jump to it
from the ledge you jumped to get the ammo. Go up the 2 ledges and then jump over
one ledge and turn left. Now jump over this ledge and grab it. Once up this
ledge look up and a higher ledge is just above you. This is a grabable ledge and
so grab it and you can climb up it and once getting up here there is a switch in
this room so save first and then hit it. A gate below you in this room to the
right opens up so now do 1 safe backwards drop hold and then release to a safe
landing. Jump over to the other ledge to the right and go back to the first
section of the room where you entered. Here is a black gate that opened when you
hit the switch. Enter this area and climb the ladder and then hit the switch in
here that opens a small black hatch to the section below in the room you were
just in near the spikes. Look left and you'll see a switch on the side of the
wall but you must jump the slope to reach it but you can't so don't bother
trying.
The opening on your right once you turn around is ahead so enter here and leave
this room. Enter a new room that looked just kinda like the other room with
slight differences and a fire in the middle of the room. Fall down into this
room and you'll see the small hatch that you switched open earlier. Use the safe
backwards drop and fall into the room where the Hand Of Sirius is at and get it.
Turn around to leave this room and then follow the small dark hallway up to a
dark section where to the right is a ladder thats yellow looking. Climb the
ladder and then enter the same room from before where the fire was and to the
right will also be where you fell down the hatch to get the Hand Of Sirius. Jump
up the ledges here and you'll have some spikes here so be careful. Jump to the
left open section here it's a tad dark but there is plenty of room to make it.
This next part is a little tricky so be careful. You must jump right to the
small opening on the right so go to the far left side of this ledge and jump to
the safe section and again once you make the jump there is plenty of room to
land. Enter this hall and another tricky part lies ahead. Jump over here and
grab the wall it's actually a ladder and you can safely climb down below. Here
pull the chain and it opens another section. Careful when you turn right here as
some mummies pop up from nowhere. Hurry to the right side of the room and climb
the ladder here. Once above another tricky section is above where once atop the
ladder you will go to climb and your near a steep slope part. Once she pulls
herself up here use your d-pad back and press the jump button to backflip to
safety. Turn right after getting up and crawl under the spikes here and now your
back in the room from before. Go towards the back of the room and jump the
ledges here. Jump across and go to where the switch was at in here but you
already activated it so just get on the ledge just below the switch. Turn to
your left and jump over to this other section from the high ledge your now on.
Once in this room you will see another object on a pedastal and it's the Scarab
Talisman so take it. Follow the red hall your now in to the left and there is 2
black dogs here so kill them quickly before they get to you. Keep following the
path around to a big room with 4 big pillars in it. The area continues to the
right but wait a minute and kill the dog that runs back and fourth on this path.
Head on down the path and turn left and now your at the main red room or cave
once again. Enter here and then go back to where the dead guy was and use your
Golden Snake thing and the new Scarab Talisman in the 2 slots on the right and
left sides of this section. Once the parts are in place the room begins filling
with sand and that dead guy is a mummy and rises. All you do here is run in
circles avoiding the Mummy since you can't kill it anyway and wait for the room
to completely lift you up. Eventually you'll see an opening so jump up here and
follow the path up to the light and exit the level. Watch the movies.
Level 4 (Valley Of The Kings)
This first part is pretty hard with around 5-6 guys to kill. The first appears
on the ledge on the right and then another from behind the ledge the other
jumped onto. Another in the back of him and then one from the right. 2 more from
the left then pop out so try and use a jump around technique and use health
packs when you get low. The best weapon to have here is the shotgun and make
sure every shot counts and hits it's target. Once you kill them all get lots of
ammo from these guys and 2 small med-packs a large Med-Pack and a set of keys to
the blue vehicle. You eventually get to use the vehicle but don't yet it's hard.
Instead go to the left side of the screen to a small ledge and there is a dark
section back here once you climb up the ledge. Walk back here and get 2 shotgun
ammos and 1 shotgun which equals 1 more ammo since you already have the shotgun.
Get in the Jeep when you're done and stay away from the Green Jeep. He throws
explosives at you and they hurt you,not the vehicle. Run over the guys you
encounter and then when you get to an open section with big canyons on either
side slow down. Drive slowly here following the main path here and a small ways
up is the ending of the level.
Level 5 (KV5)
(Make sure you have your Jeep with you at all times during this level. When you
open the black gate later on make sure you take your jeep with you otheriwse you
actually have to restart the entire game as now you can't just go back and
restart a level. I was very angry when this happened to me cause you must have
the jeep to end this level. Seems as though I have found the first major bug in
the game Great friggin work Eidos. Isn't that what "Game Testers" are hired for?
apparently they aren't doing a very good job.)
Get in the vehicle and try to avoid all gunfire here as possible,using med-
packs when necessary and also avoiding the bombs the green vehicle throws out at
you. Just let the Green vehicle get wayyy ahead of you and you only have to
contend with the gunfire of the bad guys. Be careful when you get near a big
drop and drive to the right on the small road between cliffs. A guy shoots here
which makes it even worse so just take it easy and when you get past that
section just gun it.
Finally you load another screen and the Green Jeep is at a stop so stop your
vehicle and get out. Get out by pressing the o button and pressing left on the
control pad. In this cave area walk around the big ledge you should be parked
next to and get the 2 wide-range shotgun shells and the large Med-Pack. Now
thats done I'd recommend you save your game since that difficult part is over
you don't wanna do it again thats for sure. Go now out to where the Green Jeep
is at and step back a few paces and the Jeep will drive away slowly. Wait about
5 seconds and where the Jeep was parked at is a set explosive so staying clear
of this will prevent disaster.
Climb back in your vehicle and go past this section and past some statues in
the deserty area on your right to a cave straight ahead. Just before the end of
the cave get out of the Jeep and kill the guy up on the high walk here if you
wish to do so and then get back in and drive the Jeep more straight on the main
path. Check this section out if you want but the bridge is so brittle it falls
apart completely which makes me wonder what was holding the guy up when he was
standing on it. Head to the right here in this section and climb a small slope
and then a small ledge to the right. In here you'll hear the secret music and a
large med-pack. Well go back in the jeep and keep on going straight and
following the path. When you get to the high rise scaffolding on the left of you
take your first left at the opening towards a scaffolding thats brittle again
and this time run into it with the Jeep to send the guy flying thats on here.
Now up ahead is a big black iron gate so go left and up the small ledge for a
large medical pack. Go now back and right from the ledge to the small opening in
the scaffolding and climb up here.
Go left after climbing up here and get the shotgun shells at the end of this
walk. Turn back around and follow the path to the left near a large box and a
guard will pop up over it so shoot him and then go over the big box to the other
side and follow the walk. Walk a bit further and a small drop will be just ahead
so fall here and you'll hear the secret music so walk right at the end and get
the small med-pack closer now to you and further down the Large Med-Pack. Turn
back around going back on top of the scaffolding and walking back across where
you first entered. When you go to take your first right around the corner of the
scaffolding look up and you can now climb up the upper scaffolding. Walk a small
ways down and on the right in a small cranny is a large med-pack. Turn around
now and look directly across to the other side of the scaffolding and you'll see
a vine hanging there. Well looks like you'll have to do a running jump to grab
hold of it. Remember try and get to the most bottom part of the vine to get a
nice long swing and let go when your over the other side.
Now look up and on the left side of the wall is a half wheel looking thing
portruding out of the wall here. Make a big jump here and use the action button
when you get near it. You'll now hear and see the big black gate open so fall
down the scaffolding safely by doing a backwards grab drop manuever. Now head
through the Gate and there is a ledge on the left and right but nothing to get.
The other ledges have pillars surrounding them and they look climable actually
but they aren't so head up the stone path staying left as there is a new
obstacle to encounter on the right. A big tumbleweed-spike comes tumbling down
the path crushing Lara if your not careful. It's actually a left right left
right pattern for the tumbleweed-spikes. First stay left then after that passes
immediately go right and run until the left one passes and then head left and
that should get you past these things.
Now slide down a slope area and go up this open section to the right and before
going right stop for a minute and let some explosives go off. Go right after
they are all done exploding and head up the main path. Look right here at this
next drop and there is a very deep hole here and a small green hallway to the
right. You need to do a running jump to get to this section and use action to
grab the ledge. Once over to this part there is a long drop ahead so do a
backwards drop grab the ledge manuever and this rock you can climb down so
you'll be safe. Just climb down to a desired safe distance and then drop the
rest of the way. Fall down another drop to a red looking floor. Ahead and left
is a big hole thats just a spike pit so avoid falling in it. Go around the hole
and now you have a steep slope to climb. Go to the left section where an area is
a little darker this is where you can step and jump up the path to clear the
steeper slope.
In the distance you should see the green jeep from earlier pass by. Follow the
path straight up and on the right is a big hole and a green hallway but don't
bother going here I explored this entire area it's nothing bu confusing desert.
Keep going straight and you'll see a big hole on the left and it's a spike pit
so avoid it and head around it and now you'll see some steep cliffs on either
side of you. Go around to a slope going down and stay on the left side of it
cause on the right is a spike trap. Head up the path taking your first left to a
deserty area. Watch out for the hilly area when you jump with the jeep as since
there is only 1 way to jump close by is a spike pit you can easily get sucked
into. Go slow and keep right up the hilly area and drive to where there is a
cave to enter. When you get to the cave area enter it to end this level. Watch 3
long cut-scenes and go to the next level.
Level 6 (Temple Of Karnak.)
Start this level off by going right and climbing the 2 ledges here. Drop down
here and kill the scorpion and you should see 2 steps leading up to a large
looking tower and a medicinal canteen here oh damn I'm having Medal Of Honor
Flashbacks again I meant the small med-pack here. Get it and then run left and
then turn around and kill the scorpion here. Theres about 3 ways to go here so
just go left first that'd be the second small opening area and follow the path.
Look right once getting up the first ledge and another ledge is here. Go up here
and jump the small gap here and take the small med-pack. Go across the way you
came to the left side of the screen and enter the small entrance here. Fall down
the small hole here and then to the right you should see an area where you can
crouch and crawl through so do that. Crawl out to a big dark room with some tall
pillars all around. You'll hear the secret music here and when you stand up
shoot the scorpion thats heading your way.
Go up here and take your first right where a tall black gate is and it is a
small opening here. Enter here and then follow the path. Look immediately left
and kill the scorpion here and then another lurks ahead so kill it also and then
head forward. There is nothing more here so turn back around and go to the
section where you entered and leave this section. Go back to the room with the
really tall pillar in the middle and head straight across to the other side and
climb the ledges here. Drop down and head left to 2 alcoves on the end and enter
here. There is a scorpion here on the right so shoot it and then go left jumping
the small gap here and the ledge on the right towards the back has some flares
there so get them.
Drop down the small gap now and climb out to a room with 2 sets of pillars and a
stairway leading down to a small bowl. Save here just in case and go left
falling down the ledge and kill the scorpion here and then head back up the
ledge and go left to the other side where there is a ledge and drop there to get
a small med-pack but be careful not to get bit by the scorpion thats now behind
you. If you get bit then use a small med-pack to heal the yellow poisoned
effect. Climb back up the ledge here and look above you and there is some monkey
bar type rungs for you to swing across. Once across kill the scorpion here and
then go left here climbing the ledge here. Hit the switch up above and then use
the monkey rungs on this side to climb back to the beginning of this room.
Right behind where the stairs leading down to the bowl was earlier a door has
opened and you can walk in here and activate the switch. When you do a pillar a
little bit revealing another bowl on top of it.Turn around completely now and
where the bowl was leading down the stairs it has dissappeared so fall down the
small hatch here. The pillar actually goes down and when you fall you see some
water and the bowl is right behind you. Don't go in the water yet just turn
around. Climb the ledge behind you and get the large med-pack here and now go
right. Climb the wall leading to a small opening above and climb in here and
follow the path around.
To get off the ledge here turn around with laras back facing the ledge and climb
down here. Follow the path and then climb up the ledge here and then turn right
and climb another ledge. Once up here look at the first opening on the right and
get the flares here. From the opening go left and crawl through another tiny
space and follow it around. Eventually you'll see a room with a big hill to
climb so jump the steep slope here and then enter another small crawl space
here. Follow it around and then do the same as before when getting off the ledge
and fall here. Turn around here and go to the other side to climb the tall ledge
cause you must go this way the hills are too high to get past. Drop down this
section and then go over the next ledge towards the middle of the screen and
climb up. Drop down this ledge and head right to the opening thats this way and
enter here.
Walk into this area where there is some pillars and some more steps and walk
past the narrow black gate up the path. Make you first right here when lara
starts looking up. Jump in the water and get the flares in here and then get
out. Go right and climb the ledge and then jump across the ledges up here. The
first ledge once jumped look left and there is a switch here so push it and the
gate behind you opens. Now turn around and push the switch over here to open the
gate on the other side. Jump across again and get the shotgun ammo and the
medpack. Jump across and enter the the gate to your right first and get the
Canopie Jar 1 and watch the fmv show you the part I already walked you through.
Now go to the left side and get the small med-pack here and the shotgun on the
pedestal. Fall back down this section and go back to the room with the stairs
leading to the bowl and fall down the hatch here. With the canopie jar 1 go
right and then up the small ledge. Look right and there is a slot to put the jar
into so do that and a door opens where you just were when you got the canopie
jar. Go back to this section and go through the door there. Enter here and go
down the sloped area to end the level. Someone emailed me saying something about
getting another canopie jar and using it but I searched this level all the way
through and as far as I know thats all there is to this level. If not then email
me and tell me what I might've missed. kern777@earthlink.net thanks.
Level 7(The Great Hypostle Hall)
Start this area by going left up the ledge to an open area. Go right here and go
over the small ledge thats here. Go right again and kill the 2 scorpions in this
area. Go to the right side of the room and climb the small ledge and then you'll
see an area with more openings in the floor. Jump left to the open area and kill
the 2 scorpions here. Take your first left and get the UZI ammo thats here and
now go back out going straight. Go up about 1 section and then look right and
back there is some wide shotgun ammo. There is another scorpion here so shoot it
and then go back straight. Drop off the ledge here and then follow the path
around and you'll eventually see a cut-scene where the bad guys show up at the
beginning of the last level and he says after her. Keep going until you get to a
big gap with a far drop and you must jump the gap here and grab the other side
of the ledge. Go right through a opening where there is a lot of rocky
formations past them and into the next room. Get off the small ledge and follow
the path around to the next room and go down the sloped area to end this tiny
level. There could be more to this level and if there is then please help me out
by submitting the sections to visit I might have missed to kern777@earthlink.net
Level 8(Sacred Lake)
First off leave this room by climbing the ledge here and then going left through
the opening. Go straight here shooting the 2 bats on the right and then the
Alligator on the left. The small ledge straight ahead has a small med-pack so
get it and then go left. Get up the slanted ledge on the left and another
Alligator comes after you but since your on the upper most ledge here he can
only climb the lower ledge. Shoot him from a safe distance and then keep going
left. Look up here and you should see a small crawl space type ledge so climb up
it and crawl through it. Drop sown the other side killing 2 Scorpions and then
drop down the left side of this room. Crawl through this area until you can
stand up and then climb the small ledge down here. Up in this section you'll
have 2 more Scorpions to deal with so shoot them and then You'll see some walls
with some round looking yellow symbols on them.
There is something that looks like a pencil in the middle part here and also a
moat looking type of water surrounding. Jump in the moat and get the Shotgun
Ammo down here and in a tiny section you can swim under is a small Med-Pack. Go
back out to the area you were in before and then go around the the sloped area
and get in the water. Swim straight and then right and go up a ways and now
there will be 2 gators getting in the water with you so get out of the water via
the small sloped area to the left. The other gator might just stay in the water
but 1 is sure to follow you. When the one follows you run to the right and then
turn around. Keep holding the d-pad back and shooting at the gator when moving
bacwards. If you used the shotgun 2 shots kill him but if using the what I call
the cap guns it takes quite a bit more.
Walk now to the edge on your left and the other gator is in the water so look
right at the edge of water and he should be hiding here so turn right and it's a
free blast cause he gets stuck on a portion of the level. Now all gators in this
section are dead and you can jump in the water. Jump in the water and at this
point in the game you should be near a sloped area just to the left of you. Jump
in and swim straight down into a hatched section of the water. It's kinda dark
down here but swim all the way to the bottom and then head straight once to the
bottom and follow the path. Take your first right in the opening and take the
flares here. Swim now towards the center of the screen and there is a small
aisle here with a small med-pack back here. Turn back around and swim back out
the way you entered. Once to the main section of water you'll probably need some
air. Get breathed up and then swim to the sloped section where the gators joined
you for a swim.
Get out here and follow the path right around to the section with some green
foundations behind a cliffy wall. There is an opening here almost looking like a
cave so enter here. Draw weapons and shoot 2 bats inside here. Go to the back of
this room and drop down. Turn around here and drop down 3 more ledges using the
walk button as a safety. Drop down the sloped section and then let go of the
control completely. You'll land perfectly if you didn't touch the controller.
Here there is 3 poles a new trick to master. Climb the pole your now on and
climb towards the one on the right. You must use the jump button here BUT you
only can jump backwards so you must hold the action or x button while turning on
the pole. When your back is lined up with the other pole making sure you climbed
high enough push the jump button. You'll land on the black platform on the right
pole.
Once up high enough you'll see a ledge on the right. Again turn backwards and
then flip back to land on the ledge here. Jump up 1 more ledge to a small crawl
space and follow it around to another ledge where you must turn backwards and
use x button to get off the ledge to the green dark cave here. Drop into this
room and there is a chain to pull and it opens the big gate underwater from
earlier. If you didn't see this gate it's a big steel looking gate near the
beginning of the level. Leave the way you entered and slide down the pole and
jump regular to the other pole and then slide all the way down this pole. Drop
down into the water and now your in the section where you got the flares and the
small med-pack. Swim to the right and follow the path to the end and then swim
all the way up to the surface, simple.
When you swim to the surface here be careful there is the gator they showed in
the cut-scene when you opened the gate. Swim straight when you get your breath
and go out the right side where the sloped area is. Get some distance by running
left or right and then fill that gator full of shells. Jump in the water and
enter the now opened gate and swim straight ahead. Above a rusty looking block
is a switch that you must activate so do that and then turn around and swim down
the smaller of the 2 hatches the one on the left. Down here there is a door with
a grey looking slab on it so open it and if you need to before moving on go up
for some air and then continue onward. There could be a gator here if there is
then shoot it and then move on. Also before entering this dark section and
swimming around light a flare first so you can see where your going. Follow the
pathway here and you'll eventually wind up near 2 sloped rocks in the water and
you can almost barely fit to get through. Seems like Eidos was in wayyy too much
of a hurry for this game cause it's mind-bogglingly hard to fit through here.
Once through go ahead and surface and catch your breath. In this room is a large
med-pack and seemingly nothing more what a task just to get a large med-pack.
Head back the same way you entered and surface to get air back. Look up and left
and you can exit the water and run left, jump a ledge, and get the shotgun
shells on the next ledge. Go to the other side of the room now and get the other
shotgun shells. Now head back to where you got the large med-pack in the hatch
where the first big underwater gate opens. Swim up to where you originally got
the large Med-pack and before entering the section where you have 2 sloped sides
and very small area to swim instead go up here. There is a very small area here
to swim through and when you get into the next part there is a large mirror on
the wall and you can see yourself swimming on the other side. To the left and
towards the entrance of this section is a flashing area thats barely seeable.
You must swim up this flashing section and you will surface and get some air.
Now hop up the small ledge here and follow the hallway down to another section
to hop up. Get up this ledge and there is Canopie jar 2 sitting on a small
pedestal. Take this Object and the gate from earlier finally opens. You can now
go out that way and swim past the gate in the other small hatch. First
though,Turn around and to the left of this room is some Uzi Ammo and to the
right is some more Uzi Ammo. Take these 2 items and then haed back to the small
hatch with the black gate. Swim through the gate to end the level.
Level 9(Temple Of Karnak:(Revisited)
Swim up to the open section and then climb the small ledge. Climb 2 more ledges
straight ahead and then climb a third on the right hand side. Walk straight and
to the opening and fall down taking your first right to the opening and then
heading straight. Once up this section a ways you'll now see the other side of
The Temple Of Karnak from before where now you can insert your Canopie Jar#2. It
shows a cut-scene of the bowl on the pillar tipping over and then you control
Lara again. Now you can jump in the water where before there was a strong
current holding you back. Your actually floating on water is what it really is.
Go to the back of the room here and climb the steps and get the UZI Ammo behind
the monument. Turn around from where your standing and enter this opening
following the path to the end. Go right or left whatever you choose here
climbing the ledge. There is an opening on the right and the left to some big
lake or water and if you look above there is a bolt of electricity shooting
scross.
Drop down right here and you should be on a ledge and be careful there is 3
Gators in this area. You should be able to hit 2 gators from up here on the
ledge and the third I believe you need to fall in the water and then get him to
leave the water and kill him. Once the gators are dead jump in the water and
get th